mirror of https://github.com/axmolengine/axmol.git
issue #176 add test_win32 project.
This commit is contained in:
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5b878a7bb0
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@ -9,7 +9,7 @@ using namespace cocos2d;
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#define IMG_PATH "HelloWorld.png"
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static HINSTANCE g_hInstance;
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static HINSTANCE s_hInstance;
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//////////////////////////////////////////////////////////////////////////
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// implement MyLayer
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@ -83,12 +83,13 @@ int APIENTRY _tWinMain(HINSTANCE hInstance,
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UNREFERENCED_PARAMETER(hPrevInstance);
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UNREFERENCED_PARAMETER(lpCmdLine);
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g_hInstance = hInstance;
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s_hInstance = hInstance;
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int nRet = 0;
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HelloWorldApplication app;
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if (app.InitInstance() && app.initCocos2d())
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{
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app.Run();
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nRet = app.Run();
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}
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return 0;
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return nRet;
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}
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@ -219,10 +219,6 @@
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>
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</File>
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</Filter>
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<File
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RelativePath=".\ReadMe.txt"
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>
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</File>
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</Files>
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<Globals>
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</Globals>
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@ -1,55 +0,0 @@
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========================================================================
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WIN32 APPLICATION : Helloworld-win32 Project Overview
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========================================================================
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AppWizard has created this Helloworld-win32 application for you.
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This file contains a summary of what you will find in each of the files that
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make up your Helloworld-win32 application.
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Helloworld-win32.vcproj
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This is the main project file for VC++ projects generated using an Application Wizard.
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It contains information about the version of Visual C++ that generated the file, and
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information about the platforms, configurations, and project features selected with the
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Application Wizard.
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Helloworld-win32.cpp
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This is the main application source file.
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/////////////////////////////////////////////////////////////////////////////
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AppWizard has created the following resources:
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Helloworld-win32.rc
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This is a listing of all of the Microsoft Windows resources that the
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program uses. It includes the icons, bitmaps, and cursors that are stored
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in the RES subdirectory. This file can be directly edited in Microsoft
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Visual C++.
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Resource.h
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This is the standard header file, which defines new resource IDs.
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Microsoft Visual C++ reads and updates this file.
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Helloworld-win32.ico
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This is an icon file, which is used as the application's icon (32x32).
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This icon is included by the main resource file Helloworld-win32.rc.
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small.ico
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This is an icon file, which contains a smaller version (16x16)
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of the application's icon. This icon is included by the main resource
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file Helloworld-win32.rc.
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/////////////////////////////////////////////////////////////////////////////
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Other standard files:
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StdAfx.h, StdAfx.cpp
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These files are used to build a precompiled header (PCH) file
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named Helloworld-win32.pch and a precompiled types file named StdAfx.obj.
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/////////////////////////////////////////////////////////////////////////////
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Other notes:
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AppWizard uses "TODO:" comments to indicate parts of the source code you
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should add to or customize.
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/////////////////////////////////////////////////////////////////////////////
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@ -12,6 +12,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "chipmunk-win32", "chipmunk\
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Box2D-win32", "Box2D\Box2D-win32.vcproj", "{929480E7-23C0-4DF6-8456-096D71547116}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "test-win32", "test_win32\test-win32.vcproj", "{76A39BB2-9B84-4C65-98A5-654D86B86F2A}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Win32 = Debug|Win32
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@ -34,6 +36,10 @@ Global
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{929480E7-23C0-4DF6-8456-096D71547116}.Debug|Win32.Build.0 = Debug|Win32
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{929480E7-23C0-4DF6-8456-096D71547116}.Release|Win32.ActiveCfg = Release|Win32
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{929480E7-23C0-4DF6-8456-096D71547116}.Release|Win32.Build.0 = Release|Win32
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{76A39BB2-9B84-4C65-98A5-654D86B86F2A}.Debug|Win32.ActiveCfg = Debug|Win32
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{76A39BB2-9B84-4C65-98A5-654D86B86F2A}.Debug|Win32.Build.0 = Debug|Win32
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{76A39BB2-9B84-4C65-98A5-654D86B86F2A}.Release|Win32.ActiveCfg = Release|Win32
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{76A39BB2-9B84-4C65-98A5-654D86B86F2A}.Release|Win32.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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@ -0,0 +1,203 @@
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<?xml version="1.0" encoding="gb2312"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="9.00"
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Name="test-win32"
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ProjectGUID="{76A39BB2-9B84-4C65-98A5-654D86B86F2A}"
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RootNamespace="test_win32"
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Keyword="Win32Proj"
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TargetFrameworkVersion="196613"
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>
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<Platforms>
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<Platform
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Name="Win32"
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/>
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</Platforms>
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<ToolFiles>
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</ToolFiles>
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<Configurations>
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<Configuration
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Name="Debug|Win32"
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OutputDirectory="$(SolutionDir)$(ConfigurationName)"
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IntermediateDirectory="$(ConfigurationName)"
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ConfigurationType="1"
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CharacterSet="1"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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/>
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
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MinimalRebuild="true"
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BasicRuntimeChecks="3"
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RuntimeLibrary="3"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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DebugInformationFormat="4"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLinkerTool"
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LinkIncremental="2"
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GenerateDebugInformation="true"
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SubSystem="2"
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TargetMachine="1"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCManifestTool"
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/>
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<Tool
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Name="VCXDCMakeTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCAppVerifierTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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/>
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</Configuration>
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<Configuration
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Name="Release|Win32"
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OutputDirectory="$(SolutionDir)$(ConfigurationName)"
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IntermediateDirectory="$(ConfigurationName)"
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ConfigurationType="1"
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CharacterSet="1"
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WholeProgramOptimization="1"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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/>
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<Tool
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Name="VCCLCompilerTool"
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Optimization="2"
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EnableIntrinsicFunctions="true"
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PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
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RuntimeLibrary="2"
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EnableFunctionLevelLinking="true"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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DebugInformationFormat="3"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLinkerTool"
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LinkIncremental="1"
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GenerateDebugInformation="true"
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SubSystem="2"
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OptimizeReferences="2"
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EnableCOMDATFolding="2"
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TargetMachine="1"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCManifestTool"
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/>
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<Tool
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Name="VCXDCMakeTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCAppVerifierTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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/>
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</Configuration>
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</Configurations>
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<References>
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</References>
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<Files>
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<Filter
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Name="include"
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>
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<File
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RelativePath=".\application.h"
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>
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</File>
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<File
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RelativePath=".\mainform.h"
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>
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</File>
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<File
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RelativePath=".\winmain.h"
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>
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</File>
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</Filter>
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<Filter
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Name="src"
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>
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<File
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RelativePath=".\application.cpp"
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>
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</File>
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<File
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RelativePath=".\mainform.cpp"
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>
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</File>
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<File
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RelativePath=".\winmain.cpp"
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>
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</File>
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</Filter>
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</Files>
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<Globals>
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</Globals>
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</VisualStudioProject>
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@ -0,0 +1,22 @@
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#include "winmain.h"
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HINSTANCE g_hInstance;
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int APIENTRY _tWinMain(HINSTANCE hInstance,
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HINSTANCE hPrevInstance,
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LPTSTR lpCmdLine,
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int nCmdShow)
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{
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UNREFERENCED_PARAMETER(hPrevInstance);
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UNREFERENCED_PARAMETER(lpCmdLine);
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g_hInstance = hInstance;
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int nRet = 0;
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// HelloWorldApplication app;
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// if (app.InitInstance() && app.initCocos2d())
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// {
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// nRet = app.Run();
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// }
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return nRet;
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}
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@ -0,0 +1,16 @@
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#ifndef __WINMAIN_H__
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#define __WINMAIN_H__
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#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
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// Windows Header Files:
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#include <windows.h>
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// C RunTime Header Files
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#include <stdlib.h>
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#include <malloc.h>
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#include <memory.h>
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#include <tchar.h>
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extern HINSTANCE g_hInstance;
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#endif // __WINMAIN_H__
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