mirror of https://github.com/axmolengine/axmol.git
using VertexBuffer instead of raw buffer
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f269d7345e
commit
3d4bfe7780
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@ -121,8 +121,9 @@ TMXLayer::TMXLayer()
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, _useAutomaticVertexZ(false)
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, _dirty(true)
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, _quadsDirty(true)
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, _vertexBuffer(nullptr)
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{
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_buffersVBO[0] = _buffersVBO[1] = 0;
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_buffersVBO = 0;
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}
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TMXLayer::~TMXLayer()
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@ -130,15 +131,12 @@ TMXLayer::~TMXLayer()
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CC_SAFE_RELEASE(_tileSet);
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CC_SAFE_RELEASE(_texture);
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CC_SAFE_DELETE_ARRAY(_tiles);
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if(glIsBuffer(_buffersVBO[0]))
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CC_SAFE_RELEASE(_vertexBuffer);
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if(glIsBuffer(_buffersVBO))
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{
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glDeleteBuffers(1, &_buffersVBO[0]);
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glDeleteBuffers(1, &_buffersVBO);
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}
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if(glIsBuffer(_buffersVBO[1]))
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{
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glDeleteBuffers(1, &_buffersVBO[1]);
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}
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}
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void TMXLayer::draw(Renderer *renderer, const Mat4& transform, uint32_t flags)
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@ -182,8 +180,8 @@ void TMXLayer::onDraw(int offset, int count)
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getGLProgramState()->apply(_modelViewTransform);
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GL::bindVAO(0);
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glBindBuffer(GL_ARRAY_BUFFER, _buffersVBO[0]);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _buffersVBO[1]);
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glBindBuffer(GL_ARRAY_BUFFER, _vertexBuffer->getVBO());
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _buffersVBO);
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GL::enableVertexAttribs(GL::VERTEX_ATTRIB_FLAG_POS_COLOR_TEX);
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glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_POSITION, 3, GL_FLOAT, GL_FALSE, sizeof(V3F_C4B_T2F), (GLvoid*)0);
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@ -291,23 +289,22 @@ void TMXLayer::updateTiles(const Rect& culledRect)
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void TMXLayer::updateVertexBuffer()
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{
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GL::bindVAO(0);
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if(!glIsBuffer(_buffersVBO[0]))
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if(nullptr == _vertexBuffer)
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{
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glGenBuffers(1, &_buffersVBO[0]);
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_vertexBuffer = VertexBuffer::create(sizeof(V3F_C4B_T2F), (int)_totalQuads.size() * 4);
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CC_SAFE_RETAIN(_vertexBuffer);
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}
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_vertexBuffer->updateVertices((void*)&_totalQuads[0], (int)_totalQuads.size() * 4, 0);
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glBindBuffer(GL_ARRAY_BUFFER, _buffersVBO[0]);
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glBufferData(GL_ARRAY_BUFFER, sizeof(V3F_C4B_T2F_Quad) * _totalQuads.size(), (GLvoid*)&_totalQuads[0], GL_STATIC_DRAW);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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}
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void TMXLayer::updateIndexBuffer()
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{
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if(!glIsBuffer(_buffersVBO[1]))
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if(!glIsBuffer(_buffersVBO))
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{
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glGenBuffers(1, &_buffersVBO[1]);
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glGenBuffers(1, &_buffersVBO);
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}
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _buffersVBO[1]);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _buffersVBO);
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(int) * _indices.size(), &_indices[0], GL_DYNAMIC_DRAW);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
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}
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@ -32,6 +32,7 @@ THE SOFTWARE.
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#include "CCNode.h"
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#include "renderer/CCCustomCommand.h"
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#include "renderer/CCQuadCommand.h"
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#include "renderer/CCPrimitiveCommand.h"
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#include <map>
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#include <unordered_map>
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@ -228,7 +229,7 @@ protected:
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/** container for sprite children. map<index, pair<sprite, gid> > */
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std::map<int, std::pair<Sprite*, int> > _spriteContainer;
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GLuint _buffersVBO[2]; //0: vertex, 1: indices
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GLuint _buffersVBO; //0: vertex, 1: indices
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Size _screenGridSize;
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Rect _screenGridRect;
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@ -249,6 +250,8 @@ protected:
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std::vector<CustomCommand> _renderCommands;
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bool _dirty;
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VertexBuffer* _vertexBuffer;
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public:
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/** Possible orientations of the TMX map */
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static const int FAST_TMX_ORIENTATION_ORTHO;
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