Merge pull request #7701 from dabingnn/v3_renderPrimitive

V3 render primitive
This commit is contained in:
minggo 2014-08-12 16:11:40 +08:00
commit 46cdd6f8dd
17 changed files with 1136 additions and 42 deletions

View File

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50ABBE511925AB6F00A911A9 /* CCEventDispatcher.cpp in Sources */, 50ABBE511925AB6F00A911A9 /* CCEventDispatcher.cpp in Sources */,
@ -7065,20 +7107,24 @@
1A01C6A518F58F7500EFE3A6 /* CCNotificationCenter.cpp in Sources */, 1A01C6A518F58F7500EFE3A6 /* CCNotificationCenter.cpp in Sources */,
ED9C6A9518599AD8000A5232 /* CCNodeGrid.cpp in Sources */, ED9C6A9518599AD8000A5232 /* CCNodeGrid.cpp in Sources */,
1A01C68F18F57BE800EFE3A6 /* CCDictionary.cpp in Sources */, 1A01C68F18F57BE800EFE3A6 /* CCDictionary.cpp in Sources */,
B276EF621988D1D500CD400F /* CCVertexIndexData.cpp in Sources */,
50ABBE561925AB6F00A911A9 /* CCEventFocus.cpp in Sources */, 50ABBE561925AB6F00A911A9 /* CCEventFocus.cpp in Sources */,
503DD8E11926736A00CD74DD /* CCApplication.mm in Sources */, 503DD8E11926736A00CD74DD /* CCApplication.mm in Sources */,
50ABC01A1926664800A911A9 /* CCSAXParser.cpp in Sources */, 50ABC01A1926664800A911A9 /* CCSAXParser.cpp in Sources */,
B2CC507C19776DD10041958E /* CCPhysicsJoint.cpp in Sources */, B2CC507C19776DD10041958E /* CCPhysicsJoint.cpp in Sources */,
B2165EEA19921124000BE3E6 /* CCPrimitiveCommand.cpp in Sources */,
503DD8EE1926736A00CD74DD /* CCImage.mm in Sources */, 503DD8EE1926736A00CD74DD /* CCImage.mm in Sources */,
3EA47871195478E00068D9D1 /* CCBundleReader.cpp in Sources */, 3EA47871195478E00068D9D1 /* CCBundleReader.cpp in Sources */,
B37510811823ACA100B3BA6A /* CCPhysicsJointInfo_chipmunk.cpp in Sources */, B37510811823ACA100B3BA6A /* CCPhysicsJointInfo_chipmunk.cpp in Sources */,
46A170FC1807CECB005B8026 /* CCPhysicsBody.cpp in Sources */, 46A170FC1807CECB005B8026 /* CCPhysicsBody.cpp in Sources */,
50ABBD941925AB4100A911A9 /* CCGLProgramState.cpp in Sources */, 50ABBD941925AB4100A911A9 /* CCGLProgramState.cpp in Sources */,
B257B44F1989D5E800D9A687 /* CCPrimitive.cpp in Sources */,
50ABBE281925AB6F00A911A9 /* CCAutoreleasePool.cpp in Sources */, 50ABBE281925AB6F00A911A9 /* CCAutoreleasePool.cpp in Sources */,
46A170FE1807CECB005B8026 /* CCPhysicsContact.cpp in Sources */, 46A170FE1807CECB005B8026 /* CCPhysicsContact.cpp in Sources */,
1A570062180BC5A10088DEC7 /* CCAction.cpp in Sources */, 1A570062180BC5A10088DEC7 /* CCAction.cpp in Sources */,
1A570066180BC5A10088DEC7 /* CCActionCamera.cpp in Sources */, 1A570066180BC5A10088DEC7 /* CCActionCamera.cpp in Sources */,
3E9E80F2198639EF00FA95D0 /* CCSubMeshState.cpp in Sources */, 3E9E80F2198639EF00FA95D0 /* CCSubMeshState.cpp in Sources */,
B276EF661988D1D500CD400F /* CCVertexIndexBuffer.cpp in Sources */,
1A57006A180BC5A10088DEC7 /* CCActionCatmullRom.cpp in Sources */, 1A57006A180BC5A10088DEC7 /* CCActionCatmullRom.cpp in Sources */,
1A57006E180BC5A10088DEC7 /* CCActionEase.cpp in Sources */, 1A57006E180BC5A10088DEC7 /* CCActionEase.cpp in Sources */,
50ABBD8C1925AB4100A911A9 /* CCGLProgram.cpp in Sources */, 50ABBD8C1925AB4100A911A9 /* CCGLProgram.cpp in Sources */,

View File

@ -121,8 +121,10 @@ TMXLayer::TMXLayer()
, _useAutomaticVertexZ(false) , _useAutomaticVertexZ(false)
, _dirty(true) , _dirty(true)
, _quadsDirty(true) , _quadsDirty(true)
, _vertexBuffer(nullptr)
, _vData(nullptr)
, _indexBuffer(nullptr)
{ {
_buffersVBO[0] = _buffersVBO[1] = 0;
} }
TMXLayer::~TMXLayer() TMXLayer::~TMXLayer()
@ -130,15 +132,10 @@ TMXLayer::~TMXLayer()
CC_SAFE_RELEASE(_tileSet); CC_SAFE_RELEASE(_tileSet);
CC_SAFE_RELEASE(_texture); CC_SAFE_RELEASE(_texture);
CC_SAFE_DELETE_ARRAY(_tiles); CC_SAFE_DELETE_ARRAY(_tiles);
if(glIsBuffer(_buffersVBO[0])) CC_SAFE_RELEASE(_vData);
{ CC_SAFE_RELEASE(_vertexBuffer);
glDeleteBuffers(1, &_buffersVBO[0]); CC_SAFE_RELEASE(_indexBuffer);
}
if(glIsBuffer(_buffersVBO[1]))
{
glDeleteBuffers(1, &_buffersVBO[1]);
}
} }
void TMXLayer::draw(Renderer *renderer, const Mat4& transform, uint32_t flags) void TMXLayer::draw(Renderer *renderer, const Mat4& transform, uint32_t flags)
@ -156,43 +153,37 @@ void TMXLayer::draw(Renderer *renderer, const Mat4& transform, uint32_t flags)
updateTiles(rect); updateTiles(rect);
updateIndexBuffer(); updateIndexBuffer();
updatePrimitives();
_dirty = false; _dirty = false;
} }
if(_renderCommands.size() < _indicesVertexZNumber.size()) if(_renderCommands.size() < _primitives.size())
{ {
_renderCommands.resize(_indicesVertexZNumber.size()); _renderCommands.resize(_primitives.size());
} }
int index = 0; int index = 0;
for(const auto& iter : _indicesVertexZNumber) for(const auto& iter : _primitives)
{ {
auto& cmd = _renderCommands[index++]; if(iter.second->getCount() > 0)
{
cmd.init(iter.first); auto& cmd = _renderCommands[index++];
cmd.func = CC_CALLBACK_0(TMXLayer::onDraw, this, _indicesVertexZOffsets[iter.first], iter.second); cmd.init(iter.first, _texture->getName(), getGLProgramState(), BlendFunc::ALPHA_NON_PREMULTIPLIED, iter.second, _modelViewTransform);
renderer->addCommand(&cmd); renderer->addCommand(&cmd);
}
} }
} }
void TMXLayer::onDraw(int offset, int count) void TMXLayer::onDraw(Primitive *primitive)
{ {
GL::bindTexture2D(_texture->getName()); GL::bindTexture2D(_texture->getName());
getGLProgramState()->apply(_modelViewTransform); getGLProgramState()->apply(_modelViewTransform);
GL::bindVAO(0); GL::bindVAO(0);
glBindBuffer(GL_ARRAY_BUFFER, _buffersVBO[0]); primitive->draw();
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _buffersVBO[1]);
GL::enableVertexAttribs(GL::VERTEX_ATTRIB_FLAG_POS_COLOR_TEX);
glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_POSITION, 3, GL_FLOAT, GL_FALSE, sizeof(V3F_C4B_T2F), (GLvoid*)0);
glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_COLOR, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(V3F_C4B_T2F), (GLvoid*)offsetof(V3F_C4B_T2F, colors));
glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_TEX_COORD, 2, GL_FLOAT, GL_FALSE, sizeof(V3F_C4B_T2F), (GLvoid*)offsetof(V3F_C4B_T2F, texCoords));
glDrawElements(GL_TRIANGLES, (GLsizei)count * 6, GL_UNSIGNED_INT, (GLvoid*)(offset * 6 * sizeof(int)));
glBindBuffer(GL_ARRAY_BUFFER, 0); glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
CC_INCREMENT_GL_DRAWN_BATCHES_AND_VERTICES(1, count * 4); CC_INCREMENT_GL_DRAWN_BATCHES_AND_VERTICES(1, primitive->getCount() * 4);
} }
void TMXLayer::updateTiles(const Rect& culledRect) void TMXLayer::updateTiles(const Rect& culledRect)
@ -291,25 +282,32 @@ void TMXLayer::updateTiles(const Rect& culledRect)
void TMXLayer::updateVertexBuffer() void TMXLayer::updateVertexBuffer()
{ {
GL::bindVAO(0); GL::bindVAO(0);
if(!glIsBuffer(_buffersVBO[0])) if(nullptr == _vData)
{ {
glGenBuffers(1, &_buffersVBO[0]); _vertexBuffer = VertexBuffer::create(sizeof(V3F_C4B_T2F), (int)_totalQuads.size() * 4);
_vData = VertexData::create();
_vData->setStream(_vertexBuffer, VertexStreamAttribute(0, GLProgram::VERTEX_ATTRIB_POSITION, GL_FLOAT, 3));
_vData->setStream(_vertexBuffer, VertexStreamAttribute(offsetof(V3F_C4B_T2F, colors), GLProgram::VERTEX_ATTRIB_COLOR, GL_UNSIGNED_BYTE, 4, true));
_vData->setStream(_vertexBuffer, VertexStreamAttribute(offsetof(V3F_C4B_T2F, texCoords), GLProgram::VERTEX_ATTRIB_TEX_COORD, GL_FLOAT, 2));
CC_SAFE_RETAIN(_vData);
CC_SAFE_RETAIN(_vertexBuffer);
}
if(_vertexBuffer)
{
_vertexBuffer->updateVertices((void*)&_totalQuads[0], (int)_totalQuads.size() * 4, 0);
} }
glBindBuffer(GL_ARRAY_BUFFER, _buffersVBO[0]);
glBufferData(GL_ARRAY_BUFFER, sizeof(V3F_C4B_T2F_Quad) * _totalQuads.size(), (GLvoid*)&_totalQuads[0], GL_STATIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0);
} }
void TMXLayer::updateIndexBuffer() void TMXLayer::updateIndexBuffer()
{ {
if(!glIsBuffer(_buffersVBO[1])) if(nullptr == _indexBuffer)
{ {
glGenBuffers(1, &_buffersVBO[1]); _indexBuffer = IndexBuffer::create(IndexBuffer::IndexType::INDEX_TYPE_UINT_32, (int)_indices.size());
CC_SAFE_RETAIN(_indexBuffer);
} }
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _buffersVBO[1]); _indexBuffer->updateIndices(&_indices[0], (int)_indices.size(), 0);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(int) * _indices.size(), &_indices[0], GL_DYNAMIC_DRAW);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
} }
// FastTMXLayer - setup Tiles // FastTMXLayer - setup Tiles
@ -405,6 +403,29 @@ Mat4 TMXLayer::tileToNodeTransform()
} }
void TMXLayer::updatePrimitives()
{
for(const auto& iter : _indicesVertexZNumber)
{
int start = _indicesVertexZOffsets.at(iter.first);
auto primitiveIter= _primitives.find(iter.first);
if(primitiveIter == _primitives.end())
{
auto primitive = Primitive::create(_vData, _indexBuffer, GL_TRIANGLES);
primitive->setCount(iter.second * 6);
primitive->setStart(start * 6);
_primitives.insert(iter.first, primitive);
}
else
{
primitiveIter->second->setCount(iter.second * 6);
primitiveIter->second->setStart(start * 6);
}
}
}
void TMXLayer::updateTotalQuads() void TMXLayer::updateTotalQuads()
{ {
if(_quadsDirty) if(_quadsDirty)

View File

@ -32,6 +32,7 @@ THE SOFTWARE.
#include "CCNode.h" #include "CCNode.h"
#include "renderer/CCCustomCommand.h" #include "renderer/CCCustomCommand.h"
#include "renderer/CCQuadCommand.h" #include "renderer/CCQuadCommand.h"
#include "renderer/CCPrimitiveCommand.h"
#include <map> #include <map>
#include <unordered_map> #include <unordered_map>
@ -199,12 +200,12 @@ protected:
// //
void updateTotalQuads(); void updateTotalQuads();
void onDraw(int offset, int count); void onDraw(Primitive* primitive);
inline int getTileIndexByPos(int x, int y) const { return x + y * (int) _layerSize.width; } inline int getTileIndexByPos(int x, int y) const { return x + y * (int) _layerSize.width; }
void updateVertexBuffer(); void updateVertexBuffer();
void updateIndexBuffer(); void updateIndexBuffer();
void updatePrimitives();
protected: protected:
//! name of the layer //! name of the layer
@ -228,7 +229,7 @@ protected:
/** container for sprite children. map<index, pair<sprite, gid> > */ /** container for sprite children. map<index, pair<sprite, gid> > */
std::map<int, std::pair<Sprite*, int> > _spriteContainer; std::map<int, std::pair<Sprite*, int> > _spriteContainer;
GLuint _buffersVBO[2]; //0: vertex, 1: indices //GLuint _buffersVBO; //0: vertex, 1: indices
Size _screenGridSize; Size _screenGridSize;
Rect _screenGridRect; Rect _screenGridRect;
@ -246,9 +247,17 @@ protected:
std::vector<int> _indices; std::vector<int> _indices;
std::map<int/*vertexZ*/, int/*offset to _indices by quads*/> _indicesVertexZOffsets; std::map<int/*vertexZ*/, int/*offset to _indices by quads*/> _indicesVertexZOffsets;
std::unordered_map<int/*vertexZ*/, int/*number to quads*/> _indicesVertexZNumber; std::unordered_map<int/*vertexZ*/, int/*number to quads*/> _indicesVertexZNumber;
std::vector<CustomCommand> _renderCommands; std::vector<PrimitiveCommand> _renderCommands;
bool _dirty; bool _dirty;
VertexBuffer* _vertexBuffer;
VertexData* _vData;
IndexBuffer* _indexBuffer;
Map<int , Primitive*> _primitives;
public: public:
/** Possible orientations of the TMX map */ /** Possible orientations of the TMX map */
static const int FAST_TMX_ORIENTATION_ORTHO; static const int FAST_TMX_ORIENTATION_ORTHO;

View File

@ -287,6 +287,8 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\win32-specific\gles\prebuilt\*.*" "$(Ou
<ClCompile Include="..\renderer\ccGLStateCache.cpp" /> <ClCompile Include="..\renderer\ccGLStateCache.cpp" />
<ClCompile Include="..\renderer\CCGroupCommand.cpp" /> <ClCompile Include="..\renderer\CCGroupCommand.cpp" />
<ClCompile Include="..\renderer\CCMeshCommand.cpp" /> <ClCompile Include="..\renderer\CCMeshCommand.cpp" />
<ClCompile Include="..\renderer\CCPrimitive.cpp" />
<ClCompile Include="..\renderer\CCPrimitiveCommand.cpp" />
<ClCompile Include="..\renderer\CCQuadCommand.cpp" /> <ClCompile Include="..\renderer\CCQuadCommand.cpp" />
<ClCompile Include="..\renderer\CCRenderCommand.cpp" /> <ClCompile Include="..\renderer\CCRenderCommand.cpp" />
<ClCompile Include="..\renderer\CCRenderer.cpp" /> <ClCompile Include="..\renderer\CCRenderer.cpp" />
@ -294,6 +296,8 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\win32-specific\gles\prebuilt\*.*" "$(Ou
<ClCompile Include="..\renderer\CCTexture2D.cpp" /> <ClCompile Include="..\renderer\CCTexture2D.cpp" />
<ClCompile Include="..\renderer\CCTextureAtlas.cpp" /> <ClCompile Include="..\renderer\CCTextureAtlas.cpp" />
<ClCompile Include="..\renderer\CCTextureCache.cpp" /> <ClCompile Include="..\renderer\CCTextureCache.cpp" />
<ClCompile Include="..\renderer\CCVertexIndexBuffer.cpp" />
<ClCompile Include="..\renderer\CCVertexIndexData.cpp" />
<ClCompile Include="..\storage\local-storage\LocalStorage.cpp" /> <ClCompile Include="..\storage\local-storage\LocalStorage.cpp" />
<ClCompile Include="CCAction.cpp" /> <ClCompile Include="CCAction.cpp" />
<ClCompile Include="CCActionCamera.cpp" /> <ClCompile Include="CCActionCamera.cpp" />
@ -499,6 +503,8 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\win32-specific\gles\prebuilt\*.*" "$(Ou
<ClInclude Include="..\renderer\ccGLStateCache.h" /> <ClInclude Include="..\renderer\ccGLStateCache.h" />
<ClInclude Include="..\renderer\CCGroupCommand.h" /> <ClInclude Include="..\renderer\CCGroupCommand.h" />
<ClInclude Include="..\renderer\CCMeshCommand.h" /> <ClInclude Include="..\renderer\CCMeshCommand.h" />
<ClInclude Include="..\renderer\CCPrimitive.h" />
<ClInclude Include="..\renderer\CCPrimitiveCommand.h" />
<ClInclude Include="..\renderer\CCQuadCommand.h" /> <ClInclude Include="..\renderer\CCQuadCommand.h" />
<ClInclude Include="..\renderer\CCRenderCommand.h" /> <ClInclude Include="..\renderer\CCRenderCommand.h" />
<ClInclude Include="..\renderer\CCRenderCommandPool.h" /> <ClInclude Include="..\renderer\CCRenderCommandPool.h" />
@ -507,6 +513,8 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\win32-specific\gles\prebuilt\*.*" "$(Ou
<ClInclude Include="..\renderer\CCTexture2D.h" /> <ClInclude Include="..\renderer\CCTexture2D.h" />
<ClInclude Include="..\renderer\CCTextureAtlas.h" /> <ClInclude Include="..\renderer\CCTextureAtlas.h" />
<ClInclude Include="..\renderer\CCTextureCache.h" /> <ClInclude Include="..\renderer\CCTextureCache.h" />
<ClInclude Include="..\renderer\CCVertexIndexBuffer.h" />
<ClInclude Include="..\renderer\CCVertexIndexData.h" />
<ClInclude Include="..\storage\local-storage\LocalStorage.h" /> <ClInclude Include="..\storage\local-storage\LocalStorage.h" />
<ClInclude Include="CCAction.h" /> <ClInclude Include="CCAction.h" />
<ClInclude Include="CCActionCamera.h" /> <ClInclude Include="CCActionCamera.h" />

View File

@ -613,6 +613,18 @@
<ClCompile Include="..\base\CCCamera.cpp"> <ClCompile Include="..\base\CCCamera.cpp">
<Filter>base</Filter> <Filter>base</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\renderer\CCPrimitive.cpp">
<Filter>renderer</Filter>
</ClCompile>
<ClCompile Include="..\renderer\CCPrimitiveCommand.cpp">
<Filter>renderer</Filter>
</ClCompile>
<ClCompile Include="..\renderer\CCVertexIndexBuffer.cpp">
<Filter>renderer</Filter>
</ClCompile>
<ClCompile Include="..\renderer\CCVertexIndexData.cpp">
<Filter>renderer</Filter>
</ClCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="..\physics\CCPhysicsBody.h"> <ClInclude Include="..\physics\CCPhysicsBody.h">
@ -1246,6 +1258,18 @@
<ClInclude Include="..\base\CCCamera.h"> <ClInclude Include="..\base\CCCamera.h">
<Filter>base</Filter> <Filter>base</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\renderer\CCPrimitive.h">
<Filter>renderer</Filter>
</ClInclude>
<ClInclude Include="..\renderer\CCPrimitiveCommand.h">
<Filter>renderer</Filter>
</ClInclude>
<ClInclude Include="..\renderer\CCVertexIndexBuffer.h">
<Filter>renderer</Filter>
</ClInclude>
<ClInclude Include="..\renderer\CCVertexIndexData.h">
<Filter>renderer</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<None Include="..\math\Mat4.inl"> <None Include="..\math\Mat4.inl">

View File

@ -167,6 +167,10 @@ renderer/CCTextureAtlas.cpp \
renderer/CCTextureCache.cpp \ renderer/CCTextureCache.cpp \
renderer/ccGLStateCache.cpp \ renderer/ccGLStateCache.cpp \
renderer/ccShaders.cpp \ renderer/ccShaders.cpp \
renderer/CCVertexIndexBuffer.cpp \
renderer/CCVertexIndexData.cpp \
renderer/CCPrimitive.cpp \
renderer/CCPrimitiveCommand.cpp \
deprecated/CCArray.cpp \ deprecated/CCArray.cpp \
deprecated/CCSet.cpp \ deprecated/CCSet.cpp \
deprecated/CCString.cpp \ deprecated/CCString.cpp \

View File

@ -0,0 +1,108 @@
/****************************************************************************
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "renderer/CCPrimitive.h"
NS_CC_BEGIN
Primitive* Primitive::create(VertexData* verts, IndexBuffer* indices, int type)
{
auto result = new (std::nothrow) Primitive();
if( result && result->init(verts, indices, type))
{
result->autorelease();
return result;
}
CC_SAFE_DELETE(result);
return nullptr;
}
const VertexData* Primitive::getVertexData() const
{
return _verts;
}
const IndexBuffer* Primitive::getIndexData() const
{
return _indices;
}
Primitive::Primitive()
: _verts(nullptr)
, _indices(nullptr)
, _type(GL_POINTS)
{
}
Primitive::~Primitive()
{
CC_SAFE_RELEASE_NULL(_verts);
CC_SAFE_RELEASE_NULL(_indices);
}
bool Primitive::init(VertexData* verts, IndexBuffer* indices, int type)
{
if( nullptr == verts ) return false;
if(verts != _verts)
{
CC_SAFE_RELEASE(_verts);
CC_SAFE_RETAIN(verts);
_verts = verts;
}
if(indices != _indices)
{
CC_SAFE_RETAIN(indices);
CC_SAFE_RELEASE(_indices);
_indices = indices;
}
_type = type;
return true;
}
void Primitive::draw()
{
if(_verts && _indices)
{
_verts->use();
if(_indices!= nullptr)
{
GLenum type = (_indices->getType() == IndexBuffer::IndexType::INDEX_TYPE_SHORT_16) ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT;
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _indices->getVBO());
glDrawElements((GLenum)_type, _count, type, (GLvoid*)(_start * _indices->getSizePerIndex()));
}
else
{
glDrawArrays((GLenum)_type, _count, _start);
}
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
glBindBuffer(GL_ARRAY_BUFFER, 0);
}
}
NS_CC_END

View File

@ -0,0 +1,67 @@
/****************************************************************************
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#ifndef __CC_PRIMITIVE_H__
#define __CC_PRIMITIVE_H__
#include "renderer/CCVertexIndexData.h"
NS_CC_BEGIN
class CC_DLL Primitive : public Ref
{
public:
static Primitive* create(VertexData* verts, IndexBuffer* indices, int type);
const VertexData* getVertexData() const;
const IndexBuffer* getIndexData() const;
int getType() const { return _type; }
//called by rendering framework
void draw();
int getStart() const { return _start; }
int getCount() const { return _count; }
void setStart(int start) { _start = start; }
void setCount(int count) { _count = count; }
protected:
Primitive();
virtual ~Primitive();
bool init(VertexData* verts, IndexBuffer* indices, int type);
protected:
VertexData* _verts;
IndexBuffer* _indices;
int _start;
int _count;
int _type;
};
NS_CC_END
#endif //__CC_PRIMITIVE_H__

View File

@ -0,0 +1,82 @@
/****************************************************************************
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "renderer/CCPrimitiveCommand.h"
#include "renderer/ccGLStateCache.h"
#include "renderer/CCGLProgram.h"
#include "renderer/CCGLProgramState.h"
#include "xxhash.h"
NS_CC_BEGIN
PrimitiveCommand::PrimitiveCommand()
: _materialID(0)
, _textureID(0)
, _glProgramState(nullptr)
, _blendType(BlendFunc::DISABLE)
, _primitive(nullptr)
{
_type = RenderCommand::Type::PRIMITIVE_COMMAND;
}
PrimitiveCommand::~PrimitiveCommand()
{
}
void PrimitiveCommand::init(float globalOrder, GLuint textureID, GLProgramState* glProgramState, BlendFunc blendType, Primitive* primitive,const Mat4& mv)
{
CCASSERT(glProgramState, "Invalid GLProgramState");
CCASSERT(glProgramState->getVertexAttribsFlags() == 0, "No custom attributes are supported in PrimitiveCommand");
CCASSERT(primitive != nullptr, "Could not render null primitive");
_globalOrder = globalOrder;
_primitive = primitive;
_mv = mv;
if( _textureID != textureID || _blendType.src != blendType.src || _blendType.dst != blendType.dst || _glProgramState != glProgramState) {
_textureID = textureID;
_blendType = blendType;
_glProgramState = glProgramState;
}
}
void PrimitiveCommand::execute() const
{
//Set texture
GL::bindTexture2D(_textureID);
//set blend mode
GL::blendFunc(_blendType.src, _blendType.dst);
_glProgramState->apply(_mv);
_primitive->draw();
}
NS_CC_END

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@ -0,0 +1,60 @@
/****************************************************************************
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#ifndef _CC_PRIMITIVE_COMMAND_H__
#define _CC_PRIMITIVE_COMMAND_H__
#include "renderer/CCPrimitive.h"
#include "renderer/CCRenderCommand.h"
NS_CC_BEGIN
class GLProgramState;
class CC_DLL PrimitiveCommand : public RenderCommand
{
public:
PrimitiveCommand();
~PrimitiveCommand();
void init(float globalOrder, GLuint textureID, GLProgramState* glProgramState, BlendFunc blendType, Primitive* primitive,const Mat4& mv);
inline uint32_t getMaterialID() const { return _materialID; }
inline GLuint getTextureID() const { return _textureID; }
inline GLProgramState* getGLProgramState() const { return _glProgramState; }
inline BlendFunc getBlendType() const { return _blendType; }
inline const Mat4& getModelView() const { return _mv; }
void execute() const;
protected:
uint32_t _materialID;
GLuint _textureID;
GLProgramState* _glProgramState;
BlendFunc _blendType;
Primitive* _primitive;
Mat4 _mv;
};
NS_CC_END
#endif //_CC_PRIMITIVE_COMMAND_H__

View File

@ -49,6 +49,7 @@ public:
BATCH_COMMAND, BATCH_COMMAND,
GROUP_COMMAND, GROUP_COMMAND,
MESH_COMMAND, MESH_COMMAND,
PRIMITIVE_COMMAND,
}; };
/** Get Render Command Id */ /** Get Render Command Id */

View File

@ -30,6 +30,7 @@
#include "renderer/CCBatchCommand.h" #include "renderer/CCBatchCommand.h"
#include "renderer/CCCustomCommand.h" #include "renderer/CCCustomCommand.h"
#include "renderer/CCGroupCommand.h" #include "renderer/CCGroupCommand.h"
#include "renderer/CCPrimitiveCommand.h"
#include "renderer/CCGLProgramCache.h" #include "renderer/CCGLProgramCache.h"
#include "renderer/ccGLStateCache.h" #include "renderer/ccGLStateCache.h"
#include "renderer/CCMeshCommand.h" #include "renderer/CCMeshCommand.h"
@ -321,6 +322,12 @@ void Renderer::visitRenderQueue(const RenderQueue& queue)
auto cmd = static_cast<BatchCommand*>(command); auto cmd = static_cast<BatchCommand*>(command);
cmd->execute(); cmd->execute();
} }
else if(RenderCommand::Type::PRIMITIVE_COMMAND == commandType)
{
flush();
auto cmd = static_cast<PrimitiveCommand*>(command);
cmd->execute();
}
else if (RenderCommand::Type::MESH_COMMAND == commandType) else if (RenderCommand::Type::MESH_COMMAND == commandType)
{ {
flush2D(); flush2D();

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@ -0,0 +1,314 @@
/****************************************************************************
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "renderer/CCVertexIndexBuffer.h"
#include "base/CCEventType.h"
#include "base/CCEventListenerCustom.h"
NS_CC_BEGIN
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
bool VertexBuffer::_enableShadowCopy = true;
#else
bool VertexBuffer::_enableShadowCopy = false;
#endif
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
bool IndexBuffer::_enableShadowCopy = true;
#else
bool IndexBuffer::_enableShadowCopy = false;
#endif
VertexBuffer* VertexBuffer::create(int sizePerVertex, int vertexNumber)
{
auto result = new (std::nothrow) VertexBuffer();
if(result && result->init(sizePerVertex, vertexNumber))
{
result->autorelease();
return result;
}
CC_SAFE_DELETE(result);
return nullptr;
}
VertexBuffer::VertexBuffer()
: _vbo(0)
, _vertexNumber(0)
, _sizePerVertex(0)
{
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
Director::getInstance()->getEventDispatcher()->addCustomEventListener(EVENT_COME_TO_BACKGROUND, CC_CALLBACK_1(VertexBuffer::listenToBackground, this));
#endif
}
VertexBuffer::~VertexBuffer()
{
if(glIsBuffer(_vbo))
{
glDeleteBuffers(1, &_vbo);
_vbo = 0;
}
}
bool VertexBuffer::init(int sizePerVertex, int vertexNumber)
{
if(0 == sizePerVertex || 0 == vertexNumber)
return false;
_sizePerVertex = sizePerVertex;
_vertexNumber = vertexNumber;
if(isShadowCopyEnabled())
{
_shadowCopy.resize(sizePerVertex * _vertexNumber);
}
glGenBuffers(1, &_vbo);
glBindBuffer(GL_ARRAY_BUFFER, _vbo);
glBufferData(GL_ARRAY_BUFFER, getSize(), nullptr, GL_STATIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0);
return true;
}
int VertexBuffer::getSizePerVertex() const
{
return _sizePerVertex;
}
int VertexBuffer::getVertexNumber() const
{
return _vertexNumber;
}
bool VertexBuffer::updateVertices(const void* verts, int count, int begin)
{
if(count <= 0 || nullptr == verts) return false;
if(begin < 0)
{
CCLOGERROR("Update vertices with begin = %d, will set begin to 0", begin);
begin = 0;
}
if(count + begin > _vertexNumber)
{
CCLOGERROR("updated vertices exceed the max size of vertex buffer, will set count to _vertexNumber-begin");
count = _vertexNumber - begin;
}
if(isShadowCopyEnabled())
{
memcpy(&_shadowCopy[begin * _sizePerVertex], verts, count * _sizePerVertex);
}
glBindBuffer(GL_ARRAY_BUFFER, _vbo);
glBufferSubData(GL_ARRAY_BUFFER, begin * _sizePerVertex, count * _sizePerVertex, verts);
glBindBuffer(GL_ARRAY_BUFFER, 0);
return true;
}
void VertexBuffer::listenToBackground(EventCustom *event)
{
if(glIsBuffer(_vbo))
{
glDeleteBuffers(1, &_vbo);
_vbo = 0;
}
}
GLuint VertexBuffer::getVBO() const
{
if(0 == _vbo)
{
recreateVBO();
}
return _vbo;
}
void VertexBuffer::recreateVBO() const
{
CCLOG("come to foreground of VertexBuffer");
glGenBuffers(1, &_vbo);
glBindBuffer(GL_ARRAY_BUFFER, _vbo);
const void* buffer = nullptr;
if(isShadowCopyEnabled())
{
buffer = &_shadowCopy[0];
}
glBufferData(GL_ARRAY_BUFFER, _sizePerVertex * _vertexNumber, buffer, GL_STATIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0);
if(!glIsBuffer(_vbo))
{
CCLOGERROR("recreate VertexBuffer Error");
}
}
int VertexBuffer::getSize() const
{
return _sizePerVertex * _vertexNumber;
}
IndexBuffer* IndexBuffer::create(IndexType type, int number)
{
auto result = new (std::nothrow) IndexBuffer();
if(result && result->init(type, number))
{
result->autorelease();
return result;
}
CC_SAFE_DELETE(result);
return nullptr;
}
IndexBuffer::IndexBuffer()
: _vbo(0)
, _type(IndexType::INDEX_TYPE_SHORT_16)
, _indexNumber(0)
{
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
Director::getInstance()->getEventDispatcher()->addCustomEventListener(EVENT_COME_TO_BACKGROUND, CC_CALLBACK_1(IndexBuffer::listenToBackground, this));
#endif
}
IndexBuffer::~IndexBuffer()
{
if(glIsBuffer(_vbo))
{
glDeleteBuffers(1, &_vbo);
_vbo = 0;
}
}
bool IndexBuffer::init(IndexBuffer::IndexType type, int number)
{
if(number <=0 ) return false;
_type = type;
_indexNumber = number;
glGenBuffers(1, &_vbo);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _vbo);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, getSize(), nullptr, GL_STATIC_DRAW);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
if(isShadowCopyEnabled())
{
_shadowCopy.resize(getSize());
}
return true;
}
IndexBuffer::IndexType IndexBuffer::getType() const
{
return _type;
}
int IndexBuffer::getSizePerIndex() const
{
return IndexType::INDEX_TYPE_SHORT_16 == _type ? 2 : 4;
}
int IndexBuffer::getIndexNumber() const
{
return _indexNumber;
}
bool IndexBuffer::updateIndices(const void* indices, int count, int begin)
{
if(count <= 0 || nullptr == indices) return false;
if(begin < 0)
{
CCLOGERROR("Update indices with begin = %d, will set begin to 0", begin);
begin = 0;
}
if(count + begin > _indexNumber)
{
CCLOGERROR("updated indices exceed the max size of vertex buffer, will set count to _indexNumber-begin");
count = _indexNumber - begin;
}
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _vbo);
glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, begin * getSizePerIndex(), count * getSizePerIndex(), indices);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
if(isShadowCopyEnabled())
{
memcpy(&_shadowCopy[begin * getSizePerIndex()], indices, count * getSizePerIndex());
}
return true;
}
int IndexBuffer::getSize() const
{
return getSizePerIndex() * _indexNumber;
}
void IndexBuffer::listenToBackground(EventCustom *event)
{
if(glIsBuffer(_vbo))
{
glDeleteBuffers(1, &_vbo);
_vbo = 0;
}
}
GLuint IndexBuffer::getVBO() const
{
if(0 == _vbo)
{
recreateVBO();
}
return _vbo;
}
void IndexBuffer::recreateVBO() const
{
CCLOG("come to foreground of IndexBuffer");
glGenBuffers(1, &_vbo);
glBindBuffer(GL_ARRAY_BUFFER, _vbo);
const void* buffer = nullptr;
if(isShadowCopyEnabled())
{
buffer = &_shadowCopy[0];
}
glBufferData(GL_ARRAY_BUFFER, getSize(), buffer, GL_STATIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0);
if(!glIsBuffer(_vbo))
{
CCLOGERROR("recreate IndexBuffer Error");
}
}
NS_CC_END

View File

@ -0,0 +1,117 @@
/****************************************************************************
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#ifndef __CC_VERTEX_INDEX_BUFFER_H__
#define __CC_VERTEX_INDEX_BUFFER_H__
#include "base/CCRef.h"
#include "base/CCDirector.h"
NS_CC_BEGIN
class CC_DLL VertexBuffer : public Ref
{
public:
static VertexBuffer* create(int sizePerVertex, int vertexNumber);
int getSizePerVertex() const;
int getVertexNumber() const;
bool updateVertices(const void* verts, int count, int begin);
int getSize() const;
GLuint getVBO() const;
protected:
VertexBuffer();
virtual ~VertexBuffer();
bool init(int sizePerVertex, int vertexNumber);
protected:
//event listener for foreground and background
void listenToBackground(EventCustom *event);
void recreateVBO() const;
protected:
mutable GLuint _vbo;
int _sizePerVertex;
int _vertexNumber;
//buffer used for shadow copy
std::vector<unsigned char> _shadowCopy;
protected:
static bool _enableShadowCopy;
public:
static bool isShadowCopyEnabled() { return _enableShadowCopy; }
static void enableShadowCopy(bool enabled) { _enableShadowCopy = enabled; }
};
class CC_DLL IndexBuffer : public Ref
{
public:
enum class IndexType
{
INDEX_TYPE_SHORT_16,
INDEX_TYPE_UINT_32
};
public:
static IndexBuffer* create(IndexType type, int number);
IndexType getType() const;
int getSizePerIndex() const;
int getIndexNumber() const;
bool updateIndices(const void* indices, int count, int begin);
int getSize() const;
GLuint getVBO() const;
protected:
IndexBuffer();
virtual ~IndexBuffer();
bool init(IndexType type, int number);
protected:
mutable GLuint _vbo;
IndexType _type;
int _indexNumber;
protected:
//event listener for foreground and background
void listenToBackground(EventCustom *event);
void recreateVBO() const;
//buffer used for shadow copy
std::vector<unsigned char> _shadowCopy;
protected:
static bool _enableShadowCopy;
public:
static bool isShadowCopyEnabled() { return _enableShadowCopy; }
static void enableShadowCopy(bool enabled) { _enableShadowCopy = enabled; }
};
NS_CC_END
#endif /* __CC_VERTEX_INDEX_BUFFER_H__*/

View File

@ -0,0 +1,132 @@
/****************************************************************************
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "renderer/CCVertexIndexData.h"
NS_CC_BEGIN
VertexData* VertexData::create()
{
VertexData* result = new (std::nothrow) VertexData();
if(result)
{
result->autorelease();
return result;
}
CC_SAFE_DELETE(result);
return nullptr;
}
size_t VertexData::getVertexStreamCount() const
{
return _vertexStreams.size();
}
bool VertexData::setStream(VertexBuffer* buffer, const VertexStreamAttribute& stream)
{
if( buffer == nullptr ) return false;
auto iter = _vertexStreams.find(stream._semantic);
if(iter == _vertexStreams.end())
{
buffer->retain();
auto& bufferAttribute = _vertexStreams[stream._semantic];
bufferAttribute._buffer = buffer;
bufferAttribute._stream = stream;
}
else
{
buffer->retain();
iter->second._buffer->release();
iter->second._stream = stream;
iter->second._buffer = buffer;
}
return true;
}
void VertexData::removeStream(int semantic)
{
auto iter = _vertexStreams.find(semantic);
if(iter != _vertexStreams.end())
{
iter->second._buffer->release();
_vertexStreams.erase(iter);
}
}
const VertexStreamAttribute* VertexData::getStreamAttribute(int semantic) const
{
auto iter = _vertexStreams.find(semantic);
if(iter == _vertexStreams.end()) return nullptr;
else return &iter->second._stream;
}
VertexStreamAttribute* VertexData::getStreamAttribute(int semantic)
{
auto iter = _vertexStreams.find(semantic);
if(iter == _vertexStreams.end()) return nullptr;
else return &iter->second._stream;
}
VertexBuffer* VertexData::getStreamBuffer(int semantic) const
{
auto iter = _vertexStreams.find(semantic);
if(iter == _vertexStreams.end()) return nullptr;
else return iter->second._buffer;
}
VertexData::VertexData()
{
}
VertexData::~VertexData()
{
for(auto& element : _vertexStreams)
{
element.second._buffer->release();
}
_vertexStreams.clear();
}
void VertexData::use()
{
uint32_t flags(0);
for(auto& element : _vertexStreams)
{
flags = flags | (1 << element.second._stream._semantic);
}
GL::enableVertexAttribs(flags);
for(auto& element : _vertexStreams)
{
//glEnableVertexAttribArray((GLint)element.second._stream._semantic);
glBindBuffer(GL_ARRAY_BUFFER, element.second._buffer->getVBO());
glVertexAttribPointer(GLint(element.second._stream._semantic),element.second._stream._size,
element.second._stream._type,element.second._stream._normalize, element.second._buffer->getSizePerVertex(), (GLvoid*)element.second._stream._offset);
}
}
NS_CC_END

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@ -0,0 +1,90 @@
/****************************************************************************
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#ifndef __CC_VERTEX_INDEX_DATA_H__
#define __CC_VERTEX_INDEX_DATA_H__
#include "base/CCRef.h"
#include "renderer/CCVertexIndexBuffer.h"
#include "base/CCMap.h"
#include <map>
NS_CC_BEGIN
class VertexBuffer;
struct CC_DLL VertexStreamAttribute
{
VertexStreamAttribute()
: _offset(0),_semantic(0),_type(0),_size(0), _normalize(false)
{
}
VertexStreamAttribute(int offset, int semantic, int type, int size)
: _offset(offset),_semantic(semantic),_type(type),_size(size), _normalize(false)
{
}
VertexStreamAttribute(int offset, int semantic, int type, int size, bool normalize)
: _offset(offset),_semantic(semantic),_type(type),_size(size), _normalize(normalize)
{
}
bool _normalize;
int _offset;
int _semantic;
int _type;
int _size;
};
class CC_DLL VertexData : public Ref
{
public:
static VertexData* create();
size_t getVertexStreamCount() const;
bool setStream(VertexBuffer* buffer, const VertexStreamAttribute& stream);
void removeStream(int semantic);
const VertexStreamAttribute* getStreamAttribute(int semantic) const;
VertexStreamAttribute* getStreamAttribute(int semantic);
VertexBuffer* getStreamBuffer(int semantic) const;
void use();
protected:
VertexData();
virtual ~VertexData();
protected:
struct BufferAttribute
{
VertexBuffer* _buffer;
VertexStreamAttribute _stream;
};
std::map<int, BufferAttribute> _vertexStreams;
};
NS_CC_END
#endif //__CC_VERTEX_INDEX_DATA_H__

View File

@ -15,4 +15,8 @@ set(COCOS_RENDERER_SRC
renderer/CCTexture2D.cpp renderer/CCTexture2D.cpp
renderer/CCTextureAtlas.cpp renderer/CCTextureAtlas.cpp
renderer/CCTextureCache.cpp renderer/CCTextureCache.cpp
renderer/CCVertexIndexBuffer.cpp
renderer/CCVertexIndexData.cpp
renderer/CCPrimitive.cpp
renderer/CCPrimitiveCommand.cpp
) )