mirror of https://github.com/axmolengine/axmol.git
change win32 porject name after test ok.
This commit is contained in:
parent
b181701039
commit
4a432f3125
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@ -2,7 +2,7 @@
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//
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#include "stdafx.h"
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#include "Helloworld-win32.h"
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#include "Helloworld.win32.h"
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using namespace cocos2d;
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@ -61,9 +61,10 @@
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/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="libcocos2d.lib"
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OutputFile="$(OutDir)\$(ProjectName).exe"
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LinkIncremental="2"
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AdditionalLibraryDirectories=""
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AdditionalLibraryDirectories="$(OutDir)"
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GenerateDebugInformation="true"
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SubSystem="2"
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TargetMachine="1"
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@ -137,9 +138,10 @@
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/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="libcocos2d.lib"
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OutputFile="$(OutDir)\$(ProjectName).exe"
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LinkIncremental="1"
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AdditionalLibraryDirectories=""
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AdditionalLibraryDirectories="$(OutDir)"
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GenerateDebugInformation="true"
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SubSystem="2"
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OptimizeReferences="2"
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@ -178,10 +180,6 @@
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Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
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UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
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>
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<File
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RelativePath=".\Helloworld-win32.cpp"
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>
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</File>
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<File
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RelativePath=".\Helloworld.win32.cpp"
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>
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@ -213,7 +211,7 @@
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UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
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>
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<File
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RelativePath=".\Helloworld-win32.h"
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RelativePath=".\Helloworld.win32.h"
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>
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</File>
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<File
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@ -3,8 +3,8 @@
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//
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#include "stdafx.h"
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#include "TestAudioEngine-win32.h"
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#include "TestAudioEngine-win32Dlg.h"
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#include "TestAudioEngine.win32.h"
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#include "TestAudioEngine.win32Dlg.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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@ -213,18 +213,14 @@
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/>
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</FileConfiguration>
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</File>
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<File
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RelativePath=".\TestAudioEngine-win32.cpp"
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>
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</File>
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<File
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RelativePath=".\TestAudioEngine-win32Dlg.cpp"
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>
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</File>
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<File
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RelativePath=".\TestAudioEngine.win32.cpp"
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>
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</File>
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<File
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RelativePath=".\TestAudioEngine.win32Dlg.cpp"
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>
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</File>
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</Filter>
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<Filter
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Name="Header Files"
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@ -243,18 +239,14 @@
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RelativePath=".\targetver.h"
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>
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</File>
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<File
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RelativePath=".\TestAudioEngine-win32.h"
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>
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</File>
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<File
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RelativePath=".\TestAudioEngine-win32Dlg.h"
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>
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</File>
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<File
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RelativePath=".\TestAudioEngine.win32.h"
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>
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</File>
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<File
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RelativePath=".\TestAudioEngine.win32Dlg.h"
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>
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</File>
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</Filter>
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<Filter
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Name="Resource Files"
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@ -265,10 +257,6 @@
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RelativePath=".\res\TestAudioEngine-win32.ico"
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>
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</File>
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<File
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RelativePath=".\TestAudioEngine-win32.rc"
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>
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</File>
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<File
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RelativePath=".\TestAudioEngine.win32.rc"
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>
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@ -3,8 +3,8 @@
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//
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#include "stdafx.h"
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#include "TestAudioEngine-win32.h"
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#include "TestAudioEngine-win32Dlg.h"
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#include "TestAudioEngine.win32.h"
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#include "TestAudioEngine.win32Dlg.h"
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#include "SimpleAudioEngine.h"
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@ -8,10 +8,21 @@ EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libcocos2d", "cocos2dx\cocos2dx.win32.vcproj", "{98A51BA8-FC3A-415B-AC8F-8C7BD464E93E}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Helloworld", "Helloworld-win32\Helloworld.win32.vcproj", "{B8BF9E81-35FD-4582-BA1C-B85FA365BABB}"
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ProjectSection(ProjectDependencies) = postProject
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{98A51BA8-FC3A-415B-AC8F-8C7BD464E93E} = {98A51BA8-FC3A-415B-AC8F-8C7BD464E93E}
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EndProjectSection
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "TestAudioEngine", "TestAudioEngine.win32\TestAudioEngine.win32.vcproj", "{3A08EAB1-1042-4085-BACA-03A5BDD0F214}"
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ProjectSection(ProjectDependencies) = postProject
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{F8EDD7FA-9A51-4E80-BAEB-860825D2EAC6} = {F8EDD7FA-9A51-4E80-BAEB-860825D2EAC6}
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EndProjectSection
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "tests", "tests\proj.win32\test.win32.vcproj", "{76A39BB2-9B84-4C65-98A5-654D86B86F2A}"
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ProjectSection(ProjectDependencies) = postProject
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{98A51BA8-FC3A-415B-AC8F-8C7BD464E93E} = {98A51BA8-FC3A-415B-AC8F-8C7BD464E93E}
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{207BC7A9-CCF1-4F2F-A04D-45F72242AE25} = {207BC7A9-CCF1-4F2F-A04D-45F72242AE25}
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{929480E7-23C0-4DF6-8456-096D71547116} = {929480E7-23C0-4DF6-8456-096D71547116}
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EndProjectSection
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libCocosDenshion", "CocosDenshion\CocosDenshion.win32.vcproj", "{F8EDD7FA-9A51-4E80-BAEB-860825D2EAC6}"
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EndProject
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@ -153,7 +153,7 @@ function AddConfigurations(proj, strProjectName)
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// else
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// config.CharacterSet = charSetMBCS;
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config.OutputDirectory = '$(SolutionDir)$(ConfigurationName)'
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config.OutputDirectory = '$(SolutionDir)$(ConfigurationName).win32'
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config.IntermediateDirectory = '$(ConfigurationName).win32';
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// Compiler settings
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@ -62,7 +62,7 @@
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/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="libcocos2d.lib libgles_cm.lib libBox2d.lib"
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AdditionalDependencies="libcocos2d.lib libgles_cm.lib libBox2d.lib libchipmunk.lib"
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OutputFile="$(OutDir)\$(ProjectName).exe"
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LinkIncremental="2"
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AdditionalLibraryDirectories=""$(OutDir)""
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@ -140,7 +140,7 @@
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/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="libcocos2d.lib libgles_cm.lib libBox2d.lib"
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AdditionalDependencies="libcocos2d.lib libgles_cm.lib libBox2d.lib libchipmunk.lib"
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OutputFile="$(OutDir)\$(ProjectName).exe"
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LinkIncremental="1"
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AdditionalLibraryDirectories=""$(OutDir)""
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