mirror of https://github.com/axmolengine/axmol.git
Merge pull request #10219 from geron-cn/fixProjectNodeLoader
fix bug: fix crash when lack of projectnode file
This commit is contained in:
commit
434c0baba4
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@ -481,6 +481,9 @@ InnerActionFrame::InnerActionFrame()
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void InnerActionFrame::onEnter(Frame *nextFrame, int currentFrameIndex)
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{
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auto innerActiontimeline = static_cast<ActionTimeline*>(_node->getActionByTag(_node->getTag()));
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if( nullptr == innerActiontimeline)
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return;
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if (InnerActionType::SingleFrame == _innerActionType)
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{
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innerActiontimeline->gotoFrameAndPause(_singleFrameIndex);
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@ -833,20 +833,24 @@ Node* CSLoader::nodeWithFlatBuffers(const flatbuffers::NodeTree *nodetree)
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auto projectNodeOptions = (ProjectNodeOptions*)options->data();
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std::string filePath = projectNodeOptions->fileName()->c_str();
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CCLOG("filePath = %s", filePath.c_str());
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cocostudio::timeline::ActionTimeline* action = nullptr;
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if (filePath != "" && FileUtils::getInstance()->isFileExist(filePath))
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{
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node = createNodeWithFlatBuffersFile(filePath);
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reader->setPropsWithFlatBuffers(node, options->data());
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action = cocostudio::timeline::ActionTimelineCache::getInstance()->createActionWithFlatBuffersFile(filePath);
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cocostudio::timeline::ActionTimeline* action = cocostudio::timeline::ActionTimelineCache::getInstance()->createActionWithFlatBuffersFile(filePath);
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}
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else
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{
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node = Node::create();
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}
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reader->setPropsWithFlatBuffers(node, options->data());
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if (action)
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{
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node->runAction(action);
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action->gotoFrameAndPause(0);
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}
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}
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}
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else if (classname == "SimpleAudio")
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{
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@ -1164,19 +1168,24 @@ Node* CSLoader::nodeWithFlatBuffersForSimulator(const flatbuffers::NodeTree *nod
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std::string filePath = projectNodeOptions->fileName()->c_str();
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CCLOG("filePath = %s", filePath.c_str());
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cocostudio::timeline::ActionTimeline* action = nullptr;
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if (filePath != "" && FileUtils::getInstance()->isFileExist(filePath))
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{
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node = createNodeWithFlatBuffersForSimulator(filePath);
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reader->setPropsWithFlatBuffers(node, options->data());
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node = createNodeWithFlatBuffersFile(filePath);
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action = cocostudio::timeline::ActionTimelineCache::getInstance()->createActionWithFlatBuffersFile(filePath);
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cocostudio::timeline::ActionTimeline* action = cocostudio::timeline::ActionTimelineCache::getInstance()->createActionWithFlatBuffersForSimulator(filePath);
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}
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else
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{
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node = Node::create();
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}
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reader->setPropsWithFlatBuffers(node, options->data());
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if (action)
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{
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node->runAction(action);
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action->gotoFrameAndPause(0);
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}
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}
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}
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else if (classname == "SimpleAudio")
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{
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node = Node::create();
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