change win32 porject name after test ok.

This commit is contained in:
yangws 2010-11-17 03:13:37 +00:00
parent b181701039
commit 4a432f3125
9 changed files with 32 additions and 35 deletions

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@ -2,7 +2,7 @@
// //
#include "stdafx.h" #include "stdafx.h"
#include "Helloworld-win32.h" #include "Helloworld.win32.h"
using namespace cocos2d; using namespace cocos2d;

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@ -61,9 +61,10 @@
/> />
<Tool <Tool
Name="VCLinkerTool" Name="VCLinkerTool"
AdditionalDependencies="libcocos2d.lib"
OutputFile="$(OutDir)\$(ProjectName).exe" OutputFile="$(OutDir)\$(ProjectName).exe"
LinkIncremental="2" LinkIncremental="2"
AdditionalLibraryDirectories="" AdditionalLibraryDirectories="$(OutDir)"
GenerateDebugInformation="true" GenerateDebugInformation="true"
SubSystem="2" SubSystem="2"
TargetMachine="1" TargetMachine="1"
@ -137,9 +138,10 @@
/> />
<Tool <Tool
Name="VCLinkerTool" Name="VCLinkerTool"
AdditionalDependencies="libcocos2d.lib"
OutputFile="$(OutDir)\$(ProjectName).exe" OutputFile="$(OutDir)\$(ProjectName).exe"
LinkIncremental="1" LinkIncremental="1"
AdditionalLibraryDirectories="" AdditionalLibraryDirectories="$(OutDir)"
GenerateDebugInformation="true" GenerateDebugInformation="true"
SubSystem="2" SubSystem="2"
OptimizeReferences="2" OptimizeReferences="2"
@ -178,10 +180,6 @@
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx" Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}" UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
> >
<File
RelativePath=".\Helloworld-win32.cpp"
>
</File>
<File <File
RelativePath=".\Helloworld.win32.cpp" RelativePath=".\Helloworld.win32.cpp"
> >
@ -213,7 +211,7 @@
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}" UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
> >
<File <File
RelativePath=".\Helloworld-win32.h" RelativePath=".\Helloworld.win32.h"
> >
</File> </File>
<File <File

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@ -3,8 +3,8 @@
// //
#include "stdafx.h" #include "stdafx.h"
#include "TestAudioEngine-win32.h" #include "TestAudioEngine.win32.h"
#include "TestAudioEngine-win32Dlg.h" #include "TestAudioEngine.win32Dlg.h"
#ifdef _DEBUG #ifdef _DEBUG
#define new DEBUG_NEW #define new DEBUG_NEW

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@ -213,18 +213,14 @@
/> />
</FileConfiguration> </FileConfiguration>
</File> </File>
<File
RelativePath=".\TestAudioEngine-win32.cpp"
>
</File>
<File
RelativePath=".\TestAudioEngine-win32Dlg.cpp"
>
</File>
<File <File
RelativePath=".\TestAudioEngine.win32.cpp" RelativePath=".\TestAudioEngine.win32.cpp"
> >
</File> </File>
<File
RelativePath=".\TestAudioEngine.win32Dlg.cpp"
>
</File>
</Filter> </Filter>
<Filter <Filter
Name="Header Files" Name="Header Files"
@ -243,18 +239,14 @@
RelativePath=".\targetver.h" RelativePath=".\targetver.h"
> >
</File> </File>
<File
RelativePath=".\TestAudioEngine-win32.h"
>
</File>
<File
RelativePath=".\TestAudioEngine-win32Dlg.h"
>
</File>
<File <File
RelativePath=".\TestAudioEngine.win32.h" RelativePath=".\TestAudioEngine.win32.h"
> >
</File> </File>
<File
RelativePath=".\TestAudioEngine.win32Dlg.h"
>
</File>
</Filter> </Filter>
<Filter <Filter
Name="Resource Files" Name="Resource Files"
@ -265,10 +257,6 @@
RelativePath=".\res\TestAudioEngine-win32.ico" RelativePath=".\res\TestAudioEngine-win32.ico"
> >
</File> </File>
<File
RelativePath=".\TestAudioEngine-win32.rc"
>
</File>
<File <File
RelativePath=".\TestAudioEngine.win32.rc" RelativePath=".\TestAudioEngine.win32.rc"
> >

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@ -3,8 +3,8 @@
// //
#include "stdafx.h" #include "stdafx.h"
#include "TestAudioEngine-win32.h" #include "TestAudioEngine.win32.h"
#include "TestAudioEngine-win32Dlg.h" #include "TestAudioEngine.win32Dlg.h"
#include "SimpleAudioEngine.h" #include "SimpleAudioEngine.h"

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@ -8,10 +8,21 @@ EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libcocos2d", "cocos2dx\cocos2dx.win32.vcproj", "{98A51BA8-FC3A-415B-AC8F-8C7BD464E93E}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libcocos2d", "cocos2dx\cocos2dx.win32.vcproj", "{98A51BA8-FC3A-415B-AC8F-8C7BD464E93E}"
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Helloworld", "Helloworld-win32\Helloworld.win32.vcproj", "{B8BF9E81-35FD-4582-BA1C-B85FA365BABB}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Helloworld", "Helloworld-win32\Helloworld.win32.vcproj", "{B8BF9E81-35FD-4582-BA1C-B85FA365BABB}"
ProjectSection(ProjectDependencies) = postProject
{98A51BA8-FC3A-415B-AC8F-8C7BD464E93E} = {98A51BA8-FC3A-415B-AC8F-8C7BD464E93E}
EndProjectSection
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "TestAudioEngine", "TestAudioEngine.win32\TestAudioEngine.win32.vcproj", "{3A08EAB1-1042-4085-BACA-03A5BDD0F214}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "TestAudioEngine", "TestAudioEngine.win32\TestAudioEngine.win32.vcproj", "{3A08EAB1-1042-4085-BACA-03A5BDD0F214}"
ProjectSection(ProjectDependencies) = postProject
{F8EDD7FA-9A51-4E80-BAEB-860825D2EAC6} = {F8EDD7FA-9A51-4E80-BAEB-860825D2EAC6}
EndProjectSection
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "tests", "tests\proj.win32\test.win32.vcproj", "{76A39BB2-9B84-4C65-98A5-654D86B86F2A}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "tests", "tests\proj.win32\test.win32.vcproj", "{76A39BB2-9B84-4C65-98A5-654D86B86F2A}"
ProjectSection(ProjectDependencies) = postProject
{98A51BA8-FC3A-415B-AC8F-8C7BD464E93E} = {98A51BA8-FC3A-415B-AC8F-8C7BD464E93E}
{207BC7A9-CCF1-4F2F-A04D-45F72242AE25} = {207BC7A9-CCF1-4F2F-A04D-45F72242AE25}
{929480E7-23C0-4DF6-8456-096D71547116} = {929480E7-23C0-4DF6-8456-096D71547116}
EndProjectSection
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libCocosDenshion", "CocosDenshion\CocosDenshion.win32.vcproj", "{F8EDD7FA-9A51-4E80-BAEB-860825D2EAC6}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libCocosDenshion", "CocosDenshion\CocosDenshion.win32.vcproj", "{F8EDD7FA-9A51-4E80-BAEB-860825D2EAC6}"
EndProject EndProject

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@ -153,7 +153,7 @@ function AddConfigurations(proj, strProjectName)
// else // else
// config.CharacterSet = charSetMBCS; // config.CharacterSet = charSetMBCS;
config.OutputDirectory = '$(SolutionDir)$(ConfigurationName)' config.OutputDirectory = '$(SolutionDir)$(ConfigurationName).win32'
config.IntermediateDirectory = '$(ConfigurationName).win32'; config.IntermediateDirectory = '$(ConfigurationName).win32';
// Compiler settings // Compiler settings

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@ -62,7 +62,7 @@
/> />
<Tool <Tool
Name="VCLinkerTool" Name="VCLinkerTool"
AdditionalDependencies="libcocos2d.lib libgles_cm.lib libBox2d.lib" AdditionalDependencies="libcocos2d.lib libgles_cm.lib libBox2d.lib libchipmunk.lib"
OutputFile="$(OutDir)\$(ProjectName).exe" OutputFile="$(OutDir)\$(ProjectName).exe"
LinkIncremental="2" LinkIncremental="2"
AdditionalLibraryDirectories="&quot;$(OutDir)&quot;" AdditionalLibraryDirectories="&quot;$(OutDir)&quot;"
@ -140,7 +140,7 @@
/> />
<Tool <Tool
Name="VCLinkerTool" Name="VCLinkerTool"
AdditionalDependencies="libcocos2d.lib libgles_cm.lib libBox2d.lib" AdditionalDependencies="libcocos2d.lib libgles_cm.lib libBox2d.lib libchipmunk.lib"
OutputFile="$(OutDir)\$(ProjectName).exe" OutputFile="$(OutDir)\$(ProjectName).exe"
LinkIncremental="1" LinkIncremental="1"
AdditionalLibraryDirectories="&quot;$(OutDir)&quot;" AdditionalLibraryDirectories="&quot;$(OutDir)&quot;"