removed mutex. use concurrent_queue for events

This commit is contained in:
Dale Stammen 2014-10-27 11:08:22 -07:00
parent b483162128
commit 4dd48d5020
2 changed files with 4 additions and 13 deletions

View File

@ -531,33 +531,27 @@ void GLViewImpl::setScissorInPoints(float x , float y , float w , float h)
void GLViewImpl::QueueBackKeyPress()
{
std::lock_guard<std::mutex> guard(mMutex);
std::shared_ptr<BackButtonEvent> e(new BackButtonEvent());
mInputEvents.push(e);
}
void GLViewImpl::QueuePointerEvent(PointerEventType type, PointerEventArgs^ args)
{
std::lock_guard<std::mutex> guard(mMutex);
std::shared_ptr<PointerEvent> e(new PointerEvent(type, args));
mInputEvents.push(e);
}
void GLViewImpl::QueueEvent(std::shared_ptr<InputEvent>& event)
{
std::lock_guard<std::mutex> guard(mMutex);
mInputEvents.push(event);
}
void GLViewImpl::ProcessEvents()
{
std::lock_guard<std::mutex> guard(mMutex);
while (!mInputEvents.empty())
std::shared_ptr<InputEvent> e;
while (mInputEvents.try_pop(e))
{
InputEvent* e = mInputEvents.front().get();
e->execute();
mInputEvents.pop();
}
}

View File

@ -36,8 +36,7 @@ THE SOFTWARE.
#include <wrl/client.h>
#include <d3d11_1.h>
#include <mutex>
#include <queue>
#include <concurrent_queue.h>
#include <agile.h>
#include <DirectXMath.h>
@ -182,9 +181,7 @@ private:
Cocos2dMessageBoxDelegate^ m_messageBoxDelegate;
Cocos2dEditBoxDelegate^ m_editBoxDelegate;
std::queue<std::shared_ptr<InputEvent>> mInputEvents;
std::mutex mMutex;
Concurrency::concurrent_queue<std::shared_ptr<InputEvent>> mInputEvents;
};
NS_CC_END