Merge branch 'v3' into addWebView

Conflicts:
	cocos/ui/Android.mk
This commit is contained in:
andyque 2014-08-27 14:08:16 +08:00
commit 3d97ddc739
87 changed files with 300 additions and 4416 deletions

View File

@ -1,8 +1,6 @@
 
Microsoft Visual Studio Solution File, Format Version 12.00 Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012 # Visual Studio 2012
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libchipmunk", "..\external\chipmunk\proj.win32\chipmunk.vcxproj", "{207BC7A9-CCF1-4F2F-A04D-45F72242AE25}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "cpp-tests", "..\tests\cpp-tests\proj.win32\cpp-tests.vcxproj", "{76A39BB2-9B84-4C65-98A5-654D86B86F2A}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "cpp-tests", "..\tests\cpp-tests\proj.win32\cpp-tests.vcxproj", "{76A39BB2-9B84-4C65-98A5-654D86B86F2A}"
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "lua-tests", "..\tests\lua-tests\project\proj.win32\lua-tests.win32.vcxproj", "{4E6A7A0E-DDD8-4BAA-8B22-C964069364ED}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "lua-tests", "..\tests\lua-tests\project\proj.win32\lua-tests.win32.vcxproj", "{4E6A7A0E-DDD8-4BAA-8B22-C964069364ED}"
@ -11,14 +9,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "cpp-empty-test", "..\tests\
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "lua-empty-test", "..\tests\lua-empty-test\project\proj.win32\lua-empty-test.vcxproj", "{13E55395-94A2-4CD9-BFC2-1A051F80C17D}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "lua-empty-test", "..\tests\lua-empty-test\project\proj.win32\lua-empty-test.vcxproj", "{13E55395-94A2-4CD9-BFC2-1A051F80C17D}"
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libbox2d", "..\external\Box2D\proj.win32\libbox2d.vcxproj", "{929480E7-23C0-4DF6-8456-096D71547116}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libcocos2d", "..\cocos\2d\libcocos2d.vcxproj", "{98A51BA8-FC3A-415B-AC8F-8C7BD464E93E}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libcocos2d", "..\cocos\2d\libcocos2d.vcxproj", "{98A51BA8-FC3A-415B-AC8F-8C7BD464E93E}"
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libspine", "..\cocos\editor-support\spine\proj.win32\libspine.vcxproj", "{B7C2A162-DEC9-4418-972E-240AB3CBFCAE}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libcocosbuilder", "..\cocos\editor-support\cocosbuilder\proj.win32\libcocosbuilder.vcxproj", "{811C0DAB-7B96-4BD3-A154-B7572B58E4AB}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libluacocos2d", "..\cocos\scripting\lua-bindings\proj.win32\libluacocos2d.vcxproj", "{9F2D6CE6-C893-4400-B50C-6DB70CC2562F}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libluacocos2d", "..\cocos\scripting\lua-bindings\proj.win32\libluacocos2d.vcxproj", "{9F2D6CE6-C893-4400-B50C-6DB70CC2562F}"
EndProject EndProject
Global Global
@ -27,10 +19,6 @@ Global
Release|Win32 = Release|Win32 Release|Win32 = Release|Win32
EndGlobalSection EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution GlobalSection(ProjectConfigurationPlatforms) = postSolution
{207BC7A9-CCF1-4F2F-A04D-45F72242AE25}.Debug|Win32.ActiveCfg = Debug|Win32
{207BC7A9-CCF1-4F2F-A04D-45F72242AE25}.Debug|Win32.Build.0 = Debug|Win32
{207BC7A9-CCF1-4F2F-A04D-45F72242AE25}.Release|Win32.ActiveCfg = Release|Win32
{207BC7A9-CCF1-4F2F-A04D-45F72242AE25}.Release|Win32.Build.0 = Release|Win32
{76A39BB2-9B84-4C65-98A5-654D86B86F2A}.Debug|Win32.ActiveCfg = Debug|Win32 {76A39BB2-9B84-4C65-98A5-654D86B86F2A}.Debug|Win32.ActiveCfg = Debug|Win32
{76A39BB2-9B84-4C65-98A5-654D86B86F2A}.Debug|Win32.Build.0 = Debug|Win32 {76A39BB2-9B84-4C65-98A5-654D86B86F2A}.Debug|Win32.Build.0 = Debug|Win32
{76A39BB2-9B84-4C65-98A5-654D86B86F2A}.Release|Win32.ActiveCfg = Release|Win32 {76A39BB2-9B84-4C65-98A5-654D86B86F2A}.Release|Win32.ActiveCfg = Release|Win32
@ -47,22 +35,10 @@ Global
{13E55395-94A2-4CD9-BFC2-1A051F80C17D}.Debug|Win32.Build.0 = Debug|Win32 {13E55395-94A2-4CD9-BFC2-1A051F80C17D}.Debug|Win32.Build.0 = Debug|Win32
{13E55395-94A2-4CD9-BFC2-1A051F80C17D}.Release|Win32.ActiveCfg = Release|Win32 {13E55395-94A2-4CD9-BFC2-1A051F80C17D}.Release|Win32.ActiveCfg = Release|Win32
{13E55395-94A2-4CD9-BFC2-1A051F80C17D}.Release|Win32.Build.0 = Release|Win32 {13E55395-94A2-4CD9-BFC2-1A051F80C17D}.Release|Win32.Build.0 = Release|Win32
{929480E7-23C0-4DF6-8456-096D71547116}.Debug|Win32.ActiveCfg = Debug|Win32
{929480E7-23C0-4DF6-8456-096D71547116}.Debug|Win32.Build.0 = Debug|Win32
{929480E7-23C0-4DF6-8456-096D71547116}.Release|Win32.ActiveCfg = Release|Win32
{929480E7-23C0-4DF6-8456-096D71547116}.Release|Win32.Build.0 = Release|Win32
{98A51BA8-FC3A-415B-AC8F-8C7BD464E93E}.Debug|Win32.ActiveCfg = Debug|Win32 {98A51BA8-FC3A-415B-AC8F-8C7BD464E93E}.Debug|Win32.ActiveCfg = Debug|Win32
{98A51BA8-FC3A-415B-AC8F-8C7BD464E93E}.Debug|Win32.Build.0 = Debug|Win32 {98A51BA8-FC3A-415B-AC8F-8C7BD464E93E}.Debug|Win32.Build.0 = Debug|Win32
{98A51BA8-FC3A-415B-AC8F-8C7BD464E93E}.Release|Win32.ActiveCfg = Release|Win32 {98A51BA8-FC3A-415B-AC8F-8C7BD464E93E}.Release|Win32.ActiveCfg = Release|Win32
{98A51BA8-FC3A-415B-AC8F-8C7BD464E93E}.Release|Win32.Build.0 = Release|Win32 {98A51BA8-FC3A-415B-AC8F-8C7BD464E93E}.Release|Win32.Build.0 = Release|Win32
{B7C2A162-DEC9-4418-972E-240AB3CBFCAE}.Debug|Win32.ActiveCfg = Debug|Win32
{B7C2A162-DEC9-4418-972E-240AB3CBFCAE}.Debug|Win32.Build.0 = Debug|Win32
{B7C2A162-DEC9-4418-972E-240AB3CBFCAE}.Release|Win32.ActiveCfg = Release|Win32
{B7C2A162-DEC9-4418-972E-240AB3CBFCAE}.Release|Win32.Build.0 = Release|Win32
{811C0DAB-7B96-4BD3-A154-B7572B58E4AB}.Debug|Win32.ActiveCfg = Debug|Win32
{811C0DAB-7B96-4BD3-A154-B7572B58E4AB}.Debug|Win32.Build.0 = Debug|Win32
{811C0DAB-7B96-4BD3-A154-B7572B58E4AB}.Release|Win32.ActiveCfg = Release|Win32
{811C0DAB-7B96-4BD3-A154-B7572B58E4AB}.Release|Win32.Build.0 = Release|Win32
{9F2D6CE6-C893-4400-B50C-6DB70CC2562F}.Debug|Win32.ActiveCfg = Debug|Win32 {9F2D6CE6-C893-4400-B50C-6DB70CC2562F}.Debug|Win32.ActiveCfg = Debug|Win32
{9F2D6CE6-C893-4400-B50C-6DB70CC2562F}.Debug|Win32.Build.0 = Debug|Win32 {9F2D6CE6-C893-4400-B50C-6DB70CC2562F}.Debug|Win32.Build.0 = Debug|Win32
{9F2D6CE6-C893-4400-B50C-6DB70CC2562F}.Release|Win32.ActiveCfg = Release|Win32 {9F2D6CE6-C893-4400-B50C-6DB70CC2562F}.Release|Win32.ActiveCfg = Release|Win32

View File

@ -193,6 +193,8 @@ void Scene::addChildToPhysicsWorld(Node* child)
} }
} }
#endif
void Scene::onProjectionChanged(EventCustom* event) void Scene::onProjectionChanged(EventCustom* event)
{ {
if (_defaultCamera) if (_defaultCamera)
@ -201,6 +203,4 @@ void Scene::onProjectionChanged(EventCustom* event)
} }
} }
#endif
NS_CC_END NS_CC_END

View File

@ -83,6 +83,7 @@ protected:
friend class SpriteBatchNode; friend class SpriteBatchNode;
friend class Camera; friend class Camera;
friend class Director; friend class Director;
friend class Renderer;
std::vector<Camera*> _cameras; //weak ref to Camera std::vector<Camera*> _cameras; //weak ref to Camera
Camera* _defaultCamera; //weak ref, default camera created by scene, _cameras[0], Caution that the default camera can not be added to _cameras before onEnter is called Camera* _defaultCamera; //weak ref, default camera created by scene, _cameras[0], Caution that the default camera can not be added to _cameras before onEnter is called

View File

@ -7,7 +7,7 @@
</PropertyGroup> </PropertyGroup>
<ItemDefinitionGroup> <ItemDefinitionGroup>
<Link> <Link>
<AdditionalDependencies>opengl32.lib;glew32.lib;libzlib.lib;libpng.lib;libjpeg.lib;libtiff.lib;libwebp.lib;libiconv.lib;glfw3.lib;freetype250.lib;winmm.lib;ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies> <AdditionalDependencies>opengl32.lib;glew32.lib;libzlib.lib;libpng.lib;libjpeg.lib;libtiff.lib;libwebp.lib;libiconv.lib;glfw3.lib;freetype250.lib;winmm.lib;ws2_32.lib;libchipmunk.lib;libbox2d.lib;libspine.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> <AdditionalLibraryDirectories>$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries> <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
</Link> </Link>

View File

@ -104,7 +104,9 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\win32-specific\zlib\prebuilt\*.*" "$(Ou
xcopy /Y /Q "$(ProjectDir)..\..\external\win32-specific\icon\prebuilt\*.*" "$(OutDir)" xcopy /Y /Q "$(ProjectDir)..\..\external\win32-specific\icon\prebuilt\*.*" "$(OutDir)"
xcopy /Y /Q "$(ProjectDir)..\..\external\win32-specific\gles\prebuilt\*.*" "$(OutDir)" xcopy /Y /Q "$(ProjectDir)..\..\external\win32-specific\gles\prebuilt\*.*" "$(OutDir)"
xcopy /Y /Q "$(ProjectDir)..\..\external\sqlite3\libraries\win32\*.*" "$(OutDir)" xcopy /Y /Q "$(ProjectDir)..\..\external\sqlite3\libraries\win32\*.*" "$(OutDir)"
</Command> xcopy /Y /Q "$(ProjectDir)..\..\external\win32-specific\chipmunk\prebuilt\debug-lib\*.*" "$(OutDir)"
xcopy /Y /Q "$(ProjectDir)..\..\external\win32-specific\box2d\prebuilt\debug-lib\*.*" "$(OutDir)"
xcopy /Y /Q "$(ProjectDir)..\..\external\win32-specific\spine\prebuilt\debug-lib\*.*" "$(OutDir)"</Command>
</PreLinkEvent> </PreLinkEvent>
<Link> <Link>
<OutputFile>$(OutDir)$(ProjectName).dll</OutputFile> <OutputFile>$(OutDir)$(ProjectName).dll</OutputFile>
@ -116,7 +118,7 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\sqlite3\libraries\win32\*.*" "$(OutDir)
<ImportLibrary>$(TargetDir)$(TargetName).lib</ImportLibrary> <ImportLibrary>$(TargetDir)$(TargetName).lib</ImportLibrary>
<TargetMachine>MachineX86</TargetMachine> <TargetMachine>MachineX86</TargetMachine>
<ModuleDefinitionFile>cocos2d.def</ModuleDefinitionFile> <ModuleDefinitionFile>cocos2d.def</ModuleDefinitionFile>
<AdditionalDependencies>libchipmunk.lib;sqlite3.lib;libcurl_imp.lib;libBox2D.lib;websockets.lib;%(AdditionalDependencies)</AdditionalDependencies> <AdditionalDependencies>sqlite3.lib;libcurl_imp.lib;websockets.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link> </Link>
<PostBuildEvent> <PostBuildEvent>
<Command> <Command>
@ -129,7 +131,7 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\sqlite3\libraries\win32\*.*" "$(OutDir)
</Command> </Command>
</PreBuildEvent> </PreBuildEvent>
<ClCompile> <ClCompile>
<AdditionalIncludeDirectories>$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\include;$(EngineRoot)external\sqlite3\include;$(EngineRoot)external\unzip;$(EngineRoot)external\edtaa3func;$(EngineRoot)external\tinyxml2;$(EngineRoot)external\png\include\win32;$(EngineRoot)external\jpeg\include\win32;$(EngineRoot)external\tiff\include\win32;$(EngineRoot)external\webp\include\win32;$(EngineRoot)external\freetype2\include\win32;$(EngineRoot)external\win32-specific\icon\include;$(EngineRoot)external\win32-specific\zlib\include;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)external\xxhash;$(EngineRoot)external\ConvertUTF;$(EngineRoot)external\Box2d;$(EngineRoot)external\curl\include\win32;$(EngineRoot)external\websockets\win32\include;$(EngineRoot)external;$(EngineRoot)cocos;$(EngineRoot)cocos\editor-support;$(EngineRoot)cocos\audio\include;$(EngineRoot)extensions;$(EngineRoot);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\include;$(EngineRoot)external\sqlite3\include;$(EngineRoot)external\unzip;$(EngineRoot)external\edtaa3func;$(EngineRoot)external\tinyxml2;$(EngineRoot)external\png\include\win32;$(EngineRoot)external\jpeg\include\win32;$(EngineRoot)external\tiff\include\win32;$(EngineRoot)external\webp\include\win32;$(EngineRoot)external\freetype2\include\win32;$(EngineRoot)external\win32-specific\icon\include;$(EngineRoot)external\win32-specific\zlib\include;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)external\xxhash;$(EngineRoot)external\ConvertUTF;$(EngineRoot)external\Box2d;$(EngineRoot)external\curl\include\win32;$(EngineRoot)external\websockets\include\win32\;$(EngineRoot)external;$(EngineRoot)cocos;$(EngineRoot)cocos\editor-support;$(EngineRoot)cocos\audio\include;$(EngineRoot)extensions;$(EngineRoot);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_USRDLL;NDEBUG;_WINDOWS;_LIB;COCOS2DXWIN32_EXPORTS;GL_GLEXT_PROTOTYPES;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;_USE3DDLL;_EXPORT_DLL_;_USRSTUDIODLL;_USREXDLL;_USEGUIDLL;CC_ENABLE_CHIPMUNK_INTEGRATION=1;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;_USRDLL;NDEBUG;_WINDOWS;_LIB;COCOS2DXWIN32_EXPORTS;GL_GLEXT_PROTOTYPES;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;_USE3DDLL;_EXPORT_DLL_;_USRSTUDIODLL;_USREXDLL;_USEGUIDLL;CC_ENABLE_CHIPMUNK_INTEGRATION=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary> <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<PrecompiledHeader> <PrecompiledHeader>
@ -155,10 +157,12 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\websockets\prebuilt\win32\*.*" "$(OutDi
xcopy /Y /Q "$(ProjectDir)..\..\external\win32-specific\zlib\prebuilt\*.*" "$(OutDir)" xcopy /Y /Q "$(ProjectDir)..\..\external\win32-specific\zlib\prebuilt\*.*" "$(OutDir)"
xcopy /Y /Q "$(ProjectDir)..\..\external\win32-specific\icon\prebuilt\*.*" "$(OutDir)" xcopy /Y /Q "$(ProjectDir)..\..\external\win32-specific\icon\prebuilt\*.*" "$(OutDir)"
xcopy /Y /Q "$(ProjectDir)..\..\external\win32-specific\gles\prebuilt\*.*" "$(OutDir)" xcopy /Y /Q "$(ProjectDir)..\..\external\win32-specific\gles\prebuilt\*.*" "$(OutDir)"
</Command> xcopy /Y /Q "$(ProjectDir)..\..\external\win32-specific\chipmunk\prebuilt\release-lib\*.*" "$(OutDir)"
xcopy /Y /Q "$(ProjectDir)..\..\external\win32-specific\box2d\prebuilt\release-lib\*.*" "$(OutDir)"
xcopy /Y /Q "$(ProjectDir)..\..\external\win32-specific\spine\prebuilt\release-lib\*.*" "$(OutDir)"</Command>
</PreLinkEvent> </PreLinkEvent>
<Link> <Link>
<AdditionalDependencies>libchipmunk.lib;sqlite3.lib;libcurl_imp.lib;libBox2D.lib;websockets.lib;%(AdditionalDependencies)</AdditionalDependencies> <AdditionalDependencies>sqlite3.lib;libcurl_imp.lib;websockets.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(ProjectName).dll</OutputFile> <OutputFile>$(OutDir)$(ProjectName).dll</OutputFile>
<AdditionalLibraryDirectories>$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> <AdditionalLibraryDirectories>$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<IgnoreSpecificDefaultLibraries> ;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries> <IgnoreSpecificDefaultLibraries> ;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
@ -273,6 +277,28 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\win32-specific\gles\prebuilt\*.*" "$(Ou
<ClCompile Include="..\deprecated\CCNotificationCenter.cpp" /> <ClCompile Include="..\deprecated\CCNotificationCenter.cpp" />
<ClCompile Include="..\deprecated\CCSet.cpp" /> <ClCompile Include="..\deprecated\CCSet.cpp" />
<ClCompile Include="..\deprecated\CCString.cpp" /> <ClCompile Include="..\deprecated\CCString.cpp" />
<ClCompile Include="..\editor-support\cocosbuilder\CCBAnimationManager.cpp" />
<ClCompile Include="..\editor-support\cocosbuilder\CCBFileLoader.cpp" />
<ClCompile Include="..\editor-support\cocosbuilder\CCBKeyframe.cpp" />
<ClCompile Include="..\editor-support\cocosbuilder\CCBReader.cpp" />
<ClCompile Include="..\editor-support\cocosbuilder\CCBSequence.cpp" />
<ClCompile Include="..\editor-support\cocosbuilder\CCBSequenceProperty.cpp" />
<ClCompile Include="..\editor-support\cocosbuilder\CCControlButtonLoader.cpp" />
<ClCompile Include="..\editor-support\cocosbuilder\CCControlLoader.cpp" />
<ClCompile Include="..\editor-support\cocosbuilder\CCLabelBMFontLoader.cpp" />
<ClCompile Include="..\editor-support\cocosbuilder\CCLabelTTFLoader.cpp" />
<ClCompile Include="..\editor-support\cocosbuilder\CCLayerColorLoader.cpp" />
<ClCompile Include="..\editor-support\cocosbuilder\CCLayerGradientLoader.cpp" />
<ClCompile Include="..\editor-support\cocosbuilder\CCLayerLoader.cpp" />
<ClCompile Include="..\editor-support\cocosbuilder\CCMenuItemImageLoader.cpp" />
<ClCompile Include="..\editor-support\cocosbuilder\CCMenuItemLoader.cpp" />
<ClCompile Include="..\editor-support\cocosbuilder\CCNode+CCBRelativePositioning.cpp" />
<ClCompile Include="..\editor-support\cocosbuilder\CCNodeLoader.cpp" />
<ClCompile Include="..\editor-support\cocosbuilder\CCNodeLoaderLibrary.cpp" />
<ClCompile Include="..\editor-support\cocosbuilder\CCParticleSystemQuadLoader.cpp" />
<ClCompile Include="..\editor-support\cocosbuilder\CCScale9SpriteLoader.cpp" />
<ClCompile Include="..\editor-support\cocosbuilder\CCScrollViewLoader.cpp" />
<ClCompile Include="..\editor-support\cocosbuilder\CCSpriteLoader.cpp" />
<ClCompile Include="..\editor-support\cocostudio\ActionTimeline\CCActionTimeline.cpp" /> <ClCompile Include="..\editor-support\cocostudio\ActionTimeline\CCActionTimeline.cpp" />
<ClCompile Include="..\editor-support\cocostudio\ActionTimeline\CCActionTimelineCache.cpp" /> <ClCompile Include="..\editor-support\cocostudio\ActionTimeline\CCActionTimelineCache.cpp" />
<ClCompile Include="..\editor-support\cocostudio\ActionTimeline\CCFrame.cpp" /> <ClCompile Include="..\editor-support\cocostudio\ActionTimeline\CCFrame.cpp" />
@ -607,6 +633,33 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\win32-specific\gles\prebuilt\*.*" "$(Ou
<ClInclude Include="..\deprecated\CCNotificationCenter.h" /> <ClInclude Include="..\deprecated\CCNotificationCenter.h" />
<ClInclude Include="..\deprecated\CCSet.h" /> <ClInclude Include="..\deprecated\CCSet.h" />
<ClInclude Include="..\deprecated\CCString.h" /> <ClInclude Include="..\deprecated\CCString.h" />
<ClInclude Include="..\editor-support\cocosbuilder\CCBAnimationManager.h" />
<ClInclude Include="..\editor-support\cocosbuilder\CCBFileLoader.h" />
<ClInclude Include="..\editor-support\cocosbuilder\CCBKeyframe.h" />
<ClInclude Include="..\editor-support\cocosbuilder\CCBMemberVariableAssigner.h" />
<ClInclude Include="..\editor-support\cocosbuilder\CCBReader.h" />
<ClInclude Include="..\editor-support\cocosbuilder\CCBSelectorResolver.h" />
<ClInclude Include="..\editor-support\cocosbuilder\CCBSequence.h" />
<ClInclude Include="..\editor-support\cocosbuilder\CCBSequenceProperty.h" />
<ClInclude Include="..\editor-support\cocosbuilder\CCControlButtonLoader.h" />
<ClInclude Include="..\editor-support\cocosbuilder\CCControlLoader.h" />
<ClInclude Include="..\editor-support\cocosbuilder\CCLabelBMFontLoader.h" />
<ClInclude Include="..\editor-support\cocosbuilder\CCLabelTTFLoader.h" />
<ClInclude Include="..\editor-support\cocosbuilder\CCLayerColorLoader.h" />
<ClInclude Include="..\editor-support\cocosbuilder\CCLayerGradientLoader.h" />
<ClInclude Include="..\editor-support\cocosbuilder\CCLayerLoader.h" />
<ClInclude Include="..\editor-support\cocosbuilder\CCMenuItemImageLoader.h" />
<ClInclude Include="..\editor-support\cocosbuilder\CCMenuItemLoader.h" />
<ClInclude Include="..\editor-support\cocosbuilder\CCMenuLoader.h" />
<ClInclude Include="..\editor-support\cocosbuilder\CCNode+CCBRelativePositioning.h" />
<ClInclude Include="..\editor-support\cocosbuilder\CCNodeLoader.h" />
<ClInclude Include="..\editor-support\cocosbuilder\CCNodeLoaderLibrary.h" />
<ClInclude Include="..\editor-support\cocosbuilder\CCNodeLoaderListener.h" />
<ClInclude Include="..\editor-support\cocosbuilder\CCParticleSystemQuadLoader.h" />
<ClInclude Include="..\editor-support\cocosbuilder\CCScale9SpriteLoader.h" />
<ClInclude Include="..\editor-support\cocosbuilder\CCScrollViewLoader.h" />
<ClInclude Include="..\editor-support\cocosbuilder\CCSpriteLoader.h" />
<ClInclude Include="..\editor-support\cocosbuilder\CocosBuilder.h" />
<ClInclude Include="..\editor-support\cocostudio\ActionTimeline\CCActionTimeline.h" /> <ClInclude Include="..\editor-support\cocostudio\ActionTimeline\CCActionTimeline.h" />
<ClInclude Include="..\editor-support\cocostudio\ActionTimeline\CCActionTimelineCache.h" /> <ClInclude Include="..\editor-support\cocostudio\ActionTimeline\CCActionTimelineCache.h" />
<ClInclude Include="..\editor-support\cocostudio\ActionTimeline\CCFrame.h" /> <ClInclude Include="..\editor-support\cocostudio\ActionTimeline\CCFrame.h" />
@ -834,24 +887,6 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\win32-specific\gles\prebuilt\*.*" "$(Ou
<None Include="..\math\Vec4.inl" /> <None Include="..\math\Vec4.inl" />
<None Include="cocos2d.def" /> <None Include="cocos2d.def" />
</ItemGroup> </ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\external\Box2D\proj.win32\libbox2d.vcxproj">
<Project>{929480e7-23c0-4df6-8456-096d71547116}</Project>
<Private>false</Private>
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
<LinkLibraryDependencies>true</LinkLibraryDependencies>
<UseLibraryDependencyInputs>false</UseLibraryDependencyInputs>
</ProjectReference>
<ProjectReference Include="..\..\external\chipmunk\proj.win32\chipmunk.vcxproj">
<Project>{207bc7a9-ccf1-4f2f-a04d-45f72242ae25}</Project>
<Private>false</Private>
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
<LinkLibraryDependencies>true</LinkLibraryDependencies>
<UseLibraryDependencyInputs>false</UseLibraryDependencyInputs>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets"> <ImportGroup Label="ExtensionTargets">
</ImportGroup> </ImportGroup>

View File

@ -202,6 +202,15 @@
<Filter Include="cocostudio\action"> <Filter Include="cocostudio\action">
<UniqueIdentifier>{d48c8016-e933-48dd-a5c0-202b0a84b82a}</UniqueIdentifier> <UniqueIdentifier>{d48c8016-e933-48dd-a5c0-202b0a84b82a}</UniqueIdentifier>
</Filter> </Filter>
<Filter Include="cocosbuilder">
<UniqueIdentifier>{e25a6c9d-eaf2-446f-b9b2-d89fd21a9bdd}</UniqueIdentifier>
</Filter>
<Filter Include="cocosbuilder\Header Files">
<UniqueIdentifier>{bbba68d3-e519-4e06-8a01-d8ee89b544f2}</UniqueIdentifier>
</Filter>
<Filter Include="cocosbuilder\Source Files">
<UniqueIdentifier>{8579ed15-b266-4f80-818d-a3a9251c4248}</UniqueIdentifier>
</Filter>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="..\physics\CCPhysicsBody.cpp"> <ClCompile Include="..\physics\CCPhysicsBody.cpp">
@ -1090,6 +1099,72 @@
<ClCompile Include="..\3d\CCMeshVertexIndexData.cpp"> <ClCompile Include="..\3d\CCMeshVertexIndexData.cpp">
<Filter>3d</Filter> <Filter>3d</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\editor-support\cocosbuilder\CCBAnimationManager.cpp">
<Filter>cocosbuilder\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\editor-support\cocosbuilder\CCBFileLoader.cpp">
<Filter>cocosbuilder\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\editor-support\cocosbuilder\CCBKeyframe.cpp">
<Filter>cocosbuilder\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\editor-support\cocosbuilder\CCBReader.cpp">
<Filter>cocosbuilder\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\editor-support\cocosbuilder\CCBSequence.cpp">
<Filter>cocosbuilder\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\editor-support\cocosbuilder\CCBSequenceProperty.cpp">
<Filter>cocosbuilder\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\editor-support\cocosbuilder\CCControlButtonLoader.cpp">
<Filter>cocosbuilder\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\editor-support\cocosbuilder\CCControlLoader.cpp">
<Filter>cocosbuilder\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\editor-support\cocosbuilder\CCLabelBMFontLoader.cpp">
<Filter>cocosbuilder\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\editor-support\cocosbuilder\CCLabelTTFLoader.cpp">
<Filter>cocosbuilder\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\editor-support\cocosbuilder\CCLayerColorLoader.cpp">
<Filter>cocosbuilder\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\editor-support\cocosbuilder\CCLayerGradientLoader.cpp">
<Filter>cocosbuilder\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\editor-support\cocosbuilder\CCLayerLoader.cpp">
<Filter>cocosbuilder\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\editor-support\cocosbuilder\CCMenuItemImageLoader.cpp">
<Filter>cocosbuilder\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\editor-support\cocosbuilder\CCMenuItemLoader.cpp">
<Filter>cocosbuilder\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\editor-support\cocosbuilder\CCNode+CCBRelativePositioning.cpp">
<Filter>cocosbuilder\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\editor-support\cocosbuilder\CCNodeLoader.cpp">
<Filter>cocosbuilder\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\editor-support\cocosbuilder\CCNodeLoaderLibrary.cpp">
<Filter>cocosbuilder\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\editor-support\cocosbuilder\CCParticleSystemQuadLoader.cpp">
<Filter>cocosbuilder\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\editor-support\cocosbuilder\CCScale9SpriteLoader.cpp">
<Filter>cocosbuilder\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\editor-support\cocosbuilder\CCScrollViewLoader.cpp">
<Filter>cocosbuilder\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\editor-support\cocosbuilder\CCSpriteLoader.cpp">
<Filter>cocosbuilder\Source Files</Filter>
</ClCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="..\physics\CCPhysicsBody.h"> <ClInclude Include="..\physics\CCPhysicsBody.h">
@ -2134,6 +2209,87 @@
<ClInclude Include="..\3d\CCMeshVertexIndexData.h"> <ClInclude Include="..\3d\CCMeshVertexIndexData.h">
<Filter>3d</Filter> <Filter>3d</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\editor-support\cocosbuilder\CCBAnimationManager.h">
<Filter>cocosbuilder\Header Files</Filter>
</ClInclude>
<ClInclude Include="..\editor-support\cocosbuilder\CCBFileLoader.h">
<Filter>cocosbuilder\Header Files</Filter>
</ClInclude>
<ClInclude Include="..\editor-support\cocosbuilder\CCBKeyframe.h">
<Filter>cocosbuilder\Header Files</Filter>
</ClInclude>
<ClInclude Include="..\editor-support\cocosbuilder\CCBMemberVariableAssigner.h">
<Filter>cocosbuilder\Header Files</Filter>
</ClInclude>
<ClInclude Include="..\editor-support\cocosbuilder\CCBReader.h">
<Filter>cocosbuilder\Header Files</Filter>
</ClInclude>
<ClInclude Include="..\editor-support\cocosbuilder\CCBSelectorResolver.h">
<Filter>cocosbuilder\Header Files</Filter>
</ClInclude>
<ClInclude Include="..\editor-support\cocosbuilder\CCBSequence.h">
<Filter>cocosbuilder\Header Files</Filter>
</ClInclude>
<ClInclude Include="..\editor-support\cocosbuilder\CCBSequenceProperty.h">
<Filter>cocosbuilder\Header Files</Filter>
</ClInclude>
<ClInclude Include="..\editor-support\cocosbuilder\CCControlButtonLoader.h">
<Filter>cocosbuilder\Header Files</Filter>
</ClInclude>
<ClInclude Include="..\editor-support\cocosbuilder\CCControlLoader.h">
<Filter>cocosbuilder\Header Files</Filter>
</ClInclude>
<ClInclude Include="..\editor-support\cocosbuilder\CCLabelBMFontLoader.h">
<Filter>cocosbuilder\Header Files</Filter>
</ClInclude>
<ClInclude Include="..\editor-support\cocosbuilder\CCLabelTTFLoader.h">
<Filter>cocosbuilder\Header Files</Filter>
</ClInclude>
<ClInclude Include="..\editor-support\cocosbuilder\CCLayerColorLoader.h">
<Filter>cocosbuilder\Header Files</Filter>
</ClInclude>
<ClInclude Include="..\editor-support\cocosbuilder\CCLayerGradientLoader.h">
<Filter>cocosbuilder\Header Files</Filter>
</ClInclude>
<ClInclude Include="..\editor-support\cocosbuilder\CCLayerLoader.h">
<Filter>cocosbuilder\Header Files</Filter>
</ClInclude>
<ClInclude Include="..\editor-support\cocosbuilder\CCMenuItemImageLoader.h">
<Filter>cocosbuilder\Header Files</Filter>
</ClInclude>
<ClInclude Include="..\editor-support\cocosbuilder\CCMenuItemLoader.h">
<Filter>cocosbuilder\Header Files</Filter>
</ClInclude>
<ClInclude Include="..\editor-support\cocosbuilder\CCMenuLoader.h">
<Filter>cocosbuilder\Header Files</Filter>
</ClInclude>
<ClInclude Include="..\editor-support\cocosbuilder\CCNode+CCBRelativePositioning.h">
<Filter>cocosbuilder\Header Files</Filter>
</ClInclude>
<ClInclude Include="..\editor-support\cocosbuilder\CCNodeLoader.h">
<Filter>cocosbuilder\Header Files</Filter>
</ClInclude>
<ClInclude Include="..\editor-support\cocosbuilder\CCNodeLoaderLibrary.h">
<Filter>cocosbuilder\Header Files</Filter>
</ClInclude>
<ClInclude Include="..\editor-support\cocosbuilder\CCNodeLoaderListener.h">
<Filter>cocosbuilder\Header Files</Filter>
</ClInclude>
<ClInclude Include="..\editor-support\cocosbuilder\CCParticleSystemQuadLoader.h">
<Filter>cocosbuilder\Header Files</Filter>
</ClInclude>
<ClInclude Include="..\editor-support\cocosbuilder\CCScale9SpriteLoader.h">
<Filter>cocosbuilder\Header Files</Filter>
</ClInclude>
<ClInclude Include="..\editor-support\cocosbuilder\CCScrollViewLoader.h">
<Filter>cocosbuilder\Header Files</Filter>
</ClInclude>
<ClInclude Include="..\editor-support\cocosbuilder\CCSpriteLoader.h">
<Filter>cocosbuilder\Header Files</Filter>
</ClInclude>
<ClInclude Include="..\editor-support\cocosbuilder\CocosBuilder.h">
<Filter>cocosbuilder\Header Files</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<None Include="..\math\Mat4.inl"> <None Include="..\math\Mat4.inl">

View File

@ -1,32 +0,0 @@
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := cocos3d_static
LOCAL_MODULE_FILENAME := libcocos3d
LOCAL_SRC_FILES := \
CCRay.cpp \
CCAABB.cpp \
CCOBB.cpp \
CCAnimate3D.cpp \
CCAnimation3D.cpp \
CCAttachNode.cpp \
CCBundle3D.cpp \
CCBundleReader.cpp \
CCMesh.cpp \
CCMeshSkin.cpp \
CCMeshVertexIndexData.cpp \
CCSprite3DMaterial.cpp \
CCObjLoader.cpp \
CCSkeleton3D.cpp \
CCSprite3D.cpp \
LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH)/..
LOCAL_C_INCLUDES := $(LOCAL_PATH)/.. \
$(LOCAL_PATH)/../../external \
LOCAL_WHOLE_STATIC_LIBRARIES := cocos2dx_static
include $(BUILD_STATIC_LIBRARY)

View File

@ -1,146 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\2d\libcocos2d.vcxproj">
<Project>{98a51ba8-fc3a-415b-ac8f-8c7bd464e93e}</Project>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\CCAABB.cpp" />
<ClCompile Include="..\CCAnimate3D.cpp" />
<ClCompile Include="..\CCAnimation3D.cpp" />
<ClCompile Include="..\CCAttachNode.cpp" />
<ClCompile Include="..\CCBundle3D.cpp" />
<ClCompile Include="..\CCBundleReader.cpp" />
<ClCompile Include="..\CCMesh.cpp" />
<ClCompile Include="..\CCMeshSkin.cpp" />
<ClCompile Include="..\CCMeshVertexIndexData.cpp" />
<ClCompile Include="..\CCOBB.cpp" />
<ClCompile Include="..\CCObjLoader.cpp" />
<ClCompile Include="..\CCRay.cpp" />
<ClCompile Include="..\CCSkeleton3D.cpp" />
<ClCompile Include="..\CCSprite3D.cpp" />
<ClCompile Include="..\CCSprite3DMaterial.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\3dExport.h" />
<ClInclude Include="..\CCAABB.h" />
<ClInclude Include="..\CCAnimate3D.h" />
<ClInclude Include="..\CCAnimation3D.h" />
<ClInclude Include="..\CCAnimationCurve.h" />
<ClInclude Include="..\CCAttachNode.h" />
<ClInclude Include="..\CCBundle3D.h" />
<ClInclude Include="..\CCBundle3DData.h" />
<ClInclude Include="..\CCBundleReader.h" />
<ClInclude Include="..\CCMesh.h" />
<ClInclude Include="..\CCMeshSkin.h" />
<ClInclude Include="..\CCMeshVertexIndexData.h" />
<ClInclude Include="..\CCOBB.h" />
<ClInclude Include="..\CCObjLoader.h" />
<ClInclude Include="..\CCRay.h" />
<ClInclude Include="..\CCSkeleton3D.h" />
<ClInclude Include="..\CCSprite3D.h" />
<ClInclude Include="..\CCSprite3DMaterial.h" />
<ClInclude Include="..\cocos3d.h" />
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{E24950FA-5BC1-4AEE-A900-4F0259354BF0}</ProjectGuid>
<RootNamespace>libcocos3d</RootNamespace>
<ProjectName>libcocos3d</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '10.0'">v100</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '11.0'">v110</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '11.0' and exists('$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A')">v110_xp</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '12.0'">v120</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '12.0' and exists('$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A')">v120_xp</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '10.0'">v100</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '11.0'">v110</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '11.0' and exists('$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A')">v110_xp</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '12.0'">v120</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '12.0' and exists('$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A')">v120_xp</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\2d\cocos2d_headers.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\2d\cocos2d_headers.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<OutDir>$(SolutionDir)$(Configuration).win32\</OutDir>
<IntDir>$(Configuration).win32\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<OutDir>$(SolutionDir)$(Configuration).win32\</OutDir>
<IntDir>$(Configuration).win32\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<SDLCheck>
</SDLCheck>
<AdditionalIncludeDirectories>$(EngineRoot);$(EngineRoot)cocos;$(EngineRoot)external;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;COCOS2DXWIN32_EXPORTS;GL_GLEXT_PROTOTYPES;COCOS2D_DEBUG=1;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;_USE3DDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<DisableSpecificWarnings>4267;4251;4244;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<MinimalRebuild>false</MinimalRebuild>
<DebugInformationFormat>OldStyle</DebugInformationFormat>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalLibraryDirectories>$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>opengl32.lib;glew32.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>MinSpace</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>
</SDLCheck>
<PreprocessorDefinitions>WIN32;_WINDOWS;COCOS2DXWIN32_EXPORTS;GL_GLEXT_PROTOTYPES;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;_USE3DDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(EngineRoot);$(EngineRoot)cocos;$(EngineRoot)external;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<DebugInformationFormat>None</DebugInformationFormat>
<WholeProgramOptimization>false</WholeProgramOptimization>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalLibraryDirectories>$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>opengl32.lib;glew32.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -1,114 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="3d">
<UniqueIdentifier>{6107c94d-579b-488f-86b7-c191d4c3b9aa}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\CCAABB.cpp">
<Filter>3d</Filter>
</ClCompile>
<ClCompile Include="..\CCAnimate3D.cpp">
<Filter>3d</Filter>
</ClCompile>
<ClCompile Include="..\CCAnimation3D.cpp">
<Filter>3d</Filter>
</ClCompile>
<ClCompile Include="..\CCAttachNode.cpp">
<Filter>3d</Filter>
</ClCompile>
<ClCompile Include="..\CCBundle3D.cpp">
<Filter>3d</Filter>
</ClCompile>
<ClCompile Include="..\CCBundleReader.cpp">
<Filter>3d</Filter>
</ClCompile>
<ClCompile Include="..\CCMesh.cpp">
<Filter>3d</Filter>
</ClCompile>
<ClCompile Include="..\CCMeshSkin.cpp">
<Filter>3d</Filter>
</ClCompile>
<ClCompile Include="..\CCOBB.cpp">
<Filter>3d</Filter>
</ClCompile>
<ClCompile Include="..\CCObjLoader.cpp">
<Filter>3d</Filter>
</ClCompile>
<ClCompile Include="..\CCRay.cpp">
<Filter>3d</Filter>
</ClCompile>
<ClCompile Include="..\CCSkeleton3D.cpp">
<Filter>3d</Filter>
</ClCompile>
<ClCompile Include="..\CCSprite3D.cpp">
<Filter>3d</Filter>
</ClCompile>
<ClCompile Include="..\CCSprite3DMaterial.cpp">
<Filter>3d</Filter>
</ClCompile>
<ClCompile Include="..\CCMeshVertexIndexData.cpp">
<Filter>3d</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\CCAABB.h">
<Filter>3d</Filter>
</ClInclude>
<ClInclude Include="..\CCAnimate3D.h">
<Filter>3d</Filter>
</ClInclude>
<ClInclude Include="..\CCAnimation3D.h">
<Filter>3d</Filter>
</ClInclude>
<ClInclude Include="..\CCAnimationCurve.h">
<Filter>3d</Filter>
</ClInclude>
<ClInclude Include="..\CCAttachNode.h">
<Filter>3d</Filter>
</ClInclude>
<ClInclude Include="..\CCBundle3D.h">
<Filter>3d</Filter>
</ClInclude>
<ClInclude Include="..\CCBundle3DData.h">
<Filter>3d</Filter>
</ClInclude>
<ClInclude Include="..\CCBundleReader.h">
<Filter>3d</Filter>
</ClInclude>
<ClInclude Include="..\CCMesh.h">
<Filter>3d</Filter>
</ClInclude>
<ClInclude Include="..\CCMeshSkin.h">
<Filter>3d</Filter>
</ClInclude>
<ClInclude Include="..\CCOBB.h">
<Filter>3d</Filter>
</ClInclude>
<ClInclude Include="..\CCObjLoader.h">
<Filter>3d</Filter>
</ClInclude>
<ClInclude Include="..\CCRay.h">
<Filter>3d</Filter>
</ClInclude>
<ClInclude Include="..\CCSkeleton3D.h">
<Filter>3d</Filter>
</ClInclude>
<ClInclude Include="..\CCSprite3D.h">
<Filter>3d</Filter>
</ClInclude>
<ClInclude Include="..\CCSprite3DMaterial.h">
<Filter>3d</Filter>
</ClInclude>
<ClInclude Include="..\cocos3d.h">
<Filter>3d</Filter>
</ClInclude>
<ClInclude Include="..\3dExport.h">
<Filter>3d</Filter>
</ClInclude>
<ClInclude Include="..\CCMeshVertexIndexData.h">
<Filter>3d</Filter>
</ClInclude>
</ItemGroup>
</Project>

View File

@ -1,4 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup />
</Project>

View File

@ -6,6 +6,8 @@ LOCAL_MODULE := cocos2dx_static
LOCAL_MODULE_FILENAME := libcocos2d LOCAL_MODULE_FILENAME := libcocos2d
LOCAL_SHORT_COMMANDS := true
LOCAL_SRC_FILES := \ LOCAL_SRC_FILES := \
cocos2d.cpp \ cocos2d.cpp \
2d/CCAction.cpp \ 2d/CCAction.cpp \
@ -196,7 +198,6 @@ LOCAL_SRC_FILES += 3d/CCRay.cpp \
3d/CCMesh.cpp \ 3d/CCMesh.cpp \
3d/CCMeshSkin.cpp \ 3d/CCMeshSkin.cpp \
3d/CCMeshVertexIndexData.cpp \ 3d/CCMeshVertexIndexData.cpp \
3d/CCSprite3DMaterial.cpp \
3d/CCObjLoader.cpp \ 3d/CCObjLoader.cpp \
3d/CCSkeleton3D.cpp \ 3d/CCSkeleton3D.cpp \
3d/CCSprite3D.cpp \ 3d/CCSprite3D.cpp \

View File

@ -1,18 +0,0 @@
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := cocosdenshion_static
LOCAL_MODULE_FILENAME := libcocosdenshion
LOCAL_SRC_FILES := cddSimpleAudioEngine.cpp \
ccdandroidUtils.cpp \
jni/cddandroidAndroidJavaEngine.cpp
LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH)/../include
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../include \
$(LOCAL_PATH)/../.. \
$(LOCAL_PATH)/../../platform/android
include $(BUILD_STATIC_LIBRARY)

View File

@ -1,132 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>libcocosdenshion</ProjectName>
<ProjectGuid>{F8EDD7FA-9A51-4E80-BAEB-860825D2EAC6}</ProjectGuid>
<RootNamespace>CocosDenshion.win32</RootNamespace>
<Keyword>Win32Proj</Keyword>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>NotSet</CharacterSet>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '10.0'">v100</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '11.0'">v110</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '11.0' and exists('$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A')">v110_xp</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '12.0'">v120</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '12.0' and exists('$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A')">v120_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>NotSet</CharacterSet>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '10.0'">v100</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '11.0'">v110</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '11.0' and exists('$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A')">v110_xp</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '12.0'">v120</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '12.0' and exists('$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A')">v120_xp</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\2d\cocos2dx.props" />
<Import Project="..\..\2d\cocos2d_headers.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
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<Import Project="..\..\2d\cocos2dx.props" />
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@ -1,9 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx</Extensions>
</Filter>
</ItemGroup>
</Project>

View File

@ -1,3 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
</Project>

View File

@ -278,6 +278,9 @@ THE SOFTWARE.
// CCDeprecated.h must be included at the end // CCDeprecated.h must be included at the end
#include "deprecated/CCDeprecated.h" #include "deprecated/CCDeprecated.h"
//3d
#include "3d/cocos3d.h"
NS_CC_BEGIN NS_CC_BEGIN

View File

@ -1,43 +0,0 @@
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := cocosbuilder_static
LOCAL_MODULE_FILENAME := libcocosbuilder
LOCAL_SRC_FILES := CCBAnimationManager.cpp \
CCBFileLoader.cpp \
CCBKeyframe.cpp \
CCBReader.cpp \
CCBSequence.cpp \
CCBSequenceProperty.cpp \
CCControlButtonLoader.cpp \
CCControlLoader.cpp \
CCLabelBMFontLoader.cpp \
CCLabelTTFLoader.cpp \
CCLayerColorLoader.cpp \
CCLayerGradientLoader.cpp \
CCLayerLoader.cpp \
CCMenuItemImageLoader.cpp \
CCMenuItemLoader.cpp \
CCNode+CCBRelativePositioning.cpp \
CCNodeLoader.cpp \
CCNodeLoaderLibrary.cpp \
CCParticleSystemQuadLoader.cpp \
CCScale9SpriteLoader.cpp \
CCScrollViewLoader.cpp \
CCSpriteLoader.cpp
LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH)/.. \
$(LOCAL_PATH)/../../..
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../2d \
$(LOCAL_PATH) \
$(LOCAL_PATH)/../../..
LOCAL_STATIC_LIBRARIES := cocos_extension_static
include $(BUILD_STATIC_LIBRARY)
$(call import-module,extensions)

View File

@ -13,14 +13,14 @@
namespace cocosbuilder { namespace cocosbuilder {
class CCBAnimationManagerDelegate class CC_DLL CCBAnimationManagerDelegate
{ {
public: public:
virtual ~CCBAnimationManagerDelegate() {} virtual ~CCBAnimationManagerDelegate() {}
virtual void completedAnimationSequenceNamed(const char *name) = 0; virtual void completedAnimationSequenceNamed(const char *name) = 0;
}; };
class CCBAnimationManager : public cocos2d::Ref class CC_DLL CCBAnimationManager : public cocos2d::Ref
{ {
public: public:
bool _jsControlled; bool _jsControlled;
@ -160,7 +160,7 @@ private:
}; };
class CCBSetSpriteFrame : public cocos2d::ActionInstant class CC_DLL CCBSetSpriteFrame : public cocos2d::ActionInstant
{ {
public: public:
/** creates a Place action with a position */ /** creates a Place action with a position */
@ -183,7 +183,7 @@ private:
}; };
class CCBSoundEffect : public cocos2d::ActionInstant class CC_DLL CCBSoundEffect : public cocos2d::ActionInstant
{ {
public: public:
static CCBSoundEffect* actionWithSoundFile(const std::string &file, float pitch, float pan, float gain); static CCBSoundEffect* actionWithSoundFile(const std::string &file, float pitch, float pan, float gain);
@ -205,7 +205,7 @@ private:
}; };
class CCBRotateTo : public cocos2d::ActionInterval class CC_DLL CCBRotateTo : public cocos2d::ActionInterval
{ {
public: public:
static CCBRotateTo* create(float fDuration, float fAngle); static CCBRotateTo* create(float fDuration, float fAngle);
@ -224,7 +224,7 @@ private:
}; };
class CCBRotateXTo: public cocos2d::ActionInterval class CC_DLL CCBRotateXTo: public cocos2d::ActionInterval
{ {
public: public:
static CCBRotateXTo* create(float fDuration, float fAngle); static CCBRotateXTo* create(float fDuration, float fAngle);
@ -243,7 +243,7 @@ private:
}; };
class CCBRotateYTo: public cocos2d::ActionInterval class CC_DLL CCBRotateYTo: public cocos2d::ActionInterval
{ {
public: public:
static CCBRotateYTo* create(float fDuration, float fAngle); static CCBRotateYTo* create(float fDuration, float fAngle);
@ -262,7 +262,7 @@ private:
}; };
class CCBEaseInstant : public cocos2d::ActionEase class CC_DLL CCBEaseInstant : public cocos2d::ActionEase
{ {
public: public:
static CCBEaseInstant* create(cocos2d::ActionInterval *pAction); static CCBEaseInstant* create(cocos2d::ActionInterval *pAction);

View File

@ -9,7 +9,7 @@ namespace cocosbuilder {
/* Forward declaration. */ /* Forward declaration. */
class CCBReader; class CCBReader;
class CCBFileLoader : public NodeLoader { class CC_DLL CCBFileLoader : public NodeLoader {
public: public:
/** /**
* @js NA * @js NA

View File

@ -7,7 +7,7 @@
namespace cocosbuilder { namespace cocosbuilder {
class CCBKeyframe : public cocos2d::Ref class CC_DLL CCBKeyframe : public cocos2d::Ref
{ {
public: public:
enum class EasingType enum class EasingType

View File

@ -23,7 +23,7 @@ namespace cocosbuilder {
return true; \ return true; \
} }
class CCBMemberVariableAssigner { class CC_DLL CCBMemberVariableAssigner {
public: public:
/** /**
* @js NA * @js NA

View File

@ -8,6 +8,7 @@
#include "base/CCMap.h" #include "base/CCMap.h"
#include "CCBSequence.h" #include "CCBSequence.h"
#include "extensions/GUI/CCControlExtension/CCControl.h" #include "extensions/GUI/CCControlExtension/CCControl.h"
#include "cocosbuilder/CCBAnimationManager.h"
#define CCB_STATIC_NEW_AUTORELEASE_OBJECT_METHOD(T, METHOD) static T * METHOD() { \ #define CCB_STATIC_NEW_AUTORELEASE_OBJECT_METHOD(T, METHOD) static T * METHOD() { \
T * ptr = new T(); \ T * ptr = new T(); \
@ -64,7 +65,7 @@ class CCBKeyframe;
/** /**
* @brief Parse CCBI file which is generated by CocosBuilder * @brief Parse CCBI file which is generated by CocosBuilder
*/ */
class CCBReader : public cocos2d::Ref class CC_DLL CCBReader : public cocos2d::Ref
{ {
public: public:
enum class PropertyType { enum class PropertyType {

View File

@ -18,7 +18,7 @@ namespace cocosbuilder {
return callfuncN_selector(METHOD); \ return callfuncN_selector(METHOD); \
} }
class CCBSelectorResolver { class CC_DLL CCBSelectorResolver {
public: public:
/** /**
* @js NA * @js NA
@ -31,7 +31,7 @@ class CCBSelectorResolver {
}; };
class CCBScriptOwnerProtocol { class CC_DLL CCBScriptOwnerProtocol {
public: public:
/** /**
* @js NA * @js NA

View File

@ -8,7 +8,7 @@
namespace cocosbuilder { namespace cocosbuilder {
class CCBSequence : public cocos2d::Ref class CC_DLL CCBSequence : public cocos2d::Ref
{ {
public: public:
CCBSequence(); CCBSequence();

View File

@ -7,7 +7,7 @@
namespace cocosbuilder { namespace cocosbuilder {
class CCBSequenceProperty : public cocos2d::Ref class CC_DLL CCBSequenceProperty : public cocos2d::Ref
{ {
public: public:
/** /**

View File

@ -9,7 +9,7 @@ namespace cocosbuilder {
/* Forward declaration. */ /* Forward declaration. */
class CCBReader; class CCBReader;
class ControlButtonLoader : public ControlLoader { class CC_DLL ControlButtonLoader : public ControlLoader {
public: public:
/** /**
* @js NA * @js NA

View File

@ -9,7 +9,7 @@ namespace cocosbuilder {
/* Forward declaration. */ /* Forward declaration. */
class CCBReader; class CCBReader;
class ControlLoader : public NodeLoader { class CC_DLL ControlLoader : public NodeLoader {
public: public:
/** /**
* @js NA * @js NA

View File

@ -11,7 +11,7 @@ namespace cocosbuilder {
/* Forward declaration. */ /* Forward declaration. */
class CCBReader; class CCBReader;
class LabelBMFontLoader : public NodeLoader { class CC_DLL LabelBMFontLoader : public NodeLoader {
public: public:
/** /**
* @js NA * @js NA

View File

@ -11,7 +11,7 @@ namespace cocosbuilder {
/* Forward declaration. */ /* Forward declaration. */
class CCBReader; class CCBReader;
class LabelTTFLoader : public NodeLoader { class CC_DLL LabelTTFLoader : public NodeLoader {
public: public:
/** /**
* @js NA * @js NA

View File

@ -8,7 +8,7 @@ namespace cocosbuilder {
/* Forward declaration. */ /* Forward declaration. */
class CCBReader; class CCBReader;
class LayerColorLoader : public LayerLoader { class CC_DLL LayerColorLoader : public LayerLoader {
public: public:
/** /**
* @js NA * @js NA

View File

@ -8,7 +8,7 @@ namespace cocosbuilder {
/* Forward declaration. */ /* Forward declaration. */
class CCBReader; class CCBReader;
class LayerGradientLoader : public LayerLoader { class CC_DLL LayerGradientLoader : public LayerLoader {
public: public:
/** /**
* @js NA * @js NA

View File

@ -8,7 +8,7 @@ namespace cocosbuilder {
/* Forward declaration. */ /* Forward declaration. */
class CCBReader; class CCBReader;
class LayerLoader : public NodeLoader { class CC_DLL LayerLoader : public NodeLoader {
public: public:
/** /**
* @js NA * @js NA

View File

@ -8,7 +8,7 @@ namespace cocosbuilder {
/* Forward declaration. */ /* Forward declaration. */
class CCBReader; class CCBReader;
class MenuItemImageLoader : public MenuItemLoader { class CC_DLL MenuItemImageLoader : public MenuItemLoader {
public: public:
/** /**
* @js NA * @js NA

View File

@ -11,7 +11,7 @@ namespace cocosbuilder {
/* Forward declaration. */ /* Forward declaration. */
class CCBReader; class CCBReader;
class MenuItemLoader : public NodeLoader { class CC_DLL MenuItemLoader : public NodeLoader {
public: public:
/** /**
* @js NA * @js NA

View File

@ -10,7 +10,7 @@ namespace cocosbuilder {
/* Forward declaration. */ /* Forward declaration. */
class CCBReader; class CCBReader;
class MenuLoader : public LayerLoader { class CC_DLL MenuLoader : public LayerLoader {
public: public:
/** /**
* @js NA * @js NA

View File

@ -5,7 +5,7 @@ using namespace cocos2d;
namespace cocosbuilder { namespace cocosbuilder {
Vec2 getAbsolutePosition(const Vec2 &pt, CCBReader::PositionType type, const Size &containerSize, const std::string& propName) CC_DLL Vec2 getAbsolutePosition(const Vec2 &pt, CCBReader::PositionType type, const Size &containerSize, const std::string& propName)
{ {
Vec2 absPt = Vec2(0,0); Vec2 absPt = Vec2(0,0);
if (type == CCBReader::PositionType::RELATIVE_BOTTOM_LEFT) if (type == CCBReader::PositionType::RELATIVE_BOTTOM_LEFT)
@ -43,7 +43,7 @@ Vec2 getAbsolutePosition(const Vec2 &pt, CCBReader::PositionType type, const Siz
return absPt; return absPt;
} }
void setRelativeScale(Node *pNode, float scaleX, float scaleY, CCBReader::ScaleType type, const std::string& propName) CC_DLL void setRelativeScale(Node *pNode, float scaleX, float scaleY, CCBReader::ScaleType type, const std::string& propName)
{ {
CCASSERT(pNode, "pNode should not be null"); CCASSERT(pNode, "pNode should not be null");

View File

@ -5,9 +5,9 @@
namespace cocosbuilder { namespace cocosbuilder {
extern cocos2d::Vec2 getAbsolutePosition(const cocos2d::Vec2 &pt, CCBReader::PositionType type, const cocos2d::Size &containerSize, const std::string&propName); extern CC_DLL cocos2d::Vec2 getAbsolutePosition(const cocos2d::Vec2 &pt, CCBReader::PositionType type, const cocos2d::Size &containerSize, const std::string&propName);
extern void setRelativeScale(cocos2d::Node *node, float scaleX, float scaleY, CCBReader::ScaleType type, const std::string& propName); extern CC_DLL void setRelativeScale(cocos2d::Node *node, float scaleX, float scaleY, CCBReader::ScaleType type, const std::string& propName);
} }

View File

@ -42,7 +42,7 @@ struct BlockControlData {
/* Forward declaration. */ /* Forward declaration. */
class CCBReader; class CCBReader;
class NodeLoader : public cocos2d::Ref { class CC_DLL NodeLoader : public cocos2d::Ref {
public: public:
/** /**
* @js NA * @js NA

View File

@ -10,7 +10,7 @@ class NodeLoader;
typedef std::map<std::string, NodeLoader *> NodeLoaderMap; typedef std::map<std::string, NodeLoader *> NodeLoaderMap;
typedef std::pair<std::string, NodeLoader *> NodeLoaderMapEntry; typedef std::pair<std::string, NodeLoader *> NodeLoaderMapEntry;
class NodeLoaderLibrary : public cocos2d::Ref class CC_DLL NodeLoaderLibrary : public cocos2d::Ref
{ {
public: public:
/** /**

View File

@ -4,7 +4,7 @@
namespace cocosbuilder { namespace cocosbuilder {
class NodeLoaderListener { class CC_DLL NodeLoaderListener {
public: public:
/** /**
* @js NA * @js NA

View File

@ -11,7 +11,7 @@ namespace cocosbuilder {
/* Forward declaration. */ /* Forward declaration. */
class CCBReader; class CCBReader;
class ParticleSystemQuadLoader : public NodeLoader { class CC_DLL ParticleSystemQuadLoader : public NodeLoader {
public: public:
/** /**
* @js NA * @js NA

View File

@ -10,7 +10,7 @@ namespace cocosbuilder {
/* Forward declaration. */ /* Forward declaration. */
class CCBReader; class CCBReader;
class Scale9SpriteLoader : public NodeLoader { class CC_DLL Scale9SpriteLoader : public NodeLoader {
public: public:
/** /**
* @js NA * @js NA

View File

@ -9,7 +9,7 @@ namespace cocosbuilder {
/* Forward declaration. */ /* Forward declaration. */
class CCBReader; class CCBReader;
class ScrollViewLoader : public NodeLoader { class CC_DLL ScrollViewLoader : public NodeLoader {
public: public:
/** /**
* @js NA * @js NA

View File

@ -8,7 +8,7 @@ namespace cocosbuilder {
/* Forward declaration. */ /* Forward declaration. */
class CCBReader; class CCBReader;
class SpriteLoader : public NodeLoader { class CC_DLL SpriteLoader : public NodeLoader {
public: public:
/** /**
* @js NA * @js NA

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@ -1,162 +0,0 @@
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<Filter>Header Files</Filter>
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<Filter>Header Files</Filter>
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<Filter>Header Files</Filter>
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<Filter>Header Files</Filter>
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<Filter>Header Files</Filter>
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<Filter>Header Files</Filter>
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<Filter>Header Files</Filter>
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View File

@ -1,4 +0,0 @@
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@ -1,156 +0,0 @@
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<ClInclude Include="..\CCBSequence.h" />
<ClInclude Include="..\CCBSequenceProperty.h" />
<ClInclude Include="..\CCControlButtonLoader.h" />
<ClInclude Include="..\CCControlLoader.h" />
<ClInclude Include="..\CCLabelBMFontLoader.h" />
<ClInclude Include="..\CCLabelTTFLoader.h" />
<ClInclude Include="..\CCLayerColorLoader.h" />
<ClInclude Include="..\CCLayerGradientLoader.h" />
<ClInclude Include="..\CCLayerLoader.h" />
<ClInclude Include="..\CCMenuItemImageLoader.h" />
<ClInclude Include="..\CCMenuItemLoader.h" />
<ClInclude Include="..\CCMenuLoader.h" />
<ClInclude Include="..\CCNode+CCBRelativePositioning.h" />
<ClInclude Include="..\CCNodeLoader.h" />
<ClInclude Include="..\CCNodeLoaderLibrary.h" />
<ClInclude Include="..\CCNodeLoaderListener.h" />
<ClInclude Include="..\CCParticleSystemQuadLoader.h" />
<ClInclude Include="..\CCScale9SpriteLoader.h" />
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<ClCompile Include="..\CCLabelTTFLoader.cpp" />
<ClCompile Include="..\CCLayerColorLoader.cpp" />
<ClCompile Include="..\CCLayerGradientLoader.cpp" />
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<ClCompile Include="..\CCMenuItemImageLoader.cpp" />
<ClCompile Include="..\CCMenuItemLoader.cpp" />
<ClCompile Include="..\CCNode+CCBRelativePositioning.cpp" />
<ClCompile Include="..\CCNodeLoader.cpp" />
<ClCompile Include="..\CCNodeLoaderLibrary.cpp" />
<ClCompile Include="..\CCParticleSystemQuadLoader.cpp" />
<ClCompile Include="..\CCScale9SpriteLoader.cpp" />
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</ImportGroup>
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@ -1,81 +0,0 @@
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := cocostudio_static
LOCAL_MODULE_FILENAME := libcocostudio
LOCAL_SRC_FILES := CCActionFrame.cpp \
CCActionFrameEasing.cpp \
CCActionManagerEx.cpp \
CCActionNode.cpp \
CCActionObject.cpp \
CCArmature.cpp \
CCBone.cpp \
CCArmatureAnimation.cpp \
CCProcessBase.cpp \
CCTween.cpp \
CCDatas.cpp \
CCBatchNode.cpp \
CCDecorativeDisplay.cpp \
CCDisplayFactory.cpp \
CCDisplayManager.cpp \
CCSkin.cpp \
CCColliderDetector.cpp \
CCArmatureDataManager.cpp \
CCArmatureDefine.cpp \
CCDataReaderHelper.cpp \
CCSpriteFrameCacheHelper.cpp \
CCTransformHelp.cpp \
CCUtilMath.cpp \
CCComAttribute.cpp \
CCComAudio.cpp \
CCComController.cpp \
CCComRender.cpp \
CCInputDelegate.cpp \
DictionaryHelper.cpp \
CCSGUIReader.cpp \
CCSSceneReader.cpp \
TriggerBase.cpp \
TriggerMng.cpp \
TriggerObj.cpp \
CocoLoader.cpp \
WidgetReader/WidgetReader.cpp \
WidgetReader/ButtonReader/ButtonReader.cpp \
WidgetReader/CheckBoxReader/CheckBoxReader.cpp \
WidgetReader/ImageViewReader/ImageViewReader.cpp \
WidgetReader/LayoutReader/LayoutReader.cpp \
WidgetReader/ListViewReader/ListViewReader.cpp \
WidgetReader/LoadingBarReader/LoadingBarReader.cpp \
WidgetReader/PageViewReader/PageViewReader.cpp \
WidgetReader/ScrollViewReader/ScrollViewReader.cpp \
WidgetReader/SliderReader/SliderReader.cpp \
WidgetReader/TextAtlasReader/TextAtlasReader.cpp \
WidgetReader/TextBMFontReader/TextBMFontReader.cpp \
WidgetReader/TextFieldReader/TextFieldReader.cpp \
WidgetReader/TextReader/TextReader.cpp \
ActionTimeline/CCNodeReader.cpp \
ActionTimeline/CCActionTimelineCache.cpp \
ActionTimeline/CCFrame.cpp \
ActionTimeline/CCTimeLine.cpp \
ActionTimeline/CCActionTimeline.cpp
LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH)/.. \
$(LOCAL_PATH)/../../../external
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../.. \
$(LOCAL_PATH)/../../../external \
$(LOCAL_PATH)/.. \
$(LOCAL_PATH)/../.. \
$(LOCAL_PATH)/WidgetReader
LOCAL_CFLAGS += -fexceptions
LOCAL_STATIC_LIBRARIES := cocos_ui_static
LOCAL_STATIC_LIBRARIES += cocosdenshion_static
include $(BUILD_STATIC_LIBRARY)
$(call import-module,ui)
$(call import-module,audio/android)

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@ -1,111 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup Label="Globals">
<ProjectGuid>{B57CF53F-2E49-4031-9822-047CC0E6BDE2}</ProjectGuid>
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<ProjectName>libcocostudio</ProjectName>
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@ -1,2 +0,0 @@
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View File

@ -1,4 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
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<PropertyGroup />
</Project>

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@ -1,43 +0,0 @@
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := spine_static
LOCAL_MODULE_FILENAME := libspine
LOCAL_SRC_FILES := Animation.cpp \
AnimationState.cpp \
AnimationStateData.cpp \
Atlas.cpp \
AtlasAttachmentLoader.cpp \
Attachment.cpp \
AttachmentLoader.cpp \
Bone.cpp \
BoneData.cpp \
CCSkeleton.cpp \
CCSkeletonAnimation.cpp \
Json.cpp \
RegionAttachment.cpp \
Skeleton.cpp \
SkeletonData.cpp \
SkeletonJson.cpp \
Skin.cpp \
Slot.cpp \
SlotData.cpp \
BoundingBoxAttachment.cpp \
Event.cpp \
EventData.cpp \
SkeletonBounds.cpp \
extension.cpp \
spine-cocos2dx.cpp
LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH)/..
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../.. \
$(LOCAL_PATH)/..
LOCAL_STATIC_LIBRARIES := cocos2dx_static
include $(BUILD_STATIC_LIBRARY)
$(call import-module,.)

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@ -1,157 +0,0 @@
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<ClCompile Include="..\Animation.cpp" />
<ClCompile Include="..\AnimationState.cpp" />
<ClCompile Include="..\AnimationStateData.cpp" />
<ClCompile Include="..\Atlas.cpp" />
<ClCompile Include="..\AtlasAttachmentLoader.cpp" />
<ClCompile Include="..\Attachment.cpp" />
<ClCompile Include="..\AttachmentLoader.cpp" />
<ClCompile Include="..\Bone.cpp" />
<ClCompile Include="..\BoneData.cpp" />
<ClCompile Include="..\BoundingBoxAttachment.cpp" />
<ClCompile Include="..\CCSkeleton.cpp" />
<ClCompile Include="..\CCSkeletonAnimation.cpp" />
<ClCompile Include="..\Event.cpp" />
<ClCompile Include="..\EventData.cpp" />
<ClCompile Include="..\extension.cpp" />
<ClCompile Include="..\Json.cpp" />
<ClCompile Include="..\RegionAttachment.cpp" />
<ClCompile Include="..\Skeleton.cpp" />
<ClCompile Include="..\SkeletonBounds.cpp" />
<ClCompile Include="..\SkeletonData.cpp" />
<ClCompile Include="..\SkeletonJson.cpp" />
<ClCompile Include="..\Skin.cpp" />
<ClCompile Include="..\Slot.cpp" />
<ClCompile Include="..\SlotData.cpp" />
<ClCompile Include="..\spine-cocos2dx.cpp" />
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<ClInclude Include="..\Animation.h" />
<ClInclude Include="..\AnimationState.h" />
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<ClInclude Include="..\BoneData.h" />
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<PropertyGroup Label="Globals">
<ProjectGuid>{B7C2A162-DEC9-4418-972E-240AB3CBFCAE}</ProjectGuid>
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View File

@ -1,168 +0,0 @@
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<ClCompile Include="..\AnimationStateData.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\Atlas.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\AtlasAttachmentLoader.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\Attachment.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\AttachmentLoader.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\Bone.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\BoneData.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\BoundingBoxAttachment.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\CCSkeleton.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\CCSkeletonAnimation.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\Event.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\EventData.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\extension.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\Json.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\RegionAttachment.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\Skeleton.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\SkeletonBounds.cpp">
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</ClCompile>
<ClCompile Include="..\SkeletonData.cpp">
<Filter>Source Files</Filter>
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<ClCompile Include="..\SkeletonJson.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\Skin.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\Slot.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\SlotData.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\spine-cocos2dx.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\Animation.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\AnimationState.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\AnimationStateData.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\Atlas.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\AtlasAttachmentLoader.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\Attachment.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\AttachmentLoader.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\Bone.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\BoneData.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\BoundingBoxAttachment.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\CCSkeleton.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\CCSkeletonAnimation.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\Event.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\EventData.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\extension.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\Json.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\RegionAttachment.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\Skeleton.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\SkeletonBounds.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\SkeletonData.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\SkeletonJson.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\Skin.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\Slot.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\SlotData.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\spine-cocos2dx.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\spine.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
</Project>

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@ -1,4 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup />
</Project>

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@ -1,27 +0,0 @@
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := cocos_network_static
LOCAL_MODULE_FILENAME := libnetwork
LOCAL_SRC_FILES := HttpClient.cpp \
SocketIO.cpp \
WebSocket.cpp
LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH)/..
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../.. \
$(LOCAL_PATH)/..
LOCAL_STATIC_LIBRARIES := cocos2dx_static
LOCAL_STATIC_LIBRARIES += cocos_curl_static
LOCAL_STATIC_LIBRARIES += libwebsockets_static
include $(BUILD_STATIC_LIBRARY)
$(call import-module,.)
$(call import-module,curl/prebuilt/android)
$(call import-module,websockets/prebuilt/android)

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@ -1,130 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
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<ProjectConfiguration Include="Release|Win32">
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<Platform>Win32</Platform>
</ProjectConfiguration>
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<ItemGroup>
<ProjectReference Include="..\..\2d\libcocos2d.vcxproj">
<Project>{98a51ba8-fc3a-415b-ac8f-8c7bd464e93e}</Project>
</ProjectReference>
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<PropertyGroup Label="Globals">
<ProjectName>libnetwork</ProjectName>
<ProjectGuid>{DF2638C0-8128-4847-867C-6EAFE3DEE7B5}</ProjectGuid>
<RootNamespace>libnetwork.win32</RootNamespace>
<Keyword>Win32Proj</Keyword>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
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<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
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<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_WARNINGS;COCOS2D_DEBUG=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>false</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<DisableSpecificWarnings>4251</DisableSpecificWarnings>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<Link>
<AdditionalDependencies>winmm.lib;libcocos2d.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(ProjectName).dll</OutputFile>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<ImportLibrary>$(TargetDir)$(TargetName).lib</ImportLibrary>
<TargetMachine>MachineX86</TargetMachine>
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<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<ImportLibrary>$(TargetDir)$(TargetName).lib</ImportLibrary>
<TargetMachine>MachineX86</TargetMachine>
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<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -1,9 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx</Extensions>
</Filter>
</ItemGroup>
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View File

@ -1,3 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
</Project>

View File

@ -46,6 +46,7 @@ public class Cocos2dxRenderer implements GLSurfaceView.Renderer {
private long mLastTickInNanoSeconds; private long mLastTickInNanoSeconds;
private int mScreenWidth; private int mScreenWidth;
private int mScreenHeight; private int mScreenHeight;
private boolean mNativeInitCompleted = false;
// =========================================================== // ===========================================================
// Constructors // Constructors
@ -72,6 +73,7 @@ public class Cocos2dxRenderer implements GLSurfaceView.Renderer {
public void onSurfaceCreated(final GL10 pGL10, final EGLConfig pEGLConfig) { public void onSurfaceCreated(final GL10 pGL10, final EGLConfig pEGLConfig) {
Cocos2dxRenderer.nativeInit(this.mScreenWidth, this.mScreenHeight); Cocos2dxRenderer.nativeInit(this.mScreenWidth, this.mScreenHeight);
this.mLastTickInNanoSeconds = System.nanoTime(); this.mLastTickInNanoSeconds = System.nanoTime();
mNativeInitCompleted = true;
} }
@Override @Override
@ -141,6 +143,13 @@ public class Cocos2dxRenderer implements GLSurfaceView.Renderer {
} }
public void handleOnPause() { public void handleOnPause() {
// onPause may be invoked before onSurfaceCreated
// and engine will be initialized correctly after
// onSurfaceCreated is invoked, can not invoke any
// native methed before onSurfaceCreated is invoked
if (! mNativeInitCompleted)
return;
Cocos2dxHelper.onEnterBackground(); Cocos2dxHelper.onEnterBackground();
Cocos2dxRenderer.nativeOnPause(); Cocos2dxRenderer.nativeOnPause();
} }

View File

@ -39,6 +39,8 @@
#include "base/CCEventDispatcher.h" #include "base/CCEventDispatcher.h"
#include "base/CCEventListenerCustom.h" #include "base/CCEventListenerCustom.h"
#include "base/CCEventType.h" #include "base/CCEventType.h"
#include "base/CCCamera.h"
#include "2d/CCScene.h"
NS_CC_BEGIN NS_CC_BEGIN
@ -549,6 +551,11 @@ void Renderer::flush3D()
bool Renderer::checkVisibility(const Mat4 &transform, const Size &size) bool Renderer::checkVisibility(const Mat4 &transform, const Size &size)
{ {
auto scene = Director::getInstance()->getRunningScene();
// only cull the default camera. The culling algorithm is valid for default camera.
if (scene->_defaultCamera != Camera::getVisitingCamera())
return true;
// half size of the screen // half size of the screen
Size screen_half = Director::getInstance()->getWinSize(); Size screen_half = Director::getInstance()->getWinSize();
screen_half.width /= 2; screen_half.width /= 2;

View File

@ -194,12 +194,6 @@
<ProjectReference Include="..\..\..\2d\libcocos2d.vcxproj"> <ProjectReference Include="..\..\..\2d\libcocos2d.vcxproj">
<Project>{98a51ba8-fc3a-415b-ac8f-8c7bd464e93e}</Project> <Project>{98a51ba8-fc3a-415b-ac8f-8c7bd464e93e}</Project>
</ProjectReference> </ProjectReference>
<ProjectReference Include="..\..\..\editor-support\cocosbuilder\proj.win32\libcocosbuilder.vcxproj">
<Project>{811c0dab-7b96-4bd3-a154-b7572b58e4ab}</Project>
</ProjectReference>
<ProjectReference Include="..\..\..\editor-support\spine\proj.win32\libspine.vcxproj">
<Project>{b7c2a162-dec9-4418-972e-240ab3cbfcae}</Project>
</ProjectReference>
</ItemGroup> </ItemGroup>
<PropertyGroup Label="Globals"> <PropertyGroup Label="Globals">
<ProjectGuid>{9F2D6CE6-C893-4400-B50C-6DB70CC2562F}</ProjectGuid> <ProjectGuid>{9F2D6CE6-C893-4400-B50C-6DB70CC2562F}</ProjectGuid>
@ -291,7 +285,7 @@ xcopy /Y /Q "$(ProjectDir)..\..\..\..\external\lua\luajit\prebuilt\win32\*.*" "$
<ClCompile> <ClCompile>
<Optimization>MinSpace</Optimization> <Optimization>MinSpace</Optimization>
<IntrinsicFunctions>true</IntrinsicFunctions> <IntrinsicFunctions>true</IntrinsicFunctions>
<AdditionalIncludeDirectories>$(EngineRoot);$(EngineRoot)cocos;$(EngineRoot)external\lua\tolua;$(EngineRoot)external\lua\luajit\include;$(EngineRoot)external\lua;$(EngineRoot)cocos\scripting\lua-bindings\auto;$(EngineRoot)cocos\scripting\lua-bindings\manual;$(EngineRoot)cocos\2d;$(EngineRoot)cocos\3d;$(EngineRoot)cocos\scripting\lua-bindings\manual\extension;$(EngineRoot)cocos\scripting\lua-bindings\manual\cocostudio;$(EngineRoot)cocos\scripting\lua-bindings\manual\ui;$(EngineRoot)cocos\scripting\lua-bindings\manual\cocos2d;$(EngineRoot)extensions;$(EngineRoot)cocos\editor-support\cocostudio;$(EngineRoot)cocos\editor-support\spine;$(EngineRoot)cocos\editor-support\cocosbuilder;$(EngineRoot)cocos\audio\include;$(EngineRoot)external\libwebsockets\win32\include;$(EngineRoot)cocos\ui;$(EngineRoot)external;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(EngineRoot);$(EngineRoot)cocos;$(EngineRoot)external\lua\tolua;$(EngineRoot)external\lua\luajit\include;$(EngineRoot)external\lua;$(EngineRoot)cocos\scripting\lua-bindings\auto;$(EngineRoot)cocos\scripting\lua-bindings\manual;$(EngineRoot)cocos\2d;$(EngineRoot)cocos\3d;$(EngineRoot)cocos\scripting\lua-bindings\manual\extension;$(EngineRoot)cocos\scripting\lua-bindings\manual\cocostudio;$(EngineRoot)cocos\scripting\lua-bindings\manual\ui;$(EngineRoot)cocos\scripting\lua-bindings\manual\cocos2d;$(EngineRoot)extensions;$(EngineRoot)cocos\editor-support;$(EngineRoot)cocos\editor-support\cocostudio;$(EngineRoot)cocos\editor-support\spine;$(EngineRoot)cocos\editor-support\cocosbuilder;$(EngineRoot)cocos\audio\include;$(EngineRoot)external\libwebsockets\win32\include;$(EngineRoot)cocos\ui;$(EngineRoot)external;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;LIBLUA_EXPORTS;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;LIBLUA_EXPORTS;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary> <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking> <FunctionLevelLinking>true</FunctionLevelLinking>

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@ -1,108 +0,0 @@
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<ProjectName>libui</ProjectName>
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<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

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@ -1,2 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" />

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@ -1,4 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup />
</Project>

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@ -1,48 +0,0 @@
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := cocos_extension_static
LOCAL_MODULE_FILENAME := libextension
LOCAL_SRC_FILES := \
assets-manager/AssetsManager.cpp \
GUI/CCControlExtension/CCControl.cpp \
GUI/CCControlExtension/CCControlButton.cpp \
GUI/CCControlExtension/CCControlColourPicker.cpp \
GUI/CCControlExtension/CCControlHuePicker.cpp \
GUI/CCControlExtension/CCControlPotentiometer.cpp \
GUI/CCControlExtension/CCControlSaturationBrightnessPicker.cpp \
GUI/CCControlExtension/CCControlSlider.cpp \
GUI/CCControlExtension/CCControlStepper.cpp \
GUI/CCControlExtension/CCControlSwitch.cpp \
GUI/CCControlExtension/CCControlUtils.cpp \
GUI/CCControlExtension/CCInvocation.cpp \
GUI/CCControlExtension/CCScale9Sprite.cpp \
GUI/CCEditBox/CCEditBox.cpp \
GUI/CCEditBox/CCEditBoxImplAndroid.cpp \
GUI/CCEditBox/CCEditBoxImplNone.cpp \
GUI/CCEditBox/CCEditBoxImplWin.cpp \
GUI/CCScrollView/CCScrollView.cpp \
GUI/CCScrollView/CCTableView.cpp \
GUI/CCScrollView/CCTableViewCell.cpp \
physics-nodes/CCPhysicsDebugNode.cpp \
physics-nodes/CCPhysicsSprite.cpp
LOCAL_WHOLE_STATIC_LIBRARIES := cocos2dx_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocos_curl_static
LOCAL_WHOLE_STATIC_LIBRARIES += box2d_static
LOCAL_CXXFLAGS += -fexceptions
LOCAL_C_INCLUDES := $(LOCAL_PATH)/..
LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH)/.. \
$(LOCAL_PATH)/GUI/CCControlExtension \
$(LOCAL_PATH)/GUI/CCScrollView
include $(BUILD_STATIC_LIBRARY)
$(call import-module,.)
$(call import-module,curl/prebuilt/android)
$(call import-module,Box2D)

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@ -1,125 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{21B2C324-891F-48EA-AD1A-5AE13DE12E28}</ProjectGuid>
<RootNamespace>libextension.win32</RootNamespace>
<Keyword>Win32Proj</Keyword>
<ProjectName>libextension</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '10.0'">v100</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '11.0'">v110</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '11.0' and exists('$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A')">v110_xp</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '12.0'">v120</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '12.0' and exists('$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A')">v120_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '10.0'">v100</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '11.0'">v110</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '11.0' and exists('$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A')">v110_xp</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '12.0'">v120</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '12.0' and exists('$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A')">v120_xp</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\cocos\2d\cocos2d_headers.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\cocos\2d\cocos2d_headers.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)$(Configuration).win32\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Configuration).win32\</IntDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)$(Configuration).win32\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Configuration).win32\</IntDir>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LibraryPath>$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\lib;$(LibraryPath)</LibraryPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LibraryPath>$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\lib;$(LibraryPath)</LibraryPath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\include;$(EngineRoot);$(EngineRoot)cocos\audio\include;$(EngineRoot)external;$(EngineRoot)external\unzip;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)external\curl\include\win32;$(EngineRoot)external\sqlite3\include;$(EngineRoot)external\libwebsockets\win32\include;$(EngineRoot)external\win32-specific\zlib\include;..\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_WINDOWS;_DEBUG;COCOS2D_DEBUG=1;CC_ENABLE_CHIPMUNK_INTEGRATION=1;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;_USREXDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>false</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>OldStyle</DebugInformationFormat>
<DisableSpecificWarnings>4267;4251;4244;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Lib>
<AdditionalDependencies>libcocos2d.lib</AdditionalDependencies>
<AdditionalLibraryDirectories>$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Lib>
<Link>
<AdditionalLibraryDirectories>$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>libcocos2d.lib;opengl32.lib;glew32.lib;libcurl_imp.lib;libchipmunk.lib;libBox2D.lib;glfw3.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<Optimization>MinSpace</Optimization>
<IntrinsicFunctions>true</IntrinsicFunctions>
<AdditionalIncludeDirectories>$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\include;$(EngineRoot);$(EngineRoot)cocos\audio\include;$(EngineRoot)external;$(EngineRoot)external\unzip;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)external\curl\include\win32;$(EngineRoot)external\sqlite3\include;$(EngineRoot)external\libwebsockets\win32\include;$(EngineRoot)external\win32-specific\zlib\include;..\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;CC_ENABLE_CHIPMUNK_INTEGRATION=1;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;_USREXDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>None</DebugInformationFormat>
<DisableSpecificWarnings>4267;4251;4244;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<WholeProgramOptimization>false</WholeProgramOptimization>
</ClCompile>
<Link>
<AdditionalLibraryDirectories>$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>libcocos2d.lib;opengl32.lib;glew32.lib;libcurl_imp.lib;libchipmunk.lib;libBox2D.lib;glfw3.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ProjectReference Include="..\..\cocos\2d\libcocos2d.vcxproj">
<Project>{98a51ba8-fc3a-415b-ac8f-8c7bd464e93e}</Project>
</ProjectReference>
<ProjectReference Include="..\..\external\Box2D\proj.win32\libbox2d.vcxproj">
<Project>{929480e7-23c0-4df6-8456-096d71547116}</Project>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -1,2 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" />

View File

@ -1,3 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
</Project>

View File

@ -1,61 +0,0 @@
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := box2d_static
LOCAL_MODULE_FILENAME := libbox2d
LOCAL_SRC_FILES := \
Collision/b2BroadPhase.cpp \
Collision/b2CollideCircle.cpp \
Collision/b2CollideEdge.cpp \
Collision/b2CollidePolygon.cpp \
Collision/b2Collision.cpp \
Collision/b2Distance.cpp \
Collision/b2DynamicTree.cpp \
Collision/b2TimeOfImpact.cpp \
Collision/Shapes/b2ChainShape.cpp \
Collision/Shapes/b2CircleShape.cpp \
Collision/Shapes/b2EdgeShape.cpp \
Collision/Shapes/b2PolygonShape.cpp \
Common/b2BlockAllocator.cpp \
Common/b2Draw.cpp \
Common/b2Math.cpp \
Common/b2Settings.cpp \
Common/b2StackAllocator.cpp \
Common/b2Timer.cpp \
Dynamics/b2Body.cpp \
Dynamics/b2ContactManager.cpp \
Dynamics/b2Fixture.cpp \
Dynamics/b2Island.cpp \
Dynamics/b2World.cpp \
Dynamics/b2WorldCallbacks.cpp \
Dynamics/Contacts/b2ChainAndCircleContact.cpp \
Dynamics/Contacts/b2ChainAndPolygonContact.cpp \
Dynamics/Contacts/b2CircleContact.cpp \
Dynamics/Contacts/b2Contact.cpp \
Dynamics/Contacts/b2ContactSolver.cpp \
Dynamics/Contacts/b2EdgeAndCircleContact.cpp \
Dynamics/Contacts/b2EdgeAndPolygonContact.cpp \
Dynamics/Contacts/b2PolygonAndCircleContact.cpp \
Dynamics/Contacts/b2PolygonContact.cpp \
Dynamics/Joints/b2DistanceJoint.cpp \
Dynamics/Joints/b2FrictionJoint.cpp \
Dynamics/Joints/b2GearJoint.cpp \
Dynamics/Joints/b2Joint.cpp \
Dynamics/Joints/b2MotorJoint.cpp \
Dynamics/Joints/b2MouseJoint.cpp \
Dynamics/Joints/b2PrismaticJoint.cpp \
Dynamics/Joints/b2PulleyJoint.cpp \
Dynamics/Joints/b2RevoluteJoint.cpp \
Dynamics/Joints/b2RopeJoint.cpp \
Dynamics/Joints/b2WeldJoint.cpp \
Dynamics/Joints/b2WheelJoint.cpp \
Rope/b2Rope.cpp
LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH)/..
LOCAL_C_INCLUDES := $(LOCAL_PATH)/..
include $(BUILD_STATIC_LIBRARY)

View File

@ -1,45 +0,0 @@
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := chipmunk_static
LOCAL_MODULE_FILENAME := libchipmunk
LOCAL_SRC_FILES := \
src/chipmunk.c \
src/cpArbiter.c \
src/cpArray.c \
src/cpBB.c \
src/cpBBTree.c \
src/cpBody.c \
src/cpCollision.c \
src/cpHashSet.c \
src/cpPolyShape.c \
src/cpShape.c \
src/cpSpace.c \
src/cpSpaceComponent.c \
src/cpSpaceHash.c \
src/cpSpaceQuery.c \
src/cpSpaceStep.c \
src/cpSpatialIndex.c \
src/cpSweep1D.c \
src/cpVect.c \
src/constraints/cpConstraint.c \
src/constraints/cpDampedRotarySpring.c \
src/constraints/cpDampedSpring.c \
src/constraints/cpGearJoint.c \
src/constraints/cpGrooveJoint.c \
src/constraints/cpPinJoint.c \
src/constraints/cpPivotJoint.c \
src/constraints/cpRatchetJoint.c \
src/constraints/cpRotaryLimitJoint.c \
src/constraints/cpSimpleMotor.c \
src/constraints/cpSlideJoint.c
LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH)/include/chipmunk
LOCAL_C_INCLUDES := $(LOCAL_PATH)/include/chipmunk
LOCAL_CFLAGS := -std=c99
include $(BUILD_STATIC_LIBRARY)

View File

@ -1,6 +1,6 @@
{ {
"version":"v3-deps-8", "version":"v3-deps-9",
"zip_file_size":"67964573", "zip_file_size":"73295462",
"repo_name":"cocos2d-x-3rd-party-libs-bin", "repo_name":"cocos2d-x-3rd-party-libs-bin",
"repo_parent":"https://github.com/cocos2d/", "repo_parent":"https://github.com/cocos2d/",
"move_dirs":{ "move_dirs":{

View File

@ -192,7 +192,6 @@
"cocos/2d/libcocos2d.vcxproj", "cocos/2d/libcocos2d.vcxproj",
"cocos/2d/libcocos2d.vcxproj.filters", "cocos/2d/libcocos2d.vcxproj.filters",
"cocos/3d/3dExport.h", "cocos/3d/3dExport.h",
"cocos/3d/Android.mk",
"cocos/3d/CCAABB.cpp", "cocos/3d/CCAABB.cpp",
"cocos/3d/CCAABB.h", "cocos/3d/CCAABB.h",
"cocos/3d/CCAnimate3D.cpp", "cocos/3d/CCAnimate3D.cpp",
@ -228,12 +227,8 @@
"cocos/3d/CCSprite3DMaterial.h", "cocos/3d/CCSprite3DMaterial.h",
"cocos/3d/CMakeLists.txt", "cocos/3d/CMakeLists.txt",
"cocos/3d/cocos3d.h", "cocos/3d/cocos3d.h",
"cocos/3d/proj.win32/libcocos3d.vcxproj",
"cocos/3d/proj.win32/libcocos3d.vcxproj.filters",
"cocos/3d/proj.win32/libcocos3d.vcxproj.user",
"cocos/Android.mk", "cocos/Android.mk",
"cocos/CMakeLists.txt", "cocos/CMakeLists.txt",
"cocos/audio/android/Android.mk",
"cocos/audio/android/ccdandroidUtils.cpp", "cocos/audio/android/ccdandroidUtils.cpp",
"cocos/audio/android/ccdandroidUtils.h", "cocos/audio/android/ccdandroidUtils.h",
"cocos/audio/android/cddSimpleAudioEngine.cpp", "cocos/audio/android/cddSimpleAudioEngine.cpp",
@ -270,9 +265,6 @@
"cocos/audio/openal/OpenALDecoder.cpp", "cocos/audio/openal/OpenALDecoder.cpp",
"cocos/audio/openal/OpenALDecoder.h", "cocos/audio/openal/OpenALDecoder.h",
"cocos/audio/openal/SimpleAudioEngineOpenAL.cpp", "cocos/audio/openal/SimpleAudioEngineOpenAL.cpp",
"cocos/audio/proj.win32/libcocosdenshion.vcxproj",
"cocos/audio/proj.win32/libcocosdenshion.vcxproj.filters",
"cocos/audio/proj.win32/libcocosdenshion.vcxproj.user",
"cocos/audio/proj.wp8/CocosDenshion.vcxproj", "cocos/audio/proj.wp8/CocosDenshion.vcxproj",
"cocos/audio/proj.wp8/CocosDenshion.vcxproj.filters", "cocos/audio/proj.wp8/CocosDenshion.vcxproj.filters",
"cocos/audio/proj.wp8/CocosDenshion.vcxproj.user", "cocos/audio/proj.wp8/CocosDenshion.vcxproj.user",
@ -422,7 +414,6 @@
"cocos/deprecated/CCSet.h", "cocos/deprecated/CCSet.h",
"cocos/deprecated/CCString.cpp", "cocos/deprecated/CCString.cpp",
"cocos/deprecated/CCString.h", "cocos/deprecated/CCString.h",
"cocos/editor-support/cocosbuilder/Android.mk",
"cocos/editor-support/cocosbuilder/CCBAnimationManager.cpp", "cocos/editor-support/cocosbuilder/CCBAnimationManager.cpp",
"cocos/editor-support/cocosbuilder/CCBAnimationManager.h", "cocos/editor-support/cocosbuilder/CCBAnimationManager.h",
"cocos/editor-support/cocosbuilder/CCBFileLoader.cpp", "cocos/editor-support/cocosbuilder/CCBFileLoader.cpp",
@ -472,9 +463,6 @@
"cocos/editor-support/cocosbuilder/CCSpriteLoader.cpp", "cocos/editor-support/cocosbuilder/CCSpriteLoader.cpp",
"cocos/editor-support/cocosbuilder/CCSpriteLoader.h", "cocos/editor-support/cocosbuilder/CCSpriteLoader.h",
"cocos/editor-support/cocosbuilder/CocosBuilder.h", "cocos/editor-support/cocosbuilder/CocosBuilder.h",
"cocos/editor-support/cocosbuilder/proj.win32/libCocosBuilder.vcxproj.filters",
"cocos/editor-support/cocosbuilder/proj.win32/libCocosBuilder.vcxproj.user",
"cocos/editor-support/cocosbuilder/proj.win32/libcocosbuilder.vcxproj",
"cocos/editor-support/cocosbuilder/proj.wp8/libCocosBuilder.vcxproj", "cocos/editor-support/cocosbuilder/proj.wp8/libCocosBuilder.vcxproj",
"cocos/editor-support/cocosbuilder/proj.wp8/libCocosBuilder.vcxproj.filters", "cocos/editor-support/cocosbuilder/proj.wp8/libCocosBuilder.vcxproj.filters",
"cocos/editor-support/cocosbuilder/proj.wp8/libCocosBuilder.vcxproj.user", "cocos/editor-support/cocosbuilder/proj.wp8/libCocosBuilder.vcxproj.user",
@ -491,7 +479,6 @@
"cocos/editor-support/cocostudio/ActionTimeline/CCTimeLine.cpp", "cocos/editor-support/cocostudio/ActionTimeline/CCTimeLine.cpp",
"cocos/editor-support/cocostudio/ActionTimeline/CCTimeLine.h", "cocos/editor-support/cocostudio/ActionTimeline/CCTimeLine.h",
"cocos/editor-support/cocostudio/ActionTimeline/CCTimelineMacro.h", "cocos/editor-support/cocostudio/ActionTimeline/CCTimelineMacro.h",
"cocos/editor-support/cocostudio/Android.mk",
"cocos/editor-support/cocostudio/CCActionFrame.cpp", "cocos/editor-support/cocostudio/CCActionFrame.cpp",
"cocos/editor-support/cocostudio/CCActionFrame.h", "cocos/editor-support/cocostudio/CCActionFrame.h",
"cocos/editor-support/cocostudio/CCActionFrameEasing.cpp", "cocos/editor-support/cocostudio/CCActionFrameEasing.cpp",
@ -594,15 +581,11 @@
"cocos/editor-support/cocostudio/WidgetReader/WidgetReader.cpp", "cocos/editor-support/cocostudio/WidgetReader/WidgetReader.cpp",
"cocos/editor-support/cocostudio/WidgetReader/WidgetReader.h", "cocos/editor-support/cocostudio/WidgetReader/WidgetReader.h",
"cocos/editor-support/cocostudio/WidgetReader/WidgetReaderProtocol.h", "cocos/editor-support/cocostudio/WidgetReader/WidgetReaderProtocol.h",
"cocos/editor-support/cocostudio/proj.win32/libcocostudio.vcxproj",
"cocos/editor-support/cocostudio/proj.win32/libcocostudio.vcxproj.filters",
"cocos/editor-support/cocostudio/proj.win32/libcocostudio.vcxproj.user",
"cocos/editor-support/cocostudio/proj.wp8/libCocosStudio.vcxproj", "cocos/editor-support/cocostudio/proj.wp8/libCocosStudio.vcxproj",
"cocos/editor-support/cocostudio/proj.wp8/libCocosStudio.vcxproj.filters", "cocos/editor-support/cocostudio/proj.wp8/libCocosStudio.vcxproj.filters",
"cocos/editor-support/cocostudio/proj.wp8/libCocosStudio.vcxproj.user", "cocos/editor-support/cocostudio/proj.wp8/libCocosStudio.vcxproj.user",
"cocos/editor-support/cocostudio/proj.wp8/pch.cpp", "cocos/editor-support/cocostudio/proj.wp8/pch.cpp",
"cocos/editor-support/cocostudio/proj.wp8/pch.h", "cocos/editor-support/cocostudio/proj.wp8/pch.h",
"cocos/editor-support/spine/Android.mk",
"cocos/editor-support/spine/Animation.cpp", "cocos/editor-support/spine/Animation.cpp",
"cocos/editor-support/spine/Animation.h", "cocos/editor-support/spine/Animation.h",
"cocos/editor-support/spine/AnimationState.cpp", "cocos/editor-support/spine/AnimationState.cpp",
@ -652,9 +635,6 @@
"cocos/editor-support/spine/SlotData.h", "cocos/editor-support/spine/SlotData.h",
"cocos/editor-support/spine/extension.cpp", "cocos/editor-support/spine/extension.cpp",
"cocos/editor-support/spine/extension.h", "cocos/editor-support/spine/extension.h",
"cocos/editor-support/spine/proj.win32/libSpine.vcxproj",
"cocos/editor-support/spine/proj.win32/libSpine.vcxproj.filters",
"cocos/editor-support/spine/proj.win32/libSpine.vcxproj.user",
"cocos/editor-support/spine/proj.wp8/libSpine.vcxproj", "cocos/editor-support/spine/proj.wp8/libSpine.vcxproj",
"cocos/editor-support/spine/proj.wp8/libSpine.vcxproj.filters", "cocos/editor-support/spine/proj.wp8/libSpine.vcxproj.filters",
"cocos/editor-support/spine/proj.wp8/libSpine.vcxproj.user", "cocos/editor-support/spine/proj.wp8/libSpine.vcxproj.user",
@ -693,7 +673,6 @@
"cocos/math/Vec4.cpp", "cocos/math/Vec4.cpp",
"cocos/math/Vec4.h", "cocos/math/Vec4.h",
"cocos/math/Vec4.inl", "cocos/math/Vec4.inl",
"cocos/network/Android.mk",
"cocos/network/HttpClient.cpp", "cocos/network/HttpClient.cpp",
"cocos/network/HttpClient.h", "cocos/network/HttpClient.h",
"cocos/network/HttpRequest.h", "cocos/network/HttpRequest.h",
@ -702,9 +681,6 @@
"cocos/network/SocketIO.h", "cocos/network/SocketIO.h",
"cocos/network/WebSocket.cpp", "cocos/network/WebSocket.cpp",
"cocos/network/WebSocket.h", "cocos/network/WebSocket.h",
"cocos/network/proj.win32/libnetwork.vcxproj",
"cocos/network/proj.win32/libnetwork.vcxproj.filters",
"cocos/network/proj.win32/libnetwork.vcxproj.user",
"cocos/network/proj.wp8/libNetwork.vcxproj", "cocos/network/proj.wp8/libNetwork.vcxproj",
"cocos/network/proj.wp8/libNetwork.vcxproj.filters", "cocos/network/proj.wp8/libNetwork.vcxproj.filters",
"cocos/physics/CCPhysicsBody.cpp", "cocos/physics/CCPhysicsBody.cpp",
@ -1002,7 +978,6 @@
"cocos/storage/local-storage/LocalStorageAndroid.cpp", "cocos/storage/local-storage/LocalStorageAndroid.cpp",
"cocos/storage/local-storage/proj.wp8/libLocalStorage.vcxproj", "cocos/storage/local-storage/proj.wp8/libLocalStorage.vcxproj",
"cocos/storage/local-storage/proj.wp8/libLocalStorage.vcxproj.filters", "cocos/storage/local-storage/proj.wp8/libLocalStorage.vcxproj.filters",
"cocos/ui/Android.mk",
"cocos/ui/CocosGUI.cpp", "cocos/ui/CocosGUI.cpp",
"cocos/ui/CocosGUI.h", "cocos/ui/CocosGUI.h",
"cocos/ui/GUIDefine.h", "cocos/ui/GUIDefine.h",
@ -1056,9 +1031,6 @@
"cocos/ui/UIVideoPlayerIOS.mm", "cocos/ui/UIVideoPlayerIOS.mm",
"cocos/ui/UIWidget.cpp", "cocos/ui/UIWidget.cpp",
"cocos/ui/UIWidget.h", "cocos/ui/UIWidget.h",
"cocos/ui/proj.win32/libui.vcxproj",
"cocos/ui/proj.win32/libui.vcxproj.filters",
"cocos/ui/proj.win32/libui.vcxproj.user",
"cocos/ui/proj.wp8/libGUI.vcxproj", "cocos/ui/proj.wp8/libGUI.vcxproj",
"cocos/ui/proj.wp8/libGUI.vcxproj.filters", "cocos/ui/proj.wp8/libGUI.vcxproj.filters",
"docs/CODING_STYLE.md", "docs/CODING_STYLE.md",
@ -1068,7 +1040,6 @@
"docs/cocos2dx_portrait.png", "docs/cocos2dx_portrait.png",
"docs/doxygen.config", "docs/doxygen.config",
"download-deps.py", "download-deps.py",
"extensions/Android.mk",
"extensions/CMakeLists.txt", "extensions/CMakeLists.txt",
"extensions/ExtensionExport.h", "extensions/ExtensionExport.h",
"extensions/ExtensionMacros.h", "extensions/ExtensionMacros.h",
@ -1126,14 +1097,10 @@
"extensions/physics-nodes/CCPhysicsSprite.h", "extensions/physics-nodes/CCPhysicsSprite.h",
"extensions/proj.win32/Win32InputBox.cpp", "extensions/proj.win32/Win32InputBox.cpp",
"extensions/proj.win32/Win32InputBox.h", "extensions/proj.win32/Win32InputBox.h",
"extensions/proj.win32/libextension.vcxproj",
"extensions/proj.win32/libextension.vcxproj.filters",
"extensions/proj.win32/libextension.vcxproj.user",
"extensions/proj.wp8/libExtensions.vcxproj", "extensions/proj.wp8/libExtensions.vcxproj",
"extensions/proj.wp8/libExtensions.vcxproj.filters", "extensions/proj.wp8/libExtensions.vcxproj.filters",
"extensions/proj.wp8/pch.cpp", "extensions/proj.wp8/pch.cpp",
"extensions/proj.wp8/pch.h", "extensions/proj.wp8/pch.h",
"external/Box2D/Android.mk",
"external/Box2D/Box2D.h", "external/Box2D/Box2D.h",
"external/Box2D/Collision/Shapes/b2ChainShape.cpp", "external/Box2D/Collision/Shapes/b2ChainShape.cpp",
"external/Box2D/Collision/Shapes/b2ChainShape.h", "external/Box2D/Collision/Shapes/b2ChainShape.h",
@ -1234,7 +1201,6 @@
"external/ConvertUTF/ConvertUTF.c", "external/ConvertUTF/ConvertUTF.c",
"external/ConvertUTF/ConvertUTF.h", "external/ConvertUTF/ConvertUTF.h",
"external/ConvertUTF/ConvertUTFWrapper.cpp", "external/ConvertUTF/ConvertUTFWrapper.cpp",
"external/chipmunk/Android.mk",
"external/chipmunk/LICENSE.txt", "external/chipmunk/LICENSE.txt",
"external/chipmunk/README.txt", "external/chipmunk/README.txt",
"external/chipmunk/chipmunk-docs.html", "external/chipmunk/chipmunk-docs.html",
@ -2203,6 +2169,10 @@
"external/websockets/prebuilt/wp8/arm/libwebsockets.lib", "external/websockets/prebuilt/wp8/arm/libwebsockets.lib",
"external/websockets/prebuilt/wp8/win32/libwebsockets.dll", "external/websockets/prebuilt/wp8/win32/libwebsockets.dll",
"external/websockets/prebuilt/wp8/win32/libwebsockets.lib", "external/websockets/prebuilt/wp8/win32/libwebsockets.lib",
"external/win32-specific/box2d/prebuilt/debug-lib/libbox2d.lib",
"external/win32-specific/box2d/prebuilt/release-lib/libbox2d.lib",
"external/win32-specific/chipmunk/prebuilt/debug-lib/libchipmunk.lib",
"external/win32-specific/chipmunk/prebuilt/release-lib/libchipmunk.lib",
"external/win32-specific/gles/include/OGLES/GL/glew.h", "external/win32-specific/gles/include/OGLES/GL/glew.h",
"external/win32-specific/gles/include/OGLES/GL/glxew.h", "external/win32-specific/gles/include/OGLES/GL/glxew.h",
"external/win32-specific/gles/include/OGLES/GL/wglew.h", "external/win32-specific/gles/include/OGLES/GL/wglew.h",
@ -2211,6 +2181,8 @@
"external/win32-specific/icon/include/iconv.h", "external/win32-specific/icon/include/iconv.h",
"external/win32-specific/icon/prebuilt/iconv.dll", "external/win32-specific/icon/prebuilt/iconv.dll",
"external/win32-specific/icon/prebuilt/libiconv.lib", "external/win32-specific/icon/prebuilt/libiconv.lib",
"external/win32-specific/spine/prebuilt/debug-lib/libspine.lib",
"external/win32-specific/spine/prebuilt/release-lib/libspine.lib",
"external/win32-specific/zlib/include/zconf.h", "external/win32-specific/zlib/include/zconf.h",
"external/win32-specific/zlib/include/zlib.h", "external/win32-specific/zlib/include/zlib.h",
"external/win32-specific/zlib/prebuilt/libzlib.lib", "external/win32-specific/zlib/prebuilt/libzlib.lib",

View File

@ -4,13 +4,10 @@ Microsoft Visual Studio Solution File, Format Version 12.00
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "HelloCpp", "HelloCpp.vcxproj", "{76A39BB2-9B84-4C65-98A5-654D86B86F2A}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "HelloCpp", "HelloCpp.vcxproj", "{76A39BB2-9B84-4C65-98A5-654D86B86F2A}"
ProjectSection(ProjectDependencies) = postProject ProjectSection(ProjectDependencies) = postProject
{98A51BA8-FC3A-415B-AC8F-8C7BD464E93E} = {98A51BA8-FC3A-415B-AC8F-8C7BD464E93E} {98A51BA8-FC3A-415B-AC8F-8C7BD464E93E} = {98A51BA8-FC3A-415B-AC8F-8C7BD464E93E}
{207BC7A9-CCF1-4F2F-A04D-45F72242AE25} = {207BC7A9-CCF1-4F2F-A04D-45F72242AE25}
EndProjectSection EndProjectSection
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libcocos2d", "..\cocos2d\cocos\2d\libcocos2d.vcxproj", "{98A51BA8-FC3A-415B-AC8F-8C7BD464E93E}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libcocos2d", "..\cocos2d\cocos\2d\libcocos2d.vcxproj", "{98A51BA8-FC3A-415B-AC8F-8C7BD464E93E}"
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libchipmunk", "..\cocos2d\external\chipmunk\proj.win32\chipmunk.vcxproj", "{207BC7A9-CCF1-4F2F-A04D-45F72242AE25}"
EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32 Debug|Win32 = Debug|Win32
@ -25,10 +22,6 @@ Global
{98A51BA8-FC3A-415B-AC8F-8C7BD464E93E}.Debug|Win32.Build.0 = Debug|Win32 {98A51BA8-FC3A-415B-AC8F-8C7BD464E93E}.Debug|Win32.Build.0 = Debug|Win32
{98A51BA8-FC3A-415B-AC8F-8C7BD464E93E}.Release|Win32.ActiveCfg = Release|Win32 {98A51BA8-FC3A-415B-AC8F-8C7BD464E93E}.Release|Win32.ActiveCfg = Release|Win32
{98A51BA8-FC3A-415B-AC8F-8C7BD464E93E}.Release|Win32.Build.0 = Release|Win32 {98A51BA8-FC3A-415B-AC8F-8C7BD464E93E}.Release|Win32.Build.0 = Release|Win32
{207BC7A9-CCF1-4F2F-A04D-45F72242AE25}.Debug|Win32.ActiveCfg = Debug|Win32
{207BC7A9-CCF1-4F2F-A04D-45F72242AE25}.Debug|Win32.Build.0 = Debug|Win32
{207BC7A9-CCF1-4F2F-A04D-45F72242AE25}.Release|Win32.ActiveCfg = Release|Win32
{207BC7A9-CCF1-4F2F-A04D-45F72242AE25}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection EndGlobalSection
GlobalSection(SolutionProperties) = preSolution GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE HideSolutionNode = FALSE

View File

@ -151,9 +151,6 @@ xcopy /Y /Q "$(EngineRoot)external\websockets\prebuilt\win32\*.*" "$(OutDir)"</C
<Project>{98a51ba8-fc3a-415b-ac8f-8c7bd464e93e}</Project> <Project>{98a51ba8-fc3a-415b-ac8f-8c7bd464e93e}</Project>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly> <ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</ProjectReference> </ProjectReference>
<ProjectReference Include="..\cocos2d\external\chipmunk\proj.win32\chipmunk.vcxproj">
<Project>{207bc7a9-ccf1-4f2f-a04d-45f72242ae25}</Project>
</ProjectReference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ResourceCompile Include="game.rc" /> <ResourceCompile Include="game.rc" />

View File

@ -12,15 +12,7 @@ LOCAL_SRC_FILES := hellolua/main.cpp \
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes
LOCAL_WHOLE_STATIC_LIBRARIES := cocos2d_lua_static LOCAL_STATIC_LIBRARIES := cocos2d_lua_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocosdenshion_lua_static
LOCAL_WHOLE_STATIC_LIBRARIES += network_lua_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocosbuilder_lua_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocostudio_lua_static
LOCAL_WHOLE_STATIC_LIBRARIES += spine_lua_static
LOCAL_WHOLE_STATIC_LIBRARIES += extension_lua_static
LOCAL_WHOLE_STATIC_LIBRARIES += ui_lua_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocos3d_lua_static
include $(BUILD_SHARED_LIBRARY) include $(BUILD_SHARED_LIBRARY)

View File

@ -4,50 +4,12 @@ Microsoft Visual Studio Solution File, Format Version 12.00
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "HelloLua", "HelloLua.vcxproj", "{4E6A7A0E-DDD8-4BAA-8B22-C964069364ED}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "HelloLua", "HelloLua.vcxproj", "{4E6A7A0E-DDD8-4BAA-8B22-C964069364ED}"
ProjectSection(ProjectDependencies) = postProject ProjectSection(ProjectDependencies) = postProject
{98A51BA8-FC3A-415B-AC8F-8C7BD464E93E} = {98A51BA8-FC3A-415B-AC8F-8C7BD464E93E} {98A51BA8-FC3A-415B-AC8F-8C7BD464E93E} = {98A51BA8-FC3A-415B-AC8F-8C7BD464E93E}
{207BC7A9-CCF1-4F2F-A04D-45F72242AE25} = {207BC7A9-CCF1-4F2F-A04D-45F72242AE25}
{F8EDD7FA-9A51-4E80-BAEB-860825D2EAC6} = {F8EDD7FA-9A51-4E80-BAEB-860825D2EAC6}
EndProjectSection EndProjectSection
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libchipmunk", "..\..\cocos2d-x\external\chipmunk\proj.win32\chipmunk.vcxproj", "{207BC7A9-CCF1-4F2F-A04D-45F72242AE25}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libcocosdenshion", "..\..\cocos2d-x\cocos\audio\proj.win32\libcocosdenshion.vcxproj", "{F8EDD7FA-9A51-4E80-BAEB-860825D2EAC6}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libcocos2d", "..\..\cocos2d-x\cocos\2d\libcocos2d.vcxproj", "{98A51BA8-FC3A-415B-AC8F-8C7BD464E93E}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libcocos2d", "..\..\cocos2d-x\cocos\2d\libcocos2d.vcxproj", "{98A51BA8-FC3A-415B-AC8F-8C7BD464E93E}"
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libluacocos2d", "..\..\cocos2d-x\cocos\scripting\lua-bindings\proj.win32\libluacocos2d.vcxproj", "{9F2D6CE6-C893-4400-B50C-6DB70CC2562F}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libluacocos2d", "..\..\cocos2d-x\cocos\scripting\lua-bindings\proj.win32\libluacocos2d.vcxproj", "{9F2D6CE6-C893-4400-B50C-6DB70CC2562F}"
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libluacocosdenshion", "..\..\cocos2d-x\cocos\scripting\lua-bindings\proj.win32\libluacocosdenshion.vcxproj", "{46A7D57A-7F25-4F52-823B-FFAC4FF3A624}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libcocosbuilder", "..\..\cocos2d-x\cocos\editor-support\cocosbuilder\proj.win32\libcocosbuilder.vcxproj", "{811C0DAB-7B96-4BD3-A154-B7572B58E4AB}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libcocostudio", "..\..\cocos2d-x\cocos\editor-support\cocostudio\proj.win32\libcocostudio.vcxproj", "{B57CF53F-2E49-4031-9822-047CC0E6BDE2}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libSpine", "..\..\cocos2d-x\cocos\editor-support\spine\proj.win32\libSpine.vcxproj", "{B7C2A162-DEC9-4418-972E-240AB3CBFCAE}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libnetwork", "..\..\cocos2d-x\cocos\network\proj.win32\libnetwork.vcxproj", "{DF2638C0-8128-4847-867C-6EAFE3DEE7B5}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libextension", "..\..\cocos2d-x\extensions\proj.win32\libextension.vcxproj", "{21B2C324-891F-48EA-AD1A-5AE13DE12E28}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libui", "..\..\cocos2d-x\cocos\ui\proj.win32\libui.vcxproj", "{7E06E92C-537A-442B-9E4A-4761C84F8A1A}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libluacocosbuilder", "..\..\cocos2d-x\cocos\scripting\lua-bindings\proj.win32\libluacocosbuilder.vcxproj", "{F8198014-F4F3-49F0-88AB-C1969A5829AF}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libluacocostudio", "..\..\cocos2d-x\cocos\scripting\lua-bindings\proj.win32\libluacocostudio.vcxproj", "{9640951E-C5D0-47B5-9C42-0BCADA261C50}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libluaextension", "..\..\cocos2d-x\cocos\scripting\lua-bindings\proj.win32\libluaextension.vcxproj", "{7068296E-38A4-4BCA-85DB-3A09BD014847}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libluanetwork", "..\..\cocos2d-x\cocos\scripting\lua-bindings\proj.win32\libluanetwork.vcxproj", "{65E52F4B-703F-419E-AD67-926241A10042}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libluaspine", "..\..\cocos2d-x\cocos\scripting\lua-bindings\proj.win32\libluaspine.vcxproj", "{31EF6AB1-0D9A-4BC6-99B8-2C482EA373C4}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libluaui", "..\..\cocos2d-x\cocos\scripting\lua-bindings\proj.win32\libluaui.vcxproj", "{FE78EEBB-3DBB-4713-8CBF-63D742C5BD82}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libbox2d", "..\..\cocos2d-x\external\Box2D\proj.win32\libbox2d.vcxproj", "{929480E7-23C0-4DF6-8456-096D71547116}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libcocos3d", "..\..\cocos2d-x\cocos\3d\proj.win32\libcocos3d.vcxproj", "{E24950FA-5BC1-4AEE-A900-4F0259354BF0}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libluacocos3d", "..\..\cocos2d-x\cocos\scripting\lua-bindings\proj.win32\libluacocos3d.vcxproj", "{06840490-14A4-43D6-88BC-AAFA44D043EB}"
EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32 Debug|Win32 = Debug|Win32
@ -58,14 +20,6 @@ Global
{4E6A7A0E-DDD8-4BAA-8B22-C964069364ED}.Debug|Win32.Build.0 = Debug|Win32 {4E6A7A0E-DDD8-4BAA-8B22-C964069364ED}.Debug|Win32.Build.0 = Debug|Win32
{4E6A7A0E-DDD8-4BAA-8B22-C964069364ED}.Release|Win32.ActiveCfg = Release|Win32 {4E6A7A0E-DDD8-4BAA-8B22-C964069364ED}.Release|Win32.ActiveCfg = Release|Win32
{4E6A7A0E-DDD8-4BAA-8B22-C964069364ED}.Release|Win32.Build.0 = Release|Win32 {4E6A7A0E-DDD8-4BAA-8B22-C964069364ED}.Release|Win32.Build.0 = Release|Win32
{207BC7A9-CCF1-4F2F-A04D-45F72242AE25}.Debug|Win32.ActiveCfg = Debug|Win32
{207BC7A9-CCF1-4F2F-A04D-45F72242AE25}.Debug|Win32.Build.0 = Debug|Win32
{207BC7A9-CCF1-4F2F-A04D-45F72242AE25}.Release|Win32.ActiveCfg = Release|Win32
{207BC7A9-CCF1-4F2F-A04D-45F72242AE25}.Release|Win32.Build.0 = Release|Win32
{F8EDD7FA-9A51-4E80-BAEB-860825D2EAC6}.Debug|Win32.ActiveCfg = Debug|Win32
{F8EDD7FA-9A51-4E80-BAEB-860825D2EAC6}.Debug|Win32.Build.0 = Debug|Win32
{F8EDD7FA-9A51-4E80-BAEB-860825D2EAC6}.Release|Win32.ActiveCfg = Release|Win32
{F8EDD7FA-9A51-4E80-BAEB-860825D2EAC6}.Release|Win32.Build.0 = Release|Win32
{98A51BA8-FC3A-415B-AC8F-8C7BD464E93E}.Debug|Win32.ActiveCfg = Debug|Win32 {98A51BA8-FC3A-415B-AC8F-8C7BD464E93E}.Debug|Win32.ActiveCfg = Debug|Win32
{98A51BA8-FC3A-415B-AC8F-8C7BD464E93E}.Debug|Win32.Build.0 = Debug|Win32 {98A51BA8-FC3A-415B-AC8F-8C7BD464E93E}.Debug|Win32.Build.0 = Debug|Win32
{98A51BA8-FC3A-415B-AC8F-8C7BD464E93E}.Release|Win32.ActiveCfg = Release|Win32 {98A51BA8-FC3A-415B-AC8F-8C7BD464E93E}.Release|Win32.ActiveCfg = Release|Win32
@ -74,70 +28,6 @@ Global
{9F2D6CE6-C893-4400-B50C-6DB70CC2562F}.Debug|Win32.Build.0 = Debug|Win32 {9F2D6CE6-C893-4400-B50C-6DB70CC2562F}.Debug|Win32.Build.0 = Debug|Win32
{9F2D6CE6-C893-4400-B50C-6DB70CC2562F}.Release|Win32.ActiveCfg = Release|Win32 {9F2D6CE6-C893-4400-B50C-6DB70CC2562F}.Release|Win32.ActiveCfg = Release|Win32
{9F2D6CE6-C893-4400-B50C-6DB70CC2562F}.Release|Win32.Build.0 = Release|Win32 {9F2D6CE6-C893-4400-B50C-6DB70CC2562F}.Release|Win32.Build.0 = Release|Win32
{46A7D57A-7F25-4F52-823B-FFAC4FF3A624}.Debug|Win32.ActiveCfg = Debug|Win32
{46A7D57A-7F25-4F52-823B-FFAC4FF3A624}.Debug|Win32.Build.0 = Debug|Win32
{46A7D57A-7F25-4F52-823B-FFAC4FF3A624}.Release|Win32.ActiveCfg = Release|Win32
{46A7D57A-7F25-4F52-823B-FFAC4FF3A624}.Release|Win32.Build.0 = Release|Win32
{811C0DAB-7B96-4BD3-A154-B7572B58E4AB}.Debug|Win32.ActiveCfg = Debug|Win32
{811C0DAB-7B96-4BD3-A154-B7572B58E4AB}.Debug|Win32.Build.0 = Debug|Win32
{811C0DAB-7B96-4BD3-A154-B7572B58E4AB}.Release|Win32.ActiveCfg = Release|Win32
{811C0DAB-7B96-4BD3-A154-B7572B58E4AB}.Release|Win32.Build.0 = Release|Win32
{B57CF53F-2E49-4031-9822-047CC0E6BDE2}.Debug|Win32.ActiveCfg = Debug|Win32
{B57CF53F-2E49-4031-9822-047CC0E6BDE2}.Debug|Win32.Build.0 = Debug|Win32
{B57CF53F-2E49-4031-9822-047CC0E6BDE2}.Release|Win32.ActiveCfg = Release|Win32
{B57CF53F-2E49-4031-9822-047CC0E6BDE2}.Release|Win32.Build.0 = Release|Win32
{B7C2A162-DEC9-4418-972E-240AB3CBFCAE}.Debug|Win32.ActiveCfg = Debug|Win32
{B7C2A162-DEC9-4418-972E-240AB3CBFCAE}.Debug|Win32.Build.0 = Debug|Win32
{B7C2A162-DEC9-4418-972E-240AB3CBFCAE}.Release|Win32.ActiveCfg = Release|Win32
{B7C2A162-DEC9-4418-972E-240AB3CBFCAE}.Release|Win32.Build.0 = Release|Win32
{DF2638C0-8128-4847-867C-6EAFE3DEE7B5}.Debug|Win32.ActiveCfg = Debug|Win32
{DF2638C0-8128-4847-867C-6EAFE3DEE7B5}.Debug|Win32.Build.0 = Debug|Win32
{DF2638C0-8128-4847-867C-6EAFE3DEE7B5}.Release|Win32.ActiveCfg = Release|Win32
{DF2638C0-8128-4847-867C-6EAFE3DEE7B5}.Release|Win32.Build.0 = Release|Win32
{21B2C324-891F-48EA-AD1A-5AE13DE12E28}.Debug|Win32.ActiveCfg = Debug|Win32
{21B2C324-891F-48EA-AD1A-5AE13DE12E28}.Debug|Win32.Build.0 = Debug|Win32
{21B2C324-891F-48EA-AD1A-5AE13DE12E28}.Release|Win32.ActiveCfg = Release|Win32
{21B2C324-891F-48EA-AD1A-5AE13DE12E28}.Release|Win32.Build.0 = Release|Win32
{7E06E92C-537A-442B-9E4A-4761C84F8A1A}.Debug|Win32.ActiveCfg = Debug|Win32
{7E06E92C-537A-442B-9E4A-4761C84F8A1A}.Debug|Win32.Build.0 = Debug|Win32
{7E06E92C-537A-442B-9E4A-4761C84F8A1A}.Release|Win32.ActiveCfg = Release|Win32
{7E06E92C-537A-442B-9E4A-4761C84F8A1A}.Release|Win32.Build.0 = Release|Win32
{F8198014-F4F3-49F0-88AB-C1969A5829AF}.Debug|Win32.ActiveCfg = Debug|Win32
{F8198014-F4F3-49F0-88AB-C1969A5829AF}.Debug|Win32.Build.0 = Debug|Win32
{F8198014-F4F3-49F0-88AB-C1969A5829AF}.Release|Win32.ActiveCfg = Release|Win32
{F8198014-F4F3-49F0-88AB-C1969A5829AF}.Release|Win32.Build.0 = Release|Win32
{9640951E-C5D0-47B5-9C42-0BCADA261C50}.Debug|Win32.ActiveCfg = Debug|Win32
{9640951E-C5D0-47B5-9C42-0BCADA261C50}.Debug|Win32.Build.0 = Debug|Win32
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{9640951E-C5D0-47B5-9C42-0BCADA261C50}.Release|Win32.Build.0 = Release|Win32
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{7068296E-38A4-4BCA-85DB-3A09BD014847}.Debug|Win32.Build.0 = Debug|Win32
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{7068296E-38A4-4BCA-85DB-3A09BD014847}.Release|Win32.Build.0 = Release|Win32
{65E52F4B-703F-419E-AD67-926241A10042}.Debug|Win32.ActiveCfg = Debug|Win32
{65E52F4B-703F-419E-AD67-926241A10042}.Debug|Win32.Build.0 = Debug|Win32
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{31EF6AB1-0D9A-4BC6-99B8-2C482EA373C4}.Debug|Win32.Build.0 = Debug|Win32
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{FE78EEBB-3DBB-4713-8CBF-63D742C5BD82}.Debug|Win32.ActiveCfg = Debug|Win32
{FE78EEBB-3DBB-4713-8CBF-63D742C5BD82}.Debug|Win32.Build.0 = Debug|Win32
{FE78EEBB-3DBB-4713-8CBF-63D742C5BD82}.Release|Win32.ActiveCfg = Release|Win32
{FE78EEBB-3DBB-4713-8CBF-63D742C5BD82}.Release|Win32.Build.0 = Release|Win32
{929480E7-23C0-4DF6-8456-096D71547116}.Debug|Win32.ActiveCfg = Debug|Win32
{929480E7-23C0-4DF6-8456-096D71547116}.Debug|Win32.Build.0 = Debug|Win32
{929480E7-23C0-4DF6-8456-096D71547116}.Release|Win32.ActiveCfg = Release|Win32
{929480E7-23C0-4DF6-8456-096D71547116}.Release|Win32.Build.0 = Release|Win32
{E24950FA-5BC1-4AEE-A900-4F0259354BF0}.Debug|Win32.ActiveCfg = Debug|Win32
{E24950FA-5BC1-4AEE-A900-4F0259354BF0}.Debug|Win32.Build.0 = Debug|Win32
{E24950FA-5BC1-4AEE-A900-4F0259354BF0}.Release|Win32.ActiveCfg = Release|Win32
{E24950FA-5BC1-4AEE-A900-4F0259354BF0}.Release|Win32.Build.0 = Release|Win32
{06840490-14A4-43D6-88BC-AAFA44D043EB}.Debug|Win32.ActiveCfg = Debug|Win32
{06840490-14A4-43D6-88BC-AAFA44D043EB}.Debug|Win32.Build.0 = Debug|Win32
{06840490-14A4-43D6-88BC-AAFA44D043EB}.Release|Win32.ActiveCfg = Release|Win32
{06840490-14A4-43D6-88BC-AAFA44D043EB}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection EndGlobalSection
GlobalSection(SolutionProperties) = preSolution GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE HideSolutionNode = FALSE

View File

@ -190,30 +190,6 @@ xcopy "$(ProjectDir)..\..\cocos2d-x\cocos\scripting\lua-bindings\script\ui" "$(P
<ProjectReference Include="..\..\cocos2d-x\cocos\scripting\lua-bindings\proj.win32\libluacocos2d.vcxproj"> <ProjectReference Include="..\..\cocos2d-x\cocos\scripting\lua-bindings\proj.win32\libluacocos2d.vcxproj">
<Project>{9f2d6ce6-c893-4400-b50c-6db70cc2562f}</Project> <Project>{9f2d6ce6-c893-4400-b50c-6db70cc2562f}</Project>
</ProjectReference> </ProjectReference>
<ProjectReference Include="..\..\cocos2d-x\cocos\scripting\lua-bindings\proj.win32\libluacocos3d.vcxproj">
<Project>{06840490-14a4-43d6-88bc-aafa44d043eb}</Project>
</ProjectReference>
<ProjectReference Include="..\..\cocos2d-x\cocos\scripting\lua-bindings\proj.win32\libluacocosbuilder.vcxproj">
<Project>{f8198014-f4f3-49f0-88ab-c1969a5829af}</Project>
</ProjectReference>
<ProjectReference Include="..\..\cocos2d-x\cocos\scripting\lua-bindings\proj.win32\libluacocosdenshion.vcxproj">
<Project>{46a7d57a-7f25-4f52-823b-ffac4ff3a624}</Project>
</ProjectReference>
<ProjectReference Include="..\..\cocos2d-x\cocos\scripting\lua-bindings\proj.win32\libluacocostudio.vcxproj">
<Project>{9640951e-c5d0-47b5-9c42-0bcada261c50}</Project>
</ProjectReference>
<ProjectReference Include="..\..\cocos2d-x\cocos\scripting\lua-bindings\proj.win32\libluaextension.vcxproj">
<Project>{7068296e-38a4-4bca-85db-3a09bd014847}</Project>
</ProjectReference>
<ProjectReference Include="..\..\cocos2d-x\cocos\scripting\lua-bindings\proj.win32\libluanetwork.vcxproj">
<Project>{65e52f4b-703f-419e-ad67-926241a10042}</Project>
</ProjectReference>
<ProjectReference Include="..\..\cocos2d-x\cocos\scripting\lua-bindings\proj.win32\libluaspine.vcxproj">
<Project>{31ef6ab1-0d9a-4bc6-99b8-2c482ea373c4}</Project>
</ProjectReference>
<ProjectReference Include="..\..\cocos2d-x\cocos\scripting\lua-bindings\proj.win32\libluaui.vcxproj">
<Project>{fe78eebb-3dbb-4713-8cbf-63d742c5bd82}</Project>
</ProjectReference>
</ItemGroup> </ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets"> <ImportGroup Label="ExtensionTargets">

View File

@ -40,15 +40,7 @@ $(LOCAL_PATH)/../../Classes/runtime \
$(LOCAL_PATH)/../../Classes \ $(LOCAL_PATH)/../../Classes \
$(LOCAL_PATH)/../../../cocos2d-x/external $(LOCAL_PATH)/../../../cocos2d-x/external
LOCAL_WHOLE_STATIC_LIBRARIES := cocos2d_lua_static LOCAL_STATIC_LIBRARIES := cocos2d_lua_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocosdenshion_lua_static
LOCAL_WHOLE_STATIC_LIBRARIES += network_lua_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocosbuilder_lua_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocostudio_lua_static
LOCAL_WHOLE_STATIC_LIBRARIES += spine_lua_static
LOCAL_WHOLE_STATIC_LIBRARIES += extension_lua_static
LOCAL_WHOLE_STATIC_LIBRARIES += ui_lua_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocos3d_lua_static
include $(BUILD_SHARED_LIBRARY) include $(BUILD_SHARED_LIBRARY)

View File

@ -4,50 +4,12 @@ Microsoft Visual Studio Solution File, Format Version 12.00
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "HelloLua", "HelloLua.vcxproj", "{4E6A7A0E-DDD8-4BAA-8B22-C964069364ED}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "HelloLua", "HelloLua.vcxproj", "{4E6A7A0E-DDD8-4BAA-8B22-C964069364ED}"
ProjectSection(ProjectDependencies) = postProject ProjectSection(ProjectDependencies) = postProject
{98A51BA8-FC3A-415B-AC8F-8C7BD464E93E} = {98A51BA8-FC3A-415B-AC8F-8C7BD464E93E} {98A51BA8-FC3A-415B-AC8F-8C7BD464E93E} = {98A51BA8-FC3A-415B-AC8F-8C7BD464E93E}
{207BC7A9-CCF1-4F2F-A04D-45F72242AE25} = {207BC7A9-CCF1-4F2F-A04D-45F72242AE25}
{F8EDD7FA-9A51-4E80-BAEB-860825D2EAC6} = {F8EDD7FA-9A51-4E80-BAEB-860825D2EAC6}
EndProjectSection EndProjectSection
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libchipmunk", "..\..\cocos2d-x\external\chipmunk\proj.win32\chipmunk.vcxproj", "{207BC7A9-CCF1-4F2F-A04D-45F72242AE25}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libnetwork", "..\..\cocos2d-x\cocos\network\proj.win32\libNetwork.vcxproj", "{DF2638C0-8128-4847-867C-6EAFE3DEE7B5}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libcocos2d", "..\..\cocos2d-x\cocos\2d\libcocos2d.vcxproj", "{98A51BA8-FC3A-415B-AC8F-8C7BD464E93E}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libcocos2d", "..\..\cocos2d-x\cocos\2d\libcocos2d.vcxproj", "{98A51BA8-FC3A-415B-AC8F-8C7BD464E93E}"
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libcocosdenshion", "..\..\cocos2d-x\cocos\audio\proj.win32\libcocosdenshion.vcxproj", "{F8EDD7FA-9A51-4E80-BAEB-860825D2EAC6}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libluacocos2d", "..\..\cocos2d-x\cocos\scripting\lua-bindings\proj.win32\libluacocos2d.vcxproj", "{9F2D6CE6-C893-4400-B50C-6DB70CC2562F}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libluacocos2d", "..\..\cocos2d-x\cocos\scripting\lua-bindings\proj.win32\libluacocos2d.vcxproj", "{9F2D6CE6-C893-4400-B50C-6DB70CC2562F}"
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libluacocosdenshion", "..\..\cocos2d-x\cocos\scripting\lua-bindings\proj.win32\libluacocosdenshion.vcxproj", "{46A7D57A-7F25-4F52-823B-FFAC4FF3A624}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libluanetwork", "..\..\cocos2d-x\cocos\scripting\lua-bindings\proj.win32\libluanetwork.vcxproj", "{65E52F4B-703F-419E-AD67-926241A10042}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libcocosbuilder", "..\..\cocos2d-x\cocos\editor-support\cocosbuilder\proj.win32\libcocosbuilder.vcxproj", "{811C0DAB-7B96-4BD3-A154-B7572B58E4AB}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libcocostudio", "..\..\cocos2d-x\cocos\editor-support\cocostudio\proj.win32\libcocostudio.vcxproj", "{B57CF53F-2E49-4031-9822-047CC0E6BDE2}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libSpine", "..\..\cocos2d-x\cocos\editor-support\spine\proj.win32\libSpine.vcxproj", "{B7C2A162-DEC9-4418-972E-240AB3CBFCAE}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libui", "..\..\cocos2d-x\cocos\ui\proj.win32\libui.vcxproj", "{7E06E92C-537A-442B-9E4A-4761C84F8A1A}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libbox2d", "..\..\cocos2d-x\external\Box2D\proj.win32\libbox2d.vcxproj", "{929480E7-23C0-4DF6-8456-096D71547116}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libextension", "..\..\cocos2d-x\extensions\proj.win32\libextension.vcxproj", "{21B2C324-891F-48EA-AD1A-5AE13DE12E28}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libluacocosbuilder", "..\..\cocos2d-x\cocos\scripting\lua-bindings\proj.win32\libluacocosbuilder.vcxproj", "{F8198014-F4F3-49F0-88AB-C1969A5829AF}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libluacocostudio", "..\..\cocos2d-x\cocos\scripting\lua-bindings\proj.win32\libluacocostudio.vcxproj", "{9640951E-C5D0-47B5-9C42-0BCADA261C50}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libluaextension", "..\..\cocos2d-x\cocos\scripting\lua-bindings\proj.win32\libluaextension.vcxproj", "{7068296E-38A4-4BCA-85DB-3A09BD014847}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libluaspine", "..\..\cocos2d-x\cocos\scripting\lua-bindings\proj.win32\libluaspine.vcxproj", "{31EF6AB1-0D9A-4BC6-99B8-2C482EA373C4}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libluaui", "..\..\cocos2d-x\cocos\scripting\lua-bindings\proj.win32\libluaui.vcxproj", "{FE78EEBB-3DBB-4713-8CBF-63D742C5BD82}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libcocos3d", "..\..\cocos2d-x\cocos\3d\proj.win32\libcocos3d.vcxproj", "{E24950FA-5BC1-4AEE-A900-4F0259354BF0}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libluacocos3d", "..\..\cocos2d-x\cocos\scripting\lua-bindings\proj.win32\libluacocos3d.vcxproj", "{06840490-14A4-43D6-88BC-AAFA44D043EB}"
EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32 Debug|Win32 = Debug|Win32
@ -58,86 +20,14 @@ Global
{4E6A7A0E-DDD8-4BAA-8B22-C964069364ED}.Debug|Win32.Build.0 = Debug|Win32 {4E6A7A0E-DDD8-4BAA-8B22-C964069364ED}.Debug|Win32.Build.0 = Debug|Win32
{4E6A7A0E-DDD8-4BAA-8B22-C964069364ED}.Release|Win32.ActiveCfg = Release|Win32 {4E6A7A0E-DDD8-4BAA-8B22-C964069364ED}.Release|Win32.ActiveCfg = Release|Win32
{4E6A7A0E-DDD8-4BAA-8B22-C964069364ED}.Release|Win32.Build.0 = Release|Win32 {4E6A7A0E-DDD8-4BAA-8B22-C964069364ED}.Release|Win32.Build.0 = Release|Win32
{207BC7A9-CCF1-4F2F-A04D-45F72242AE25}.Debug|Win32.ActiveCfg = Debug|Win32
{207BC7A9-CCF1-4F2F-A04D-45F72242AE25}.Debug|Win32.Build.0 = Debug|Win32
{207BC7A9-CCF1-4F2F-A04D-45F72242AE25}.Release|Win32.ActiveCfg = Release|Win32
{207BC7A9-CCF1-4F2F-A04D-45F72242AE25}.Release|Win32.Build.0 = Release|Win32
{DF2638C0-8128-4847-867C-6EAFE3DEE7B5}.Debug|Win32.ActiveCfg = Debug|Win32
{DF2638C0-8128-4847-867C-6EAFE3DEE7B5}.Debug|Win32.Build.0 = Debug|Win32
{DF2638C0-8128-4847-867C-6EAFE3DEE7B5}.Release|Win32.ActiveCfg = Release|Win32
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{98A51BA8-FC3A-415B-AC8F-8C7BD464E93E}.Debug|Win32.ActiveCfg = Debug|Win32 {98A51BA8-FC3A-415B-AC8F-8C7BD464E93E}.Debug|Win32.ActiveCfg = Debug|Win32
{98A51BA8-FC3A-415B-AC8F-8C7BD464E93E}.Debug|Win32.Build.0 = Debug|Win32 {98A51BA8-FC3A-415B-AC8F-8C7BD464E93E}.Debug|Win32.Build.0 = Debug|Win32
{98A51BA8-FC3A-415B-AC8F-8C7BD464E93E}.Release|Win32.ActiveCfg = Release|Win32 {98A51BA8-FC3A-415B-AC8F-8C7BD464E93E}.Release|Win32.ActiveCfg = Release|Win32
{98A51BA8-FC3A-415B-AC8F-8C7BD464E93E}.Release|Win32.Build.0 = Release|Win32 {98A51BA8-FC3A-415B-AC8F-8C7BD464E93E}.Release|Win32.Build.0 = Release|Win32
{F8EDD7FA-9A51-4E80-BAEB-860825D2EAC6}.Debug|Win32.ActiveCfg = Debug|Win32
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{9F2D6CE6-C893-4400-B50C-6DB70CC2562F}.Debug|Win32.Build.0 = Debug|Win32 {9F2D6CE6-C893-4400-B50C-6DB70CC2562F}.Debug|Win32.Build.0 = Debug|Win32
{9F2D6CE6-C893-4400-B50C-6DB70CC2562F}.Release|Win32.ActiveCfg = Release|Win32 {9F2D6CE6-C893-4400-B50C-6DB70CC2562F}.Release|Win32.ActiveCfg = Release|Win32
{9F2D6CE6-C893-4400-B50C-6DB70CC2562F}.Release|Win32.Build.0 = Release|Win32 {9F2D6CE6-C893-4400-B50C-6DB70CC2562F}.Release|Win32.Build.0 = Release|Win32
{46A7D57A-7F25-4F52-823B-FFAC4FF3A624}.Debug|Win32.ActiveCfg = Debug|Win32
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EndGlobalSection EndGlobalSection
GlobalSection(SolutionProperties) = preSolution GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE HideSolutionNode = FALSE

View File

@ -263,27 +263,6 @@ xcopy "$(ProjectDir)..\..\cocos2d-x\cocos\scripting\lua-bindings\script\cocostud
<ProjectReference Include="..\..\cocos2d-x\cocos\scripting\lua-bindings\proj.win32\libluacocos2d.vcxproj"> <ProjectReference Include="..\..\cocos2d-x\cocos\scripting\lua-bindings\proj.win32\libluacocos2d.vcxproj">
<Project>{9f2d6ce6-c893-4400-b50c-6db70cc2562f}</Project> <Project>{9f2d6ce6-c893-4400-b50c-6db70cc2562f}</Project>
</ProjectReference> </ProjectReference>
<ProjectReference Include="..\..\cocos2d-x\cocos\scripting\lua-bindings\proj.win32\libluacocosbuilder.vcxproj">
<Project>{f8198014-f4f3-49f0-88ab-c1969a5829af}</Project>
</ProjectReference>
<ProjectReference Include="..\..\cocos2d-x\cocos\scripting\lua-bindings\proj.win32\libluacocosdenshion.vcxproj">
<Project>{46a7d57a-7f25-4f52-823b-ffac4ff3a624}</Project>
</ProjectReference>
<ProjectReference Include="..\..\cocos2d-x\cocos\scripting\lua-bindings\proj.win32\libluacocostudio.vcxproj">
<Project>{9640951e-c5d0-47b5-9c42-0bcada261c50}</Project>
</ProjectReference>
<ProjectReference Include="..\..\cocos2d-x\cocos\scripting\lua-bindings\proj.win32\libluaextension.vcxproj">
<Project>{7068296e-38a4-4bca-85db-3a09bd014847}</Project>
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<ProjectReference Include="..\..\cocos2d-x\cocos\scripting\lua-bindings\proj.win32\libluanetwork.vcxproj">
<Project>{65e52f4b-703f-419e-ad67-926241a10042}</Project>
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<ProjectReference Include="..\..\cocos2d-x\cocos\scripting\lua-bindings\proj.win32\libluaspine.vcxproj">
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<ProjectReference Include="..\..\cocos2d-x\cocos\scripting\lua-bindings\proj.win32\libluaui.vcxproj">
<Project>{fe78eebb-3dbb-4713-8cbf-63d742c5bd82}</Project>
</ProjectReference>
</ItemGroup> </ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets"> <ImportGroup Label="ExtensionTargets">

View File

@ -140,9 +140,6 @@
<ProjectReference Include="..\..\..\cocos\2d\libcocos2d.vcxproj"> <ProjectReference Include="..\..\..\cocos\2d\libcocos2d.vcxproj">
<Project>{98a51ba8-fc3a-415b-ac8f-8c7bd464e93e}</Project> <Project>{98a51ba8-fc3a-415b-ac8f-8c7bd464e93e}</Project>
</ProjectReference> </ProjectReference>
<ProjectReference Include="..\..\..\external\chipmunk\proj.win32\chipmunk.vcxproj">
<Project>{207bc7a9-ccf1-4f2f-a04d-45f72242ae25}</Project>
</ProjectReference>
</ItemGroup> </ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets"> <ImportGroup Label="ExtensionTargets">

View File

@ -567,18 +567,6 @@
<ProjectReference Include="..\..\..\cocos\2d\libcocos2d.vcxproj"> <ProjectReference Include="..\..\..\cocos\2d\libcocos2d.vcxproj">
<Project>{98a51ba8-fc3a-415b-ac8f-8c7bd464e93e}</Project> <Project>{98a51ba8-fc3a-415b-ac8f-8c7bd464e93e}</Project>
</ProjectReference> </ProjectReference>
<ProjectReference Include="..\..\..\cocos\editor-support\cocosbuilder\proj.win32\libcocosbuilder.vcxproj">
<Project>{811c0dab-7b96-4bd3-a154-b7572b58e4ab}</Project>
</ProjectReference>
<ProjectReference Include="..\..\..\cocos\editor-support\spine\proj.win32\libspine.vcxproj">
<Project>{b7c2a162-dec9-4418-972e-240ab3cbfcae}</Project>
</ProjectReference>
<ProjectReference Include="..\..\..\external\Box2D\proj.win32\libbox2d.vcxproj">
<Project>{929480e7-23c0-4df6-8456-096d71547116}</Project>
</ProjectReference>
<ProjectReference Include="..\..\..\external\chipmunk\proj.win32\chipmunk.vcxproj">
<Project>{207bc7a9-ccf1-4f2f-a04d-45f72242ae25}</Project>
</ProjectReference>
</ItemGroup> </ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets"> <ImportGroup Label="ExtensionTargets">

View File

@ -13,9 +13,8 @@ LOCAL_SRC_FILES := main.cpp \
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes \ LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes \
$(LOCAL_PATH)/../../../../external $(LOCAL_PATH)/../../../../external
LOCAL_STATIC_LIBRARIES := cocos2dx_static cocosdenshion_static LOCAL_STATIC_LIBRARIES := cocos2dx_static
include $(BUILD_SHARED_LIBRARY) include $(BUILD_SHARED_LIBRARY)
$(call import-module,.) $(call import-module,.)
$(call import-module,audio/android)

View File

@ -126,7 +126,17 @@ skip = Node::[setGLServerState description getUserObject .*UserData getGLServerS
TurnOffTiles::[shuffle], TurnOffTiles::[shuffle],
LabelTTF::[*], LabelTTF::[*],
LabelBMFont::[*], LabelBMFont::[*],
Scene::[getCameras] Scene::[getCameras],
Animate3D::[*],
Sprite3D::[*],
AttachNode::[*],
Animation3D::[*],
Skeleton3D::[*],
Mesh::[*],
Animation3DCache::[*],
Sprite3DMaterialCache::[*],
Sprite3DCache::[*],
Bone3D::[*]
rename_functions = SpriteFrameCache::[addSpriteFramesWithFile=addSpriteFrames getSpriteFrameByName=getSpriteFrame], rename_functions = SpriteFrameCache::[addSpriteFramesWithFile=addSpriteFrames getSpriteFrameByName=getSpriteFrame],
ProgressTimer::[setReverseProgress=setReverseDirection], ProgressTimer::[setReverseProgress=setReverseDirection],