mirror of https://github.com/axmolengine/axmol.git
modify config-example.plist
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@ -357,9 +357,9 @@ void Configuration::loadConfigFile(const std::string& filename)
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else
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else
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_valueDict[name] = Value(_maxSpotLightInShader);
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_valueDict[name] = Value(_maxSpotLightInShader);
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name = "cocos2d.x.3d.animate_3d_quality";
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name = "cocos2d.x.3d.animate_high_quality";
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if (_valueDict.find(name) != _valueDict.end())
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if (_valueDict.find(name) != _valueDict.end())
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_isAnimate3DHighQuality = _valueDict[name].asInt();
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_isAnimate3DHighQuality = _valueDict[name].asBool();
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else
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else
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_valueDict[name] = Value(_isAnimate3DHighQuality);
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_valueDict[name] = Value(_isAnimate3DHighQuality);
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}
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}
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@ -22,8 +22,8 @@
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<integer>1</integer>
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<integer>1</integer>
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<key>cocos2d.x.3d.max_spot_light_in_shader</key>
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<key>cocos2d.x.3d.max_spot_light_in_shader</key>
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<integer>1</integer>
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<integer>1</integer>
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<key>cocos2d.x.3d.animate_3d_quality</key>
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<key>cocos2d.x.3d.animate_high_quality</key>
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<integer>1</integer>
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<true/>
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</dict>
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</dict>
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<key>metadata</key>
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<key>metadata</key>
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<dict>
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<dict>
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