mirror of https://github.com/axmolengine/axmol.git
reset sprite3dtest
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@ -46,7 +46,6 @@ static int sceneIdx = -1;
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static std::function<Layer*()> createFunctions[] =
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static std::function<Layer*()> createFunctions[] =
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{
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{
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CL(Sprite3DMirrorTest),
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CL(Sprite3DBasicTest),
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CL(Sprite3DBasicTest),
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CL(Sprite3DHitTest),
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CL(Sprite3DHitTest),
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#if (CC_TARGET_PLATFORM != CC_PLATFORM_WP8) && (CC_TARGET_PLATFORM != CC_PLATFORM_WINRT)
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#if (CC_TARGET_PLATFORM != CC_PLATFORM_WP8) && (CC_TARGET_PLATFORM != CC_PLATFORM_WINRT)
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@ -1272,17 +1271,17 @@ std::string Sprite3DMirrorTest::subtitle() const
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void Sprite3DMirrorTest::addNewSpriteWithCoords(Vec2 p)
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void Sprite3DMirrorTest::addNewSpriteWithCoords(Vec2 p)
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{
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{
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std::string fileName = "Sprite3DTest/orc.c3t";
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std::string fileName = "Sprite3DTest/orc.c3b";
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auto sprite = Sprite3D::create(fileName);
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auto sprite = Sprite3D::create(fileName);
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sprite->setScale(6);
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sprite->setScale(5);
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sprite->setRotation3D(Vec3(0,180,0));
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sprite->setRotation3D(Vec3(0,180,0));
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addChild(sprite);
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addChild(sprite);
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sprite->setPosition( Vec2( p.x - 80, p.y) );
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sprite->setPosition( Vec2( p.x - 80, p.y) );
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// //test attach
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//test attach
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// auto sp = Sprite3D::create("Sprite3DTest/axe.c3b");
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auto sp = Sprite3D::create("Sprite3DTest/axe.c3b");
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// sprite->getAttachNode("Bip001 R Hand")->addChild(sp);
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sprite->getAttachNode("Bip001 R Hand")->addChild(sp);
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//
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auto animation = Animation3D::create(fileName);
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auto animation = Animation3D::create(fileName);
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if (animation)
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if (animation)
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{
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{
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@ -1293,25 +1292,25 @@ void Sprite3DMirrorTest::addNewSpriteWithCoords(Vec2 p)
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_sprite = sprite;
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_sprite = sprite;
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_hasWeapon = true;
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_hasWeapon = true;
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// //create mirror Sprite3D
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//create mirror Sprite3D
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// sprite = Sprite3D::create(fileName);
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sprite = Sprite3D::create(fileName);
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// sprite->setScale(5);
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sprite->setScale(5);
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// sprite->setScaleX(-5);
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sprite->setScaleX(-5);
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// sprite->setCullFace(GL_FRONT);
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sprite->setCullFace(GL_FRONT);
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// sprite->setRotation3D(Vec3(0,180,0));
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sprite->setRotation3D(Vec3(0,180,0));
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// addChild(sprite);
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addChild(sprite);
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// sprite->setPosition( Vec2( p.x + 80, p.y) );
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sprite->setPosition( Vec2( p.x + 80, p.y) );
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//
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// //test attach
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//test attach
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// sp = Sprite3D::create("Sprite3DTest/axe.c3b");
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sp = Sprite3D::create("Sprite3DTest/axe.c3b");
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// sprite->getAttachNode("Bip001 R Hand")->addChild(sp);
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sprite->getAttachNode("Bip001 R Hand")->addChild(sp);
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//
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// animation = Animation3D::create(fileName);
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animation = Animation3D::create(fileName);
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// if (animation)
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if (animation)
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// {
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{
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// auto animate = Animate3D::create(animation);
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auto animate = Animate3D::create(animation);
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//
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// sprite->runAction(RepeatForever::create(animate));
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sprite->runAction(RepeatForever::create(animate));
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// }
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}
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// _mirrorSprite = sprite;
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_mirrorSprite = sprite;
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}
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}
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