mirror of https://github.com/axmolengine/axmol.git
Merge branch 'v3_navigation' of https://github.com/samuele3hu/cocos2d-x into physics3d
This commit is contained in:
commit
3ffc0e6be6
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@ -3891,6 +3891,68 @@ bool js_cocos2dx_ccmat4MultiplyVec3(JSContext *cx, uint32_t argc, jsval *vp)
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return false;
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}
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bool js_cocos2dx_ccmat4GetInversed(JSContext *cx, uint32_t argc, jsval *vp)
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{
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JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
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if(argc == 1)
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{
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cocos2d::Mat4 arg0;
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bool ok = jsval_to_matrix(cx, args.get(0), &arg0);
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JSB_PRECONDITION2(ok, cx, false, "Error processing arguments");
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jsval jsret = matrix_to_jsval(cx, arg0.getInversed());
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args.rval().set(jsret);
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return true;
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}
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JS_ReportError(cx, "wrong number of arguments: %d, was expecting %d", argc, 1);
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return false;
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}
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bool js_cocos2dx_ccmat4TransformVector(JSContext *cx, uint32_t argc, jsval *vp)
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{
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JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
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if(argc == 3)
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{
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cocos2d::Mat4 arg0;
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cocos2d::Vec4 arg1;
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cocos2d::Vec4 arg2;
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bool ok = jsval_to_matrix(cx, args.get(0), &arg0);
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ok &= jsval_to_vector4(cx, args.get(1), &arg1);
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ok &= jsval_to_vector4(cx, args.get(2), &arg2);
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JSB_PRECONDITION2(ok, cx, false, "Error processing arguments");
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arg0.transformVector(arg1, &arg2);
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jsval jsret = vector4_to_jsval(cx,arg2);
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args.rval().set(jsret);
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return true;
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}
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else if (argc == 6)
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{
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cocos2d::Mat4 arg0;
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double arg1 = 0.0,arg2 = 0.0,arg3 = 0.0, arg4 = 0.0;
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cocos2d::Vec3 arg5;
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bool ok = jsval_to_matrix(cx, args.get(0), &arg0) &&
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JS::ToNumber(cx, args.get(1), &arg1) &&
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JS::ToNumber(cx, args.get(2), &arg2) &&
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JS::ToNumber(cx, args.get(3), &arg3) &&
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JS::ToNumber(cx, args.get(4), &arg4) &&
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jsval_to_vector3(cx, args.get(5), &arg5);
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JSB_PRECONDITION2(ok, cx, false, "Error processing arguments");
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arg0.transformVector(arg1, arg2, arg3, arg4, &arg5);
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jsval jsret = vector3_to_jsval(cx,arg5);
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args.rval().set(jsret);
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return true;
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}
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JS_ReportError(cx, "wrong number of arguments: %d, was expecting %d", argc, 3);
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return false;
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}
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bool js_cocos2dx_ccquatMultiply(JSContext *cx, uint32_t argc, jsval *vp)
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{
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JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
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@ -5167,12 +5229,13 @@ bool js_cocos2dx_Camera_unproject(JSContext *cx, uint32_t argc, jsval *vp)
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js_proxy_t *proxy = jsb_get_js_proxy(obj);
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cocos2d::Camera* cobj = (cocos2d::Camera *)(proxy ? proxy->ptr : NULL);
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JSB_PRECONDITION2( cobj, cx, false, "js_cocos2dx_Camera_unproject : Invalid Native Object");
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if (argc == 2) {
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if (argc == 3) {
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cocos2d::Size arg0;
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cocos2d::Vec3 arg1;
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cocos2d::Vec3 arg2;
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ok &= jsval_to_ccsize(cx, args.get(0), &arg0);
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ok &= jsval_to_vector3(cx, args.get(1), &arg1);
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ok &= jsval_to_vector3(cx, args.get(2), &arg2);
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JSB_PRECONDITION2(ok, cx, false, "js_cocos2dx_Camera_unproject : Error processing arguments");
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cobj->unproject(arg0, &arg1, &arg2);
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args.rval().set(vector3_to_jsval(cx, arg2));
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@ -5187,7 +5250,7 @@ bool js_cocos2dx_Camera_unproject(JSContext *cx, uint32_t argc, jsval *vp)
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args.rval().set(vector3_to_jsval(cx, ret));
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return true;
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}
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JS_ReportError(cx, "js_cocos2dx_Camera_unproject : wrong number of arguments: %d, was expecting %d", argc, 2);
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JS_ReportError(cx, "js_cocos2dx_Camera_unproject : wrong number of arguments: %d, was expecting %d", argc, 3);
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return false;
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}
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@ -6237,6 +6300,8 @@ void register_cocos2dx_js_core(JSContext* cx, JS::HandleObject global)
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JS_DefineFunction(cx, tmpObj, "mat4CreateRotation", js_cocos2dx_ccmat4CreateRotation, 1, JSPROP_READONLY | JSPROP_PERMANENT);
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JS_DefineFunction(cx, tmpObj, "mat4Multiply", js_cocos2dx_ccmat4Multiply, 2, JSPROP_READONLY | JSPROP_PERMANENT);
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JS_DefineFunction(cx, tmpObj, "mat4MultiplyVec3", js_cocos2dx_ccmat4MultiplyVec3, 2, JSPROP_READONLY | JSPROP_PERMANENT);
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JS_DefineFunction(cx, tmpObj, "mat4GetInversed", js_cocos2dx_ccmat4GetInversed, 1, JSPROP_READONLY | JSPROP_PERMANENT);
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JS_DefineFunction(cx, tmpObj, "mat4TransformVector", js_cocos2dx_ccmat4TransformVector, 3, JSPROP_READONLY | JSPROP_PERMANENT);
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JS_DefineFunction(cx, tmpObj, "quatMultiply", js_cocos2dx_ccquatMultiply, 2, JSPROP_READONLY | JSPROP_PERMANENT);
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js_register_cocos2dx_EventKeyboard(cx, ccObj);
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@ -2718,6 +2718,22 @@ jsval vector3_to_jsval(JSContext *cx, const cocos2d::Vec3& v)
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return JSVAL_NULL;
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}
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jsval vector4_to_jsval(JSContext *cx, const cocos2d::Vec4& v)
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{
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JS::RootedObject proto(cx);
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JS::RootedObject parent(cx);
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JS::RootedObject tmp(cx, JS_NewObject(cx, NULL, proto, parent));
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if (!tmp) return JSVAL_NULL;
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bool ok = JS_DefineProperty(cx, tmp, "x", v.x, JSPROP_ENUMERATE | JSPROP_PERMANENT) &&
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JS_DefineProperty(cx, tmp, "y", v.y, JSPROP_ENUMERATE | JSPROP_PERMANENT) &&
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JS_DefineProperty(cx, tmp, "z", v.z, JSPROP_ENUMERATE | JSPROP_PERMANENT) &&
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JS_DefineProperty(cx, tmp, "w", v.z, JSPROP_ENUMERATE | JSPROP_PERMANENT);
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if (ok) {
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return OBJECT_TO_JSVAL(tmp);
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}
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return JSVAL_NULL;
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}
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jsval blendfunc_to_jsval(JSContext *cx, const cocos2d::BlendFunc& v)
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{
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JS::RootedObject proto(cx);
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@ -337,6 +337,7 @@ jsval std_vector_float_to_jsval( JSContext *cx, const std::vector<float>& v);
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jsval matrix_to_jsval(JSContext *cx, const cocos2d::Mat4& v);
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jsval vector2_to_jsval(JSContext *cx, const cocos2d::Vec2& v);
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jsval vector3_to_jsval(JSContext *cx, const cocos2d::Vec3& v);
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jsval vector4_to_jsval(JSContext *cx, const cocos2d::Vec4& v);
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jsval blendfunc_to_jsval(JSContext *cx, const cocos2d::BlendFunc& v);
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jsval vector_vec2_to_jsval(JSContext *cx, const std::vector<cocos2d::Vec2>& v);
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@ -299,6 +299,91 @@ bool js_cocos2dx_physics3d_Physics3dShape_createHeightfield(JSContext *cx, uint3
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return false;
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}
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bool jsval_to_Physics3DWorld_HitResult(JSContext *cx, JS::HandleValue v, cocos2d::Physics3DWorld::HitResult* ret)
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{
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JS::RootedObject tmp(cx);
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JS::RootedValue jshitPosition(cx);
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JS::RootedValue jshitNormal(cx);
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JS::RootedValue jshitObject(cx);
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bool ok = v.isObject() &&
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JS_ValueToObject(cx, v, &tmp) &&
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JS_GetProperty(cx, tmp, "hitPosition", &jshitPosition) &&
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JS_GetProperty(cx, tmp, "hitNormal", &jshitNormal) &&
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JS_GetProperty(cx, tmp, "hitObj", &jshitObject) &&
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jsval_to_vector3(cx, jshitPosition, &(ret->hitPosition)) &&
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jsval_to_vector3(cx, jshitNormal, &(ret->hitNormal));
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JSB_PRECONDITION2(ok, cx, false, "jsval_to_Physics3DWorld_HitResult : Error processing arguments");
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js_proxy_t *proxy = jsb_get_js_proxy(jshitObject.toObjectOrNull());
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ret->hitObj = (cocos2d::Physics3DObject *)(proxy ? proxy->ptr : nullptr);
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return true;
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}
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jsval Physics3DWorld_HitResult_to_jsval(JSContext *cx, const cocos2d::Physics3DWorld::HitResult& v)
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{
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JS::RootedObject proto(cx);
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JS::RootedObject parent(cx);
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JS::RootedObject tmp(cx, JS_NewObject(cx, nullptr, proto, parent));
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if (!tmp) return JSVAL_NULL;
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JS::RootedValue hitPosition(cx, vector3_to_jsval(cx, v.hitPosition));
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JS::RootedValue hitNormal(cx, vector3_to_jsval(cx, v.hitNormal));
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JS::RootedValue hitobject(cx);
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if (v.hitObj)
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{
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js_proxy_t *jsProxy = js_get_or_create_proxy<cocos2d::Physics3DObject>(cx, (cocos2d::Physics3DObject*)v.hitObj);
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hitobject.set(OBJECT_TO_JSVAL(jsProxy->obj));
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}
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bool ok = JS_DefineProperty(cx, tmp, "hitPosition", hitPosition, JSPROP_ENUMERATE | JSPROP_PERMANENT) &&
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JS_DefineProperty(cx, tmp, "hitNormal", hitNormal, JSPROP_ENUMERATE | JSPROP_PERMANENT) &&
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JS_DefineProperty(cx, tmp, "hitObj", hitobject, JSPROP_ENUMERATE | JSPROP_PERMANENT);
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if (ok) {
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return OBJECT_TO_JSVAL(tmp);
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}
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return JSVAL_NULL;
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}
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bool js_cocos2dx_physics3d_Physics3DWorld_rayCast(JSContext *cx, uint32_t argc, jsval *vp)
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{
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JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
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bool ok = true;
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JS::RootedObject obj(cx, args.thisv().toObjectOrNull());
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js_proxy_t *proxy = jsb_get_js_proxy(obj);
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cocos2d::Physics3DWorld* cobj = (cocos2d::Physics3DWorld *)(proxy ? proxy->ptr : NULL);
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JSB_PRECONDITION2( cobj, cx, false, "js_cocos2dx_physics3d_Physics3DWorld_rayCast : Invalid Native Object");
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if (argc == 3) {
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cocos2d::Vec3 arg0;
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cocos2d::Vec3 arg1;
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cocos2d::Physics3DWorld::HitResult arg2;
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ok &= jsval_to_vector3(cx, args.get(0), &arg0);
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ok &= jsval_to_vector3(cx, args.get(1), &arg1);
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ok &= jsval_to_Physics3DWorld_HitResult(cx, args.get(2), &arg2);
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JSB_PRECONDITION2(ok, cx, false, "js_cocos2dx_physics3d_Physics3DWorld_rayCast : Error processing arguments");
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bool ret = cobj->rayCast(arg0, arg1, &arg2);
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if (ret)
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{
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jsval jsret = JSVAL_NULL;
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jsret = Physics3DWorld_HitResult_to_jsval(cx, arg2);
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args.rval().set(jsret);
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}
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else
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{
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args.rval().set(JSVAL_FALSE);
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}
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return true;
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}
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JS_ReportError(cx, "js_cocos2dx_physics3d_Physics3DWorld_rayCast : wrong number of arguments: %d, was expecting %d", argc, 3);
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return false;
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}
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void register_all_cocos2dx_physics3d_manual(JSContext *cx, JS::HandleObject global)
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{
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JS::RootedObject ccObj(cx);
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@ -319,6 +404,10 @@ void register_all_cocos2dx_physics3d_manual(JSContext *cx, JS::HandleObject glob
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JS_DefineFunction(cx, tmpObj, "createHeightfield", js_cocos2dx_physics3d_Physics3dShape_createHeightfield, 8, JSPROP_READONLY | JSPROP_PERMANENT);
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JS_DefineFunction(cx, JS::RootedObject(cx, jsb_cocos2d_Physics3DObject_prototype), "setCollisionCallback", jsb_cocos2d_Physics3DObject_setCollisionCallback, 2, JSPROP_READONLY | JSPROP_PERMANENT);
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JS_GetProperty(cx, ccObj, "Physics3DWorld", &tmpVal);
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tmpObj = tmpVal.toObjectOrNull();
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JS_DefineFunction(cx, tmpObj, "rayCast", js_cocos2dx_physics3d_Physics3DWorld_rayCast, 3, JSPROP_READONLY | JSPROP_PERMANENT);
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}
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#endif //CC_USE_3D_PHYSICS && CC_ENABLE_BULLET_INTEGRATION
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@ -41,3 +41,18 @@ cc.Physics3DComponent.PhysicsSyncFlag = {
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PHYSICS_TO_NODE : 2, // align physics transform to the node
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NODE_AND_NODE : 1 | 2, //pre simulation, align the physics object to the node and align the node transform according to physics object after simulation
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};
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cc.HitResult = function(){
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this.hitPosition = cc.math.vec3();
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this.hitNormal = cc.math.vec3();
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this.hitObj = null;
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}
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cc.hitResult = function(){
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return new cc.HitResult();
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};
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cc.Physics3DObject.PhysicsObjType = {
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UNKNOWN : 0,
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RIGID_BODY : 1,
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};
|
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@ -289,6 +289,14 @@ var Physics3DConstraintDemo = Physics3DTestDemo.extend({
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ctor:function(){
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this._super();
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cc.eventManager.removeListener(this);
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cc.eventManager.addListener({
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event:cc.EventListener.TOUCH_ALL_AT_ONCE,
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onTouchesBegan:this.onTouchesBegan.bind(this),
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onTouchesMoved:this.onTouchesMoved.bind(this),
|
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onTouchesEnded:this.onTouchesEnded.bind(this)
|
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}, this);
|
||||
|
||||
//PhysicsSprite3d = Sprite3D + Physics3DComponent
|
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var rbDes = cc.physics3DRigidBodyDes();
|
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rbDes.disableSleep = true;
|
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|
@ -322,7 +330,7 @@ var Physics3DConstraintDemo = Physics3DTestDemo.extend({
|
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sprite = new jsb.Sprite3D("Sprite3DTest/box.c3t");
|
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sprite.setTexture("Sprite3DTest/plane.png");
|
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sprite.setScaleX(8);
|
||||
sprite.setScaleZ(8);
|
||||
sprite.setScaleY(8);
|
||||
sprite.setPosition3D(cc.math.vec3(5, 0, 0));
|
||||
sprite.addComponent(component);
|
||||
sprite.setCameraMask(cc.CameraFlag.USER1);
|
||||
|
@ -408,6 +416,90 @@ var Physics3DConstraintDemo = Physics3DTestDemo.extend({
|
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constraint.setAngularUpperLimit(cc.math.vec3(0, 0, 0));
|
||||
constraint.setLinearLowerLimit(cc.math.vec3(-10, 0, 0));
|
||||
constraint.setLinearUpperLimit(cc.math.vec3(10, 0, 0));
|
||||
},
|
||||
|
||||
onTouchesBegan:function(touches, event){
|
||||
if(this._camera){
|
||||
cc.log("come in began");
|
||||
var touch = touches[0];
|
||||
var location = touch.getLocationInView();
|
||||
|
||||
var nearP = cc.math.vec3(location.x, location.y, 0);
|
||||
var farP = cc.math.vec3(location.x, location.y, 1);
|
||||
|
||||
var size = director.getWinSize();
|
||||
nearP = this._camera.unproject(size, nearP, nearP);
|
||||
farP = this._camera.unproject(size, farP, farP);
|
||||
|
||||
var result = cc.hitResult()
|
||||
result = physicsScene.getPhysics3DWorld().rayCast(nearP, farP, result);
|
||||
if(result !== false && result.hitObj.getObjType() == cc.Physics3DObject.PhysicsObjType.RIGID_BODY)
|
||||
{
|
||||
var mat = cc.math.mat4GetInversed(result.hitObj.getWorldTransform());
|
||||
var position = cc.math.vec4(result.hitPosition.x, result.hitPosition.y, result.hitPosition.z, 1.0);
|
||||
var dst = cc.math.vec4(0, 0, 0, 1);
|
||||
dst = cc.math.mat4TransformVector(result.hitObj.getWorldTransform(), position, dst);
|
||||
|
||||
this._constraint = cc.Physics3DPointToPointConstraint.create(result.hitObj, cc.math.vec3(dst.x, dst.y, dst.z));
|
||||
physicsScene.getPhysics3DWorld().addPhysics3DConstraint(this._constraint, true);
|
||||
this._pickingDistance = cc.math.vec3Length(cc.math.vec3Sub(result.hitPosition, nearP));
|
||||
return;
|
||||
}
|
||||
}
|
||||
this._needShootBox = false;
|
||||
},
|
||||
|
||||
onTouchesMoved:function(touches, event){
|
||||
if(this._constraint){
|
||||
var touch = touches[0];
|
||||
var location = touch.getLocationInView();
|
||||
|
||||
var nearP = cc.math.vec3(location.x, location.y, 0);
|
||||
var farP = cc.math.vec3(location.x, location.y, 1);
|
||||
|
||||
var size = director.getWinSize();
|
||||
nearP = this._camera.unproject(size, nearP, nearP);
|
||||
farP = this._camera.unproject(size, farP, farP);
|
||||
|
||||
var dir = cc.math.vec3Normalize(cc.math.vec3Sub(farP, nearP));
|
||||
this._constraint.setPivotPointInB(cc.math.vec3Add(nearP, cc.math.vec3(dir.x * this._pickingDistance, dir.y * this._pickingDistance, dir.z * this._pickingDistance)));
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if(touches.length > 0 && this._camera){
|
||||
var touch = touches[0];
|
||||
var delta = touch.getDelta();
|
||||
|
||||
this._angle -= cc.degreesToRadians(delta.x);
|
||||
this._camera.setPosition3D(cc.math.vec3(100*Math.sin(this._angle), 50, 100*Math.cos(this._angle)));
|
||||
this._camera.lookAt(cc.math.vec3(0, 0, 0), cc.math.vec3(0, 1, 0));
|
||||
|
||||
if(delta.x * delta.x + delta.y + delta.y > 16)
|
||||
this._needShootBox = false;
|
||||
}
|
||||
},
|
||||
|
||||
onTouchesEnded:function(touches, event){
|
||||
if(this._constraint){
|
||||
physicsScene.getPhysics3DWorld().removePhysics3DConstraint(this._constraint);
|
||||
this._constraint = null;
|
||||
return;
|
||||
}
|
||||
|
||||
if(!this._needShootBox)
|
||||
return;
|
||||
if(touches.length > 0){
|
||||
var location = touches[0].getLocationInView();
|
||||
|
||||
var nearP = cc.math.vec3(location.x, location.y, -1);
|
||||
var farP = cc.math.vec3(location.x, location.y, 1);
|
||||
nearP = this._camera.unproject(nearP);
|
||||
farP = this._camera.unproject(farP);
|
||||
|
||||
var dir = cc.math.vec3Sub(farP, nearP);
|
||||
this.shootBox(cc.math.vec3Add(this._camera.getPosition3D(), cc.math.vec3(dir.x*10, dir.y*10, dir.z*10)));
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
|
|
|
@ -42,7 +42,7 @@ classes = Physics3DWorld Physics3DShape PhysicsSprite3D Physics3DObject Physics3
|
|||
|
||||
skip = Physics3DShape::[createCompoundShape createMesh createHeightfield],
|
||||
Physics3DObject::[setCollisionCallback],
|
||||
Physics3DWorld::[getPhysicsObjects],
|
||||
Physics3DWorld::[getPhysicsObjects rayCast],
|
||||
Physics3DConeTwistConstraint::[setMotorTarget setMotorTargetInConstraintSpace],
|
||||
PhysicsSprite3D::[create],
|
||||
Physics3DRigidBody::[create]
|
||||
|
|
Loading…
Reference in New Issue