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Committing genbindings changes [skip ci]
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@ -6917,41 +6917,6 @@ int lua_cocos2dx_3d_Bundle3D_parseGLDataType(lua_State* tolua_S)
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#endif
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#endif
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return 0;
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return 0;
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}
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}
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int lua_cocos2dx_3d_Bundle3D_constructor(lua_State* tolua_S)
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{
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int argc = 0;
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cocos2d::Bundle3D* cobj = nullptr;
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bool ok = true;
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#if COCOS2D_DEBUG >= 1
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tolua_Error tolua_err;
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#endif
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argc = lua_gettop(tolua_S)-1;
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if (argc == 0)
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{
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if(!ok)
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{
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tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Bundle3D_constructor'", nullptr);
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return 0;
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}
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cobj = new cocos2d::Bundle3D();
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tolua_pushusertype(tolua_S,(void*)cobj,"cc.Bundle3D");
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tolua_register_gc(tolua_S,lua_gettop(tolua_S));
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return 1;
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}
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luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Bundle3D:Bundle3D",argc, 0);
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return 0;
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#if COCOS2D_DEBUG >= 1
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tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Bundle3D_constructor'.",&tolua_err);
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#endif
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return 0;
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}
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static int lua_cocos2dx_3d_Bundle3D_finalize(lua_State* tolua_S)
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static int lua_cocos2dx_3d_Bundle3D_finalize(lua_State* tolua_S)
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{
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{
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printf("luabindings: finalizing LUA object (Bundle3D)");
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printf("luabindings: finalizing LUA object (Bundle3D)");
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@ -6964,7 +6929,6 @@ int lua_register_cocos2dx_3d_Bundle3D(lua_State* tolua_S)
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tolua_cclass(tolua_S,"Bundle3D","cc.Bundle3D","",nullptr);
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tolua_cclass(tolua_S,"Bundle3D","cc.Bundle3D","",nullptr);
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tolua_beginmodule(tolua_S,"Bundle3D");
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tolua_beginmodule(tolua_S,"Bundle3D");
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tolua_function(tolua_S,"new",lua_cocos2dx_3d_Bundle3D_constructor);
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tolua_function(tolua_S,"load",lua_cocos2dx_3d_Bundle3D_load);
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tolua_function(tolua_S,"load",lua_cocos2dx_3d_Bundle3D_load);
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tolua_function(tolua_S,"loadSkinData",lua_cocos2dx_3d_Bundle3D_loadSkinData);
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tolua_function(tolua_S,"loadSkinData",lua_cocos2dx_3d_Bundle3D_loadSkinData);
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tolua_function(tolua_S,"clear",lua_cocos2dx_3d_Bundle3D_clear);
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tolua_function(tolua_S,"clear",lua_cocos2dx_3d_Bundle3D_clear);
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@ -159,7 +159,6 @@ int register_all_cocos2dx_3d(lua_State* tolua_S);
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#endif // __cocos2dx_3d_h__
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#endif // __cocos2dx_3d_h__
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