mirror of https://github.com/axmolengine/axmol.git
Merge branch 'v3.1hotfix' into v3
Conflicts: tests/cpp-tests/Classes/Sprite3DTest/Sprite3DTest.cpp tests/cpp-tests/Classes/Sprite3DTest/Sprite3DTest.h
This commit is contained in:
commit
41d19007eb
|
@ -33,6 +33,10 @@ THE SOFTWARE.
|
|||
#include "renderer/CCGLProgramCache.h"
|
||||
#include "renderer/ccGLStateCache.h"
|
||||
#include "renderer/CCTexture2D.h"
|
||||
#include "base/CCEventCustom.h"
|
||||
#include "base/CCEventListenerCustom.h"
|
||||
#include "base/CCEventType.h"
|
||||
#include "base/CCDirector.h"
|
||||
|
||||
NS_CC_BEGIN
|
||||
|
||||
|
@ -272,11 +276,22 @@ GLProgramState::GLProgramState()
|
|||
: _vertexAttribsFlags(0)
|
||||
, _glprogram(nullptr)
|
||||
, _textureUnitIndex(1)
|
||||
, _uniformAttributeValueDirty(true)
|
||||
{
|
||||
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
|
||||
// listen the event when app go to foreground
|
||||
CCLOG("create _backToForegroundlistener for GLProgramState");
|
||||
_backToForegroundlistener = EventListenerCustom::create(EVENT_COME_TO_FOREGROUND, [this](EventCustom*) { _uniformAttributeValueDirty = true; });
|
||||
Director::getInstance()->getEventDispatcher()->addEventListenerWithFixedPriority(_backToForegroundlistener, -1);
|
||||
#endif
|
||||
}
|
||||
|
||||
GLProgramState::~GLProgramState()
|
||||
{
|
||||
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
|
||||
Director::getInstance()->getEventDispatcher()->removeEventListener(_backToForegroundlistener);
|
||||
#endif
|
||||
|
||||
CC_SAFE_RELEASE(_glprogram);
|
||||
}
|
||||
|
||||
|
@ -312,7 +327,24 @@ void GLProgramState::resetGLProgram()
|
|||
void GLProgramState::apply(const Mat4& modelView)
|
||||
{
|
||||
CCASSERT(_glprogram, "invalid glprogram");
|
||||
if(_uniformAttributeValueDirty)
|
||||
{
|
||||
for(auto& uniformValue : _uniforms)
|
||||
{
|
||||
uniformValue.second._uniform = _glprogram->getUniform(uniformValue.first);
|
||||
}
|
||||
|
||||
_vertexAttribsFlags = 0;
|
||||
for(auto& attributeValue : _attributes)
|
||||
{
|
||||
attributeValue.second._vertexAttrib = _glprogram->getVertexAttrib(attributeValue.first);;
|
||||
if(attributeValue.second._enabled)
|
||||
_vertexAttribsFlags |= 1 << attributeValue.second._vertexAttrib->index;
|
||||
}
|
||||
|
||||
_uniformAttributeValueDirty = false;
|
||||
|
||||
}
|
||||
// set shader
|
||||
_glprogram->use();
|
||||
_glprogram->setUniformsForBuiltins(modelView);
|
||||
|
@ -322,9 +354,9 @@ void GLProgramState::apply(const Mat4& modelView)
|
|||
if(_vertexAttribsFlags) {
|
||||
// enable/disable vertex attribs
|
||||
GL::enableVertexAttribs(_vertexAttribsFlags);
|
||||
|
||||
// set attributes
|
||||
for(auto &attribute : _attributes) {
|
||||
for(auto &attribute : _attributes)
|
||||
{
|
||||
attribute.second.apply();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -39,6 +39,8 @@ class GLProgram;
|
|||
class Texture2D;
|
||||
struct Uniform;
|
||||
struct VertexAttrib;
|
||||
class EventListenerCustom;
|
||||
class EventCustom;
|
||||
|
||||
//
|
||||
//
|
||||
|
@ -48,7 +50,7 @@ struct VertexAttrib;
|
|||
class UniformValue
|
||||
{
|
||||
friend class GLProgram;
|
||||
|
||||
friend class GLProgramState;
|
||||
public:
|
||||
UniformValue();
|
||||
UniformValue(Uniform *uniform, GLProgram* glprogram);
|
||||
|
@ -186,12 +188,17 @@ protected:
|
|||
VertexAttribValue* getVertexAttribValue(const std::string &attributeName);
|
||||
UniformValue* getUniformValue(const std::string &uniformName);
|
||||
|
||||
bool _uniformAttributeValueDirty;
|
||||
std::unordered_map<std::string, UniformValue> _uniforms;
|
||||
std::unordered_map<std::string, VertexAttribValue> _attributes;
|
||||
|
||||
int _textureUnitIndex;
|
||||
uint32_t _vertexAttribsFlags;
|
||||
GLProgram *_glprogram;
|
||||
|
||||
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
|
||||
EventListenerCustom* _backToForegroundlistener;
|
||||
#endif
|
||||
};
|
||||
|
||||
NS_CC_END
|
||||
|
|
|
@ -208,12 +208,42 @@ bool Effect::initGLProgramState(const std::string &fragmentFilename)
|
|||
auto fragSource = fileUtiles->getStringFromFile(fragmentFullPath);
|
||||
auto glprogram = GLProgram::createWithByteArrays(ccPositionTextureColor_noMVP_vert, fragSource.c_str());
|
||||
|
||||
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
|
||||
_fragSource = fragSource;
|
||||
#endif
|
||||
|
||||
_glprogramstate = GLProgramState::getOrCreateWithGLProgram(glprogram);
|
||||
_glprogramstate->retain();
|
||||
|
||||
return _glprogramstate != nullptr;
|
||||
}
|
||||
|
||||
Effect::Effect()
|
||||
: _glprogramstate(nullptr)
|
||||
{
|
||||
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
|
||||
_backgroundListener = EventListenerCustom::create(EVENT_COME_TO_FOREGROUND,
|
||||
[this](EventCustom*)
|
||||
{
|
||||
auto glProgram = _glprogramstate->getGLProgram();
|
||||
glProgram->reset();
|
||||
glProgram->initWithByteArrays(ccPositionTextureColor_noMVP_vert, _fragSource.c_str());
|
||||
glProgram->link();
|
||||
glProgram->updateUniforms();
|
||||
}
|
||||
);
|
||||
Director::getInstance()->getEventDispatcher()->addEventListenerWithFixedPriority(_backgroundListener, -1);
|
||||
#endif
|
||||
}
|
||||
|
||||
Effect::~Effect()
|
||||
{
|
||||
CC_SAFE_RELEASE_NULL(_glprogramstate);
|
||||
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
|
||||
Director::getInstance()->getEventDispatcher()->removeEventListener(_backgroundListener);
|
||||
#endif
|
||||
}
|
||||
|
||||
// Blur
|
||||
class EffectBlur : public Effect
|
||||
{
|
||||
|
|
|
@ -37,10 +37,13 @@ public:
|
|||
|
||||
protected:
|
||||
bool initGLProgramState(const std::string &fragmentFilename);
|
||||
Effect() : _glprogramstate(nullptr)
|
||||
{}
|
||||
virtual ~Effect() {}
|
||||
Effect();
|
||||
virtual ~Effect();
|
||||
GLProgramState *_glprogramstate;
|
||||
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
|
||||
std::string _fragSource;
|
||||
EventListenerCustom* _backgroundListener;
|
||||
#endif
|
||||
};
|
||||
|
||||
class EffectSpriteTest : public ShaderTestDemo2
|
||||
|
|
|
@ -297,7 +297,7 @@ Effect3DOutline* Effect3DOutline::create()
|
|||
bool Effect3DOutline::init()
|
||||
{
|
||||
|
||||
GLProgram* glprogram = Effect3DOutline::getOrCreateProgram();
|
||||
GLProgram* glprogram = GLProgram::createWithFilenames(_vertShaderFile, _fragShaderFile);
|
||||
if(nullptr == glprogram)
|
||||
{
|
||||
CC_SAFE_DELETE(glprogram);
|
||||
|
@ -320,12 +320,27 @@ Effect3DOutline::Effect3DOutline()
|
|||
, _outlineColor(1, 1, 1)
|
||||
, _sprite(nullptr)
|
||||
{
|
||||
|
||||
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
|
||||
_backToForeGroundLister = EventListenerCustom::create(EVENT_COME_TO_FOREGROUND,
|
||||
[this](EventCustom*)
|
||||
{
|
||||
auto glProgram = _glProgramState->getGLProgram();
|
||||
glProgram->reset();
|
||||
glProgram->initWithFilenames(_vertShaderFile, _fragShaderFile);
|
||||
glProgram->link();
|
||||
glProgram->updateUniforms();
|
||||
}
|
||||
);
|
||||
Director::getInstance()->getEventDispatcher()->addEventListenerWithFixedPriority(_backToForeGroundLister, -1);
|
||||
#endif
|
||||
}
|
||||
|
||||
Effect3DOutline::~Effect3DOutline()
|
||||
{
|
||||
CC_SAFE_RELEASE_NULL(_sprite);
|
||||
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
|
||||
Director::getInstance()->getEventDispatcher()->removeEventListener(_backToForeGroundLister);
|
||||
#endif
|
||||
}
|
||||
|
||||
void Effect3DOutline::setOutlineColor(const Vec3& color)
|
||||
|
|
|
@ -98,6 +98,9 @@ protected:
|
|||
Vec3 _outlineColor;
|
||||
float _outlineWidth;
|
||||
EffectSprite3D* _sprite;
|
||||
//#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
|
||||
EventListenerCustom* _backToForeGroundLister;
|
||||
//#endif
|
||||
|
||||
protected:
|
||||
static const std::string _vertShaderFile;
|
||||
|
|
Loading…
Reference in New Issue