mirror of https://github.com/axmolengine/axmol.git
issue #2771: refactor PhysicsTest
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fcb2c9b919
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3dbe74db1a
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@ -2,40 +2,172 @@
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#include "../testResource.h"
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USING_NS_CC;
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PhysicsTestLayer::PhysicsTestLayer()
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: _spriteTexture(nullptr)
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, _scene(nullptr)
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static std::function<Layer*()> createFunctions[] = {
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CL(PhysicsDemoClickAdd),
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};
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static int sceneIdx=-1;
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#define MAX_LAYER (sizeof(createFunctions) / sizeof(createFunctions[0]))
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namespace
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{
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static Layer* next()
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{
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sceneIdx++;
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sceneIdx = sceneIdx % MAX_LAYER;
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auto layer = (createFunctions[sceneIdx])();
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layer->init();
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layer->autorelease();
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return layer;
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}
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static Layer* back()
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{
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sceneIdx--;
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int total = MAX_LAYER;
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if( sceneIdx < 0 )
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sceneIdx += total;
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auto layer = (createFunctions[sceneIdx])();
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layer->init();
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layer->autorelease();
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return layer;
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}
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static Layer* restart()
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{
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auto layer = (createFunctions[sceneIdx])();
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layer->init();
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layer->autorelease();
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return layer;
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}
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}
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bool PhysicsTestScene::initTest()
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{
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#ifdef CC_USE_PHYSICS
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if (TestScene::initWithPhysics())
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{
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this->getPhysicsWorld()->setDebugDraw(true);
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return true;
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}
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#else
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return TestScene::init();
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#endif
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return false;
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}
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void PhysicsTestScene::runThisTest()
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{
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#ifdef CC_USE_PHYSICS
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sceneIdx = -1;
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addChild(next());
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Director::getInstance()->replaceScene(this);
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#else
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#endif
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}
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PhysicsDemo::PhysicsDemo()
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: _scene(nullptr)
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{
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}
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PhysicsDemo::~PhysicsDemo()
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{
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}
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std::string PhysicsDemo::title()
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{
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return "PhysicsTest";
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}
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std::string PhysicsDemo::subtitle()
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{
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return "";
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}
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void PhysicsDemo::restartCallback(Object* sender)
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{
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auto s = new PhysicsTestScene();
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s->addChild( restart() );
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Director::getInstance()->replaceScene(s);
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s->release();
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}
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void PhysicsDemo::nextCallback(Object* sender)
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{
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auto s = new PhysicsTestScene();
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s->addChild( next() );
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Director::getInstance()->replaceScene(s);
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s->release();
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}
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void PhysicsDemo::backCallback(Object* sender)
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{
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auto s = new PhysicsTestScene();
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s->addChild( back() );
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Director::getInstance()->replaceScene(s);
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s->release();
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}
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void PhysicsDemo::onEnter()
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{
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BaseTest::onEnter();
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_scene = dynamic_cast<Scene*>(this->getParent());
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#ifdef CC_USE_PHYSICS
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// menu for debug layer
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MenuItemFont::setFontSize(18);
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auto item = MenuItemFont::create("Toggle debug", CC_CALLBACK_1(PhysicsDemo::toggleDebugCallback, this));
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auto menu = Menu::create(item, NULL);
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this->addChild(menu);
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menu->setPosition(Point(VisibleRect::right().x-50, VisibleRect::top().y-10));
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#else
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#endif
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}
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void PhysicsDemo::toggleDebugCallback(Object* sender)
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{
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#ifdef CC_USE_PHYSICS
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if (_scene != nullptr)
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{
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_scene->getPhysicsWorld()->setDebugDraw(!_scene->getPhysicsWorld()->isDebugDraw());
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}
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#endif
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}
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void PhysicsDemoClickAdd::onEnter()
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{
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PhysicsDemo::onEnter();
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#ifdef CC_USE_PHYSICS
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setTouchEnabled(true);
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setAccelerometerEnabled(true);
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// title
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auto label = LabelTTF::create("Multi touch the screen", "Marker Felt", 36);
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label->setPosition(Point( VisibleRect::center().x, VisibleRect::top().y - 30));
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this->addChild(label, -1);
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// menu for debug layer
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MenuItemFont::setFontSize(18);
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auto item = MenuItemFont::create("Toggle debug", CC_CALLBACK_1(PhysicsTestLayer::toggleDebugCallback, this));
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auto menu = Menu::create(item, NULL);
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this->addChild(menu);
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menu->setPosition(Point(VisibleRect::right().x-100, VisibleRect::top().y-60));
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auto sp = Sprite::create();
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auto body = PhysicsBody::createEdgeBox(VisibleRect::getVisibleRect().size);
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sp->setPhysicsBody(body);
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this->addChild(sp);
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sp->setPosition(VisibleRect::center());
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this->addChild(sp);
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auto parent = SpriteBatchNode::create("Images/grossini_dance_atlas.png", 100);
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_spriteTexture = parent->getTexture();
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addNewSpriteAtPosition(VisibleRect::center());
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createResetButton();
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#else
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auto label = LabelTTF::create("Should define CC_USE_BOX2D or CC_USE_CHIPMUNK\n to run this test case",
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"Arial",
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@ -47,41 +179,33 @@ PhysicsTestLayer::PhysicsTestLayer()
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#endif
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}
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void PhysicsTestLayer::toggleDebugCallback(Object* sender)
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void PhysicsDemoClickAdd::addNewSpriteAtPosition(Point p)
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{
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#ifdef CC_USE_PHYSICS
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if (_scene != nullptr)
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{
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_scene->getPhysicsWorld()->setDebugDraw(!_scene->getPhysicsWorld()->isDebugDraw());
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}
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CCLOG("Add sprite %0.2f x %02.f",p.x,p.y);
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int posx, posy;
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posx = CCRANDOM_0_1() * 200.0f;
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posy = CCRANDOM_0_1() * 200.0f;
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posx = (posx % 4) * 85;
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posy = (posy % 3) * 121;
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auto sp = Sprite::createWithTexture(_spriteTexture, Rect(posx, posy, 85, 121));
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auto body = PhysicsBody::createBox(Size(48, 108));
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sp->setPhysicsBody(body);
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this->addChild(sp);
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sp->setPosition(p);
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#endif
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}
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PhysicsTestLayer::~PhysicsTestLayer()
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std::string PhysicsDemoClickAdd::subtitle()
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{
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return "multi touch to add grossini";
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}
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void PhysicsTestLayer::createResetButton()
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{
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auto reset = MenuItemImage::create("Images/r1.png", "Images/r2.png", [](Object *sender) {
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auto s = new PhysicsTestScene();
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s->initTest();
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auto child = new PhysicsTestLayer();
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child->setScene(s);
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s->addChild(child);
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child->release();
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Director::getInstance()->replaceScene(s);
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s->release();
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});
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auto menu = Menu::create(reset, NULL);
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menu->setPosition(Point(VisibleRect::bottom().x, VisibleRect::bottom().y + 30));
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this->addChild(menu, -1);
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}
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void PhysicsTestLayer::onTouchesEnded(const std::vector<Touch*>& touches, Event* event)
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void PhysicsDemoClickAdd::onTouchesEnded(const std::vector<Touch*>& touches, Event* event)
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{
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//Add a new body/atlas sprite at the touched location
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@ -93,8 +217,7 @@ void PhysicsTestLayer::onTouchesEnded(const std::vector<Touch*>& touches, Event*
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}
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}
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void PhysicsTestLayer::onAcceleration(Acceleration* acc, Event* event)
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void PhysicsDemoClickAdd::onAcceleration(Acceleration* acc, Event* event)
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{
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#ifdef CC_USE_PHYSICS
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static float prevX=0, prevY=0;
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@ -116,49 +239,3 @@ void PhysicsTestLayer::onAcceleration(Acceleration* acc, Event* event)
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}
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#endif
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}
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void PhysicsTestLayer::addNewSpriteAtPosition(Point p)
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{
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#ifdef CC_USE_PHYSICS
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CCLOG("Add sprite %0.2f x %02.f",p.x,p.y);
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int posx, posy;
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posx = CCRANDOM_0_1() * 200.0f;
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posy = CCRANDOM_0_1() * 200.0f;
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posx = (posx % 4) * 85;
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posy = (posy % 3) * 121;
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auto sp = Sprite::createWithTexture(_spriteTexture, Rect(posx, posy, 85, 121));
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auto body = PhysicsBody::createBox(Size(48, 108));
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sp->setPhysicsBody(body);
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sp->setPosition(p);
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this->addChild(sp);
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#endif
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}
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bool PhysicsTestScene::initTest()
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{
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#ifdef CC_USE_PHYSICS
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if (TestScene::initWithPhysics())
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{
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this->getPhysicsWorld()->setDebugDraw(true);
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return true;
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}
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#else
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return TestScene::init();
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#endif
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return false;
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}
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void PhysicsTestScene::runThisTest()
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{
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auto layer = new PhysicsTestLayer();
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layer->setScene(this);
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addChild(layer);
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layer->release();
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Director::getInstance()->replaceScene(this);
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}
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@ -3,23 +3,41 @@
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#include "cocos2d.h"
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#include "../testBasic.h"
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#include "../BaseTest.h"
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class PhysicsTestLayer : public Layer
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class PhysicsDemo : public BaseTest
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{
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Texture2D* _spriteTexture; // weak ref
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protected:
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Scene* _scene;
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public:
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PhysicsTestLayer();
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~PhysicsTestLayer();
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PhysicsDemo();
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virtual ~PhysicsDemo();
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void createResetButton();
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virtual void onEnter();
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virtual std::string title();
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virtual std::string subtitle();
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inline void setScene(Scene* scene) { _scene = scene; }
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void restartCallback(Object* sender);
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void nextCallback(Object* sender);
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void backCallback(Object* sender);
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void toggleDebugCallback(Object* sender);
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};
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class PhysicsDemoClickAdd : public PhysicsDemo
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{
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private:
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Texture2D* _spriteTexture; // weak ref
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public:
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void onEnter();
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std::string subtitle();
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void addNewSpriteAtPosition(Point p);
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virtual void onTouchesEnded(const std::vector<Touch*>& touches, Event* event) override;
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virtual void onAcceleration(Acceleration* acc, Event* event) override;
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void onTouchesEnded(const std::vector<Touch*>& touches, Event* event);
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void onAcceleration(Acceleration* acc, Event* event);
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};
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class PhysicsTestScene : public TestScene
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