From 4a5bedc6e6792f0170556daf711546d780b0756e Mon Sep 17 00:00:00 2001 From: CocosRobot Date: Wed, 22 Jun 2016 05:52:51 +0000 Subject: [PATCH] [ci skip][AUTO]: updating luabinding & jsbinding automatically --- cocos/scripting/lua-bindings/auto/api/Camera.lua | 2 +- cocos/scripting/lua-bindings/auto/api/GLView.lua | 2 +- cocos/scripting/lua-bindings/auto/api/Node.lua | 2 +- cocos/scripting/lua-bindings/auto/api/Sprite.lua | 2 +- 4 files changed, 4 insertions(+), 4 deletions(-) diff --git a/cocos/scripting/lua-bindings/auto/api/Camera.lua b/cocos/scripting/lua-bindings/auto/api/Camera.lua index 5c6785fff6..d6cc882a62 100644 --- a/cocos/scripting/lua-bindings/auto/api/Camera.lua +++ b/cocos/scripting/lua-bindings/auto/api/Camera.lua @@ -5,7 +5,7 @@ -- @parent_module cc -------------------------------- --- Restor the FBO, RenderTargets and viewport. +-- Restore the FBO, RenderTargets and viewport. -- @function [parent=#Camera] restore -- @param self -- @return Camera#Camera self (return value: cc.Camera) diff --git a/cocos/scripting/lua-bindings/auto/api/GLView.lua b/cocos/scripting/lua-bindings/auto/api/GLView.lua index 1c412d06e9..e18eefcd5f 100644 --- a/cocos/scripting/lua-bindings/auto/api/GLView.lua +++ b/cocos/scripting/lua-bindings/auto/api/GLView.lua @@ -189,7 +189,7 @@ -------------------------------- -- Renders a Scene with a Renderer
--- This method is called dirctly by the Director +-- This method is called directly by the Director -- @function [parent=#GLView] renderScene -- @param self -- @param #cc.Scene scene diff --git a/cocos/scripting/lua-bindings/auto/api/Node.lua b/cocos/scripting/lua-bindings/auto/api/Node.lua index bc69cdd5e9..5d7383124f 100644 --- a/cocos/scripting/lua-bindings/auto/api/Node.lua +++ b/cocos/scripting/lua-bindings/auto/api/Node.lua @@ -937,7 +937,7 @@ -------------------------------- -- LocalZOrder is the 'key' used to sort the node relative to its siblings.
--- The Node's parent will sort all its children based ont the LocalZOrder value.
+-- The Node's parent will sort all its children based on the LocalZOrder value.
-- If two nodes have the same LocalZOrder, then the node that was added first to the children's array will be in front of the other node in the array.
-- Also, the Scene Graph is traversed using the "In-Order" tree traversal algorithm ( http:en.wikipedia.org/wiki/Tree_traversal#In-order )
-- And Nodes that have LocalZOder values < 0 are the "left" subtree
diff --git a/cocos/scripting/lua-bindings/auto/api/Sprite.lua b/cocos/scripting/lua-bindings/auto/api/Sprite.lua index d4e6d4952a..34d21d2818 100644 --- a/cocos/scripting/lua-bindings/auto/api/Sprite.lua +++ b/cocos/scripting/lua-bindings/auto/api/Sprite.lua @@ -94,7 +94,7 @@ -- Initializes a sprite with an sprite frame name.
-- A SpriteFrame will be fetched from the SpriteFrameCache by name.
-- If the SpriteFrame doesn't exist it will raise an exception.
--- param spriteFrameName A key string that can fected a valid SpriteFrame from SpriteFrameCache.
+-- param spriteFrameName A key string that can fetched a valid SpriteFrame from SpriteFrameCache.
-- return True if the sprite is initialized properly, false otherwise. -- @function [parent=#Sprite] initWithSpriteFrameName -- @param self