From 4d74e7f19f8d356d5e1d1b3c053f6863de59035b Mon Sep 17 00:00:00 2001 From: yangxiao Date: Wed, 29 Oct 2014 10:38:13 +0800 Subject: [PATCH] skip getMeshArrayByName --- tools/tolua/cocos2dx_3d.ini | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/tools/tolua/cocos2dx_3d.ini b/tools/tolua/cocos2dx_3d.ini index 0e779cf550..f33c10f38d 100644 --- a/tools/tolua/cocos2dx_3d.ini +++ b/tools/tolua/cocos2dx_3d.ini @@ -36,7 +36,7 @@ classes = Animate3D Sprite3D Animation3D Skeleton3D ^Mesh$ AttachNode BillBoard # functions from all classes. skip = Mesh::[create getAABB getVertexBuffer hasVertexAttrib getMeshVertexAttribCount getMeshVertexAttribute getVertexSizeInBytes getSkin getMeshIndexData getGLProgramState getPrimitiveType getIndexCount getIndexFormat getIndexBuffer], - Sprite3D::[getSkin getAABB setBlendFunc], + Sprite3D::[getSkin getAABB setBlendFunc getMeshArrayByName], Skeleton3D::[create], Animation3D::[getBoneCurveByName], BillBoard::[draw]