mirror of https://github.com/axmolengine/axmol.git
impliment CCXEGLView for uPhone device.
This commit is contained in:
parent
4b372bbf2d
commit
4a52e5aaf9
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@ -29,15 +29,16 @@ INCLUDE_TMK3=$(TO_PROJECT_ROOT)/MakeInclude/TG3_APP_Arm.TMK3 ;TOPS
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;PRE_DEFINE=USE_MTAPI=1 ;使用 MTAPI 库,此时生成的 Makefile 会自动连接有关的LIB
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;C、C++预定义宏,可以使用多个DEFINES串,也可以使用DEFINES1、DEFINES2等方式,MakeFile中依据出现顺序(不是数字大小)排列
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DEFINES=-D_MY_MARCO_ ;这里填入应用的自定义宏。注意:ITOPS自己的所需定义会自动包含,故此这里仅仅包含应用自己特有的定义即可
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DEFINES=-DCCX_UNDER_UPHONE ;这里填入应用的自定义宏。注意:ITOPS自己的所需定义会自动包含,故此这里仅仅包含应用自己特有的定义即可
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;DEFINES=-D__TG3_PURE_DLL__ ;生成的是纯动态库(意思是:不是TOPS应用,但可以是TCOM组件)
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;DEFINES=-D__TCOM_SUPPORT__ ;生成的是TCOM组件(注意:TOPS应用也可以同时是TCOM组件)
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;包含路径,可以使用多个INCLUDE_PATH串,也可以使用INCLUDE_PATH1、INCLUDE_PATH2等方式,MakeFile中依据出现顺序(不是数字大小)排列
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INCLUDE_PATH= ;应用额外的包含路径。注意:ITOPS自己的所有路径都会自动包含,故此这里仅仅包含应用自己特有的路径即可
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INCLUDE_PATH=-I../cocos2dx
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INCLUDE_PATH=-I../cocos2dx/include
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;连接的库文件,可以使用多个LIBS串,也可以使用LIBS1、LIBS2等方式,MakeFile中依据出现顺序(不是数字大小)排列
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LIBS=-lMyLib ;应用额外的连接库。注意:ITOPS自己的所需库自动包含,而且库包含路径也已经包含,故此这里仅仅包含应用自己特有的库的名字即可
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LIBS=-lcocos2d ;应用额外的连接库。注意:ITOPS自己的所需库自动包含,而且库包含路径也已经包含,故此这里仅仅包含应用自己特有的库的名字即可
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;强制包含文件的名字,不能使用通配符,一定要使用相对或者绝对路径
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;极力要求使用相对路径,多个文件之间使用“|”分隔
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@ -1 +1,56 @@
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this file need to run .tmk3 file to rebuild.
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############################################################################
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#
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# Makefile for building : HelloWorld_Arm.TMK3
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# Created by TMK3_V2.3, please do not modify.
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#
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#############################################################################
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TO_PROJECT_ROOT = ../../PRJ_TG3
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OUTPUT_FILENAME = libHelloWorld.so
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include $(TO_PROJECT_ROOT)/MakeInclude/Makefile_Base_DynamicLib.ARM
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include $(TO_PROJECT_ROOT)/MakeInclude/Makefile_TOPS_Def.ARM
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DEFINES += -DCCX_UNDER_UPHONE
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INCLUDE_PATH += -I. -I./Res \
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-I../cocos2dx \
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-I../cocos2dx/include
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LIBS += -lcocos2d
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OBJECTS_DIR = ./Debug-ARM
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DESTDIR = $(TO_PROJECT_ROOT)/$(BIN_OUTPUT_DIR)
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TARGET = $(DESTDIR)/$(OUTPUT_FILENAME)
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DEL_FILE = rm -f
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MKDIR = mkdir -p
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first: all
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OBJECTS = \
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$(OBJECTS_DIR)/HelloWorldApp.o \
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$(OBJECTS_DIR)/TG3AppDllEntry.o
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ADD_OBJECTS +=
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$(OBJECTS_DIR) :
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$(MKDIR) $(OBJECTS_DIR)
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$(DESTDIR) :
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$(MKDIR) $(DESTDIR)
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all : $(OBJECTS_DIR) $(DESTDIR) $(TARGET)
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$(TARGET) : $(OBJECTS)
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$(LINK) $(LINK_FLAGS) -o $(TARGET) $(SYS_OBJECTS) $(OBJECTS) $(ADD_OBJECTS) $(LIBS) $(SYS_LIBS)
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clean :
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-$(DEL_FILE) $(OBJECTS)
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-$(DEL_FILE) $(TARGET)
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$(OBJECTS_DIR)/HelloWorldApp.o : ./HelloWorldApp.cpp
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$(CXX) -c $(CXX_FLAGS) $(INCLUDE_PATH) $(LAST_INCLUDE_PATH) -o $(OBJECTS_DIR)/HelloWorldApp.o ./HelloWorldApp.cpp
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$(OBJECTS_DIR)/TG3AppDllEntry.o : ./TG3AppDllEntry.cpp
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$(CXX) -c $(CXX_FLAGS) $(INCLUDE_PATH) $(LAST_INCLUDE_PATH) -o $(OBJECTS_DIR)/TG3AppDllEntry.o ./TG3AppDllEntry.cpp
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@ -233,7 +233,10 @@ void CCDirector::mainLoop(void)
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glPopMatrix();
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// swap buffers
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m_pobOpenGLView->swapBuffers();
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if (m_pobOpenGLView)
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{
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m_pobOpenGLView->swapBuffers();
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}
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}
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void CCDirector::calculateDeltaTime(void)
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@ -29,8 +29,8 @@ INCLUDE_TMK3=$(TO_PROJECT_ROOT)/MakeInclude/TG3_APP_Arm.TMK3
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;PRE_DEFINE=USE_MTAPI=1 ;使用 MTAPI 库,此时生成的 Makefile 会自动连接有关的LIB
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;C、C++预定义宏,可以使用多个DEFINES串,也可以使用DEFINES1、DEFINES2等方式,MakeFile中依据出现顺序(不是数字大小)排列
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DEFINES=-D_MY_MARCO_ ;这里填入应用的自定义宏。注意:ITOPS自己的所需定义会自动包含,故此这里仅仅包含应用自己特有的定义即可
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;DEFINES=-D__TG3_PURE_DLL__ ;生成的是纯动态库(意思是:不是TOPS应用,但可以是TCOM组件)
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DEFINES=-DCCX_UNDER_UPHONE ;这里填入应用的自定义宏。注意:ITOPS自己的所需定义会自动包含,故此这里仅仅包含应用自己特有的定义即可
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DEFINES=-D__TG3_PURE_DLL__ ;生成的是纯动态库(意思是:不是TOPS应用,但可以是TCOM组件)
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;DEFINES=-D__TCOM_SUPPORT__ ;生成的是TCOM组件(注意:TOPS应用也可以同时是TCOM组件)
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;包含路径,可以使用多个INCLUDE_PATH串,也可以使用INCLUDE_PATH1、INCLUDE_PATH2等方式,MakeFile中依据出现顺序(不是数字大小)排列
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@ -42,7 +42,7 @@ INCLUDE_PATH=-I$(TO_PROJECT_ROOT)/Include/ThirdParty/libpng
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;连接的库文件,可以使用多个LIBS串,也可以使用LIBS1、LIBS2等方式,MakeFile中依据出现顺序(不是数字大小)排列
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;应用额外的连接库。注意:ITOPS自己的所需库自动包含,而且库包含路径也已经包含,故此这里仅仅包含应用自己特有的库的名字即可
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LIBS=
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LIBS= -lTG3_EGL -lTG3_GLESv1_CM -lTG3_GLESv2 -lz -lxml2 -lpng14 -lImageToolKit
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;强制包含文件的名字,不能使用通配符,一定要使用相对或者绝对路径
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;极力要求使用相对路径,多个文件之间使用“|”分隔
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@ -12,11 +12,13 @@ OUTPUT_FILENAME = libcocos2d.so
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include $(TO_PROJECT_ROOT)/MakeInclude/Makefile_Base_DynamicLib.ARM
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include $(TO_PROJECT_ROOT)/MakeInclude/Makefile_TOPS_Def.ARM
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DEFINES += -D_MY_MARCO_
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DEFINES += -DCCX_UNDER_UPHONE \
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-D__TG3_PURE_DLL__ -D_ENABLE_CHECK_POINT_
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INCLUDE_PATH += -I. -I./Res \
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-I./ -I./Res -I./include -I$(TO_PROJECT_ROOT)/Include/ThirdParty/libxml2 \
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-I$(TO_PROJECT_ROOT)/Include/ThirdParty/iconv \
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-I$(TO_PROJECT_ROOT)/Include/ThirdParty/libpng
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LIBS += -lTG3_EGL -lTG3_GLESv1_CM -lTG3_GLESv2 -lz -lxml2 -lpng14 -lImageToolKit
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OBJECTS_DIR = ./Debug-ARM
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DESTDIR = $(TO_PROJECT_ROOT)/$(BIN_OUTPUT_DIR)
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@ -34,6 +36,7 @@ OBJECTS = \
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$(OBJECTS_DIR)/CCDrawingPrimitives.o \
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$(OBJECTS_DIR)/CCScheduler.o \
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$(OBJECTS_DIR)/cocos2d.o \
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$(OBJECTS_DIR)/profile.o \
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$(OBJECTS_DIR)/CCAction.o \
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$(OBJECTS_DIR)/CCActionManager.o \
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$(OBJECTS_DIR)/CCCameraAction.o \
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@ -140,6 +143,9 @@ $(OBJECTS_DIR)/CCScheduler.o : ./CCScheduler.cpp
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$(OBJECTS_DIR)/cocos2d.o : ./cocos2d.cpp
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$(CXX) -c $(CXX_FLAGS) $(INCLUDE_PATH) $(LAST_INCLUDE_PATH) -o $(OBJECTS_DIR)/cocos2d.o ./cocos2d.cpp
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$(OBJECTS_DIR)/profile.o : ./profile.cpp
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$(CXX) -c $(CXX_FLAGS) $(INCLUDE_PATH) $(LAST_INCLUDE_PATH) -o $(OBJECTS_DIR)/profile.o ./profile.cpp
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$(OBJECTS_DIR)/CCAction.o : ./actions/CCAction.cpp
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$(CXX) -c $(CXX_FLAGS) $(INCLUDE_PATH) $(LAST_INCLUDE_PATH) -o $(OBJECTS_DIR)/CCAction.o ./actions/CCAction.cpp
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@ -26,6 +26,8 @@ THE SOFTWARE.
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#include <math.h>
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using namespace std;
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namespace cocos2d {
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CGAffineTransform __CGAffineTransformMake(CGFloat a, CGFloat b, CGFloat c, CGFloat d, CGFloat tx, CGFloat ty)
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@ -945,6 +945,18 @@
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</File>
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</Filter>
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</Filter>
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<Filter
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Name="makefile"
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>
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<File
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RelativePath=".\Lib_Cocos2d_Arm_Uphone.TMK3"
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>
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</File>
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<File
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RelativePath=".\Makefile.ARM"
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>
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</File>
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</Filter>
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<File
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RelativePath=".\CCamera.cpp"
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>
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@ -33,14 +33,13 @@ struct CGAffineTransform {
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CGFloat tx, ty;
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};
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inline CGAffineTransform __CGAffineTransformMake(CGFloat a, CGFloat b, CGFloat c, CGFloat d, CGFloat tx, CGFloat ty);
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CGAffineTransform __CGAffineTransformMake(CGFloat a, CGFloat b, CGFloat c, CGFloat d, CGFloat tx, CGFloat ty);
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#define CGAffineTransformMake __CGAffineTransformMake
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inline CGPoint __CGPointApplyAffineTransform(CGPoint point, CGAffineTransform t);
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CGPoint __CGPointApplyAffineTransform(CGPoint point, CGAffineTransform t);
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#define CGPointApplyAffineTransform __CGPointApplyAffineTransform
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inline CGSize __CGSizeApplyAffineTransform(CGSize size, CGAffineTransform t);
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CGSize __CGSizeApplyAffineTransform(CGSize size, CGAffineTransform t);
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#define CGSizeApplyAffineTransform __CGSizeApplyAffineTransform
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CGAffineTransform CGAffineTransformMakeIdentity();
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@ -22,8 +22,22 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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// pre configure
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#ifdef _TRANZDA_VM_ // under uphone emulator
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#define CCX_PLATFORM_UPHONE
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#else
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#error "no platform flag defined!!"
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// #error "no platform macro defined!"
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#endif
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// user configure
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#if ! defined(CCX_PLATFORM_UPHONE) && defined(CCX_UNDER_UPHONE)
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#define CCX_PLATFORM_UPHONE // under uphone
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#endif
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// post configure
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#if ! defined(CCX_PLATFORM_UPHONE)
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#error "no platform macro defined!"
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#endif
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@ -22,9 +22,11 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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// #define USE_EGL_UMU
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#ifdef _TRANZDA_VM_
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#ifndef USE_EGL_UMU
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// #define USE_EMU_TG3_EGL_LIB
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#ifndef USE_EMU_TG3_EGL_LIB
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// #define _EGL_SHOW_
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#include <windows.h>
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#endif
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#include "TDC.h"
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#undef GetNextWindow // this micro defined in winuser.h
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#else // _TRANZDA_VM_
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#include "TG3.h"
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#endif // _TRANZDA_VM_
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#include "TApplication.h"
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#include "EGL/egl.h"
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#include "CCTouch.h"
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#include "CCTouchDispatcher.h"
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#ifndef USE_EGL_UMU
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#if ! defined(USE_EMU_TG3_EGL_LIB) && defined(_TRANZDA_VM_)
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#define WIN_CLASS_NAME "OpenGL"
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static bool s_keys[256]; // Array Used For The Keyboard Routine
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EGLNativeWindowType _CreateWnd(int width, int height);
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LRESULT CALLBACK _WndProc(HWND, UINT, WPARAM, LPARAM);
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#endif
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#endif // USE_EMU_TG3_EGL_LIB
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namespace cocos2d {
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#ifdef _TRANZDA_VM_
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// impliment for uPhone emulator
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class CCXEGL
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{
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public:
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eglMakeCurrent(m_eglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
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eglTerminate(m_eglDisplay);
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}
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#ifndef USE_EGL_UMU
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if (EGL_NO_CONTEXT != m_eglContext)
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{
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eglDestroyContext(m_eglDisplay, m_eglContext);
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}
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if (EGL_NO_SURFACE != m_eglSurface)
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{
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eglDestroySurface(m_eglDisplay, m_eglSurface);
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}
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#ifndef USE_EMU_TG3_EGL_LIB
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if (m_eglDC)
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{
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ReleaseDC( (HWND)m_eglWnd, (HDC)m_eglDC);
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TRectangle rc;
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pWindow->GetClientBounds(&rc);
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CCX_BREAK_IF(! (pEGL->m_pBmp = TBitmap::Create(rc.Width(), rc.Height(), 32)));
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#ifdef USE_EGL_UMU
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#ifdef USE_EMU_TG3_EGL_LIB
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pEGL->m_eglWnd = pWindow;
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TDC dc(pWindow);
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pEGL->m_eglDC = &dc;
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EGLSurface m_eglSurface;
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EGLContext m_eglContext;
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};
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#else // _TRANZDA_VM_
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// impliment for uPhone device
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class CCXEGL
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{
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public:
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~CCXEGL()
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{
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if (EGL_NO_DISPLAY != m_eglDisplay)
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{
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eglMakeCurrent(m_eglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
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eglTerminate(m_eglDisplay);
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}
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if (EGL_NO_CONTEXT != m_eglContext)
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{
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eglDestroyContext(m_eglDisplay, m_eglContext);
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}
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if (EGL_NO_SURFACE != m_eglSurface)
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{
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eglDestroySurface(m_eglDisplay, m_eglSurface);
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}
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}
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static CCXEGL * create(TWindow * pWindow)
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{
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CCXEGL * pEGL = new CCXEGL;
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Boolean bSuccess = FALSE;
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do
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{
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CCX_BREAK_IF(! pEGL);
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TRectangle rc;
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pWindow->GetClientBounds(&rc);
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pEGL->m_eglWnd = pWindow;
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EGLDisplay eglDisplay;
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CCX_BREAK_IF(EGL_NO_DISPLAY == (eglDisplay = eglGetDisplay(pEGL->m_eglDC)));
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EGLint nMajor, nMinor;
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CCX_BREAK_IF(EGL_FALSE == eglInitialize(eglDisplay, &nMajor, &nMinor) || 1 != nMajor);
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const EGLint aConfigAttribs[] =
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{
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EGL_LEVEL, 0,
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EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
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EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
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EGL_NATIVE_RENDERABLE, EGL_FALSE,
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EGL_DEPTH_SIZE, EGL_DONT_CARE,
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EGL_NONE,
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};
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EGLint iConfigs;
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EGLConfig eglConfig;
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CCX_BREAK_IF(EGL_FALSE == eglChooseConfig(eglDisplay, aConfigAttribs, &eglConfig, 1, &iConfigs)
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|| (iConfigs != 1));
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EGLSurface eglSurface;
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eglSurface = eglCreateWindowSurface(eglDisplay, eglConfig, pEGL->m_eglWnd, NULL);
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CCX_BREAK_IF(EGL_NO_SURFACE == eglSurface);
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EGLContext eglContext;
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eglContext = eglCreateContext(eglDisplay, eglConfig, NULL, NULL);
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CCX_BREAK_IF(EGL_NO_CONTEXT == eglContext);
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CCX_BREAK_IF(EGL_FALSE == eglMakeCurrent(eglDisplay, eglSurface, eglSurface, eglContext));
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pEGL->m_eglDisplay = eglDisplay;
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pEGL->m_eglSurface = eglSurface;
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pEGL->m_eglConfig = eglConfig;
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pEGL->m_eglContext = eglContext;
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bSuccess = TRUE;
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} while (0);
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if (! bSuccess)
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{
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CCX_SAFE_DELETE(pEGL);
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}
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return pEGL;
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}
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void resizeSurface()
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{
|
||||
// do nothing on uPhone device, because of TWindow can't change size
|
||||
}
|
||||
|
||||
void swapBuffers()
|
||||
{
|
||||
if (EGL_NO_DISPLAY != m_eglDisplay)
|
||||
{
|
||||
eglSwapBuffers(m_eglDisplay, m_eglSurface);
|
||||
}
|
||||
}
|
||||
private:
|
||||
CCXEGL()
|
||||
: m_eglWnd(NULL)
|
||||
, m_eglDC(EGL_DEFAULT_DISPLAY)
|
||||
, m_eglDisplay(EGL_NO_DISPLAY)
|
||||
, m_eglConfig(0)
|
||||
, m_eglSurface(EGL_NO_SURFACE)
|
||||
, m_eglContext(EGL_NO_CONTEXT)
|
||||
{}
|
||||
|
||||
EGLNativeWindowType m_eglWnd;
|
||||
EGLNativeDisplayType m_eglDC;
|
||||
EGLDisplay m_eglDisplay;
|
||||
EGLConfig m_eglConfig;
|
||||
EGLSurface m_eglSurface;
|
||||
EGLContext m_eglContext;
|
||||
};
|
||||
|
||||
#endif // _TRANZDA_VM_
|
||||
|
||||
CCXEGLView::CCXEGLView(TApplication * pApp)
|
||||
: TWindow(pApp)
|
||||
, m_bCaptured(false)
|
||||
|
@ -385,7 +517,7 @@ void CCXEGLView::swapBuffers()
|
|||
//////////////////////////////////////////////////////////////////////////
|
||||
// static function
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
#ifndef USE_EGL_UMU
|
||||
#if defined(_TRANZDA_VM_) && ! defined(USE_EMU_TG3_EGL_LIB)
|
||||
static EGLNativeWindowType _CreateWnd(int width, int height)
|
||||
{
|
||||
WNDCLASS wc; // Windows Class Structure
|
||||
|
|
Loading…
Reference in New Issue