Merge pull request #1824 from johnangel/gles20

fixed #1627: Enable Windows XP support in Visual Studio 2012 Update 1.
This commit is contained in:
James Chen 2013-01-13 19:32:09 -08:00
commit 49ead245d9
17 changed files with 126 additions and 60 deletions

View File

@ -20,12 +20,16 @@
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>NotSet</CharacterSet>
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<CharacterSet>NotSet</CharacterSet>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '10.0'">v100</PlatformToolset>
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@ -53,15 +57,15 @@
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;COCOSDENSHIONWIN32_EXPORTS;_EXPORT_DLL_;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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@ -82,7 +86,7 @@
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<PrecompiledHeader>

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@ -248,7 +248,7 @@ bool CCEGLView::initGL()
return false;
}
// Enable point size by default on windows.
// Enable point size by default on windows.
glEnable(GL_VERTEX_PROGRAM_POINT_SIZE);
return true;
@ -528,7 +528,7 @@ LRESULT CCEGLView::WindowProc(UINT message, WPARAM wParam, LPARAM lParam)
default:
if (m_wndproc)
{
m_wndproc(message, wParam, lParam, &bProcessed);
if (bProcessed) break;
}
@ -628,15 +628,17 @@ void CCEGLView::resize(int width, int height)
const CCSize& frameSize = getFrameSize();
if (frameSize.width > 0)
{
WCHAR wszBuf[MAX_PATH] = {0};
#ifdef _DEBUG
char szBuf[MAX_PATH + 1];
memset(szBuf, 0, sizeof(szBuf));
snprintf(szBuf, MAX_PATH, "%s - %0.0fx%0.0f - %0.2f",
m_szViewName, frameSize.width, frameSize.height, m_fFrameZoomFactor);
WCHAR wszBuf[MAX_PATH] = {0};
MultiByteToWideChar(CP_UTF8, 0, szBuf, -1, wszBuf, sizeof(wszBuf));
SetWindowText(m_hWnd, wszBuf);
#else
MultiByteToWideChar(CP_UTF8, 0, m_szViewName, -1, wszBuf, sizeof(wszBuf));
#endif
SetWindowText(m_hWnd, wszBuf);
}
AdjustWindowRectEx(&rcClient, GetWindowLong(m_hWnd, GWL_STYLE), FALSE, GetWindowLong(m_hWnd, GWL_EXSTYLE));

View File

@ -20,12 +20,16 @@
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@ -53,10 +57,10 @@
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@ -65,7 +69,7 @@
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@ -103,7 +107,7 @@ xcopy /Y /Q "$(ProjectDir)..\platform\third_party\win32\libraries\*.*" "$(OutDir
</Command>
</PreBuildEvent>
<ClCompile>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;COCOS2DXWIN32_EXPORTS;GL_GLEXT_PROTOTYPES;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<PrecompiledHeader>

View File

@ -20,12 +20,16 @@
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '10.0'">v100</PlatformToolset>
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@ -51,15 +55,15 @@
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@ -75,7 +79,7 @@
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View File

@ -20,12 +20,16 @@
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@ -51,15 +55,15 @@
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@ -75,7 +79,7 @@
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View File

@ -19,12 +19,16 @@
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@ -50,15 +54,15 @@
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@ -77,7 +81,7 @@
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View File

@ -20,12 +20,16 @@
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@ -20,12 +20,16 @@
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@ -18,12 +18,16 @@
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<LibraryPath>$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\lib;$(LibraryPath)</LibraryPath>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Midl>
@ -85,7 +89,7 @@
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
<AdditionalIncludeDirectories>$(WindowsSdkDir_71A)include;$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\include;$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreLinkEvent>
<Command>if not exist "$(OutDir)" mkdir "$(OutDir)"
@ -139,7 +143,7 @@ xcopy "$(ProjectDir)..\..\Shared\games\CocosDragonJS\Published files iOS" "$(Out
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
<AdditionalIncludeDirectories>$(WindowsSdkDir_71A)include;$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreLinkEvent>
<Command>if not exist "$(OutDir)" mkdir "$(OutDir)"

View File

@ -18,12 +18,16 @@
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<ConfigurationType>Application</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '10.0'">v100</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '11.0'">v110</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '11.0' and exists('$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A')">v110_xp</PlatformToolset>
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<ConfigurationType>Application</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '10.0'">v100</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '11.0'">v110</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '11.0' and exists('$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A')">v110_xp</PlatformToolset>
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<ImportGroup Label="ExtensionSettings">
@ -51,10 +55,10 @@
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
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<LibraryPath>$(WindowsSdkDir_71A)lib;$(LibraryPath)</LibraryPath>
<LibraryPath>$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\lib;$(LibraryPath)</LibraryPath>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LibraryPath>$(WindowsSdkDir_71A)lib;$(LibraryPath)</LibraryPath>
<LibraryPath>$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\lib;$(LibraryPath)</LibraryPath>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Midl>
@ -85,7 +89,7 @@
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
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@ -137,7 +141,7 @@ xcopy "$(ProjectDir)..\..\Shared\games\MoonWarriors" "$(OutDir)\MoonWarriorsRes\
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
<AdditionalIncludeDirectories>$(WindowsSdkDir_71A)include;$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreLinkEvent>
<Command>if not exist "$(OutDir)" mkdir "$(OutDir)"

View File

@ -18,12 +18,16 @@
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<CharacterSet>Unicode</CharacterSet>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '10.0'">v100</PlatformToolset>
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<PlatformToolset Condition="'$(VisualStudioVersion)' == '11.0' and exists('$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A')">v110_xp</PlatformToolset>
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@ -51,10 +55,10 @@
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<LibraryPath>$(WindowsSdkDir_71A)lib;$(LibraryPath)</LibraryPath>
<LibraryPath>$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\lib;$(LibraryPath)</LibraryPath>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LibraryPath>$(WindowsSdkDir_71A)lib;$(LibraryPath)</LibraryPath>
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<Midl>
@ -85,7 +89,7 @@
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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@ -139,7 +143,7 @@ xcopy "$(ProjectDir)..\..\Shared\tests" "$(OutDir)\TestJavascriptRes\" /e /Y</Co
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
<AdditionalIncludeDirectories>$(WindowsSdkDir_71A)include;$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreLinkEvent>
<Command>if not exist "$(OutDir)" mkdir "$(OutDir)"

View File

@ -18,12 +18,16 @@
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<ConfigurationType>Application</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<CharacterSet>Unicode</CharacterSet>
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<PlatformToolset Condition="'$(VisualStudioVersion)' == '11.0' and exists('$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A')">v110_xp</PlatformToolset>
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@ -51,10 +55,10 @@
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<LibraryPath>$(WindowsSdkDir_71A)lib;$(LibraryPath)</LibraryPath>
<LibraryPath>$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\lib;$(LibraryPath)</LibraryPath>
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<LibraryPath>$(WindowsSdkDir_71A)lib;$(LibraryPath)</LibraryPath>
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<Midl>
@ -85,7 +89,7 @@
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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@ -139,7 +143,7 @@ xcopy "$(ProjectDir)..\..\Shared\games\WatermelonWithMe" "$(OutDir)\WatermelonWi
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
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<Command>if not exist "$(OutDir)" mkdir "$(OutDir)"

View File

@ -18,12 +18,16 @@
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@ -51,10 +55,10 @@
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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@ -124,7 +128,7 @@
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\include;$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<Link>
<AdditionalDependencies>libcocos2d.lib;libCocosDenshion.lib;opengl32.lib;glew32.lib;liblua.lib;%(AdditionalDependencies)</AdditionalDependencies>

View File

@ -19,13 +19,17 @@
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
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@ -51,10 +55,10 @@
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@ -79,7 +83,7 @@
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@ -121,7 +125,7 @@
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<Midl>

View File

@ -63,14 +63,18 @@
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View File

@ -20,12 +20,16 @@
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<ClCompile>

View File

@ -19,12 +19,16 @@
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@ -125,7 +129,7 @@
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