window dll version work now

This commit is contained in:
Huabing.Xu 2014-07-14 14:40:47 +08:00
parent 60dd7a4514
commit 469dbea7da
5 changed files with 20 additions and 15 deletions

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@ -1,9 +1,12 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Express 2012 for Windows Desktop
# Visual Studio 2012
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libAudio", "..\cocos\audio\proj.win32\CocosDenshion.vcxproj", "{F8EDD7FA-9A51-4E80-BAEB-860825D2EAC6}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libcocos2d", "..\cocos\2d\cocos2d.vcxproj", "{98A51BA8-FC3A-415B-AC8F-8C7BD464E93E}"
ProjectSection(ProjectDependencies) = postProject
{207BC7A9-CCF1-4F2F-A04D-45F72242AE25} = {207BC7A9-CCF1-4F2F-A04D-45F72242AE25}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libBox2D", "..\external\Box2D\proj.win32\Box2D.vcxproj", "{929480E7-23C0-4DF6-8456-096D71547116}"
EndProject

2
cocos/2d/cocos2d.def Normal file
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@ -0,0 +1,2 @@
LIBRARY

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@ -18,7 +18,7 @@
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '10.0'">v100</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '11.0'">v110</PlatformToolset>
@ -27,7 +27,7 @@
<PlatformToolset Condition="'$(VisualStudioVersion)' == '12.0' and exists('$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A')">v120_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '10.0'">v100</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '11.0'">v110</PlatformToolset>
@ -78,7 +78,7 @@
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\include;$(EngineRoot)external\sqlite3\include;$(EngineRoot)external\unzip;$(EngineRoot)external\edtaa3func;$(EngineRoot)external\tinyxml2;$(EngineRoot)external\png\include\win32;$(EngineRoot)external\jpeg\include\win32;$(EngineRoot)external\tiff\include\win32;$(EngineRoot)external\webp\include\win32;$(EngineRoot)external\freetype2\include\win32;$(EngineRoot)external\win32-specific\icon\include;$(EngineRoot)external\win32-specific\zlib\include;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)external\xxhash;$(EngineRoot)external\ConvertUTF;$(EngineRoot)external;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_LIB;COCOS2DXWIN32_EXPORTS;GL_GLEXT_PROTOTYPES;COCOS2D_DEBUG=1;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;_USRDLL;_DEBUG;_WINDOWS;_LIB;COCOS2DXWIN32_EXPORTS;GL_GLEXT_PROTOTYPES;COCOS2D_DEBUG=1;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>false</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
@ -114,6 +114,8 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\win32-specific\gles\prebuilt\*.*" "$(Ou
<SubSystem>Windows</SubSystem>
<ImportLibrary>$(TargetDir)$(TargetName).lib</ImportLibrary>
<TargetMachine>MachineX86</TargetMachine>
<ModuleDefinitionFile>cocos2d.def</ModuleDefinitionFile>
<AdditionalDependencies>libchipmunk.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
<PostBuildEvent>
<Command>
@ -127,7 +129,7 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\win32-specific\gles\prebuilt\*.*" "$(Ou
</PreBuildEvent>
<ClCompile>
<AdditionalIncludeDirectories>$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\include;$(EngineRoot)external\sqlite3\include;$(EngineRoot)external\unzip;$(EngineRoot)external\edtaa3func;$(EngineRoot)external\tinyxml2;$(EngineRoot)external\png\include\win32;$(EngineRoot)external\jpeg\include\win32;$(EngineRoot)external\tiff\include\win32;$(EngineRoot)external\webp\include\win32;$(EngineRoot)external\freetype2\include\win32;$(EngineRoot)external\win32-specific\icon\include;$(EngineRoot)external\win32-specific\zlib\include;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)external\xxhash;$(EngineRoot)external\ConvertUTF;$(EngineRoot)external;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_LIB;COCOS2DXWIN32_EXPORTS;GL_GLEXT_PROTOTYPES;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;_USRDLL;NDEBUG;_WINDOWS;_LIB;COCOS2DXWIN32_EXPORTS;GL_GLEXT_PROTOTYPES;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
@ -165,6 +167,7 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\win32-specific\gles\prebuilt\*.*" "$(Ou
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<ImportLibrary>$(TargetDir)$(TargetName).lib</ImportLibrary>
<TargetMachine>MachineX86</TargetMachine>
<ModuleDefinitionFile>cocos2d.def</ModuleDefinitionFile>
</Link>
<PostBuildEvent>
<Command>
@ -564,6 +567,7 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\win32-specific\gles\prebuilt\*.*" "$(Ou
<None Include="..\math\Vec2.inl" />
<None Include="..\math\Vec3.inl" />
<None Include="..\math\Vec4.inl" />
<None Include="cocos2d.def" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">

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@ -403,9 +403,6 @@
<ClCompile Include="..\base\CCUserDefault.cpp">
<Filter>base</Filter>
</ClCompile>
<ClCompile Include="..\base\CCUserDefaultAndroid.cpp">
<Filter>base</Filter>
</ClCompile>
<ClCompile Include="..\base\ccUTF8.cpp">
<Filter>base</Filter>
</ClCompile>
@ -1224,5 +1221,6 @@
<None Include="..\3d\CCAnimationCurve.inl">
<Filter>3d</Filter>
</None>
<None Include="cocos2d.def" />
</ItemGroup>
</Project>

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@ -32,13 +32,11 @@ THE SOFTWARE.
#include <string.h>
#endif
//#if defined(_USRDLL)
// #define CC_DLL __declspec(dllexport)
//#else /* use a DLL library */
// #define CC_DLL __declspec(dllimport)
//#endif
#define CC_DLL
#if defined(_USRDLL)
#define CC_DLL __declspec(dllexport)
#else /* use a DLL library */
#define CC_DLL __declspec(dllimport)
#endif
#include <assert.h>