mirror of https://github.com/axmolengine/axmol.git
skip getMeshArrayByName
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@ -36,7 +36,7 @@ classes = Animate3D Sprite3D Animation3D Skeleton3D ^Mesh$ AttachNode BillBoard
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# functions from all classes.
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skip = Mesh::[create getAABB getVertexBuffer hasVertexAttrib getMeshVertexAttribCount getMeshVertexAttribute getVertexSizeInBytes getSkin getMeshIndexData getGLProgramState getPrimitiveType getIndexCount getIndexFormat getIndexBuffer],
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Sprite3D::[getSkin getAABB setBlendFunc],
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Sprite3D::[getSkin getAABB setBlendFunc getMeshArrayByName],
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Skeleton3D::[create],
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Animation3D::[getBoneCurveByName],
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BillBoard::[draw]
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