mirror of https://github.com/axmolengine/axmol.git
Replaces `Dictionary` with `std::unordered_map`
I did some performance tests, and `std::unordered_map` is more performant than `Dictionary`. I need to do more tests, but so far, the results are good. Signed-off-by: Ricardo Quesada <ricardoquesada@gmail.com>
This commit is contained in:
parent
7d8261c722
commit
487f65af2e
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@ -76,22 +76,22 @@ void ShaderCache::purgeSharedShaderCache()
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}
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ShaderCache::ShaderCache()
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: _programs(0)
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: _programs()
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{
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}
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ShaderCache::~ShaderCache()
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{
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for( auto it = _programs.begin(); it != _programs.end(); ++it ) {
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(it->second)->release();
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}
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CCLOGINFO("deallocing ShaderCache: %p", this);
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_programs->release();
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}
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bool ShaderCache::init()
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{
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_programs = Dictionary::create();
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_programs->retain();
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{
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loadDefaultShaders();
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return true;
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}
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@ -101,70 +101,54 @@ void ShaderCache::loadDefaultShaders()
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// Position Texture Color shader
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GLProgram *p = new GLProgram();
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loadDefaultShader(p, kShaderType_PositionTextureColor);
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_programs->setObject(p, GLProgram::SHADER_NAME_POSITION_TEXTURE_COLOR);
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p->release();
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_programs.insert( std::make_pair( GLProgram::SHADER_NAME_POSITION_TEXTURE_COLOR, p ) );
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// Position Texture Color alpha test
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p = new GLProgram();
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loadDefaultShader(p, kShaderType_PositionTextureColorAlphaTest);
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_programs->setObject(p, GLProgram::SHADER_NAME_POSITION_TEXTURE_ALPHA_TEST);
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p->release();
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_programs.insert( std::make_pair(GLProgram::SHADER_NAME_POSITION_TEXTURE_ALPHA_TEST, p) );
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//
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// Position, Color shader
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//
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p = new GLProgram();
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loadDefaultShader(p, kShaderType_PositionColor);
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_programs->setObject(p, GLProgram::SHADER_NAME_POSITION_COLOR);
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p->release();
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_programs.insert( std::make_pair(GLProgram::SHADER_NAME_POSITION_COLOR, p) );
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//
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// Position Texture shader
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//
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p = new GLProgram();
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loadDefaultShader(p, kShaderType_PositionTexture);
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_programs->setObject(p, GLProgram::SHADER_NAME_POSITION_TEXTURE);
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p->release();
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_programs.insert( std::make_pair( GLProgram::SHADER_NAME_POSITION_TEXTURE, p) );
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//
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// Position, Texture attribs, 1 Color as uniform shader
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//
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p = new GLProgram();
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loadDefaultShader(p, kShaderType_PositionTexture_uColor);
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_programs->setObject(p ,GLProgram::SHADER_NAME_POSITION_TEXTURE_U_COLOR);
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p->release();
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_programs.insert( std::make_pair( GLProgram::SHADER_NAME_POSITION_TEXTURE_U_COLOR, p) );
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//
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// Position Texture A8 Color shader
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//
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p = new GLProgram();
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loadDefaultShader(p, kShaderType_PositionTextureA8Color);
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_programs->setObject(p, GLProgram::SHADER_NAME_POSITION_TEXTURE_A8_COLOR);
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p->release();
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_programs.insert( std::make_pair(GLProgram::SHADER_NAME_POSITION_TEXTURE_A8_COLOR, p) );
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//
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// Position and 1 color passed as a uniform (to simulate glColor4ub )
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//
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p = new GLProgram();
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loadDefaultShader(p, kShaderType_Position_uColor);
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_programs->setObject(p, GLProgram::SHADER_NAME_POSITION_U_COLOR);
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p->release();
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_programs.insert( std::make_pair(GLProgram::SHADER_NAME_POSITION_U_COLOR, p) );
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//
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// Position, Legth(TexCoords, Color (used by Draw Node basically )
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//
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p = new GLProgram();
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loadDefaultShader(p, kShaderType_PositionLengthTexureColor);
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_programs->setObject(p, GLProgram::SHADER_NAME_POSITION_LENGTH_TEXTURE_COLOR);
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p->release();
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_programs.insert( std::make_pair(GLProgram::SHADER_NAME_POSITION_LENGTH_TEXTURE_COLOR, p) );
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}
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void ShaderCache::reloadDefaultShaders()
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@ -297,14 +281,18 @@ void ShaderCache::loadDefaultShader(GLProgram *p, int type)
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CHECK_GL_ERROR_DEBUG();
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}
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GLProgram* ShaderCache::programForKey(const char* key)
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GLProgram* ShaderCache::programForKey(const std::string &key)
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{
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return static_cast<GLProgram*>(_programs->objectForKey(key));
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auto it = _programs.find(key);
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if( it != _programs.end() )
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return it->second;
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return nullptr;
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}
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void ShaderCache::addProgram(GLProgram* program, const char* key)
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void ShaderCache::addProgram(GLProgram* program, const std::string &key)
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{
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_programs->setObject(program, key);
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program->retain();
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_programs.insert( std::make_pair( key, program) );
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}
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NS_CC_END
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@ -27,6 +27,9 @@ THE SOFTWARE.
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#ifndef __CCSHADERCACHE_H__
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#define __CCSHADERCACHE_H__
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#include <string>
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#include <unordered_map>
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#include "cocoa/CCDictionary.h"
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NS_CC_BEGIN
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@ -68,17 +71,17 @@ public:
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void reloadDefaultShaders();
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/** returns a GL program for a given key */
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GLProgram * programForKey(const char* key);
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GLProgram * programForKey(const std::string &key);
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/** adds a GLProgram to the cache for a given name */
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void addProgram(GLProgram* program, const char* key);
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void addProgram(GLProgram* program, const std::string &key);
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private:
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bool init();
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void loadDefaultShader(GLProgram *program, int type);
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Dictionary* _programs;
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// Dictionary* _programs;
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std::unordered_map<std::string, GLProgram*> _programs;
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};
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// end of shaders group
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@ -74,17 +74,14 @@ TextureCache::TextureCache()
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, _asyncRefCount(0)
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{
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CCASSERT(_sharedTextureCache == nullptr, "Attempted to allocate a second instance of a singleton.");
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_textures = new Dictionary();
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_textures->init();
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}
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TextureCache::~TextureCache()
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{
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CCLOGINFO("deallocing TextureCache: %p", this);
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CC_SAFE_RELEASE(_textures);
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for( auto it=_textures.begin(); it!=_textures.end(); ++it)
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(it->second)->release();
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CC_SAFE_DELETE(_loadingThread);
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_sharedTextureCache = nullptr;
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@ -102,42 +99,34 @@ void TextureCache::destroyInstance()
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const char* TextureCache::description() const
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{
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return String::createWithFormat("<TextureCache | Number of textures = %u>", _textures->count())->getCString();
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return String::createWithFormat("<TextureCache | Number of textures = %lu>", _textures.size() )->getCString();
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}
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Dictionary* TextureCache::snapshotTextures()
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{
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Dictionary* pRet = new Dictionary();
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DictElement* pElement = NULL;
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CCDICT_FOREACH(_textures, pElement)
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{
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pRet->setObject(pElement->getObject(), pElement->getStrKey());
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}
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pRet->autorelease();
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return pRet;
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}
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//Dictionary* TextureCache::snapshotTextures()
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//{
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// Dictionary* pRet = new Dictionary();
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// DictElement* pElement = NULL;
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// CCDICT_FOREACH(_textures, pElement)
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// {
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// pRet->setObject(pElement->getObject(), pElement->getStrKey());
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// }
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// pRet->autorelease();
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// return pRet;
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//}
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void TextureCache::addImageAsync(const char *path, Object *target, SEL_CallFuncO selector)
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void TextureCache::addImageAsync(const std::string &path, Object *target, SEL_CallFuncO selector)
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{
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CCASSERT(path != NULL, "TextureCache: fileimage MUST not be NULL");
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Texture2D *texture = NULL;
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// optimization
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std::string fullpath = FileUtils::getInstance()->fullPathForFilename(path.c_str());
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std::string pathKey = path;
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auto it = _textures.find(fullpath);
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if( it != _textures.end() )
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texture = it->second;
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pathKey = FileUtils::getInstance()->fullPathForFilename(pathKey.c_str());
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texture = static_cast<Texture2D*>(_textures->objectForKey(pathKey.c_str()));
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std::string fullpath = pathKey;
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if (texture != NULL)
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if (texture != NULL && target && selector)
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{
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if (target && selector)
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{
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(target->*selector)(texture);
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}
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(target->*selector)(texture);
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return;
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}
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@ -270,8 +259,10 @@ void TextureCache::addImageAsyncCallBack(float dt)
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// cache the texture file name
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VolatileTexture::addImageTexture(texture, filename);
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#endif
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// cache the texture
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_textures->setObject(texture, filename);
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// cache the texture. retain it, since it is added in the map
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_textures.insert( std::make_pair(filename, texture) );
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texture->retain();
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texture->autorelease();
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if (target && selector)
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}
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}
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Texture2D * TextureCache::addImage(const char * path)
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Texture2D * TextureCache::addImage(const std::string &path)
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{
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CCASSERT(path != NULL, "TextureCache: fileimage MUST not be NULL");
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Texture2D * texture = NULL;
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Image* image = NULL;
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// Split up directory and filename
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// MUTEX:
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// Needed since addImageAsync calls this method from a different thread
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std::string pathKey = FileUtils::getInstance()->fullPathForFilename(path);
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if (pathKey.size() == 0)
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std::string fullpath = FileUtils::getInstance()->fullPathForFilename(path.c_str());
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if (fullpath.size() == 0)
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{
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return NULL;
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}
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texture = static_cast<Texture2D*>(_textures->objectForKey(pathKey));
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auto it = _textures.find(fullpath);
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if( it != _textures.end() )
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texture = it->second;
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if (! texture)
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{
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std::string fullpath(pathKey);
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// all images are handled by UIImage except PVR extension that is handled by our own handler
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do
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{
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// cache the texture file name
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VolatileTexture::addImageTexture(texture, fullpath.c_str());
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#endif
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_textures->setObject(texture, pathKey);
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texture->release();
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// texture already retained, no need to re-retain it
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_textures.insert( std::make_pair(fullpath, texture) );
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}
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else
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{
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CCLOG("cocos2d: Couldn't create texture for file:%s in TextureCache", path);
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CCLOG("cocos2d: Couldn't create texture for file:%s in TextureCache", path.c_str());
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}
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} while (0);
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}
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@ -345,7 +334,7 @@ Texture2D * TextureCache::addImage(const char * path)
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return texture;
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}
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Texture2D* TextureCache::addImage(Image *image, const char *key)
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Texture2D* TextureCache::addImage(Image *image, const std::string &key)
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{
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CCASSERT(image != NULL, "TextureCache: image MUST not be nil");
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@ -353,9 +342,9 @@ Texture2D* TextureCache::addImage(Image *image, const char *key)
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do
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{
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// If key is nil, then create a new texture each time
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if(key && (texture = static_cast<Texture2D*>(_textures->objectForKey(key))) )
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{
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auto it = _textures.find(key);
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if( it != _textures.end() ) {
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texture = it->second;
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break;
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}
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@ -363,9 +352,11 @@ Texture2D* TextureCache::addImage(Image *image, const char *key)
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texture = new Texture2D();
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texture->initWithImage(image);
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if(key && texture)
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if(texture)
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{
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_textures->setObject(texture, key);
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_textures.insert( std::make_pair(key, texture) );
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texture->retain();
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texture->autorelease();
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}
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else
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@ -386,48 +377,25 @@ Texture2D* TextureCache::addImage(Image *image, const char *key)
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void TextureCache::removeAllTextures()
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{
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_textures->removeAllObjects();
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for( auto it=_textures.begin(); it!=_textures.end(); ++it ) {
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(it->second)->release();
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}
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_textures.clear();
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}
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void TextureCache::removeUnusedTextures()
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{
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/*
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DictElement* pElement = NULL;
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CCDICT_FOREACH(_textures, pElement)
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{
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CCLOG("cocos2d: TextureCache: texture: %s", pElement->getStrKey());
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Texture2D *value = static_cast<Texture2D*>(pElement->getObject());
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if (value->retainCount() == 1)
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{
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CCLOG("cocos2d: TextureCache: removing unused texture: %s", pElement->getStrKey());
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_textures->removeObjectForElememt(pElement);
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}
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}
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*/
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/** Inter engineer zhuoshi sun finds that this way will get better performance
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*/
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if (_textures->count())
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{
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// find elements to be removed
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DictElement* pElement = NULL;
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list<DictElement*> elementToRemove;
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CCDICT_FOREACH(_textures, pElement)
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{
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CCLOG("cocos2d: TextureCache: texture: %s", pElement->getStrKey());
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Texture2D *value = static_cast<Texture2D*>(pElement->getObject());
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if (value->retainCount() == 1)
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{
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elementToRemove.push_back(pElement);
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}
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}
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// remove elements
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for (auto iter = elementToRemove.begin(); iter != elementToRemove.end(); ++iter)
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{
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CCLOG("cocos2d: TextureCache: removing unused texture: %s", (*iter)->getStrKey());
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_textures->removeObjectForElememt(*iter);
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for( auto it=_textures.cbegin(); it!=_textures.cend(); /* nothing */) {
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Texture2D *tex = it->second;
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if( tex->retainCount() == 1 ) {
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CCLOG("cocos2d: TextureCache: removing unused texture: %s", it->first.c_str());
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tex->release();
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_textures.erase(it++);
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} else {
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++it;
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}
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}
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}
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@ -438,24 +406,31 @@ void TextureCache::removeTexture(Texture2D* texture)
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return;
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}
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Array* keys = _textures->allKeysForObject(texture);
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_textures->removeObjectsForKeys(keys);
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}
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void TextureCache::removeTextureForKey(const char *textureKeyName)
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{
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if (textureKeyName == NULL)
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{
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return;
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for( auto it=_textures.cbegin(); it!=_textures.cend(); /* nothing */ ) {
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if( it->second == texture ) {
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texture->release();
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_textures.erase(it++);
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break;
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} else
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++it;
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}
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string fullPath = FileUtils::getInstance()->fullPathForFilename(textureKeyName);
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_textures->removeObjectForKey(fullPath);
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}
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Texture2D* TextureCache::textureForKey(const char* key)
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void TextureCache::removeTextureForKey(const std::string &textureKeyName)
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{
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return static_cast<Texture2D*>(_textures->objectForKey(FileUtils::getInstance()->fullPathForFilename(key)));
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auto it = _textures.find(textureKeyName);
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if( it != _textures.end() ) {
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(it->second)->release();
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_textures.erase(it);
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}
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}
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Texture2D* TextureCache::getTextureForKey(const std::string &key) const
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{
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auto it = _textures.find(key);
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if( it != _textures.end() )
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return it->second;
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return NULL;
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}
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void TextureCache::reloadAllTextures()
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@ -465,22 +440,21 @@ void TextureCache::reloadAllTextures()
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#endif
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}
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void TextureCache::dumpCachedTextureInfo()
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void TextureCache::dumpCachedTextureInfo() const
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{
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unsigned int count = 0;
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unsigned int totalBytes = 0;
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DictElement* pElement = NULL;
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CCDICT_FOREACH(_textures, pElement)
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{
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Texture2D* tex = static_cast<Texture2D*>(pElement->getObject());
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for( auto it = _textures.begin(); it != _textures.end(); ++it ) {
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Texture2D* tex = it->second;
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unsigned int bpp = tex->getBitsPerPixelForFormat();
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// Each texture takes up width * height * bytesPerPixel bytes.
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unsigned int bytes = tex->getPixelsWide() * tex->getPixelsHigh() * bpp / 8;
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totalBytes += bytes;
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count++;
|
||||
CCLOG("cocos2d: \"%s\" rc=%lu id=%lu %lu x %lu @ %ld bpp => %lu KB",
|
||||
pElement->getStrKey(),
|
||||
log("cocos2d: \"%s\" rc=%lu id=%lu %lu x %lu @ %ld bpp => %lu KB",
|
||||
it->first.c_str(),
|
||||
(long)tex->retainCount(),
|
||||
(long)tex->getName(),
|
||||
(long)tex->getPixelsWide(),
|
||||
|
@ -489,7 +463,7 @@ void TextureCache::dumpCachedTextureInfo()
|
|||
(long)bytes / 1024);
|
||||
}
|
||||
|
||||
CCLOG("cocos2d: TextureCache dumpDebugInfo: %ld textures, for %lu KB (%.2f MB)", (long)count, (long)totalBytes / 1024, totalBytes / (1024.0f*1024.0f));
|
||||
log("cocos2d: TextureCache dumpDebugInfo: %ld textures, for %lu KB (%.2f MB)", (long)count, (long)totalBytes / 1024, totalBytes / (1024.0f*1024.0f));
|
||||
}
|
||||
|
||||
#if CC_ENABLE_CACHE_TEXTURE_DATA
|
||||
|
|
|
@ -33,9 +33,9 @@ THE SOFTWARE.
|
|||
#include <condition_variable>
|
||||
#include <queue>
|
||||
#include <string>
|
||||
#include <unordered_map>
|
||||
|
||||
#include "cocoa/CCObject.h"
|
||||
#include "cocoa/CCDictionary.h"
|
||||
#include "textures/CCTexture2D.h"
|
||||
#include "platform/CCImage.h"
|
||||
|
||||
|
@ -83,7 +83,7 @@ public:
|
|||
|
||||
const char* description(void) const;
|
||||
|
||||
Dictionary* snapshotTextures();
|
||||
// Dictionary* snapshotTextures();
|
||||
|
||||
/** Returns a Texture2D object given an filename.
|
||||
* If the filename was not previously loaded, it will create a new Texture2D
|
||||
|
@ -91,7 +91,7 @@ public:
|
|||
* Otherwise it will return a reference of a previously loaded image.
|
||||
* Supported image extensions: .png, .bmp, .tiff, .jpeg, .pvr, .gif
|
||||
*/
|
||||
Texture2D* addImage(const char* fileimage);
|
||||
Texture2D* addImage(const std::string &filepath);
|
||||
|
||||
/* Returns a Texture2D object given a file image
|
||||
* If the file image was not previously loaded, it will create a new Texture2D object and it will return it.
|
||||
|
@ -100,7 +100,7 @@ public:
|
|||
* Supported image extensions: .png, .jpg
|
||||
* @since v0.8
|
||||
*/
|
||||
virtual void addImageAsync(const char *path, Object *target, SEL_CallFuncO selector);
|
||||
virtual void addImageAsync(const std::string &filepath, Object *target, SEL_CallFuncO selector);
|
||||
|
||||
/** Returns a Texture2D object given an Image.
|
||||
* If the image was not previously loaded, it will create a new Texture2D object and it will return it.
|
||||
|
@ -108,13 +108,14 @@ public:
|
|||
* The "key" parameter will be used as the "key" for the cache.
|
||||
* If "key" is nil, then a new texture will be created each time.
|
||||
*/
|
||||
Texture2D* addImage(Image *image, const char *key);
|
||||
Texture2D* addImage(Image *image, const std::string &key);
|
||||
CC_DEPRECATED_ATTRIBUTE Texture2D* addUIImage(Image *image, const char *key) { return addImage(image,key); }
|
||||
|
||||
/** Returns an already created texture. Returns nil if the texture doesn't exist.
|
||||
@since v0.99.5
|
||||
*/
|
||||
Texture2D* textureForKey(const char* key);
|
||||
Texture2D* getTextureForKey(const std::string& key) const;
|
||||
CC_DEPRECATED_ATTRIBUTE Texture2D* textureForKey(const char* key) const { return getTextureForKey(key); }
|
||||
|
||||
/** Purges the dictionary of loaded textures.
|
||||
* Call this method if you receive the "Memory Warning"
|
||||
|
@ -138,14 +139,14 @@ public:
|
|||
/** Deletes a texture from the cache given a its key name
|
||||
@since v0.99.4
|
||||
*/
|
||||
void removeTextureForKey(const char *textureKeyName);
|
||||
void removeTextureForKey(const std::string &key);
|
||||
|
||||
/** Output to CCLOG the current contents of this TextureCache
|
||||
* This will attempt to calculate the size of each texture, and the total texture memory in use
|
||||
*
|
||||
* @since v1.0
|
||||
*/
|
||||
void dumpCachedTextureInfo();
|
||||
void dumpCachedTextureInfo() const;
|
||||
|
||||
private:
|
||||
void addImageAsyncCallBack(float dt);
|
||||
|
@ -157,9 +158,9 @@ public:
|
|||
public:
|
||||
AsyncStruct(const std::string& fn, Object *t, SEL_CallFuncO s) : filename(fn), target(t), selector(s) {}
|
||||
|
||||
std::string filename;
|
||||
Object *target;
|
||||
SEL_CallFuncO selector;
|
||||
std::string filename;
|
||||
Object *target;
|
||||
SEL_CallFuncO selector;
|
||||
};
|
||||
|
||||
protected:
|
||||
|
@ -184,7 +185,7 @@ protected:
|
|||
|
||||
int _asyncRefCount;
|
||||
|
||||
Dictionary* _textures;
|
||||
std::unordered_map<std::string, Texture2D*> _textures;
|
||||
|
||||
static TextureCache *_sharedTextureCache;
|
||||
};
|
||||
|
|
Loading…
Reference in New Issue