mirror of https://github.com/axmolengine/axmol.git
support lua
This commit is contained in:
parent
8003de7468
commit
4d8b2c284c
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@ -0,0 +1,535 @@
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#include "CCLuaSrcipt.h"
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#ifdef ENABLE_LUA
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extern "C" {
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#include "lualib.h"
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#include "lauxlib.h"
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}
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#include "tolua++.h"
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#include "CCTouch.h"
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#include "CCNode.h"
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#include "CCObject.h"
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#include "LuaCocos2d.h"
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namespace cocos2d
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{
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CCLuaScriptModule* CCLuaScriptModule::s_luaScriptModule = NULL;
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CCLuaScriptModule* CCLuaScriptModule::sharedLuaScriptModule(void)
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{
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if (s_luaScriptModule == NULL)
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{
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s_luaScriptModule = new CCLuaScriptModule();
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}
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return s_luaScriptModule;
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}
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void CCLuaScriptModule::purgeSharedLuaScriptModule()
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{
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s_luaScriptModule->release();
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s_luaScriptModule = NULL;
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}
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/*************************************************************************
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Constructor (creates Lua state)
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*************************************************************************/
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CCLuaScriptModule::CCLuaScriptModule()
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{
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d_ownsState = true;
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d_state = lua_open();
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luaL_openlibs(d_state);
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int nOpen = tolua_Cocos2d_open(d_state);
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// init all standard libraries
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/*luaopen_base(d_state);
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luaopen_io(d_state);
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luaopen_string(d_state);
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luaopen_table(d_state);
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luaopen_math(d_state);
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*/
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//luaopen_debug(d_state);
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}
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/*************************************************************************
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Constructor (uses given Lua state)
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*************************************************************************/
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CCLuaScriptModule::CCLuaScriptModule(lua_State* state)
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{
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// just use the given state
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d_ownsState = false;
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d_state = state;
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}
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/*************************************************************************
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Destructor
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*************************************************************************/
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CCLuaScriptModule::~CCLuaScriptModule()
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{
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if ( d_ownsState && d_state )
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{
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lua_close( d_state );
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}
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s_luaScriptModule = NULL;
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}
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/*************************************************************************
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Execute script file
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*************************************************************************/
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void CCLuaScriptModule::executeScriptFile(const std::string& filename)
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{
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int nRet = luaL_dofile(d_state,filename.c_str());
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if (nRet != 0)
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{
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CCLog("executeScriptFile Error nRet = %d", nRet);
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}
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}
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/*************************************************************************
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Execute global script function
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*************************************************************************/
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int CCLuaScriptModule::executeScriptGlobal(const std::string& function_name)
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{
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// get the function from lua
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lua_getglobal(d_state, function_name.c_str());
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// is it a function
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if ( !lua_isfunction(d_state,-1) )
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{
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CCLog("name does not represent a Lua function");
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lua_settop( d_state, 0 );
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return 0;
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}
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// call it
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int error = lua_pcall(d_state,0,1,0);
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// handle errors
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if ( error )
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{
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std::string msg = lua_tostring(d_state,-1);
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lua_pop(d_state,1);
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CCLog("%s", msg.c_str());
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lua_settop( d_state, 0 );
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return 0;
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}
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// get return value
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if ( !lua_isnumber(d_state,-1) )
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{
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CCLog("return value is not a number %s", function_name.c_str());
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lua_settop( d_state, 0 );
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return 0;
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}
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int ret = (int)lua_tonumber(d_state,-1);
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lua_pop(d_state,1);
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// return it
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return ret;
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}
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/*************************************************************************
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Execute scripted event handler
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*************************************************************************/
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bool CCLuaScriptModule::executeSchedule(const std::string& handler_name, ccTime cc)
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{
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if (handler_name.size() == 0)
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{
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std::string msg = "(LuaScriptModule) Unable to execute scripted event handler: handler_name == NULL\n";
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CCLog("%s %d", msg.c_str(), __LINE__);
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return false;
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}
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// get the function from lua
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lua_getglobal(d_state, handler_name.c_str());
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// is it a function
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if ( !lua_isfunction(d_state,-1) )
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{
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lua_settop( d_state, 0 );
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std::string msg = "(LuaScriptModule) Unable to execute scripted event handler: "+handler_name+"\n\n"+"name does not represent a Lua function"+"\n";
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CCLog("%s %d", msg.c_str(), __FILE__);
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return false;
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}
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// push EventArgs as the first parameter
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//tolua_pushusertype(d_state,(void*)&cc,"dFloat");
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lua_pushfstring(d_state, "%f", cc);
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// call it
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int error = lua_pcall(d_state,1,0,0);
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// handle errors
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if ( error )
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{
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std::string msg = lua_tostring(d_state,-1);
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lua_pop(d_state,1);
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lua_settop( d_state, 0 );
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std::string msgerror = "(LuaScriptModule) Unable to execute scripted event handler: "+handler_name+"\n\n"+msg+"\n";
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CCLog("%s %d", msgerror.c_str(), __FILE__);
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return false;
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}
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// return it
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return true;
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}
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bool CCLuaScriptModule::executeCallFunc(const std::string& handler_name)
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{
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if (handler_name.size() == 0)
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{
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std::string msg = "(LuaScriptModule) Unable to execute scripted event handler:handler_name == NULL\n";
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CCLog("%s %d", msg.c_str(), __LINE__);
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return false;
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}
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lua_getglobal(d_state, handler_name.c_str());
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// is it a function
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if ( !lua_isfunction(d_state,-1) )
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{
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lua_settop( d_state, 0 );
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std::string msg = "(LuaScriptModule) Unable to execute scripted event handler: "+handler_name + "name does not represent a Lua functio"+"\n";
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CCLog("%s %d", msg.c_str(), __LINE__);
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return false;
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}
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// push EventArgs as the first parameter
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//tolua_pushusertype(d_state,(void*)&cc,"cocos2d::ccTime");
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// call it
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int error = lua_pcall(d_state,0,0,0);
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// handle errors
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if ( error )
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{
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std::string msg = lua_tostring(d_state,-1);
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lua_pop(d_state,1);
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lua_settop( d_state, 0 );
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std::string msgerror = "(LuaScriptModule) Unable to execute scripted event handler: "+handler_name + msg +"\n";
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CCLog("%s %d", msgerror.c_str(), __LINE__);
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return false;
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}
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// return it
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return true;
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}
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bool CCLuaScriptModule::executeCallFuncN(const std::string& handler_name, CCNode* pNode)
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{
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if (handler_name.size() == 0)
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{
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std::string msg = "(executeCallFuncN) Unable to execute scripted event handler: handler_name == NULL\n";
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CCLog("%s %d ", msg.c_str(), __LINE__);
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return false;
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}
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lua_getglobal(d_state, handler_name.c_str());
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// is it a function
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if ( !lua_isfunction(d_state,-1) )
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{
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lua_settop( d_state, 0 );
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std::string msg = "(executeCallFuncN) Unable to execute scripted event handler: "+handler_name +"name does not represent a Lua function"+"\n";
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CCLog("%s %d", msg.c_str(), __LINE__);
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return false;
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}
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// push EventArgs as the first parameter
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tolua_pushusertype(d_state,(void*)pNode,"cocos2d::CCNode");
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// call it
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int error = lua_pcall(d_state,1,0,0);
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// handle errors
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if ( error )
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{
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std::string msg = lua_tostring(d_state,-1);
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lua_pop(d_state,1);
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lua_settop( d_state, 0 );
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std::string msgerror = "(executeCallFuncN) Unable to execute scripted event handler: "+handler_name +msg+"\n";
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CCLog("%s %d", msgerror.c_str(), __LINE__);
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return false;
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}
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// return it
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return true;
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}
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bool CCLuaScriptModule::executeCallFuncND(const std::string& handler_name, CCNode* pNode, void*pData)
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{
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if (handler_name.size() == 0)
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{
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std::string msg = "(executeCallFuncND) Unable to execute scripted event handler: handler_name == NULL\n";
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CCLog("%s %d", msg.c_str(), __LINE__);
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return false;
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}
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// get the function from lua
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lua_getglobal(d_state, handler_name.c_str());
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// is it a function
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if ( !lua_isfunction(d_state,-1) )
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{
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lua_settop( d_state, 0 );
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std::string msg = "(executeCallFuncND) Unable to execute scripted event handler: "+handler_name +"name does not represent a Lua function"+"\n";
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CCLog("%s %d", msg.c_str(), __LINE__);
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return false;
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}
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// push EventArgs as the first parameter
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tolua_pushusertype(d_state,(void*)pNode,"cocos2d::CCNode");
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tolua_pushusertype(d_state,(void*)pData,"void*");
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// call it
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int error = lua_pcall(d_state,2,0,0);
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// handle errors
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if ( error )
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{
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std::string msg = lua_tostring(d_state,-1);
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lua_pop(d_state,1);
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lua_settop( d_state, 0 );
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std::string msgerror = "(executeCallFuncND) Unable to execute scripted event handler: "+handler_name +msg+"\n";
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CCLog("%s %d", msgerror.c_str(), __LINE__);
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return false;
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}
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// return it
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return true;
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}
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bool CCLuaScriptModule::executeMenuHandler(const std::string& handler_name, CCObject* pobj)
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{
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if (handler_name.size() == 0)
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{
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std::string msg = "(LuaScriptModule) Unable to execute scripted event handler: handler_name == NULL\n";
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CCLog("%s %d", msg.c_str(), __LINE__);
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return false;
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}
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// get the function from lua
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lua_getglobal(d_state, handler_name.c_str());
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// is it a function
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if ( !lua_isfunction(d_state,-1) )
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{
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lua_settop( d_state, 0 );
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std::string msg = "(LuaScriptModule) Unable to execute scripted event handler: "+handler_name + "name does not represent a Lua function"+"\n";
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CCLog("%s %d", msg.c_str(), __LINE__);
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return false;
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}
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// push EventArgs as the first parameter
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tolua_pushusertype(d_state,(void*)pobj,"cocos2d::CCObject");
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// call it
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int error = lua_pcall(d_state,1,0,0);
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// handle errors
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if ( error )
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{
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std::string msg = lua_tostring(d_state,-1);
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lua_pop(d_state,1);
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std::string msgerror = "(LuaScriptModule) Unable to execute scripted event handler: "+handler_name +msg+"\n";
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CCLog("%s %d", msgerror.c_str(), __LINE__);
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return false;
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}
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// return it
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return true;
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}
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bool CCLuaScriptModule::executeTouchesEvent(const std::string& handler_name, CCSet *pobj)
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{
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if (handler_name.size() == 0)
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{
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std::string msg = "(LuaScriptModule) Unable to execute scripted event handler: handler_name == null\n";
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CCLog("%s %d", msg.c_str(), __LINE__);
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return false;
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}
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// get the function from lua
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lua_getglobal(d_state, handler_name.c_str());
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// is it a function
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if ( !lua_isfunction(d_state,-1) )
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{
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lua_settop( d_state, 0 );
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std::string msg = "(LuaScriptModule) Unable to execute scripted event handler: "+handler_name+"name does not represent a Lua function"+"\n";
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CCLog("%s %d", msg.c_str(), __LINE__);
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return false;
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}
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// push EventArgs as the first parameter
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tolua_pushusertype(d_state,(void*)pobj,"cocos2d::CCSet");
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// call it
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int error = lua_pcall(d_state,1,0,0);
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// handle errors
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if ( error )
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{
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std::string msg = lua_tostring(d_state,-1);
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lua_pop(d_state,1);
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lua_settop( d_state, 0 );
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std::string msgerror = "(LuaScriptModule) Unable to execute scripted event handler: "+handler_name+msg+"\n";
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CCLog("%s %d", msgerror.c_str(), __LINE__);
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return false;
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}
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// return it
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return true;
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}
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bool CCLuaScriptModule::executeTouch(const std::string& handler_name, CCTouch *pobj)
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{
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if (handler_name.size() == 0)
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{
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std::string msg = "(LuaScriptModule) Unable to execute scripted event handler: handler_name == null\n";
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CCLog("%s %d", msg.c_str(), __LINE__);
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return false;
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}
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// get the function from lua
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lua_getglobal(d_state, handler_name.c_str());
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// is it a function
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if ( !lua_isfunction(d_state,-1) )
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{
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lua_settop( d_state, 0 );
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std::string msg = "(LuaScriptModule) Unable to execute scripted event handler: "+handler_name+"\n\n"+"name does not represent a Lua function"+"\n";
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CCLog("%s ", msg.c_str());
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return false;
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}
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// push EventArgs as the first parameter
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tolua_pushusertype(d_state,(void*)pobj,"cocos2d::CCTouch");
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// call it
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int error = lua_pcall(d_state,1,0,0);
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// handle errors
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if ( error )
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{
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std::string msg = lua_tostring(d_state,-1);
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lua_pop(d_state,1);
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std::string msgerror = "(LuaScriptModule) Unable to execute scripted event handler: "+handler_name+"\n\n"+msg+"\n";
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CCLog("%s ", msgerror.c_str());
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return false;
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}
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// return it
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return true;
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}
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bool CCLuaScriptModule::executeEventHandler(const std::string& handler_name, CCEvent* pEvent)
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{
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if (handler_name.size() == 0)
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{
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std::string msg = "(LuaScriptModule) Unable to execute scripted event handler: handler_name == NULL\n";
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CCLog("%s ", msg.c_str());
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return false;
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}
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// get the function from lua
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lua_getglobal(d_state, handler_name.c_str());
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// is it a function
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if ( !lua_isfunction(d_state,-1) )
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{
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lua_settop( d_state, 0 );
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std::string msg = "(LuaScriptModule) Unable to execute scripted event handler: "+handler_name+"\n\n"+"name does not represent a Lua function"+"\n";
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CCLog("%s ", msg.c_str());
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return false;
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}
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// push EventArgs as the first parameter
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tolua_pushusertype(d_state,(void*)pEvent,"cocos2d::CCEvent");
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// call it
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int error = lua_pcall(d_state,1,0,0);
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// handle errors
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if ( error )
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{
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std::string msg = lua_tostring(d_state,-1);
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lua_pop(d_state,1);
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lua_settop( d_state, 0 );
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std::string msgerror = "(LuaScriptModule) Unable to execute scripted event handler: "+handler_name+"\n\n"+msg+"\n";
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CCLog("%s ", msgerror.c_str());
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return false;
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}
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// return it
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return true;
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}
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bool CCLuaScriptModule::executeListItem(const std::string& handler_name, int index, CCObject* pobj)
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{
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if (handler_name.size() == 0)
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{
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std::string msg = "(CCLuaScriptModule) Unable to execute scripted event handler: handler_name == NULL\n";
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CCLog("%s %d", msg.c_str(), __LINE__);
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return false;
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}
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// get the function from lua
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lua_getglobal(d_state, handler_name.c_str());
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// is it a function
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if ( !lua_isfunction(d_state,-1) )
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{
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lua_settop( d_state, 0 );
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std::string msg = "(CCLuaScriptModule) Unable to execute scripted event handler: "+handler_name +"name does not represent a Lua function"+"\n";
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CCLog("%s %d", msg.c_str(), __LINE__);
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return false;
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}
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// push EventArgs as the first parameter
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lua_pushfstring(d_state, "%d", index);
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tolua_pushusertype(d_state,(void*)pobj,"cocos2d::CCObject");
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// call it
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int error = lua_pcall(d_state,2,0,0);
|
||||
// handle errors
|
||||
if ( error )
|
||||
{
|
||||
std::string msg = lua_tostring(d_state,-1);
|
||||
lua_pop(d_state,1);
|
||||
lua_settop( d_state, 0 );
|
||||
std::string msgerror = "(CCLuaScriptModule) Unable to execute scripted event handler: "+handler_name +msg+"\n";
|
||||
CCLog("%s %d", msgerror.c_str(), __LINE__);
|
||||
return false;
|
||||
}
|
||||
// return it
|
||||
return true;
|
||||
|
||||
}
|
||||
|
||||
/*************************************************************************
|
||||
Execute script code string
|
||||
*************************************************************************/
|
||||
void CCLuaScriptModule::executeString(const std::string& str)
|
||||
{
|
||||
// load code into lua and call it
|
||||
int error = luaL_dostring(d_state, str.c_str());
|
||||
|
||||
// handle errors
|
||||
if ( error )
|
||||
{
|
||||
CCLog("executeString %d", error);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
/*************************************************************************
|
||||
Create Lua bindings
|
||||
*************************************************************************/
|
||||
void CCLuaScriptModule::createBindings(void)
|
||||
{
|
||||
|
||||
//tolua_Cocos2d_open(d_state);
|
||||
}
|
||||
|
||||
|
||||
/*************************************************************************
|
||||
Destroy Lua bindings
|
||||
*************************************************************************/
|
||||
void CCLuaScriptModule::destroyBindings(void)
|
||||
{
|
||||
|
||||
lua_pushnil(d_state);
|
||||
lua_setglobal(d_state,"cocos2d");
|
||||
}
|
||||
|
||||
|
||||
} // namespace CEGUI
|
||||
|
||||
#endif //CC_ENABLE_LUA
|
|
@ -0,0 +1,175 @@
|
|||
#ifndef _CCLUASRCIPT_H
|
||||
#define _CCLUASRCIPT_H
|
||||
#include "ccConfig.h"
|
||||
|
||||
#ifdef ENABLE_LUA
|
||||
#include "CCCommon.h"
|
||||
#include "CCObject.h"
|
||||
#include <string>
|
||||
#include "ccTypes.h"
|
||||
// include Lua
|
||||
extern "C" {
|
||||
#include "lua.h"
|
||||
}
|
||||
|
||||
|
||||
|
||||
namespace cocos2d
|
||||
{
|
||||
class CCEvent;
|
||||
class CCNode;
|
||||
class CCObject;
|
||||
|
||||
class CC_DLL CCLuaScriptModule : public CCObject
|
||||
{
|
||||
public:
|
||||
/*************************************************************************
|
||||
Construction and Destruction
|
||||
*************************************************************************/
|
||||
/*!
|
||||
\brief
|
||||
Constructor for LuaScriptModule class which create a lua_State
|
||||
*/
|
||||
CCLuaScriptModule();
|
||||
|
||||
/*!
|
||||
\brief
|
||||
Constructor for LuaScriptModule class which takes a lua_State
|
||||
|
||||
\param state
|
||||
Pointer to the lua_State that the script module should attach to.
|
||||
*/
|
||||
CCLuaScriptModule(lua_State* state);
|
||||
|
||||
|
||||
/*!
|
||||
\brief
|
||||
Destructor for LuaScriptModule class.
|
||||
*/
|
||||
virtual ~CCLuaScriptModule();
|
||||
|
||||
|
||||
/*************************************************************************
|
||||
Script Execution Functions
|
||||
*************************************************************************/
|
||||
/*!
|
||||
\brief
|
||||
Execute a script file.
|
||||
|
||||
\param filename
|
||||
String object holding the filename of the script file that is to be executed
|
||||
|
||||
*/
|
||||
void executeScriptFile(const std::string& filename);
|
||||
|
||||
|
||||
/*!
|
||||
\brief
|
||||
Execute a scripted global function. The function should not take any parameters and should return an integer.
|
||||
|
||||
\param function_name
|
||||
String object holding the name of the function, in the global script environment, that
|
||||
is to be executed.
|
||||
|
||||
\return
|
||||
The integer value returned from the script function.
|
||||
*/
|
||||
int executeScriptGlobal(const std::string& function_name);
|
||||
|
||||
|
||||
/*!
|
||||
\brief
|
||||
Execute a scripted global 'event handler' function. The function should take some kind of EventArgs like parameter
|
||||
that the concrete implementation of this function can create from the passed EventArgs based object. The function
|
||||
should not return anything.
|
||||
|
||||
\param handler_name
|
||||
String object holding the name of the scripted handler function.
|
||||
|
||||
\param e
|
||||
EventArgs based object that should be passed, by any appropriate means, to the scripted function.
|
||||
|
||||
\return
|
||||
- true if the event was handled.
|
||||
- false if the event was not handled.
|
||||
*/
|
||||
bool executeSchedule(const std::string& handler_name, ccTime cc);
|
||||
bool executeCallFunc(const std::string& handler_name);
|
||||
bool executeCallFuncN(const std::string& handler_name, CCNode* pNode);
|
||||
bool executeCallFuncND(const std::string& handler_name, CCNode* pNode, void*pData);
|
||||
bool executeMenuHandler(const std::string& handler_name, CCObject* pobj);
|
||||
bool executeEventHandler(const std::string& handler_name, CCEvent* pEvent);
|
||||
bool executeTouchesEvent(const std::string& handler_name, CCSet *pobj);
|
||||
bool executeTouch(const std::string& handler_name, CCTouch *pobj);
|
||||
bool executeListItem(const std::string& handler_name, int index, CCObject* pobj);
|
||||
/*!
|
||||
\brief
|
||||
Execute script code contained in the given CEGUI::String object.
|
||||
|
||||
\param str
|
||||
String object holding the valid script code that should be executed.
|
||||
|
||||
\return
|
||||
Nothing.
|
||||
*/
|
||||
void executeString(const std::string& str);
|
||||
|
||||
|
||||
/*************************************************************************
|
||||
Bindings creation / destruction
|
||||
*************************************************************************/
|
||||
/*!
|
||||
\brief
|
||||
Method called during system initialisation, prior to running any scripts via the ScriptModule, to enable the ScriptModule
|
||||
to perform any operations required to complete initialisation or binding of the script language to the gui system objects.
|
||||
|
||||
\return
|
||||
Nothing.
|
||||
*/
|
||||
void createBindings(void);
|
||||
|
||||
|
||||
/*!
|
||||
\brief
|
||||
Method called during system destruction, after all scripts have been run via the ScriptModule, to enable the ScriptModule
|
||||
to perform any operations required to cleanup bindings of the script language to the gui system objects, as set-up in the
|
||||
earlier createBindings call.
|
||||
|
||||
\return
|
||||
Nothing.
|
||||
*/
|
||||
void destroyBindings(void);
|
||||
|
||||
|
||||
/*************************************************************************
|
||||
Accessor type functions
|
||||
*************************************************************************/
|
||||
/*!
|
||||
\brief
|
||||
Method used to get a pointer to the lua_State that the script module is attached to.
|
||||
|
||||
\return
|
||||
A pointer to the lua_State that the script module is attached to.
|
||||
*/
|
||||
lua_State* getLuaState(void) const {return d_state;}
|
||||
|
||||
|
||||
static CCLuaScriptModule* sharedLuaScriptModule(void);
|
||||
|
||||
static void purgeSharedLuaScriptModule();
|
||||
|
||||
|
||||
private:
|
||||
static CCLuaScriptModule* s_luaScriptModule;
|
||||
/*************************************************************************
|
||||
Implementation Data
|
||||
*************************************************************************/
|
||||
bool d_ownsState; //!< true when the attached lua_State was created by this script module
|
||||
lua_State* d_state; //!< The lua_State that this script module uses.
|
||||
|
||||
};
|
||||
|
||||
} // namespace cocos2d
|
||||
|
||||
#endif //CC_ENABLE_LUA
|
||||
#endif // end of guard _CCLUASRCIPT_H
|
|
@ -0,0 +1 @@
|
|||
1139f1b8e60225b4e38fae58ee8da9c24e27d8c9
|
|
@ -0,0 +1,24 @@
|
|||
#ifndef LUACOCOS2D_H
|
||||
#define LUACOCOS2D_H
|
||||
#include "cocos2d.h"
|
||||
#ifdef ENABLE_LUA
|
||||
#include <stdio.h>
|
||||
#include "lua.h"
|
||||
#include "CCKeypadDispatcher.h"
|
||||
#include "CCRibbon.h"
|
||||
#include "CCParallaxNode.h"
|
||||
#include "CCAutoreleasePool.h"
|
||||
#include "CCIMEDispatcher.h"
|
||||
#include "CCMutableArray.h"
|
||||
#include "../NdControls/NdCxList.h"
|
||||
#include "../NdControls/NdCxListItem.h"
|
||||
#include "../NdControls/ControlDefine.h"
|
||||
//#define TOLUA_RELEASE
|
||||
#if defined(_WIN32) && defined(_DEBUG)
|
||||
#pragma warning (disable:4800)
|
||||
#endif
|
||||
using namespace cocos2d;
|
||||
using namespace NdCxControl;
|
||||
int tolua_Cocos2d_open(lua_State* tolua_S);
|
||||
#endif
|
||||
#endif//LUACOCOS2D_H
|
Loading…
Reference in New Issue