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setTransparent for mesh command
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@ -350,6 +350,7 @@ void Mesh::draw(Renderer* renderer, float globalZOrder, const Mat4& transform, u
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_meshCommand.setSkipBatching(isTransparent);
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_meshCommand.setTransparent(isTransparent);
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// set default uniforms for Mesh
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// 'u_color' and others
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