Sync lua bindings [ci build]

This commit is contained in:
halx99 2021-06-27 21:47:15 +08:00
parent 7d635e2a37
commit 4d6ece53f2
2 changed files with 5 additions and 28 deletions

View File

@ -2737,29 +2737,6 @@ int lua_cocos2dx_Texture2D_updateWithImage(lua_State* tolua_S)
tolua_pushboolean(tolua_S,(bool)ret); tolua_pushboolean(tolua_S,(bool)ret);
return 1; return 1;
} }
if (argc == 4)
{
cocos2d::Image* arg0;
cocos2d::backend::PixelFormat arg1;
int arg2;
int arg3;
ok &= luaval_to_object<cocos2d::Image>(tolua_S, 2, "cc.Image",&arg0, "cc.Texture2D:updateWithImage");
ok &= luaval_to_int32(tolua_S, 3,(int *)&arg1, "cc.Texture2D:updateWithImage");
ok &= luaval_to_int32(tolua_S, 4,(int *)&arg2, "cc.Texture2D:updateWithImage");
ok &= luaval_to_int32(tolua_S, 5,(int *)&arg3, "cc.Texture2D:updateWithImage");
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_Texture2D_updateWithImage'", nullptr);
return 0;
}
bool ret = cobj->updateWithImage(arg0, arg1, arg2, arg3);
tolua_pushboolean(tolua_S,(bool)ret);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Texture2D:updateWithImage",argc, 2); luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Texture2D:updateWithImage",argc, 2);
return 0; return 0;
@ -2770,7 +2747,7 @@ int lua_cocos2dx_Texture2D_updateWithImage(lua_State* tolua_S)
return 0; return 0;
} }
int lua_cocos2dx_Texture2D_getTextureFormatEXT(lua_State* tolua_S) int lua_cocos2dx_Texture2D_getSamplerFlags(lua_State* tolua_S)
{ {
int argc = 0; int argc = 0;
cocos2d::Texture2D* cobj = nullptr; cocos2d::Texture2D* cobj = nullptr;
@ -2803,7 +2780,7 @@ int lua_cocos2dx_Texture2D_getTextureFormatEXT(lua_State* tolua_S)
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_Texture2D_getTextureFormatEXT'", nullptr); tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_Texture2D_getTextureFormatEXT'", nullptr);
return 0; return 0;
} }
int ret = cobj->getTextureFormatEXT(); int ret = cobj->getSamplerFlags();
tolua_pushnumber(tolua_S,(lua_Number)ret); tolua_pushnumber(tolua_S,(lua_Number)ret);
return 1; return 1;
} }
@ -3058,7 +3035,7 @@ int lua_register_cocos2dx_Texture2D(lua_State* tolua_S)
tolua_function(tolua_S,"hasMipmaps",lua_cocos2dx_Texture2D_hasMipmaps); tolua_function(tolua_S,"hasMipmaps",lua_cocos2dx_Texture2D_hasMipmaps);
tolua_function(tolua_S,"setRenderTarget",lua_cocos2dx_Texture2D_setRenderTarget); tolua_function(tolua_S,"setRenderTarget",lua_cocos2dx_Texture2D_setRenderTarget);
tolua_function(tolua_S,"updateWithImage",lua_cocos2dx_Texture2D_updateWithImage); tolua_function(tolua_S,"updateWithImage",lua_cocos2dx_Texture2D_updateWithImage);
tolua_function(tolua_S,"getTextureFormatEXT",lua_cocos2dx_Texture2D_getTextureFormatEXT); tolua_function(tolua_S, "getSamplerFlags", lua_cocos2dx_Texture2D_getSamplerFlags);
tolua_function(tolua_S,"updateWithSubData",lua_cocos2dx_Texture2D_updateWithSubData); tolua_function(tolua_S,"updateWithSubData",lua_cocos2dx_Texture2D_updateWithSubData);
tolua_function(tolua_S,"setDefaultAlphaPixelFormat", lua_cocos2dx_Texture2D_setDefaultAlphaPixelFormat); tolua_function(tolua_S,"setDefaultAlphaPixelFormat", lua_cocos2dx_Texture2D_setDefaultAlphaPixelFormat);
tolua_function(tolua_S,"getDefaultAlphaPixelFormat", lua_cocos2dx_Texture2D_getDefaultAlphaPixelFormat); tolua_function(tolua_S,"getDefaultAlphaPixelFormat", lua_cocos2dx_Texture2D_getDefaultAlphaPixelFormat);

View File

@ -8025,8 +8025,8 @@ int register_all_cocos2dx_shaders_manual(lua_State *tolua_S)
set_lua_field(layer_radialGradient_frag); set_lua_field(layer_radialGradient_frag);
set_lua_field(grayScale_frag); set_lua_field(grayScale_frag);
set_lua_field(positionUColor_vert); set_lua_field(positionUColor_vert);
set_lua_field(etc1_frag); set_lua_field(dualSampler_frag);
set_lua_field(etc1Gray_frag); set_lua_field(dualSampler_gray_frag);
set_lua_field(cameraClear_vert); set_lua_field(cameraClear_vert);
set_lua_field(cameraClear_frag); set_lua_field(cameraClear_frag);
set_lua_field(CC3D_color_frag); set_lua_field(CC3D_color_frag);