mirror of https://github.com/axmolengine/axmol.git
fix a bug in SimpleAudioEngine.cpp on bada platform
use float value to change volume
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@ -397,7 +397,7 @@ void SimpleAudioEngine::setBackgroundMusicVolume(float volume)
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if (s_pBackPlayer != NULL)
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{
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s_pBackPlayer->SetVolume(ceil(volume));
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s_pBackPlayer->SetVolume(ceil(volume*99));
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}
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s_fBackgroundMusicVolume = volume;
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}
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@ -423,7 +423,7 @@ void SimpleAudioEngine::setEffectsVolume(float volume)
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{
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if (it->second != NULL)
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{
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it->second->SetVolume(ceil(volume));
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it->second->SetVolume(ceil(volume*99));
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}
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}
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s_fEffectsVolume = volume;
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@ -446,13 +446,7 @@ unsigned int SimpleAudioEngine::playEffect(const char* pszFilePath, bool bLoop/*
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AppLog("CCAudioOut instance must not be NULL, id = %d", p->first);
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return 0;
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}
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p->second->SetVolume((int) (s_fEffectsVolume * 99));
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int volume = p->second->GetVolume();
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if (s_fEffectsVolume > 0.0f && volume == 0)
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{
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p->second->SetVolume(1);
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}
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p->second->SetVolume(ceil(s_fEffectsVolume * 99));
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if (AUDIOOUT_STATE_PLAYING == p->second->GetState())
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{
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@ -151,19 +151,19 @@ void CocosDenshionTest::menuCallback(CCObject * pSender)
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break;
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// add bakcground music volume
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case 10:
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SimpleAudioEngine::sharedEngine()->setBackgroundMusicVolume(SimpleAudioEngine::sharedEngine()->getBackgroundMusicVolume() + 0.1);
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SimpleAudioEngine::sharedEngine()->setBackgroundMusicVolume(SimpleAudioEngine::sharedEngine()->getBackgroundMusicVolume() + 0.1f);
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break;
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// sub backgroud music volume
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case 11:
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SimpleAudioEngine::sharedEngine()->setBackgroundMusicVolume(SimpleAudioEngine::sharedEngine()->getBackgroundMusicVolume() - 0.1);
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SimpleAudioEngine::sharedEngine()->setBackgroundMusicVolume(SimpleAudioEngine::sharedEngine()->getBackgroundMusicVolume() - 0.1f);
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break;
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// add effects volume
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case 12:
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SimpleAudioEngine::sharedEngine()->setEffectsVolume(SimpleAudioEngine::sharedEngine()->getEffectsVolume() + 0.1);
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SimpleAudioEngine::sharedEngine()->setEffectsVolume(SimpleAudioEngine::sharedEngine()->getEffectsVolume() + 0.1f);
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break;
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// sub effects volume
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case 13:
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SimpleAudioEngine::sharedEngine()->setEffectsVolume(SimpleAudioEngine::sharedEngine()->getEffectsVolume() - 0.1);
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SimpleAudioEngine::sharedEngine()->setEffectsVolume(SimpleAudioEngine::sharedEngine()->getEffectsVolume() - 0.1f);
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break;
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case 14:
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SimpleAudioEngine::sharedEngine()->pauseEffect(m_nSoundId);
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