skip getMeshArrayByName

This commit is contained in:
yangxiao 2014-10-29 10:38:13 +08:00
parent 7656ff2f0e
commit 4d74e7f19f
1 changed files with 1 additions and 1 deletions

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@ -36,7 +36,7 @@ classes = Animate3D Sprite3D Animation3D Skeleton3D ^Mesh$ AttachNode BillBoard
# functions from all classes.
skip = Mesh::[create getAABB getVertexBuffer hasVertexAttrib getMeshVertexAttribCount getMeshVertexAttribute getVertexSizeInBytes getSkin getMeshIndexData getGLProgramState getPrimitiveType getIndexCount getIndexFormat getIndexBuffer],
Sprite3D::[getSkin getAABB setBlendFunc],
Sprite3D::[getSkin getAABB setBlendFunc getMeshArrayByName],
Skeleton3D::[create],
Animation3D::[getBoneCurveByName],
BillBoard::[draw]