added missing files

This commit is contained in:
Dale Stammen 2014-12-30 21:03:57 -08:00
parent 09efe9be04
commit 4e4028fc67
3 changed files with 223 additions and 23 deletions

View File

@ -1,14 +1,10 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2013
VisualStudioVersion = 12.0.30723.0
VisualStudioVersion = 12.0.31101.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Cocos2dShaderCompiler", "Cocos2dShaderCompiler.vcxproj", "{4F6DEF20-AC4C-487F-85B8-5993519E3911}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "libcocos2d", "libcocos2d", "{29321038-F308-421E-B8CA-140BB23D3C6D}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libcocos2d_8_1.Shared", "..\..\..\cocos\2d\libcocos2d_8_1\libcocos2d_8_1\libcocos2d_8_1.Shared\libcocos2d_8_1.Shared.vcxitems", "{5D6F020F-7E72-4494-90A0-2DF11D235DF9}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "External", "External", "{ECA7A2AA-8501-4177-8360-322A569B6C3E}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Box2D", "Box2D", "{7CA66464-6A5E-493B-82EF-DBD84F91766F}"
@ -23,14 +19,10 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libSpine.Shared", "..\..\..
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libSpine.Windows", "..\..\..\cocos\editor-support\spine\proj.win8.1-universal\libSpine.Windows\libSpine.Windows.vcxproj", "{F3550FE0-C795-44F6-8FEB-093EB68143AE}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libcocos2d_8_1.Windows", "..\..\..\cocos\2d\libcocos2d_8_1\libcocos2d_8_1\libcocos2d_8_1.Windows\libcocos2d_8_1.Windows.vcxproj", "{9335005F-678E-4E8E-9B84-50037216AEC8}"
EndProject
Global
GlobalSection(SharedMSBuildProjectFiles) = preSolution
..\..\..\cocos\2d\libcocos2d_8_1\libcocos2d_8_1\libcocos2d_8_1.Shared\libcocos2d_8_1.Shared.vcxitems*{9335005f-678e-4e8e-9b84-50037216aec8}*SharedItemsImports = 4
..\..\..\external\Box2D\proj.win8.1-universal\libbox2d.Shared\libbox2d.Shared.vcxitems*{4a3c6ba8-c227-498b-aa21-40bda27b461f}*SharedItemsImports = 9
..\..\..\cocos\editor-support\spine\proj.win8.1-universal\libSpine.Shared\libSpine.Shared.vcxitems*{adafd00d-a0d6-46ef-9f0b-ea2880bfe1de}*SharedItemsImports = 9
..\..\..\cocos\2d\libcocos2d_8_1\libcocos2d_8_1\libcocos2d_8_1.Shared\libcocos2d_8_1.Shared.vcxitems*{5d6f020f-7e72-4494-90a0-2df11d235df9}*SharedItemsImports = 9
..\..\..\external\Box2D\proj.win8.1-universal\libbox2d.Shared\libbox2d.Shared.vcxitems*{3b26a12d-3a44-47ea-82d2-282660fc844d}*SharedItemsImports = 4
..\..\..\cocos\editor-support\spine\proj.win8.1-universal\libSpine.Shared\libSpine.Shared.vcxitems*{f3550fe0-c795-44f6-8feb-093eb68143ae}*SharedItemsImports = 4
EndGlobalSection
@ -85,30 +77,16 @@ Global
{F3550FE0-C795-44F6-8FEB-093EB68143AE}.Release|Win32.Build.0 = Release|Win32
{F3550FE0-C795-44F6-8FEB-093EB68143AE}.Release|x64.ActiveCfg = Release|x64
{F3550FE0-C795-44F6-8FEB-093EB68143AE}.Release|x64.Build.0 = Release|x64
{9335005F-678E-4E8E-9B84-50037216AEC8}.Debug|ARM.ActiveCfg = Debug|ARM
{9335005F-678E-4E8E-9B84-50037216AEC8}.Debug|ARM.Build.0 = Debug|ARM
{9335005F-678E-4E8E-9B84-50037216AEC8}.Debug|Win32.ActiveCfg = Debug|Win32
{9335005F-678E-4E8E-9B84-50037216AEC8}.Debug|Win32.Build.0 = Debug|Win32
{9335005F-678E-4E8E-9B84-50037216AEC8}.Debug|x64.ActiveCfg = Debug|x64
{9335005F-678E-4E8E-9B84-50037216AEC8}.Debug|x64.Build.0 = Debug|x64
{9335005F-678E-4E8E-9B84-50037216AEC8}.Release|ARM.ActiveCfg = Release|ARM
{9335005F-678E-4E8E-9B84-50037216AEC8}.Release|ARM.Build.0 = Release|ARM
{9335005F-678E-4E8E-9B84-50037216AEC8}.Release|Win32.ActiveCfg = Release|Win32
{9335005F-678E-4E8E-9B84-50037216AEC8}.Release|Win32.Build.0 = Release|Win32
{9335005F-678E-4E8E-9B84-50037216AEC8}.Release|x64.ActiveCfg = Release|x64
{9335005F-678E-4E8E-9B84-50037216AEC8}.Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(NestedProjects) = preSolution
{5D6F020F-7E72-4494-90A0-2DF11D235DF9} = {29321038-F308-421E-B8CA-140BB23D3C6D}
{7CA66464-6A5E-493B-82EF-DBD84F91766F} = {ECA7A2AA-8501-4177-8360-322A569B6C3E}
{8F8A69D6-BD64-4BAD-AE20-2D07E7BD57BA} = {ECA7A2AA-8501-4177-8360-322A569B6C3E}
{4A3C6BA8-C227-498B-AA21-40BDA27B461F} = {7CA66464-6A5E-493B-82EF-DBD84F91766F}
{3B26A12D-3A44-47EA-82D2-282660FC844D} = {7CA66464-6A5E-493B-82EF-DBD84F91766F}
{ADAFD00D-A0D6-46EF-9F0B-EA2880BFE1DE} = {8F8A69D6-BD64-4BAD-AE20-2D07E7BD57BA}
{F3550FE0-C795-44F6-8FEB-093EB68143AE} = {8F8A69D6-BD64-4BAD-AE20-2D07E7BD57BA}
{9335005F-678E-4E8E-9B84-50037216AEC8} = {29321038-F308-421E-B8CA-140BB23D3C6D}
EndGlobalSection
EndGlobal

View File

@ -286,8 +286,39 @@
<ClInclude Include="..\..\..\cocos\2d\CCTransitionPageTurn.h" />
<ClInclude Include="..\..\..\cocos\2d\CCTransitionProgress.h" />
<ClInclude Include="..\..\..\cocos\2d\CCTweenFunction.h" />
<ClInclude Include="..\..\..\cocos\3d\CCAABB.h" />
<ClInclude Include="..\..\..\cocos\3d\CCAnimate3D.h" />
<ClInclude Include="..\..\..\cocos\3d\CCAnimation3D.h" />
<ClInclude Include="..\..\..\cocos\3d\CCAnimationCurve.h" />
<ClInclude Include="..\..\..\cocos\3d\CCAttachNode.h" />
<ClInclude Include="..\..\..\cocos\3d\CCBillBoard.h" />
<ClInclude Include="..\..\..\cocos\3d\CCBundle3D.h" />
<ClInclude Include="..\..\..\cocos\3d\CCBundle3DData.h" />
<ClInclude Include="..\..\..\cocos\3d\CCBundleReader.h" />
<ClInclude Include="..\..\..\cocos\3d\CCFrustum.h" />
<ClInclude Include="..\..\..\cocos\3d\CCMesh.h" />
<ClInclude Include="..\..\..\cocos\3d\CCMeshSkin.h" />
<ClInclude Include="..\..\..\cocos\3d\CCMeshVertexIndexData.h" />
<ClInclude Include="..\..\..\cocos\3d\CCOBB.h" />
<ClInclude Include="..\..\..\cocos\3d\CCObjLoader.h" />
<ClInclude Include="..\..\..\cocos\3d\CCPlane.h" />
<ClInclude Include="..\..\..\cocos\3d\CCRay.h" />
<ClInclude Include="..\..\..\cocos\3d\CCSkeleton3D.h" />
<ClInclude Include="..\..\..\cocos\3d\CCSprite3D.h" />
<ClInclude Include="..\..\..\cocos\3d\CCSprite3DMaterial.h" />
<ClInclude Include="..\..\..\cocos\3d\cocos3d.h" />
<ClInclude Include="..\..\..\cocos\base\allocator\CCAllocatorBase.h" />
<ClInclude Include="..\..\..\cocos\base\allocator\CCAllocatorDiagnostics.h" />
<ClInclude Include="..\..\..\cocos\base\allocator\CCAllocatorGlobal.h" />
<ClInclude Include="..\..\..\cocos\base\allocator\CCAllocatorMacros.h" />
<ClInclude Include="..\..\..\cocos\base\allocator\CCAllocatorMutex.h" />
<ClInclude Include="..\..\..\cocos\base\allocator\CCAllocatorStrategyDefault.h" />
<ClInclude Include="..\..\..\cocos\base\allocator\CCAllocatorStrategyFixedBlock.h" />
<ClInclude Include="..\..\..\cocos\base\allocator\CCAllocatorStrategyGlobalSmallBlock.h" />
<ClInclude Include="..\..\..\cocos\base\allocator\CCAllocatorStrategyPool.h" />
<ClInclude Include="..\..\..\cocos\base\atitc.h" />
<ClInclude Include="..\..\..\cocos\base\base64.h" />
<ClInclude Include="..\..\..\cocos\base\CCAsyncTaskPool.h" />
<ClInclude Include="..\..\..\cocos\base\CCAutoreleasePool.h" />
<ClInclude Include="..\..\..\cocos\base\ccCArray.h" />
<ClInclude Include="..\..\..\cocos\base\ccConfig.h" />
@ -484,8 +515,30 @@
<ClCompile Include="..\..\..\cocos\2d\CCTransitionPageTurn.cpp" />
<ClCompile Include="..\..\..\cocos\2d\CCTransitionProgress.cpp" />
<ClCompile Include="..\..\..\cocos\2d\CCTweenFunction.cpp" />
<ClCompile Include="..\..\..\cocos\3d\CCAABB.cpp" />
<ClCompile Include="..\..\..\cocos\3d\CCAnimate3D.cpp" />
<ClCompile Include="..\..\..\cocos\3d\CCAnimation3D.cpp" />
<ClCompile Include="..\..\..\cocos\3d\CCAttachNode.cpp" />
<ClCompile Include="..\..\..\cocos\3d\CCBillBoard.cpp" />
<ClCompile Include="..\..\..\cocos\3d\CCBundle3D.cpp" />
<ClCompile Include="..\..\..\cocos\3d\CCBundleReader.cpp" />
<ClCompile Include="..\..\..\cocos\3d\CCFrustum.cpp" />
<ClCompile Include="..\..\..\cocos\3d\CCMesh.cpp" />
<ClCompile Include="..\..\..\cocos\3d\CCMeshSkin.cpp" />
<ClCompile Include="..\..\..\cocos\3d\CCMeshVertexIndexData.cpp" />
<ClCompile Include="..\..\..\cocos\3d\CCOBB.cpp" />
<ClCompile Include="..\..\..\cocos\3d\CCObjLoader.cpp" />
<ClCompile Include="..\..\..\cocos\3d\CCPlane.cpp" />
<ClCompile Include="..\..\..\cocos\3d\CCRay.cpp" />
<ClCompile Include="..\..\..\cocos\3d\CCSkeleton3D.cpp" />
<ClCompile Include="..\..\..\cocos\3d\CCSprite3D.cpp" />
<ClCompile Include="..\..\..\cocos\3d\CCSprite3DMaterial.cpp" />
<ClCompile Include="..\..\..\cocos\base\allocator\CCAllocatorDiagnostics.cpp" />
<ClCompile Include="..\..\..\cocos\base\allocator\CCAllocatorGlobal.cpp" />
<ClCompile Include="..\..\..\cocos\base\allocator\CCAllocatorGlobalNewDelete.cpp" />
<ClCompile Include="..\..\..\cocos\base\atitc.cpp" />
<ClCompile Include="..\..\..\cocos\base\base64.cpp" />
<ClCompile Include="..\..\..\cocos\base\CCAsyncTaskPool.cpp" />
<ClCompile Include="..\..\..\cocos\base\CCAutoreleasePool.cpp" />
<ClCompile Include="..\..\..\cocos\base\ccCArray.cpp" />
<ClCompile Include="..\..\..\cocos\base\CCConfiguration.cpp" />
@ -621,6 +674,7 @@
<AppxManifest Include="Package.appxmanifest">
<SubType>Designer</SubType>
</AppxManifest>
<None Include="..\..\..\cocos\3d\CCAnimationCurve.inl" />
<None Include="..\..\..\cocos\math\MathUtil.inl" />
<None Include="Cocos2dShaderCompiler_TemporaryKey.pfx" />
</ItemGroup>

View File

@ -59,6 +59,12 @@
<Filter Include="libcoco2d\deprecated">
<UniqueIdentifier>{e33e50a3-b742-4f4f-ae01-b233f27764c2}</UniqueIdentifier>
</Filter>
<Filter Include="libcoco2d\3d">
<UniqueIdentifier>{bbb9abc2-fcf3-4341-8a22-20443e57d702}</UniqueIdentifier>
</Filter>
<Filter Include="libcoco2d\base\allocator">
<UniqueIdentifier>{50bc6348-a253-45c5-a2f2-160932464451}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ApplicationDefinition Include="App.xaml" />
@ -583,6 +589,72 @@
<ClCompile Include="..\..\..\cocos\2d\CCLight.cpp">
<Filter>libcoco2d\2d</Filter>
</ClCompile>
<ClCompile Include="..\..\..\cocos\3d\CCAABB.cpp">
<Filter>libcoco2d\3d</Filter>
</ClCompile>
<ClCompile Include="..\..\..\cocos\3d\CCAnimate3D.cpp">
<Filter>libcoco2d\3d</Filter>
</ClCompile>
<ClCompile Include="..\..\..\cocos\3d\CCAnimation3D.cpp">
<Filter>libcoco2d\3d</Filter>
</ClCompile>
<ClCompile Include="..\..\..\cocos\3d\CCAttachNode.cpp">
<Filter>libcoco2d\3d</Filter>
</ClCompile>
<ClCompile Include="..\..\..\cocos\3d\CCBillBoard.cpp">
<Filter>libcoco2d\3d</Filter>
</ClCompile>
<ClCompile Include="..\..\..\cocos\3d\CCBundle3D.cpp">
<Filter>libcoco2d\3d</Filter>
</ClCompile>
<ClCompile Include="..\..\..\cocos\3d\CCBundleReader.cpp">
<Filter>libcoco2d\3d</Filter>
</ClCompile>
<ClCompile Include="..\..\..\cocos\3d\CCFrustum.cpp">
<Filter>libcoco2d\3d</Filter>
</ClCompile>
<ClCompile Include="..\..\..\cocos\3d\CCMesh.cpp">
<Filter>libcoco2d\3d</Filter>
</ClCompile>
<ClCompile Include="..\..\..\cocos\3d\CCMeshSkin.cpp">
<Filter>libcoco2d\3d</Filter>
</ClCompile>
<ClCompile Include="..\..\..\cocos\3d\CCMeshVertexIndexData.cpp">
<Filter>libcoco2d\3d</Filter>
</ClCompile>
<ClCompile Include="..\..\..\cocos\3d\CCOBB.cpp">
<Filter>libcoco2d\3d</Filter>
</ClCompile>
<ClCompile Include="..\..\..\cocos\3d\CCObjLoader.cpp">
<Filter>libcoco2d\3d</Filter>
</ClCompile>
<ClCompile Include="..\..\..\cocos\3d\CCPlane.cpp">
<Filter>libcoco2d\3d</Filter>
</ClCompile>
<ClCompile Include="..\..\..\cocos\3d\CCRay.cpp">
<Filter>libcoco2d\3d</Filter>
</ClCompile>
<ClCompile Include="..\..\..\cocos\3d\CCSkeleton3D.cpp">
<Filter>libcoco2d\3d</Filter>
</ClCompile>
<ClCompile Include="..\..\..\cocos\3d\CCSprite3D.cpp">
<Filter>libcoco2d\3d</Filter>
</ClCompile>
<ClCompile Include="..\..\..\cocos\3d\CCSprite3DMaterial.cpp">
<Filter>libcoco2d\3d</Filter>
</ClCompile>
<ClCompile Include="..\..\..\cocos\base\allocator\CCAllocatorDiagnostics.cpp">
<Filter>libcoco2d\base\allocator</Filter>
</ClCompile>
<ClCompile Include="..\..\..\cocos\base\allocator\CCAllocatorGlobal.cpp">
<Filter>libcoco2d\base\allocator</Filter>
</ClCompile>
<ClCompile Include="..\..\..\cocos\base\allocator\CCAllocatorGlobalNewDelete.cpp">
<Filter>libcoco2d\base\allocator</Filter>
</ClCompile>
<ClCompile Include="..\..\..\cocos\base\CCAsyncTaskPool.cpp">
<Filter>libcoco2d\base</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="App.xaml.h" />
@ -1155,6 +1227,99 @@
<ClInclude Include="..\..\..\cocos\2d\CCLight.h">
<Filter>libcoco2d\2d</Filter>
</ClInclude>
<ClInclude Include="..\..\..\cocos\3d\CCAABB.h">
<Filter>libcoco2d\3d</Filter>
</ClInclude>
<ClInclude Include="..\..\..\cocos\3d\CCAnimate3D.h">
<Filter>libcoco2d\3d</Filter>
</ClInclude>
<ClInclude Include="..\..\..\cocos\3d\CCAnimation3D.h">
<Filter>libcoco2d\3d</Filter>
</ClInclude>
<ClInclude Include="..\..\..\cocos\3d\CCAnimationCurve.h">
<Filter>libcoco2d\3d</Filter>
</ClInclude>
<ClInclude Include="..\..\..\cocos\3d\CCAttachNode.h">
<Filter>libcoco2d\3d</Filter>
</ClInclude>
<ClInclude Include="..\..\..\cocos\3d\CCBillBoard.h">
<Filter>libcoco2d\3d</Filter>
</ClInclude>
<ClInclude Include="..\..\..\cocos\3d\CCBundle3D.h">
<Filter>libcoco2d\3d</Filter>
</ClInclude>
<ClInclude Include="..\..\..\cocos\3d\CCBundle3DData.h">
<Filter>libcoco2d\3d</Filter>
</ClInclude>
<ClInclude Include="..\..\..\cocos\3d\CCBundleReader.h">
<Filter>libcoco2d\3d</Filter>
</ClInclude>
<ClInclude Include="..\..\..\cocos\3d\CCFrustum.h">
<Filter>libcoco2d\3d</Filter>
</ClInclude>
<ClInclude Include="..\..\..\cocos\3d\CCMesh.h">
<Filter>libcoco2d\3d</Filter>
</ClInclude>
<ClInclude Include="..\..\..\cocos\3d\CCMeshSkin.h">
<Filter>libcoco2d\3d</Filter>
</ClInclude>
<ClInclude Include="..\..\..\cocos\3d\CCMeshVertexIndexData.h">
<Filter>libcoco2d\3d</Filter>
</ClInclude>
<ClInclude Include="..\..\..\cocos\3d\CCOBB.h">
<Filter>libcoco2d\3d</Filter>
</ClInclude>
<ClInclude Include="..\..\..\cocos\3d\CCObjLoader.h">
<Filter>libcoco2d\3d</Filter>
</ClInclude>
<ClInclude Include="..\..\..\cocos\3d\CCPlane.h">
<Filter>libcoco2d\3d</Filter>
</ClInclude>
<ClInclude Include="..\..\..\cocos\3d\CCRay.h">
<Filter>libcoco2d\3d</Filter>
</ClInclude>
<ClInclude Include="..\..\..\cocos\3d\CCSkeleton3D.h">
<Filter>libcoco2d\3d</Filter>
</ClInclude>
<ClInclude Include="..\..\..\cocos\3d\CCSprite3D.h">
<Filter>libcoco2d\3d</Filter>
</ClInclude>
<ClInclude Include="..\..\..\cocos\3d\CCSprite3DMaterial.h">
<Filter>libcoco2d\3d</Filter>
</ClInclude>
<ClInclude Include="..\..\..\cocos\3d\cocos3d.h">
<Filter>libcoco2d\3d</Filter>
</ClInclude>
<ClInclude Include="..\..\..\cocos\base\allocator\CCAllocatorBase.h">
<Filter>libcoco2d\base\allocator</Filter>
</ClInclude>
<ClInclude Include="..\..\..\cocos\base\allocator\CCAllocatorDiagnostics.h">
<Filter>libcoco2d\base\allocator</Filter>
</ClInclude>
<ClInclude Include="..\..\..\cocos\base\allocator\CCAllocatorGlobal.h">
<Filter>libcoco2d\base\allocator</Filter>
</ClInclude>
<ClInclude Include="..\..\..\cocos\base\allocator\CCAllocatorMacros.h">
<Filter>libcoco2d\base\allocator</Filter>
</ClInclude>
<ClInclude Include="..\..\..\cocos\base\allocator\CCAllocatorMutex.h">
<Filter>libcoco2d\base\allocator</Filter>
</ClInclude>
<ClInclude Include="..\..\..\cocos\base\allocator\CCAllocatorStrategyDefault.h">
<Filter>libcoco2d\base\allocator</Filter>
</ClInclude>
<ClInclude Include="..\..\..\cocos\base\allocator\CCAllocatorStrategyFixedBlock.h">
<Filter>libcoco2d\base\allocator</Filter>
</ClInclude>
<ClInclude Include="..\..\..\cocos\base\allocator\CCAllocatorStrategyGlobalSmallBlock.h">
<Filter>libcoco2d\base\allocator</Filter>
</ClInclude>
<ClInclude Include="..\..\..\cocos\base\allocator\CCAllocatorStrategyPool.h">
<Filter>libcoco2d\base\allocator</Filter>
</ClInclude>
<ClInclude Include="..\..\..\cocos\base\CCAsyncTaskPool.h">
<Filter>libcoco2d\base</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<AppxManifest Include="Package.appxmanifest" />
@ -1166,6 +1331,9 @@
<None Include="..\..\..\cocos\math\MathUtil.inl">
<Filter>libcoco2d\math</Filter>
</None>
<None Include="..\..\..\cocos\3d\CCAnimationCurve.inl">
<Filter>libcoco2d\3d</Filter>
</None>
</ItemGroup>
<ItemGroup>
<Page Include="DirectXPage.xaml" />