mirror of https://github.com/axmolengine/axmol.git
set ANDROID_SDK_ROOT
This commit is contained in:
parent
0bc0bbce01
commit
4cb6dd4833
290
setup.py
290
setup.py
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@ -48,16 +48,14 @@ from optparse import OptionParser
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COCOS_CONSOLE_ROOT = 'COCOS_CONSOLE_ROOT'
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NDK_ROOT = 'NDK_ROOT'
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ANDROID_SDK_ROOT = 'ANDROID_SDK_ROOT'
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class SetEnvVar(object):
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def __init__(self, ndk=None):
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def __init__(self, ndk=None, android_sdk=None):
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self.current_absolute_path = os.path.dirname(os.path.realpath(__file__))
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self.ndk_root = ndk
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# whether the value of "ndk_root" is passed or not
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self.ndk_root_passed = False
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self.android_sdk_root = android_sdk
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self.file_used_for_setup = ''
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self.variable_found_in_env = False
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def _isWindows(self):
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return sys.platform == 'win32'
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@ -65,6 +63,42 @@ class SetEnvVar(object):
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def _isLinux(self):
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return sys.platform.startswith('linux')
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def _get_filepath_for_setup(self):
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home = os.path.expanduser('~')
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if os.path.exists(os.path.join(home, '.bash_profile')):
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file_to_write = os.path.join(home, '.bash_profile')
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elif os.path.exists(os.path.join(home, '.bash_login')):
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file_to_write = os.path.join(home, '.bash_login')
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elif os.path.exists(os.path.join(home, '.profile')):
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file_to_write = os.path.join(home, '.profile')
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else:
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file_to_write = os.path.join(home, '.bash_profile')
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file = open(file_to_write, 'w')
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file.close()
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return file_to_write
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def _update_system_variable(self, origin_content, target_content):
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is_updated = False
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file = open(self.file_used_for_setup, 'a')
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for line in fileinput.input(file_to_write, inplace=1):
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if line.startswith(origin_content):
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line = target_content
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if_undated = True
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sys.stdout.write(line)
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file.close()
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return is_updated
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def _find_string_in_file(self, string, file_path):
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with open(file_path) as f:
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for line in f:
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if line.startswith(string):
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return True
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return False
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# modify register table to add an environment variable on windows
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# TODO: test in on windows
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def _set_environment_variable_win32(self, key, value):
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@ -78,29 +112,12 @@ class SetEnvVar(object):
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def _set_environment_variable_unix(self, key, value):
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home = os.path.expanduser('~')
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if os.path.exists(os.path.join(home, '.bash_profile')):
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file_to_write = os.path.join(home, '.bash_profile')
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elif os.path.exists(os.path.join(home, '.bash_login')):
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file_to_write = os.path.join(home, '.bash_login')
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elif os.path.exists(os.path.join(home, '.profile')):
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file_to_write = os.path.join(home, '.profile')
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else:
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file_to_write = os.path.join(home, '.bash_profile')
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self.file_used_for_setup = file_to_write
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file = open(file_to_write, 'a')
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if self.ndk_root_passed and self._find_string_in_file('export '.join(key), file_to_write):
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# if ndk_root is passed and "ndk_root" is set yet, replace existing string in the file
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for line in fileinput.input(file_to_write, inplace=1):
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if line.startswith('export '.join(key)):
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line = 'export %s=%s' % (key, value)
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sys.stdout.write(line)
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else:
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file.write('export %s=%s\n' % (key, value))
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file.write('export PATH=$%s:$PATH\n' % key)
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file.close()
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file = open(self.file_used_for_setup, 'a')
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file.write('export %s=%s\n' % (key, value))
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file.write('export PATH=$%s:$PATH\n' % key)
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if key == ANDROID_SDK_ROOT:
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file.write('export PATH=$%s/sdk/tools:$%s/sdk/platform-tools:$PATH\n' % (key, key))
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file.close()
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def _set_environment_variable(self, key, value):
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@ -109,17 +126,9 @@ class SetEnvVar(object):
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else:
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self._set_environment_variable_unix(key, value)
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def _find_string_in_file(self, string, file_path):
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with open(file_path) as f:
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for line in f:
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if line.startswith(string):
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return True
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return False
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def _find_environment_variable(self, var):
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try:
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result = os.environ[var]
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self.variable_found_in_env = true
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os.environ[var]
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return True
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except Exception:
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string_to_search = 'export %s' % var
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@ -130,7 +139,6 @@ class SetEnvVar(object):
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if os.path.exists(path):
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if self._find_string_in_file(string_to_search, path):
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self.file_used_for_setup = path
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self.variable_found_in_env = True
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return True
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# search it in ~/.bash_login
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@ -138,7 +146,6 @@ class SetEnvVar(object):
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if os.path.exists(path):
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if self._find_string_in_file(string_to_search, path):
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self.file_used_for_setup = path
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self.variable_found_in_env = True
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return True
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# search it in ~/.profile
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@ -146,54 +153,63 @@ class SetEnvVar(object):
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if os.path.exists(path):
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if self._find_string_in_file(string_to_search, path):
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self.file_used_for_setup = path
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self.variable_found_in_env = True
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return True
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self.variable_found_in_env = False
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return False
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def _check_validation_ndk_root(self):
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ndk_build = os.path.join(self.ndk_root, 'ndk-build')
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if os.path.isfile(ndk_build):
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return True
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def _get_input_value(self, sys_var):
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# python on linux doesn't include Tkinter model, so let user input in terminal
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if self._isLinux():
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input_value = raw_input('Couldn\'t find the "%s" envrironment variable. Please enter it: ' % sys_var)
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else:
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return False
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def _get_ndk_root(self):
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if not self._find_environment_variable(NDK_ROOT):
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# pop up a window to let user select path for ndk root
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import Tkinter
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import tkFileDialog
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# python on linux doesn't include Tkinter model, so let user input in terminal
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if self._isLinux():
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self.ndk_root = raw_input('Couldn\'t find the "NDK_ROOT" envrironment variable. Please enter it: ')
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self.tmp_input_value = None
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root = Tkinter.Tk()
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if sys_var == NDK_ROOT:
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root.wm_title('Set NDK_ROOT')
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else:
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root.wm_title('Set ANDROID_SDK_ROOT')
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# pop up a window to let user select path for ndk root
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import Tkinter
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import tkFileDialog
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def callback():
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self.tmp_input_value = tkFileDialog.askdirectory()
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root.destroy()
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root = Tkinter.Tk()
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if sys_var == NDK_ROOT:
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label_content = 'Select path for Android NDK:'
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label_help = """
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The Android NDK is needed to develop games for Android.
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For further information, go to:
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http://developer.android.com/tools/sdk/ndk/index.html.
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def callback():
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self.ndk_root = tkFileDialog.askdirectory()
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root.destroy()
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label_content = """
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Please select path for NDK_ROOT. NDK is needed to develop Android native application.
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More information of NDK please refer to https://developer.android.com/tools/sdk/ndk/index.html.
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You can skip it now without problem. But you will need it later to build the game for Android.
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You can safely skip this step now. You can set the NDK_ROOT later.
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"""
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Tkinter.Label(root, text=label_content).pack()
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Tkinter.Button(root, text='select ndk_root', command=callback).pack()
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self._center(root)
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root.mainloop()
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if sys_var == ANDROID_SDK_ROOT:
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label_content = 'Select path for Android SDK'
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label_help = """
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The Android SDK is needed to develop games for Android.
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For further information, go to:
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https://developer.android.com/tools/sdk/ndk/index.html.
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if self.ndk_root:
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return True
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else:
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return False
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else:
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return False
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You can safely skip this step now. You can set the ANDROID_SDK_ROOT later.
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"""
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Tkinter.Label(root, text=label_help).pack()
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Tkinter.Button(root, text=label_content, command=callback).pack()
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self._center(root)
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root.mainloop()
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input_value = self.tmp_input_value
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self.tmp_input_value = None
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return input_value
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# display a window in center and put it on top
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def _center(self, win):
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win.geometry('{}x{}+{}+{}'.format(width, height, x, y))
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win.wm_attributes('-topmost', 1)
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def set_ndk_root(self, value):
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print '-> Adding NDK_ROOT environment variable...',
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def _is_ndk_root_valid(self, ndk_root):
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if not ndk_root:
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return False
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ndk_root_updated = False
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if value:
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self.ndk_root = value
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ndk_build_path = os.path.join(ndk_root, 'ndk-build')
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if os.path.isfile(ndk_build_path):
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return True
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else:
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ndk_root_selected = self._get_ndk_root()
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return False
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if self.ndk_root:
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if self._check_validation_ndk_root():
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os.environ[NDK_ROOT] = self.ndk_root
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self._set_environment_variable(NDK_ROOT, self.ndk_root)
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ndk_root_updated = True
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print 'OK'
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else:
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ndk_root_updated = False
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print '\nWarning: %s is not a valid path of NDK_ROOT, skip it' % self.ndk_root
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def _is_android_sdk_root_valid(self, android_sdk_root):
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if not android_sdk_root:
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return False
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android_path = os.path.join(android_sdk_root, 'sdk/tools/android')
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if os.path.isfile(android_path):
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return True
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else:
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ndk_root_updated = False
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if not ndk_root_selected:
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print 'SKIPPED'
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else:
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print 'ALREADY ADDED'
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return ndk_root_updated
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return False
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def set_console_root(self):
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print 'ALREADY ADDED'
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return False
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def set_environment_variables(self, ndk_root):
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print '\nSetting up cocos2d-x...'
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def set_environment_variables(self, ndk_root, android_sdk_root):
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console_updated = self.set_console_root()
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ndk_root_updated = self.set_ndk_root(ndk_root)
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print 'Setting up cocos2d-x...'
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if self._isWindows():
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if console_updated or ndk_root_updated:
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result_string = '\nSet up successful.\n'
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if console_updated:
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result_string += '\tCOCOS_CONSOLE_ROOT was added into the registry.\n'
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if ndk_root_updated:
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result_string += '\tNDK_ROOT was added into the registry.\n'
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self.file_used_for_setup = self._get_filepath_for_setup()
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print result_string
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else:
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print 'cocos2d-x was already setted up. Edit the registry manually in order to change the current settings'
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console_added = self.set_console_root()
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print '\n-> Adding NDK_ROOT envrironment variable...'
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ndk_root_added = False
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ndk_root_found = self._find_environment_variable(NDK_ROOT)
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if not ndk_root:
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ndk_root = self._get_input_value(NDK_ROOT)
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if not self._is_ndk_root_valid(ndk_root):
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print 'Warning: %s is not a valid path of NDK_ROOT, skip' % ndk_root
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if ndk_root_found:
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print 'ALREADY ADDED'
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else:
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if console_updated or ndk_root_updated:
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result_string = '\nSet up successful:\n'
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if console_updated:
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result_string += '\tCOCOS_CONSOLE_ROOT was added into %s.\n' % self.file_used_for_setup
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if ndk_root_updated:
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result_string += '\tNDK_ROOT was added into %s.\n' % self.file_used_for_setup
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if ndk_root and self._is_ndk_root_valid(ndk_root):
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self._set_environment_variable(NDK_ROOT, ndk_root)
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ndk_root_added = True
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print 'OK'
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print result_string
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print '\n-> Adding ANDROID_SDK_ROOT envrironment variable...'
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android_sdk_root_added = False
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android_sdk_root_found = self._find_environment_variable(ANDROID_SDK_ROOT)
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if not android_sdk_root:
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android_sdk_root = self._get_input_value(ANDROID_SDK_ROOT)
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if not self._is_android_sdk_root_valid(android_sdk_root):
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print 'Warning: %s is not a valid path of ANDROID_SDK_ROOT, skip' % android_sdk_root
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if android_sdk_root_found:
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print 'ALREADY ADDED'
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else:
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if android_sdk_root and self._is_android_sdk_root_valid(android_sdk_root):
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self._set_environment_variable(ANDROID_SDK_ROOT, android_sdk_root)
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android_sdk_root_added = True
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print 'OK'
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if console_added or ndk_root_added or android_sdk_root_added:
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print '\nSet up successfule.'
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if self._isWindows():
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target = 'register'
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else:
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if self.variable_found_in_env:
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print '\nFound cocos2d-x environment variables. No action needed'
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else:
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print '\ncocos2d-x was already set up. Edit the script %s manually' % self.file_used_for_setup
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target = self.file_used_for_setup
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if console_added:
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print '\tCOCOS_CONSOLE_ROOT was added into %s' % target
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if ndk_root_added:
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print '\tNDK_ROOT was added into %s' % target
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if android_sdk_root_added:
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print '\tANDROID_SDK_ROOT was added into %s' % target
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else:
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print '\nFound cocos2d-x envrironment variables or invlid value passed or got. No action needed.'
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if __name__ == '__main__':
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parser = OptionParser()
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parser.add_option('-n', '--ndkroot', dest='ndk_root', help='directory of ndk root')
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parser.add_option('-a', '--androidsdkroot', dest='android_sdk_root', help='directory of android sdk root')
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opts, args = parser.parse_args()
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# ndk_root is passed in
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if opts.ndk_root:
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os.environ[NDK_ROOT] = opts.ndk_root
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env = SetEnvVar(True)
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env.set_environment_variables(opts.ndk_root)
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exit(0)
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if opts.android_sdk_root:
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os.environ[ANDROID_SDK_ROOT] = opts.android_sdk_root
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# set environment variables
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env = SetEnvVar(False)
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env.set_environment_variables(None)
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env = SetEnvVar()
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env.set_environment_variables(opts.ndk_root, opts.android_sdk_root)
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