mirror of https://github.com/axmolengine/axmol.git
compiles and runs on Windows Phone 8
What's missing is to have the pre-compiled shaders from MS to test the the ShaderTest
This commit is contained in:
parent
da0c581d44
commit
4c623f1f5e
|
@ -270,10 +270,16 @@
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<ClCompile Include="..\physics\chipmunk\CCPhysicsWorldInfo_chipmunk.cpp" />
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<ClCompile Include="..\physics\chipmunk\CCPhysicsWorldInfo_chipmunk.cpp" />
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<ClCompile Include="..\renderer\CCBatchCommand.cpp" />
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<ClCompile Include="..\renderer\CCBatchCommand.cpp" />
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<ClCompile Include="..\renderer\CCCustomCommand.cpp" />
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<ClCompile Include="..\renderer\CCCustomCommand.cpp" />
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<ClCompile Include="..\renderer\CCGLProgram.cpp" />
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<ClCompile Include="..\renderer\CCGLProgramState.cpp" />
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<ClCompile Include="..\renderer\CCGLProgramStateCache.cpp" />
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<ClCompile Include="..\renderer\ccGLStateCache.cpp" />
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<ClCompile Include="..\renderer\CCGroupCommand.cpp" />
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<ClCompile Include="..\renderer\CCGroupCommand.cpp" />
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<ClCompile Include="..\renderer\CCQuadCommand.cpp" />
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<ClCompile Include="..\renderer\CCQuadCommand.cpp" />
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<ClCompile Include="..\renderer\CCRenderCommand.cpp" />
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<ClCompile Include="..\renderer\CCRenderCommand.cpp" />
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<ClCompile Include="..\renderer\CCRenderer.cpp" />
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<ClCompile Include="..\renderer\CCRenderer.cpp" />
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<ClCompile Include="..\renderer\CCShaderCache.cpp" />
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<ClCompile Include="..\renderer\ccShaders.cpp" />
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<ClCompile Include="CCAction.cpp" />
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<ClCompile Include="CCAction.cpp" />
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<ClCompile Include="CCActionCamera.cpp" />
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<ClCompile Include="CCActionCamera.cpp" />
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<ClCompile Include="CCActionCatmullRom.cpp" />
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<ClCompile Include="CCActionCatmullRom.cpp" />
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@ -320,8 +326,6 @@
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<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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</ForcedIncludeFiles>
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</ForcedIncludeFiles>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="CCGLProgram.cpp" />
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<ClCompile Include="ccGLStateCache.cpp" />
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<ClCompile Include="CCGrabber.cpp" />
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<ClCompile Include="CCGrabber.cpp" />
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<ClCompile Include="CCGrid.cpp" />
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<ClCompile Include="CCGrid.cpp" />
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<ClCompile Include="CCNodeGrid.cpp" />
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<ClCompile Include="CCNodeGrid.cpp" />
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@ -345,8 +349,6 @@
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<ClCompile Include="CCRenderTexture.cpp" />
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<ClCompile Include="CCRenderTexture.cpp" />
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<ClCompile Include="CCScene.cpp" />
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<ClCompile Include="CCScene.cpp" />
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<ClCompile Include="CCScriptSupport.cpp" />
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<ClCompile Include="CCScriptSupport.cpp" />
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<ClCompile Include="CCShaderCache.cpp" />
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<ClCompile Include="ccShaders.cpp" />
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<ClCompile Include="CCSprite.cpp" />
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<ClCompile Include="CCSprite.cpp" />
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<ClCompile Include="CCSpriteBatchNode.cpp" />
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<ClCompile Include="CCSpriteBatchNode.cpp" />
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<ClCompile Include="CCSpriteFrame.cpp" />
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<ClCompile Include="CCSpriteFrame.cpp" />
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@ -494,11 +496,39 @@
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<ClInclude Include="..\physics\chipmunk\CCPhysicsWorldInfo_chipmunk.h" />
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<ClInclude Include="..\physics\chipmunk\CCPhysicsWorldInfo_chipmunk.h" />
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<ClInclude Include="..\renderer\CCBatchCommand.h" />
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<ClInclude Include="..\renderer\CCBatchCommand.h" />
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<ClInclude Include="..\renderer\CCCustomCommand.h" />
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<ClInclude Include="..\renderer\CCCustomCommand.h" />
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<ClInclude Include="..\renderer\CCGLProgram.h" />
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<ClInclude Include="..\renderer\CCGLProgramState.h" />
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<ClInclude Include="..\renderer\CCGLProgramStateCache.h" />
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<ClInclude Include="..\renderer\ccGLStateCache.h" />
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<ClInclude Include="..\renderer\CCGroupCommand.h" />
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<ClInclude Include="..\renderer\CCGroupCommand.h" />
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<ClInclude Include="..\renderer\CCQuadCommand.h" />
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<ClInclude Include="..\renderer\CCQuadCommand.h" />
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<ClInclude Include="..\renderer\CCRenderCommand.h" />
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<ClInclude Include="..\renderer\CCRenderCommand.h" />
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<ClInclude Include="..\renderer\CCRenderCommandPool.h" />
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<ClInclude Include="..\renderer\CCRenderCommandPool.h" />
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<ClInclude Include="..\renderer\CCRenderer.h" />
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<ClInclude Include="..\renderer\CCRenderer.h" />
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<ClInclude Include="..\renderer\CCShaderCache.h" />
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<ClInclude Include="..\renderer\ccShaders.h" />
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<ClInclude Include="..\renderer\ccShader_Label_frag_df.h" />
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<ClInclude Include="..\renderer\ccShader_Label_frag_df_glow.h" />
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<ClInclude Include="..\renderer\ccShader_Label_frag_normal.h" />
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<ClInclude Include="..\renderer\ccShader_Label_frag_outline.h" />
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<ClInclude Include="..\renderer\ccShader_Label_vert.h" />
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<ClInclude Include="..\renderer\ccShader_PositionColorLengthTexture_frag.h" />
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<ClInclude Include="..\renderer\ccShader_PositionColorLengthTexture_vert.h" />
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<ClInclude Include="..\renderer\ccShader_PositionColor_frag.h" />
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<ClInclude Include="..\renderer\ccShader_PositionColor_vert.h" />
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<ClInclude Include="..\renderer\ccShader_PositionTextureA8Color_frag.h" />
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<ClInclude Include="..\renderer\ccShader_PositionTextureA8Color_vert.h" />
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<ClInclude Include="..\renderer\ccShader_PositionTextureColorAlphaTest_frag.h" />
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<ClInclude Include="..\renderer\ccShader_PositionTextureColor_frag.h" />
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<ClInclude Include="..\renderer\ccShader_PositionTextureColor_noMVP_frag.h" />
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<ClInclude Include="..\renderer\ccShader_PositionTextureColor_noMVP_vert.h" />
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<ClInclude Include="..\renderer\ccShader_PositionTextureColor_vert.h" />
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<ClInclude Include="..\renderer\ccShader_PositionTexture_frag.h" />
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<ClInclude Include="..\renderer\ccShader_PositionTexture_uColor_frag.h" />
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<ClInclude Include="..\renderer\ccShader_PositionTexture_uColor_vert.h" />
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<ClInclude Include="..\renderer\ccShader_PositionTexture_vert.h" />
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<ClInclude Include="..\renderer\ccShader_Position_uColor_frag.h" />
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<ClInclude Include="..\renderer\ccShader_Position_uColor_vert.h" />
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<ClInclude Include="CCAction.h" />
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<ClInclude Include="CCAction.h" />
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<ClInclude Include="CCActionCamera.h" />
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<ClInclude Include="CCActionCamera.h" />
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<ClInclude Include="CCActionCatmullRom.h" />
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<ClInclude Include="CCActionCatmullRom.h" />
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@ -530,8 +560,6 @@
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<ClInclude Include="CCFontFNT.h" />
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<ClInclude Include="CCFontFNT.h" />
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<ClInclude Include="CCFontFreeType.h" />
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<ClInclude Include="CCFontFreeType.h" />
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<ClInclude Include="ccFPSImages.h" />
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<ClInclude Include="ccFPSImages.h" />
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<ClInclude Include="CCGLProgram.h" />
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<ClInclude Include="ccGLStateCache.h" />
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<ClInclude Include="CCGrabber.h" />
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<ClInclude Include="CCGrabber.h" />
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<ClInclude Include="CCGrid.h" />
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<ClInclude Include="CCGrid.h" />
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<ClInclude Include="CCNodeGrid.h" />
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<ClInclude Include="CCNodeGrid.h" />
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@ -558,8 +586,6 @@
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<ClInclude Include="CCRenderTexture.h" />
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<ClInclude Include="CCRenderTexture.h" />
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<ClInclude Include="CCScene.h" />
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<ClInclude Include="CCScene.h" />
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<ClInclude Include="CCScriptSupport.h" />
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<ClInclude Include="CCScriptSupport.h" />
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<ClInclude Include="CCShaderCache.h" />
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<ClInclude Include="ccShaders.h" />
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<ClInclude Include="CCSprite.h" />
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<ClInclude Include="CCSprite.h" />
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<ClInclude Include="CCSpriteBatchNode.h" />
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<ClInclude Include="CCSpriteBatchNode.h" />
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<ClInclude Include="CCSpriteFrame.h" />
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<ClInclude Include="CCSpriteFrame.h" />
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@ -58,9 +58,6 @@
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<Filter Include="script_support">
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<Filter Include="script_support">
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<UniqueIdentifier>{5b082c5c-d396-43ca-b3b1-997d0f6247d0}</UniqueIdentifier>
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<UniqueIdentifier>{5b082c5c-d396-43ca-b3b1-997d0f6247d0}</UniqueIdentifier>
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</Filter>
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</Filter>
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<Filter Include="shaders">
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<UniqueIdentifier>{163895ae-8a8e-46bf-bdf2-98bb2c1347fc}</UniqueIdentifier>
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</Filter>
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<Filter Include="draw_nodes">
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<Filter Include="draw_nodes">
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<UniqueIdentifier>{1179d205-d065-49f0-8457-bc4c3f1d0cb3}</UniqueIdentifier>
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<UniqueIdentifier>{1179d205-d065-49f0-8457-bc4c3f1d0cb3}</UniqueIdentifier>
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</Filter>
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</Filter>
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@ -103,6 +100,9 @@
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<Filter Include="math">
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<Filter Include="math">
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<UniqueIdentifier>{9bbf7050-757b-41b1-ab15-418db52c2023}</UniqueIdentifier>
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<UniqueIdentifier>{9bbf7050-757b-41b1-ab15-418db52c2023}</UniqueIdentifier>
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</Filter>
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</Filter>
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<Filter Include="renderer\Shaders">
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<UniqueIdentifier>{3237780d-1154-4049-bf53-151c421f26e9}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\physics\CCPhysicsBody.cpp">
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<ClCompile Include="..\physics\CCPhysicsBody.cpp">
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@ -276,18 +276,6 @@
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<ClCompile Include="..\base\s3tc.cpp">
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<ClCompile Include="..\base\s3tc.cpp">
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<Filter>platform</Filter>
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<Filter>platform</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="CCGLProgram.cpp">
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<Filter>shaders</Filter>
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</ClCompile>
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<ClCompile Include="ccGLStateCache.cpp">
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<Filter>shaders</Filter>
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</ClCompile>
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<ClCompile Include="CCShaderCache.cpp">
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<Filter>shaders</Filter>
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</ClCompile>
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<ClCompile Include="ccShaders.cpp">
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<Filter>shaders</Filter>
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</ClCompile>
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<ClCompile Include="CCSpriteBatchNode.cpp">
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<ClCompile Include="CCSpriteBatchNode.cpp">
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<Filter>sprite_nodes</Filter>
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<Filter>sprite_nodes</Filter>
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</ClCompile>
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</ClCompile>
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@ -600,6 +588,24 @@
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<ClCompile Include="..\base\CCEventListenerFocus.cpp">
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<ClCompile Include="..\base\CCEventListenerFocus.cpp">
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<Filter>base</Filter>
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<Filter>base</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="..\renderer\CCGLProgram.cpp">
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<Filter>renderer</Filter>
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</ClCompile>
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<ClCompile Include="..\renderer\CCGLProgramState.cpp">
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<Filter>renderer</Filter>
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</ClCompile>
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<ClCompile Include="..\renderer\CCGLProgramStateCache.cpp">
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<Filter>renderer</Filter>
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</ClCompile>
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<ClCompile Include="..\renderer\ccGLStateCache.cpp">
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<Filter>renderer</Filter>
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</ClCompile>
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<ClCompile Include="..\renderer\CCShaderCache.cpp">
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<Filter>renderer</Filter>
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</ClCompile>
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<ClCompile Include="..\renderer\ccShaders.cpp">
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<Filter>renderer</Filter>
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</ClCompile>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\physics\CCPhysicsBody.h">
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<ClInclude Include="..\physics\CCPhysicsBody.h">
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<ClInclude Include="..\base\s3tc.h">
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<ClInclude Include="..\base\s3tc.h">
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<Filter>platform</Filter>
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<Filter>platform</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="CCGLProgram.h">
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<Filter>shaders</Filter>
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</ClInclude>
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<ClInclude Include="ccGLStateCache.h">
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<Filter>shaders</Filter>
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</ClInclude>
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<ClInclude Include="CCShaderCache.h">
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<Filter>shaders</Filter>
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</ClInclude>
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<ClInclude Include="ccShaders.h">
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<Filter>shaders</Filter>
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</ClInclude>
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<ClInclude Include="CCSpriteBatchNode.h">
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<ClInclude Include="CCSpriteBatchNode.h">
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<Filter>sprite_nodes</Filter>
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<Filter>sprite_nodes</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="..\base\CCEventListenerFocus.h">
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<ClInclude Include="..\base\CCEventListenerFocus.h">
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<Filter>base</Filter>
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<Filter>base</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="..\renderer\CCGLProgram.h">
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<Filter>renderer</Filter>
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</ClInclude>
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<ClInclude Include="..\renderer\CCGLProgramState.h">
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<Filter>renderer</Filter>
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</ClInclude>
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<ClInclude Include="..\renderer\CCGLProgramStateCache.h">
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<Filter>renderer</Filter>
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</ClInclude>
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<ClInclude Include="..\renderer\ccGLStateCache.h">
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<Filter>renderer</Filter>
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</ClInclude>
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<ClInclude Include="..\renderer\CCShaderCache.h">
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<Filter>renderer</Filter>
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</ClInclude>
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<ClInclude Include="..\renderer\ccShaders.h">
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<Filter>renderer</Filter>
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</ClInclude>
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<ClInclude Include="..\renderer\ccShader_Label_frag_df.h">
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<Filter>renderer\Shaders</Filter>
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</ClInclude>
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<ClInclude Include="..\renderer\ccShader_Label_frag_df_glow.h">
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<Filter>renderer\Shaders</Filter>
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</ClInclude>
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<ClInclude Include="..\renderer\ccShader_Label_frag_normal.h">
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<Filter>renderer\Shaders</Filter>
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</ClInclude>
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<ClInclude Include="..\renderer\ccShader_Label_frag_outline.h">
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<Filter>renderer\Shaders</Filter>
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</ClInclude>
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<ClInclude Include="..\renderer\ccShader_Label_vert.h">
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<Filter>renderer\Shaders</Filter>
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</ClInclude>
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<ClInclude Include="..\renderer\ccShader_Position_uColor_frag.h">
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<Filter>renderer\Shaders</Filter>
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</ClInclude>
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<ClInclude Include="..\renderer\ccShader_Position_uColor_vert.h">
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<Filter>renderer\Shaders</Filter>
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</ClInclude>
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<ClInclude Include="..\renderer\ccShader_PositionColor_frag.h">
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<Filter>renderer\Shaders</Filter>
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</ClInclude>
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<ClInclude Include="..\renderer\ccShader_PositionColor_vert.h">
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<Filter>renderer\Shaders</Filter>
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</ClInclude>
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<ClInclude Include="..\renderer\ccShader_PositionColorLengthTexture_frag.h">
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<Filter>renderer\Shaders</Filter>
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</ClInclude>
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<ClInclude Include="..\renderer\ccShader_PositionColorLengthTexture_vert.h">
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<Filter>renderer\Shaders</Filter>
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</ClInclude>
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<ClInclude Include="..\renderer\ccShader_PositionTexture_frag.h">
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<Filter>renderer\Shaders</Filter>
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</ClInclude>
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<ClInclude Include="..\renderer\ccShader_PositionTexture_uColor_frag.h">
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<Filter>renderer\Shaders</Filter>
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</ClInclude>
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<ClInclude Include="..\renderer\ccShader_PositionTexture_uColor_vert.h">
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<Filter>renderer\Shaders</Filter>
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</ClInclude>
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<ClInclude Include="..\renderer\ccShader_PositionTexture_vert.h">
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<Filter>renderer\Shaders</Filter>
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</ClInclude>
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<ClInclude Include="..\renderer\ccShader_PositionTextureA8Color_frag.h">
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<Filter>renderer\Shaders</Filter>
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</ClInclude>
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<ClInclude Include="..\renderer\ccShader_PositionTextureA8Color_vert.h">
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<Filter>renderer\Shaders</Filter>
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</ClInclude>
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<ClInclude Include="..\renderer\ccShader_PositionTextureColor_frag.h">
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<Filter>renderer\Shaders</Filter>
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</ClInclude>
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<ClInclude Include="..\renderer\ccShader_PositionTextureColor_noMVP_frag.h">
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<Filter>renderer\Shaders</Filter>
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</ClInclude>
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<ClInclude Include="..\renderer\ccShader_PositionTextureColor_noMVP_vert.h">
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<Filter>renderer\Shaders</Filter>
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</ClInclude>
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<ClInclude Include="..\renderer\ccShader_PositionTextureColor_vert.h">
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<Filter>renderer\Shaders</Filter>
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</ClInclude>
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<ClInclude Include="..\renderer\ccShader_PositionTextureColorAlphaTest_frag.h">
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<Filter>renderer\Shaders</Filter>
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</ClInclude>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<None Include="..\math\MathUtil.inl">
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<None Include="..\math\MathUtil.inl">
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@ -24,7 +24,7 @@ THE SOFTWARE.
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****************************************************************************/
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****************************************************************************/
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#include "CCPrecompiledShaders.h"
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#include "CCPrecompiledShaders.h"
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#include "CCWinRTUtils.h"
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#include "CCWinRTUtils.h"
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#include "CCGLProgram.h"
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#include "renderer/CCGLProgram.h"
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#include "sha1.h"
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#include "sha1.h"
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)
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Loading…
Reference in New Issue