mirror of https://github.com/axmolengine/axmol.git
Add emission mask support.
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@ -836,6 +836,30 @@ void ParticleSystem::addParticles(int count, int animationIndex, int animationCe
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break;
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}
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case EmissionShapeType::ALPHA_MASK:
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{
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Vec2 pos = {shape.x, shape.y};
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Vec2 size = shape.mask.size;
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Vec2 overrideSize = {shape.innerWidth, shape.innerHeight};
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Vec2 scale = {shape.outerWidth, shape.outerHeight};
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float angle = shape.coneOffset;
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if (overrideSize.isZero())
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overrideSize = shape.mask.size;
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Vec2 point = {0, 0};
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{
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int rand0 = abs(RANDOM_KISS() * shape.mask.points.size());
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int index = MIN(rand0, shape.mask.points.size() - 1);
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point = shape.mask.points[index];
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}
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_particleData.posx[i] = _sourcePosition.x + shape.x + point.x;
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_particleData.posy[i] = _sourcePosition.y + shape.y + point.y;
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break;
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}
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}
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}
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}
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@ -1141,6 +1165,32 @@ void ParticleSystem::setEmissionShape(unsigned short index, EmissionShape shape)
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iter->second = shape;
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}
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EmissionShape ParticleSystem::createMaskShape(std::string_view maskName,
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Vec2 pos,
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Vec2 overrideSize,
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Vec2 scale,
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float angle)
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{
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EmissionShape shape{};
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shape.type = EmissionShapeType::ALPHA_MASK;
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shape.mask = ParticleEmissionMaskCache::getInstance()->getEmissionMask(maskName);
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shape.x = pos.x;
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shape.y = pos.y;
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shape.innerWidth = overrideSize.x;
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shape.innerHeight = overrideSize.y;
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shape.outerWidth = scale.x;
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shape.outerHeight = scale.y;
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shape.coneOffset = angle;
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return shape;
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}
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EmissionShape ParticleSystem::createPointShape(Vec2 pos)
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{
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EmissionShape shape{};
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@ -2232,4 +2282,87 @@ void ParticleSystem::setTimeScale(float scale)
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_timeScale = scale;
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}
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NS_CC_END
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static ParticleEmissionMaskCache* emissionMaskCache;
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ParticleEmissionMaskCache* ParticleEmissionMaskCache::getInstance()
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{
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if (emissionMaskCache == nullptr)
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{
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emissionMaskCache = new ParticleEmissionMaskCache();
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return emissionMaskCache;
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}
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return emissionMaskCache;
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}
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void ParticleEmissionMaskCache::bakeEmissionMask(std::string_view maskName,
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std::string_view texturePath,
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float alphaThreshold,
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bool inverted)
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{
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auto img = new Image();
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img->Image::initWithImageFile(texturePath);
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img->autorelease();
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CCASSERT(img, "image texture was nullptr.");
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bakeEmissionMask(maskName, img, alphaThreshold, inverted);
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}
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void ParticleEmissionMaskCache::bakeEmissionMask(std::string_view maskName,
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Image* imageTexture,
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float alphaThreshold,
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bool inverted)
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{
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auto img = imageTexture;
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CCASSERT(img, "image texture was nullptr.");
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CCASSERT(img->hasAlpha(), "image data should contain an alpha channel.");
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vector<Vec2> points;
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auto data = img->getData();
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auto w = img->getWidth();
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auto h = img->getHeight();
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for (int y = 0; y < h; y++) for (int x = 0; x < w; x++)
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{
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float a = data[(y * w + x) * 4 + 3] / 255.0F;
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if (a >= alphaThreshold && !inverted)
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points.push_back({float(x), float(h - y)});
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if (a < alphaThreshold && inverted)
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points.push_back({float(x), float(h - y)});
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}
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auto iter = this->masks.find(maskName);
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if (iter == this->masks.end())
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iter = this->masks.emplace(maskName, ParticleEmissionMaskDescriptor{}).first;
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ParticleEmissionMaskDescriptor desc;
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desc.size = {float(w), float(h)};
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desc.points = std::move(points);
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iter->second = desc;
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}
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const ParticleEmissionMaskDescriptor& ParticleEmissionMaskCache::getEmissionMask(std::string_view maskName)
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{
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auto iter = this->masks.find(maskName);
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if (iter == this->masks.end())
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{
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ParticleEmissionMaskDescriptor desc;
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desc.size = {float(1), float(1)};
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desc.points = {{0, 0}};
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return desc;
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}
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return iter->second;
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}
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void ParticleEmissionMaskCache::releaseMaskFromMemory(std::string_view maskName)
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{
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this->masks.erase(maskName);
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}
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void ParticleEmissionMaskCache::releaseAllMasksFromMemory()
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{
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this->masks.clear();
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}
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NS_CC_END
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@ -65,7 +65,14 @@ enum class EmissionShapeType
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RECT,
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RECTTORUS,
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CIRCLE,
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TORUS
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TORUS,
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ALPHA_MASK
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};
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struct ParticleEmissionMaskDescriptor
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{
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Vec2 size;
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std::vector<cocos2d::Vec2> points;
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};
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/**
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@ -90,6 +97,8 @@ struct EmissionShape
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float coneOffset;
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float coneAngle;
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float edgeElasticity;
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ParticleEmissionMaskDescriptor mask;
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};
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/** @struct ParticleAnimationDescriptor
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@ -244,6 +253,29 @@ public:
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}
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};
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class CC_DLL ParticleEmissionMaskCache : public cocos2d::Ref
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{
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public:
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static ParticleEmissionMaskCache* getInstance();
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void bakeEmissionMask(std::string_view maskName,
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std::string_view texturePath,
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float alphaThreshold = 0.5F,
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bool inverted = false);
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void bakeEmissionMask(std::string_view maskName,
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Image* imageTexture,
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float alphaThreshold = 0.5F,
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bool inverted = false);
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const ParticleEmissionMaskDescriptor& getEmissionMask(std::string_view maskName);
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void releaseMaskFromMemory(std::string_view maskName);
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void releaseAllMasksFromMemory();
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hlookup::string_map<ParticleEmissionMaskDescriptor> masks;
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};
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// typedef void (*CC_UPDATE_PARTICLE_IMP)(id, SEL, tParticle*, Vec2);
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class Texture2D;
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@ -292,7 +324,6 @@ emitter.startSpin = 0;
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@endcode
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*/
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class CC_DLL ParticleSystem : public Node, public TextureProtocol, public PlayableProtocol
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{
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public:
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@ -1164,6 +1195,17 @@ public:
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*/
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void setEmissionShape(unsigned short index, EmissionShape shape);
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/** Adds an emission shape of type mask to the system.
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* The mask should be added using the ParticleEmissionMaskCache class.
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*
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* @param maskName Name of the emission mask.
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* @param pos Position of the emission shape in local space.
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* @param overrideSize Size of the emission mask in pixels, leave ZERO to use texture size.
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* @param scale Scale of the emission mask, the size will be multiplied by the specified scale.
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* @param angle Angle of the sampled points to be rotated in degrees.
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*/
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static EmissionShape createMaskShape(std::string_view maskName, Vec2 pos = Vec2::ZERO, Vec2 overrideSize = Vec2::ZERO, Vec2 scale = Vec2::ONE, float angle = 0.0F);
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/** Adds an emission shape of type point to the system.
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* @param pos Position of the emission shape in local space.
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*/
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