AudioEngine[WIN32]:Fixed `FinishCallback` may not been invoked when the sound play completes.

This commit is contained in:
WenhaiLin 2015-11-17 23:44:52 +08:00
parent a0c7e10a82
commit 42fa33dc6e
1 changed files with 4 additions and 1 deletions

View File

@ -322,6 +322,7 @@ bool AudioEngineImpl::stop(int audioID)
_alSourceUsed[player._alSource] = false; _alSourceUsed[player._alSource] = false;
if (player._streamingSource) if (player._streamingSource)
{ {
player._ready = false;
player.notifyExitThread(); player.notifyExitThread();
} }
else else
@ -346,6 +347,7 @@ void AudioEngineImpl::stopAll()
auto& player = it->second; auto& player = it->second;
if (player._streamingSource) if (player._streamingSource)
{ {
player._ready = false;
player.notifyExitThread(); player.notifyExitThread();
++it; ++it;
} }
@ -457,7 +459,7 @@ void AudioEngineImpl::update(float dt)
auto& player = it->second; auto& player = it->second;
alGetSourcei(player._alSource, AL_SOURCE_STATE, &sourceState); alGetSourcei(player._alSource, AL_SOURCE_STATE, &sourceState);
if (player._readForRemove) if (player._readForRemove && !player._ready)
{ {
it = _audioPlayers.erase(it); it = _audioPlayers.erase(it);
} }
@ -472,6 +474,7 @@ void AudioEngineImpl::update(float dt)
if (player._streamingSource) if (player._streamingSource)
{ {
player._ready = false;
player.notifyExitThread(); player.notifyExitThread();
++it; ++it;
} }