mirror of https://github.com/axmolengine/axmol.git
added ogg support for Windows 10 UWP
This commit is contained in:
parent
0d257c4278
commit
3f3ace05a7
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@ -1506,7 +1506,7 @@
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<PreprocessorDefinitions>_USRDLL;_LIB;COCOS2DXWIN32_EXPORTS;_USE3DDLL;_EXPORT_DLL_;_USRSTUDIODLL;_USREXDLL;_USEGUIDLL;CC_ENABLE_CHIPMUNK_INTEGRATION=1;CC_ENABLE_BULLET_INTEGRATION=1;_DEBUG;COCOS2D_DEBUG=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SDLCheck>false</SDLCheck>
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<DisableSpecificWarnings>4458;4459;%(DisableSpecificWarnings)</DisableSpecificWarnings>
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<AdditionalIncludeDirectories>$(EngineRoot)external\win10-specific\zlib\include;$(EngineRoot)external\freetype2\include\win10\freetype2;$(EngineRoot)external\protobuf-lite\src;$(EngineRoot)external\protobuf-lite\win32;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(EngineRoot)external\win10-specific\zlib\include;$(EngineRoot)external\freetype2\include\win10\freetype2;$(EngineRoot)external\protobuf-lite\src;$(EngineRoot)external\protobuf-lite\win32;$(EngineRoot)external\win10-specific\OggDecoder\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalOptions>/Zm384 /bigobj %(AdditionalOptions)</AdditionalOptions>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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</ClCompile>
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@ -1524,7 +1524,7 @@
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<PreprocessorDefinitions>_USRDLL;_LIB;COCOS2DXWIN32_EXPORTS;_USE3DDLL;_EXPORT_DLL_;_USRSTUDIODLL;_USREXDLL;_USEGUIDLL;CC_ENABLE_CHIPMUNK_INTEGRATION=1;CC_ENABLE_BULLET_INTEGRATION=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SDLCheck>false</SDLCheck>
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<DisableSpecificWarnings>4458;4459;%(DisableSpecificWarnings)</DisableSpecificWarnings>
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<AdditionalIncludeDirectories>$(EngineRoot)external\win10-specific\zlib\include;$(EngineRoot)external\freetype2\include\win10\freetype2;$(EngineRoot)external\protobuf-lite\src;$(EngineRoot)external\protobuf-lite\win32;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(EngineRoot)external\win10-specific\zlib\include;$(EngineRoot)external\freetype2\include\win10\freetype2;$(EngineRoot)external\protobuf-lite\src;$(EngineRoot)external\protobuf-lite\win32;$(EngineRoot)external\win10-specific\OggDecoder\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalOptions>/Zm384 /bigobj %(AdditionalOptions)</AdditionalOptions>
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<WholeProgramOptimization>false</WholeProgramOptimization>
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</ClCompile>
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@ -1543,7 +1543,7 @@
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<PreprocessorDefinitions>_USRDLL;_LIB;COCOS2DXWIN32_EXPORTS;_USE3DDLL;_EXPORT_DLL_;_USRSTUDIODLL;_USREXDLL;_USEGUIDLL;CC_ENABLE_CHIPMUNK_INTEGRATION=1;CC_ENABLE_BULLET_INTEGRATION=1;_DEBUG;COCOS2D_DEBUG=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SDLCheck>false</SDLCheck>
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<DisableSpecificWarnings>4458;4459;%(DisableSpecificWarnings)</DisableSpecificWarnings>
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<AdditionalIncludeDirectories>$(EngineRoot)external\win10-specific\zlib\include;$(EngineRoot)external\freetype2\include\win10\freetype2;$(EngineRoot)external\protobuf-lite\src;$(EngineRoot)external\protobuf-lite\win32;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(EngineRoot)external\win10-specific\zlib\include;$(EngineRoot)external\freetype2\include\win10\freetype2;$(EngineRoot)external\protobuf-lite\src;$(EngineRoot)external\protobuf-lite\win32;$(EngineRoot)external\win10-specific\OggDecoder\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalOptions>/Zm384 /bigobj %(AdditionalOptions)</AdditionalOptions>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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</ClCompile>
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@ -1561,7 +1561,7 @@
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<PreprocessorDefinitions>_USRDLL;_LIB;COCOS2DXWIN32_EXPORTS;_USE3DDLL;_EXPORT_DLL_;_USRSTUDIODLL;_USREXDLL;_USEGUIDLL;CC_ENABLE_CHIPMUNK_INTEGRATION=1;CC_ENABLE_BULLET_INTEGRATION=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SDLCheck>false</SDLCheck>
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<DisableSpecificWarnings>4458;4459;%(DisableSpecificWarnings)</DisableSpecificWarnings>
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<AdditionalIncludeDirectories>$(EngineRoot)external\win10-specific\zlib\include;$(EngineRoot)external\freetype2\include\win10\freetype2;$(EngineRoot)external\protobuf-lite\src;$(EngineRoot)external\protobuf-lite\win32;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(EngineRoot)external\win10-specific\zlib\include;$(EngineRoot)external\freetype2\include\win10\freetype2;$(EngineRoot)external\protobuf-lite\src;$(EngineRoot)external\protobuf-lite\win32;$(EngineRoot)external\win10-specific\OggDecoder\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalOptions>/Zm384 /bigobj %(AdditionalOptions)</AdditionalOptions>
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<WholeProgramOptimization>false</WholeProgramOptimization>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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@ -1581,7 +1581,7 @@
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<PreprocessorDefinitions>_USRDLL;_LIB;COCOS2DXWIN32_EXPORTS;_USE3DDLL;_EXPORT_DLL_;_USRSTUDIODLL;_USREXDLL;_USEGUIDLL;CC_ENABLE_CHIPMUNK_INTEGRATION=1;CC_ENABLE_BULLET_INTEGRATION=1;_DEBUG;COCOS2D_DEBUG=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SDLCheck>false</SDLCheck>
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<DisableSpecificWarnings>4458;4459;%(DisableSpecificWarnings)</DisableSpecificWarnings>
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<AdditionalIncludeDirectories>$(EngineRoot)external\win10-specific\zlib\include;$(EngineRoot)external\freetype2\include\win10\freetype2;$(EngineRoot)external\protobuf-lite\src;$(EngineRoot)external\protobuf-lite\win32;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(EngineRoot)external\win10-specific\zlib\include;$(EngineRoot)external\freetype2\include\win10\freetype2;$(EngineRoot)external\protobuf-lite\src;$(EngineRoot)external\protobuf-lite\win32;$(EngineRoot)external\win10-specific\OggDecoder\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalOptions>/Zm384 /bigobj %(AdditionalOptions)</AdditionalOptions>
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<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
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</ClCompile>
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@ -1599,7 +1599,7 @@
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<PreprocessorDefinitions>_USRDLL;_LIB;COCOS2DXWIN32_EXPORTS;_USE3DDLL;_EXPORT_DLL_;_USRSTUDIODLL;_USREXDLL;_USEGUIDLL;CC_ENABLE_CHIPMUNK_INTEGRATION=1;CC_ENABLE_BULLET_INTEGRATION=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SDLCheck>false</SDLCheck>
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<DisableSpecificWarnings>4458;4459;%(DisableSpecificWarnings)</DisableSpecificWarnings>
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<AdditionalIncludeDirectories>$(EngineRoot)external\win10-specific\zlib\include;$(EngineRoot)external\freetype2\include\win10\freetype2;$(EngineRoot)external\protobuf-lite\src;$(EngineRoot)external\protobuf-lite\win32;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(EngineRoot)external\win10-specific\zlib\include;$(EngineRoot)external\freetype2\include\win10\freetype2;$(EngineRoot)external\protobuf-lite\src;$(EngineRoot)external\protobuf-lite\win32;$(EngineRoot)external\win10-specific\OggDecoder\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalOptions>/Zm384 /bigobj %(AdditionalOptions)</AdditionalOptions>
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<WholeProgramOptimization>false</WholeProgramOptimization>
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</ClCompile>
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@ -18,8 +18,8 @@
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<DisableSpecificWarnings>4056;4244;4251;4756;4453;28204;4099;</DisableSpecificWarnings>
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</ClCompile>
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<Link>
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<AdditionalDependencies>libGLESv2.lib;libEGL.lib;ws2_32.lib;libwebsockets.lib;chipmunk.lib;zlib.lib;freetype.lib;sqlite3.lib;d2d1.lib;d3d11.lib;dxgi.lib;windowscodecs.lib;dwrite.lib;dxguid.lib;xaudio2.lib;mfcore.lib;mfplat.lib;mfreadwrite.lib;mfuuid.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalLibraryDirectories>$(EngineRoot)external\$(COCOS2D_PLATFORM)-specific\angle\prebuilt\$(Platform);$(EngineRoot)external\websockets\prebuilt\$(COCOS2D_PLATFORM)\$(Platform);$(EngineRoot)external\chipmunk\prebuilt\$(COCOS2D_PLATFORM)\$(Platform);$(EngineRoot)external\$(COCOS2D_PLATFORM)-specific\zlib\prebuilt\$(Platform);$(EngineRoot)external\sqlite3\libraries\$(COCOS2D_PLATFORM)\$(Platform);$(EngineRoot)external\freetype2\prebuilt\$(COCOS2D_PLATFORM)\$(Platform);$(EngineRoot)external\poly2tri;$(EngineRoot)external\poly2tri\common;$(EngineRoot)external\poly2tri\sweep;%(AdditionalLibraryDirectories);</AdditionalLibraryDirectories>
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<AdditionalDependencies>libogg.lib;libvorbis.lib;libvorbisfile.lib;libGLESv2.lib;libEGL.lib;ws2_32.lib;libwebsockets.lib;chipmunk.lib;zlib.lib;freetype.lib;sqlite3.lib;d2d1.lib;d3d11.lib;dxgi.lib;windowscodecs.lib;dwrite.lib;dxguid.lib;xaudio2.lib;mfcore.lib;mfplat.lib;mfreadwrite.lib;mfuuid.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalLibraryDirectories>$(EngineRoot)external\$(COCOS2D_PLATFORM)-specific\OggDecoder\prebuilt\$(Platform);$(EngineRoot)external\$(COCOS2D_PLATFORM)-specific\angle\prebuilt\$(Platform);$(EngineRoot)external\websockets\prebuilt\$(COCOS2D_PLATFORM)\$(Platform);$(EngineRoot)external\chipmunk\prebuilt\$(COCOS2D_PLATFORM)\$(Platform);$(EngineRoot)external\$(COCOS2D_PLATFORM)-specific\zlib\prebuilt\$(Platform);$(EngineRoot)external\sqlite3\libraries\$(COCOS2D_PLATFORM)\$(Platform);$(EngineRoot)external\freetype2\prebuilt\$(COCOS2D_PLATFORM)\$(Platform);$(EngineRoot)external\poly2tri;$(EngineRoot)external\poly2tri\common;$(EngineRoot)external\poly2tri\sweep;%(AdditionalLibraryDirectories);</AdditionalLibraryDirectories>
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<AdditionalOptions>/IGNORE:4264 %(AdditionalOptions)</AdditionalOptions>
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</Link>
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</ItemDefinitionGroup>
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@ -6,6 +6,7 @@
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<ZLibBinPath Condition=" '$(ZLibBinPath)' == '' ">$(EngineRoot)external\$(COCOS2D_PLATFORM)-specific\zlib\prebuilt\$(Platform)\</ZLibBinPath>
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<WebsocketsBinPath Condition=" '$(WebsocketsBinPath)' == '' ">$(EngineRoot)external\websockets\prebuilt\$(COCOS2D_PLATFORM)\$(Platform)\</WebsocketsBinPath>
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<SQLiteBinPath Condition=" '$(SQLiteBinPath)' == '' ">$(EngineRoot)external\sqlite3\libraries\$(COCOS2D_PLATFORM)\$(Platform)\</SQLiteBinPath>
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<OggBinPath Condition=" '$(OggBinPath)' == '' ">$(EngineRoot)external\$(COCOS2D_PLATFORM)-specific\OggDecoder\prebuilt\$(Platform)\</OggBinPath>
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</PropertyGroup>
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<ItemGroup Label="ANGLE">
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<None Include="$(AngleBinPath)libEGL.dll">
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@ -23,5 +24,14 @@
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<None Include="$(SQLiteBinPath)sqlite3.dll">
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<DeploymentContent>true</DeploymentContent>
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</None>
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<None Include="$(OggBinPath)libogg.dll">
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<DeploymentContent>true</DeploymentContent>
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</None>
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<None Include="$(OggBinPath)libvorbis.dll">
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<DeploymentContent>true</DeploymentContent>
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</None>
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<None Include="$(OggBinPath)libvorbisfile.dll">
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<DeploymentContent>true</DeploymentContent>
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</None>
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</ItemGroup>
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</Project>
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@ -51,10 +51,11 @@ OpenGLESPage::OpenGLESPage(OpenGLES* openGLES) :
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mRenderSurface(EGL_NO_SURFACE),
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mCustomRenderSurfaceSize(0,0),
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mUseCustomRenderSurfaceSize(false),
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m_coreInput(nullptr),
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m_dpi(0.0f),
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m_deviceLost(false),
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m_orientation(DisplayOrientations::Landscape)
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mCoreInput(nullptr),
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mDpi(0.0f),
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mDeviceLost(false),
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mVisible(false),
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mOrientation(DisplayOrientations::Landscape)
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{
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InitializeComponent();
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@ -77,7 +78,7 @@ OpenGLESPage::OpenGLESPage(OpenGLES* openGLES) :
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currentDisplayInformation->OrientationChanged +=
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ref new TypedEventHandler<DisplayInformation^, Object^>(this, &OpenGLESPage::OnOrientationChanged);
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m_orientation = currentDisplayInformation->CurrentOrientation;
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mOrientation = currentDisplayInformation->CurrentOrientation;
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this->Loaded +=
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ref new Windows::UI::Xaml::RoutedEventHandler(this, &OpenGLESPage::OnPageLoaded);
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@ -111,23 +112,23 @@ OpenGLESPage::OpenGLESPage(OpenGLES* openGLES) :
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auto workItemHandler = ref new WorkItemHandler([this](IAsyncAction ^)
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{
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// The CoreIndependentInputSource will raise pointer events for the specified device types on whichever thread it's created on.
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m_coreInput = swapChainPanel->CreateCoreIndependentInputSource(
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mCoreInput = swapChainPanel->CreateCoreIndependentInputSource(
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Windows::UI::Core::CoreInputDeviceTypes::Mouse |
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Windows::UI::Core::CoreInputDeviceTypes::Touch |
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Windows::UI::Core::CoreInputDeviceTypes::Pen
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);
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// Register for pointer events, which will be raised on the background thread.
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m_coreInput->PointerPressed += ref new TypedEventHandler<Object^, PointerEventArgs^>(this, &OpenGLESPage::OnPointerPressed);
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m_coreInput->PointerMoved += ref new TypedEventHandler<Object^, PointerEventArgs^>(this, &OpenGLESPage::OnPointerMoved);
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m_coreInput->PointerReleased += ref new TypedEventHandler<Object^, PointerEventArgs^>(this, &OpenGLESPage::OnPointerReleased);
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mCoreInput->PointerPressed += ref new TypedEventHandler<Object^, PointerEventArgs^>(this, &OpenGLESPage::OnPointerPressed);
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mCoreInput->PointerMoved += ref new TypedEventHandler<Object^, PointerEventArgs^>(this, &OpenGLESPage::OnPointerMoved);
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mCoreInput->PointerReleased += ref new TypedEventHandler<Object^, PointerEventArgs^>(this, &OpenGLESPage::OnPointerReleased);
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// Begin processing input messages as they're delivered.
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m_coreInput->Dispatcher->ProcessEvents(CoreProcessEventsOption::ProcessUntilQuit);
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mCoreInput->Dispatcher->ProcessEvents(CoreProcessEventsOption::ProcessUntilQuit);
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});
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// Run task on a dedicated high priority background thread.
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m_inputLoopWorker = ThreadPool::RunAsync(workItemHandler, WorkItemPriority::High, WorkItemOptions::TimeSliced);
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mInputLoopWorker = ThreadPool::RunAsync(workItemHandler, WorkItemPriority::High, WorkItemOptions::TimeSliced);
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}
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OpenGLESPage::~OpenGLESPage()
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// The SwapChainPanel has been created and arranged in the page layout, so EGL can be initialized.
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CreateRenderSurface();
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StartRenderLoop();
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mVisible = true;
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}
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void OpenGLESPage::OnPointerPressed(Object^ sender, PointerEventArgs^ e)
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{
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if (m_renderer)
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if (mRenderer)
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{
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m_renderer->QueuePointerEvent(PointerEventType::PointerPressed, e);
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mRenderer->QueuePointerEvent(PointerEventType::PointerPressed, e);
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}
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}
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void OpenGLESPage::OnPointerMoved(Object^ sender, PointerEventArgs^ e)
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{
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if (m_renderer)
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if (mRenderer)
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{
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m_renderer->QueuePointerEvent(PointerEventType::PointerMoved, e);
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mRenderer->QueuePointerEvent(PointerEventType::PointerMoved, e);
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}
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}
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void OpenGLESPage::OnPointerReleased(Object^ sender, PointerEventArgs^ e)
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{
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if (m_renderer)
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if (mRenderer)
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{
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m_renderer->QueuePointerEvent(PointerEventType::PointerReleased, e);
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mRenderer->QueuePointerEvent(PointerEventType::PointerReleased, e);
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}
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}
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@ -172,9 +174,9 @@ void OpenGLESPage::OnKeyPressed(CoreWindow^ sender, KeyEventArgs^ e)
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if (!e->KeyStatus.WasKeyDown)
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{
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//log("OpenGLESPage::OnKeyPressed %d", e->VirtualKey);
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if (m_renderer)
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if (mRenderer)
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{
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m_renderer->QueueKeyboardEvent(WinRTKeyboardEventType::KeyPressed, e);
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mRenderer->QueueKeyboardEvent(WinRTKeyboardEventType::KeyPressed, e);
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}
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}
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}
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@ -192,9 +194,9 @@ void OpenGLESPage::OnCharacterReceived(CoreWindow^ sender, CharacterReceivedEven
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void OpenGLESPage::OnKeyReleased(CoreWindow^ sender, KeyEventArgs^ e)
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{
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//log("OpenGLESPage::OnKeyReleased %d", e->VirtualKey);
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if (m_renderer)
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if (mRenderer)
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{
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m_renderer->QueueKeyboardEvent(WinRTKeyboardEventType::KeyReleased, e);
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mRenderer->QueueKeyboardEvent(WinRTKeyboardEventType::KeyReleased, e);
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}
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}
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@ -202,18 +204,20 @@ void OpenGLESPage::OnKeyReleased(CoreWindow^ sender, KeyEventArgs^ e)
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void OpenGLESPage::OnOrientationChanged(DisplayInformation^ sender, Object^ args)
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{
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critical_section::scoped_lock lock(mSwapChainPanelSizeCriticalSection);
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m_orientation = sender->CurrentOrientation;
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mOrientation = sender->CurrentOrientation;
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}
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void OpenGLESPage::OnVisibilityChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::VisibilityChangedEventArgs^ args)
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{
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if (args->Visible && mRenderSurface != EGL_NO_SURFACE)
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{
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StartRenderLoop();
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std::unique_lock<std::mutex> locker(mSleepMutex);
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mVisible = true;
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mSleepCondition.notify_one();
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}
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else
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{
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StopRenderLoop();
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mVisible = false;
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}
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}
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@ -230,15 +234,14 @@ void OpenGLESPage::OnVisibilityChanged(Windows::UI::Core::CoreWindow^ sender, Wi
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*/
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void OpenGLESPage::OnBackButtonPressed(Object^ sender, BackPressedEventArgs^ args)
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{
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if (m_renderer)
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if (mRenderer)
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{
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m_renderer->QueueBackButtonEvent();
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mRenderer->QueueBackButtonEvent();
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args->Handled = true;
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}
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}
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#endif
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void OpenGLESPage::OnSwapChainPanelSizeChanged(Object^ sender, Windows::UI::Xaml::SizeChangedEventArgs^ e)
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{
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// Size change events occur outside of the render thread. A lock is required when updating
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@ -291,19 +294,13 @@ void OpenGLESPage::DestroyRenderSurface()
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void OpenGLESPage::RecoverFromLostDevice()
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{
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// Stop the render loop, reset OpenGLES, recreate the render surface
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// and start the render loop again to recover from a lost device.
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StopRenderLoop();
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{
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critical_section::scoped_lock lock(mRenderSurfaceCriticalSection);
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DestroyRenderSurface();
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mOpenGLES->Reset();
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CreateRenderSurface();
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}
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StartRenderLoop();
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critical_section::scoped_lock lock(mRenderSurfaceCriticalSection);
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DestroyRenderSurface();
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mOpenGLES->Reset();
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CreateRenderSurface();
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std::unique_lock<std::mutex> locker(mSleepMutex);
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mDeviceLost = false;
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mSleepCondition.notify_one();
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}
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void OpenGLESPage::TerminateApp()
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@ -316,7 +313,6 @@ void OpenGLESPage::TerminateApp()
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mOpenGLES->DestroySurface(mRenderSurface);
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mOpenGLES->Cleanup();
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}
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}
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Windows::UI::Xaml::Application::Current->Exit();
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}
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@ -330,45 +326,60 @@ void OpenGLESPage::StartRenderLoop()
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}
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DisplayInformation^ currentDisplayInformation = DisplayInformation::GetForCurrentView();
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m_dpi = currentDisplayInformation->LogicalDpi;
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mDpi = currentDisplayInformation->LogicalDpi;
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auto dispatcher = Windows::UI::Xaml::Window::Current->CoreWindow->Dispatcher;
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// Create a task for rendering that will be run on a background thread.
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auto workItemHandler = ref new Windows::System::Threading::WorkItemHandler([this, dispatcher](Windows::Foundation::IAsyncAction ^ action)
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{
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critical_section::scoped_lock lock(mRenderSurfaceCriticalSection);
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mOpenGLES->MakeCurrent(mRenderSurface);
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GLsizei panelWidth = 0;
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GLsizei panelHeight = 0;
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GetSwapChainPanelSize(&panelWidth, &panelHeight);
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if (m_renderer.get() == nullptr)
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if (mRenderer.get() == nullptr)
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{
|
||||
m_renderer = std::make_shared<Cocos2dRenderer>(panelWidth, panelHeight, m_dpi, m_orientation, dispatcher, swapChainPanel);
|
||||
mRenderer = std::make_shared<Cocos2dRenderer>(panelWidth, panelHeight, mDpi, mOrientation, dispatcher, swapChainPanel);
|
||||
}
|
||||
|
||||
if (m_deviceLost)
|
||||
{
|
||||
m_deviceLost = false;
|
||||
m_renderer->DeviceLost();
|
||||
}
|
||||
else
|
||||
{
|
||||
m_renderer->Resume();
|
||||
}
|
||||
mRenderer->Resume();
|
||||
|
||||
|
||||
while (action->Status == Windows::Foundation::AsyncStatus::Started && !m_deviceLost)
|
||||
while (action->Status == Windows::Foundation::AsyncStatus::Started)
|
||||
{
|
||||
GetSwapChainPanelSize(&panelWidth, &panelHeight);
|
||||
m_renderer.get()->Draw(panelWidth, panelHeight, m_dpi, m_orientation);
|
||||
|
||||
// run on main UI thread
|
||||
if (m_renderer->AppShouldExit())
|
||||
if (!mVisible)
|
||||
{
|
||||
mRenderer->Pause();
|
||||
}
|
||||
|
||||
// wait until app is visible again or thread is cancelled
|
||||
while (!mVisible)
|
||||
{
|
||||
std::unique_lock<std::mutex> lock(mSleepMutex);
|
||||
mSleepCondition.wait(lock);
|
||||
|
||||
if (action->Status != Windows::Foundation::AsyncStatus::Started)
|
||||
{
|
||||
return; // thread was cancelled. Exit thread
|
||||
}
|
||||
|
||||
if (mVisible)
|
||||
{
|
||||
mRenderer->Resume();
|
||||
}
|
||||
else // spurious wake up
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
GetSwapChainPanelSize(&panelWidth, &panelHeight);
|
||||
mRenderer.get()->Draw(panelWidth, panelHeight, mDpi, mOrientation);
|
||||
|
||||
if (mRenderer->AppShouldExit())
|
||||
{
|
||||
// run on main UI thread
|
||||
swapChainPanel->Dispatcher->RunAsync(Windows::UI::Core::CoreDispatcherPriority::Normal, ref new DispatchedHandler([this]()
|
||||
{
|
||||
TerminateApp();
|
||||
|
@ -376,17 +387,19 @@ void OpenGLESPage::StartRenderLoop()
|
|||
|
||||
return;
|
||||
}
|
||||
else if (mOpenGLES->SwapBuffers(mRenderSurface) != GL_TRUE)
|
||||
|
||||
EGLBoolean result = GL_FALSE;
|
||||
{
|
||||
// The call to eglSwapBuffers might not be successful (i.e. due to Device Lost)
|
||||
critical_section::scoped_lock lock(mRenderSurfaceCriticalSection);
|
||||
result = mOpenGLES->SwapBuffers(mRenderSurface);
|
||||
}
|
||||
|
||||
if (result != GL_TRUE)
|
||||
{
|
||||
// The call to eglSwapBuffers was not be successful (i.e. due to Device Lost)
|
||||
// If the call fails, then we must reinitialize EGL and the GL resources.
|
||||
|
||||
m_deviceLost = true;
|
||||
|
||||
if (m_renderer)
|
||||
{
|
||||
m_renderer->Pause();
|
||||
}
|
||||
mRenderer->Pause();
|
||||
mDeviceLost = true;
|
||||
|
||||
// XAML objects like the SwapChainPanel must only be manipulated on the UI thread.
|
||||
swapChainPanel->Dispatcher->RunAsync(Windows::UI::Core::CoreDispatcherPriority::High, ref new Windows::UI::Core::DispatchedHandler([=]()
|
||||
|
@ -394,13 +407,28 @@ void OpenGLESPage::StartRenderLoop()
|
|||
RecoverFromLostDevice();
|
||||
}, CallbackContext::Any));
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
// wait until OpenGL is reset or thread is cancelled
|
||||
while (mDeviceLost)
|
||||
{
|
||||
std::unique_lock<std::mutex> lock(mSleepMutex);
|
||||
mSleepCondition.wait(lock);
|
||||
|
||||
if (m_renderer)
|
||||
{
|
||||
m_renderer->Pause();
|
||||
if (action->Status != Windows::Foundation::AsyncStatus::Started)
|
||||
{
|
||||
return; // thread was cancelled. Exit thread
|
||||
}
|
||||
|
||||
if (!mDeviceLost)
|
||||
{
|
||||
// restart cocos2d-x
|
||||
mRenderer->DeviceLost();
|
||||
}
|
||||
else // spurious wake up
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
|
@ -413,6 +441,8 @@ void OpenGLESPage::StopRenderLoop()
|
|||
if (mRenderLoopWorker)
|
||||
{
|
||||
mRenderLoopWorker->Cancel();
|
||||
std::unique_lock<std::mutex> locker(mSleepMutex);
|
||||
mSleepCondition.notify_one();
|
||||
mRenderLoopWorker = nullptr;
|
||||
}
|
||||
}
|
|
@ -21,6 +21,8 @@
|
|||
#include "OpenGLES.h"
|
||||
#include "OpenGLESPage.g.h"
|
||||
#include <memory>
|
||||
#include <condition_variable>
|
||||
#include <mutex>
|
||||
|
||||
#include "Cocos2dRenderer.h"
|
||||
|
||||
|
@ -51,7 +53,7 @@ namespace cocos2d
|
|||
void StopRenderLoop();
|
||||
|
||||
OpenGLES* mOpenGLES;
|
||||
std::shared_ptr<cocos2d::Cocos2dRenderer> m_renderer;
|
||||
std::shared_ptr<cocos2d::Cocos2dRenderer> mRenderer;
|
||||
|
||||
Windows::Foundation::Size mSwapChainPanelSize;
|
||||
Concurrency::critical_section mSwapChainPanelSizeCriticalSection;
|
||||
|
@ -64,8 +66,8 @@ namespace cocos2d
|
|||
Windows::Foundation::IAsyncAction^ mRenderLoopWorker;
|
||||
|
||||
// Track user input on a background worker thread.
|
||||
Windows::Foundation::IAsyncAction^ m_inputLoopWorker;
|
||||
Windows::UI::Core::CoreIndependentInputSource^ m_coreInput;
|
||||
Windows::Foundation::IAsyncAction^ mInputLoopWorker;
|
||||
Windows::UI::Core::CoreIndependentInputSource^ mCoreInput;
|
||||
|
||||
// Independent input handling functions.
|
||||
void OnPointerPressed(Platform::Object^ sender, Windows::UI::Core::PointerEventArgs^ e);
|
||||
|
@ -77,9 +79,12 @@ namespace cocos2d
|
|||
|
||||
void OnOrientationChanged(Windows::Graphics::Display::DisplayInformation^ sender, Platform::Object^ args);
|
||||
|
||||
float m_dpi;
|
||||
bool m_deviceLost;
|
||||
Windows::Graphics::Display::DisplayOrientations m_orientation;
|
||||
float mDpi;
|
||||
bool mDeviceLost;
|
||||
bool mVisible;
|
||||
Windows::Graphics::Display::DisplayOrientations mOrientation;
|
||||
|
||||
std::mutex mSleepMutex;
|
||||
std::condition_variable mSleepCondition;
|
||||
};
|
||||
}
|
||||
|
|
|
@ -154,7 +154,7 @@
|
|||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
</ClCompile>
|
||||
<PostBuildEvent>
|
||||
<Command>echo "Copying Windows 8.1 Universal App CPP template files"
|
||||
<Command>echo "Copying Windows 10.0 Universal App CPP template files"
|
||||
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\OpenGLESPage.xaml" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\Cocos2dEngine\*" /eiycq
|
||||
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\OpenGLESPage.xaml.cpp" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\Cocos2dEngine\*" /eiycq
|
||||
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\OpenGLESPage.xaml.h" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\Cocos2dEngine\*" /eiycq
|
||||
|
@ -176,7 +176,7 @@ xcopy "$(EngineRoot)cocos\platform\win8.1-universal\pch.h" "$(EngineRoot)templat
|
|||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
</ClCompile>
|
||||
<PostBuildEvent>
|
||||
<Command>echo "Copying Windows 8.1 Universal App CPP template files"
|
||||
<Command>echo "Copying Windows 10.0 Universal App CPP template files"
|
||||
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\OpenGLESPage.xaml" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\Cocos2dEngine\*" /eiycq
|
||||
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\OpenGLESPage.xaml.cpp" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\Cocos2dEngine\*" /eiycq
|
||||
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\OpenGLESPage.xaml.h" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\Cocos2dEngine\*" /eiycq
|
||||
|
@ -198,7 +198,7 @@ xcopy "$(EngineRoot)cocos\platform\win8.1-universal\pch.h" "$(EngineRoot)templat
|
|||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
</ClCompile>
|
||||
<PostBuildEvent>
|
||||
<Command>echo "Copying Windows 8.1 Universal App CPP template files"
|
||||
<Command>echo "Copying Windows 10.0 Universal App CPP template files"
|
||||
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\OpenGLESPage.xaml" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\Cocos2dEngine\*" /eiycq
|
||||
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\OpenGLESPage.xaml.cpp" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\Cocos2dEngine\*" /eiycq
|
||||
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\OpenGLESPage.xaml.h" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\Cocos2dEngine\*" /eiycq
|
||||
|
@ -220,7 +220,7 @@ xcopy "$(EngineRoot)cocos\platform\win8.1-universal\pch.h" "$(EngineRoot)templat
|
|||
<DebugInformationFormat>OldStyle</DebugInformationFormat>
|
||||
</ClCompile>
|
||||
<PostBuildEvent>
|
||||
<Command>echo "Copying Windows 8.1 Universal App CPP template files"
|
||||
<Command>echo "Copying Windows 10.0 Universal App CPP template files"
|
||||
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\OpenGLESPage.xaml" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\Cocos2dEngine\*" /eiycq
|
||||
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\OpenGLESPage.xaml.cpp" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\Cocos2dEngine\*" /eiycq
|
||||
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\OpenGLESPage.xaml.h" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\Cocos2dEngine\*" /eiycq
|
||||
|
@ -242,7 +242,7 @@ xcopy "$(EngineRoot)cocos\platform\win8.1-universal\pch.h" "$(EngineRoot)templat
|
|||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
||||
</ClCompile>
|
||||
<PostBuildEvent>
|
||||
<Command>echo "Copying Windows 8.1 Universal App CPP template files"
|
||||
<Command>echo "Copying Windows 10.0 Universal App CPP template files"
|
||||
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\OpenGLESPage.xaml" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\Cocos2dEngine\*" /eiycq
|
||||
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\OpenGLESPage.xaml.cpp" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\Cocos2dEngine\*" /eiycq
|
||||
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\OpenGLESPage.xaml.h" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\Cocos2dEngine\*" /eiycq
|
||||
|
@ -263,7 +263,7 @@ xcopy "$(EngineRoot)cocos\platform\win8.1-universal\pch.h" "$(EngineRoot)templat
|
|||
<AdditionalIncludeDirectories>..\Classes;$(EngineRoot)cocos\platform\win8.1-universal;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<PostBuildEvent>
|
||||
<Command>echo "Copying Windows 8.1 Universal App CPP template files"
|
||||
<Command>echo "Copying Windows 10.0 Universal App CPP template files"
|
||||
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\OpenGLESPage.xaml" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\Cocos2dEngine\*" /eiycq
|
||||
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\OpenGLESPage.xaml.cpp" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\Cocos2dEngine\*" /eiycq
|
||||
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\OpenGLESPage.xaml.h" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\Cocos2dEngine\*" /eiycq
|
||||
|
|
|
@ -68,6 +68,9 @@
|
|||
<None Include="$(WebsocketsBinPath)libwebsockets.dll" />
|
||||
<None Include="$(ZLibBinPath)zlib.dll" />
|
||||
<None Include="$(SQLiteBinPath)sqlite3.dll" />
|
||||
<None Include="$(OggBinPath)libogg.dll" />
|
||||
<None Include="$(OggBinPath)libvorbis.dll" />
|
||||
<None Include="$(OggBinPath)libvorbisfile.dll" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Page Include="..\..\..\cocos\platform\win8.1-universal\OpenGLESPage.xaml" />
|
||||
|
|
Loading…
Reference in New Issue