mirror of https://github.com/axmolengine/axmol.git
Added CCEGLView::EventHandler class for Blackberry platform
Added CCEGLView ::getWindowGroupId() method for Blackberry platform
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@ -77,6 +77,7 @@ static CCTouch *s_pTouches[MAX_TOUCHES] = { NULL };
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static CCEGLView* s_pInstance = NULL;
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static CCEGLView* s_pInstance = NULL;
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CCEGLView::CCEGLView()
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CCEGLView::CCEGLView()
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: m_pEventHandler(NULL)
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{
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{
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m_eglDisplay = EGL_NO_DISPLAY;
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m_eglDisplay = EGL_NO_DISPLAY;
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m_eglContext = EGL_NO_CONTEXT;
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m_eglContext = EGL_NO_CONTEXT;
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@ -103,7 +104,16 @@ CCEGLView::CCEGLView()
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CCEGLView::~CCEGLView()
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CCEGLView::~CCEGLView()
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{
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{
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}
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void CCEGLView::setEventHandler(EventHandler* pHandler)
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{
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m_pEventHandler = pHandler;
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}
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const char* CCEGLView::getWindowGroupId() const
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{
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return m_windowGroupID;
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}
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}
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void CCEGLView::release()
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void CCEGLView::release()
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@ -576,6 +586,9 @@ bool CCEGLView::handleEvents()
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if (event == NULL)
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if (event == NULL)
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break;
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break;
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if (m_pEventHandler && m_pEventHandler->HandleBPSEvent(event))
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continue;
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domain = bps_event_get_domain(event);
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domain = bps_event_get_domain(event);
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if (domain == navigator_get_domain())
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if (domain == navigator_get_domain())
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@ -29,16 +29,29 @@ THE SOFTWARE.
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#include "platform/CCEGLViewProtocol.h"
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#include "platform/CCEGLViewProtocol.h"
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#include "platform/CCPlatformMacros.h"
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#include "platform/CCPlatformMacros.h"
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#include <bps/event.h>
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NS_CC_BEGIN
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NS_CC_BEGIN
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class CC_DLL CCEGLView : public CCEGLViewProtocol
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class CC_DLL CCEGLView : public CCEGLViewProtocol
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{
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{
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public:
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class CC_DLL EventHandler
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{
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public:
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virtual bool HandleBPSEvent(bps_event_t* event) = 0;
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virtual ~EventHandler() {}
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};
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public:
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public:
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CCEGLView();
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CCEGLView();
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virtual ~CCEGLView();
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virtual ~CCEGLView();
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bool isOpenGLReady();
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bool isOpenGLReady();
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void setEventHandler(EventHandler* pHandler);
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const char* getWindowGroupId() const;
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// keep compatible
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// keep compatible
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void end();
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void end();
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void swapBuffers();
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void swapBuffers();
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@ -68,6 +81,8 @@ private:
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bool m_isGLInitialized;
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bool m_isGLInitialized;
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bool m_isWindowActive;
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bool m_isWindowActive;
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EventHandler* m_pEventHandler;
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EGLDisplay m_eglDisplay;
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EGLDisplay m_eglDisplay;
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EGLContext m_eglContext;
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EGLContext m_eglContext;
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EGLSurface m_eglSurface;
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EGLSurface m_eglSurface;
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