mirror of https://github.com/axmolengine/axmol.git
[ci skip][AUTO]: updating luabinding & jsbinding automatically
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@ -5,7 +5,7 @@
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-- @parent_module cc
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--------------------------------
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-- Restor the FBO, RenderTargets and viewport.
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-- Restore the FBO, RenderTargets and viewport.
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-- @function [parent=#Camera] restore
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-- @param self
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-- @return Camera#Camera self (return value: cc.Camera)
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@ -189,7 +189,7 @@
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--------------------------------
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-- Renders a Scene with a Renderer<br>
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-- This method is called dirctly by the Director
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-- This method is called directly by the Director
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-- @function [parent=#GLView] renderScene
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-- @param self
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-- @param #cc.Scene scene
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@ -937,7 +937,7 @@
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--------------------------------
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-- LocalZOrder is the 'key' used to sort the node relative to its siblings.<br>
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-- The Node's parent will sort all its children based ont the LocalZOrder value.<br>
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-- The Node's parent will sort all its children based on the LocalZOrder value.<br>
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-- If two nodes have the same LocalZOrder, then the node that was added first to the children's array will be in front of the other node in the array.<br>
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-- Also, the Scene Graph is traversed using the "In-Order" tree traversal algorithm ( http:en.wikipedia.org/wiki/Tree_traversal#In-order )<br>
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-- And Nodes that have LocalZOder values < 0 are the "left" subtree<br>
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@ -94,7 +94,7 @@
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-- Initializes a sprite with an sprite frame name.<br>
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-- A SpriteFrame will be fetched from the SpriteFrameCache by name.<br>
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-- If the SpriteFrame doesn't exist it will raise an exception.<br>
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-- param spriteFrameName A key string that can fected a valid SpriteFrame from SpriteFrameCache.<br>
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-- param spriteFrameName A key string that can fetched a valid SpriteFrame from SpriteFrameCache.<br>
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-- return True if the sprite is initialized properly, false otherwise.
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-- @function [parent=#Sprite] initWithSpriteFrameName
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-- @param self
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