Merge branch 'v3' into v3_buildAllTarget

This commit is contained in:
Huabing.Xu 2014-07-30 14:12:28 +08:00
commit 428e9b1b1a
54 changed files with 2680 additions and 1946 deletions

View File

@ -1,4 +1,5 @@
cocos2d-x-3.3 ??
[NEW] Added UIScale9Sprite
[NEW] FileUtils: add isDirectoryExist(), createDirectory(), removeDirectory(), removeFile(), renameFile()
getFileSize()
[NEW] FileUtilsApple: allow setting bundle to use in file utils on iOS and Mac OS X

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@ -563,6 +563,10 @@
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@ -8170,80 +8176,80 @@
remoteRef = 46A15FC31807A4F9005B8026 /* PBXContainerItemProxy */;
sourceTree = BUILT_PRODUCTS_DIR;
};
46A15FC61807A4F9005B8026 /* libCocosDenshion iOS.a */ = {
46A15FC61807A4F9005B8026 /* libcocosdenshion iOS.a */ = {
isa = PBXReferenceProxy;
fileType = archive.ar;
path = "libCocosDenshion iOS.a";
path = "libcocosdenshion iOS.a";
remoteRef = 46A15FC51807A4F9005B8026 /* PBXContainerItemProxy */;
sourceTree = BUILT_PRODUCTS_DIR;
};
B244F3161976878700ED1926 /* libcocosNetwork Mac.a */ = {
B244F3161976878700ED1926 /* libnetwork Mac.a */ = {
isa = PBXReferenceProxy;
fileType = archive.ar;
path = "libcocosNetwork Mac.a";
path = "libnetwork Mac.a";
remoteRef = B244F3151976878700ED1926 /* PBXContainerItemProxy */;
sourceTree = BUILT_PRODUCTS_DIR;
};
B2CC5039197763A20041958E /* libcocosGUI iOS.a */ = {
B2CC5039197763A20041958E /* libui iOS.a */ = {
isa = PBXReferenceProxy;
fileType = archive.ar;
path = "libcocosGUI iOS.a";
path = "libui iOS.a";
remoteRef = B2CC5038197763A20041958E /* PBXContainerItemProxy */;
sourceTree = BUILT_PRODUCTS_DIR;
};
B2CC503B197763A20041958E /* libcocosStudio iOS.a */ = {
B2CC503B197763A20041958E /* libcocostudio iOS.a */ = {
isa = PBXReferenceProxy;
fileType = archive.ar;
path = "libcocosStudio iOS.a";
path = "libcocostudio iOS.a";
remoteRef = B2CC503A197763A20041958E /* PBXContainerItemProxy */;
sourceTree = BUILT_PRODUCTS_DIR;
};
B2CC503D197763A20041958E /* libcocosBuilder iOS.a */ = {
B2CC503D197763A20041958E /* libcocosbuilder iOS.a */ = {
isa = PBXReferenceProxy;
fileType = archive.ar;
path = "libcocosBuilder iOS.a";
path = "libcocosbuilder iOS.a";
remoteRef = B2CC503C197763A20041958E /* PBXContainerItemProxy */;
sourceTree = BUILT_PRODUCTS_DIR;
};
B2CC503F197763A20041958E /* libcocosSpine iOS.a */ = {
B2CC503F197763A20041958E /* libspine iOS.a */ = {
isa = PBXReferenceProxy;
fileType = archive.ar;
path = "libcocosSpine iOS.a";
path = "libspine iOS.a";
remoteRef = B2CC503E197763A20041958E /* PBXContainerItemProxy */;
sourceTree = BUILT_PRODUCTS_DIR;
};
B2CC5041197763A20041958E /* libcocosNetwork iOS.a */ = {
B2CC5041197763A20041958E /* libnetwork iOS.a */ = {
isa = PBXReferenceProxy;
fileType = archive.ar;
path = "libcocosNetwork iOS.a";
path = "libnetwork iOS.a";
remoteRef = B2CC5040197763A20041958E /* PBXContainerItemProxy */;
sourceTree = BUILT_PRODUCTS_DIR;
};
B2DB4799197668CA00411E16 /* libcocosGUI Mac.a */ = {
B2DB4799197668CA00411E16 /* libui Mac.a */ = {
isa = PBXReferenceProxy;
fileType = archive.ar;
path = "libcocosGUI Mac.a";
path = "libui Mac.a";
remoteRef = B2DB4798197668CA00411E16 /* PBXContainerItemProxy */;
sourceTree = BUILT_PRODUCTS_DIR;
};
B2DB480819766E3C00411E16 /* libcocosBuilder Mac.a */ = {
B2DB480819766E3C00411E16 /* libcocosbuilder Mac.a */ = {
isa = PBXReferenceProxy;
fileType = archive.ar;
path = "libcocosBuilder Mac.a";
path = "libcocosbuilder Mac.a";
remoteRef = B2DB480719766E3C00411E16 /* PBXContainerItemProxy */;
sourceTree = BUILT_PRODUCTS_DIR;
};
B2DB48C219767D3600411E16 /* libcocosStudio Mac.a */ = {
B2DB48C219767D3600411E16 /* libcocostudio Mac.a */ = {
isa = PBXReferenceProxy;
fileType = archive.ar;
path = "libcocosStudio Mac.a";
path = "libcocostudio Mac.a";
remoteRef = B2DB48C119767D3600411E16 /* PBXContainerItemProxy */;
sourceTree = BUILT_PRODUCTS_DIR;
};
B2DB49391976819900411E16 /* libcocosSpine Mac.a */ = {
B2DB49391976819900411E16 /* libspine Mac.a */ = {
isa = PBXReferenceProxy;
fileType = archive.ar;
path = "libcocosSpine Mac.a";
path = "libspine Mac.a";
remoteRef = B2DB49381976819900411E16 /* PBXContainerItemProxy */;
sourceTree = BUILT_PRODUCTS_DIR;
};
@ -8880,6 +8886,7 @@
1AC35B8118CECF0C00F37B72 /* SceneController.cpp in Sources */,
1AC35B3318CECF0C00F37B72 /* Test.cpp in Sources */,
1AC35C2318CECF0C00F37B72 /* ParticleTest.cpp in Sources */,
295824591987415900F9746D /* UIScale9SpriteTest.cpp in Sources */,
1AC35C6118CECF0C00F37B72 /* TouchesTest.cpp in Sources */,
1AC35C6318CECF0C00F37B72 /* TransitionsTest.cpp in Sources */,
29080DB3191B595E0066F8DF /* UILayoutTest_Editor.cpp in Sources */,
@ -8962,6 +8969,7 @@
1AC35BFA18CECF0C00F37B72 /* WebSocketTest.cpp in Sources */,
1AC35BF218CECF0C00F37B72 /* EditBoxTest.cpp in Sources */,
38FA2E74194AEBE100FF2BE4 /* ActionTimelineTestScene.cpp in Sources */,
2958245A1987415900F9746D /* UIScale9SpriteTest.cpp in Sources */,
1AC35B3A18CECF0C00F37B72 /* Bug-1174.cpp in Sources */,
1AC35BE418CECF0C00F37B72 /* CCControlColourPickerTest.cpp in Sources */,
29080DD4191B595E0066F8DF /* UITextAtlasTest.cpp in Sources */,

View File

@ -31,6 +31,7 @@ UIVBox.cpp \
UIRelativeBox.cpp \
UIVideoPlayerAndroid.cpp \
UIDeprecated.cpp \
UIScale9Sprite.cpp \
LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH)/.. \
$(LOCAL_PATH)/../editor-support

View File

@ -23,5 +23,6 @@ set(COCOS_UI_SRC
ui/UIVBox.cpp
ui/UIWidget.cpp
ui/UIDeprecated.cpp
ui/UIScale9Sprite.cpp
)

View File

@ -50,6 +50,7 @@ THE SOFTWARE.
#endif
#include "ui/UIDeprecated.h"
#include "ui/GUIExport.h"
#include "ui/UIScale9Sprite.h"
NS_CC_BEGIN

View File

@ -23,7 +23,7 @@ THE SOFTWARE.
****************************************************************************/
#include "ui/UIButton.h"
#include "extensions/GUI/CCControlExtension/CCScale9Sprite.h"
#include "ui/UIScale9Sprite.h"
#include "2d/CCLabel.h"
#include "2d/CCSprite.h"
#include "2d/CCActionInterval.h"
@ -163,9 +163,9 @@ void Button::setScale9Enabled(bool able)
_buttonDisableRenderer = nullptr;
if (_scale9Enabled)
{
_buttonNormalRenderer = extension::Scale9Sprite::create();
_buttonClickedRenderer = extension::Scale9Sprite::create();
_buttonDisableRenderer = extension::Scale9Sprite::create();
_buttonNormalRenderer = Scale9Sprite::create();
_buttonClickedRenderer = Scale9Sprite::create();
_buttonDisableRenderer = Scale9Sprite::create();
}
else
{
@ -230,7 +230,7 @@ void Button::loadTextureNormal(const std::string& normal,TextureResType texType)
_normalTexType = texType;
if (_scale9Enabled)
{
extension::Scale9Sprite* normalRendererScale9 = static_cast<extension::Scale9Sprite*>(_buttonNormalRenderer);
Scale9Sprite* normalRendererScale9 = static_cast<Scale9Sprite*>(_buttonNormalRenderer);
switch (_normalTexType)
{
case TextureResType::LOCAL:
@ -278,7 +278,7 @@ void Button::loadTexturePressed(const std::string& selected,TextureResType texTy
_pressedTexType = texType;
if (_scale9Enabled)
{
extension::Scale9Sprite* clickedRendererScale9 = static_cast<extension::Scale9Sprite*>(_buttonClickedRenderer);
Scale9Sprite* clickedRendererScale9 = static_cast<Scale9Sprite*>(_buttonClickedRenderer);
switch (_pressedTexType)
{
case TextureResType::LOCAL:
@ -325,7 +325,7 @@ void Button::loadTextureDisabled(const std::string& disabled,TextureResType texT
_disabledTexType = texType;
if (_scale9Enabled)
{
extension::Scale9Sprite* disabledScale9 = static_cast<extension::Scale9Sprite*>(_buttonDisableRenderer);
Scale9Sprite* disabledScale9 = static_cast<Scale9Sprite*>(_buttonDisableRenderer);
switch (_disabledTexType)
{
case TextureResType::LOCAL:
@ -376,7 +376,7 @@ void Button::setCapInsetsNormalRenderer(const Rect &capInsets)
{
return;
}
static_cast<extension::Scale9Sprite*>(_buttonNormalRenderer)->setCapInsets(capInsets);
static_cast<Scale9Sprite*>(_buttonNormalRenderer)->setCapInsets(capInsets);
}
const Rect& Button::getCapInsetsNormalRenderer()const
@ -391,7 +391,7 @@ void Button::setCapInsetsPressedRenderer(const Rect &capInsets)
{
return;
}
static_cast<extension::Scale9Sprite*>(_buttonClickedRenderer)->setCapInsets(capInsets);
static_cast<Scale9Sprite*>(_buttonClickedRenderer)->setCapInsets(capInsets);
}
const Rect& Button::getCapInsetsPressedRenderer()const
@ -406,7 +406,7 @@ void Button::setCapInsetsDisabledRenderer(const Rect &capInsets)
{
return;
}
static_cast<extension::Scale9Sprite*>(_buttonDisableRenderer)->setCapInsets(capInsets);
static_cast<Scale9Sprite*>(_buttonDisableRenderer)->setCapInsets(capInsets);
}
const Rect& Button::getCapInsetsDisabledRenderer()const
@ -605,7 +605,7 @@ void Button::normalTextureScaleChangedWithSize()
{
if (_scale9Enabled)
{
static_cast<extension::Scale9Sprite*>(_buttonNormalRenderer)->setPreferredSize(_contentSize);
static_cast<Scale9Sprite*>(_buttonNormalRenderer)->setPreferredSize(_contentSize);
_normalTextureScaleXInSize = _normalTextureScaleYInSize = 1.0f;
}
else
@ -641,7 +641,7 @@ void Button::pressedTextureScaleChangedWithSize()
{
if (_scale9Enabled)
{
static_cast<extension::Scale9Sprite*>(_buttonClickedRenderer)->setPreferredSize(_contentSize);
static_cast<Scale9Sprite*>(_buttonClickedRenderer)->setPreferredSize(_contentSize);
_pressedTextureScaleXInSize = _pressedTextureScaleYInSize = 1.0f;
}
else
@ -676,7 +676,7 @@ void Button::disabledTextureScaleChangedWithSize()
{
if (_scale9Enabled)
{
static_cast<extension::Scale9Sprite*>(_buttonDisableRenderer)->setPreferredSize(_contentSize);
static_cast<Scale9Sprite*>(_buttonDisableRenderer)->setPreferredSize(_contentSize);
}
else
{

View File

@ -23,7 +23,7 @@ THE SOFTWARE.
****************************************************************************/
#include "ui/UIImageView.h"
#include "extensions/GUI/CCControlExtension/CCScale9Sprite.h"
#include "ui/UIScale9Sprite.h"
#include "2d/CCSprite.h"
NS_CC_BEGIN
@ -32,7 +32,7 @@ namespace ui {
#define STATIC_CAST_CCSPRITE static_cast<Sprite*>(_imageRenderer)
#define STATIC_CAST_SCALE9SPRITE static_cast<extension::Scale9Sprite*>(_imageRenderer)
#define STATIC_CAST_SCALE9SPRITE static_cast<Scale9Sprite*>(_imageRenderer)
static const int IMAGE_RENDERER_Z = (-1);
@ -125,7 +125,7 @@ void ImageView::loadTexture(const std::string& fileName, TextureResType texType)
case TextureResType::LOCAL:
if (_scale9Enabled)
{
extension::Scale9Sprite* imageRendererScale9 = STATIC_CAST_SCALE9SPRITE;
Scale9Sprite* imageRendererScale9 = STATIC_CAST_SCALE9SPRITE;
imageRendererScale9->initWithFile(fileName);
imageRendererScale9->setCapInsets(_capInsets);
}
@ -138,7 +138,7 @@ void ImageView::loadTexture(const std::string& fileName, TextureResType texType)
case TextureResType::PLIST:
if (_scale9Enabled)
{
extension::Scale9Sprite* imageRendererScale9 = STATIC_CAST_SCALE9SPRITE;
Scale9Sprite* imageRendererScale9 = STATIC_CAST_SCALE9SPRITE;
imageRendererScale9->initWithSpriteFrameName(fileName);
imageRendererScale9->setCapInsets(_capInsets);
}
@ -210,7 +210,7 @@ void ImageView::setScale9Enabled(bool able)
_imageRenderer = nullptr;
if (_scale9Enabled)
{
_imageRenderer = extension::Scale9Sprite::create();
_imageRenderer = Scale9Sprite::create();
}
else
{
@ -298,7 +298,7 @@ void ImageView::imageTextureScaleChangedWithSize()
{
if (_scale9Enabled)
{
static_cast<extension::Scale9Sprite*>(_imageRenderer)->setPreferredSize(_contentSize);
static_cast<Scale9Sprite*>(_imageRenderer)->setPreferredSize(_contentSize);
}
else
{

View File

@ -24,7 +24,7 @@ THE SOFTWARE.
#include "ui/UILayout.h"
#include "ui/UIHelper.h"
#include "extensions/GUI/CCControlExtension/CCScale9Sprite.h"
#include "ui/UIScale9Sprite.h"
#include "renderer/CCGLProgram.h"
#include "renderer/CCGLProgramCache.h"
#include "base/CCDirector.h"
@ -577,7 +577,7 @@ void Layout::onSizeChanged()
_backGroundImage->setPosition(Vec2(_contentSize.width/2.0f, _contentSize.height/2.0f));
if (_backGroundScale9Enabled && _backGroundImage)
{
static_cast<extension::Scale9Sprite*>(_backGroundImage)->setPreferredSize(_contentSize);
static_cast<Scale9Sprite*>(_backGroundImage)->setPreferredSize(_contentSize);
}
}
if (_colorRender)
@ -623,7 +623,7 @@ void Layout::setBackGroundImage(const std::string& fileName,TextureResType texTy
_bgImageTexType = texType;
if (_backGroundScale9Enabled)
{
extension::Scale9Sprite* bgiScale9 = static_cast<extension::Scale9Sprite*>(_backGroundImage);
Scale9Sprite* bgiScale9 = static_cast<Scale9Sprite*>(_backGroundImage);
switch (_bgImageTexType)
{
case TextureResType::LOCAL:
@ -661,7 +661,7 @@ void Layout::setBackGroundImageCapInsets(const Rect &capInsets)
_backGroundImageCapInsets = capInsets;
if (_backGroundScale9Enabled && _backGroundImage)
{
static_cast<extension::Scale9Sprite*>(_backGroundImage)->setCapInsets(capInsets);
static_cast<Scale9Sprite*>(_backGroundImage)->setCapInsets(capInsets);
}
}
@ -708,9 +708,9 @@ void Layout::addBackGroundImage()
{
if (_backGroundScale9Enabled)
{
_backGroundImage = extension::Scale9Sprite::create();
_backGroundImage = Scale9Sprite::create();
addProtectedChild(_backGroundImage, BACKGROUNDIMAGE_Z, -1);
static_cast<extension::Scale9Sprite*>(_backGroundImage)->setPreferredSize(_contentSize);
static_cast<Scale9Sprite*>(_backGroundImage)->setPreferredSize(_contentSize);
}
else
{

View File

@ -24,7 +24,7 @@ THE SOFTWARE.
#include "ui/UIListView.h"
#include "ui/UIHelper.h"
#include "extensions/GUI/CCControlExtension/CCScale9Sprite.h"
#include "ui/UIScale9Sprite.h"
NS_CC_BEGIN

View File

@ -23,7 +23,7 @@ THE SOFTWARE.
****************************************************************************/
#include "ui/UILoadingBar.h"
#include "extensions/GUI/CCControlExtension/CCScale9Sprite.h"
#include "ui/UIScale9Sprite.h"
#include "2d/CCSprite.h"
NS_CC_BEGIN
@ -136,7 +136,7 @@ void LoadingBar::loadTexture(const std::string& texture,TextureResType texType)
case TextureResType::LOCAL:
if (_scale9Enabled)
{
extension::Scale9Sprite* barRendererScale9 = static_cast<extension::Scale9Sprite*>(_barRenderer);
Scale9Sprite* barRendererScale9 = static_cast<Scale9Sprite*>(_barRenderer);
barRendererScale9->initWithFile(texture);
barRendererScale9->setCapInsets(_capInsets);
}
@ -148,7 +148,7 @@ void LoadingBar::loadTexture(const std::string& texture,TextureResType texType)
case TextureResType::PLIST:
if (_scale9Enabled)
{
extension::Scale9Sprite* barRendererScale9 = static_cast<extension::Scale9Sprite*>(_barRenderer);
Scale9Sprite* barRendererScale9 = static_cast<Scale9Sprite*>(_barRenderer);
barRendererScale9->initWithSpriteFrameName(texture);
barRendererScale9->setCapInsets(_capInsets);
}
@ -196,7 +196,7 @@ void LoadingBar::setScale9Enabled(bool enabled)
_barRenderer = nullptr;
if (_scale9Enabled)
{
_barRenderer = extension::Scale9Sprite::create();
_barRenderer = Scale9Sprite::create();
}
else
{
@ -230,7 +230,7 @@ void LoadingBar::setCapInsets(const Rect &capInsets)
{
return;
}
static_cast<extension::Scale9Sprite*>(_barRenderer)->setCapInsets(capInsets);
static_cast<Scale9Sprite*>(_barRenderer)->setCapInsets(capInsets);
}
const Rect& LoadingBar::getCapInsets()const
@ -351,7 +351,7 @@ void LoadingBar::barRendererScaleChangedWithSize()
void LoadingBar::setScale9Scale()
{
float width = (float)(_percent) / 100.0f * _totalLength;
static_cast<extension::Scale9Sprite*>(_barRenderer)->setPreferredSize(Size(width, _contentSize.height));
static_cast<Scale9Sprite*>(_barRenderer)->setPreferredSize(Size(width, _contentSize.height));
}
std::string LoadingBar::getDescription() const

973
cocos/ui/UIScale9Sprite.cpp Normal file
View File

@ -0,0 +1,973 @@
/****************************************************************************
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "UIScale9Sprite.h"
#include "2d/CCSprite.h"
#include "2d/CCSpriteFrameCache.h"
#include "base/CCVector.h"
#include "base/CCDirector.h"
NS_CC_BEGIN
namespace ui {
Scale9Sprite::Scale9Sprite()
: _spritesGenerated(false)
, _spriteFrameRotated(false)
, _positionsAreDirty(false)
, _scale9Image(nullptr)
, _topLeft(nullptr)
, _top(nullptr)
, _topRight(nullptr)
, _left(nullptr)
, _centre(nullptr)
, _right(nullptr)
, _bottomLeft(nullptr)
, _bottom(nullptr)
, _bottomRight(nullptr)
, _insetLeft(0)
, _insetTop(0)
, _insetRight(0)
, _insetBottom(0),
_scale9Enabled(true)
{
this->setAnchorPoint(Vec2(0.5,0.5));
}
Scale9Sprite::~Scale9Sprite()
{
this->cleanupSlicedSprites();
CC_SAFE_RELEASE(_scale9Image);
}
void Scale9Sprite::cleanupSlicedSprites()
{
CC_SAFE_RELEASE(_topLeft);
CC_SAFE_RELEASE(_top);
CC_SAFE_RELEASE(_topRight);
CC_SAFE_RELEASE(_left);
CC_SAFE_RELEASE(_centre);
CC_SAFE_RELEASE(_right);
CC_SAFE_RELEASE(_bottomLeft);
CC_SAFE_RELEASE(_bottom);
CC_SAFE_RELEASE(_bottomRight);
}
bool Scale9Sprite::init()
{
return this->init(NULL, Rect::ZERO, Rect::ZERO);
}
bool Scale9Sprite::init(Sprite* sprite, const Rect& rect, const Rect& capInsets)
{
return this->init(sprite, rect, false, capInsets);
}
bool Scale9Sprite::init(Sprite* sprite, const Rect& rect, bool rotated, const Rect& capInsets)
{
if(sprite)
{
this->updateWithSprite(sprite, rect, rotated, capInsets);
}
this->setCascadeColorEnabled(true);
this->setCascadeOpacityEnabled(true);
this->setAnchorPoint(Vec2(0.5f, 0.5f));
this->_positionsAreDirty = true;
return true;
}
#define TRANSLATE_X(x, y, xtranslate) \
x+=xtranslate; \
#define TRANSLATE_Y(x, y, ytranslate) \
y+=ytranslate; \
bool Scale9Sprite::updateWithSprite(Sprite* sprite, const Rect& originalRect, bool rotated, const Rect& capInsets)
{
GLubyte opacity = getOpacity();
Color3B color = getColor();
Rect rect(originalRect);
// Release old sprites
_protectedChildren.clear();
this->cleanupSlicedSprites();
if(this->_scale9Image != sprite)
{
CC_SAFE_RELEASE(this->_scale9Image);
_scale9Image = sprite;
CC_SAFE_RETAIN(_scale9Image);
}
if (!_scale9Image)
{
return false;
}
_capInsets = capInsets;
_spriteFrameRotated = rotated;
// If there is no given rect
if ( rect.equals(Rect::ZERO) )
{
// Get the texture size as original
Size textureSize = _scale9Image->getTexture()->getContentSize();
rect = Rect(0, 0, textureSize.width, textureSize.height);
}
// Set the given rect's size as original size
_spriteRect = rect;
_originalSize = rect.size;
_preferredSize = _originalSize;
_capInsetsInternal = capInsets;
this->createSlicedSprites(rect, rotated);
this->setContentSize(rect.size);
if (_spritesGenerated)
{
// Restore color and opacity
this->setOpacity(opacity);
this->setColor(color);
}
_spritesGenerated = true;
return true;
}
void Scale9Sprite::createSlicedSprites(const Rect& rect, bool rotated)
{
float w = rect.size.width;
float h = rect.size.height;
// If there is no specified center region
if ( _capInsetsInternal.equals(Rect::ZERO) )
{
// log("... cap insets not specified : using default cap insets ...");
_capInsetsInternal = Rect(w/3, h/3, w/3, h/3);
}
float left_w = _capInsetsInternal.origin.x;
float center_w = _capInsetsInternal.size.width;
float right_w = rect.size.width - (left_w + center_w);
float top_h = _capInsetsInternal.origin.y;
float center_h = _capInsetsInternal.size.height;
float bottom_h = rect.size.height - (top_h + center_h);
// calculate rects
// ... top row
float x = 0.0;
float y = 0.0;
// top left
Rect lefttopbounds = Rect(x, y, left_w, top_h);
// top center
TRANSLATE_X(x, y, left_w);
Rect centertopbounds = Rect(x, y, center_w, top_h);
// top right
TRANSLATE_X(x, y, center_w);
Rect righttopbounds = Rect(x, y, right_w, top_h);
// ... center row
x = 0.0;
y = 0.0;
TRANSLATE_Y(x, y, top_h);
// center left
Rect leftcenterbounds = Rect(x, y, left_w, center_h);
// center center
TRANSLATE_X(x, y, left_w);
Rect centerbounds = Rect(x, y, center_w, center_h);
// center right
TRANSLATE_X(x, y, center_w);
Rect rightcenterbounds = Rect(x, y, right_w, center_h);
// ... bottom row
x = 0.0;
y = 0.0;
TRANSLATE_Y(x, y, top_h);
TRANSLATE_Y(x, y, center_h);
// bottom left
Rect leftbottombounds = Rect(x, y, left_w, bottom_h);
// bottom center
TRANSLATE_X(x, y, left_w);
Rect centerbottombounds = Rect(x, y, center_w, bottom_h);
// bottom right
TRANSLATE_X(x, y, center_w);
Rect rightbottombounds = Rect(x, y, right_w, bottom_h);
Rect rotatedcenterbounds = centerbounds;
Rect rotatedrightbottombounds = rightbottombounds;
Rect rotatedleftbottombounds = leftbottombounds;
Rect rotatedrighttopbounds = righttopbounds;
Rect rotatedlefttopbounds = lefttopbounds;
Rect rotatedrightcenterbounds = rightcenterbounds;
Rect rotatedleftcenterbounds = leftcenterbounds;
Rect rotatedcenterbottombounds = centerbottombounds;
Rect rotatedcentertopbounds = centertopbounds;
if (!rotated) {
// log("!rotated");
AffineTransform t = AffineTransform::IDENTITY;
t = AffineTransformTranslate(t, rect.origin.x, rect.origin.y);
rotatedcenterbounds = RectApplyAffineTransform(rotatedcenterbounds, t);
rotatedrightbottombounds = RectApplyAffineTransform(rotatedrightbottombounds, t);
rotatedleftbottombounds = RectApplyAffineTransform(rotatedleftbottombounds, t);
rotatedrighttopbounds = RectApplyAffineTransform(rotatedrighttopbounds, t);
rotatedlefttopbounds = RectApplyAffineTransform(rotatedlefttopbounds, t);
rotatedrightcenterbounds = RectApplyAffineTransform(rotatedrightcenterbounds, t);
rotatedleftcenterbounds = RectApplyAffineTransform(rotatedleftcenterbounds, t);
rotatedcenterbottombounds = RectApplyAffineTransform(rotatedcenterbottombounds, t);
rotatedcentertopbounds = RectApplyAffineTransform(rotatedcentertopbounds, t);
} else {
// set up transformation of coordinates
// to handle the case where the sprite is stored rotated
// in the spritesheet
// log("rotated");
AffineTransform t = AffineTransform::IDENTITY;
t = AffineTransformTranslate(t, rect.size.height+rect.origin.x, rect.origin.y);
t = AffineTransformRotate(t, 1.57079633f);
centerbounds = RectApplyAffineTransform(centerbounds, t);
rightbottombounds = RectApplyAffineTransform(rightbottombounds, t);
leftbottombounds = RectApplyAffineTransform(leftbottombounds, t);
righttopbounds = RectApplyAffineTransform(righttopbounds, t);
lefttopbounds = RectApplyAffineTransform(lefttopbounds, t);
rightcenterbounds = RectApplyAffineTransform(rightcenterbounds, t);
leftcenterbounds = RectApplyAffineTransform(leftcenterbounds, t);
centerbottombounds = RectApplyAffineTransform(centerbottombounds, t);
centertopbounds = RectApplyAffineTransform(centertopbounds, t);
rotatedcenterbounds.origin = centerbounds.origin;
rotatedrightbottombounds.origin = rightbottombounds.origin;
rotatedleftbottombounds.origin = leftbottombounds.origin;
rotatedrighttopbounds.origin = righttopbounds.origin;
rotatedlefttopbounds.origin = lefttopbounds.origin;
rotatedrightcenterbounds.origin = rightcenterbounds.origin;
rotatedleftcenterbounds.origin = leftcenterbounds.origin;
rotatedcenterbottombounds.origin = centerbottombounds.origin;
rotatedcentertopbounds.origin = centertopbounds.origin;
}
// Centre
_centre = Sprite::createWithTexture(_scale9Image->getTexture(), rotatedcenterbounds, rotated);
_centre->retain();
this->addProtectedChild(_centre);
// Top
_top = Sprite::createWithTexture(_scale9Image->getTexture(), rotatedcentertopbounds, rotated);
_top->retain();
this->addProtectedChild(_top);
// Bottom
_bottom = Sprite::createWithTexture(_scale9Image->getTexture(), rotatedcenterbottombounds, rotated);
_bottom->retain();
this->addProtectedChild(_bottom);
// Left
_left = Sprite::createWithTexture(_scale9Image->getTexture(), rotatedleftcenterbounds, rotated);
_left->retain();
this->addProtectedChild(_left);
// Right
_right = Sprite::createWithTexture(_scale9Image->getTexture(), rotatedrightcenterbounds, rotated);
_right->retain();
this->addProtectedChild(_right);
// Top left
_topLeft = Sprite::createWithTexture(_scale9Image->getTexture(), rotatedlefttopbounds, rotated);
_topLeft->retain();
this->addProtectedChild(_topLeft);
// Top right
_topRight = Sprite::createWithTexture(_scale9Image->getTexture(), rotatedrighttopbounds, rotated);
_topRight->retain();
this->addProtectedChild(_topRight);
// Bottom left
_bottomLeft = Sprite::createWithTexture(_scale9Image->getTexture(), rotatedleftbottombounds, rotated);
_bottomLeft->retain();
this->addProtectedChild(_bottomLeft);
// Bottom right
_bottomRight = Sprite::createWithTexture(_scale9Image->getTexture(), rotatedrightbottombounds, rotated);
_bottomRight->retain();
this->addProtectedChild(_bottomRight);
}
void Scale9Sprite::setContentSize(const Size &size)
{
Node::setContentSize(size);
this->_positionsAreDirty = true;
}
void Scale9Sprite::updatePositions()
{
// Check that instances are non-NULL
if(!((_topLeft) &&
(_topRight) &&
(_bottomRight) &&
(_bottomLeft) &&
(_centre))) {
// if any of the above sprites are NULL, return
return;
}
Size size = this->_contentSize;
float sizableWidth = size.width - _topLeft->getContentSize().width - _topRight->getContentSize().width;
float sizableHeight = size.height - _topLeft->getContentSize().height - _bottomRight->getContentSize().height;
float horizontalScale = sizableWidth/_centre->getContentSize().width;
float verticalScale = sizableHeight/_centre->getContentSize().height;
_centre->setScaleX(horizontalScale);
_centre->setScaleY(verticalScale);
float rescaledWidth = _centre->getContentSize().width * horizontalScale;
float rescaledHeight = _centre->getContentSize().height * verticalScale;
float leftWidth = _bottomLeft->getContentSize().width;
float bottomHeight = _bottomLeft->getContentSize().height;
_bottomLeft->setAnchorPoint(Vec2(0,0));
_bottomRight->setAnchorPoint(Vec2(0,0));
_topLeft->setAnchorPoint(Vec2(0,0));
_topRight->setAnchorPoint(Vec2(0,0));
_left->setAnchorPoint(Vec2(0,0));
_right->setAnchorPoint(Vec2(0,0));
_top->setAnchorPoint(Vec2(0,0));
_bottom->setAnchorPoint(Vec2(0,0));
_centre->setAnchorPoint(Vec2(0,0));
// Position corners
_bottomLeft->setPosition(Vec2(0,0));
_bottomRight->setPosition(Vec2(leftWidth+rescaledWidth,0));
_topLeft->setPosition(Vec2(0, bottomHeight+rescaledHeight));
_topRight->setPosition(Vec2(leftWidth+rescaledWidth, bottomHeight+rescaledHeight));
// Scale and position borders
_left->setPosition(Vec2(0, bottomHeight));
_left->setScaleY(verticalScale);
_right->setPosition(Vec2(leftWidth+rescaledWidth,bottomHeight));
_right->setScaleY(verticalScale);
_bottom->setPosition(Vec2(leftWidth,0));
_bottom->setScaleX(horizontalScale);
_top->setPosition(Vec2(leftWidth,bottomHeight+rescaledHeight));
_top->setScaleX(horizontalScale);
// Position centre
_centre->setPosition(Vec2(leftWidth, bottomHeight));
}
bool Scale9Sprite::initWithFile(const std::string& file, const Rect& rect, const Rect& capInsets)
{
Sprite *sprite = Sprite::create(file);
bool pReturn = this->init(sprite, rect, capInsets);
return pReturn;
}
Scale9Sprite* Scale9Sprite::create(const std::string& file, const Rect& rect, const Rect& capInsets)
{
Scale9Sprite* pReturn = new Scale9Sprite();
if ( pReturn && pReturn->initWithFile(file, rect, capInsets) )
{
pReturn->autorelease();
return pReturn;
}
CC_SAFE_DELETE(pReturn);
return NULL;
}
bool Scale9Sprite::initWithFile(const std::string& file, const Rect& rect)
{
bool pReturn = this->initWithFile(file, rect, Rect::ZERO);
return pReturn;
}
Scale9Sprite* Scale9Sprite::create(const std::string& file, const Rect& rect)
{
Scale9Sprite* pReturn = new Scale9Sprite();
if ( pReturn && pReturn->initWithFile(file, rect) )
{
pReturn->autorelease();
return pReturn;
}
CC_SAFE_DELETE(pReturn);
return NULL;
}
bool Scale9Sprite::initWithFile(const Rect& capInsets, const std::string& file)
{
bool pReturn = this->initWithFile(file, Rect::ZERO, capInsets);
return pReturn;
}
Scale9Sprite* Scale9Sprite::create(const Rect& capInsets, const std::string& file)
{
Scale9Sprite* pReturn = new Scale9Sprite();
if ( pReturn && pReturn->initWithFile(capInsets, file) )
{
pReturn->autorelease();
return pReturn;
}
CC_SAFE_DELETE(pReturn);
return NULL;
}
bool Scale9Sprite::initWithFile(const std::string& file)
{
bool pReturn = this->initWithFile(file, Rect::ZERO);
return pReturn;
}
Scale9Sprite* Scale9Sprite::create(const std::string& file)
{
Scale9Sprite* pReturn = new Scale9Sprite();
if ( pReturn && pReturn->initWithFile(file) )
{
pReturn->autorelease();
return pReturn;
}
CC_SAFE_DELETE(pReturn);
return NULL;
}
bool Scale9Sprite::initWithSpriteFrame(SpriteFrame* spriteFrame, const Rect& capInsets)
{
Texture2D* texture = spriteFrame->getTexture();
CCASSERT(texture != NULL, "CCTexture must be not nil");
Sprite *sprite = Sprite::createWithSpriteFrame(spriteFrame);
CCASSERT(sprite != NULL, "sprite must be not nil");
bool pReturn = this->init(sprite, spriteFrame->getRect(), spriteFrame->isRotated(), capInsets);
return pReturn;
}
Scale9Sprite* Scale9Sprite::createWithSpriteFrame(SpriteFrame* spriteFrame, const Rect& capInsets)
{
Scale9Sprite* pReturn = new Scale9Sprite();
if ( pReturn && pReturn->initWithSpriteFrame(spriteFrame, capInsets) )
{
pReturn->autorelease();
return pReturn;
}
CC_SAFE_DELETE(pReturn);
return NULL;
}
bool Scale9Sprite::initWithSpriteFrame(SpriteFrame* spriteFrame)
{
CCASSERT(spriteFrame != NULL, "Invalid spriteFrame for sprite");
bool pReturn = this->initWithSpriteFrame(spriteFrame, Rect::ZERO);
return pReturn;
}
Scale9Sprite* Scale9Sprite::createWithSpriteFrame(SpriteFrame* spriteFrame)
{
Scale9Sprite* pReturn = new Scale9Sprite();
if ( pReturn && pReturn->initWithSpriteFrame(spriteFrame) )
{
pReturn->autorelease();
return pReturn;
}
CC_SAFE_DELETE(pReturn);
return NULL;
}
bool Scale9Sprite::initWithSpriteFrameName(const std::string& spriteFrameName, const Rect& capInsets)
{
CCASSERT((SpriteFrameCache::getInstance()) != NULL, "SpriteFrameCache::getInstance() must be non-NULL");
SpriteFrame *frame = SpriteFrameCache::getInstance()->getSpriteFrameByName(spriteFrameName);
CCASSERT(frame != NULL, "CCSpriteFrame must be non-NULL");
if (NULL == frame) return false;
bool pReturn = this->initWithSpriteFrame(frame, capInsets);
return pReturn;
}
Scale9Sprite* Scale9Sprite::createWithSpriteFrameName(const std::string& spriteFrameName, const Rect& capInsets)
{
Scale9Sprite* pReturn = new Scale9Sprite();
if ( pReturn && pReturn->initWithSpriteFrameName(spriteFrameName, capInsets) )
{
pReturn->autorelease();
return pReturn;
}
CC_SAFE_DELETE(pReturn);
return NULL;
}
bool Scale9Sprite::initWithSpriteFrameName(const std::string& spriteFrameName)
{
bool pReturn = this->initWithSpriteFrameName(spriteFrameName, Rect::ZERO);
return pReturn;
}
Scale9Sprite* Scale9Sprite::createWithSpriteFrameName(const std::string& spriteFrameName)
{
Scale9Sprite* pReturn = new Scale9Sprite();
if ( pReturn && pReturn->initWithSpriteFrameName(spriteFrameName) )
{
pReturn->autorelease();
return pReturn;
}
CC_SAFE_DELETE(pReturn);
log("Could not allocate Scale9Sprite()");
return NULL;
}
Scale9Sprite* Scale9Sprite::resizableSpriteWithCapInsets(const Rect& capInsets)
{
Scale9Sprite* pReturn = new Scale9Sprite();
if ( pReturn && pReturn->init(_scale9Image, _spriteRect, capInsets) )
{
pReturn->autorelease();
return pReturn;
}
CC_SAFE_DELETE(pReturn);
return NULL;
}
Scale9Sprite* Scale9Sprite::create()
{
Scale9Sprite *pReturn = new Scale9Sprite();
if (pReturn && pReturn->init())
{
pReturn->autorelease();
return pReturn;
}
CC_SAFE_DELETE(pReturn);
return NULL;
}
/** sets the opacity.
@warning If the the texture has premultiplied alpha then, the R, G and B channels will be modifed.
Values goes from 0 to 255, where 255 means fully opaque.
*/
void Scale9Sprite::updateCapInset()
{
Rect insets;
if (this->_insetLeft == 0 && this->_insetTop == 0 && this->_insetRight == 0 && this->_insetBottom == 0)
{
insets = Rect::ZERO;
}
else
{
insets = Rect(_insetLeft,
_insetTop,
_spriteRect.size.width-_insetLeft-_insetRight,
_spriteRect.size.height-_insetTop-_insetBottom);
}
this->setCapInsets(insets);
}
void Scale9Sprite::setSpriteFrame(SpriteFrame * spriteFrame)
{
Sprite * sprite = Sprite::createWithTexture(spriteFrame->getTexture());
this->updateWithSprite(sprite, spriteFrame->getRect(), spriteFrame->isRotated(), Rect::ZERO);
// Reset insets
this->_insetLeft = 0;
this->_insetTop = 0;
this->_insetRight = 0;
this->_insetBottom = 0;
}
void Scale9Sprite::setPreferredSize(const Size& preferedSize)
{
this->setContentSize(preferedSize);
this->_preferredSize = preferedSize;
}
void Scale9Sprite::setCapInsets(const Rect& capInsets)
{
Size contentSize = this->_contentSize;
this->updateWithSprite(this->_scale9Image, this->_spriteRect, _spriteFrameRotated, capInsets);
this->setContentSize(contentSize);
}
void Scale9Sprite::setInsetLeft(float insetLeft)
{
this->_insetLeft = insetLeft;
this->updateCapInset();
}
void Scale9Sprite::setInsetTop(float insetTop)
{
this->_insetTop = insetTop;
this->updateCapInset();
}
void Scale9Sprite::setInsetRight(float insetRight)
{
this->_insetRight = insetRight;
this->updateCapInset();
}
void Scale9Sprite::setInsetBottom(float insetBottom)
{
this->_insetBottom = insetBottom;
this->updateCapInset();
}
void Scale9Sprite::visit(Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags)
{
// quick return if not visible. children won't be drawn.
if (!_visible)
{
return;
}
uint32_t flags = processParentFlags(parentTransform, parentFlags);
// IMPORTANT:
// To ease the migration to v3.0, we still support the Mat4 stack,
// but it is deprecated and your code should not rely on it
Director* director = Director::getInstance();
CCASSERT(nullptr != director, "Director is null when seting matrix stack");
director->pushMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
director->loadMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW, _modelViewTransform);
int i = 0; // used by _children
int j = 0; // used by _protectedChildren
sortAllChildren();
sortAllProtectedChildren();
//
// draw children and protectedChildren zOrder < 0
//
for( ; i < _children.size(); i++ )
{
auto node = _children.at(i);
if ( node && node->getLocalZOrder() < 0 )
node->visit(renderer, _modelViewTransform, flags);
else
break;
}
if (_scale9Enabled) {
for( ; j < _protectedChildren.size(); j++ )
{
auto node = _protectedChildren.at(j);
if ( node && node->getLocalZOrder() < 0 )
node->visit(renderer, _modelViewTransform, flags);
else
break;
}
}else{
if (_scale9Image) {
_scale9Image->visit(renderer, _modelViewTransform, flags);
}
}
//
// draw self
//
this->draw(renderer, _modelViewTransform, flags);
//
// draw children and protectedChildren zOrder >= 0
//
if (_scale9Enabled) {
for(auto it=_protectedChildren.cbegin()+j; it != _protectedChildren.cend(); ++it)
(*it)->visit(renderer, _modelViewTransform, flags);
}else{
if (_scale9Image) {
_scale9Image->visit(renderer, _modelViewTransform, flags);
}
}
for(auto it=_children.cbegin()+i; it != _children.cend(); ++it)
(*it)->visit(renderer, _modelViewTransform, flags);
// reset for next frame
_orderOfArrival = 0;
director->popMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
}
Size Scale9Sprite::getOriginalSize()const
{
return _originalSize;
}
Size Scale9Sprite::getPreferredSize() const
{
return _preferredSize;
}
Rect Scale9Sprite::getCapInsets()const
{
return _capInsets;
}
float Scale9Sprite::getInsetLeft()const
{
return this->_insetLeft;
}
float Scale9Sprite::getInsetTop()const
{
return this->_insetTop;
}
float Scale9Sprite::getInsetRight()const
{
return this->_insetRight;
}
float Scale9Sprite::getInsetBottom()const
{
return this->_insetBottom;
}
void Scale9Sprite::setScale9Enabled(bool enabled)
{
_scale9Enabled = enabled;
_reorderProtectedChildDirty = true;
}
bool Scale9Sprite::getScale9Enabled() const
{
return _scale9Enabled;
}
void Scale9Sprite::addProtectedChild(cocos2d::Node *child)
{
_reorderProtectedChildDirty = true;
_protectedChildren.pushBack(child);
}
void Scale9Sprite::sortAllProtectedChildren()
{
if(this->_positionsAreDirty)
{
this->updatePositions();
this->_positionsAreDirty = false;
}
if( _reorderProtectedChildDirty ) {
if (!_scale9Enabled) {
this->adjustScale9ImagePosition();
}
std::sort( std::begin(_protectedChildren), std::end(_protectedChildren), nodeComparisonLess );
_reorderProtectedChildDirty = false;
}
}
void Scale9Sprite::adjustScale9ImagePosition()
{
if (_scale9Image) {
_scale9Image->setPosition(_scale9Image->getPosition() + Vec2(_originalSize.width/2, _originalSize.height/2));
}
}
void Scale9Sprite::cleanup()
{
Node::cleanup();
// timers
for( const auto &child: _protectedChildren)
child->cleanup();
}
void Scale9Sprite::onEnter()
{
#if CC_ENABLE_SCRIPT_BINDING
if (_scriptType == kScriptTypeJavascript)
{
if (ScriptEngineManager::sendNodeEventToJSExtended(this, kNodeOnEnter))
return;
}
#endif
Node::onEnter();
for( const auto &child: _protectedChildren)
child->onEnter();
}
void Scale9Sprite::onExit()
{
Node::onExit();
for( const auto &child: _protectedChildren)
child->onExit();
}
void Scale9Sprite::onEnterTransitionDidFinish()
{
Node::onEnterTransitionDidFinish();
for( const auto &child: _protectedChildren)
child->onEnterTransitionDidFinish();
}
void Scale9Sprite::onExitTransitionDidStart()
{
Node::onExitTransitionDidStart();
for( const auto &child: _protectedChildren)
child->onExitTransitionDidStart();
}
void Scale9Sprite::updateDisplayedColor(const cocos2d::Color3B &parentColor)
{
_displayedColor.r = _realColor.r * parentColor.r/255.0;
_displayedColor.g = _realColor.g * parentColor.g/255.0;
_displayedColor.b = _realColor.b * parentColor.b/255.0;
updateColor();
if (_scale9Image) {
_scale9Image->updateDisplayedColor(_displayedColor);
}
for(const auto &child : _protectedChildren){
child->updateDisplayedColor(_displayedColor);
}
if (_cascadeColorEnabled)
{
for(const auto &child : _children){
child->updateDisplayedColor(_displayedColor);
}
}
}
void Scale9Sprite::updateDisplayedOpacity(GLubyte parentOpacity)
{
_displayedOpacity = _realOpacity * parentOpacity/255.0;
updateColor();
if (_scale9Image) {
_scale9Image->updateDisplayedOpacity(_displayedOpacity);
}
for(auto child : _protectedChildren){
child->updateDisplayedOpacity(_displayedOpacity);
}
if (_cascadeOpacityEnabled)
{
for(auto child : _children){
child->updateDisplayedOpacity(_displayedOpacity);
}
}
}
void Scale9Sprite::disableCascadeColor()
{
for(auto child : _children){
child->updateDisplayedColor(Color3B::WHITE);
}
for(auto child : _protectedChildren){
child->updateDisplayedColor(Color3B::WHITE);
}
if (_scale9Image) {
_scale9Image->updateDisplayedColor(Color3B::WHITE);
}
}
Sprite* Scale9Sprite::getSprite()const
{
return _scale9Image;
}
void Scale9Sprite::setFlippedX(bool flippedX)
{
_flippedX = flippedX;
if (_scale9Enabled) {
this->setScaleX(-1);
}else{
_scale9Image->setFlippedX(flippedX);
}
}
void Scale9Sprite::setFlippedY(bool flippedY)
{
_flippedY = flippedY;
if (_scale9Enabled) {
this->setScaleY(-1);
}else{
_scale9Image->setFlippedY(flippedY);
}
}
bool Scale9Sprite::isFlippedX()const
{
return _flippedX;
}
bool Scale9Sprite::isFlippedY()const
{
return _flippedY;
}
}}

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cocos/ui/UIScale9Sprite.h Normal file
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@ -0,0 +1,412 @@
/****************************************************************************
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#ifndef __cocos2d_libs__UIScale9Sprite__
#define __cocos2d_libs__UIScale9Sprite__
#include "2d/CCNode.h"
#include "2d/CCSpriteFrame.h"
#include "2d/CCSpriteBatchNode.h"
#include "base/CCPlatformMacros.h"
#include "ui/GUIExport.h"
NS_CC_BEGIN
namespace ui {
/**
* A 9-slice sprite for cocos2d.
*
* 9-slice scaling allows you to specify how scaling is applied
* to specific areas of a sprite. With 9-slice scaling (3x3 grid),
* you can ensure that the sprite does not become distorted when
* scaled.
*
*/
class CC_GUI_DLL Scale9Sprite : public Node
{
public:
/**
* @js ctor
*/
Scale9Sprite();
/**
* @js NA
* @lua NA
*/
virtual ~Scale9Sprite();
public:
static Scale9Sprite* create();
/**
* Creates a 9-slice sprite with a texture file, a delimitation zone and
* with the specified cap insets.
*
* @see initWithFile(const char *file, const Rect& rect, const Rect& capInsets)
*/
static Scale9Sprite* create(const std::string& file, const Rect& rect, const Rect& capInsets);
/**
* Creates a 9-slice sprite with a texture file. The whole texture will be
* broken down into a 3×3 grid of equal blocks.
*
* @see initWithFile(const Rect& capInsets, const char *file)
*/
static Scale9Sprite* create(const Rect& capInsets, const std::string& file);
/**
* Creates a 9-slice sprite with a texture file and a delimitation zone. The
* texture will be broken down into a 3×3 grid of equal blocks.
*
* @see initWithFile(const char *file, const Rect& rect)
*/
static Scale9Sprite* create(const std::string& file, const Rect& rect);
/**
* Creates a 9-slice sprite with a texture file. The whole texture will be
* broken down into a 3×3 grid of equal blocks.
*
* @see initWithFile(const char *file)
*/
static Scale9Sprite* create(const std::string& file);
/**
* Creates a 9-slice sprite with an sprite frame.
* Once the sprite is created, you can then call its "setContentSize:" method
* to resize the sprite will all it's 9-slice goodness intract.
* It respects the anchorPoint too.
*
* @see initWithSpriteFrame(SpriteFrame *spriteFrame)
*/
static Scale9Sprite* createWithSpriteFrame(SpriteFrame* spriteFrame);
/**
* Creates a 9-slice sprite with an sprite frame and the centre of its zone.
* Once the sprite is created, you can then call its "setContentSize:" method
* to resize the sprite will all it's 9-slice goodness intract.
* It respects the anchorPoint too.
*
* @see initWithSpriteFrame(SpriteFrame *spriteFrame, const Rect& capInsets)
*/
static Scale9Sprite* createWithSpriteFrame(SpriteFrame* spriteFrame, const Rect& capInsets);
/**
* Creates a 9-slice sprite with an sprite frame name.
* Once the sprite is created, you can then call its "setContentSize:" method
* to resize the sprite will all it's 9-slice goodness intract.
* It respects the anchorPoint too.
*
* @see initWithSpriteFrameName(const char *spriteFrameName)
*/
static Scale9Sprite* createWithSpriteFrameName(const std::string& spriteFrameName);
/**
* Creates a 9-slice sprite with an sprite frame name and the centre of its
* zone.
* Once the sprite is created, you can then call its "setContentSize:" method
* to resize the sprite will all it's 9-slice goodness intract.
* It respects the anchorPoint too.
*
* @see initWithSpriteFrameName(const char *spriteFrameName, const Rect& capInsets)
*/
static Scale9Sprite* createWithSpriteFrameName(const std::string& spriteFrameName, const Rect& capInsets);
/**
* Initializes a 9-slice sprite with a texture file, a delimitation zone and
* with the specified cap insets.
* Once the sprite is created, you can then call its "setContentSize:" method
* to resize the sprite will all it's 9-slice goodness intract.
* It respects the anchorPoint too.
*
* @param file The name of the texture file.
* @param rect The rectangle that describes the sub-part of the texture that
* is the whole image. If the shape is the whole texture, set this to the
* texture's full rect.
* @param capInsets The values to use for the cap insets.
*/
virtual bool initWithFile(const std::string& file, const Rect& rect, const Rect& capInsets);
/**
* Initializes a 9-slice sprite with a texture file and a delimitation zone. The
* texture will be broken down into a 3×3 grid of equal blocks.
* Once the sprite is created, you can then call its "setContentSize:" method
* to resize the sprite will all it's 9-slice goodness intract.
* It respects the anchorPoint too.
*
* @param file The name of the texture file.
* @param rect The rectangle that describes the sub-part of the texture that
* is the whole image. If the shape is the whole texture, set this to the
* texture's full rect.
*/
virtual bool initWithFile(const std::string& file, const Rect& rect);
/**
* Initializes a 9-slice sprite with a texture file and with the specified cap
* insets.
* Once the sprite is created, you can then call its "setContentSize:" method
* to resize the sprite will all it's 9-slice goodness intract.
* It respects the anchorPoint too.
*
* @param file The name of the texture file.
* @param capInsets The values to use for the cap insets.
*/
virtual bool initWithFile(const Rect& capInsets, const std::string& file);
/**
* Initializes a 9-slice sprite with a texture file. The whole texture will be
* broken down into a 3×3 grid of equal blocks.
* Once the sprite is created, you can then call its "setContentSize:" method
* to resize the sprite will all it's 9-slice goodness intract.
* It respects the anchorPoint too.
*
* @param file The name of the texture file.
*/
virtual bool initWithFile(const std::string& file);
/**
* Initializes a 9-slice sprite with an sprite frame and with the specified
* cap insets.
* Once the sprite is created, you can then call its "setContentSize:" method
* to resize the sprite will all it's 9-slice goodness intract.
* It respects the anchorPoint too.
*
* @param spriteFrame The sprite frame object.
* @param capInsets The values to use for the cap insets.
*/
virtual bool initWithSpriteFrame(SpriteFrame* spriteFrame, const Rect& capInsets);
/**
* Initializes a 9-slice sprite with an sprite frame.
* Once the sprite is created, you can then call its "setContentSize:" method
* to resize the sprite will all it's 9-slice goodness intract.
* It respects the anchorPoint too.
*
* @param spriteFrame The sprite frame object.
*/
virtual bool initWithSpriteFrame(SpriteFrame* spriteFrame);
/**
* Initializes a 9-slice sprite with an sprite frame name and with the specified
* cap insets.
* Once the sprite is created, you can then call its "setContentSize:" method
* to resize the sprite will all it's 9-slice goodness intract.
* It respects the anchorPoint too.
*
* @param spriteFrameName The sprite frame name.
* @param capInsets The values to use for the cap insets.
*/
virtual bool initWithSpriteFrameName(const std::string& spriteFrameName, const Rect& capInsets);
/**
* Initializes a 9-slice sprite with an sprite frame name.
* Once the sprite is created, you can then call its "setContentSize:" method
* to resize the sprite will all it's 9-slice goodness intract.
* It respects the anchorPoint too.
*
* @param spriteFrameName The sprite frame name.
*/
virtual bool initWithSpriteFrameName(const std::string& spriteFrameName);
virtual bool init();
virtual bool init(Sprite* sprite, const Rect& rect, bool rotated, const Rect& capInsets);
virtual bool init(Sprite* sprite, const Rect& rect, const Rect& capInsets);
/**
* Creates and returns a new sprite object with the specified cap insets.
* You use this method to add cap insets to a sprite or to change the existing
* cap insets of a sprite. In both cases, you get back a new image and the
* original sprite remains untouched.
*
* @param capInsets The values to use for the cap insets.
*/
Scale9Sprite* resizableSpriteWithCapInsets(const Rect& capInsets);
virtual bool updateWithSprite(Sprite* sprite, const Rect& rect, bool rotated, const Rect& capInsets);
virtual void setSpriteFrame(SpriteFrame * spriteFrame);
// overrides
virtual void setContentSize(const Size & size) override;
Size getOriginalSize() const;
void setPreferredSize(const Size& size);
Size getPreferredSize() const;
void setCapInsets(const Rect& rect);
Rect getCapInsets()const;
void setInsetLeft(float leftInset);
float getInsetLeft()const;
void setInsetTop(float topInset);
float getInsetTop()const;
void setInsetRight(float rightInset);
float getInsetRight()const;
void setInsetBottom(float bottomInset);
float getInsetBottom()const;
void setScale9Enabled(bool enabled);
bool getScale9Enabled()const;
/// @} end of Children and Parent
virtual void visit(Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags) override;
virtual void cleanup() override;
virtual void onEnter() override;
/** Event callback that is invoked when the Node enters in the 'stage'.
* If the Node enters the 'stage' with a transition, this event is called when the transition finishes.
* If you override onEnterTransitionDidFinish, you shall call its parent's one, e.g. Node::onEnterTransitionDidFinish()
* @js NA
* @lua NA
*/
virtual void onEnterTransitionDidFinish() override;
/**
* Event callback that is invoked every time the Node leaves the 'stage'.
* If the Node leaves the 'stage' with a transition, this event is called when the transition finishes.
* During onExit you can't access a sibling node.
* If you override onExit, you shall call its parent's one, e.g., Node::onExit().
* @js NA
* @lua NA
*/
virtual void onExit() override;
/**
* Event callback that is called every time the Node leaves the 'stage'.
* If the Node leaves the 'stage' with a transition, this callback is called when the transition starts.
* @js NA
* @lua NA
*/
virtual void onExitTransitionDidStart() override;
virtual void updateDisplayedOpacity(GLubyte parentOpacity) override;
virtual void updateDisplayedColor(const Color3B& parentColor) override;
virtual void disableCascadeColor() override;
Sprite* getSprite()const;
/**
* Sets whether the widget should be flipped horizontally or not.
*
* @param bFlippedX true if the widget should be flipped horizaontally, false otherwise.
*/
virtual void setFlippedX(bool flippedX);
/**
* Returns the flag which indicates whether the widget is flipped horizontally or not.
*
* It only flips the texture of the widget, and not the texture of the widget's children.
* Also, flipping the texture doesn't alter the anchorPoint.
* If you want to flip the anchorPoint too, and/or to flip the children too use:
* widget->setScaleX(sprite->getScaleX() * -1);
*
* @return true if the widget is flipped horizaontally, false otherwise.
*/
virtual bool isFlippedX()const;
/**
* Sets whether the widget should be flipped vertically or not.
*
* @param bFlippedY true if the widget should be flipped vertically, flase otherwise.
*/
virtual void setFlippedY(bool flippedY);
/**
* Return the flag which indicates whether the widget is flipped vertically or not.
*
* It only flips the texture of the widget, and not the texture of the widget's children.
* Also, flipping the texture doesn't alter the anchorPoint.
* If you want to flip the anchorPoint too, and/or to flip the children too use:
* widget->setScaleY(widget->getScaleY() * -1);
*
* @return true if the widget is flipped vertically, flase otherwise.
*/
virtual bool isFlippedY()const;
protected:
void updateCapInset();
void updatePositions();
void createSlicedSprites(const Rect& rect, bool rotated);
void cleanupSlicedSprites();
void adjustScale9ImagePosition();
/**
* Sorts the children array once before drawing, instead of every time when a child is added or reordered.
* This appraoch can improves the performance massively.
* @note Don't call this manually unless a child added needs to be removed in the same frame
*/
virtual void sortAllProtectedChildren();
bool _spritesGenerated;
Rect _spriteRect;
bool _spriteFrameRotated;
Rect _capInsetsInternal;
bool _positionsAreDirty;
Sprite* _scale9Image; //the original sprite
Sprite* _topLeft;
Sprite* _top;
Sprite* _topRight;
Sprite* _left;
Sprite* _centre;
Sprite* _right;
Sprite* _bottomLeft;
Sprite* _bottom;
Sprite* _bottomRight;
bool _scale9Enabled;
/** Original sprite's size. */
Size _originalSize;
/** Prefered sprite's size. By default the prefered size is the original size. */
//if the preferredSize component is given as -1, it is ignored
Size _preferredSize;
/**
* The end-cap insets.
* On a non-resizeable sprite, this property is set to CGRect::ZERO; the sprite
* does not use end caps and the entire sprite is subject to stretching.
*/
Rect _capInsets;
/** Sets the left side inset */
float _insetLeft;
/** Sets the top side inset */
float _insetTop;
/** Sets the right side inset */
float _insetRight;
/** Sets the bottom side inset */
float _insetBottom;
/// helper that reorder a child
void addProtectedChild(Node* child);
Vector<Node*> _protectedChildren; ///holds the 9 sprites
bool _reorderProtectedChildDirty;
bool _flippedX;
bool _flippedY;
};
}} //end of namespace
#endif /* defined(__cocos2d_libs__UIScale9Sprite__) */

View File

@ -23,7 +23,7 @@ THE SOFTWARE.
****************************************************************************/
#include "ui/UISlider.h"
#include "extensions/GUI/CCControlExtension/CCScale9Sprite.h"
#include "ui/UIScale9Sprite.h"
#include "2d/CCSprite.h"
NS_CC_BEGIN
@ -128,7 +128,7 @@ void Slider::loadBarTexture(const std::string& fileName, TextureResType texType)
case TextureResType::LOCAL:
if (_scale9Enabled)
{
static_cast<extension::Scale9Sprite*>(_barRenderer)->initWithFile(fileName);
static_cast<Scale9Sprite*>(_barRenderer)->initWithFile(fileName);
}
else
{
@ -138,7 +138,7 @@ void Slider::loadBarTexture(const std::string& fileName, TextureResType texType)
case TextureResType::PLIST:
if (_scale9Enabled)
{
static_cast<extension::Scale9Sprite*>(_barRenderer)->initWithSpriteFrameName(fileName);
static_cast<Scale9Sprite*>(_barRenderer)->initWithSpriteFrameName(fileName);
}
else
{
@ -167,7 +167,7 @@ void Slider::loadProgressBarTexture(const std::string& fileName, TextureResType
case TextureResType::LOCAL:
if (_scale9Enabled)
{
static_cast<extension::Scale9Sprite*>(_progressBarRenderer)->initWithFile(fileName);
static_cast<Scale9Sprite*>(_progressBarRenderer)->initWithFile(fileName);
}
else
{
@ -177,7 +177,7 @@ void Slider::loadProgressBarTexture(const std::string& fileName, TextureResType
case TextureResType::PLIST:
if (_scale9Enabled)
{
static_cast<extension::Scale9Sprite*>(_progressBarRenderer)->initWithSpriteFrameName(fileName);
static_cast<Scale9Sprite*>(_progressBarRenderer)->initWithSpriteFrameName(fileName);
}
else
{
@ -207,8 +207,8 @@ void Slider::setScale9Enabled(bool able)
_progressBarRenderer = nullptr;
if (_scale9Enabled)
{
_barRenderer = extension::Scale9Sprite::create();
_progressBarRenderer = extension::Scale9Sprite::create();
_barRenderer = Scale9Sprite::create();
_progressBarRenderer = Scale9Sprite::create();
}
else
{
@ -260,7 +260,7 @@ void Slider::setCapInsetsBarRenderer(const Rect &capInsets)
{
return;
}
static_cast<extension::Scale9Sprite*>(_barRenderer)->setCapInsets(capInsets);
static_cast<Scale9Sprite*>(_barRenderer)->setCapInsets(capInsets);
}
const Rect& Slider::getCapInsetsBarRenderer()const
@ -275,7 +275,7 @@ void Slider::setCapInsetProgressBarRebderer(const Rect &capInsets)
{
return;
}
static_cast<extension::Scale9Sprite*>(_progressBarRenderer)->setCapInsets(capInsets);
static_cast<Scale9Sprite*>(_progressBarRenderer)->setCapInsets(capInsets);
}
const Rect& Slider::getCapInsetsProgressBarRebderer()const
@ -369,7 +369,7 @@ void Slider::setPercent(int percent)
_slidBallRenderer->setPosition(Vec2(dis, _contentSize.height / 2.0f));
if (_scale9Enabled)
{
static_cast<extension::Scale9Sprite*>(_progressBarRenderer)->setPreferredSize(Size(dis,_progressBarTextureSize.height));
static_cast<Scale9Sprite*>(_progressBarRenderer)->setPreferredSize(Size(dis,_progressBarTextureSize.height));
}
else
{
@ -497,7 +497,7 @@ void Slider::barRendererScaleChangedWithSize()
_barLength = _contentSize.width;
if (_scale9Enabled)
{
static_cast<extension::Scale9Sprite*>(_barRenderer)->setPreferredSize(_contentSize);
static_cast<Scale9Sprite*>(_barRenderer)->setPreferredSize(_contentSize);
}
else
{
@ -534,7 +534,7 @@ void Slider::progressBarRendererScaleChangedWithSize()
{
if (_scale9Enabled)
{
static_cast<extension::Scale9Sprite*>(_progressBarRenderer)->setPreferredSize(_contentSize);
static_cast<Scale9Sprite*>(_progressBarRenderer)->setPreferredSize(_contentSize);
_progressBarTextureSize = _progressBarRenderer->getContentSize();
}
else

View File

@ -28,6 +28,7 @@
<ClInclude Include="..\UIPageView.h" />
<ClInclude Include="..\UIRelativeBox.h" />
<ClInclude Include="..\UIRichText.h" />
<ClInclude Include="..\UIScale9Sprite.h" />
<ClInclude Include="..\UIScrollView.h" />
<ClInclude Include="..\UISlider.h" />
<ClInclude Include="..\UIText.h" />
@ -54,6 +55,7 @@
<ClCompile Include="..\UIPageView.cpp" />
<ClCompile Include="..\UIRelativeBox.cpp" />
<ClCompile Include="..\UIRichText.cpp" />
<ClCompile Include="..\UIScale9Sprite.cpp" />
<ClCompile Include="..\UIScrollView.cpp" />
<ClCompile Include="..\UISlider.cpp" />
<ClCompile Include="..\UIText.cpp" />

View File

@ -93,6 +93,9 @@
<ClInclude Include="..\GUIExport.h">
<Filter>System</Filter>
</ClInclude>
<ClInclude Include="..\UIScale9Sprite.h">
<Filter>BaseClasses</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\UIScrollView.cpp">
@ -167,5 +170,8 @@
<ClCompile Include="..\UIDeprecated.cpp">
<Filter>System</Filter>
</ClCompile>
<ClCompile Include="..\UIScale9Sprite.cpp">
<Filter>BaseClasses</Filter>
</ClCompile>
</ItemGroup>
</Project>

View File

@ -188,6 +188,7 @@
<ClInclude Include="..\UIHBox.h" />
<ClInclude Include="..\UILayoutManager.h" />
<ClInclude Include="..\UIRelativeBox.h" />
<ClInclude Include="..\UIScale9Sprite.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\ui\CCProtectedNode.cpp" />
@ -214,5 +215,6 @@
<ClCompile Include="..\UIHBox.cpp" />
<ClCompile Include="..\UILayoutManager.cpp" />
<ClCompile Include="..\UIRelativeBox.cpp" />
<ClCompile Include="..\UIScale9Sprite.cpp" />
</ItemGroup>
</Project>

View File

@ -87,6 +87,9 @@
<ClInclude Include="..\UIDeprecated.h">
<Filter>System</Filter>
</ClInclude>
<ClInclude Include="..\UIScale9Sprite.h">
<Filter>BaseClasses</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\ui\UILayout.cpp">
@ -161,5 +164,8 @@
<ClCompile Include="..\UIDeprecated.cpp">
<Filter>System</Filter>
</ClCompile>
<ClCompile Include="..\UIScale9Sprite.cpp">
<Filter>BaseClasses</Filter>
</ClCompile>
</ItemGroup>
</Project>

View File

@ -1019,6 +1019,8 @@
"cocos/ui/UIRelativeBox.h",
"cocos/ui/UIRichText.cpp",
"cocos/ui/UIRichText.h",
"cocos/ui/UIScale9Sprite.cpp",
"cocos/ui/UIScale9Sprite.h",
"cocos/ui/UIScrollView.cpp",
"cocos/ui/UIScrollView.h",
"cocos/ui/UISlider.cpp",

View File

@ -68,6 +68,7 @@ Classes/UITest/CocoStudioGUITest/CocostudioParserTest.cpp \
Classes/UITest/CocoStudioGUITest/GUIEditorTest.cpp \
Classes/UITest/CocoStudioGUITest/CustomGUIScene.cpp \
Classes/UITest/CocoStudioGUITest/UIScene.cpp \
Classes/UITest/CocoStudioGUITest/UIScale9SpriteTest.cpp \
Classes/UITest/CocoStudioGUITest/UISceneManager.cpp \
Classes/UITest/CocoStudioGUITest/UIButtonTest/UIButtonTest.cpp \
Classes/UITest/CocoStudioGUITest/UIFocusTest/UIFocusTest.cpp \

View File

@ -80,6 +80,7 @@ set(SAMPLE_SRC
Classes/UITest/CocoStudioGUITest/GUIEditorTest.cpp
Classes/UITest/CocoStudioGUITest/CustomGUIScene.cpp
Classes/UITest/CocoStudioGUITest/UIScene.cpp
Classes/UITest/CocoStudioGUITest/UIScale9SpriteTest.cpp
Classes/UITest/CocoStudioGUITest/UISceneManager.cpp
Classes/UITest/CocoStudioGUITest/CocostudioParserTest/CocostudioParserJsonTest.cpp
Classes/UITest/CocoStudioGUITest/CocostudioParserTest.cpp

View File

@ -108,7 +108,7 @@ bool AppDelegate::applicationDidFinishLaunching()
// a bug in DirectX 11 level9-x on the device prevents ResolutionPolicy::NO_BORDER from working correctly
glview->setDesignResolutionSize(designSize.width, designSize.height, ResolutionPolicy::SHOW_ALL);
#else
glview->setDesignResolutionSize(designSize.width, designSize.height, ResolutionPolicy::NO_BORDER);
glview->setDesignResolutionSize(designSize.width, designSize.height, ResolutionPolicy::SHOW_ALL);
#endif
auto scene = Scene::create();

View File

@ -44,6 +44,18 @@ g_guisTests[] =
}
},
{
"Scale9 Sprite Test",
[](Ref* sender)
{
UISceneManager* sceneManager = UISceneManager::sharedUISceneManager();
sceneManager->setCurrentUISceneId(kUIScale9SpriteTest);
sceneManager->setMinUISceneId(kUIScale9SpriteTest);
sceneManager->setMaxUISceneId(kUIS9Flip);
Scene* scene = sceneManager->currentUIScene();
Director::getInstance()->replaceScene(scene);
}
},
{
"ButtonTest",
[](Ref* sender)

View File

@ -0,0 +1,661 @@
/****************************************************************************
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "UIScale9SpriteTest.h"
#include "testResource.h"
// UIScale9SpriteTest
UIScale9SpriteTest::UIScale9SpriteTest()
{
}
UIScale9SpriteTest::~UIScale9SpriteTest()
{
}
bool UIScale9SpriteTest::init()
{
if (UIScene::init())
{
Size widgetSize = _widget->getContentSize();
auto moveTo = MoveBy::create(1.0, Vec2(30,0));
auto moveBack = moveTo->reverse();
auto rotateBy = RotateBy::create(1.0, 180);
auto action = Sequence::create(moveTo,moveBack, rotateBy, NULL);
Sprite *normalSprite1 = Sprite::create("cocosui/animationbuttonnormal.png");
normalSprite1->setPosition(100, 270);
// normalSprite1->setAnchorPoint(Vec2(0.5,0.5));
// normalSprite1->setContentSize(Size(100,100));
this->addChild(normalSprite1);
normalSprite1->runAction((FiniteTimeAction*)action->clone());
ui::Scale9Sprite *normalSprite2 = ui::Scale9Sprite::create("cocosui/animationbuttonnormal.png");
normalSprite2->setPosition(120, 270);
normalSprite2->setScale9Enabled(false);
// normalSprite2->setContentSize(Size(100,100));
// normalSprite2->setAnchorPoint(Vec2(0.5,0.5));
normalSprite2->setOpacity(100);
this->addChild(normalSprite2);
normalSprite2->setColor(Color3B::GREEN);
normalSprite2->runAction(action);
auto action2 = action->clone();
ui::Scale9Sprite *sp1 = ui::Scale9Sprite::create("cocosui/animationbuttonnormal.png");
sp1->setPosition(100, 160);
sp1->setScale(1.2);
sp1->setContentSize(Size(100,100));
sp1->setColor(Color3B::GREEN);
// sp1->setScale9Enabled(false);
this->addChild(sp1);
sp1->runAction((FiniteTimeAction*)action2);
cocos2d::ui::Scale9Sprite *sp2 = ui::Scale9Sprite::create("cocosui/animationbuttonnormal.png");
sp2->setPosition(350, 160);
sp2->setPreferredSize(sp1->getContentSize() * 1.2);
sp2->setColor(Color3B::GREEN);
sp2->setContentSize(Size(100,100));
this->addChild(sp2);
auto action3 = action->clone();
sp2->runAction((FiniteTimeAction*)action3);
return true;
}
return false;
}
UIScale9SpriteHierarchialTest::UIScale9SpriteHierarchialTest()
{
}
UIScale9SpriteHierarchialTest::~UIScale9SpriteHierarchialTest()
{
}
bool UIScale9SpriteHierarchialTest::init()
{
if (UIScene::init())
{
Size widgetSize = _widget->getContentSize();
auto moveTo = MoveBy::create(1.0, Vec2(30,0));
auto moveBack = moveTo->reverse();
auto rotateBy = RotateBy::create(1.0, 180);
auto fadeOut = FadeOut::create(2.0);
auto action = Sequence::create(moveTo,moveBack, rotateBy,fadeOut, NULL);
Sprite *normalSprite1 = Sprite::create("cocosui/animationbuttonnormal.png");
normalSprite1->setPosition(100, 270);
// normalSprite1->setAnchorPoint(Vec2(0.5,0.5));
// normalSprite1->setContentSize(Size(100,100));
// Sprite *childSprite = Sprite::create("cocosui/animationbuttonnormal.png");
normalSprite1->setCascadeColorEnabled(true);
normalSprite1->setCascadeOpacityEnabled(true);
normalSprite1->setColor(Color3B::GREEN);
this->addChild(normalSprite1);
normalSprite1->runAction((FiniteTimeAction*)action->clone());
ui::Scale9Sprite *normalSprite2 = ui::Scale9Sprite::create("cocosui/animationbuttonnormal.png");
// normalSprite2->setPosition(120, 270);
normalSprite2->setScale9Enabled(false);
// normalSprite2->setContentSize(Size(100,100));
// normalSprite2->setAnchorPoint(Vec2(0.5,0.5));
normalSprite2->setOpacity(100);
normalSprite1->addChild(normalSprite2);
auto action2 = action->clone();
ui::Scale9Sprite *sp1 = ui::Scale9Sprite::create("cocosui/animationbuttonnormal.png");
sp1->setPosition(200, 160);
sp1->setScale(1.2);
sp1->setContentSize(Size(100,100));
sp1->setColor(Color3B::GREEN);
// sp1->setScale9Enabled(false);
this->addChild(sp1);
sp1->runAction((FiniteTimeAction*)action2);
cocos2d::ui::Scale9Sprite *sp2 = ui::Scale9Sprite::create("cocosui/animationbuttonnormal.png");
// sp2->setPosition(350, 160);
sp2->setPreferredSize(sp1->getContentSize() * 1.2);
sp2->setColor(Color3B::GREEN);
sp2->setContentSize(Size(100,100));
sp1->addChild(sp2);
// auto action3 = action->clone();
// sp2->runAction((FiniteTimeAction*)action3);
return true;
}
return false;
}
UIScale9SpriteTouchTest::UIScale9SpriteTouchTest()
{
}
UIScale9SpriteTouchTest::~UIScale9SpriteTouchTest()
{
}
bool UIScale9SpriteTouchTest::init()
{
if (UIScene::init())
{
Vec2 origin = Director::getInstance()->getVisibleOrigin();
Size size = Director::getInstance()->getVisibleSize();
auto containerForSprite1 = Node::create();
auto sprite1 = cocos2d::ui::Scale9Sprite::create("Images/CyanSquare.png");
// sprite1->setScale9Enabled(false);
sprite1->setPosition(origin+Vec2(size.width/2, size.height/2) + Vec2(-80, 80));
containerForSprite1->addChild(sprite1);
addChild(containerForSprite1, 10);
auto sprite2 = ui::Scale9Sprite::create("Images/MagentaSquare.png");
sprite2->setPosition(origin+Vec2(size.width/2, size.height/2));
// sprite2->setCascadeOpacityEnabled(false);
// sprite2->setScale9Enabled(false);
addChild(sprite2, 20);
auto sprite3 = ui::Scale9Sprite::create("Images/YellowSquare.png");
sprite3->setPosition(Vec2(0, 0));
sprite3->setCascadeOpacityEnabled(false);
sprite2->addChild(sprite3, 1);
// sprite3->setScale9Enabled(false);
// Make sprite1 touchable
auto listener1 = EventListenerTouchOneByOne::create();
listener1->setSwallowTouches(true);
listener1->onTouchBegan = [](Touch* touch, Event* event){
auto target = static_cast<Sprite*>(event->getCurrentTarget());
Vec2 locationInNode = target->convertToNodeSpace(touch->getLocation());
Size s = target->getContentSize();
Rect rect = Rect(0, 0, s.width, s.height);
if (rect.containsPoint(locationInNode))
{
log("sprite began... x = %f, y = %f", locationInNode.x, locationInNode.y);
target->setOpacity(180);
return true;
}
return false;
};
listener1->onTouchMoved = [](Touch* touch, Event* event){
auto target = static_cast<Sprite*>(event->getCurrentTarget());
target->setPosition(target->getPosition() + touch->getDelta());
};
listener1->onTouchEnded = [=](Touch* touch, Event* event){
auto target = static_cast<ui::Scale9Sprite*>(event->getCurrentTarget());
log("sprite onTouchesEnded.. ");
target->setOpacity(255);
if (target == sprite2)
{
containerForSprite1->setLocalZOrder(100);
}
else if(target == sprite1)
{
containerForSprite1->setLocalZOrder(0);
}
};
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener1, sprite1);
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener1->clone(), sprite2);
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener1->clone(), sprite3);
return true;
}
return false;
}
bool UIS9BatchNodeBasic::init()
{
if (UIScene::init()) {
auto winSize = Director::getInstance()->getWinSize();
float x = winSize.width / 2;
float y = 0 + (winSize.height / 2);
auto sprite = Sprite::create("Images/blocks9.png");
auto blocks = ui::Scale9Sprite::create();
blocks->updateWithSprite(sprite, Rect(0, 0, 96, 96), false, Rect(0, 0, 96, 96));
blocks->setPosition(Vec2(x, y));
this->addChild(blocks);
return true;
}
return false;
}
bool UIS9FrameNameSpriteSheet::init()
{
if (UIScene::init()) {
auto winSize = Director::getInstance()->getWinSize();
float x = winSize.width / 2;
float y = 0 + (winSize.height / 2);
SpriteFrameCache::getInstance()->addSpriteFramesWithFile(s_s9s_blocks9_plist);
auto blocks = ui::Scale9Sprite::createWithSpriteFrameName("blocks9.png");
blocks->setPosition(Vec2(x, y));
this->addChild(blocks);
return true;
}
return false;
}
bool UIS9FrameNameSpriteSheetRotated::init()
{
if (UIScene::init()) {
auto winSize = Director::getInstance()->getWinSize();
float x = winSize.width / 2;
float y = 0 + (winSize.height / 2);
SpriteFrameCache::getInstance()->addSpriteFramesWithFile(s_s9s_blocks9_plist);
auto blocks = ui::Scale9Sprite::createWithSpriteFrameName("blocks9r.png");
blocks->setPosition(Vec2(x, y));
this->addChild(blocks);
return true;
}
return false;
}
bool UIS9BatchNodeScaledNoInsets::init()
{
if (UIScene::init()) {
auto winSize = Director::getInstance()->getWinSize();
float x = winSize.width / 2;
float y = 0 + (winSize.height / 2);
// scaled without insets
auto sprite_scaled = Sprite::create("Images/blocks9.png");
auto blocks_scaled = ui::Scale9Sprite::create();
blocks_scaled->updateWithSprite(sprite_scaled, Rect(0, 0, 96, 96), false, Rect(0, 0, 96, 96));
blocks_scaled->setPosition(Vec2(x, y));
blocks_scaled->setContentSize(Size(96 * 4, 96*2));
this->addChild(blocks_scaled);
return true;
}
return false;
}
bool UIS9FrameNameSpriteSheetScaledNoInsets::init()
{
if (UIScene::init()) {
auto winSize = Director::getInstance()->getWinSize();
float x = winSize.width / 2;
float y = 0 + (winSize.height / 2);
SpriteFrameCache::getInstance()->addSpriteFramesWithFile(s_s9s_blocks9_plist);
auto blocks_scaled = ui::Scale9Sprite::createWithSpriteFrameName("blocks9.png");
blocks_scaled->setPosition(Vec2(x, y));
blocks_scaled->setContentSize(Size(96 * 4, 96*2));
this->addChild(blocks_scaled);
return true;
}
return false;
}
bool UIS9FrameNameSpriteSheetRotatedScaledNoInsets::init()
{
if (UIScene::init()) {
SpriteFrameCache::getInstance()->addSpriteFramesWithFile(s_s9s_blocks9_plist);
auto winSize = Director::getInstance()->getWinSize();
float x = winSize.width / 2;
float y = 0 + (winSize.height / 2);
auto blocks_scaled = ui::Scale9Sprite::createWithSpriteFrameName("blocks9r.png");
blocks_scaled->setPosition(Vec2(x, y));
blocks_scaled->setContentSize(Size(96 * 4, 96*2));
this->addChild(blocks_scaled);
return true;
}
return false;
}
bool UIS9BatchNodeScaleWithCapInsets::init()
{
if (UIScene::init()) {
auto winSize = Director::getInstance()->getWinSize();
float x = winSize.width / 2;
float y = 0 + (winSize.height / 2);
auto sprite_scaled_with_insets = Sprite::create("Images/blocks9.png");
auto blocks_scaled_with_insets = ui::Scale9Sprite::create();
blocks_scaled_with_insets->updateWithSprite(sprite_scaled_with_insets, Rect(0, 0, 96, 96), false, Rect(32, 32, 32, 32));
blocks_scaled_with_insets->setContentSize(Size(96 * 4.5, 96 * 2.5));
blocks_scaled_with_insets->setPosition(Vec2(x, y));
this->addChild(blocks_scaled_with_insets);
return true;
}
return false;
}
bool UIS9FrameNameSpriteSheetInsets::init()
{
if (UIScene::init()) {
SpriteFrameCache::getInstance()->addSpriteFramesWithFile(s_s9s_blocks9_plist);
auto winSize = Director::getInstance()->getWinSize();
float x = winSize.width / 2;
float y = 0 + (winSize.height / 2);
auto blocks_with_insets = ui::Scale9Sprite::createWithSpriteFrameName("blocks9.png", Rect(32, 32, 32, 32));
blocks_with_insets->setPosition(Vec2(x, y));
this->addChild(blocks_with_insets);
return true;
}
return false;
}
bool UIS9FrameNameSpriteSheetInsetsScaled::init()
{
if (UIScene::init()) {
SpriteFrameCache::getInstance()->addSpriteFramesWithFile(s_s9s_blocks9_plist);
auto winSize = Director::getInstance()->getWinSize();
float x = winSize.width / 2;
float y = 0 + (winSize.height / 2);
auto blocks_scaled_with_insets = ui::Scale9Sprite::createWithSpriteFrameName("blocks9.png", Rect(32, 32, 32, 32));
blocks_scaled_with_insets->setContentSize(Size(96 * 4.5, 96 * 2.5));
blocks_scaled_with_insets->setPosition(Vec2(x, y));
this->addChild(blocks_scaled_with_insets);
return true;
}
return false;
}
bool UIS9FrameNameSpriteSheetRotatedInsets::init()
{
if (UIScene::init()) {
SpriteFrameCache::getInstance()->addSpriteFramesWithFile(s_s9s_blocks9_plist);
auto winSize = Director::getInstance()->getWinSize();
float x = winSize.width / 2;
float y = 0 + (winSize.height / 2);
auto blocks_with_insets = ui::Scale9Sprite::createWithSpriteFrameName("blocks9r.png", Rect(32, 32, 32, 32));
blocks_with_insets->setPosition(Vec2(x, y));
this->addChild(blocks_with_insets);
return true;
}
return false;
}
bool UIS9_TexturePacker::init()
{
if (UIScene::init()) {
SpriteFrameCache::getInstance()->addSpriteFramesWithFile(s_s9s_blocks9_plist);
auto winSize = Director::getInstance()->getWinSize();
SpriteFrameCache::getInstance()->addSpriteFramesWithFile(s_s9s_ui_plist);
float x = winSize.width / 4;
float y = 0 + (winSize.height / 2);
auto s = ui::Scale9Sprite::createWithSpriteFrameName("button_normal.png");
s->setPosition(Vec2(x, y));
s->setContentSize(Size(14 * 16, 10 * 16));
this->addChild(s);
x = winSize.width * 3/4;
auto s2 = ui::Scale9Sprite::createWithSpriteFrameName("button_actived.png");
s2->setPosition(Vec2(x, y));
s2->setContentSize(Size(14 * 16, 10 * 16));
this->addChild(s2);
return true;
}
return false;
}
bool UIS9FrameNameSpriteSheetRotatedInsetsScaled::init()
{
if (UIScene::init()) {
SpriteFrameCache::getInstance()->addSpriteFramesWithFile(s_s9s_blocks9_plist);
auto winSize = Director::getInstance()->getWinSize();
float x = winSize.width / 2;
float y = 0 + (winSize.height / 2);
auto blocks_scaled_with_insets = ui::Scale9Sprite::createWithSpriteFrameName("blocks9.png", Rect(32, 32, 32, 32));
blocks_scaled_with_insets->setContentSize(Size(96 * 4.5, 96 * 2.5));
blocks_scaled_with_insets->setPosition(Vec2(x, y));
this->addChild(blocks_scaled_with_insets);
return true;
}
return false;
}
bool UIS9FrameNameSpriteSheetRotatedSetCapInsetLater::init()
{
if (UIScene::init()) {
SpriteFrameCache::getInstance()->addSpriteFramesWithFile(s_s9s_blocks9_plist);
auto winSize = Director::getInstance()->getWinSize();
float x = winSize.width / 2;
float y = 0 + (winSize.height / 2);
auto blocks_scaled_with_insets = ui::Scale9Sprite::createWithSpriteFrameName("blocks9r.png");
blocks_scaled_with_insets->setInsetLeft(32);
blocks_scaled_with_insets->setInsetRight(32);
blocks_scaled_with_insets->setPreferredSize(Size(32*5.5f, 32*4));
blocks_scaled_with_insets->setPosition(Vec2(x, y));
this->addChild(blocks_scaled_with_insets);
return true;
}
return false;
}
bool UIS9CascadeOpacityAndColor::init()
{
if (UIScene::init()) {
SpriteFrameCache::getInstance()->addSpriteFramesWithFile(s_s9s_blocks9_plist);
auto winSize = Director::getInstance()->getWinSize();
float x = winSize.width / 2;
float y = 0 + (winSize.height / 2);
auto rgba = Layer::create();
rgba->setCascadeColorEnabled(true);
rgba->setCascadeOpacityEnabled(true);
this->addChild(rgba);
auto blocks_scaled_with_insets = ui::Scale9Sprite::createWithSpriteFrameName("blocks9r.png");
blocks_scaled_with_insets->setPosition(Vec2(x, y));
rgba->addChild(blocks_scaled_with_insets);
auto actions = Sequence::create(FadeIn::create(1),
TintTo::create(1, 0, 255, 0),
TintTo::create(1, 255, 255, 255),
FadeOut::create(1),
nullptr);
auto repeat = RepeatForever::create(actions);
rgba->runAction(repeat);
return true;
}
return false;
}
bool UIS9ZOrder::init()
{
if (UIScene::init()) {
SpriteFrameCache::getInstance()->addSpriteFramesWithFile(s_s9s_blocks9_plist);
auto winSize = Director::getInstance()->getWinSize();
float x = winSize.width / 2;
float y = 0 + (winSize.height / 2);
auto blocks_scaled_with_insets = ui::Scale9Sprite::createWithSpriteFrameName("blocks9r.png");
blocks_scaled_with_insets->setPosition(Vec2(x, y));
this->addChild(blocks_scaled_with_insets);
Sprite *normalSprite = Sprite::createWithSpriteFrameName("blocks9r.png");
normalSprite->setColor(Color3B::RED);
blocks_scaled_with_insets->addChild(normalSprite);
auto topLabel = Label::createWithSystemFont("I Must be On the Top", "Arial", 15);
topLabel->setPosition(Vec2(20,20));
blocks_scaled_with_insets->addChild(topLabel);
auto bottomLabel = Label::createWithSystemFont("I Must be On the Bottom", "Arial", 15);
bottomLabel->setPosition(Vec2(80,80));
bottomLabel->setColor(Color3B::BLUE);
blocks_scaled_with_insets->addChild(bottomLabel,-1);
return true;
}
return false;
}
bool UIS9Flip::init()
{
if (UIScene::init()) {
SpriteFrameCache::getInstance()->addSpriteFramesWithFile(s_s9s_blocks9_plist);
auto winSize = Director::getInstance()->getWinSize();
float x = winSize.width / 2;
float y = 0 + (winSize.height / 2);
auto normalSprite = ui::Scale9Sprite::createWithSpriteFrameName("blocks9r.png");
normalSprite->setPosition(Vec2(x, y ));
this->addChild(normalSprite);
auto normalLabel = Label::createWithSystemFont("Normal Sprite","Airal",10);
normalLabel->setPosition(normalSprite->getPosition() + Vec2(0, normalSprite->getContentSize().height/2 + 10));
this->addChild(normalLabel);
auto flipXSprite = ui::Scale9Sprite::createWithSpriteFrameName("blocks9r.png");
flipXSprite->setPosition(Vec2(x - 120, y ));
this->addChild(flipXSprite);
flipXSprite->setFlippedX(true);
auto flipXLabel = Label::createWithSystemFont("Sprite FlipX","Airal",10);
flipXLabel->setPosition(flipXSprite->getPosition() + Vec2(0, flipXSprite->getContentSize().height/2 + 10));
this->addChild(flipXLabel);
auto flipYSprite = ui::Scale9Sprite::createWithSpriteFrameName("blocks9r.png");
flipYSprite->setPosition(Vec2(x + 120, y));
this->addChild(flipYSprite);
flipYSprite->setFlippedY(true);
auto flipYLabel = Label::createWithSystemFont("Sprite FlipY","Airal",10);
flipYLabel->setPosition(flipYSprite->getPosition() + Vec2(0, flipYSprite->getContentSize().height/2 + 10));
this->addChild(flipYLabel);
return true;
}
return false;
}

View File

@ -0,0 +1,259 @@
/****************************************************************************
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#ifndef __cocos2d_tests__UIScale9SpriteTest__
#define __cocos2d_tests__UIScale9SpriteTest__
#include "UIScene.h"
class UIScale9SpriteTest : public UIScene
{
public:
UIScale9SpriteTest();
~UIScale9SpriteTest();
bool init();
protected:
UI_SCENE_CREATE_FUNC(UIScale9SpriteTest)
};
class UIScale9SpriteHierarchialTest : public UIScene
{
public:
UIScale9SpriteHierarchialTest();
~UIScale9SpriteHierarchialTest();
bool init();
protected:
UI_SCENE_CREATE_FUNC(UIScale9SpriteHierarchialTest)
};
class UIScale9SpriteTouchTest : public UIScene
{
public:
UIScale9SpriteTouchTest();
~UIScale9SpriteTouchTest();
bool init();
protected:
UI_SCENE_CREATE_FUNC(UIScale9SpriteTouchTest)
};
// S9BatchNodeBasic
class UIS9BatchNodeBasic : public UIScene
{
public:
CREATE_FUNC(UIS9BatchNodeBasic);
bool init();
protected:
UI_SCENE_CREATE_FUNC(UIS9BatchNodeBasic)
};
// S9FrameNameSpriteSheet
class UIS9FrameNameSpriteSheet : public UIScene
{
public:
CREATE_FUNC(UIS9FrameNameSpriteSheet);
bool init();
protected:
UI_SCENE_CREATE_FUNC(UIS9FrameNameSpriteSheet)
};
// S9FrameNameSpriteSheetRotated
class UIS9FrameNameSpriteSheetRotated : public UIScene
{
public:
CREATE_FUNC(UIS9FrameNameSpriteSheetRotated);
bool init();
protected:
UI_SCENE_CREATE_FUNC(UIS9FrameNameSpriteSheetRotated)
};
// S9BatchNodeScaledNoInsets
class UIS9BatchNodeScaledNoInsets : public UIScene
{
public:
CREATE_FUNC(UIS9BatchNodeScaledNoInsets);
bool init();
protected:
UI_SCENE_CREATE_FUNC(UIS9BatchNodeScaledNoInsets)
};
// S9FrameNameSpriteSheetScaledNoInsets
class UIS9FrameNameSpriteSheetScaledNoInsets : public UIScene
{
public:
CREATE_FUNC(UIS9FrameNameSpriteSheetScaledNoInsets);
bool init();
protected:
UI_SCENE_CREATE_FUNC(UIS9FrameNameSpriteSheetScaledNoInsets)
};
// S9FrameNameSpriteSheetRotatedScaledNoInsets
class UIS9FrameNameSpriteSheetRotatedScaledNoInsets : public UIScene
{
public:
CREATE_FUNC(UIS9FrameNameSpriteSheetRotatedScaledNoInsets);
bool init();
protected:
UI_SCENE_CREATE_FUNC(UIS9FrameNameSpriteSheetRotatedScaledNoInsets)
};
// S9BatchNodeScaleWithCapInsets
class UIS9BatchNodeScaleWithCapInsets : public UIScene
{
public:
CREATE_FUNC(UIS9BatchNodeScaleWithCapInsets);
bool init();
protected:
UI_SCENE_CREATE_FUNC(UIS9BatchNodeScaleWithCapInsets)
};
// S9FrameNameSpriteSheetInsets
class UIS9FrameNameSpriteSheetInsets : public UIScene
{
public:
CREATE_FUNC(UIS9FrameNameSpriteSheetInsets);
bool init();
protected:
UI_SCENE_CREATE_FUNC(UIS9FrameNameSpriteSheetInsets)
};
// S9FrameNameSpriteSheetInsetsScaled
class UIS9FrameNameSpriteSheetInsetsScaled : public UIScene
{
public:
CREATE_FUNC(UIS9FrameNameSpriteSheetInsetsScaled);
bool init();
protected:
UI_SCENE_CREATE_FUNC(UIS9FrameNameSpriteSheetInsetsScaled)
};
// S9FrameNameSpriteSheetRotatedInsets
class UIS9FrameNameSpriteSheetRotatedInsets : public UIScene
{
public:
CREATE_FUNC(UIS9FrameNameSpriteSheetRotatedInsets);
bool init();
protected:
UI_SCENE_CREATE_FUNC(UIS9FrameNameSpriteSheetRotatedInsets)
};
// S9_TexturePacker
class UIS9_TexturePacker : public UIScene
{
public:
CREATE_FUNC(UIS9_TexturePacker);
bool init();
protected:
UI_SCENE_CREATE_FUNC(UIS9_TexturePacker)
};
// S9FrameNameSpriteSheetRotatedInsetsScaled
class UIS9FrameNameSpriteSheetRotatedInsetsScaled : public UIScene
{
public:
CREATE_FUNC(UIS9FrameNameSpriteSheetRotatedInsetsScaled);
bool init();
protected:
UI_SCENE_CREATE_FUNC(UIS9FrameNameSpriteSheetRotatedInsetsScaled)
};
// S9FrameNameSpriteSheetRotatedInsetsScaled
class UIS9FrameNameSpriteSheetRotatedSetCapInsetLater : public UIScene
{
public:
CREATE_FUNC(UIS9FrameNameSpriteSheetRotatedSetCapInsetLater);
bool init();
protected:
UI_SCENE_CREATE_FUNC(UIS9FrameNameSpriteSheetRotatedSetCapInsetLater)
};
// S9CascadeOpacityAndColor
class UIS9CascadeOpacityAndColor : public UIScene
{
public:
CREATE_FUNC(UIS9CascadeOpacityAndColor);
bool init();
protected:
UI_SCENE_CREATE_FUNC(UIS9CascadeOpacityAndColor)
};
// Scale9Sprite ZOrder
class UIS9ZOrder : public UIScene
{
public:
CREATE_FUNC(UIS9ZOrder);
bool init();
protected:
UI_SCENE_CREATE_FUNC(UIS9ZOrder)
};
// Scale9Sprite Flip
class UIS9Flip : public UIScene
{
public:
CREATE_FUNC(UIS9Flip);
bool init();
protected:
UI_SCENE_CREATE_FUNC(UIS9Flip)
};
#endif /* defined(__cocos2d_tests__UIScale9SpriteTest__) */

View File

@ -21,6 +21,7 @@
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID || CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
#include "UIVideoPlayerTest/UIVideoPlayerTest.h"
#endif
#include "UIScale9SpriteTest.h"
/*
#include "UISwitchTest/UISwitchTest.h"
*/
@ -124,8 +125,27 @@ static const char* s_testArray[] =
"UIFocusTest-NestedLayout3",
"UIFocusTest-ListView",
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID || CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
"UIVideoPlayerTest"
"UIVideoPlayerTest",
#endif
"UIScale9SpriteTest",
"UIScale9SpriteHierarchialTest",
"UIScale9SpriteTouchTest",
"UIS9BatchNodeBasic",
"UIS9FrameNameSpriteSheet",
"UIS9FrameNameSpriteSheetRotated",
"UIS9BatchNodeScaledNoInsets",
"UIS9FrameNameSpriteSheetScaledNoInsets",
"UIS9FrameNameSpriteSheetRotatedScaledNoInsets",
"UIS9BatchNodeScaleWithCapInsets",
"UIS9FrameNameSpriteSheetInsets",
"UIS9FrameNameSpriteSheetInsetsScaled",
"UIS9FrameNameSpriteSheetRotatedInsets",
"UIS9_TexturePacker",
"UIS9FrameNameSpriteSheetRotatedInsetsScaled",
"UIS9FrameNameSpriteSheetRotatedSetCapInsetLater",
"UIS9CascadeOpacityAndColor",
"UIS9ZOrder",
"UIS9Flip",
};
static UISceneManager *sharedInstance = nullptr;
@ -329,6 +349,44 @@ Scene *UISceneManager::currentUIScene()
case kUIVideoPlayerTest:
return VideoPlayerTest::sceneWithTitle(s_testArray[_currentUISceneId]);
#endif
case kUIScale9SpriteTest:
return UIScale9SpriteTest::sceneWithTitle(s_testArray[_currentUISceneId]);
case kUIScale9SpriteHierarchialTest:
return UIScale9SpriteHierarchialTest::sceneWithTitle(s_testArray[_currentUISceneId]);
case kUIScale9SpriteTouchTest:
return UIScale9SpriteTouchTest::sceneWithTitle(s_testArray[_currentUISceneId]);
case kUIS9BatchNodeBasic:
return UIS9BatchNodeBasic::sceneWithTitle(s_testArray[_currentUISceneId]);
case kUIS9FrameNameSpriteSheet:
return UIS9FrameNameSpriteSheet::sceneWithTitle(s_testArray[_currentUISceneId]);
case kUIS9FrameNameSpriteSheetRotated:
return UIS9FrameNameSpriteSheetRotated::sceneWithTitle(s_testArray[_currentUISceneId]);
case kUIS9BatchNodeScaledNoInsets:
return UIS9BatchNodeScaledNoInsets::sceneWithTitle(s_testArray[_currentUISceneId]);
case kUIS9FrameNameSpriteSheetScaledNoInsets:
return UIS9FrameNameSpriteSheetScaledNoInsets::sceneWithTitle(s_testArray[_currentUISceneId]);
case kUIS9FrameNameSpriteSheetRotatedScaledNoInsets:
return UIS9FrameNameSpriteSheetRotatedScaledNoInsets::sceneWithTitle(s_testArray[_currentUISceneId]);
case kUIS9BatchNodeScaleWithCapInsets:
return UIS9BatchNodeScaleWithCapInsets::sceneWithTitle(s_testArray[_currentUISceneId]);
case kUIS9FrameNameSpriteSheetInsets:
return UIS9FrameNameSpriteSheetInsets::sceneWithTitle(s_testArray[_currentUISceneId]);
case kUIS9FrameNameSpriteSheetInsetsScaled:
return UIS9FrameNameSpriteSheetInsetsScaled::sceneWithTitle(s_testArray[_currentUISceneId]);
case kUIS9FrameNameSpriteSheetRotatedInsets:
return UIS9FrameNameSpriteSheetRotatedInsets::sceneWithTitle(s_testArray[_currentUISceneId]);
case kUIS9_TexturePacker:
return UIS9_TexturePacker::sceneWithTitle(s_testArray[_currentUISceneId]);
case kUIS9FrameNameSpriteSheetRotatedInsetsScaled:
return UIS9FrameNameSpriteSheetRotatedInsetsScaled::sceneWithTitle(s_testArray[_currentUISceneId]);
case kUIS9FrameNameSpriteSheetRotatedSetCapInsetLater:
return UIS9FrameNameSpriteSheetRotatedSetCapInsetLater::sceneWithTitle(s_testArray[_currentUISceneId]);
case kUIS9CascadeOpacityAndColor:
return UIS9CascadeOpacityAndColor::sceneWithTitle(s_testArray[_currentUISceneId]);
case kUIS9ZOrder:
return UIS9ZOrder::sceneWithTitle(s_testArray[_currentUISceneId]);
case kUIS9Flip:
return UIS9Flip::sceneWithTitle(s_testArray[_currentUISceneId]);
}
return nullptr;
}

View File

@ -39,14 +39,6 @@ enum
kUICheckBoxTest,
kUISliderTest,
kUISliderTest_Scale9,
/*
kUIPotentiometerTest,
*/
/*
kUISwitchTest_Horizontal,
kUISwitchTest_Vertical,
kUISwitchTest_VerticalAndTitleVertical,
*/
kUIImageViewTest,
kUIImageViewTest_Scale9,
kUIImageViewTest_ContentSize,
@ -54,15 +46,6 @@ enum
kUILoadingBarTest_Right,
kUILoadingBarTest_Left_Scale9,
kUILoadingBarTest_Right_Scale9,
/*
kUIProgressTimerTest_Radial,
kUIProgressTimerTest_Horizontal,
kUIProgressTimerTest_Vertical,
kUIProgressTimerTest_RadialMidpointChanged,
kUIProgressTimerTest_BarVarious,
kUIProgressTimerTest_BarTintAndFade,
kUIProgressTimerTest_WithSpriteFrame,
*/
kUITextAtlasTest,
kUITextTest,
kUITextTest_LineWrap,
@ -84,9 +67,6 @@ enum
kUILayoutTest_Layout_Linear_Horizontal,
kUILayoutTest_Layout_Relative_Align_Parent,
kUILayoutTest_Layout_Relative_Location,
/*
kUILayoutTest_Layout_Grid,
*/
kUIScrollViewTest_Vertical,
kUIScrollViewTest_Horizontal,
kUIScrollViewTest_Both,
@ -96,12 +76,6 @@ enum
kUIPageViewButtonTest,
kUIListViewTest_Vertical,
kUIListViewTest_Horizontal,
/*
kUIGridViewTest_Mode_Column,
kUIGridViewTest_Mode_Row,
kUIPickerViewTest_Vertical,
kUIPickerViewTest_Horizontal,
*/
kUIWidgetAddNodeTest,
kUIRichTextTest,
KUIFocusTest_HBox,
@ -113,6 +87,25 @@ enum
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID || CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
kUIVideoPlayerTest,
#endif
kUIScale9SpriteTest,
kUIScale9SpriteHierarchialTest,
kUIScale9SpriteTouchTest,
kUIS9BatchNodeBasic,
kUIS9FrameNameSpriteSheet,
kUIS9FrameNameSpriteSheetRotated,
kUIS9BatchNodeScaledNoInsets,
kUIS9FrameNameSpriteSheetScaledNoInsets,
kUIS9FrameNameSpriteSheetRotatedScaledNoInsets,
kUIS9BatchNodeScaleWithCapInsets,
kUIS9FrameNameSpriteSheetInsets,
kUIS9FrameNameSpriteSheetInsetsScaled,
kUIS9FrameNameSpriteSheetRotatedInsets,
kUIS9_TexturePacker,
kUIS9FrameNameSpriteSheetRotatedInsetsScaled,
kUIS9FrameNameSpriteSheetRotatedSetCapInsetLater,
kUIS9CascadeOpacityAndColor,
kUIS9ZOrder,
kUIS9Flip,
kUITestMax
};

View File

@ -214,6 +214,7 @@
<ClCompile Include="..\Classes\UITest\CocoStudioGUITest\UIPageViewTest\UIPageViewTest.cpp" />
<ClCompile Include="..\Classes\UITest\CocoStudioGUITest\UIPageViewTest\UIPageViewTest_Editor.cpp" />
<ClCompile Include="..\Classes\UITest\CocoStudioGUITest\UIRichTextTest\UIRichTextTest.cpp" />
<ClCompile Include="..\Classes\UITest\CocoStudioGUITest\UIScale9SpriteTest.cpp" />
<ClCompile Include="..\Classes\UITest\CocoStudioGUITest\UIScene.cpp" />
<ClCompile Include="..\Classes\UITest\CocoStudioGUITest\UISceneManager.cpp" />
<ClCompile Include="..\Classes\UITest\CocoStudioGUITest\UISceneManager_Editor.cpp" />
@ -399,6 +400,7 @@
<ClInclude Include="..\Classes\UITest\CocoStudioGUITest\UIPageViewTest\UIPageViewTest.h" />
<ClInclude Include="..\Classes\UITest\CocoStudioGUITest\UIPageViewTest\UIPageViewTest_Editor.h" />
<ClInclude Include="..\Classes\UITest\CocoStudioGUITest\UIRichTextTest\UIRichTextTest.h" />
<ClInclude Include="..\Classes\UITest\CocoStudioGUITest\UIScale9SpriteTest.h" />
<ClInclude Include="..\Classes\UITest\CocoStudioGUITest\UIScene.h" />
<ClInclude Include="..\Classes\UITest\CocoStudioGUITest\UISceneManager.h" />
<ClInclude Include="..\Classes\UITest\CocoStudioGUITest\UISceneManager_Editor.h" />

View File

@ -855,6 +855,9 @@
<ClCompile Include="..\Classes\UITest\CocoStudioGUITest\CustomWidget\CustomReader.cpp">
<Filter>Classes\UITest\CocostudioGUISceneTest\CustomWidget</Filter>
</ClCompile>
<ClCompile Include="..\Classes\UITest\CocoStudioGUITest\UIScale9SpriteTest.cpp">
<Filter>Classes\UITest\CocostudioGUISceneTest</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="main.h">
@ -1580,5 +1583,8 @@
<ClInclude Include="..\Classes\UITest\CocoStudioGUITest\CustomWidget\CustomReader.h">
<Filter>Classes\UITest\CocostudioGUISceneTest\CustomWidget</Filter>
</ClInclude>
<ClInclude Include="..\Classes\UITest\CocoStudioGUITest\UIScale9SpriteTest.h">
<Filter>Classes\UITest\CocostudioGUISceneTest</Filter>
</ClInclude>
</ItemGroup>
</Project>

View File

@ -260,6 +260,7 @@
<ClCompile Include="..\..\Classes\UITest\CocoStudioGUITest\UIPageViewTest\UIPageViewTest.cpp" />
<ClCompile Include="..\..\Classes\UITest\CocoStudioGUITest\UIPageViewTest\UIPageViewTest_Editor.cpp" />
<ClCompile Include="..\..\Classes\UITest\CocoStudioGUITest\UIRichTextTest\UIRichTextTest.cpp" />
<ClCompile Include="..\..\Classes\UITest\CocoStudioGUITest\UIScale9SpriteTest.cpp" />
<ClCompile Include="..\..\Classes\UITest\CocoStudioGUITest\UIScene.cpp" />
<ClCompile Include="..\..\Classes\UITest\CocoStudioGUITest\UISceneManager.cpp" />
<ClCompile Include="..\..\Classes\UITest\CocoStudioGUITest\UISceneManager_Editor.cpp" />
@ -460,6 +461,7 @@
<ClInclude Include="..\..\Classes\UITest\CocoStudioGUITest\UIPageViewTest\UIPageViewTest.h" />
<ClInclude Include="..\..\Classes\UITest\CocoStudioGUITest\UIPageViewTest\UIPageViewTest_Editor.h" />
<ClInclude Include="..\..\Classes\UITest\CocoStudioGUITest\UIRichTextTest\UIRichTextTest.h" />
<ClInclude Include="..\..\Classes\UITest\CocoStudioGUITest\UIScale9SpriteTest.h" />
<ClInclude Include="..\..\Classes\UITest\CocoStudioGUITest\UIScene.h" />
<ClInclude Include="..\..\Classes\UITest\CocoStudioGUITest\UISceneManager.h" />
<ClInclude Include="..\..\Classes\UITest\CocoStudioGUITest\UISceneManager_Editor.h" />

View File

@ -855,6 +855,9 @@
<ClCompile Include="..\..\Classes\UITest\CocoStudioGUITest\CocostudioParserTest.cpp">
<Filter>Classes\UITest\CocosStudioGUITest</Filter>
</ClCompile>
<ClCompile Include="..\..\Classes\UITest\CocoStudioGUITest\UIScale9SpriteTest.cpp">
<Filter>Classes\UITest\CocosStudioGUITest</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\Classes\AppDelegate.h">
@ -1584,6 +1587,9 @@
<ClInclude Include="..\..\Classes\UITest\CocoStudioGUITest\CocostudioParserTest.h">
<Filter>Classes\UITest\CocosStudioGUITest</Filter>
</ClInclude>
<ClInclude Include="..\..\Classes\UITest\CocoStudioGUITest\UIScale9SpriteTest.h">
<Filter>Classes\UITest\CocosStudioGUITest</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\..\..\..\external\curl\prebuilt\wp8\arm\libcurl.dll" />

View File

@ -1,5 +1,5 @@
#put xctool.sh into your PATH
DIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )"
COCOS2DX_ROOT="$DIR"/../..
xcodebuild -project "$COCOS2DX_ROOT"/build/cocos2d_tests.xcodeproj -scheme "build all tests iOS" -destination "platform=iOS Simulator,name=iPhone Retina (4-inch)" clean
xcodebuild -project "$COCOS2DX_ROOT"/build/cocos2d_tests.xcodeproj -scheme "build all tests iOS" -destination "platform=iOS Simulator,name=iPhone Retina (4-inch)" build
xcodebuild -project "$COCOS2DX_ROOT"/build/cocos2d_tests.xcodeproj -target "build all tests iOS" -destination "platform=iOS Simulator,name=iPhone Retina (4-inch)" clean
xcodebuild -project "$COCOS2DX_ROOT"/build/cocos2d_tests.xcodeproj -target "build all tests iOS" -destination "platform=iOS Simulator,name=iPhone Retina (4-inch)" build