specify default capacity

This commit is contained in:
Ryo Miyajima 2015-01-26 10:49:57 +09:00
parent ebc75579a2
commit 4985653f5b
2 changed files with 4 additions and 4 deletions

View File

@ -67,7 +67,7 @@ SpriteBatchNode* SpriteBatchNode::create(const std::string& fileImage, ssize_t c
/*
* init with Texture2D
*/
bool SpriteBatchNode::initWithTexture(Texture2D *tex, ssize_t capacity)
bool SpriteBatchNode::initWithTexture(Texture2D *tex, ssize_t capacity/* = DEFAULT_CAPACITY*/)
{
CCASSERT(capacity>=0, "Capacity must be >= 0");
@ -105,7 +105,7 @@ bool SpriteBatchNode::init()
/*
* init with FileImage
*/
bool SpriteBatchNode::initWithFile(const std::string& fileImage, ssize_t capacity)
bool SpriteBatchNode::initWithFile(const std::string& fileImage, ssize_t capacity/* = DEFAULT_CAPACITY*/)
{
Texture2D *texture2D = Director::getInstance()->getTextureCache()->addImage(fileImage);
return initWithTexture(texture2D, capacity);

View File

@ -170,14 +170,14 @@ CC_CONSTRUCTOR_ACCESS:
/** initializes a SpriteBatchNode with a texture2d and capacity of children.
The capacity will be increased in 33% in runtime if it run out of space.
*/
bool initWithTexture(Texture2D *tex, ssize_t capacity);
bool initWithTexture(Texture2D *tex, ssize_t capacity = DEFAULT_CAPACITY);
/** initializes a SpriteBatchNode with a file image (.png, .jpeg, .pvr, etc) and a capacity of children.
The capacity will be increased in 33% in runtime if it run out of space.
The file will be loaded using the TextureMgr.
* @js init
* @lua init
*/
bool initWithFile(const std::string& fileImage, ssize_t capacity);
bool initWithFile(const std::string& fileImage, ssize_t capacity = DEFAULT_CAPACITY);
bool init();
protected: