mirror of https://github.com/axmolengine/axmol.git
Merge pull request #12851 from zilongshanren/v3
[ci skip]fix win32&win8.1 template compile
This commit is contained in:
commit
49b39bb9c5
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@ -73,8 +73,14 @@ def do_build_slaves():
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if(node_name == 'android') or (node_name == 'android_bak'):
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slave_build_scripts = jenkins_script_path + "android-build.sh "
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elif(node_name == 'win32' or node_name == 'win32_win7' or node_name == 'win32_bak'):
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if daily_build_type == "runtime" or daily_build_type == "templates":
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slave_build_scripts = jenkins_script_path + "win32-" + language + ".bat "
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else:
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slave_build_scripts = jenkins_script_path + "win32-build.bat "
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elif(node_name == 'windows-universal' or node_name == 'windows-universal_bak'):
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if daily_build_type == "runtime" or daily_build_type == "templates":
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slave_build_scripts = jenkins_script_path + "windows-universal-" + language + ".bat "
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else:
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slave_build_scripts = jenkins_script_path + "windows-universal.bat "
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elif(node_name == 'ios_mac' or node_name == 'ios' or node_name == 'ios_bak'):
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slave_build_scripts = jenkins_script_path + "ios-build.sh "
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@ -86,8 +92,14 @@ def do_build_slaves():
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if(branch != 'v4'):
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slave_build_scripts = jenkins_script_path + "wp8-v3.bat "
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if daily_build_type == 'templates':
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ret = os.system("python tools/cocos2d-console/bin/cocos.py new -l " + language)
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elif daily_build_type == 'runtime':
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ret = os.system("python tools/cocos2d-console/bin/cocos.py new -l " + language + " -t runtime")
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else:
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ret = 0
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slave_build_scripts += language
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ret = os.system(slave_build_scripts)
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ret = ret + os.system(slave_build_scripts)
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#get build result
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print "build finished and return " + str(ret)
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@ -1,15 +0,0 @@
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@echo on
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set mycocos=tools/cocos2d-console/bin/cocos.bat
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set language=%1
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rmdir /s /q .git
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call %mycocos% new -l %language% -t runtime
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set projectname=
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if "%language%"=="cpp" set projectname=MyCppGame/proj.win32/MyCppGame.sln
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if "%language%"=="lua" set projectname=MyLuaGame/frameworks/runtime-src/proj.win32/MyLuaGame.sln
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if "%language%"=="js" set projectname=MyJSGame/frameworks/runtime-src/proj.win32/MyJSGame.sln
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echo %projectname%
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call "%VS120COMNTOOLS%vsvars32.bat"
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msbuild %projectname% /t:Build /p:VisualStudioVersion=12.0 /p:Platform="Win32" /p:Configuration="Release" /m
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@ -0,0 +1,2 @@
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call "%VS120COMNTOOLS%vsvars32.bat"
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msbuild MyCppGame/proj.win32/MyCppGame.sln /t:Build /p:VisualStudioVersion=12.0 /p:Platform="Win32" /p:Configuration="Release" /m
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@ -0,0 +1,2 @@
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call "%VS120COMNTOOLS%vsvars32.bat"
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msbuild MyJSGame/frameworks/runtime-src/proj.win32/MyJSGame.sln /t:Build /p:VisualStudioVersion=12.0 /p:Platform="Win32" /p:Configuration="Release" /m
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@ -0,0 +1,2 @@
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call "%VS120COMNTOOLS%vsvars32.bat"
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msbuild MyLuaGame/frameworks/runtime-src/proj.win32/MyLuaGame.sln /t:Build /p:VisualStudioVersion=12.0 /p:Platform="Win32" /p:Configuration="Release" /m
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@ -0,0 +1,2 @@
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call "%VS120COMNTOOLS%vsvars32.bat"
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msbuild MyCppGame/proj.win8.1-universal/MyCppGame.sln /t:Build /p:VisualStudioVersion=12.0 /p:Platform="Win32" /p:Configuration="Release" /m
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@ -0,0 +1,2 @@
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call "%VS120COMNTOOLS%vsvars32.bat"
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msbuild MyJSGame/frameworks/runtime-src/proj.win8.1-universal/MyJSGame.sln /t:Build /p:VisualStudioVersion=12.0 /p:Platform="Win32" /p:Configuration="Release" /m
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@ -0,0 +1,2 @@
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call "%VS120COMNTOOLS%vsvars32.bat"
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msbuild MyLuaGame/frameworks/runtime-src/proj.win8.1-universal/MyLuaGame.sln /t:Build /p:VisualStudioVersion=12.0 /p:Platform="Win32" /p:Configuration="Release" /m
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@ -1,15 +0,0 @@
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@echo on
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set mycocos=tools/cocos2d-console/bin/cocos.bat
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set language=%1
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rmdir /s /q .git
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call %mycocos% new -l %language%
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set projectname=
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if "%language%"=="cpp" set projectname=MyCppGame/proj.win8.1-universal/MyCppGame.sln
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if "%language%"=="lua" set projectname=MyLuaGame/frameworks/runtime-src/proj.win8.1-universal/MyLuaGame.sln
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if "%language%"=="js" set projectname=MyJSGame/frameworks/runtime-src/proj.win8.1-universal/MyJSGame.sln
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echo %projectname%
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call "%VS120COMNTOOLS%vsvars32.bat"
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msbuild %projectname% /t:Build /p:VisualStudioVersion=12.0 /p:Platform="Win32" /p:Configuration="Release" /m
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@ -1,15 +0,0 @@
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@echo on
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set mycocos=tools/cocos2d-console/bin/cocos.bat
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set language=%1
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rmdir /s /q .git
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call %mycocos% new -l %language%
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set projectname=
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if "%language%"=="cpp" set projectname=MyCppGame/proj.win32/MyCppGame.sln
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if "%language%"=="lua" set projectname=MyLuaGame/frameworks/runtime-src/proj.win32/MyLuaGame.sln
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if "%language%"=="js" set projectname=MyJSGame/frameworks/runtime-src/proj.win32/MyJSGame.sln
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echo %projectname%
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call "%VS120COMNTOOLS%vsvars32.bat"
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msbuild %projectname% /t:Build /p:VisualStudioVersion=12.0 /p:Platform="Win32" /p:Configuration="Release" /m
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@ -0,0 +1,2 @@
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call "%VS120COMNTOOLS%vsvars32.bat"
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msbuild MyCppGame/proj.win32/MyCppGame.sln /t:Build /p:VisualStudioVersion=12.0 /p:Platform="Win32" /p:Configuration="Release" /m
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@ -0,0 +1,2 @@
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call "%VS120COMNTOOLS%vsvars32.bat"
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msbuild MyJSGame/frameworks/runtime-src/proj.win32/MyJSGame.sln /t:Build /p:VisualStudioVersion=12.0 /p:Platform="Win32" /p:Configuration="Release" /m
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@ -0,0 +1,2 @@
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call "%VS120COMNTOOLS%vsvars32.bat"
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msbuild MyLuaGame/frameworks/runtime-src/proj.win32/MyLuaGame.sln /t:Build /p:VisualStudioVersion=12.0 /p:Platform="Win32" /p:Configuration="Release" /m
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@ -0,0 +1,2 @@
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call "%VS120COMNTOOLS%vsvars32.bat"
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msbuild MyCppGame/proj.win8.1-universal/MyCppGame.sln /t:Build /p:VisualStudioVersion=12.0 /p:Platform="Win32" /p:Configuration="Release" /m
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@ -0,0 +1,2 @@
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call "%VS120COMNTOOLS%vsvars32.bat"
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msbuild MyJSGame/frameworks/runtime-src/proj.win8.1-universal/MyJSGame.sln /t:Build /p:VisualStudioVersion=12.0 /p:Platform="Win32" /p:Configuration="Release" /m
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@ -0,0 +1,2 @@
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call "%VS120COMNTOOLS%vsvars32.bat"
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msbuild MyLuaGame/frameworks/runtime-src/proj.win8.1-universal/MyLuaGame.sln /t:Build /p:VisualStudioVersion=12.0 /p:Platform="Win32" /p:Configuration="Release" /m
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@ -1,16 +0,0 @@
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@echo on
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set mycocos=tools/cocos2d-console/bin/cocos.bat
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set language=%1
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rmdir /s /q .git
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call %mycocos% new -l %language%
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set projectname=
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if "%language%"=="cpp" set projectname=MyCppGame/proj.win8.1-universal/MyCppGame.sln
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if "%language%"=="lua" set projectname=MyLuaGame/frameworks/runtime-src/proj.win8.1-universal/MyLuaGame.sln
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if "%language%"=="js" set projectname=MyJSGame/frameworks/runtime-src/proj.win8.1-universal/MyJSGame.sln
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echo %projectname%
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call "%VS120COMNTOOLS%vsvars32.bat"
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msbuild %projectname% /t:Build /p:VisualStudioVersion=12.0 /p:Platform="Win32" /p:Configuration="Release" /m
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