mirror of https://github.com/axmolengine/axmol.git
Merge: 079ecdbbec
5e249bf6f8
Merge pull request #293 from aismann/master Chipmunk2D and Box2D works together now (add two new classes) and FIX ImGuiEXTTest window size problem
This commit is contained in:
parent
18cc4a9eb4
commit
43f5a305c8
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@ -42,7 +42,7 @@
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### [Roadmap](issues/1)
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### Quick Start
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Open [Wiki](https://github.com/c4games/engine-x-wiki) for additional information too.
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Open [Wiki](https://github.com/c4games/engine-x/wiki) for additional information too.
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#### Common Requirement [Python](https://www.python.org/downloads/)
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* Python-2.7.17+, Python-3.7+
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@ -258,7 +258,7 @@ THE SOFTWARE.
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#if (CC_USE_PHYSICS)
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/** Use chipmunk physics 2d engine. */
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#ifndef CC_ENABLE_CHIPMUNK_INTEGRATION
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#define CC_ENABLE_CHIPMUNK_INTEGRATION 0
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#define CC_ENABLE_CHIPMUNK_INTEGRATION 1
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#endif
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/** or use box2d physics 2d engine. */
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@ -30,6 +30,9 @@
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// Physics integration
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#include "physics-nodes/CCPhysicsDebugNode.h"
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#include "physics-nodes/CCPhysicsSprite.h"
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#include "physics-nodes/CCPhysicsSpriteBox2D.h"
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#include "physics-nodes/CCPhysicsSpriteChipmunk2D.h"
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#include "assets-manager/AssetsManager.h"
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#include "assets-manager/AssetsManagerEx.h"
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@ -27,9 +27,6 @@
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#if (CC_ENABLE_CHIPMUNK_INTEGRATION || CC_ENABLE_BOX2D_INTEGRATION)
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#if (CC_ENABLE_CHIPMUNK_INTEGRATION && CC_ENABLE_BOX2D_INTEGRATION)
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#error "Either Chipmunk or Box2d should be enabled, but not both at the same time"
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#endif
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#if CC_ENABLE_CHIPMUNK_INTEGRATION
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#include "chipmunk/chipmunk.h"
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@ -0,0 +1,375 @@
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/* Copyright (c) 2012 Scott Lembcke and Howling Moon Software
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* Copyright (c) 2012 cocos2d-x.org
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* Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
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* copies of the Software, and to permit persons to whom the Software is
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||||
* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include "CCPhysicsSpriteBox2D.h"
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#include "base/CCDirector.h"
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#include "base/CCEventDispatcher.h"
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#if (CC_ENABLE_CHIPMUNK_INTEGRATION || CC_ENABLE_BOX2D_INTEGRATION)
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#if (CC_ENABLE_CHIPMUNK_INTEGRATION && CC_ENABLE_BOX2D_INTEGRATION)
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//#error "Either Chipmunk or Box2d should be enabled, but not both at the same time"
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#endif
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#include "box2d/box2d.h"
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NS_CC_EXT_BEGIN
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PhysicsSpriteBox2D::PhysicsSpriteBox2D()
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: _ignoreBodyRotation(false)
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, _CPBody(nullptr)
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, _pB2Body(nullptr)
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, _PTMRatio(0.0f)
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, _syncTransform(nullptr)
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{}
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PhysicsSpriteBox2D* PhysicsSpriteBox2D::create()
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{
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PhysicsSpriteBox2D* pRet = new (std::nothrow) PhysicsSpriteBox2D();
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if (pRet && pRet->init())
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{
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pRet->autorelease();
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}
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else
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{
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CC_SAFE_DELETE(pRet);
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}
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return pRet;
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}
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PhysicsSpriteBox2D* PhysicsSpriteBox2D::createWithTexture(Texture2D *pTexture)
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{
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PhysicsSpriteBox2D* pRet = new (std::nothrow) PhysicsSpriteBox2D();
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if (pRet && pRet->initWithTexture(pTexture))
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{
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pRet->autorelease();
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}
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else
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{
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CC_SAFE_DELETE(pRet);
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}
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return pRet;
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}
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PhysicsSpriteBox2D* PhysicsSpriteBox2D::createWithTexture(Texture2D *pTexture, const Rect& rect)
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{
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PhysicsSpriteBox2D* pRet = new (std::nothrow) PhysicsSpriteBox2D();
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if (pRet && pRet->initWithTexture(pTexture, rect))
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{
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pRet->autorelease();
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}
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else
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{
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CC_SAFE_DELETE(pRet);
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}
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return pRet;
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}
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PhysicsSpriteBox2D* PhysicsSpriteBox2D::createWithSpriteFrame(SpriteFrame *pSpriteFrame)
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{
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PhysicsSpriteBox2D* pRet = new (std::nothrow) PhysicsSpriteBox2D();
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if (pRet && pRet->initWithSpriteFrame(pSpriteFrame))
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{
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pRet->autorelease();
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}
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else
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{
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CC_SAFE_DELETE(pRet);
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}
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return pRet;
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}
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PhysicsSpriteBox2D* PhysicsSpriteBox2D::createWithSpriteFrameName(const char *pszSpriteFrameName)
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{
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PhysicsSpriteBox2D* pRet = new (std::nothrow) PhysicsSpriteBox2D();
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if (pRet && pRet->initWithSpriteFrameName(pszSpriteFrameName))
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{
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pRet->autorelease();
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}
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else
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{
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CC_SAFE_DELETE(pRet);
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}
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return pRet;
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}
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PhysicsSpriteBox2D* PhysicsSpriteBox2D::create(const char *pszFileName)
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{
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PhysicsSpriteBox2D* pRet = new (std::nothrow) PhysicsSpriteBox2D();
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if (pRet && pRet->initWithFile(pszFileName))
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{
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pRet->autorelease();
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}
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else
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{
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CC_SAFE_DELETE(pRet);
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}
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return pRet;
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}
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PhysicsSpriteBox2D* PhysicsSpriteBox2D::create(const char *pszFileName, const Rect& rect)
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{
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PhysicsSpriteBox2D* pRet = new (std::nothrow) PhysicsSpriteBox2D();
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if (pRet && pRet->initWithFile(pszFileName, rect))
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{
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pRet->autorelease();
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}
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else
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{
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CC_SAFE_DELETE(pRet);
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}
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return pRet;
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}
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// this method will only get called if the sprite is batched.
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// return YES if the physic's values (angles, position ) changed.
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// If you return NO, then getNodeToParentTransform won't be called.
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bool PhysicsSpriteBox2D::isDirty() const
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{
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return true;
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}
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bool PhysicsSpriteBox2D::isIgnoreBodyRotation() const
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{
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return _ignoreBodyRotation;
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}
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void PhysicsSpriteBox2D::setIgnoreBodyRotation(bool bIgnoreBodyRotation)
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{
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_ignoreBodyRotation = bIgnoreBodyRotation;
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}
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// Override the setters and getters to always reflect the body's properties.
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const Vec2& PhysicsSpriteBox2D::getPosition() const
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{
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return getPosFromPhysics();
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}
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void PhysicsSpriteBox2D::getPosition(float* x, float* y) const
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{
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if (x == nullptr || y == nullptr) {
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return;
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}
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const Vec2& pos = getPosFromPhysics();
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*x = pos.x;
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*y = pos.y;
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}
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float PhysicsSpriteBox2D::getPositionX() const
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{
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return getPosFromPhysics().x;
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}
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float PhysicsSpriteBox2D::getPositionY() const
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{
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return getPosFromPhysics().y;
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}
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Vec3 PhysicsSpriteBox2D::getPosition3D() const
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{
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Vec2 pos = getPosFromPhysics();
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return Vec3(pos.x, pos.y, 0);
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}
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//
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// Chipmunk only
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//
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cpBody* PhysicsSpriteBox2D::getCPBody() const
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{
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CCASSERT(false, "Can't call chipmunk methods when Chipmunk is disabled");
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return nullptr;
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}
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void PhysicsSpriteBox2D::setCPBody(cpBody *pBody)
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{
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_CPBody = pBody;
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}
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b2Body* PhysicsSpriteBox2D::getB2Body() const
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{
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return _pB2Body;
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}
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void PhysicsSpriteBox2D::setB2Body(b2Body *pBody)
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{
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_pB2Body = pBody;
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}
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float PhysicsSpriteBox2D::getPTMRatio() const
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{
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return _PTMRatio;
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}
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void PhysicsSpriteBox2D::setPTMRatio(float fRatio)
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{
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_PTMRatio = fRatio;
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}
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//
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// Common to Box2d and Chipmunk
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//
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const Vec2& PhysicsSpriteBox2D::getPosFromPhysics() const
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{
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static Vec2 s_physicPosion;
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b2Vec2 pos = _pB2Body->GetPosition();
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float x = pos.x * _PTMRatio;
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float y = pos.y * _PTMRatio;
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s_physicPosion.set(x,y);
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return s_physicPosion;
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}
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void PhysicsSpriteBox2D::setPosition(float x, float y)
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{
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float angle = _pB2Body->GetAngle();
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_pB2Body->SetTransform(b2Vec2(x / _PTMRatio, y / _PTMRatio), angle);
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}
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void PhysicsSpriteBox2D::setPosition(const Vec2 &pos)
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{
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setPosition(pos.x, pos.y);
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}
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void PhysicsSpriteBox2D::setPositionX(float x)
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{
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setPosition(x, getPositionY());
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}
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void PhysicsSpriteBox2D::setPositionY(float y)
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{
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setPosition(getPositionX(), y);
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}
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void PhysicsSpriteBox2D::setPosition3D(const Vec3& position)
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{
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setPosition(position.x, position.y);
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}
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float PhysicsSpriteBox2D::getRotation() const
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{
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return (_ignoreBodyRotation ? Sprite::getRotation() :
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CC_RADIANS_TO_DEGREES(_pB2Body->GetAngle()));
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}
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void PhysicsSpriteBox2D::setRotation(float fRotation)
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{
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if (_ignoreBodyRotation)
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{
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Sprite::setRotation(fRotation);
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}
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else
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{
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b2Vec2 p = _pB2Body->GetPosition();
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float radians = CC_DEGREES_TO_RADIANS(fRotation);
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_pB2Body->SetTransform(p, radians);
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}
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}
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void PhysicsSpriteBox2D::syncPhysicsTransform() const
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{
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// Although scale is not used by physics engines, it is calculated just in case
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// the sprite is animated (scaled up/down) using actions.
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// For more info see: http://www.cocos2d-iphone.org/forum/topic/68990
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b2Vec2 pos = _pB2Body->GetPosition();
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float x = pos.x * _PTMRatio;
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float y = pos.y * _PTMRatio;
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if (_ignoreAnchorPointForPosition)
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{
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x += _anchorPointInPoints.x;
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y += _anchorPointInPoints.y;
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}
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// Make matrix
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float radians = _pB2Body->GetAngle();
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float c = cosf(radians);
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float s = sinf(radians);
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if (!_anchorPointInPoints.isZero())
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{
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x += ((c * -_anchorPointInPoints.x * _scaleX) + (-s * -_anchorPointInPoints.y * _scaleY));
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y += ((s * -_anchorPointInPoints.x * _scaleX) + (c * -_anchorPointInPoints.y * _scaleY));
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}
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// Rot, Translate Matrix
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float mat[] = { (float)c * _scaleX, (float)s * _scaleX, 0, 0,
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(float)-s * _scaleY, (float)c * _scaleY, 0, 0,
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0, 0, 1, 0,
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x, y, 0, 1};
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_transform.set(mat);
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}
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void PhysicsSpriteBox2D::onEnter()
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{
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Node::onEnter();
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_syncTransform = Director::getInstance()->getEventDispatcher()->addCustomEventListener(Director::EVENT_AFTER_UPDATE, std::bind(&PhysicsSpriteBox2D::afterUpdate, this, std::placeholders::_1));
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_syncTransform->retain();
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}
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void PhysicsSpriteBox2D::onExit()
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{
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if (_syncTransform != nullptr)
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{
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Director::getInstance()->getEventDispatcher()->removeEventListener(_syncTransform);
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_syncTransform->release();
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}
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Node::onExit();
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}
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void PhysicsSpriteBox2D::afterUpdate(EventCustom* /*event*/)
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{
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syncPhysicsTransform();
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_transformDirty = false;
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_transformUpdated = true;
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setDirtyRecursively(true);
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}
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NS_CC_EXT_END
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#endif // CC_ENABLE_CHIPMUNK_INTEGRATION || CC_ENABLE_BOX2D_INTEGRATION
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@ -0,0 +1,154 @@
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/* Copyright (c) 2012 Scott Lembcke and Howling Moon Software
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* Copyright (c) 2012 cocos2d-x.org
|
||||
* Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in
|
||||
* all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*/
|
||||
|
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#ifndef __PHYSICSNODES_CCPHYSICSSPRITEBOX2D_H__
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#define __PHYSICSNODES_CCPHYSICSSPRITEBOX2D_H__
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#include "2d/CCSprite.h"
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#include "extensions/ExtensionMacros.h"
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#include "extensions/ExtensionExport.h"
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#include "base/CCEventListenerCustom.h"
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//#if (CC_ENABLE_CHIPMUNK_INTEGRATION || CC_ENABLE_BOX2D_INTEGRATION)
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struct cpBody;
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class b2Body;
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NS_CC_EXT_BEGIN
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/** A Sprite subclass that is bound to a physics body.
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It works with:
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- Chipmunk: Preprocessor macro CC_ENABLE_CHIPMUNK_INTEGRATION should be defined
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- Objective-Chipmunk: Preprocessor macro CC_ENABLE_CHIPMUNK_INTEGRATION should be defined
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- Box2d: Preprocessor macro CC_ENABLE_BOX2D_INTEGRATION should be defined
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Features and Limitations:
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- Scale and Skew properties are ignored.
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- Position and rotation are going to updated from the physics body
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- If you update the rotation or position manually, the physics body will be updated
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- You can't enble both Chipmunk support and Box2d support at the same time. Only one can be enabled at compile time
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* @lua NA
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*/
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class CC_EX_DLL PhysicsSpriteBox2D : public Sprite
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{
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public:
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static PhysicsSpriteBox2D* create();
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/** Creates an sprite with a texture.
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The rect used will be the size of the texture.
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The offset will be (0,0).
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*/
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static PhysicsSpriteBox2D* createWithTexture(Texture2D* pTexture);
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/** Creates an sprite with a texture and a rect.
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The offset will be (0,0).
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*/
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static PhysicsSpriteBox2D* createWithTexture(Texture2D* pTexture, const Rect& rect);
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/** Creates an sprite with an sprite frame. */
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static PhysicsSpriteBox2D* createWithSpriteFrame(SpriteFrame* pSpriteFrame);
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/** Creates an sprite with an sprite frame name.
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An SpriteFrame will be fetched from the SpriteFrameCache by name.
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If the SpriteFrame doesn't exist it will raise an exception.
|
||||
@since v0.9
|
||||
*/
|
||||
static PhysicsSpriteBox2D* createWithSpriteFrameName(const char* pszSpriteFrameName);
|
||||
|
||||
/** Creates an sprite with an image filename.
|
||||
The rect used will be the size of the image.
|
||||
The offset will be (0,0).
|
||||
*/
|
||||
static PhysicsSpriteBox2D* create(const char* pszFileName);
|
||||
|
||||
/** Creates an sprite with an image filename and a rect.
|
||||
The offset will be (0,0).
|
||||
*/
|
||||
static PhysicsSpriteBox2D* create(const char* pszFileName, const Rect& rect);
|
||||
|
||||
PhysicsSpriteBox2D();
|
||||
|
||||
virtual bool isDirty() const override;
|
||||
|
||||
/** Keep the sprite's rotation separate from the body. */
|
||||
bool isIgnoreBodyRotation() const;
|
||||
void setIgnoreBodyRotation(bool bIgnoreBodyRotation);
|
||||
|
||||
//
|
||||
// Chipmunk specific
|
||||
//
|
||||
/** Body accessor when using regular Chipmunk */
|
||||
cpBody* getCPBody() const;
|
||||
void setCPBody(cpBody* pBody);
|
||||
|
||||
//
|
||||
// Box2d specific
|
||||
//
|
||||
/** Body accessor when using box2d */
|
||||
b2Body* getB2Body() const;
|
||||
void setB2Body(b2Body* pBody);
|
||||
|
||||
float getPTMRatio() const;
|
||||
void setPTMRatio(float fPTMRatio);
|
||||
virtual void syncPhysicsTransform() const;
|
||||
|
||||
// overrides
|
||||
virtual const Vec2& getPosition() const override;
|
||||
virtual void getPosition(float* x, float* y) const override;
|
||||
virtual float getPositionX() const override;
|
||||
virtual float getPositionY() const override;
|
||||
virtual Vec3 getPosition3D() const override;
|
||||
virtual void setPosition(const Vec2& position) override;
|
||||
virtual void setPosition(float x, float y) override;
|
||||
virtual void setPositionX(float x) override;
|
||||
virtual void setPositionY(float y) override;
|
||||
virtual void setPosition3D(const Vec3& position) override;
|
||||
virtual float getRotation() const override;
|
||||
virtual void setRotation(float fRotation) override;
|
||||
|
||||
virtual void onEnter() override;
|
||||
virtual void onExit() override;
|
||||
|
||||
protected:
|
||||
const Vec2& getPosFromPhysics() const;
|
||||
void afterUpdate(EventCustom* event);
|
||||
|
||||
protected:
|
||||
bool _ignoreBodyRotation;
|
||||
|
||||
// chipmunk specific
|
||||
cpBody* _CPBody;
|
||||
|
||||
// box2d specific
|
||||
b2Body* _pB2Body;
|
||||
float _PTMRatio;
|
||||
|
||||
// Event for update synchronise physic transform
|
||||
cocos2d::EventListenerCustom* _syncTransform;
|
||||
};
|
||||
|
||||
NS_CC_EXT_END
|
||||
|
||||
//#endif // CC_ENABLE_CHIPMUNK_INTEGRATION || CC_ENABLE_BOX2D_INTEGRATION
|
||||
|
||||
#endif // __PHYSICSNODES_CCPHYSICSSPRITEBOX2D_H__
|
|
@ -0,0 +1,346 @@
|
|||
/* Copyright (c) 2012 Scott Lembcke and Howling Moon Software
|
||||
* Copyright (c) 2012 cocos2d-x.org
|
||||
* Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in
|
||||
* all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*/
|
||||
|
||||
#include "CCPhysicsSpriteChipmunk2D.h"
|
||||
#include "base/CCDirector.h"
|
||||
#include "base/CCEventDispatcher.h"
|
||||
|
||||
|
||||
#include "chipmunk/chipmunk.h"
|
||||
|
||||
|
||||
NS_CC_EXT_BEGIN
|
||||
|
||||
PhysicsSpriteChipmunk2D::PhysicsSpriteChipmunk2D()
|
||||
: _ignoreBodyRotation(false)
|
||||
, _CPBody(nullptr)
|
||||
, _pB2Body(nullptr)
|
||||
, _PTMRatio(0.0f)
|
||||
, _syncTransform(nullptr)
|
||||
{}
|
||||
|
||||
PhysicsSpriteChipmunk2D* PhysicsSpriteChipmunk2D::create()
|
||||
{
|
||||
PhysicsSpriteChipmunk2D* pRet = new (std::nothrow) PhysicsSpriteChipmunk2D();
|
||||
if (pRet && pRet->init())
|
||||
{
|
||||
pRet->autorelease();
|
||||
}
|
||||
else
|
||||
{
|
||||
CC_SAFE_DELETE(pRet);
|
||||
}
|
||||
|
||||
return pRet;
|
||||
}
|
||||
|
||||
PhysicsSpriteChipmunk2D* PhysicsSpriteChipmunk2D::createWithTexture(Texture2D *pTexture)
|
||||
{
|
||||
PhysicsSpriteChipmunk2D* pRet = new (std::nothrow) PhysicsSpriteChipmunk2D();
|
||||
if (pRet && pRet->initWithTexture(pTexture))
|
||||
{
|
||||
pRet->autorelease();
|
||||
}
|
||||
else
|
||||
{
|
||||
CC_SAFE_DELETE(pRet);
|
||||
}
|
||||
|
||||
return pRet;
|
||||
}
|
||||
|
||||
PhysicsSpriteChipmunk2D* PhysicsSpriteChipmunk2D::createWithTexture(Texture2D *pTexture, const Rect& rect)
|
||||
{
|
||||
PhysicsSpriteChipmunk2D* pRet = new (std::nothrow) PhysicsSpriteChipmunk2D();
|
||||
if (pRet && pRet->initWithTexture(pTexture, rect))
|
||||
{
|
||||
pRet->autorelease();
|
||||
}
|
||||
else
|
||||
{
|
||||
CC_SAFE_DELETE(pRet);
|
||||
}
|
||||
|
||||
return pRet;
|
||||
}
|
||||
|
||||
PhysicsSpriteChipmunk2D* PhysicsSpriteChipmunk2D::createWithSpriteFrame(SpriteFrame *pSpriteFrame)
|
||||
{
|
||||
PhysicsSpriteChipmunk2D* pRet = new (std::nothrow) PhysicsSpriteChipmunk2D();
|
||||
if (pRet && pRet->initWithSpriteFrame(pSpriteFrame))
|
||||
{
|
||||
pRet->autorelease();
|
||||
}
|
||||
else
|
||||
{
|
||||
CC_SAFE_DELETE(pRet);
|
||||
}
|
||||
|
||||
return pRet;
|
||||
}
|
||||
|
||||
PhysicsSpriteChipmunk2D* PhysicsSpriteChipmunk2D::createWithSpriteFrameName(const char *pszSpriteFrameName)
|
||||
{
|
||||
PhysicsSpriteChipmunk2D* pRet = new (std::nothrow) PhysicsSpriteChipmunk2D();
|
||||
if (pRet && pRet->initWithSpriteFrameName(pszSpriteFrameName))
|
||||
{
|
||||
pRet->autorelease();
|
||||
}
|
||||
else
|
||||
{
|
||||
CC_SAFE_DELETE(pRet);
|
||||
}
|
||||
|
||||
return pRet;
|
||||
}
|
||||
|
||||
PhysicsSpriteChipmunk2D* PhysicsSpriteChipmunk2D::create(const char *pszFileName)
|
||||
{
|
||||
PhysicsSpriteChipmunk2D* pRet = new (std::nothrow) PhysicsSpriteChipmunk2D();
|
||||
if (pRet && pRet->initWithFile(pszFileName))
|
||||
{
|
||||
pRet->autorelease();
|
||||
}
|
||||
else
|
||||
{
|
||||
CC_SAFE_DELETE(pRet);
|
||||
}
|
||||
|
||||
return pRet;
|
||||
}
|
||||
|
||||
PhysicsSpriteChipmunk2D* PhysicsSpriteChipmunk2D::create(const char *pszFileName, const Rect& rect)
|
||||
{
|
||||
PhysicsSpriteChipmunk2D* pRet = new (std::nothrow) PhysicsSpriteChipmunk2D();
|
||||
if (pRet && pRet->initWithFile(pszFileName, rect))
|
||||
{
|
||||
pRet->autorelease();
|
||||
}
|
||||
else
|
||||
{
|
||||
CC_SAFE_DELETE(pRet);
|
||||
}
|
||||
|
||||
return pRet;
|
||||
}
|
||||
|
||||
// this method will only get called if the sprite is batched.
|
||||
// return YES if the physic's values (angles, position ) changed.
|
||||
// If you return NO, then getNodeToParentTransform won't be called.
|
||||
bool PhysicsSpriteChipmunk2D::isDirty() const
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool PhysicsSpriteChipmunk2D::isIgnoreBodyRotation() const
|
||||
{
|
||||
return _ignoreBodyRotation;
|
||||
}
|
||||
|
||||
void PhysicsSpriteChipmunk2D::setIgnoreBodyRotation(bool bIgnoreBodyRotation)
|
||||
{
|
||||
_ignoreBodyRotation = bIgnoreBodyRotation;
|
||||
}
|
||||
|
||||
// Override the setters and getters to always reflect the body's properties.
|
||||
const Vec2& PhysicsSpriteChipmunk2D::getPosition() const
|
||||
{
|
||||
return getPosFromPhysics();
|
||||
}
|
||||
|
||||
void PhysicsSpriteChipmunk2D::getPosition(float* x, float* y) const
|
||||
{
|
||||
if (x == nullptr || y == nullptr) {
|
||||
return;
|
||||
}
|
||||
const Vec2& pos = getPosFromPhysics();
|
||||
*x = pos.x;
|
||||
*y = pos.y;
|
||||
}
|
||||
|
||||
float PhysicsSpriteChipmunk2D::getPositionX() const
|
||||
{
|
||||
return getPosFromPhysics().x;
|
||||
}
|
||||
|
||||
float PhysicsSpriteChipmunk2D::getPositionY() const
|
||||
{
|
||||
return getPosFromPhysics().y;
|
||||
}
|
||||
|
||||
Vec3 PhysicsSpriteChipmunk2D::getPosition3D() const
|
||||
{
|
||||
Vec2 pos = getPosFromPhysics();
|
||||
return Vec3(pos.x, pos.y, 0);
|
||||
}
|
||||
|
||||
//
|
||||
// Chipmunk only
|
||||
//
|
||||
|
||||
|
||||
|
||||
cpBody* PhysicsSpriteChipmunk2D::getCPBody() const
|
||||
{
|
||||
return _CPBody;
|
||||
}
|
||||
|
||||
void PhysicsSpriteChipmunk2D::setCPBody(cpBody *pBody)
|
||||
{
|
||||
_CPBody = pBody;
|
||||
}
|
||||
|
||||
b2Body* PhysicsSpriteChipmunk2D::getB2Body() const
|
||||
{
|
||||
CCASSERT(false, "Can't call box2d methods when Box2d is disabled");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void PhysicsSpriteChipmunk2D::setB2Body(b2Body *pBody)
|
||||
{
|
||||
CC_UNUSED_PARAM(pBody);
|
||||
CCASSERT(false, "Can't call box2d methods when Box2d is disabled");
|
||||
}
|
||||
|
||||
float PhysicsSpriteChipmunk2D::getPTMRatio() const
|
||||
{
|
||||
CCASSERT(false, "Can't call box2d methods when Box2d is disabled");
|
||||
return 0;
|
||||
}
|
||||
|
||||
void PhysicsSpriteChipmunk2D::setPTMRatio(float fRatio)
|
||||
{
|
||||
CC_UNUSED_PARAM(fRatio);
|
||||
CCASSERT(false, "Can't call box2d methods when Box2d is disabled");
|
||||
}
|
||||
|
||||
//
|
||||
// Common to Box2d and Chipmunk
|
||||
//
|
||||
|
||||
const Vec2& PhysicsSpriteChipmunk2D::getPosFromPhysics() const
|
||||
{
|
||||
static Vec2 s_physicPosion;
|
||||
|
||||
cpVect cpPos = cpBodyGetPosition(_CPBody);
|
||||
s_physicPosion = Vec2(cpPos.x, cpPos.y);
|
||||
|
||||
return s_physicPosion;
|
||||
}
|
||||
|
||||
void PhysicsSpriteChipmunk2D::setPosition(float x, float y)
|
||||
{
|
||||
cpVect cpPos = cpv(x, y);
|
||||
cpBodySetPosition(_CPBody, cpPos);
|
||||
}
|
||||
|
||||
void PhysicsSpriteChipmunk2D::setPosition(const Vec2 &pos)
|
||||
{
|
||||
setPosition(pos.x, pos.y);
|
||||
}
|
||||
|
||||
void PhysicsSpriteChipmunk2D::setPositionX(float x)
|
||||
{
|
||||
setPosition(x, getPositionY());
|
||||
}
|
||||
|
||||
void PhysicsSpriteChipmunk2D::setPositionY(float y)
|
||||
{
|
||||
setPosition(getPositionX(), y);
|
||||
}
|
||||
|
||||
void PhysicsSpriteChipmunk2D::setPosition3D(const Vec3& position)
|
||||
{
|
||||
setPosition(position.x, position.y);
|
||||
}
|
||||
|
||||
float PhysicsSpriteChipmunk2D::getRotation() const
|
||||
{
|
||||
return (_ignoreBodyRotation ? Sprite::getRotation() : -CC_RADIANS_TO_DEGREES(cpBodyGetAngle(_CPBody)));
|
||||
}
|
||||
|
||||
void PhysicsSpriteChipmunk2D::setRotation(float fRotation)
|
||||
{
|
||||
if (_ignoreBodyRotation)
|
||||
{
|
||||
Sprite::setRotation(fRotation);
|
||||
}
|
||||
else
|
||||
{
|
||||
cpBodySetAngle(_CPBody, -CC_DEGREES_TO_RADIANS(fRotation));
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void PhysicsSpriteChipmunk2D::syncPhysicsTransform() const
|
||||
{
|
||||
// Although scale is not used by physics engines, it is calculated just in case
|
||||
// the sprite is animated (scaled up/down) using actions.
|
||||
// For more info see: http://www.cocos2d-iphone.org/forum/topic/68990
|
||||
|
||||
|
||||
cpVect rot = (_ignoreBodyRotation ? cpvforangle(-CC_DEGREES_TO_RADIANS(_rotationX)) : cpBodyGetRotation(_CPBody));
|
||||
float x = cpBodyGetPosition(_CPBody).x + rot.x * -_anchorPointInPoints.x * _scaleX - rot.y * -_anchorPointInPoints.y * _scaleY;
|
||||
float y = cpBodyGetPosition(_CPBody).y + rot.y * -_anchorPointInPoints.x * _scaleX + rot.x * -_anchorPointInPoints.y * _scaleY;
|
||||
|
||||
if (_ignoreAnchorPointForPosition)
|
||||
{
|
||||
x += _anchorPointInPoints.x;
|
||||
y += _anchorPointInPoints.y;
|
||||
}
|
||||
|
||||
float mat[] = { (float)rot.x * _scaleX, (float)rot.y * _scaleX, 0, 0,
|
||||
(float)-rot.y * _scaleY, (float)rot.x * _scaleY, 0, 0,
|
||||
0, 0, 1, 0,
|
||||
x, y, 0, 1};
|
||||
|
||||
_transform.set(mat);
|
||||
}
|
||||
|
||||
void PhysicsSpriteChipmunk2D::onEnter()
|
||||
{
|
||||
Node::onEnter();
|
||||
_syncTransform = Director::getInstance()->getEventDispatcher()->addCustomEventListener(Director::EVENT_AFTER_UPDATE, std::bind(&PhysicsSpriteChipmunk2D::afterUpdate, this, std::placeholders::_1));
|
||||
_syncTransform->retain();
|
||||
}
|
||||
|
||||
void PhysicsSpriteChipmunk2D::onExit()
|
||||
{
|
||||
if (_syncTransform != nullptr)
|
||||
{
|
||||
Director::getInstance()->getEventDispatcher()->removeEventListener(_syncTransform);
|
||||
_syncTransform->release();
|
||||
}
|
||||
Node::onExit();
|
||||
}
|
||||
|
||||
void PhysicsSpriteChipmunk2D::afterUpdate(EventCustom* /*event*/)
|
||||
{
|
||||
syncPhysicsTransform();
|
||||
|
||||
_transformDirty = false;
|
||||
_transformUpdated = true;
|
||||
setDirtyRecursively(true);
|
||||
}
|
||||
|
||||
NS_CC_EXT_END
|
|
@ -0,0 +1,154 @@
|
|||
/* Copyright (c) 2012 Scott Lembcke and Howling Moon Software
|
||||
* Copyright (c) 2012 cocos2d-x.org
|
||||
* Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in
|
||||
* all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*/
|
||||
|
||||
#ifndef __PHYSICSNODES_CCPhysicsSpriteChipmunk2DCHIPMUNK2D_H__
|
||||
#define __PHYSICSNODES_CCPhysicsSpriteChipmunk2DCHIPMUNK2D_H__
|
||||
|
||||
#include "2d/CCSprite.h"
|
||||
#include "extensions/ExtensionMacros.h"
|
||||
#include "extensions/ExtensionExport.h"
|
||||
#include "base/CCEventListenerCustom.h"
|
||||
|
||||
#if (CC_ENABLE_CHIPMUNK_INTEGRATION || CC_ENABLE_BOX2D_INTEGRATION)
|
||||
|
||||
struct cpBody;
|
||||
class b2Body;
|
||||
|
||||
NS_CC_EXT_BEGIN
|
||||
|
||||
/** A Sprite subclass that is bound to a physics body.
|
||||
It works with:
|
||||
- Chipmunk: Preprocessor macro CC_ENABLE_CHIPMUNK_INTEGRATION should be defined
|
||||
- Objective-Chipmunk: Preprocessor macro CC_ENABLE_CHIPMUNK_INTEGRATION should be defined
|
||||
- Box2d: Preprocessor macro CC_ENABLE_BOX2D_INTEGRATION should be defined
|
||||
|
||||
Features and Limitations:
|
||||
- Scale and Skew properties are ignored.
|
||||
- Position and rotation are going to updated from the physics body
|
||||
- If you update the rotation or position manually, the physics body will be updated
|
||||
- You can't enble both Chipmunk support and Box2d support at the same time. Only one can be enabled at compile time
|
||||
* @lua NA
|
||||
*/
|
||||
class CC_EX_DLL PhysicsSpriteChipmunk2D : public Sprite
|
||||
{
|
||||
public:
|
||||
|
||||
static PhysicsSpriteChipmunk2D* create();
|
||||
/** Creates an sprite with a texture.
|
||||
The rect used will be the size of the texture.
|
||||
The offset will be (0,0).
|
||||
*/
|
||||
static PhysicsSpriteChipmunk2D* createWithTexture(Texture2D *pTexture);
|
||||
|
||||
/** Creates an sprite with a texture and a rect.
|
||||
The offset will be (0,0).
|
||||
*/
|
||||
static PhysicsSpriteChipmunk2D* createWithTexture(Texture2D *pTexture, const Rect& rect);
|
||||
|
||||
/** Creates an sprite with an sprite frame. */
|
||||
static PhysicsSpriteChipmunk2D* createWithSpriteFrame(SpriteFrame *pSpriteFrame);
|
||||
|
||||
/** Creates an sprite with an sprite frame name.
|
||||
An SpriteFrame will be fetched from the SpriteFrameCache by name.
|
||||
If the SpriteFrame doesn't exist it will raise an exception.
|
||||
@since v0.9
|
||||
*/
|
||||
static PhysicsSpriteChipmunk2D* createWithSpriteFrameName(const char *pszSpriteFrameName);
|
||||
|
||||
/** Creates an sprite with an image filename.
|
||||
The rect used will be the size of the image.
|
||||
The offset will be (0,0).
|
||||
*/
|
||||
static PhysicsSpriteChipmunk2D* create(const char *pszFileName);
|
||||
|
||||
/** Creates an sprite with an image filename and a rect.
|
||||
The offset will be (0,0).
|
||||
*/
|
||||
static PhysicsSpriteChipmunk2D* create(const char *pszFileName, const Rect& rect);
|
||||
|
||||
PhysicsSpriteChipmunk2D();
|
||||
|
||||
virtual bool isDirty() const override;
|
||||
|
||||
/** Keep the sprite's rotation separate from the body. */
|
||||
bool isIgnoreBodyRotation() const;
|
||||
void setIgnoreBodyRotation(bool bIgnoreBodyRotation);
|
||||
|
||||
//
|
||||
// Chipmunk specific
|
||||
//
|
||||
/** Body accessor when using regular Chipmunk */
|
||||
cpBody* getCPBody() const;
|
||||
void setCPBody(cpBody *pBody);
|
||||
|
||||
//
|
||||
// Box2d specific
|
||||
//
|
||||
/** Body accessor when using box2d */
|
||||
b2Body* getB2Body() const;
|
||||
void setB2Body(b2Body *pBody);
|
||||
|
||||
float getPTMRatio() const;
|
||||
void setPTMRatio(float fPTMRatio);
|
||||
virtual void syncPhysicsTransform() const;
|
||||
|
||||
// overrides
|
||||
virtual const Vec2& getPosition() const override;
|
||||
virtual void getPosition(float* x, float* y) const override;
|
||||
virtual float getPositionX() const override;
|
||||
virtual float getPositionY() const override;
|
||||
virtual Vec3 getPosition3D() const override;
|
||||
virtual void setPosition(const Vec2 &position) override;
|
||||
virtual void setPosition(float x, float y) override;
|
||||
virtual void setPositionX(float x) override;
|
||||
virtual void setPositionY(float y) override;
|
||||
virtual void setPosition3D(const Vec3& position) override;
|
||||
virtual float getRotation() const override;
|
||||
virtual void setRotation(float fRotation) override;
|
||||
|
||||
virtual void onEnter() override;
|
||||
virtual void onExit() override;
|
||||
|
||||
protected:
|
||||
const Vec2& getPosFromPhysics() const;
|
||||
void afterUpdate(EventCustom *event);
|
||||
|
||||
protected:
|
||||
bool _ignoreBodyRotation;
|
||||
|
||||
// chipmunk specific
|
||||
cpBody *_CPBody;
|
||||
|
||||
// box2d specific
|
||||
b2Body *_pB2Body;
|
||||
float _PTMRatio;
|
||||
|
||||
// Event for update synchronise physic transform
|
||||
cocos2d::EventListenerCustom* _syncTransform;
|
||||
};
|
||||
|
||||
NS_CC_EXT_END
|
||||
|
||||
#endif // CC_ENABLE_CHIPMUNK_INTEGRATION || CC_ENABLE_BOX2D_INTEGRATION
|
||||
|
||||
#endif // __PHYSICSNODES_CCPhysicsSpriteChipmunk2DCHIPMUNK2D_H__
|
|
@ -54,11 +54,7 @@ void AppDelegate::initGLContextAttrs()
|
|||
GLView::setGLContextAttrs(glContextAttrs);
|
||||
}
|
||||
|
||||
#if defined(CC_PLATFORM_PC)
|
||||
static Size resourceSize(1280, 720);
|
||||
#else
|
||||
static Size resourceSize(960, 640);
|
||||
#endif
|
||||
static Size designSize(480, 320);
|
||||
|
||||
bool AppDelegate::applicationDidFinishLaunching()
|
||||
|
|
|
@ -28,6 +28,8 @@
|
|||
#include "renderer/CCRenderer.h"
|
||||
#include "renderer/CCCustomCommand.h"
|
||||
|
||||
|
||||
|
||||
USING_NS_CC;
|
||||
USING_NS_CC_EXT;
|
||||
|
||||
|
@ -227,7 +229,7 @@ void Box2DTest::addNewSpriteAtPosition(Vec2 p)
|
|||
//just randomly picking one of the images
|
||||
int idx = (CCRANDOM_0_1() > .5 ? 0 : 1);
|
||||
int idy = (CCRANDOM_0_1() > .5 ? 0 : 1);
|
||||
auto sprite = PhysicsSprite::createWithTexture(_spriteTexture, Rect(32 * idx, 32 * idy, 32, 32));
|
||||
auto sprite = PhysicsSpriteBox2D::createWithTexture(_spriteTexture, Rect(32 * idx, 32 * idy, 32, 32));
|
||||
parent->addChild(sprite);
|
||||
sprite->setB2Body(body);
|
||||
sprite->setPTMRatio(PTM_RATIO);
|
||||
|
|
|
@ -32,6 +32,7 @@
|
|||
|
||||
#include "ChipmunkTest.h"
|
||||
|
||||
|
||||
USING_NS_CC;
|
||||
USING_NS_CC_EXT;
|
||||
|
||||
|
@ -46,8 +47,7 @@ enum {
|
|||
// callback to remove Shapes from the Space
|
||||
|
||||
ChipmunkTest::ChipmunkTest()
|
||||
{
|
||||
#if CC_ENABLE_CHIPMUNK_INTEGRATION
|
||||
{
|
||||
// enable events
|
||||
|
||||
auto touchListener = EventListenerTouchAllAtOnce::create();
|
||||
|
@ -91,16 +91,6 @@ ChipmunkTest::ChipmunkTest()
|
|||
menu->setPosition(VisibleRect::right().x-100, VisibleRect::top().y-60);
|
||||
|
||||
scheduleUpdate();
|
||||
#else
|
||||
auto label = Label::createWithTTF("Should define CC_ENABLE_CHIPMUNK_INTEGRATION=1\n to run this test case",
|
||||
"fonts/arial.ttf",
|
||||
18);
|
||||
auto size = Director::getInstance()->getWinSize();
|
||||
label->setPosition(size.width/2, size.height/2);
|
||||
|
||||
addChild(label);
|
||||
|
||||
#endif
|
||||
|
||||
}
|
||||
|
||||
|
@ -131,7 +121,7 @@ ChipmunkTest::~ChipmunkTest()
|
|||
|
||||
void ChipmunkTest::initPhysics()
|
||||
{
|
||||
#if CC_ENABLE_CHIPMUNK_INTEGRATION
|
||||
|
||||
// init chipmunk
|
||||
//cpInitChipmunk();
|
||||
|
||||
|
@ -178,7 +168,7 @@ void ChipmunkTest::initPhysics()
|
|||
// Physics debug layer
|
||||
_debugLayer = PhysicsDebugNode::create(_space);
|
||||
this->addChild(_debugLayer, Z_PHYSICS_DEBUG);
|
||||
#endif
|
||||
|
||||
}
|
||||
|
||||
void ChipmunkTest::update(float delta)
|
||||
|
@ -214,7 +204,6 @@ void ChipmunkTest::reset(Ref* sender)
|
|||
|
||||
void ChipmunkTest::addNewSpriteAtPosition(cocos2d::Vec2 pos)
|
||||
{
|
||||
#if CC_ENABLE_CHIPMUNK_INTEGRATION
|
||||
int posx, posy;
|
||||
|
||||
auto parent = getChildByTag(kTagParentNode);
|
||||
|
@ -244,12 +233,12 @@ void ChipmunkTest::addNewSpriteAtPosition(cocos2d::Vec2 pos)
|
|||
cpShapeSetFriction(shape, 0.5f);
|
||||
cpSpaceAddShape(_space, shape);
|
||||
|
||||
auto sprite = PhysicsSprite::createWithTexture(_spriteTexture, cocos2d::Rect(posx, posy, 85, 121));
|
||||
auto sprite = PhysicsSpriteChipmunk2D::createWithTexture(_spriteTexture, cocos2d::Rect(posx, posy, 85, 121));
|
||||
parent->addChild(sprite);
|
||||
|
||||
sprite->setCPBody(body);
|
||||
sprite->setPosition(pos);
|
||||
#endif
|
||||
|
||||
}
|
||||
|
||||
void ChipmunkTest::onEnter()
|
||||
|
|
|
@ -52,10 +52,9 @@ public:
|
|||
virtual void onAcceleration(cocos2d::Acceleration* acc, cocos2d::Event* event);
|
||||
|
||||
private:
|
||||
cocos2d::Texture2D* _spriteTexture; // weak ref
|
||||
#if CC_ENABLE_CHIPMUNK_INTEGRATION
|
||||
cocos2d::Texture2D* _spriteTexture; // weak ref
|
||||
cocos2d::extension::PhysicsDebugNode* _debugLayer; // weak ref
|
||||
#endif
|
||||
|
||||
cpSpace* _space; // strong ref
|
||||
cpShape* _walls[4];
|
||||
};
|
||||
|
|
|
@ -14,6 +14,12 @@ static ImVec4 clear_color = ImColor(114, 144, 154);
|
|||
|
||||
ImGuiEXTTests::ImGuiEXTTests()
|
||||
{
|
||||
static Size resourceSize(1280, 720);
|
||||
|
||||
auto director = Director::getInstance();
|
||||
GLViewImpl* view = (GLViewImpl*)Director::getInstance()->getOpenGLView();
|
||||
view->setWindowed(resourceSize.width, resourceSize.height);
|
||||
|
||||
ADD_TEST_CASE(ImGuiEXTTest);
|
||||
}
|
||||
|
||||
|
@ -32,6 +38,10 @@ void ImGuiEXTTest::onExit()
|
|||
|
||||
ImGuiEXT::destroyInstance();
|
||||
|
||||
static Size resourceSize(960, 640);
|
||||
GLViewImpl* view = (GLViewImpl*)Director::getInstance()->getOpenGLView();
|
||||
view->setWindowed(resourceSize.width, resourceSize.height);
|
||||
|
||||
TestCase::onExit();
|
||||
}
|
||||
|
||||
|
|
|
@ -53,13 +53,12 @@ public:
|
|||
addTest("Actions - Ease", [](){return new (std::nothrow) ActionsEaseTests(); });
|
||||
addTest("Actions - Progress", [](){return new (std::nothrow) ActionsProgressTests(); });
|
||||
addTest("Audio - NewAudioEngine", []() { return new (std::nothrow) AudioEngineTests(); });
|
||||
#if CC_ENABLE_BOX2D_INTEGRATION
|
||||
|
||||
|
||||
addTest("Box2d - Basic", []() { return new (std::nothrow) Box2DTests(); });
|
||||
// addTest("Box2d - TestBed", []() { return new (std::nothrow) Box2dTestBedSuite(); });
|
||||
#endif
|
||||
#if CC_ENABLE_CHIPMUNK_INTEGRATION
|
||||
addTest("Chipmunk", []() { return new ChipmunkTests(); });
|
||||
#endif
|
||||
addTest("Chipmunk", []() { return new ChipmunkTests(); });
|
||||
|
||||
addTest("Bugs", []() { return new BugsTests(); });
|
||||
addTest("Click and Move", [](){return new ClickAndMoveTest(); });
|
||||
addTest("Configuration", []() { return new ConfigurationTests(); });
|
||||
|
|
|
@ -25,13 +25,12 @@
|
|||
#ifndef _TESTS_H_
|
||||
#define _TESTS_H_
|
||||
|
||||
#if CC_ENABLE_BOX2D_INTEGRATION
|
||||
|
||||
#include "Box2DTest/Box2dTest.h"
|
||||
//#include "Box2DTestBed/Box2dView.h"
|
||||
#endif
|
||||
#if CC_ENABLE_CHIPMUNK_INTEGRATION
|
||||
|
||||
#include "ChipmunkTest/ChipmunkTest.h"
|
||||
#endif
|
||||
|
||||
#if (CC_TARGET_PLATFORM != CC_PLATFORM_MARMALADE)
|
||||
#include "ClippingNodeTest/ClippingNodeTest.h"
|
||||
#endif
|
||||
|
|
Loading…
Reference in New Issue