mirror of https://github.com/axmolengine/axmol.git
revert ccplane
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@ -92,17 +92,4 @@ PointSide Plane::getSide(const Vec3& point) const
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return PointSide::IN_PLANE;
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}
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PointSide Plane::getSide(const Vec3& point, const Vec3& tolerance) const
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{
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float dist = dist2Plane(point);
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float maxAbsDist = fabs(_normal.x * tolerance.x) + fabs(_normal.y * tolerance.y) + fabs(_normal.z * tolerance.z);
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if (dist > maxAbsDist)
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return PointSide::FRONT_PLANE;
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else if (dist < -maxAbsDist)
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return PointSide::BEHIND_PLANE;
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else
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return PointSide::IN_PLANE;
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}
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NS_CC_END
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@ -100,11 +100,6 @@ public:
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*/
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PointSide getSide(const Vec3& point) const;
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/**
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* Return the side where the point is.
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*/
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PointSide getSide(const Vec3& point, const Vec3& tolerance) const;
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protected:
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Vec3 _normal; // the normal line of the plane
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float _dist; // original displacement of the normal
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