fixed #915: update codes generated by msvc template

This commit is contained in:
minggo 2011-12-20 11:07:54 +08:00
parent a8d5b6544a
commit 4caa719415
1 changed files with 58 additions and 22 deletions

View File

@ -11,7 +11,9 @@ using namespace CocosDenshion;
#include "HelloWorldScene.h" #include "HelloWorldScene.h"
[! endif] [! endif]
using namespace cocos2d; #include "CCEGLView.h"
USING_NS_CC;
AppDelegate::AppDelegate() AppDelegate::AppDelegate()
[! if CC_USE_LUA] [! if CC_USE_LUA]
@ -39,11 +41,13 @@ bool AppDelegate::initInstance()
do do
{ {
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32) #if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)
// Initialize OpenGLView instance, that release by CCDirector when application terminate. // Initialize OpenGLView instance, that release by CCDirector when application terminate.
// The HelloWorld is designed as HVGA. // The HelloWorld is designed as HVGA.
CCEGLView * pMainWnd = new CCEGLView(); CCEGLView * pMainWnd = new CCEGLView();
CC_BREAK_IF(! pMainWnd CC_BREAK_IF(! pMainWnd
|| ! pMainWnd->Create(TEXT("[!output PROJECT_NAME]"), 320, 480)); || ! pMainWnd->Create(TEXT("cocos2d: Hello World"), 480, 320));
#endif // CC_PLATFORM_WIN32 #endif // CC_PLATFORM_WIN32
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS) #if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
@ -54,26 +58,58 @@ bool AppDelegate::initInstance()
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID) #if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
// Android doesn't need to do anything. // OpenGLView initialized in HelloWorld/android/jni/helloworld/main.cpp
// the default setting is to create a fullscreen view
// if you want to use auto-scale, please enable view->create(320,480) in main.cpp
// if the resources under '/sdcard" or other writeable path, set it.
// warning: the audio source should in assets/
// cocos2d::CCFileUtils::setResourcePath("/sdcard");
#endif // CC_PLATFORM_ANDROID #endif // CC_PLATFORM_ANDROID
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WOPHONE) #if (CC_TARGET_PLATFORM == CC_PLATFORM_WOPHONE)
// Initialize OpenGLView instance, that release by CCDirector when application terminate. // Initialize OpenGLView instance, that release by CCDirector when application terminate.
// The HelloWorld is designed as HVGA. // The HelloWorld is designed as HVGA.
// Use GetScreenWidth() and GetScreenHeight() get screen width and height.
CCEGLView* pMainWnd = new CCEGLView(this); CCEGLView* pMainWnd = new CCEGLView(this);
CC_BREAK_IF(! pMainWnd CC_BREAK_IF(! pMainWnd || ! pMainWnd->Create(320,480, WM_WINDOW_ROTATE_MODE_CW));
|| ! pMainWnd->Create(320, 480));
#if !defined(_TRANZDA_VM_) #ifndef _TRANZDA_VM_
// set the resource zip file // on wophone emulator, we copy resources files to Work7/NEWPLUS/TDA_DATA/Data/ folder instead of zip file
// on wophone emulator, we copy resources files to Work7/TG3/APP/ folder instead of zip file cocos2d::CCFileUtils::setResource("HelloWorld.zip");
CCFileUtils::setResource("[!output PROJECT_NAME].zip");
#endif #endif
#endif // CC_PLATFORM_WOPHONE #endif // CC_PLATFORM_WOPHONE
#if (CC_TARGET_PLATFORM == CC_PLATFORM_MARMALADE)
// MaxAksenov said it's NOT a very elegant solution. I agree, haha
CCDirector::sharedDirector()->setDeviceOrientation(kCCDeviceOrientationLandscapeLeft);
#endif
#if (CC_TARGET_PLATFORM == CC_PLATFORM_LINUX)
// Initialize OpenGLView instance, that release by CCDirector when application terminate.
// The HelloWorld is designed as HVGA.
CCEGLView * pMainWnd = new CCEGLView();
CC_BREAK_IF(! pMainWnd
|| ! pMainWnd->Create("cocos2d: Hello World", 800, 480,480, 320));
CCFileUtils::setResourcePath("../Resource/");
#endif // CC_PLATFORM_LINUX
#if (CC_TARGET_PLATFORM == CC_PLATFORM_BADA)
CCEGLView * pMainWnd = new CCEGLView();
CC_BREAK_IF(! pMainWnd|| ! pMainWnd->Create(this, 480, 320));
pMainWnd->setDeviceOrientation(Osp::Ui::ORIENTATION_LANDSCAPE);
CCFileUtils::setResourcePath("/Res/");
#endif // CC_PLATFORM_BADA
#if (CC_TARGET_PLATFORM == CC_PLATFORM_QNX)
CCEGLView * pMainWnd = new CCEGLView();
CC_BREAK_IF(! pMainWnd|| ! pMainWnd->Create(480, 320));
CCFileUtils::setResourcePath("./app/native/Resource");
#endif // CC_PLATFORM_QNX
bRet = true; bRet = true;
} while (0); } while (0);
return bRet; return bRet;
@ -85,8 +121,8 @@ bool AppDelegate::applicationDidFinishLaunching()
CCDirector *pDirector = CCDirector::sharedDirector(); CCDirector *pDirector = CCDirector::sharedDirector();
pDirector->setOpenGLView(&CCEGLView::sharedOpenGLView()); pDirector->setOpenGLView(&CCEGLView::sharedOpenGLView());
// sets landscape mode // enable High Resource Mode(2x, such as iphone4) and maintains low resource on other devices.
pDirector->setDeviceOrientation(kCCDeviceOrientationLandscapeLeft); // pDirector->enableRetinaDisplay(true);
// turn on display FPS // turn on display FPS
pDirector->setDisplayFPS(true); pDirector->setDisplayFPS(true);