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@ -44,7 +44,7 @@ static std::function<Layer*()> createFunctions[] =
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{
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{
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CL(Sprite3DBasicTest),
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CL(Sprite3DBasicTest),
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#if (CC_TARGET_PLATFORM != CC_PLATFORM_WP8) && (CC_TARGET_PLATFORM != CC_PLATFORM_WINRT)
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#if (CC_TARGET_PLATFORM != CC_PLATFORM_WP8) && (CC_TARGET_PLATFORM != CC_PLATFORM_WINRT)
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// 3DEffect use custom shader which is not supported on WP8 yet.
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// 3DEffect use custom shader which is not supported on WP8/WinRT yet.
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CL(Sprite3DEffectTest),
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CL(Sprite3DEffectTest),
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#endif
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#endif
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CL(Sprite3DWithSkinTest),
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CL(Sprite3DWithSkinTest),
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