mirror of https://github.com/axmolengine/axmol.git
Update pull_request_template.md (#1270)
This commit is contained in:
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@ -1,4 +1,7 @@
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THIS PROJECT IS IN DEVELOPMENT MODE. Any pull requests should merge to branch `dev`, otherwise will be rejected immediately.
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Which branch your pull-request should merge into?
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- `main`: BugFixs, Minor features
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- `dev`: Big changes, big features, i.e. refactor render flow
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## Describe your changes
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231
1k/build1k.ps1
231
1k/build1k.ps1
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@ -50,13 +50,87 @@
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# | macOS | osx,ios,tvos,watchos | xcode | cmake |
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#
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$myRoot = $PSScriptRoot
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# ----------------- utils functions -----------------
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$HOST_WIN = 0 # targets: win,uwp,android
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$HOST_LINUX = 1 # targets: linux,android
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$HOST_MAC = 2 # targets: android,ios,osx(macos),tvos,watchos
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# 0: windows, 1: linux, 2: macos
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$IsWin = $IsWindows -or ("$env:OS" -eq 'Windows_NT')
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if ($IsWin) {
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$HOST_OS = $HOST_WIN
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$envPathSep = ';'
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}
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else {
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$envPathSep = ':'
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if ($IsLinux) {
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$HOST_OS = $HOST_LINUX
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}
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elseif ($IsMacOS) {
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$HOST_OS = $HOST_MAC
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}
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else {
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throw "Unsupported host OS to run build1k.ps1"
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}
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}
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$exeSuffix = if ($HOST_OS -eq 0) { '.exe' } else { '' }
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class build1k {
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[void] println($msg) {
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Write-Host "build1k: $msg"
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}
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[void] print($msg) {
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Write-Host "build1k: $msg" -NoNewline
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}
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[System.Boolean] isfile([string]$path) {
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return Test-Path $path -PathType Leaf
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}
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[System.Boolean] isdir([string]$path) {
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return Test-Path $path -PathType Container
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}
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[void] mkdirs([string]$path) {
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New-Item $path -ItemType Directory 1>$null
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}
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[void] pause($msg) {
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if ($Global:IsWin) {
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$myProcess = [System.Diagnostics.Process]::GetCurrentProcess()
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$parentProcess = $myProcess.Parent
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if (!$parentProcess) {
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$myPID = $myProcess.Id
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$instance = Get-WmiObject Win32_Process -Filter "ProcessId = $myPID"
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$parentProcess = Get-Process -Id $instance.ParentProcessID
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}
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$parentProcessName = $parentProcess.ProcessName
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if ($parentProcessName -like "explorer") {
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$this.print("$msg, press any key to continue . . .")
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cmd /c pause 1>$null
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}
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}
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else {
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$this.println($msg)
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}
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}
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}
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$b1k = [build1k]::new()
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# ---------------------- manifest --------------------
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# mode:
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# x.y.z+ : >=
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# x.y.z : ==
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# * : any
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# x.y.z~x2.y2.z2 : range
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$manifest = @{
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msvc = '143+';
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# C:\Program Files\Microsoft Visual Studio\2022\Professional\VC\Redist\MSVC\14.36.32532\vc_redist.x64.exe
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msvc = '14.36.32532';
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ndk = 'r23c+';
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xcode = '13.0.0~14.2.0'; # range
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clang = '15.0.0+';
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@ -66,23 +140,18 @@ $manifest = @{
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glslcc = '1.7.6+';
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ninja = '1.11.1+';
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jdk = '11.0.19+';
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nsis = '3.09';
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cmdlinetools = '7.0+'; # android cmdlinetools
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}
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$myRoot = $PSScriptRoot
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$manifest_file = Join-Path $myRoot 'manifest.ps1'
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if (Test-Path $manifest_file -PathType Leaf) {
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if ($b1k.isfile($manifest_file)) {
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. $manifest_file
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}
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# refer to: https://developer.android.com/studio#command-line-tools-only
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$cmdlinetools_rev = '9477386'
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function b1k_print($msg) {
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Write-Host "build1k: $msg"
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}
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$options = @{
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p = $null;
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a = 'x64';
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@ -109,7 +178,7 @@ foreach ($arg in $args) {
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$options[$optName] = $arg
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}
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else {
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b1k_print("Warning: ignore unrecognized option: $optName")
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$b1k.println("Warning: ignore unrecognized option: $optName")
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}
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$optName = $null
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}
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@ -117,37 +186,12 @@ foreach ($arg in $args) {
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$pwsh_ver = $PSVersionTable.PSVersion.ToString()
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b1k_print "PowerShell $pwsh_ver"
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$b1k.println("PowerShell $pwsh_ver")
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if (!$options.setupOnly) {
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b1k_print $(Out-String -InputObject $options)
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$b1k.println("$(Out-String -InputObject $options)")
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}
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$HOST_WIN = 0 # targets: win,uwp,android
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$HOST_LINUX = 1 # targets: linux,android
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$HOST_MAC = 2 # targets: android,ios,osx(macos),tvos,watchos
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# 0: windows, 1: linux, 2: macos
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$IsWin = $IsWindows -or ("$env:OS" -eq 'Windows_NT')
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if ($IsWin) {
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$HOST_OS = $HOST_WIN
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$envPathSep = ';'
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}
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else {
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$envPathSep = ':'
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if ($IsLinux) {
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$HOST_OS = $HOST_LINUX
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}
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elseif ($IsMacOS) {
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$HOST_OS = $HOST_MAC
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}
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else {
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throw "Unsupported host OS to run build1k.ps1"
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}
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}
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$exeSuffix = if ($HOST_OS -eq 0) { '.exe' } else { '' }
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$CONFIG_DEFAULT_OPTIONS = @()
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$HOST_OS_NAME = $('windows', 'linux', 'macos').Get($HOST_OS)
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@ -186,18 +230,14 @@ if (!$TOOLCHAIN_VER) {
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$TOOLCHAIN_NAME = $TOOLCHAIN
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}
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function mkdirs($path) {
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New-Item $path -ItemType Directory 1>$null
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}
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$prefix = if ($options.prefix) { $options.prefix } else { Join-Path $HOME 'build1k' }
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if (!(Test-Path "$prefix" -PathType Container)) {
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mkdirs $prefix
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if (!$b1k.isdir($prefix)) {
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$b1k.mkdirs($prefix)
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}
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b1k_print "proj_dir=$((Get-Location).Path), prefix=$prefix"
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$b1k.println("proj_dir=$((Get-Location).Path), prefix=$prefix")
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function find_prog($name, $path = $null, $mode = 'ONLY', $cmd = $null, $param = $null, $silent = $false) {
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function find_prog($name, $path = $null, $mode = 'ONLY', $cmd = $null, $params = @('--version'), $silent = $false) {
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if ($path) {
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$storedPATH = $env:PATH
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if ($mode -eq 'ONLY') {
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@ -212,6 +252,8 @@ function find_prog($name, $path = $null, $mode = 'ONLY', $cmd = $null, $param =
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}
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if (!$cmd) { $cmd = $name }
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$params = [array]$params
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# try get match expr and preferred ver
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$checkVerCond = $null
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$requiredMin = ''
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@ -255,7 +297,7 @@ function find_prog($name, $path = $null, $mode = 'ONLY', $cmd = $null, $param =
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$found_rets = $null # prog_path,prog_version
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if ($cmd_info) {
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$prog_path = $cmd_info.Source
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$verStr = if (!$param) { $(. $cmd '--version' 2>$null) | Select-Object -First 1 } else { $(. $cmd '--version' $param 2>$null) | Select-Object -First 1 }
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$verStr = $(. $cmd @params 2>$null) | Select-Object -First 1
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if (!$verStr -or ($verStr.IndexOf('--version') -ne -1)) {
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$verInfo = $cmd_info.Version
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$verStr = "$($verInfo.Major).$($verInfo.Minor).$($verInfo.Revision)"
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if ($checkVerCond) {
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$matched = Invoke-Expression $checkVerCond
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if ($matched) {
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if (!$silent) { b1k_print "Found suitable installed ${name}: $prog_path, version: $foundVer" }
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if (!$silent) { $b1k.println("Found suitable installed ${name}: $prog_path, version: $foundVer") }
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$found_rets = $prog_path, $foundVer
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}
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else {
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if (!$silent) { b1k_print "The installed ${name}: $prog_path, version: $foundVer not match required: $requiredVer" }
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if (!$silent) { $b1k.println("The installed ${name}: $prog_path, version: $foundVer not match required: $requiredVer") }
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$found_rets = $null, $preferredVer
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}
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}
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else {
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if (!$silent) { b1k_print "Found installed ${name}: $prog_path, version: $foundVer" }
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if (!$silent) { $b1k.println("Found installed ${name}: $prog_path, version: $foundVer") }
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$found_rets = $prog_path, $foundVer
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}
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}
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else {
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if ($preferredVer) {
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if (!$silent) { b1k_print "Not found $name, needs install: $preferredVer" }
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if (!$silent) { $b1k.println("Not found $name, needs install: $preferredVer") }
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$found_rets = $null, $preferredVer
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}
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else {
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@ -311,7 +353,8 @@ function exec_prog($prog, $params) {
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}
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function download_file($url, $out) {
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b1k_print "Downloading $url to $out ..."
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if($b1k.isfile($out)) { return }
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$b1k.println("Downloading $url to $out ...")
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if ($pwsh_ver -ge '7.0') {
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curl -L $url -o $out
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}
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$cmake_root = $(Join-Path $prefix $cmake_dir)
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$cmake_pkg_name = "$cmake_dir$cmake_suffix"
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$cmake_pkg_path = "$cmake_root$cmake_suffix"
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if (!(Test-Path $cmake_root -PathType Container)) {
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if ($b1k.isdir($cmake_root)) {
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$cmake_base_uri = 'https://github.com/Kitware/CMake/releases/download'
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$cmake_url = "$cmake_base_uri/v$cmake_ver/$cmake_pkg_name"
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if (!(Test-Path $cmake_pkg_path -PathType Leaf)) {
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if (!$b1k.isfile($cmake_pkg_path)) {
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download_file "$cmake_url" "$cmake_pkg_path"
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}
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}
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elseif ($HOST_OS -eq $HOST_LINUX) {
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chmod 'u+x' "$cmake_pkg_path"
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mkdirs $cmake_root
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$b1k.mkdirs($cmake_root)
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& "$cmake_pkg_path" '--skip-license' '--exclude-subdir' "--prefix=$cmake_root"
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}
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elseif ($HOST_OS -eq $HOST_MAC) {
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@ -370,7 +413,7 @@ function setup_cmake() {
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if (($null -ne $cmake_bin) -and ($env:PATH.IndexOf($cmake_bin) -eq -1)) {
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$env:PATH = "$cmake_bin$envPathSep$env:PATH"
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}
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b1k_print "Using cmake: $cmake_prog, version: $cmake_ver"
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$b1k.println("Using cmake: $cmake_prog, version: $cmake_ver")
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return $cmake_prog
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}
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else {
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@ -388,15 +431,15 @@ function setup_nuget() {
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return $nuget_prog
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}
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if (!(Test-Path -Path $nuget_bin -PathType Container)) {
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mkdirs $nuget_bin
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if (!$b1k.isdir($nuget_bin)) {
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$b1k.mkdirs($nuget_bin)
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}
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$nuget_prog = Join-Path $nuget_bin 'nuget.exe'
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download_file "https://dist.nuget.org/win-x86-commandline/$nuget_ver/nuget.exe" $nuget_prog
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if (Test-Path -Path $nuget_prog -PathType Leaf) {
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b1k_print "Using nuget: $nuget_prog, version: $nuget_ver"
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if ($b1k.isfile($nuget_prog)) {
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$b1k.println("Using nuget: $nuget_prog, version: $nuget_ver")
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return $nuget_prog
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}
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else {
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@ -404,6 +447,27 @@ function setup_nuget() {
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}
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}
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function setup_nsis() {
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if(!$manifest.Contains('nsis')) { return $null }
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$nsis_prog, $nsis_ver = find_prog -name 'nsis' -cmd 'makensis' -params '/VERSION'
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if ($nsis_prog) {
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return $nsis_prog
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}
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$nsis_bin = Join-Path $prefix "nsis-$nsis_ver"
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if (!$b1k.isdir($nsis_bin)) {
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download_file "https://nchc.dl.sourceforge.net/project/nsis/NSIS%203/$nsis_ver/nsis-$nsis_ver.zip" "$prefix/nsis-$nsis_ver.zip"
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Expand-Archive -Path $prefix/nsis-$nsis_ver.zip -DestinationPath "$prefix"
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}
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if ($env:PATH.IndexOf($nsis_bin) -eq -1) {
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$env:PATH = "$nsis_bin$envPathSep$env:PATH"
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}
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$nsis_prog = (Join-Path $nsis_bin "makensis$exeSuffix")
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$b1k.println("Using nsis: $nsis_prog, version: $nsis_ver")
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return $nsis_prog
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}
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function setup_jdk() {
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if (!$manifest.Contains('jdk')) { return $null }
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$javac_prog, $jdk_ver = find_prog -name 'jdk' -cmd 'javac'
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@ -413,9 +477,9 @@ function setup_jdk() {
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$suffix = $('windows-x64.zip', 'linux-x64.tar.gz', 'macOS-x64.tar.gz').Get($HOST_OS)
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$java_home = Join-Path $prefix "jdk-$jdk_ver"
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if (!(Test-Path $java_home -PathType Container)) {
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if (!$b1k.isdir($java_home)) {
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# refer to https://learn.microsoft.com/en-us/java/openjdk/download
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if (!(Test-Path "$prefix/microsoft-jdk-$jdk_ver-$suffix" -PathType Leaf)) {
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if (!$b1k.isfile("$prefix/microsoft-jdk-$jdk_ver-$suffix")) {
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download_file "https://aka.ms/download-jdk/microsoft-jdk-$jdk_ver-$suffix" "$prefix/microsoft-jdk-$jdk_ver-$suffix"
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}
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@ -444,7 +508,7 @@ function setup_jdk() {
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throw "Install jdk $jdk_ver fail"
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}
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b1k_print "Using jdk: $javac_prog, version: $jdk_ver"
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$b1k.println("Using jdk: $javac_prog, version: $jdk_ver")
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return $javac_prog
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}
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@ -458,16 +522,16 @@ function setup_glslcc() {
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}
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$suffix = $('win64.zip', 'linux.tar.gz', 'osx.tar.gz').Get($HOST_OS)
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if (!(Test-Path $glslcc_bin -PathType Container)) {
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if (!$b1k.isdir($glslcc_bin)) {
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$glslcc_pkg = "$prefix/glslcc-$suffix"
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if (!(Test-Path $glslcc_pkg -PathType Leaf)) {
|
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if (!$b1k.isfile($glslcc_pkg)) {
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download_file "https://github.com/septag/glslcc/releases/download/v$glslcc_ver/glslcc-$glslcc_ver-$suffix" "$glslcc_pkg"
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}
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if ($IsWin) {
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Expand-Archive -Path $glslcc_pkg -DestinationPath $glslcc_bin
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}
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else {
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mkdirs $glslcc_bin
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$b1k.mkdirs($glslcc_bin)
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tar xvf "$glslcc_pkg" -C $glslcc_bin
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}
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}
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@ -476,7 +540,7 @@ function setup_glslcc() {
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}
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$glslcc_prog = (Join-Path $glslcc_bin "glslcc$exeSuffix")
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b1k_print "Using glslcc: $glslcc_prog, version: $glslcc_ver"
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$b1k.println("Using glslcc: $glslcc_prog, version: $glslcc_ver")
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return $glslcc_prog
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}
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@ -500,7 +564,7 @@ function setup_ninja() {
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}
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$ninja_prog = (Join-Path $ninja_bin "ninja$exeSuffix")
|
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|
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b1k_print "Using ninja: $ninja_prog, version: $ninja_ver"
|
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$b1k.println("Using ninja: $ninja_prog, version: $ninja_ver")
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return $ninja_prog
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}
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|
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|
@ -525,7 +589,7 @@ function setup_android_sdk() {
|
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$sdk_root = $null
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foreach ($sdk_root_env in $sdk_root_envs) {
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$sdk_dir = [Environment]::GetEnvironmentVariable($sdk_root_env)
|
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b1k_print "Looking require $ndk_ver$IsGraterThan in env:$sdk_root_env=$sdk_dir"
|
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$b1k.println("Looking require $ndk_ver$IsGraterThan in env:$sdk_root_env=$sdk_dir")
|
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if ("$sdk_dir" -ne '') {
|
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$sdk_root = $sdk_dir
|
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$ndk_root = $null
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||||
|
@ -536,7 +600,7 @@ function setup_android_sdk() {
|
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$ndk_rev_base = "$ndk_major.$ndk_minor"
|
||||
|
||||
$ndk_parent = Join-Path $sdk_dir 'ndk'
|
||||
if (!(Test-Path $ndk_parent -PathType Container)) {
|
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if (!$b1k.isdir($ndk_parent)) {
|
||||
continue
|
||||
}
|
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|
||||
|
@ -546,7 +610,7 @@ function setup_android_sdk() {
|
|||
foreach ($item in $(Get-ChildItem -Path "$ndk_parent")) {
|
||||
$ndkDir = $item.FullName
|
||||
$sourceProps = "$ndkDir/source.properties"
|
||||
if (Test-Path $sourceProps -PathType Leaf) {
|
||||
if ($b1k.isfile($sourceProps)) {
|
||||
$verLine = $(Get-Content $sourceProps | Select-Object -Index 1)
|
||||
$ndk_rev = $($verLine -split '=').Trim()[1].split('.')[0..1] -join '.'
|
||||
$ndks.Add($ndk_rev, $ndkDir)
|
||||
|
@ -565,36 +629,36 @@ function setup_android_sdk() {
|
|||
}
|
||||
|
||||
if ($null -ne $ndk_root) {
|
||||
b1k_print "Found $ndk_root in $sdk_root ..."
|
||||
$b1k.println("Found $ndk_root in $sdk_root ...")
|
||||
break
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!(Test-Path "$ndk_root" -PathType Container)) {
|
||||
if (!$b1k.isdir("$ndk_root")) {
|
||||
$sdkmanager_prog, $sdkmanager_ver = $null, $null
|
||||
if (Test-Path "$sdk_root" -PathType Container) {
|
||||
$sdkmanager_prog, $sdkmanager_ver = (find_prog -name 'cmdlinetools' -cmd 'sdkmanager' -path "$sdk_root/cmdline-tools/latest/bin" -param "--sdk_root=$sdk_root")
|
||||
if ($b1k.isdir($sdk_root)) {
|
||||
$sdkmanager_prog, $sdkmanager_ver = (find_prog -name 'cmdlinetools' -cmd 'sdkmanager' -path "$sdk_root/cmdline-tools/latest/bin" -params "--version", "--sdk_root=$sdk_root")
|
||||
}
|
||||
else {
|
||||
$sdk_root = Join-Path $prefix 'adt/sdk'
|
||||
if (!(Test-Path -Path $sdk_root -PathType Container)) {
|
||||
mkdirs $sdk_root
|
||||
if (!$b1k.isdir($sdk_root)) {
|
||||
$b1k.mkdirs($sdk_root)
|
||||
}
|
||||
}
|
||||
|
||||
if (!$sdkmanager_prog) {
|
||||
$sdkmanager_prog, $sdkmanager_ver = (find_prog -name 'cmdlinetools' -cmd 'sdkmanager' -path "$prefix/cmdline-tools/bin" -param "--sdk_root=$sdk_root")
|
||||
$sdkmanager_prog, $sdkmanager_ver = (find_prog -name 'cmdlinetools' -cmd 'sdkmanager' -path "$prefix/cmdline-tools/bin" -params "--version", "--sdk_root=$sdk_root")
|
||||
$suffix = $('win', 'linux', 'mac').Get($HOST_OS)
|
||||
if (!$sdkmanager_prog) {
|
||||
b1k_print "Installing cmdlinetools version: $sdkmanager_ver ..."
|
||||
$b1k.println("Installing cmdlinetools version: $sdkmanager_ver ...")
|
||||
|
||||
$cmdlinetools_pkg_name = "commandlinetools-$suffix-$($cmdlinetools_rev)_latest.zip"
|
||||
$cmdlinetools_pkg_path = Join-Path $prefix $cmdlinetools_pkg_name
|
||||
$cmdlinetools_url = "https://dl.google.com/android/repository/$cmdlinetools_pkg_name"
|
||||
download_file $cmdlinetools_url $cmdlinetools_pkg_path
|
||||
Expand-Archive -Path $cmdlinetools_pkg_path -DestinationPath "$prefix/"
|
||||
$sdkmanager_prog, $_ = (find_prog -name 'cmdlinetools' -cmd 'sdkmanager' -path "$prefix/cmdline-tools/bin" -param "--sdk_root=$sdk_root" -silent $True)
|
||||
$sdkmanager_prog, $_ = (find_prog -name 'cmdlinetools' -cmd 'sdkmanager' -path "$prefix/cmdline-tools/bin" -params "--version", "--sdk_root=$sdk_root" -silent $True)
|
||||
if (!$sdkmanager_prog) {
|
||||
throw "Install cmdlinetools version: $sdkmanager_ver fail"
|
||||
}
|
||||
|
@ -603,7 +667,7 @@ function setup_android_sdk() {
|
|||
|
||||
$matchInfos = (exec_prog -prog $sdkmanager_prog -params "--sdk_root=$sdk_root", '--list' | Select-String 'ndk;')
|
||||
if ($null -ne $matchInfos -and $matchInfos.Count -gt 0) {
|
||||
b1k_print "Not found suitable android ndk, installing ..."
|
||||
$b1k.println("Not found suitable android ndk, installing ...")
|
||||
|
||||
$ndks = @{}
|
||||
foreach ($matchInfo in $matchInfos) {
|
||||
|
@ -838,6 +902,7 @@ $cmake_prog = setup_cmake
|
|||
|
||||
if ($BUILD_TARGET -eq 'win32') {
|
||||
$nuget_prog = setup_nuget
|
||||
# $nsis_prog = setup_nsis
|
||||
if ($TOOLCHAIN_NAME -ne 'msvc') {
|
||||
$ninja_prog = setup_ninja
|
||||
$null = setup_clang
|
||||
|
@ -862,7 +927,7 @@ if (!$options.setupOnly) {
|
|||
}
|
||||
|
||||
# enter building steps
|
||||
b1k_print "Building target $BUILD_TARGET on $HOST_OS_NAME with toolchain $TOOLCHAIN ..."
|
||||
$b1k.println("Building target $BUILD_TARGET on $HOST_OS_NAME with toolchain $TOOLCHAIN ...")
|
||||
|
||||
# step1. preprocess cross make options
|
||||
$CONFIG_ALL_OPTIONS = [array]$(& $proprocessTable[$BUILD_TARGET] -inputOptions $CONFIG_DEFAULT_OPTIONS)
|
||||
|
@ -874,7 +939,7 @@ if (!$options.setupOnly) {
|
|||
# step2. apply additional cross make options
|
||||
$xopts = [array]$options.xc
|
||||
if ($xopts.Count -gt 0) {
|
||||
b1k_print ("Apply additional cross make options: $($xopts), Count={0}" -f $xopts.Count)
|
||||
$b1k.println("Apply additional cross make options: $($xopts), Count={0}" -f $xopts.Count)
|
||||
$CONFIG_ALL_OPTIONS += $xopts
|
||||
}
|
||||
if ("$($xopts)".IndexOf('-B') -eq -1) {
|
||||
|
@ -893,7 +958,7 @@ if (!$options.setupOnly) {
|
|||
}
|
||||
}
|
||||
}
|
||||
b1k_print ("CONFIG_ALL_OPTIONS=$CONFIG_ALL_OPTIONS, Count={0}" -f $CONFIG_ALL_OPTIONS.Count)
|
||||
$b1k.println("CONFIG_ALL_OPTIONS=$CONFIG_ALL_OPTIONS, Count={0}" -f $CONFIG_ALL_OPTIONS.Count)
|
||||
|
||||
# parsing build optimize flag from build_options
|
||||
$buildOptions = [array]$options.xb
|
||||
|
@ -937,7 +1002,7 @@ if (!$options.setupOnly) {
|
|||
if ($TOOLCHAIN_NAME -eq 'xcode') {
|
||||
$BUILD_ALL_OPTIONS += '--', '-quiet'
|
||||
}
|
||||
b1k_print ("BUILD_ALL_OPTIONS=$BUILD_ALL_OPTIONS, Count={0}" -f $BUILD_ALL_OPTIONS.Count)
|
||||
$b1k.println("BUILD_ALL_OPTIONS=$BUILD_ALL_OPTIONS, Count={0}" -f $BUILD_ALL_OPTIONS.Count)
|
||||
|
||||
cmake --build $BUILD_DIR $BUILD_ALL_OPTIONS | Out-Host
|
||||
}
|
||||
|
|
|
@ -385,13 +385,10 @@ function(ax_setup_app_config app_name)
|
|||
)
|
||||
endif()
|
||||
|
||||
if((WIN32 AND (NOT WINRT)) OR LINUX)
|
||||
if (IS_DIRECTORY ${GLSLCC_OUT_DIR})
|
||||
get_target_property(rt_output ${app_name} RUNTIME_OUTPUT_DIRECTORY)
|
||||
if ((WIN32 AND (NOT WINRT)) OR LINUX)
|
||||
ax_sync_target_res(${APP_NAME} LINK_TO "${rt_output}/${CMAKE_CFG_INTDIR}/axslc" FOLDERS ${GLSLCC_OUT_DIR} SYM_LINK 1 SYNC_TARGET_ID axslc)
|
||||
elseif(APPLE)
|
||||
ax_mark_multi_resources(compiled_shader_files RES_TO "Resources/axslc" FOLDERS ${GLSLCC_OUT_DIR})
|
||||
target_sources(${app_name} PRIVATE ${compiled_shader_files})
|
||||
endif()
|
||||
endif()
|
||||
endfunction()
|
||||
|
@ -601,5 +598,4 @@ endmacro()
|
|||
|
||||
# import minimal AXGLSLCC.cmake for shader compiler support
|
||||
# the function: ax_target_compile_shaders avaiable from it
|
||||
set(GLSLCC_FIND_PROG_ROOT "${_AX_ROOT}/tools/external/glslcc")
|
||||
include(AXGLSLCC)
|
||||
|
|
|
@ -3,6 +3,15 @@ cmake_policy(SET CMP0057 NEW)
|
|||
|
||||
##############################################################
|
||||
## enable shader lang by shader compiler: glslcc
|
||||
find_program(GLSLCC_EXE NAMES glslcc
|
||||
PATHS ${_AX_ROOT}/tools/external/glslcc
|
||||
)
|
||||
|
||||
if (NOT GLSLCC_EXE)
|
||||
message("glslcc not found.")
|
||||
message(FATAL_ERROR "Please run setup.ps1 again to download glslcc, and run CMake again.")
|
||||
endif()
|
||||
|
||||
macro(glslcc_option variable value)
|
||||
if(NOT DEFINED ${variable})
|
||||
set(${variable} ${value})
|
||||
|
@ -14,20 +23,6 @@ glslcc_option(GLSLCC_VERT_SOURCE_FILE_EXTENSIONS .vert;.vsh)
|
|||
glslcc_option(GLSLCC_OUT_DIR ${CMAKE_BINARY_DIR}/runtime/axslc)
|
||||
glslcc_option(GLSLCC_OUT_SUFFIX "")
|
||||
glslcc_option(GLSLCC_FLAT_UBOS TRUE)
|
||||
glslcc_option(GLSLCC_FIND_PROG_ROOT "")
|
||||
|
||||
if(APPLE)
|
||||
set(GLSLCC_FLAT_UBOS FALSE)
|
||||
endif()
|
||||
|
||||
find_program(GLSLCC_EXE NAMES glslcc
|
||||
PATHS ${GLSLCC_FIND_PROG_ROOT}
|
||||
)
|
||||
|
||||
if (NOT GLSLCC_EXE)
|
||||
message("glslcc not found.")
|
||||
message(FATAL_ERROR "Please run setup.ps1 again to download glslcc, and run CMake again.")
|
||||
endif()
|
||||
|
||||
message(STATUS "GLSLCC_FRAG_SOURCE_FILE_EXTENSIONS=${GLSLCC_FRAG_SOURCE_FILE_EXTENSIONS}")
|
||||
message(STATUS "GLSLCC_VERT_SOURCE_FILE_EXTENSIONS=${GLSLCC_VERT_SOURCE_FILE_EXTENSIONS}")
|
||||
|
@ -39,11 +34,6 @@ define_property(SOURCE PROPERTY GLSLCC_INCLUDE_DIRS
|
|||
BRIEF_DOCS "Compiled shader include directories"
|
||||
FULL_DOCS "Compiled shader include directories, seperated with comma")
|
||||
|
||||
# PROPERTY: defines (optional)
|
||||
define_property(SOURCE PROPERTY GLSLCC_DEFINES
|
||||
BRIEF_DOCS "Compiled shader defines"
|
||||
FULL_DOCS "Compiled shader defines, seperated with comma")
|
||||
|
||||
# Find shader sources in specified directory
|
||||
# syntax: ax_find_shaders(dir shader_sources [RECURSE])
|
||||
# examples:
|
||||
|
@ -87,8 +77,6 @@ function (ax_target_compile_shaders target_name)
|
|||
get_filename_component(FILE_NAME ${SC_FILE} NAME_WE)
|
||||
string(TOLOWER "${FILE_EXT}" FILE_EXT)
|
||||
|
||||
set(SC_DEFINES "")
|
||||
|
||||
# silent when compile shader success
|
||||
set(SC_FLAGS "--silent" "--err-format=msvc")
|
||||
|
||||
|
@ -106,17 +94,7 @@ function (ax_target_compile_shaders target_name)
|
|||
list(APPEND SC_FLAGS "--lang=glsl" "--profile=${SC_PROFILE}")
|
||||
elseif (APPLE)
|
||||
set(OUT_LANG "MSL")
|
||||
list(APPEND SC_FLAGS "--lang=msl")
|
||||
list(APPEND SC_DEFINES "METAL")
|
||||
endif()
|
||||
|
||||
# defines
|
||||
get_source_file_property(SOURCE_SC_DEFINES ${SC_FILE} GLSLCC_DEFINES)
|
||||
if (NOT (SOURCE_SC_DEFINES STREQUAL "NOTFOUND"))
|
||||
list(APPEND SC_DEFINES ${SOURCE_SC_DEFINES})
|
||||
endif()
|
||||
if (SC_DEFINES)
|
||||
list(APPEND SC_FLAGS "--defines=${SC_DEFINES}")
|
||||
list(APPEND SC_FLAGS "--lang=msl" "--defines=METAL")
|
||||
endif()
|
||||
|
||||
# includes
|
||||
|
@ -127,7 +105,7 @@ function (ax_target_compile_shaders target_name)
|
|||
list(APPEND INC_DIRS "${_AX_ROOT}/core/renderer/shaders")
|
||||
list(APPEND SC_FLAGS "--include-dirs=${INC_DIRS}")
|
||||
|
||||
# flat-ubos
|
||||
# flat-ubs
|
||||
if(${GLSLCC_FLAT_UBOS})
|
||||
list(APPEND SC_FLAGS "--flatten-ubos")
|
||||
endif()
|
||||
|
@ -135,36 +113,27 @@ function (ax_target_compile_shaders target_name)
|
|||
# input
|
||||
if (${FILE_EXT} IN_LIST GLSLCC_FRAG_SOURCE_FILE_EXTENSIONS)
|
||||
list(APPEND SC_FLAGS "--frag=${SC_FILE}")
|
||||
set(SC_TYPE "fs")
|
||||
set(TYPE "fs")
|
||||
elseif(${FILE_EXT} IN_LIST GLSLCC_VERT_SOURCE_FILE_EXTENSIONS)
|
||||
set(SC_TYPE "vs")
|
||||
set(TYPE "vs")
|
||||
list(APPEND SC_FLAGS "--vert=${SC_FILE}")
|
||||
else()
|
||||
message(FATAL_ERROR "Invalid shader source, the file extesion must be one of .frag;.vert")
|
||||
endif()
|
||||
|
||||
# sgs, because Apple Metal lack of shader uniform reflect so use --sgs --refelect
|
||||
if (APPLE)
|
||||
list(APPEND SC_FLAGS "--sgs" "--reflect")
|
||||
# need add suffix manually when flags contains --sgs
|
||||
set(SC_SUFFIX "_${SC_TYPE}")
|
||||
else()
|
||||
set(SC_SUFFIX "")
|
||||
endif()
|
||||
|
||||
# output
|
||||
set(OUT_DIR ${GLSLCC_OUT_DIR})
|
||||
if (NOT (IS_DIRECTORY ${OUT_DIR}))
|
||||
file(MAKE_DIRECTORY ${OUT_DIR})
|
||||
endif()
|
||||
if (NOT opt_CVAR)
|
||||
list(APPEND SC_FLAGS "--output=${OUT_DIR}/${FILE_NAME}${GLSLCC_OUT_SUFFIX}${SC_SUFFIX}" )
|
||||
list(APPEND SC_FLAGS "--output=${OUT_DIR}/${FILE_NAME}${GLSLCC_OUT_SUFFIX}" )
|
||||
|
||||
# glscc will auto insert ${FILE_NAME}_vs.bin or ${FILE_NAME}_fs.bin
|
||||
# so we set OUTPUT to match with it, otherwise will cause cause incremental build to work incorrectly.
|
||||
set(SC_OUTPUT "${OUT_DIR}/${FILE_NAME}_${SC_TYPE}${GLSLCC_OUT_SUFFIX}")
|
||||
set(SC_OUTPUT "${OUT_DIR}/${FILE_NAME}_${TYPE}${GLSLCC_OUT_SUFFIX}")
|
||||
else()
|
||||
set(SC_OUTPUT "${OUT_DIR}/${FILE_NAME}_${SC_TYPE}${GLSLCC_OUT_SUFFIX}.h")
|
||||
set(SC_OUTPUT "${OUT_DIR}/${FILE_NAME}_${TYPE}${GLSLCC_OUT_SUFFIX}.h")
|
||||
list(APPEND SC_FLAGS "${OUT_FILE}" "--cvar=shader_rt_${FILE_NAME}" "--output=${SC_OUTPUT}")
|
||||
endif()
|
||||
|
||||
|
|
|
@ -190,20 +190,6 @@ list(APPEND _AX_SRC ${_AX_HEADER})
|
|||
|
||||
add_library(${_AX_CORE_LIB} ${_AX_SRC})
|
||||
|
||||
ax_find_shaders(${_AX_ROOT}/core/renderer/shaders BUILTIN_SHADER_SOURCES)
|
||||
|
||||
# not final fix the macro not defined glslcc compiler errors
|
||||
# set_source_files_properties(
|
||||
# ${_AX_ROOT}/core/renderer/shaders/colorNormal.frag
|
||||
# ${_AX_ROOT}/core/renderer/shaders/colorNormalTexture.frag
|
||||
# ${_AX_ROOT}/core/renderer/shaders/positionNormalTexture.vert
|
||||
# ${_AX_ROOT}/core/renderer/shaders/skinPositionNormalTexture.vert
|
||||
# PROPERTIES GLSLCC_DEFINES
|
||||
# "MAX_DIRECTIONAL_LIGHT_NUM=1,MAX_POINT_LIGHT_NUM=1,MAX_SPOT_LIGHT_NUM=1"
|
||||
# )
|
||||
ax_target_compile_shaders(${_AX_CORE_LIB} FILES ${BUILTIN_SHADER_SOURCES})
|
||||
|
||||
|
||||
if (WINRT)
|
||||
target_compile_options(${_AX_CORE_LIB} PUBLIC /ZW)
|
||||
endif()
|
||||
|
|
|
@ -76,7 +76,6 @@ FileUtils* FileUtils::getInstance()
|
|||
s_sharedFileUtils = nullptr;
|
||||
AXLOG("ERROR: Could not init CCFileUtilsApple");
|
||||
}
|
||||
s_sharedFileUtils->addSearchPath("axslc");
|
||||
}
|
||||
return s_sharedFileUtils;
|
||||
}
|
||||
|
|
|
@ -73,9 +73,9 @@ bool FileUtilsLinux::init()
|
|||
DECLARE_GUARD;
|
||||
|
||||
// application path
|
||||
std::string tmpPath = _checkPath("/proc/self/exe");
|
||||
std::string_view exePathSV{tmpPath};
|
||||
auto slash = tmpPath.find_last_of('/');
|
||||
std::string exePath = _checkPath("/proc/self/exe");
|
||||
std::string_view exePathSV{exePath};
|
||||
auto slash = exePath.find_last_of('/');
|
||||
assert(slash != std::string::npos);
|
||||
auto exeDir = exePathSV.substr(0, slash + 1);
|
||||
|
||||
|
@ -112,10 +112,6 @@ bool FileUtilsLinux::init()
|
|||
if (!startedFromSelfLocation)
|
||||
addSearchPath(exeDir);
|
||||
|
||||
// linux: for load compiled shader from exeDir/axslc
|
||||
tmpPath.resize(slash);
|
||||
tmpPath += "/axslc";
|
||||
addSearchPath(tmpPath);
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
|
|
@ -124,9 +124,6 @@ bool FileUtilsWin32::init()
|
|||
if (!startedFromSelfLocation)
|
||||
addSearchPath(s_exeDir);
|
||||
|
||||
// win32: load compiled shader from exeDir/axslc
|
||||
addSearchPath(s_exeDir + "/axslc");
|
||||
|
||||
return bRet;
|
||||
}
|
||||
|
||||
|
|
|
@ -29,58 +29,53 @@ THE SOFTWARE.
|
|||
|
||||
NS_AX_BEGIN
|
||||
//
|
||||
AX_DLL const std::string_view positionColor_vert = "positionColor_vs";
|
||||
AX_DLL const std::string_view positionColor_frag = "positionColor_fs";
|
||||
AX_DLL const std::string_view positionTexture_vert = "positionTexture_vs";
|
||||
AX_DLL const std::string_view positionTexture_frag = "positionTexture_fs";
|
||||
AX_DLL const std::string_view positionTextureColor_vert = "positionTextureColor_vs";
|
||||
AX_DLL const std::string_view positionTextureColor_frag = "positionTextureColor_fs";
|
||||
AX_DLL const std::string_view positionTextureColorAlphaTest_frag = "positionTextureColorAlphaTest_fs";
|
||||
AX_DLL const std::string_view label_normal_frag = "label_normal_fs";
|
||||
AX_DLL const std::string_view label_distanceNormal_frag = "label_distanceNormal_fs";
|
||||
AX_DLL const std::string_view labelOutline_frag = "labelOutline_fs";
|
||||
AX_DLL const std::string_view labelDistanceFieldGlow_frag = "labelDistanceFieldGlow_fs";
|
||||
AX_DLL const std::string_view positionColorLengthTexture_vert = "positionColorLengthTexture_vs";
|
||||
AX_DLL const std::string_view positionColorLengthTexture_frag = "positionColorLengthTexture_fs";
|
||||
AX_DLL const std::string_view positionColorTextureAsPointsize_vert = "positionColorTextureAsPointsize_vs";
|
||||
AX_DLL const std::string_view position_vert = "position_vs";
|
||||
AX_DLL const std::string_view layer_radialGradient_frag = "layer_radialGradient_fs";
|
||||
AX_DLL const std::string_view grayScale_frag = "grayScale_fs";
|
||||
AX_DLL const std::string_view positionUColor_vert = "positionUColor_vs";
|
||||
AX_DLL const std::string_view dualSampler_frag = "dualSampler_fs";
|
||||
AX_DLL const std::string_view dualSampler_gray_frag = "dualSampler_gray_fs";
|
||||
AX_DLL const std::string_view cameraClear_vert = "cameraClear_vs";
|
||||
AX_DLL const std::string_view cameraClear_frag = "cameraClear_fs";
|
||||
|
||||
AX_DLL const std::string_view quadTexture_frag = "quadTexture_fs";
|
||||
AX_DLL const std::string_view quadTexture_vert = "quadTexture_vs";
|
||||
AX_DLL const std::string_view quadColor_frag = "quadColor_fs";
|
||||
AX_DLL const std::string_view quadColor_vert = "quadColor_vs";
|
||||
// backend shader file
|
||||
#include "renderer/shaders/positionColor.vert"
|
||||
#include "renderer/shaders/positionColor.frag"
|
||||
#include "renderer/shaders/positionTexture.vert"
|
||||
#include "renderer/shaders/positionTexture.frag"
|
||||
#include "renderer/shaders/positionTextureColor.vert"
|
||||
#include "renderer/shaders/positionTextureColor.frag"
|
||||
#include "renderer/shaders/positionTextureColorAlphaTest.frag"
|
||||
#include "renderer/shaders/label_normal.frag"
|
||||
#include "renderer/shaders/label_distanceNormal.frag"
|
||||
#include "renderer/shaders/label_outline.frag"
|
||||
#include "renderer/shaders/label_distanceFieldGlow.frag"
|
||||
#include "renderer/shaders/positionColorLengthTexture.vert"
|
||||
#include "renderer/shaders/positionColorLengthTexture.frag"
|
||||
#include "renderer/shaders/positionColorTextureAsPointsize.vert"
|
||||
#include "renderer/shaders/position.vert"
|
||||
#include "renderer/shaders/layer_radialGradient.frag"
|
||||
#include "renderer/shaders/ui_Gray.frag"
|
||||
#include "renderer/shaders/positionUColor.vert"
|
||||
#include "renderer/shaders/dualSampler.frag"
|
||||
#include "renderer/shaders/dualSampler_gray.frag"
|
||||
#include "renderer/shaders/cameraClear.vert"
|
||||
#include "renderer/shaders/cameraClear.frag"
|
||||
|
||||
AX_DLL const std::string_view hsv_frag = "hsv_fs";
|
||||
AX_DLL const std::string_view dualSampler_hsv_frag = "dualSampler_hsv_fs";
|
||||
#include "renderer/shaders/3D_color.frag"
|
||||
#include "renderer/shaders/3D_colorNormal.frag"
|
||||
#include "renderer/shaders/3D_colorNormalTexture.frag"
|
||||
#include "renderer/shaders/3D_colorTexture.frag"
|
||||
#include "renderer/shaders/3D_particle.vert"
|
||||
#include "renderer/shaders/3D_particle.frag"
|
||||
#include "renderer/shaders/3D_positionNormalTexture.vert"
|
||||
#include "renderer/shaders/3D_positionTexture.vert"
|
||||
#include "renderer/shaders/3D_skybox.vert"
|
||||
#include "renderer/shaders/3D_skybox.frag"
|
||||
#include "renderer/shaders/3D_terrain.frag"
|
||||
#include "renderer/shaders/3D_terrain.vert"
|
||||
|
||||
AX_DLL const std::string_view videoTextureYUY2_frag = "videoTextureYUY2_fs";
|
||||
AX_DLL const std::string_view videoTextureNV12_frag = "videoTextureNV12_fs";
|
||||
AX_DLL const std::string_view videoTextureBGRA_frag = "videoTextureBGRA_fs";
|
||||
#include "renderer/shaders/lineColor.frag"
|
||||
#include "renderer/shaders/lineColor.vert"
|
||||
|
||||
/* below is 3d shaders */
|
||||
AX_DLL const std::string_view lineColor3D_frag = "lineColor3D_fs";
|
||||
AX_DLL const std::string_view lineColor3D_vert = "lineColor3D_vs";
|
||||
AX_DLL const std::string_view color_frag = "color_fs";
|
||||
AX_DLL const std::string_view colorNormal_frag = "colorNormal_fs";
|
||||
AX_DLL const std::string_view colorNormalTexture_frag = "colorNormalTexture_fs";
|
||||
AX_DLL const std::string_view colorTexture_frag = "colorTexture_fs";
|
||||
AX_DLL const std::string_view particleTexture_frag = "particleTexture_fs";
|
||||
AX_DLL const std::string_view particleColor_frag = "particleColor_fs";
|
||||
AX_DLL const std::string_view particle_vert = "particle_vs";
|
||||
AX_DLL const std::string_view positionNormalTexture_vert = "positionNormalTexture_vs";
|
||||
AX_DLL const std::string_view skinPositionNormalTexture_vert = "skinPositionNormalTexture_vs";
|
||||
AX_DLL const std::string_view positionTexture3D_vert = "positionTexture3D_vs";
|
||||
AX_DLL const std::string_view skinPositionTexture_vert = "skinPositionTexture_vs";
|
||||
AX_DLL const std::string_view skybox_frag = "skybox_fs";
|
||||
AX_DLL const std::string_view skybox_vert = "skybox_vs";
|
||||
AX_DLL const std::string_view terrain_frag = "terrain_fs";
|
||||
AX_DLL const std::string_view terrain_vert = "terrain_vs";
|
||||
#include "renderer/shaders/hsv.frag"
|
||||
#include "renderer/shaders/dualSampler_hsv.frag"
|
||||
|
||||
#include "renderer/shaders/quad.vert"
|
||||
#include "renderer/shaders/quad.frag"
|
||||
|
||||
#include "renderer/shaders/videoTexture.frag"
|
||||
|
||||
NS_AX_END
|
||||
|
|
|
@ -39,59 +39,58 @@ THE SOFTWARE.
|
|||
|
||||
NS_AX_BEGIN
|
||||
|
||||
extern AX_DLL const std::string_view positionColor_vert;
|
||||
extern AX_DLL const std::string_view positionColor_frag;
|
||||
extern AX_DLL const std::string_view positionTexture_vert;
|
||||
extern AX_DLL const std::string_view positionTexture_frag;
|
||||
extern AX_DLL const std::string_view positionTextureColor_vert;
|
||||
extern AX_DLL const std::string_view positionTextureColor_frag;
|
||||
extern AX_DLL const std::string_view positionTextureColorAlphaTest_frag;
|
||||
extern AX_DLL const std::string_view label_normal_frag;
|
||||
extern AX_DLL const std::string_view label_distanceNormal_frag;
|
||||
extern AX_DLL const std::string_view labelOutline_frag;
|
||||
extern AX_DLL const std::string_view labelDistanceFieldGlow_frag;
|
||||
extern AX_DLL const std::string_view positionColorLengthTexture_vert;
|
||||
extern AX_DLL const std::string_view positionColorLengthTexture_frag;
|
||||
extern AX_DLL const std::string_view positionColorTextureAsPointsize_vert;
|
||||
extern AX_DLL const std::string_view position_vert;
|
||||
extern AX_DLL const std::string_view layer_radialGradient_frag;
|
||||
extern AX_DLL const std::string_view grayScale_frag;
|
||||
extern AX_DLL const std::string_view positionUColor_vert;
|
||||
extern AX_DLL const std::string_view dualSampler_frag;
|
||||
extern AX_DLL const std::string_view dualSampler_gray_frag;
|
||||
extern AX_DLL const std::string_view cameraClear_vert;
|
||||
extern AX_DLL const std::string_view cameraClear_frag;
|
||||
extern AX_DLL const char* positionColor_vert;
|
||||
extern AX_DLL const char* positionColor_frag;
|
||||
extern AX_DLL const char* positionTexture_vert;
|
||||
extern AX_DLL const char* positionTexture_frag;
|
||||
extern AX_DLL const char* positionTextureColor_vert;
|
||||
extern AX_DLL const char* positionTextureColor_frag;
|
||||
extern AX_DLL const char* positionTextureColorAlphaTest_frag;
|
||||
extern AX_DLL const char* label_normal_frag;
|
||||
extern AX_DLL const char* label_distanceNormal_frag;
|
||||
extern AX_DLL const char* labelOutline_frag;
|
||||
extern AX_DLL const char* labelDistanceFieldGlow_frag;
|
||||
extern AX_DLL const char* lineColor3D_frag;
|
||||
extern AX_DLL const char* lineColor3D_vert;
|
||||
extern AX_DLL const char* positionColorLengthTexture_vert;
|
||||
extern AX_DLL const char* positionColorLengthTexture_frag;
|
||||
extern AX_DLL const char* positionColorTextureAsPointsize_vert;
|
||||
extern AX_DLL const char* position_vert;
|
||||
extern AX_DLL const char* layer_radialGradient_frag;
|
||||
extern AX_DLL const char* grayScale_frag;
|
||||
extern AX_DLL const char* positionUColor_vert;
|
||||
extern AX_DLL const char* dualSampler_frag;
|
||||
extern AX_DLL const char* dualSampler_gray_frag;
|
||||
extern AX_DLL const char* cameraClear_vert;
|
||||
extern AX_DLL const char* cameraClear_frag;
|
||||
|
||||
extern AX_DLL const std::string_view quadTexture_frag;
|
||||
extern AX_DLL const std::string_view quadTexture_vert;
|
||||
extern AX_DLL const std::string_view quadColor_frag;
|
||||
extern AX_DLL const std::string_view quadColor_vert;
|
||||
extern AX_DLL const char* CC3D_color_frag;
|
||||
extern AX_DLL const char* CC3D_colorNormal_frag;
|
||||
extern AX_DLL const char* CC3D_colorNormalTexture_frag;
|
||||
extern AX_DLL const char* CC3D_colorTexture_frag;
|
||||
extern AX_DLL const char* CC3D_particleTexture_frag;
|
||||
extern AX_DLL const char* CC3D_particleColor_frag;
|
||||
extern AX_DLL const char* CC3D_particle_vert;
|
||||
extern AX_DLL const char* CC3D_positionNormalTexture_vert;
|
||||
extern AX_DLL const char* CC3D_skinPositionNormalTexture_vert;
|
||||
extern AX_DLL const char* CC3D_positionTexture_vert;
|
||||
extern AX_DLL const char* CC3D_skinPositionTexture_vert;
|
||||
extern AX_DLL const char* CC3D_skybox_frag;
|
||||
extern AX_DLL const char* CC3D_skybox_vert;
|
||||
extern AX_DLL const char* CC3D_terrain_frag;
|
||||
extern AX_DLL const char* CC3D_terrain_vert;
|
||||
|
||||
extern AX_DLL const std::string_view hsv_frag;
|
||||
extern AX_DLL const std::string_view dualSampler_hsv_frag;
|
||||
extern AX_DLL const char* CC2D_quadTexture_frag;
|
||||
extern AX_DLL const char* CC2D_quadTexture_vert;
|
||||
extern AX_DLL const char* CC2D_quadColor_frag;
|
||||
extern AX_DLL const char* CC2D_quadColor_vert;
|
||||
|
||||
extern AX_DLL const std::string_view videoTextureYUY2_frag;
|
||||
extern AX_DLL const std::string_view videoTextureNV12_frag;
|
||||
extern AX_DLL const std::string_view videoTextureBGRA_frag;
|
||||
extern AX_DLL const char* hsv_frag;
|
||||
extern AX_DLL const char* dualSampler_hsv_frag;
|
||||
|
||||
/* below is 3d shaders */
|
||||
extern AX_DLL const std::string_view lineColor3D_frag;
|
||||
extern AX_DLL const std::string_view lineColor3D_vert;
|
||||
extern AX_DLL const std::string_view color_frag;
|
||||
extern AX_DLL const std::string_view colorNormal_frag;
|
||||
extern AX_DLL const std::string_view colorNormalTexture_frag;
|
||||
extern AX_DLL const std::string_view colorTexture_frag;
|
||||
extern AX_DLL const std::string_view particleTexture_frag;
|
||||
extern AX_DLL const std::string_view particleColor_frag;
|
||||
extern AX_DLL const std::string_view particle_vert;
|
||||
extern AX_DLL const std::string_view positionNormalTexture_vert;
|
||||
extern AX_DLL const std::string_view skinPositionNormalTexture_vert;
|
||||
extern AX_DLL const std::string_view positionTexture3D_vert;
|
||||
extern AX_DLL const std::string_view skinPositionTexture_vert;
|
||||
extern AX_DLL const std::string_view skybox_frag;
|
||||
extern AX_DLL const std::string_view skybox_vert;
|
||||
extern AX_DLL const std::string_view terrain_frag;
|
||||
extern AX_DLL const std::string_view terrain_vert;
|
||||
extern AX_DLL const char* videoTextureYUY2_frag;
|
||||
extern AX_DLL const char* videoTextureNV12_frag;
|
||||
extern AX_DLL const char* videoTextureBGRA_frag;
|
||||
NS_AX_END
|
||||
/**
|
||||
end of support group
|
||||
|
|
|
@ -227,82 +227,84 @@ void VertexLayoutHelper::setupTerrain3D(Program* program)
|
|||
|
||||
bool ProgramManager::init()
|
||||
{
|
||||
registerProgramFactoryByName(ProgramType::POSITION_TEXTURE_COLOR, positionTextureColor_vert, positionTextureColor_frag,
|
||||
registerProgramFactory(ProgramType::POSITION_TEXTURE_COLOR, positionTextureColor_vert, positionTextureColor_frag,
|
||||
VertexLayoutHelper::setupSprite);
|
||||
registerProgramFactoryByName(ProgramType::DUAL_SAMPLER, positionTextureColor_vert, dualSampler_frag,
|
||||
registerProgramFactory(ProgramType::DUAL_SAMPLER, positionTextureColor_vert, dualSampler_frag,
|
||||
VertexLayoutHelper::setupSprite);
|
||||
registerProgramFactoryByName(ProgramType::LABEL_DISTANCE_NORMAL, positionTextureColor_vert, label_distanceNormal_frag,
|
||||
registerProgramFactory(ProgramType::LABEL_DISTANCE_NORMAL, positionTextureColor_vert, label_distanceNormal_frag,
|
||||
VertexLayoutHelper::setupSprite);
|
||||
registerProgramFactoryByName(ProgramType::LABEL_NORMAL, positionTextureColor_vert, label_normal_frag,
|
||||
registerProgramFactory(ProgramType::LABEL_NORMAL, positionTextureColor_vert, label_normal_frag,
|
||||
VertexLayoutHelper::setupSprite);
|
||||
registerProgramFactoryByName(ProgramType::LABLE_OUTLINE, positionTextureColor_vert, labelOutline_frag,
|
||||
registerProgramFactory(ProgramType::LABLE_OUTLINE, positionTextureColor_vert, labelOutline_frag,
|
||||
VertexLayoutHelper::setupSprite);
|
||||
registerProgramFactoryByName(ProgramType::LABLE_DISTANCEFIELD_GLOW, positionTextureColor_vert,
|
||||
registerProgramFactory(ProgramType::LABLE_DISTANCEFIELD_GLOW, positionTextureColor_vert,
|
||||
labelDistanceFieldGlow_frag, VertexLayoutHelper::setupSprite);
|
||||
registerProgramFactoryByName(ProgramType::POSITION_COLOR_LENGTH_TEXTURE, positionColorLengthTexture_vert,
|
||||
registerProgramFactory(ProgramType::POSITION_COLOR_LENGTH_TEXTURE, positionColorLengthTexture_vert,
|
||||
positionColorLengthTexture_frag, VertexLayoutHelper::setupDrawNode);
|
||||
registerProgramFactoryByName(ProgramType::POSITION_COLOR_TEXTURE_AS_POINTSIZE, positionColorTextureAsPointsize_vert,
|
||||
registerProgramFactory(ProgramType::POSITION_COLOR_TEXTURE_AS_POINTSIZE, positionColorTextureAsPointsize_vert,
|
||||
positionColor_frag, VertexLayoutHelper::setupDrawNode);
|
||||
registerProgramFactoryByName(ProgramType::POSITION_COLOR, positionColor_vert, positionColor_frag,
|
||||
registerProgramFactory(ProgramType::POSITION_COLOR, positionColor_vert, positionColor_frag,
|
||||
VertexLayoutHelper::setupPosColor);
|
||||
registerProgramFactoryByName(ProgramType::LAYER_RADIA_GRADIENT, position_vert, layer_radialGradient_frag,
|
||||
registerProgramFactory(ProgramType::LAYER_RADIA_GRADIENT, position_vert, layer_radialGradient_frag,
|
||||
VertexLayoutHelper::setupPos);
|
||||
registerProgramFactoryByName(ProgramType::POSITION_TEXTURE, positionTexture_vert, positionTexture_frag,
|
||||
registerProgramFactory(ProgramType::POSITION_TEXTURE, positionTexture_vert, positionTexture_frag,
|
||||
VertexLayoutHelper::setupTexture);
|
||||
registerProgramFactoryByName(ProgramType::POSITION_TEXTURE_COLOR_ALPHA_TEST, positionTextureColor_vert,
|
||||
registerProgramFactory(ProgramType::POSITION_TEXTURE_COLOR_ALPHA_TEST, positionTextureColor_vert,
|
||||
positionTextureColorAlphaTest_frag, VertexLayoutHelper::setupSprite);
|
||||
registerProgramFactoryByName(ProgramType::POSITION_UCOLOR, positionUColor_vert, positionColor_frag,
|
||||
registerProgramFactory(ProgramType::POSITION_UCOLOR, positionUColor_vert, positionColor_frag,
|
||||
VertexLayoutHelper::setupPos);
|
||||
registerProgramFactoryByName(ProgramType::DUAL_SAMPLER_GRAY, positionTextureColor_vert, dualSampler_gray_frag,
|
||||
registerProgramFactory(ProgramType::DUAL_SAMPLER_GRAY, positionTextureColor_vert, dualSampler_gray_frag,
|
||||
VertexLayoutHelper::setupSprite);
|
||||
registerProgramFactoryByName(ProgramType::GRAY_SCALE, positionTextureColor_vert, grayScale_frag,
|
||||
registerProgramFactory(ProgramType::GRAY_SCALE, positionTextureColor_vert, grayScale_frag,
|
||||
VertexLayoutHelper::setupSprite);
|
||||
registerProgramFactoryByName(ProgramType::LINE_COLOR_3D, lineColor3D_vert, lineColor3D_frag,
|
||||
registerProgramFactory(ProgramType::LINE_COLOR_3D, lineColor3D_vert, lineColor3D_frag,
|
||||
VertexLayoutHelper::setupDrawNode3D);
|
||||
registerProgramFactoryByName(ProgramType::CAMERA_CLEAR, cameraClear_vert, cameraClear_frag,
|
||||
registerProgramFactory(ProgramType::CAMERA_CLEAR, cameraClear_vert, cameraClear_frag,
|
||||
VertexLayoutHelper::setupSprite);
|
||||
registerProgramFactoryByName(ProgramType::SKYBOX_3D, skybox_vert, skybox_frag, VertexLayoutHelper::setupSkyBox);
|
||||
registerProgramFactoryByName(ProgramType::SKINPOSITION_TEXTURE_3D, skinPositionTexture_vert, colorTexture_frag,
|
||||
registerProgramFactory(ProgramType::SKYBOX_3D, CC3D_skybox_vert, CC3D_skybox_frag, VertexLayoutHelper::setupSkyBox);
|
||||
registerProgramFactory(ProgramType::SKINPOSITION_TEXTURE_3D, CC3D_skinPositionTexture_vert, CC3D_colorTexture_frag,
|
||||
VertexLayoutHelper::setupDummy);
|
||||
auto lightDef = getShaderMacrosForLight();
|
||||
registerProgramFactoryByName(ProgramType::SKINPOSITION_NORMAL_TEXTURE_3D, skinPositionNormalTexture_vert,
|
||||
colorNormalTexture_frag, VertexLayoutHelper::setupDummy, lightDef);
|
||||
registerProgramFactoryByName(ProgramType::POSITION_NORMAL_TEXTURE_3D, positionNormalTexture_vert,
|
||||
colorNormalTexture_frag, VertexLayoutHelper::setupDummy, lightDef);
|
||||
registerProgramFactoryByName(ProgramType::POSITION_TEXTURE_3D, positionTexture3D_vert, colorTexture_frag,
|
||||
registerProgramFactory(ProgramType::SKINPOSITION_NORMAL_TEXTURE_3D, lightDef + CC3D_skinPositionNormalTexture_vert,
|
||||
lightDef + CC3D_colorNormalTexture_frag, VertexLayoutHelper::setupDummy);
|
||||
registerProgramFactory(ProgramType::POSITION_NORMAL_TEXTURE_3D, lightDef + CC3D_positionNormalTexture_vert,
|
||||
lightDef + CC3D_colorNormalTexture_frag, VertexLayoutHelper::setupDummy);
|
||||
registerProgramFactory(ProgramType::POSITION_TEXTURE_3D, CC3D_positionTexture_vert, CC3D_colorTexture_frag,
|
||||
VertexLayoutHelper::setupDummy);
|
||||
registerProgramFactoryByName(ProgramType::POSITION_3D, positionTexture3D_vert, color_frag,
|
||||
registerProgramFactory(ProgramType::POSITION_3D, CC3D_positionTexture_vert, CC3D_color_frag,
|
||||
VertexLayoutHelper::setupSprite);
|
||||
registerProgramFactoryByName(ProgramType::POSITION_NORMAL_3D, positionNormalTexture_vert, colorNormal_frag,
|
||||
VertexLayoutHelper::setupDummy, lightDef);
|
||||
std::string lightNormMapDef = lightDef;
|
||||
lightNormMapDef += "\n#define USE_NORMAL_MAPPING 1 \n"sv;
|
||||
registerProgramFactoryByName(ProgramType::POSITION_BUMPEDNORMAL_TEXTURE_3D,
|
||||
positionNormalTexture_vert,
|
||||
colorNormalTexture_frag, VertexLayoutHelper::setupDummy, lightNormMapDef);
|
||||
registerProgramFactoryByName(ProgramType::SKINPOSITION_BUMPEDNORMAL_TEXTURE_3D,
|
||||
skinPositionNormalTexture_vert,
|
||||
colorNormalTexture_frag, VertexLayoutHelper::setupDummy, lightNormMapDef);
|
||||
registerProgramFactoryByName(ProgramType::TERRAIN_3D, terrain_vert, terrain_frag,
|
||||
registerProgramFactory(ProgramType::POSITION_NORMAL_3D, lightDef + CC3D_positionNormalTexture_vert,
|
||||
lightDef + CC3D_colorNormal_frag, VertexLayoutHelper::setupDummy);
|
||||
const char* normalMapDef = "\n#define USE_NORMAL_MAPPING 1 \n";
|
||||
registerProgramFactory(ProgramType::POSITION_BUMPEDNORMAL_TEXTURE_3D,
|
||||
lightDef + normalMapDef + CC3D_positionNormalTexture_vert,
|
||||
lightDef + normalMapDef + CC3D_colorNormalTexture_frag, VertexLayoutHelper::setupDummy);
|
||||
registerProgramFactory(ProgramType::SKINPOSITION_BUMPEDNORMAL_TEXTURE_3D,
|
||||
lightDef + normalMapDef + CC3D_skinPositionNormalTexture_vert,
|
||||
lightDef + normalMapDef + CC3D_colorNormalTexture_frag, VertexLayoutHelper::setupDummy);
|
||||
registerProgramFactory(ProgramType::TERRAIN_3D, CC3D_terrain_vert, CC3D_terrain_frag,
|
||||
VertexLayoutHelper::setupTerrain3D);
|
||||
registerProgramFactoryByName(ProgramType::PARTICLE_TEXTURE_3D, particle_vert, particleTexture_frag,
|
||||
registerProgramFactory(ProgramType::PARTICLE_TEXTURE_3D, CC3D_particle_vert, CC3D_particleTexture_frag,
|
||||
VertexLayoutHelper::setupPU3D);
|
||||
registerProgramFactoryByName(ProgramType::PARTICLE_COLOR_3D, particle_vert, particleColor_frag,
|
||||
registerProgramFactory(ProgramType::PARTICLE_COLOR_3D, CC3D_particle_vert, CC3D_particleColor_frag,
|
||||
VertexLayoutHelper::setupPU3D);
|
||||
registerProgramFactoryByName(ProgramType::QUAD_COLOR_2D, quadColor_vert, quadColor_frag,
|
||||
registerProgramFactory(ProgramType::QUAD_COLOR_2D, CC2D_quadColor_vert, CC2D_quadColor_frag,
|
||||
VertexLayoutHelper::setupDummy);
|
||||
registerProgramFactoryByName(ProgramType::QUAD_TEXTURE_2D, quadTexture_vert, quadTexture_frag,
|
||||
registerProgramFactory(ProgramType::QUAD_TEXTURE_2D, CC2D_quadTexture_vert, CC2D_quadTexture_frag,
|
||||
VertexLayoutHelper::setupDummy);
|
||||
registerProgramFactoryByName(ProgramType::HSV, positionTextureColor_vert, hsv_frag, VertexLayoutHelper::setupSprite);
|
||||
registerProgramFactoryByName(ProgramType::HSV_DUAL_SAMPLER, positionTextureColor_vert, dualSampler_hsv_frag,
|
||||
registerProgramFactory(ProgramType::HSV, positionTextureColor_vert, hsv_frag, VertexLayoutHelper::setupSprite);
|
||||
registerProgramFactory(ProgramType::HSV_DUAL_SAMPLER, positionTextureColor_vert, dualSampler_hsv_frag,
|
||||
VertexLayoutHelper::setupSprite);
|
||||
|
||||
registerProgramFactoryByName(ProgramType::VIDEO_TEXTURE_YUY2, positionTextureColor_vert,
|
||||
std::string{videoTextureYUY2_frag}, VertexLayoutHelper::setupSprite);
|
||||
registerProgramFactoryByName(ProgramType::VIDEO_TEXTURE_NV12, positionTextureColor_vert,
|
||||
std::string{videoTextureNV12_frag}, VertexLayoutHelper::setupSprite);
|
||||
registerProgramFactoryByName(ProgramType::VIDEO_TEXTURE_BGR32, positionTextureColor_vert,
|
||||
std::string{videoTextureBGRA_frag}, VertexLayoutHelper::setupSprite);
|
||||
registerProgramFactory(ProgramType::VIDEO_TEXTURE_YUY2, positionTextureColor_vert,
|
||||
std::string{videoTextureYUY2_frag},
|
||||
VertexLayoutHelper::setupSprite);
|
||||
registerProgramFactory(ProgramType::VIDEO_TEXTURE_NV12, positionTextureColor_vert,
|
||||
std::string{videoTextureNV12_frag},
|
||||
VertexLayoutHelper::setupSprite);
|
||||
registerProgramFactory(ProgramType::VIDEO_TEXTURE_BGR32, positionTextureColor_vert,
|
||||
std::string{videoTextureBGRA_frag},
|
||||
VertexLayoutHelper::setupSprite);
|
||||
|
||||
// The builtin dual sampler shader registry
|
||||
ProgramStateRegistry::getInstance()->registerProgram(ProgramType::POSITION_TEXTURE_COLOR,
|
||||
|
@ -361,49 +363,38 @@ Program* ProgramManager::addProgram(uint32_t internalType) const
|
|||
}
|
||||
|
||||
void ProgramManager::registerCustomProgramFactory(uint32_t type,
|
||||
std::string_view vsName,
|
||||
std::string_view fsName,
|
||||
std::string vertShaderSource,
|
||||
std::string fragShaderSource,
|
||||
std::function<void(Program*)> fnSetupLayout)
|
||||
{
|
||||
auto internalType = ProgramType::CUSTOM_PROGRAM | type;
|
||||
registerProgramFactoryByName(internalType, vsName, fsName,
|
||||
std::move(fnSetupLayout), "");
|
||||
registerProgramFactory(internalType, std::move(vertShaderSource), std::move(fragShaderSource),
|
||||
std::move(fnSetupLayout));
|
||||
}
|
||||
|
||||
void ProgramManager::registerProgramFactoryByName(uint32_t internalType,
|
||||
std::string_view vertShaderName,
|
||||
std::string_view fragShaderName,
|
||||
std::function<void(Program*)> fnSetupLayout,
|
||||
std::string_view defines)
|
||||
void ProgramManager::registerProgramFactory(uint32_t internalType,
|
||||
std::string&& vertShaderSource,
|
||||
std::string&& fragShaderSource,
|
||||
std::function<void(Program*)> fnSetupLayout)
|
||||
{
|
||||
auto loadShaderFunc = [vsName = std::string{vertShaderName}, fsName = std::string{fragShaderName},
|
||||
setupLayout = std::move(fnSetupLayout), defines = std::string{defines}]() mutable {
|
||||
auto fileUtils = FileUtils::getInstance();
|
||||
auto vertFile = fileUtils->fullPathForFilename(vsName);
|
||||
auto fragFile = fileUtils->fullPathForFilename(fsName);
|
||||
auto vertSource = fileUtils->getStringFromFile(vertFile);
|
||||
auto fragSource = fileUtils->getStringFromFile(fragFile);
|
||||
if (!defines.empty())
|
||||
{
|
||||
vertSource.insert(0, defines);
|
||||
fragSource.insert(0, defines);
|
||||
}
|
||||
auto program = backend::Device::getInstance()->newProgram(vertSource, fragSource);
|
||||
auto constructProgram = [vsrc = std::move(vertShaderSource), fsrc = std::move(fragShaderSource),
|
||||
setupLayout = std::move(fnSetupLayout)]() {
|
||||
auto program = backend::Device::getInstance()->newProgram(vsrc, fsrc);
|
||||
setupLayout(program);
|
||||
return program;
|
||||
};
|
||||
|
||||
if (internalType < ProgramType::BUILTIN_COUNT)
|
||||
{
|
||||
_builtinFactories[internalType] = loadShaderFunc;
|
||||
_builtinFactories[internalType] = constructProgram;
|
||||
}
|
||||
else
|
||||
{
|
||||
auto it = _customFactories.find(internalType);
|
||||
if (it == _customFactories.end())
|
||||
_customFactories.emplace(internalType, loadShaderFunc);
|
||||
_customFactories.emplace(internalType, constructProgram);
|
||||
else
|
||||
it->second = loadShaderFunc;
|
||||
it->second = constructProgram;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -80,8 +80,8 @@ public:
|
|||
|
||||
// register custom program create factory
|
||||
void registerCustomProgramFactory(uint32_t type,
|
||||
std::string_view vsName,
|
||||
std::string_view fsName,
|
||||
std::string vertShaderSource,
|
||||
std::string fragShaderSource,
|
||||
std::function<void(Program*)> fnSetupLayout = VertexLayoutHelper::setupDummy);
|
||||
|
||||
/**
|
||||
|
@ -109,11 +109,10 @@ protected:
|
|||
*/
|
||||
bool init();
|
||||
|
||||
void registerProgramFactoryByName(uint32_t internalType,
|
||||
std::string_view vsName,
|
||||
std::string_view fsName,
|
||||
std::function<void(Program*)> fnSetupLayout,
|
||||
std::string_view defines = ""sv);
|
||||
void registerProgramFactory(uint32_t internalType,
|
||||
std::string&& vertShaderSource,
|
||||
std::string&& fragShaderSource,
|
||||
std::function<void(Program*)> fnSetupLayout);
|
||||
Program* addProgram(uint32_t internalType) const;
|
||||
|
||||
std::function<Program*()> _builtinFactories[(int)backend::ProgramType::BUILTIN_COUNT];
|
||||
|
|
|
@ -33,7 +33,10 @@
|
|||
#include <algorithm>
|
||||
|
||||
#include "xxhash.h"
|
||||
#include "glslcc/sgs-spec.h"
|
||||
|
||||
#ifdef AX_USE_METAL
|
||||
# include "glsl_optimizer.h"
|
||||
#endif
|
||||
|
||||
NS_AX_BACKEND_BEGIN
|
||||
|
||||
|
@ -301,13 +304,12 @@ void ProgramState::convertAndCopyUniformData(const backend::UniformInfo& uniform
|
|||
std::size_t srcSize,
|
||||
void* buffer)
|
||||
{
|
||||
// The type is glslcc FOURCC ID
|
||||
auto basicType = uniformInfo.type;
|
||||
auto basicType = static_cast<glslopt_basic_type>(uniformInfo.type);
|
||||
|
||||
int offset = 0;
|
||||
switch (basicType)
|
||||
{
|
||||
case SGS_VERTEXFORMAT_FLOAT:
|
||||
case kGlslTypeFloat:
|
||||
{
|
||||
if (uniformInfo.isMatrix)
|
||||
{
|
||||
|
@ -337,21 +339,21 @@ void ProgramState::convertAndCopyUniformData(const backend::UniformInfo& uniform
|
|||
}
|
||||
break;
|
||||
}
|
||||
// case kGlslTypeBool:
|
||||
// {
|
||||
// bool b4[4];
|
||||
// for (int i = 0; i < uniformInfo.count; i++)
|
||||
// {
|
||||
// if (offset >= srcSize)
|
||||
// break;
|
||||
//
|
||||
// convertbVec3TobVec4((bool*)((uint8_t*)srcData + offset), b4);
|
||||
// memcpy((uint8_t*)buffer + uniformInfo.location + i * sizeof(b4), b4, sizeof(b4));
|
||||
// offset += BVEC3_SIZE;
|
||||
// }
|
||||
// break;
|
||||
// }
|
||||
case SGS_VERTEXFORMAT_INT:
|
||||
case kGlslTypeBool:
|
||||
{
|
||||
bool b4[4];
|
||||
for (int i = 0; i < uniformInfo.count; i++)
|
||||
{
|
||||
if (offset >= srcSize)
|
||||
break;
|
||||
|
||||
convertbVec3TobVec4((bool*)((uint8_t*)srcData + offset), b4);
|
||||
memcpy((uint8_t*)buffer + uniformInfo.location + i * sizeof(b4), b4, sizeof(b4));
|
||||
offset += BVEC3_SIZE;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case kGlslTypeInt:
|
||||
{
|
||||
int i4[4];
|
||||
for (int i = 0; i < uniformInfo.count; i++)
|
||||
|
|
|
@ -270,7 +270,7 @@ void CommandBufferMTL::setWinding(Winding winding)
|
|||
void CommandBufferMTL::setVertexBuffer(Buffer* buffer)
|
||||
{
|
||||
// Vertex buffer is bound in index 0.
|
||||
[_mtlRenderEncoder setVertexBuffer:static_cast<BufferMTL*>(buffer)->getMTLBuffer() offset:0 atIndex:DeviceMTL::DEFAULT_ATTRIBS_BINDING_INDEX];
|
||||
[_mtlRenderEncoder setVertexBuffer:static_cast<BufferMTL*>(buffer)->getMTLBuffer() offset:0 atIndex:0];
|
||||
}
|
||||
|
||||
void CommandBufferMTL::setProgramState(ProgramState* programState)
|
||||
|
@ -483,21 +483,20 @@ void CommandBufferMTL::setUniformBuffer() const
|
|||
for (auto& cb : callbackUniforms)
|
||||
cb.second(_programState, cb.first);
|
||||
|
||||
// Uniform buffer: glsl-optimizer is bound to index 1, glslcc: bound to 0
|
||||
constexpr int bindingIndex = DeviceMTL::VBO_BINDING_INDEX_START;
|
||||
// Uniform buffer is bound to index 1.
|
||||
std::size_t bufferSize = 0;
|
||||
char* vertexBuffer = nullptr;
|
||||
_programState->getVertexUniformBuffer(&vertexBuffer, bufferSize);
|
||||
if (vertexBuffer)
|
||||
{
|
||||
[_mtlRenderEncoder setVertexBytes:vertexBuffer length:bufferSize atIndex:bindingIndex];
|
||||
[_mtlRenderEncoder setVertexBytes:vertexBuffer length:bufferSize atIndex:1];
|
||||
}
|
||||
|
||||
char* fragmentBuffer = nullptr;
|
||||
_programState->getFragmentUniformBuffer(&fragmentBuffer, bufferSize);
|
||||
if (fragmentBuffer)
|
||||
{
|
||||
[_mtlRenderEncoder setFragmentBytes:fragmentBuffer length:bufferSize atIndex:bindingIndex];
|
||||
[_mtlRenderEncoder setFragmentBytes:fragmentBuffer length:bufferSize atIndex:1];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -41,15 +41,6 @@ NS_AX_BACKEND_BEGIN
|
|||
class DeviceMTL : public Device
|
||||
{
|
||||
public:
|
||||
/* The max vertex attribs, it's not how many device supports which may be lower. */
|
||||
static constexpr uint32_t MAX_VERTEX_ATTRIBS = 16;
|
||||
|
||||
/* The vertex data buffers binding index start, the glslcc(SPIRV-Cross) compiled MSL uniform buffer index=0 */
|
||||
static constexpr uint32_t VBO_BINDING_INDEX_START = 0;
|
||||
|
||||
/* The default attribs binding index */
|
||||
static constexpr uint32_t DEFAULT_ATTRIBS_BINDING_INDEX = VBO_BINDING_INDEX_START + MAX_VERTEX_ATTRIBS;
|
||||
|
||||
/**
|
||||
* Set CAMetalLayer.
|
||||
* @param metalLayer A CAMetalLayer object.
|
||||
|
|
|
@ -25,19 +25,20 @@
|
|||
#include "ProgramMTL.h"
|
||||
#include "ShaderModuleMTL.h"
|
||||
#include "base/Macros.h"
|
||||
#include "DeviceMTL.h"
|
||||
|
||||
NS_AX_BACKEND_BEGIN
|
||||
namespace
|
||||
{
|
||||
// constexpr std::string_view metalSpecificDefine = "#define METAL\n"sv;
|
||||
constexpr std::string_view metalSpecificDefine = "#define METAL\n"sv;
|
||||
}
|
||||
|
||||
ProgramMTL::ProgramMTL(std::string_view vertexShader, std::string_view fragmentShader)
|
||||
: Program(vertexShader, fragmentShader)
|
||||
{
|
||||
_vertexShader = static_cast<ShaderModuleMTL*>(ShaderCache::newVertexShaderModule(vertexShader));
|
||||
_fragmentShader = static_cast<ShaderModuleMTL*>(ShaderCache::newFragmentShaderModule(fragmentShader));
|
||||
std::string combinedSource{metalSpecificDefine};
|
||||
combinedSource += fragmentShader;
|
||||
_fragmentShader = static_cast<ShaderModuleMTL*>(ShaderCache::newFragmentShaderModule(std::move(combinedSource)));
|
||||
|
||||
AX_SAFE_RETAIN(_vertexShader);
|
||||
AX_SAFE_RETAIN(_fragmentShader);
|
||||
|
|
|
@ -249,29 +249,24 @@ RenderPipelineMTL::~RenderPipelineMTL()
|
|||
void RenderPipelineMTL::setVertexLayout(MTLRenderPipelineDescriptor* mtlDescriptor,
|
||||
const PipelineDescriptor& descriptor)
|
||||
{
|
||||
int vertexIndex = 0;
|
||||
auto vertexLayout = descriptor.programState->getVertexLayout();
|
||||
if (!vertexLayout->isValid())
|
||||
return;
|
||||
|
||||
int stride = vertexLayout->getStride();
|
||||
auto vertexDesc = mtlDescriptor.vertexDescriptor;
|
||||
vertexDesc.layouts[DeviceMTL::DEFAULT_ATTRIBS_BINDING_INDEX].stride = stride;
|
||||
vertexDesc.layouts[DeviceMTL::DEFAULT_ATTRIBS_BINDING_INDEX].stepFunction =
|
||||
mtlDescriptor.vertexDescriptor.layouts[vertexIndex].stride = vertexLayout->getStride();
|
||||
mtlDescriptor.vertexDescriptor.layouts[vertexIndex].stepFunction =
|
||||
toMTLVertexStepFunction(vertexLayout->getVertexStepMode());
|
||||
|
||||
const auto& attributes = vertexLayout->getAttributes();
|
||||
|
||||
|
||||
for (const auto& it : attributes)
|
||||
{
|
||||
auto attribute = it.second;
|
||||
|
||||
vertexDesc.attributes[attribute.index].format =
|
||||
mtlDescriptor.vertexDescriptor.attributes[attribute.index].format =
|
||||
toMTLVertexFormat(attribute.format, attribute.needToBeNormallized);
|
||||
vertexDesc.attributes[attribute.index].offset = attribute.offset;
|
||||
mtlDescriptor.vertexDescriptor.attributes[attribute.index].offset = attribute.offset;
|
||||
// Buffer index will always be 0;
|
||||
vertexDesc.attributes[attribute.index].bufferIndex = DeviceMTL::DEFAULT_ATTRIBS_BINDING_INDEX;
|
||||
|
||||
mtlDescriptor.vertexDescriptor.attributes[attribute.index].bufferIndex = 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -26,21 +26,21 @@
|
|||
|
||||
#include "../ShaderModule.h"
|
||||
#include "../Types.h"
|
||||
#include <stdint.h>
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <memory>
|
||||
#include <unordered_map>
|
||||
#import <Metal/Metal.h>
|
||||
|
||||
struct glslopt_shader;
|
||||
|
||||
NS_AX_BACKEND_BEGIN
|
||||
/**
|
||||
* @addtogroup _metal
|
||||
* @{
|
||||
*/
|
||||
|
||||
struct SLCReflectContext;
|
||||
|
||||
/**
|
||||
* To Create a vertex or fragment shader.
|
||||
*/
|
||||
|
@ -120,9 +120,9 @@ public:
|
|||
inline std::size_t getUniformBufferSize() const { return _uniformBufferSize; }
|
||||
|
||||
private:
|
||||
void parseAttibute(SLCReflectContext* context);
|
||||
void parseUniform(SLCReflectContext* context);
|
||||
void parseTexture(SLCReflectContext* context);
|
||||
void parseAttibute(id<MTLDevice> mtlDevice, glslopt_shader* shader);
|
||||
void parseUniform(id<MTLDevice> mtlDevice, glslopt_shader* shader);
|
||||
void parseTexture(id<MTLDevice> mtlDevice, glslopt_shader* shader);
|
||||
void setBuiltinUniformLocation();
|
||||
void setBuiltinAttributeLocation();
|
||||
|
||||
|
|
|
@ -25,107 +25,44 @@
|
|||
#include "ShaderModuleMTL.h"
|
||||
#include "DeviceMTL.h"
|
||||
|
||||
#include "yasio/ibstream.hpp"
|
||||
#include "yasio/sz.hpp"
|
||||
|
||||
#include "glslcc/sgs-spec.h"
|
||||
#include "glsl_optimizer.h"
|
||||
|
||||
NS_AX_BACKEND_BEGIN
|
||||
|
||||
struct SLCReflectContext {
|
||||
sgs_chunk_refl* refl;
|
||||
yasio::fast_ibstream_view* data;
|
||||
};
|
||||
|
||||
ShaderModuleMTL::ShaderModuleMTL(id<MTLDevice> mtlDevice, ShaderStage stage, std::string_view source)
|
||||
: ShaderModule(stage)
|
||||
{
|
||||
yasio::fast_ibstream_view ibs(source.data(), source.length());
|
||||
uint32_t fourccId = ibs.read<uint32_t>();
|
||||
if(fourccId != SGS_CHUNK) {
|
||||
// Convert GLSL shader to metal shader
|
||||
// TODO: don't crreate/destroy ctx every time.
|
||||
glslopt_ctx* ctx = glslopt_initialize(kGlslTargetMetal);
|
||||
glslopt_shader_type shaderType = stage == ShaderStage::VERTEX ? kGlslOptShaderVertex : kGlslOptShaderFragment;
|
||||
glslopt_shader* glslShader = glslopt_optimize(ctx, shaderType, source.data(), 0);
|
||||
if (!glslShader)
|
||||
{
|
||||
NSLog(@"Can not translate GLSL shader to metal shader:");
|
||||
NSLog(@"%s", source.data());
|
||||
return;
|
||||
}
|
||||
|
||||
const char* metalShader = glslopt_get_output(glslShader);
|
||||
if (!metalShader)
|
||||
{
|
||||
NSLog(@"Can not get metal shader:");
|
||||
NSLog(@"%s", source.data());
|
||||
NSLog(@"%s", glslopt_get_log(glslShader));
|
||||
glslopt_cleanup(ctx);
|
||||
assert(false);
|
||||
return;
|
||||
}
|
||||
auto sgs_size = ibs.read<uint32_t>(); // always 0, doesn't matter
|
||||
struct sgs_chunk chunk;
|
||||
ibs.read_bytes(&chunk, static_cast<int>(sizeof(chunk)));
|
||||
|
||||
std::string_view mslCode;
|
||||
// NSLog(@"%s", metalShader);
|
||||
|
||||
do {
|
||||
fourccId = ibs.read<uint32_t>();
|
||||
if(fourccId != SGS_CHUNK_STAG) {
|
||||
assert(false);
|
||||
return; // error
|
||||
}
|
||||
auto stage_size = ibs.read<uint32_t>(); // stage_size
|
||||
auto stage_id = ibs.read<uint32_t>(); // stage_id
|
||||
ShaderStage ref_stage = (ShaderStage)-1;
|
||||
if (stage_id == SGS_STAGE_VERTEX)
|
||||
ref_stage = ShaderStage::VERTEX;
|
||||
else if(stage_id == SGS_STAGE_FRAGMENT)
|
||||
ref_stage = ShaderStage::FRAGMENT;
|
||||
parseAttibute(mtlDevice, glslShader);
|
||||
parseUniform(mtlDevice, glslShader);
|
||||
parseTexture(mtlDevice, glslShader);
|
||||
setBuiltinUniformLocation();
|
||||
setBuiltinAttributeLocation();
|
||||
|
||||
assert(ref_stage == stage);
|
||||
|
||||
int code_size = 0;
|
||||
fourccId = ibs.read<uint32_t>();
|
||||
if (fourccId == SGS_CHUNK_CODE) {
|
||||
code_size = ibs.read<int>();
|
||||
mslCode = ibs.read_bytes(code_size);
|
||||
}
|
||||
else if(fourccId == SGS_CHUNK_DATA) {
|
||||
code_size = ibs.read<int>();
|
||||
mslCode = ibs.read_bytes(code_size);
|
||||
}
|
||||
else {
|
||||
// no text or binary code chunk
|
||||
assert(false);
|
||||
}
|
||||
|
||||
sgs_chunk_refl refl;
|
||||
size_t refl_size = 0;
|
||||
if(!ibs.eof()) { // try read reflect info
|
||||
fourccId = ibs.read<uint32_t>();
|
||||
if(fourccId == SGS_CHUNK_REFL) {
|
||||
/*
|
||||
REFL: Reflection data for the shader stage
|
||||
struct sgs_chunk_refl: reflection data header
|
||||
struct sgs_refl_input[]: array of vertex-shader input attributes (see sgs_chunk_refl for number of inputs)
|
||||
struct sgs_refl_uniformbuffer[]: array of uniform buffer objects (see sgs_chunk_refl for number of uniform buffers)
|
||||
struct sgs_refl_texture[]: array of texture objects (see sgs_chunk_refl for number of textures)
|
||||
struct sgs_refl_texture[]: array of storage image objects (see sgs_chunk_refl for number of storage images)
|
||||
struct sgs_refl_buffer[]: array of storage buffer objects (see sgs_chunk_refl for number of storage buffers)
|
||||
*/
|
||||
refl_size = ibs.read<uint32_t>();
|
||||
ibs.read_bytes(&refl, static_cast<int>(sizeof(refl)));
|
||||
|
||||
SLCReflectContext context{&refl, &ibs};
|
||||
|
||||
// refl_inputs
|
||||
parseAttibute(&context);
|
||||
|
||||
// refl_uniformbuffers
|
||||
parseUniform(&context);
|
||||
|
||||
// refl_textures
|
||||
parseTexture(&context);
|
||||
|
||||
// refl_storage_images: ignore
|
||||
ibs.advance(refl.num_storage_images * sizeof(sgs_refl_texture));
|
||||
|
||||
// refl_storage_buffers: ignore
|
||||
ibs.advance(refl.num_storage_buffers * sizeof(sgs_refl_buffer));
|
||||
}
|
||||
else {
|
||||
ibs.advance(-4); // move readptr back 4 bytes
|
||||
}
|
||||
}
|
||||
|
||||
assert(ibs.eof());
|
||||
} while(false); // iterator stages, current only 1 stage
|
||||
|
||||
auto metalShader = mslCode.data();
|
||||
NSString* shader = [NSString stringWithUTF8String:metalShader];
|
||||
NSError* error;
|
||||
id<MTLLibrary> library = [mtlDevice newLibraryWithSource:shader options:nil error:&error];
|
||||
|
@ -133,42 +70,27 @@ ShaderModuleMTL::ShaderModuleMTL(id<MTLDevice> mtlDevice, ShaderStage stage, std
|
|||
{
|
||||
NSLog(@"Can not compile metal shader: %@", error);
|
||||
NSLog(@"%s", metalShader);
|
||||
NSLog(@"%s", glslopt_get_log(glslShader));
|
||||
glslopt_shader_delete(glslShader);
|
||||
glslopt_cleanup(ctx);
|
||||
assert(false);
|
||||
return;
|
||||
}
|
||||
|
||||
_mtlFunction = [library newFunctionWithName:@"main0"];
|
||||
|
||||
if (ShaderStage::VERTEX == stage)
|
||||
_mtlFunction = [library newFunctionWithName:@"xlatMtlMain1"];
|
||||
else
|
||||
_mtlFunction = [library newFunctionWithName:@"xlatMtlMain2"];
|
||||
if (!_mtlFunction)
|
||||
{
|
||||
NSLog(@"metal shader is ---------------");
|
||||
NSLog(@"%s", metalShader);
|
||||
// NSLog(@"%s", glslopt_get_log(glslShader));
|
||||
NSLog(@"%s", glslopt_get_log(glslShader));
|
||||
assert(false);
|
||||
}
|
||||
|
||||
/*
|
||||
=== attrib: a_position, location: 0
|
||||
=== attrib: a_color, location: 1
|
||||
=== attrib: a_texCoord, location: 2
|
||||
*/
|
||||
auto vertexAttribs = [_mtlFunction vertexAttributes];
|
||||
for (MTLVertexAttribute* attrib in vertexAttribs) {
|
||||
std::string attribName = [[attrib name] UTF8String];
|
||||
int index = static_cast<int>([attrib attributeIndex]);
|
||||
|
||||
auto& attrinfo = _attributeInfo[attribName];
|
||||
|
||||
// !!!Fix attrib location due to glslcc reorder attribs, but reflect info not sync
|
||||
if (index != attrinfo.location) {
|
||||
attrinfo.location = index;
|
||||
ax::print("=== Fix attrib: %s, location from %d to %d", attribName.c_str(), (int)attrinfo.location, index);
|
||||
}
|
||||
}
|
||||
|
||||
setBuiltinUniformLocation();
|
||||
setBuiltinAttributeLocation();
|
||||
|
||||
glslopt_shader_delete(glslShader);
|
||||
glslopt_cleanup(ctx);
|
||||
[library release];
|
||||
}
|
||||
|
||||
|
@ -177,60 +99,64 @@ ShaderModuleMTL::~ShaderModuleMTL()
|
|||
[_mtlFunction release];
|
||||
}
|
||||
|
||||
void ShaderModuleMTL::parseAttibute(SLCReflectContext* context)
|
||||
void ShaderModuleMTL::parseAttibute(id<MTLDevice> mtlDevice, glslopt_shader* shader)
|
||||
{
|
||||
for(int i = 0; i < context->refl->num_inputs; ++i) {
|
||||
sgs_refl_input attrib{0};
|
||||
context->data->read_bytes(&attrib, sizeof(attrib));
|
||||
const int attributeCount = glslopt_shader_get_input_count(shader);
|
||||
for (int i = 0; i < attributeCount; i++)
|
||||
{
|
||||
const char* parName;
|
||||
glslopt_basic_type parType;
|
||||
glslopt_precision parPrec;
|
||||
int parVecSize, parMatSize, parArrSize, location;
|
||||
glslopt_shader_get_input_desc(shader, i, &parName, &parType, &parPrec, &parVecSize, &parMatSize, &parArrSize,
|
||||
&location);
|
||||
|
||||
AttributeBindInfo attributeInfo;
|
||||
attributeInfo.attributeName = attrib.name;
|
||||
attributeInfo.location = attrib.loc;
|
||||
_attributeInfo[attributeInfo.attributeName] = attributeInfo;
|
||||
attributeInfo.attributeName = parName;
|
||||
attributeInfo.location = location;
|
||||
_attributeInfo[parName] = attributeInfo;
|
||||
}
|
||||
}
|
||||
|
||||
void ShaderModuleMTL::parseUniform(SLCReflectContext* context)
|
||||
void ShaderModuleMTL::parseUniform(id<MTLDevice> mtlDevice, glslopt_shader* shader)
|
||||
{
|
||||
_uniformBufferSize = 0;
|
||||
for(int i = 0; i < context->refl->num_uniform_buffers; ++i) {
|
||||
sgs_refl_ub ub{0};
|
||||
context->data->read_bytes(&ub, sizeof(ub));
|
||||
for(int k = 0; k < ub.num_members; ++k) {
|
||||
sgs_refl_ub_member ubm {0};
|
||||
context->data->read_bytes(&ubm, sizeof(ubm));
|
||||
auto location = YASIO_SZ_ALIGN(ubm.offset, 16); // align offset
|
||||
auto alignedSize = YASIO_SZ_ALIGN(ubm.size_bytes, 16); // align sizeBytes
|
||||
const int uniformCount = glslopt_shader_get_uniform_count(shader);
|
||||
_uniformBufferSize = glslopt_shader_get_uniform_total_size(shader);
|
||||
|
||||
for (int i = 0; i < uniformCount; ++i)
|
||||
{
|
||||
int nextLocation = -1;
|
||||
const char* parName;
|
||||
glslopt_basic_type parType;
|
||||
glslopt_precision parPrec;
|
||||
int parVecSize, parMatSize, parArrSize, location;
|
||||
if (i + 1 < uniformCount)
|
||||
{
|
||||
glslopt_shader_get_uniform_desc(shader, i + 1, &parName, &parType, &parPrec, &parVecSize, &parMatSize,
|
||||
&parArrSize, &location);
|
||||
nextLocation = location;
|
||||
}
|
||||
else
|
||||
{
|
||||
nextLocation = static_cast<int>(_uniformBufferSize);
|
||||
}
|
||||
|
||||
glslopt_shader_get_uniform_desc(shader, i, &parName, &parType, &parPrec, &parVecSize, &parMatSize, &parArrSize,
|
||||
&location);
|
||||
|
||||
parArrSize = (parArrSize > 0) ? parArrSize : 1;
|
||||
UniformInfo uniform;
|
||||
uniform.count = ubm.array_size;
|
||||
uniform.count = parArrSize;
|
||||
uniform.location = location;
|
||||
uniform.isArray = ubm.array_size > 1;
|
||||
uniform.size = ubm.size_bytes; // ubm.size_bytes; // nextLocation - location;
|
||||
uniform.isArray = parArrSize;
|
||||
uniform.size = nextLocation - location;
|
||||
uniform.bufferOffset = location;
|
||||
uniform.needConvert = (ubm.format == SGS_VERTEXFORMAT_FLOAT3) ? true : false;
|
||||
uniform.type = // static_cast<unsigned int>(parType);
|
||||
uniform.isMatrix = ubm.format == SGS_VERTEXFORMAT_MAT4 || ubm.format == SGS_VERTEXFORMAT_MAT3 || ubm.format == SGS_VERTEXFORMAT_MAT34 || ubm.format == SGS_VERTEXFORMAT_MAT43;
|
||||
_uniformInfos[ubm.name] = uniform;
|
||||
uniform.needConvert = (parVecSize == 3) ? true : false;
|
||||
uniform.type = static_cast<unsigned int>(parType);
|
||||
uniform.isMatrix = (parMatSize > 1) ? true : false;
|
||||
_uniformInfos[parName] = uniform;
|
||||
_activeUniformInfos[location] = uniform;
|
||||
|
||||
if (_maxLocation < location)
|
||||
_maxLocation = (location + 1);
|
||||
|
||||
_uniformBufferSize += alignedSize;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ShaderModuleMTL::parseTexture(SLCReflectContext* context)
|
||||
{
|
||||
for(int i = 0; i < context->refl->num_textures; ++i) {
|
||||
sgs_refl_texture texinfo {0};
|
||||
context->data->read_bytes(&texinfo, sizeof(texinfo));
|
||||
UniformInfo uniform;
|
||||
uniform.count = -1;
|
||||
uniform.location = texinfo.binding;
|
||||
uniform.isArray = texinfo.is_array;
|
||||
_uniformInfos[texinfo.name] = uniform;
|
||||
_maxLocation = _maxLocation < location ? (location + 1) : _maxLocation;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -342,5 +268,24 @@ void ShaderModuleMTL::setBuiltinAttributeLocation()
|
|||
}
|
||||
}
|
||||
|
||||
void ShaderModuleMTL::parseTexture(id<MTLDevice> mtlDevice, glslopt_shader* shader)
|
||||
{
|
||||
const int textureCount = glslopt_shader_get_texture_count(shader);
|
||||
for (int i = 0; i < textureCount; ++i)
|
||||
{
|
||||
const char* parName;
|
||||
glslopt_basic_type parType;
|
||||
glslopt_precision parPrec;
|
||||
int parVecSize, parMatSize, parArrSize, location;
|
||||
glslopt_shader_get_texture_desc(shader, i, &parName, &parType, &parPrec, &parVecSize, &parMatSize, &parArrSize,
|
||||
&location);
|
||||
|
||||
UniformInfo uniform;
|
||||
uniform.count = parArrSize;
|
||||
uniform.location = location;
|
||||
uniform.isArray = parArrSize > 0;
|
||||
_uniformInfos[parName] = uniform;
|
||||
}
|
||||
}
|
||||
|
||||
NS_AX_BACKEND_END
|
||||
|
|
|
@ -35,11 +35,24 @@
|
|||
|
||||
NS_AX_BACKEND_BEGIN
|
||||
|
||||
namespace
|
||||
{
|
||||
static const std::string SHADER_PREDEFINE = "#version 100\n precision highp float;\n precision highp int;\n";
|
||||
}
|
||||
|
||||
ProgramGL::ProgramGL(std::string_view vertexShader, std::string_view fragmentShader)
|
||||
: Program(vertexShader, fragmentShader)
|
||||
{
|
||||
#if defined(AX_USE_GLES)
|
||||
// some device required manually specify the precision qualifiers for vertex shader.
|
||||
_vertexShaderModule =
|
||||
static_cast<ShaderModuleGL*>(ShaderCache::newVertexShaderModule(SHADER_PREDEFINE + _vertexShader));
|
||||
_fragmentShaderModule =
|
||||
static_cast<ShaderModuleGL*>(ShaderCache::newFragmentShaderModule(SHADER_PREDEFINE + _fragmentShader));
|
||||
#else
|
||||
_vertexShaderModule = static_cast<ShaderModuleGL*>(ShaderCache::newVertexShaderModule(_vertexShader));
|
||||
_fragmentShaderModule = static_cast<ShaderModuleGL*>(ShaderCache::newFragmentShaderModule(_fragmentShader));
|
||||
#endif
|
||||
|
||||
AX_SAFE_RETAIN(_vertexShaderModule);
|
||||
AX_SAFE_RETAIN(_fragmentShaderModule);
|
||||
|
|
|
@ -29,8 +29,8 @@ const char* CC3D_particleTexture_frag = R"(
|
|||
varying mediump vec2 TextureCoordOut;
|
||||
varying mediump vec4 ColorOut;
|
||||
#else
|
||||
varying vec2 TextureCoordOut;
|
||||
varying vec4 ColorOut;
|
||||
varying vec2 TextureCoordOut;
|
||||
#endif
|
||||
uniform vec4 u_color;
|
||||
|
||||
|
|
|
@ -144,6 +144,8 @@ void main(void)
|
|||
|
||||
const char* CC3D_skinPositionNormalTexture_vert = R"(
|
||||
|
||||
|
||||
|
||||
#ifdef USE_NORMAL_MAPPING
|
||||
#if (MAX_DIRECTIONAL_LIGHT_NUM > 0)
|
||||
uniform vec3 u_DirLightSourceDirection[MAX_DIRECTIONAL_LIGHT_NUM];
|
||||
|
|
19
setup.ps1
19
setup.ps1
|
@ -105,21 +105,4 @@ if ($IsLinux) {
|
|||
}
|
||||
}
|
||||
|
||||
if ($IsWin) {
|
||||
$myProcess = [System.Diagnostics.Process]::GetCurrentProcess()
|
||||
$parentProcess = $myProcess.Parent
|
||||
if (!$parentProcess) {
|
||||
$myPID = $myProcess.Id
|
||||
$instance = Get-WmiObject Win32_Process -Filter "ProcessId = $myPID"
|
||||
$parentProcess = Get-Process -Id $instance.ParentProcessID
|
||||
}
|
||||
$parentProcessName = $parentProcess.ProcessName
|
||||
if ($parentProcessName -like "explorer") {
|
||||
b1k_print "setup successfully, press any key to exit . . ." -NoNewline
|
||||
cmd /c pause 1>$null
|
||||
exit 0
|
||||
}
|
||||
}
|
||||
|
||||
b1k_print 'setup successfully.'
|
||||
|
||||
$b1k.pause("setup successfully")
|
||||
|
|
|
@ -116,6 +116,7 @@ bool HelloWorld::init()
|
|||
// add the label as a child to this layer
|
||||
this->addChild(label, 1);
|
||||
}
|
||||
|
||||
// add "HelloWorld" splash screen"
|
||||
auto sprite = Sprite::create("HelloWorld.png"sv);
|
||||
if (sprite == nullptr)
|
||||
|
|
|
@ -88,7 +88,7 @@ bool AppDelegate::applicationDidFinishLaunching()
|
|||
auto screenSize = glView->getFrameSize();
|
||||
|
||||
auto fileUtils = FileUtils::getInstance();
|
||||
std::vector<std::string> searchPaths = fileUtils->getSearchPaths();
|
||||
std::vector<std::string> searchPaths;
|
||||
|
||||
if (screenSize.height > 320)
|
||||
{
|
||||
|
|
|
@ -76,11 +76,11 @@ NewRendererTests::NewRendererTests()
|
|||
{
|
||||
auto programManager = ProgramManager::getInstance();
|
||||
programManager->registerCustomProgramFactory(CustomProgramType::BLUR, positionTextureColor_vert,
|
||||
"example_Blur_fs"sv,
|
||||
FileUtils::getInstance()->getStringFromFile("Shaders/example_Blur.fsh"),
|
||||
VertexLayoutHelper::setupSprite);
|
||||
programManager->registerCustomProgramFactory(
|
||||
CustomProgramType::SEPIA, positionTextureColor_vert,
|
||||
"example_Sepia_fs"sv,
|
||||
FileUtils::getInstance()->getStringFromFile("Shaders/example_Sepia.fsh"),
|
||||
VertexLayoutHelper::setupSprite);
|
||||
|
||||
ADD_TEST_CASE(NewSpriteTest);
|
||||
|
|
|
@ -34,6 +34,32 @@ TextureCacheTests::TextureCacheTests()
|
|||
|
||||
TextureCacheTest::TextureCacheTest() : _numberOfSprites(20), _numberOfLoadedSprites(0)
|
||||
{
|
||||
}
|
||||
|
||||
TextureCacheTest::~TextureCacheTest()
|
||||
{
|
||||
auto* cache = Director::getInstance()->getTextureCache();
|
||||
cache->unbindAllImageAsync();
|
||||
}
|
||||
|
||||
void TextureCacheTest::loadingCallBack(ax::Texture2D* texture)
|
||||
{
|
||||
++_numberOfLoadedSprites;
|
||||
char tmp[10];
|
||||
sprintf(tmp, "%%%d", (int)(((float)_numberOfLoadedSprites / _numberOfSprites) * 100));
|
||||
_labelPercent->setString(tmp);
|
||||
|
||||
if (_numberOfLoadedSprites == _numberOfSprites)
|
||||
{
|
||||
this->removeChild(_labelLoading, true);
|
||||
this->removeChild(_labelPercent, true);
|
||||
addSprite();
|
||||
}
|
||||
}
|
||||
|
||||
void TextureCacheTest::onEnter()
|
||||
{
|
||||
TestCase::onEnter();
|
||||
auto size = Director::getInstance()->getWinSize();
|
||||
|
||||
_labelLoading = Label::createWithTTF("loading...", "fonts/arial.ttf", 15);
|
||||
|
@ -88,21 +114,6 @@ TextureCacheTest::TextureCacheTest() : _numberOfSprites(20), _numberOfLoadedSpri
|
|||
AX_CALLBACK_1(TextureCacheTest::loadingCallBack, this));
|
||||
}
|
||||
|
||||
void TextureCacheTest::loadingCallBack(ax::Texture2D* texture)
|
||||
{
|
||||
++_numberOfLoadedSprites;
|
||||
char tmp[10];
|
||||
sprintf(tmp, "%%%d", (int)(((float)_numberOfLoadedSprites / _numberOfSprites) * 100));
|
||||
_labelPercent->setString(tmp);
|
||||
|
||||
if (_numberOfLoadedSprites == _numberOfSprites)
|
||||
{
|
||||
this->removeChild(_labelLoading, true);
|
||||
this->removeChild(_labelPercent, true);
|
||||
addSprite();
|
||||
}
|
||||
}
|
||||
|
||||
void TextureCacheTest::addSprite()
|
||||
{
|
||||
auto size = Director::getInstance()->getWinSize();
|
||||
|
@ -173,6 +184,18 @@ void TextureCacheTest::addSprite()
|
|||
|
||||
TextureCacheUnbindTest::TextureCacheUnbindTest()
|
||||
{
|
||||
}
|
||||
|
||||
TextureCacheUnbindTest::~TextureCacheUnbindTest()
|
||||
{
|
||||
auto* cache = Director::getInstance()->getTextureCache();
|
||||
cache->unbindAllImageAsync();
|
||||
}
|
||||
|
||||
void TextureCacheUnbindTest::onEnter()
|
||||
{
|
||||
TestCase::onEnter();
|
||||
|
||||
auto size = Director::getInstance()->getWinSize();
|
||||
|
||||
Label* nothing = Label::createWithTTF("There should be\nnothing below", "fonts/arial.ttf", 15);
|
||||
|
|
|
@ -36,11 +36,13 @@ public:
|
|||
CREATE_FUNC(TextureCacheTest);
|
||||
|
||||
TextureCacheTest();
|
||||
~TextureCacheTest() override;
|
||||
|
||||
void addSprite();
|
||||
void loadingCallBack(ax::Texture2D* texture);
|
||||
|
||||
virtual float getDuration() const override { return 3.5f; }
|
||||
float getDuration() const override { return 3.5f; }
|
||||
void onEnter() override;
|
||||
|
||||
private:
|
||||
ax::Label* _labelLoading;
|
||||
|
@ -55,6 +57,9 @@ public:
|
|||
CREATE_FUNC(TextureCacheUnbindTest);
|
||||
|
||||
TextureCacheUnbindTest();
|
||||
~TextureCacheUnbindTest() override;
|
||||
|
||||
void onEnter() override;
|
||||
|
||||
private:
|
||||
void textureLoadedA(ax::Texture2D* texture);
|
||||
|
|
Loading…
Reference in New Issue