mirror of https://github.com/axmolengine/axmol.git
Merge pull request #4610 from dumganhar/lastest-js-test
Updates JS-test to the latest version and some binding fixes
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commit
44f9009a5d
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@ -185,6 +185,7 @@ public:
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/** TMXLayer doesn't support adding a Sprite manually.
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@warning addchild(z, tag); is not supported on TMXLayer. Instead of setTileGID.
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*/
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using SpriteBatchNode::addChild;
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virtual void addChild(Node * child, int zOrder, int tag) override;
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// super method
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void removeChild(Node* child, bool cleanup) override;
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@ -1 +1 @@
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80b25c13bca3a2d8adfc68a899c732103f68e0f5
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4ff49d7d50964fb117a48243d728d75dd6d5ef77
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@ -1 +1 @@
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Subproject commit 148868f7f4407a12444f07cb5e5378b1dbd7511c
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Subproject commit fda861cde4387948e95811966d9c4ceea04dc758
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@ -1 +1 @@
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Subproject commit 5f412d0b3a4eadba3d2abd750de87d1b0e219e0a
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Subproject commit 1b34f5852fcf494499be7eb5ce2bada72a0b16a2
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@ -37,7 +37,7 @@ classes_need_extend = Node Layer.* Sprite MenuItemFont Scene DrawNode
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# will apply to all class names. This is a convenience wildcard to be able to skip similar named
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# functions from all classes.
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skip = Node::[^setPosition$ setGrid setGLServerState description getUserObject .*UserData getGLServerState .*schedule],
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skip = Node::[^setPosition$ setGrid setGLServerState description getUserObject .*UserData getGLServerState .*schedule setContentSize setAnchorPoint],
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Sprite::[getQuad getBlendFunc ^setPosition$ setBlendFunc],
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SpriteBatchNode::[getBlendFunc setBlendFunc getDescendants],
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MotionStreak::[getBlendFunc setBlendFunc draw update],
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