mirror of https://github.com/axmolengine/axmol.git
Merge branch 'develop' into glview_improvements
Conflicts: CHANGELOG cocos/2d/platform/linux/CCApplication.cpp samples/Cpp/AssetsManagerTest/Classes/AppDelegate.cpp samples/Cpp/HelloCpp/Classes/AppDelegate.cpp samples/Cpp/HelloCpp/Classes/AppMacros.h samples/Cpp/HelloCpp/proj.ios/AppController.mm samples/Cpp/HelloCpp/proj.mac/main.cpp samples/Cpp/SimpleGame/Classes/AppDelegate.cpp samples/Cpp/SimpleGame/proj.ios/AppController.mm samples/Cpp/SimpleGame/proj.mac/main.cpp samples/Cpp/TestCpp/Classes/AppDelegate.h samples/Javascript/CocosDragonJS/Classes/AppDelegate.cpp samples/Javascript/CocosDragonJS/proj.ios/AppController.mm samples/Javascript/CocosDragonJS/proj.mac/main.cpp samples/Javascript/CrystalCraze/Classes/AppDelegate.cpp samples/Javascript/CrystalCraze/proj.ios/AppController.mm samples/Javascript/CrystalCraze/proj.mac/main.cpp samples/Javascript/MoonWarriors/Classes/AppDelegate.cpp samples/Javascript/MoonWarriors/proj.ios/AppController.mm samples/Javascript/MoonWarriors/proj.mac/main.cpp samples/Javascript/WatermelonWithMe/Classes/AppDelegate.cpp samples/Javascript/WatermelonWithMe/proj.ios/AppController.mm samples/Javascript/WatermelonWithMe/proj.mac/main.cpp samples/Lua/HelloLua/Classes/AppDelegate.cpp samples/Lua/HelloLua/proj.ios/AppController.mm samples/Lua/HelloLua/proj.mac/main.cpp
This commit is contained in:
commit
4ed2e0d9d2
|
@ -4,8 +4,8 @@
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|||
[submodule "cocos/scripting/auto-generated"]
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path = cocos/scripting/auto-generated
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url = git://github.com/cocos2d-x/bindings-auto-generated.git
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[submodule "samples/Javascript/Shared"]
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path = samples/Javascript/Shared
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||||
[submodule "samples/test-javascript/tests"]
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path = samples/test-javascript/tests
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url = git://github.com/cocos2d/cocos2d-js-tests.git
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[submodule "tools/cocos2d-console"]
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path = tools/cocos2d-console
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||||
|
|
1
AUTHORS
1
AUTHORS
|
@ -95,6 +95,7 @@ Developers:
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|||
Added Mingw-crt Support without breaking VS SDK
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CMake support for windows.
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Added support for x64 target of windows.
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Added Dutch Language support.
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|
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mchinen
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fix emulator issue for OpenGL ES 2.0 on Android
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|
|
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@ -1,6 +1,9 @@
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|||
cocos2d-x-3.0rc0 Feb.??? 2014
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cocos2d-x-3.0rc0 Feb.?? 2014
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[All]
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[NEW] Adds Dutch Language support.
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|
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[FIX] EGLView improvements: renamed to GLView, no longer a singleton, easier to customize
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[FIX] Removes samples except testcpp|testjavascript|testlua. Moves sample games to `cocos2d/samples` repo.
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cocos2d-x-3.0beta2 Jan.24 2014
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[All]
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||||
|
|
|
@ -45,9 +45,7 @@ option(BUILD_EDITOR_SPINE "Build editor support for spine" ON)
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|||
option(BUILD_EDITOR_COCOSTUDIO "Build editor support for cocostudio" ON)
|
||||
option(BUILD_EDITOR_COCOSBUILDER "Build editor support for cocosbuilder" ON)
|
||||
|
||||
option(BUILD_HelloCpp "Only build HelloCpp sample" ON)
|
||||
option(BUILD_TestCpp "Only build TestCpp sample" ON)
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||||
option(BUILD_HelloLua "Only build HelloLua sample" OFF)
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||||
option(BUILD_TestLua "Only build TestLua sample" OFF)
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||||
|
||||
else()#temp
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||||
|
@ -63,10 +61,7 @@ option(BUILD_EDITOR_SPINE "Build editor support for spine" ON)
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|||
option(BUILD_EDITOR_COCOSTUDIO "Build editor support for cocostudio" ON)
|
||||
option(BUILD_EDITOR_COCOSBUILDER "Build editor support for cocosbuilder" ON)
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||||
|
||||
|
||||
option(BUILD_HelloCpp "Only build HelloCpp sample" ON)
|
||||
option(BUILD_TestCpp "Only build TestCpp sample" ON)
|
||||
option(BUILD_HelloLua "Only build HelloLua sample" ON)
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option(BUILD_TestLua "Only build TestLua sample" ON)
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||||
|
||||
endif()#temp
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||||
|
@ -285,19 +280,12 @@ add_subdirectory(cocos/scripting)
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endif(BUILD_LIBS_LUA)
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|
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# build samples
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if(BUILD_HelloCpp)
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add_subdirectory(samples/Cpp/HelloCpp)
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endif(BUILD_HelloCpp)
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|
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if(BUILD_TestCpp)
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add_subdirectory(samples/Cpp/TestCpp)
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add_subdirectory(samples/test-cpp)
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endif(BUILD_TestCpp)
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if(BUILD_HelloLua)
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add_subdirectory(samples/Lua/HelloLua)
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endif(BUILD_HelloLua)
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|
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if(BUILD_TestLua)
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add_subdirectory(samples/Lua/TestLua)
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add_subdirectory(samples/test-lua)
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endif(BUILD_TestLua)
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|
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|
|
|
@ -7,9 +7,9 @@ import os, os.path
|
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import shutil
|
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from optparse import OptionParser
|
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|
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CPP_SAMPLES = ['hellocpp', 'testcpp', 'simplegame', 'assetsmanager']
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LUA_SAMPLES = ['hellolua', 'testlua']
|
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JSB_SAMPLES = ['cocosdragon', 'crystalcraze', 'moonwarriors', 'testjavascript', 'watermelonwithme']
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CPP_SAMPLES = ['testcpp']
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LUA_SAMPLES = ['testlua']
|
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JSB_SAMPLES = ['testjavascript']
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ALL_SAMPLES = CPP_SAMPLES + LUA_SAMPLES + JSB_SAMPLES
|
||||
|
||||
def get_num_of_cpu():
|
||||
|
@ -159,47 +159,23 @@ def copy_resources(target, app_android_root):
|
|||
|
||||
# jsb samples should copy javascript files and resources(shared with cocos2d-html5)
|
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if target in JSB_SAMPLES:
|
||||
resources_dir = os.path.join(app_android_root, "../../../../cocos/scripting/javascript/script")
|
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resources_dir = os.path.join(app_android_root, "../../../cocos/scripting/javascript/script")
|
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copy_files(resources_dir, assets_dir)
|
||||
|
||||
if target == "cocosdragon":
|
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resources_dir = os.path.join(app_android_root, "../../Shared/games/CocosDragonJS/Published files Android")
|
||||
if target == "crystalcraze":
|
||||
resources_dir = os.path.join(app_android_root, "../../Shared/games/CrystalCraze/Published-Android")
|
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if target == "testjavascript":
|
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resources_dir = os.path.join(app_android_root, "../../Shared/tests/")
|
||||
if target == "watermelonwithme":
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resources_dir = os.path.join(app_android_root, "../../Shared/games/WatermelonWithMe")
|
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if target != "moonwarriors":
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copy_files(resources_dir, assets_dir)
|
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else:
|
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resources_dir = os.path.join(app_android_root, "../../Shared/games/MoonWarriors/res")
|
||||
dst_dir = os.path.join(assets_dir, "res")
|
||||
os.mkdir(dst_dir)
|
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copy_files(resources_dir, dst_dir)
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resources_dir = os.path.join(app_android_root, "../../Shared/games/MoonWarriors/src")
|
||||
dst_dir = os.path.join(assets_dir, "src")
|
||||
os.mkdir(dst_dir)
|
||||
copy_files(resources_dir, dst_dir)
|
||||
resources_dir = os.path.join(app_android_root, "../../Shared/games/MoonWarriors")
|
||||
for item in os.listdir(resources_dir):
|
||||
path = os.path.join(resources_dir, item)
|
||||
if item.endswith('.js') and os.path.isfile(path):
|
||||
shutil.copy(path, assets_dir)
|
||||
resources_dir = os.path.join(app_android_root, "../tests/")
|
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|
||||
# AssetsManager test should also copy javascript files
|
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if target == "assetsmanager":
|
||||
resources_dir = os.path.join(app_android_root, "../../../../cocos/scripting/javascript/script")
|
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copy_files(resources_dir, assets_dir)
|
||||
|
||||
|
||||
# lua samples should copy lua script
|
||||
if target in LUA_SAMPLES:
|
||||
resources_dir = os.path.join(app_android_root, "../../../../cocos/scripting/lua/script")
|
||||
resources_dir = os.path.join(app_android_root, "../../../cocos/scripting/lua/script")
|
||||
copy_files(resources_dir, assets_dir)
|
||||
|
||||
# TestLua shared resources with TestCpp
|
||||
if target == "testlua":
|
||||
resources_dir = os.path.join(app_android_root, "../../../Cpp/TestCpp/Resources")
|
||||
resources_dir = os.path.join(app_android_root, "../../test-cpp/Resources")
|
||||
copy_files(resources_dir, assets_dir)
|
||||
|
||||
def build_samples(target,ndk_build_param,android_platform,build_mode):
|
||||
|
@ -213,12 +189,12 @@ def build_samples(target,ndk_build_param,android_platform,build_mode):
|
|||
cocos_root = os.path.join(current_dir, "..")
|
||||
|
||||
if android_platform is not None:
|
||||
sdk_root = check_environment_variables_sdk()
|
||||
if android_platform.isdigit():
|
||||
android_platform = 'android-'+android_platform
|
||||
else:
|
||||
print 'please use vaild android platform'
|
||||
exit(1)
|
||||
sdk_root = check_environment_variables_sdk()
|
||||
if android_platform.isdigit():
|
||||
android_platform = 'android-'+android_platform
|
||||
else:
|
||||
print 'please use vaild android platform'
|
||||
exit(1)
|
||||
|
||||
if build_mode is None:
|
||||
build_mode = 'debug'
|
||||
|
@ -227,28 +203,12 @@ def build_samples(target,ndk_build_param,android_platform,build_mode):
|
|||
|
||||
app_android_root = ''
|
||||
for target in build_targets:
|
||||
if target == 'hellocpp':
|
||||
app_android_root = os.path.join(cocos_root, 'samples/Cpp/HelloCpp/proj.android')
|
||||
elif target == 'testcpp':
|
||||
app_android_root = os.path.join(cocos_root, 'samples/Cpp/TestCpp/proj.android')
|
||||
elif target == 'simplegame':
|
||||
app_android_root = os.path.join(cocos_root, 'samples/Cpp/SimpleGame/proj.android')
|
||||
elif target == 'assetsmanager':
|
||||
app_android_root = os.path.join(cocos_root, 'samples/Cpp/AssetsManagerTest/proj.android')
|
||||
elif target == 'hellolua':
|
||||
app_android_root = os.path.join(cocos_root, 'samples/Lua/HelloLua/proj.android')
|
||||
if target == 'testcpp':
|
||||
app_android_root = os.path.join(cocos_root, 'samples/test-cpp/proj.android')
|
||||
elif target == 'testlua':
|
||||
app_android_root = os.path.join(cocos_root, 'samples/Lua/TestLua/proj.android')
|
||||
elif target == 'cocosdragon':
|
||||
app_android_root = os.path.join(cocos_root, 'samples/Javascript/CocosDragonJS/proj.android')
|
||||
elif target == 'crystalcraze':
|
||||
app_android_root = os.path.join(cocos_root, 'samples/Javascript/CrystalCraze/proj.android')
|
||||
elif target == 'moonwarriors':
|
||||
app_android_root = os.path.join(cocos_root, 'samples/Javascript/MoonWarriors/proj.android')
|
||||
app_android_root = os.path.join(cocos_root, 'samples/test-lua/proj.android')
|
||||
elif target == 'testjavascript':
|
||||
app_android_root = os.path.join(cocos_root, 'samples/Javascript/TestJavascript/proj.android')
|
||||
elif target == 'watermelonwithme':
|
||||
app_android_root = os.path.join(cocos_root, 'samples/Javascript/WatermelonWithMe/proj.android')
|
||||
app_android_root = os.path.join(cocos_root, 'samples/test-javascript/proj.android')
|
||||
else:
|
||||
print 'unknown target: %s' % target
|
||||
continue
|
||||
|
@ -265,24 +225,24 @@ if __name__ == '__main__':
|
|||
|
||||
Usage: %prog [options] target
|
||||
|
||||
Valid targets are: [hellocpp|testcpp|simplegame|assetsmanager|hellolua|testlua|cocosdragon|crystalcraze|moonwarriors|testjavascript|watermelonwithme]. You can combine them arbitrarily with a whitespace among two valid targets.
|
||||
Valid targets are: [testcpp|testlua|testjavascript]. You can combine them arbitrarily with a whitespace among two valid targets.
|
||||
|
||||
You can use [all|cpp|lua|jsb], to build all the samples, or all the c++ samples, or all the lua samples, or all the jsb samples respectevely.
|
||||
|
||||
cpp = ['hellocpp', 'testcpp', 'simplegame', 'assetsmanager']
|
||||
lua = ['hellolua', 'testlua']
|
||||
jsb = ['cocosdragon', 'crystalcraze', 'moonwarriors', 'testjavascript', 'watermelonwithme']
|
||||
cpp = ['testcpp']
|
||||
lua = ['testlua']
|
||||
jsb = ['testjavascript']
|
||||
all = cpp + lua + jsb // be careful with the all target, it may took a very long time to compile all the projects, do it under your own risk.
|
||||
|
||||
If you are new to cocos2d-x, I recommend you start with hellocpp,hellolua or testjavascript.
|
||||
If you are new to cocos2d-x, I recommend you start with testcpp, testlua or testjavascript.
|
||||
|
||||
You can combine these targets like this:
|
||||
|
||||
//1. to build simplegame and assetsmanager
|
||||
python android-build.py -p 10 simplegame assetsmanager
|
||||
python android-build.py -p 10 testcpp testlua
|
||||
|
||||
//2. to build hellolua and all the jsb samples
|
||||
python android-build.py -p 19 hellolua jsb
|
||||
//2. to build testlua and all the jsb samples
|
||||
python android-build.py -p 19 testlua jsb
|
||||
|
||||
Note: You should install ant to generate apk while building the andriod samples. But it is optional. You can generate apk with eclipse.
|
||||
"""
|
||||
|
|
|
@ -5,15 +5,13 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libAudio", "..\cocos\audio\
|
|||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libcocos2d", "..\cocos\2d\cocos2d.vcxproj", "{98A51BA8-FC3A-415B-AC8F-8C7BD464E93E}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "HelloCpp", "..\samples\Cpp\HelloCpp\proj.win32\HelloCpp.vcxproj", "{B8BF9E81-35FD-4582-BA1C-B85FA365BABB}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libBox2D", "..\external\Box2D\proj.win32\Box2D.vcxproj", "{929480E7-23C0-4DF6-8456-096D71547116}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libchipmunk", "..\external\chipmunk\proj.win32\chipmunk.vcxproj", "{207BC7A9-CCF1-4F2F-A04D-45F72242AE25}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libExtensions", "..\extensions\proj.win32\libExtensions.vcxproj", "{21B2C324-891F-48EA-AD1A-5AE13DE12E28}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "TestCpp", "..\samples\Cpp\TestCpp\proj.win32\TestCpp.vcxproj", "{76A39BB2-9B84-4C65-98A5-654D86B86F2A}"
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "TestCpp", "..\samples\test-cpp\proj.win32\TestCpp.vcxproj", "{76A39BB2-9B84-4C65-98A5-654D86B86F2A}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libCocosBuilder", "..\cocos\editor-support\cocosbuilder\proj.win32\libCocosBuilder.vcxproj", "{811C0DAB-7B96-4BD3-A154-B7572B58E4AB}"
|
||||
EndProject
|
||||
|
@ -25,29 +23,15 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libNetwork", "..\cocos\netw
|
|||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libSpine", "..\cocos\editor-support\spine\proj.win32\libSpine.vcxproj", "{B7C2A162-DEC9-4418-972E-240AB3CBFCAE}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "AssetsManagerTest", "..\samples\Cpp\AssetsManagerTest\proj.win32\AssetsManagerTest.vcxproj", "{6D37505F-A890-441D-BD3F-A61E2C0469CE}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libJSBinding", "..\cocos\scripting\javascript\bindings\proj.win32\libJSBinding.vcxproj", "{39379840-825A-45A0-B363-C09FFEF864BD}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "TestJavascript", "..\samples\Javascript\TestJavascript\proj.win32\TestJavascript.vcxproj", "{D0F06A44-A245-4D13-A498-0120C203B539}"
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "TestJavascript", "..\samples\test-javascript\proj.win32\TestJavascript.vcxproj", "{D0F06A44-A245-4D13-A498-0120C203B539}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libLocalStorage", "..\cocos\storage\local-storage\proj.win32\libLocalStorage.vcxproj", "{632A8F38-D0F0-4D22-86B3-D69F5E6BF63A}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "CocosDragonJS", "..\samples\Javascript\CocosDragonJS\proj.win32\CocosDragonJS.vcxproj", "{68ED0B4E-2BCA-45D2-9648-CEABEBD3B9D7}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "CrystalCraze", "..\samples\Javascript\CrystalCraze\proj.win32\CrystalCraze.vcxproj", "{9A17D9A4-4B11-4E32-94F6-895FF4909EC5}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "MoonWarriors", "..\samples\Javascript\MoonWarriors\proj.win32\MoonWarriors.vcxproj", "{1DB7C0FC-46FF-4A1B-82E0-C6244EEEC4C2}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "WatermelonWithMe", "..\samples\Javascript\WatermelonWithMe\proj.win32\WatermelonWithMe.vcxproj", "{BE092D9E-95AE-4F86-84CE-F4519E4F3F15}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "liblua", "..\cocos\scripting\lua\bindings\liblua.vcxproj", "{DDC3E27F-004D-4DD4-9DD3-931A013D2159}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "HelloLua", "..\samples\Lua\HelloLua\proj.win32\HelloLua.vcxproj", "{13E55395-94A2-4CD9-BFC2-1A051F80C17D}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "TestLua", "..\samples\Lua\TestLua\proj.win32\TestLua.win32.vcxproj", "{4E6A7A0E-DDD8-4BAA-8B22-C964069364ED}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SimpleGame", "..\samples\Cpp\SimpleGame\proj.win32\SimpleGame.vcxproj", "{E0E282F4-8487-452C-BFAB-CB960EB4D22F}"
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "TestLua", "..\samples\test-lua\proj.win32\TestLua.win32.vcxproj", "{4E6A7A0E-DDD8-4BAA-8B22-C964069364ED}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libJSBindingForBuilder", "..\cocos\scripting\javascript\bindings\cocosbuilder\libJSBindingForBuilder.vcxproj", "{F9DA0FC1-651B-457B-962E-A4D61CEBF5FD}"
|
||||
EndProject
|
||||
|
|
|
@ -1 +1 @@
|
|||
c958533394964fe0c38bd60c272a0b48ec38d9d6
|
||||
fc1947a565933ae570d1ba0e47e9d6b442498da5
|
|
@ -56,6 +56,7 @@ enum class LanguageType
|
|||
ITALIAN,
|
||||
GERMAN,
|
||||
SPANISH,
|
||||
DUTCH,
|
||||
RUSSIAN,
|
||||
KOREAN,
|
||||
JAPANESE,
|
||||
|
|
|
@ -116,6 +116,10 @@ LanguageType Application::getCurrentLanguage()
|
|||
{
|
||||
ret = LanguageType::RUSSIAN;
|
||||
}
|
||||
else if (0 == strcmp("nl", pLanguageName))
|
||||
{
|
||||
ret = LanguageType::DUTCH;
|
||||
}
|
||||
else if (0 == strcmp("ko", pLanguageName))
|
||||
{
|
||||
ret = LanguageType::KOREAN;
|
||||
|
|
|
@ -110,6 +110,9 @@ LanguageType Application::getCurrentLanguage()
|
|||
else if ([languageCode isEqualToString:@"es"]){
|
||||
ret = LanguageType::SPANISH;
|
||||
}
|
||||
else if ([languageCode isEqualToString:@"nl"]){
|
||||
ret = LanguageType::DUTCH;
|
||||
}
|
||||
else if ([languageCode isEqualToString:@"ru"]){
|
||||
ret = LanguageType::RUSSIAN;
|
||||
}
|
||||
|
|
|
@ -70,20 +70,20 @@ EGLView* EGLView::createWithFullScreen(const std::string& viewName)
|
|||
|
||||
EGLView::EGLView()
|
||||
{
|
||||
CGRect r = CGRectMake(0,0,300,300);
|
||||
CCEAGLView *glView = [CCEAGLView viewWithFrame:r
|
||||
pixelFormat: kEAGLColorFormatRGB565
|
||||
depthFormat: GL_DEPTH24_STENCIL8_OES
|
||||
preserveBackbuffer: NO
|
||||
sharegroup: nil
|
||||
multiSampling: NO
|
||||
numberOfSamples: 0];
|
||||
[__glView setMultipleTouchEnabled:YES];
|
||||
|
||||
_screenSize.width = _designResolutionSize.width = [glview getWidth];
|
||||
_screenSize.height = _designResolutionSize.height = [glview getHeight];
|
||||
|
||||
_glview = glview;
|
||||
// CGRect r = CGRectMake(0,0,300,300);
|
||||
// CCEAGLView *glView = [CCEAGLView viewWithFrame:r
|
||||
// pixelFormat: kEAGLColorFormatRGB565
|
||||
// depthFormat: GL_DEPTH24_STENCIL8_OES
|
||||
// preserveBackbuffer: NO
|
||||
// sharegroup: nil
|
||||
// multiSampling: NO
|
||||
// numberOfSamples: 0];
|
||||
// [__glView setMultipleTouchEnabled:YES];
|
||||
//
|
||||
// _screenSize.width = _designResolutionSize.width = [glview getWidth];
|
||||
// _screenSize.height = _designResolutionSize.height = [glview getHeight];
|
||||
//
|
||||
// _glview = glview;
|
||||
}
|
||||
|
||||
EGLView::~EGLView()
|
||||
|
|
|
@ -136,58 +136,62 @@ Application* Application::sharedApplication()
|
|||
|
||||
LanguageType Application::getCurrentLanguage()
|
||||
{
|
||||
char *pLanguageName = getenv("LANG");
|
||||
LanguageType ret = LanguageType::ENGLISH;
|
||||
if (!pLanguageName)
|
||||
{
|
||||
return LanguageType::ENGLISH;
|
||||
}
|
||||
strtok(pLanguageName, "_");
|
||||
if (!pLanguageName)
|
||||
{
|
||||
return LanguageType::ENGLISH;
|
||||
}
|
||||
char *pLanguageName = getenv("LANG");
|
||||
LanguageType ret = LanguageType::ENGLISH;
|
||||
if (!pLanguageName)
|
||||
{
|
||||
return LanguageType::ENGLISH;
|
||||
}
|
||||
strtok(pLanguageName, "_");
|
||||
if (!pLanguageName)
|
||||
{
|
||||
return LanguageType::ENGLISH;
|
||||
}
|
||||
|
||||
if (0 == strcmp("zh", pLanguageName))
|
||||
{
|
||||
ret = LanguageType::CHINESE;
|
||||
}
|
||||
else if (0 == strcmp("en", pLanguageName))
|
||||
{
|
||||
ret = LanguageType::ENGLISH;
|
||||
}
|
||||
else if (0 == strcmp("fr", pLanguageName))
|
||||
{
|
||||
ret = LanguageType::FRENCH;
|
||||
}
|
||||
else if (0 == strcmp("it", pLanguageName))
|
||||
{
|
||||
ret = LanguageType::ITALIAN;
|
||||
}
|
||||
else if (0 == strcmp("de", pLanguageName))
|
||||
{
|
||||
ret = LanguageType::GERMAN;
|
||||
}
|
||||
else if (0 == strcmp("es", pLanguageName))
|
||||
{
|
||||
ret = LanguageType::SPANISH;
|
||||
}
|
||||
else if (0 == strcmp("ru", pLanguageName))
|
||||
{
|
||||
ret = LanguageType::RUSSIAN;
|
||||
}
|
||||
else if (0 == strcmp("ko", pLanguageName))
|
||||
{
|
||||
ret = LanguageType::KOREAN;
|
||||
}
|
||||
else if (0 == strcmp("ja", pLanguageName))
|
||||
{
|
||||
ret = LanguageType::JAPANESE;
|
||||
}
|
||||
else if (0 == strcmp("hu", pLanguageName))
|
||||
{
|
||||
ret = LanguageType::HUNGARIAN;
|
||||
}
|
||||
if (0 == strcmp("zh", pLanguageName))
|
||||
{
|
||||
ret = LanguageType::CHINESE;
|
||||
}
|
||||
else if (0 == strcmp("en", pLanguageName))
|
||||
{
|
||||
ret = LanguageType::ENGLISH;
|
||||
}
|
||||
else if (0 == strcmp("fr", pLanguageName))
|
||||
{
|
||||
ret = LanguageType::FRENCH;
|
||||
}
|
||||
else if (0 == strcmp("it", pLanguageName))
|
||||
{
|
||||
ret = LanguageType::ITALIAN;
|
||||
}
|
||||
else if (0 == strcmp("de", pLanguageName))
|
||||
{
|
||||
ret = LanguageType::GERMAN;
|
||||
}
|
||||
else if (0 == strcmp("es", pLanguageName))
|
||||
{
|
||||
ret = LanguageType::SPANISH;
|
||||
}
|
||||
else if (0 == strcmp("nl", pLanguageName))
|
||||
{
|
||||
ret = LanguageType::DUTCH;
|
||||
}
|
||||
else if (0 == strcmp("ru", pLanguageName))
|
||||
{
|
||||
ret = LanguageType::RUSSIAN;
|
||||
}
|
||||
else if (0 == strcmp("ko", pLanguageName))
|
||||
{
|
||||
ret = LanguageType::KOREAN;
|
||||
}
|
||||
else if (0 == strcmp("ja", pLanguageName))
|
||||
{
|
||||
ret = LanguageType::JAPANESE;
|
||||
}
|
||||
else if (0 == strcmp("hu", pLanguageName))
|
||||
{
|
||||
ret = LanguageType::HUNGARIAN;
|
||||
}
|
||||
else if (0 == strcmp("pt", pLanguageName))
|
||||
{
|
||||
ret = LanguageType::PORTUGUESE;
|
||||
|
|
|
@ -130,6 +130,9 @@ LanguageType Application::getCurrentLanguage()
|
|||
else if ([languageCode isEqualToString:@"es"]){
|
||||
ret = LanguageType::SPANISH;
|
||||
}
|
||||
else if ([languageCode isEqualToString:@"nl"]){
|
||||
ret = LanguageType::DUTCH;
|
||||
}
|
||||
else if ([languageCode isEqualToString:@"ru"]){
|
||||
ret = LanguageType::RUSSIAN;
|
||||
}
|
||||
|
|
|
@ -149,6 +149,9 @@ LanguageType Application::getCurrentLanguage()
|
|||
case LANG_SPANISH:
|
||||
ret = LanguageType::SPANISH;
|
||||
break;
|
||||
case LANG_DUTCH:
|
||||
ret = LanguageType::DUTCH;
|
||||
break;
|
||||
case LANG_RUSSIAN:
|
||||
ret = LanguageType::RUSSIAN;
|
||||
break;
|
||||
|
|
|
@ -1,15 +0,0 @@
|
|||
if(BUILD_HelloCpp)
|
||||
add_subdirectory(Cpp/HelloCpp)
|
||||
endif(BUILD_HelloCpp)
|
||||
|
||||
if(BUILD_TestCpp)
|
||||
add_subdirectory(Cpp/TestCpp)
|
||||
endif(BUILD_TestCpp)
|
||||
|
||||
if(BUILD_HelloLua)
|
||||
add_subdirectory(Lua/HelloLua)
|
||||
endif(BUILD_HelloLua)
|
||||
|
||||
if(BUILD_TestLua)
|
||||
add_subdirectory(Lua/TestLua)
|
||||
endif(BUILD_TestLua)
|
|
@ -1,75 +0,0 @@
|
|||
//
|
||||
// AssetsManagerTestAppDelegate.h
|
||||
// AssetsManagerTest
|
||||
//
|
||||
// Created by minggo on 2/5/13.
|
||||
// Copyright __MyCompanyName__ 2013. All rights reserved.
|
||||
//
|
||||
|
||||
#ifndef _APP_DELEGATE_H_
|
||||
#define _APP_DELEGATE_H_
|
||||
|
||||
#include "CCApplication.h"
|
||||
#include "cocos2d.h"
|
||||
#include "extensions/assets-manager/AssetsManager.h"
|
||||
|
||||
/**
|
||||
@brief The cocos2d Application.
|
||||
|
||||
The reason to implement with private inheritance is to hide some interface details of Director.
|
||||
*/
|
||||
class AppDelegate : private cocos2d::Application
|
||||
{
|
||||
public:
|
||||
AppDelegate();
|
||||
virtual ~AppDelegate();
|
||||
|
||||
/**
|
||||
@brief Implement Director and Scene init code here.
|
||||
@return true Initialize success, app continue.
|
||||
@return false Initialize failed, app terminate.
|
||||
*/
|
||||
virtual bool applicationDidFinishLaunching();
|
||||
|
||||
/**
|
||||
@brief The function is called when the application enters the background
|
||||
@param the pointer of the application instance
|
||||
*/
|
||||
virtual void applicationDidEnterBackground();
|
||||
|
||||
/**
|
||||
@brief The function is called when the application enters the foreground
|
||||
@param the pointer of the application instance
|
||||
*/
|
||||
virtual void applicationWillEnterForeground();
|
||||
};
|
||||
|
||||
class UpdateLayer : public cocos2d::Layer, public cocos2d::extension::AssetsManagerDelegateProtocol
|
||||
{
|
||||
public:
|
||||
UpdateLayer();
|
||||
~UpdateLayer();
|
||||
virtual bool init();
|
||||
|
||||
void enter(cocos2d::Object *pSender);
|
||||
void reset(cocos2d::Object *pSender);
|
||||
void update(cocos2d::Object *pSender);
|
||||
|
||||
virtual void onError(cocos2d::extension::AssetsManager::ErrorCode errorCode);
|
||||
virtual void onProgress(int percent);
|
||||
virtual void onSuccess();
|
||||
|
||||
private:
|
||||
cocos2d::extension::AssetsManager* pAssetsManager;
|
||||
void createDownloadedDir();
|
||||
|
||||
cocos2d::MenuItemFont *pItemEnter;
|
||||
cocos2d::MenuItemFont *pItemReset;
|
||||
cocos2d::MenuItemFont *pItemUpdate;
|
||||
cocos2d::LabelTTF *pProgressLabel;
|
||||
std::string pathToSave;
|
||||
bool isUpdateItemClicked;
|
||||
};
|
||||
|
||||
#endif // _APP_DELEGATE_H_
|
||||
|
|
@ -1,37 +0,0 @@
|
|||
This sample shows how to use AssetsManager to auto-update application resources(pictures or scripts).
|
||||
|
||||
In this sample, there is a scene which contains three items:
|
||||
* enter
|
||||
|
||||
Start to run script.
|
||||
* reset
|
||||
|
||||
Delete downloaded resources and delete recorded version code.
|
||||
* update
|
||||
|
||||
Download new version of package if it exits.
|
||||
|
||||
You can use this sample like this:
|
||||
* Run original version application(refered as v1)
|
||||
|
||||
```
|
||||
start application
|
||||
click "enter"
|
||||
```
|
||||
* Run new version application(v2)
|
||||
|
||||
```
|
||||
start application
|
||||
click "update"
|
||||
click "enter"
|
||||
```
|
||||
You will find the changes.
|
||||
* Run v1 again after running v2
|
||||
|
||||
```
|
||||
start application
|
||||
click "reset"
|
||||
click "enter"
|
||||
```
|
||||
The application turns back to v1. Ofcourse you can run v2 again as mentioned abave.
|
||||
|
|
@ -1 +0,0 @@
|
|||
5fe89fb5bd58cedf13b0363f97b20e3ea7ff255d
|
|
@ -1,52 +0,0 @@
|
|||
/****************************************************************************
|
||||
Copyright (c) 2010-2012 cocos2d-x.org
|
||||
|
||||
http://www.cocos2d-x.org
|
||||
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
||||
****************************************************************************/
|
||||
|
||||
// boot code needed for cocos2d + JS bindings.
|
||||
// Not needed by cocos2d-html5
|
||||
|
||||
require('jsb_cocos2d.js');
|
||||
|
||||
var appFiles = [
|
||||
'myApp.js'
|
||||
];
|
||||
|
||||
cc.dumpConfig();
|
||||
|
||||
for( var i=0; i < appFiles.length; i++) {
|
||||
require( appFiles[i] );
|
||||
}
|
||||
|
||||
var director = cc.Director.getInstance();
|
||||
director.setDisplayStats(true);
|
||||
|
||||
// set FPS. the default value is 1.0/60 if you don't call this
|
||||
director.setAnimationInterval(1.0 / 60);
|
||||
|
||||
// create a scene. it's an autorelease object
|
||||
var myScene = new MyScene();
|
||||
|
||||
// run
|
||||
director.replaceScene(myScene);
|
||||
|
|
@ -1,99 +0,0 @@
|
|||
/****************************************************************************
|
||||
Copyright (c) 2010-2012 cocos2d-x.org
|
||||
Copyright (c) 2008-2010 Ricardo Quesada
|
||||
Copyright (c) 2011 Zynga Inc.
|
||||
|
||||
http://www.cocos2d-x.org
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
||||
****************************************************************************/
|
||||
|
||||
var MyLayer = cc.Layer.extend({
|
||||
isMouseDown:false,
|
||||
helloImg:null,
|
||||
helloLabel:null,
|
||||
circle:null,
|
||||
sprite:null,
|
||||
|
||||
ctor:function() {
|
||||
this._super();
|
||||
cc.associateWithNative( this, cc.Layer );
|
||||
},
|
||||
|
||||
init:function () {
|
||||
|
||||
//////////////////////////////
|
||||
// 1. super init first
|
||||
this._super();
|
||||
|
||||
/////////////////////////////
|
||||
// 2. add a menu item with "X" image, which is clicked to quit the program
|
||||
// you may modify it.
|
||||
// ask director the window size
|
||||
var size = cc.Director.getInstance().getWinSize();
|
||||
|
||||
// add a "close" icon to exit the progress. it's an autorelease object
|
||||
var closeItem = cc.MenuItemImage.create(
|
||||
"CloseNormal.png",
|
||||
"CloseSelected.png",
|
||||
function () {
|
||||
cc.log("close button was clicked.");
|
||||
},this);
|
||||
closeItem.setAnchorPoint(cc.p(0.5, 0.5));
|
||||
|
||||
var menu = cc.Menu.create(closeItem);
|
||||
menu.setPosition(cc.p(0, 0));
|
||||
this.addChild(menu, 1);
|
||||
closeItem.setPosition(cc.p(size.width - 20, 20));
|
||||
|
||||
/////////////////////////////
|
||||
// 3. add your codes below...
|
||||
// add a label shows "Hello World"
|
||||
// create and initialize a label
|
||||
this.helloLabel = cc.LabelTTF.create("Hello World", "Arial", 38);
|
||||
// position the label on the center of the screen
|
||||
this.helloLabel.setPosition(cc.p(size.width / 2, size.height - 40));
|
||||
// add the label as a child to this layer
|
||||
this.addChild(this.helloLabel, 5);
|
||||
|
||||
// add "Helloworld" splash screen"
|
||||
this.sprite = cc.Sprite.create("Background.png");
|
||||
this.sprite.setAnchorPoint(cc.p(0.5, 0.5));
|
||||
this.sprite.setPosition(cc.p(size.width / 2, size.height / 2));
|
||||
|
||||
this.addChild(this.sprite, 0);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
var MyScene = cc.Scene.extend({
|
||||
ctor:function() {
|
||||
this._super();
|
||||
cc.associateWithNative( this, cc.Scene );
|
||||
},
|
||||
|
||||
onEnter:function () {
|
||||
this._super();
|
||||
var layer = new MyLayer();
|
||||
this.addChild(layer);
|
||||
layer.init();
|
||||
}
|
||||
});
|
|
@ -1,70 +0,0 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<projectDescription>
|
||||
<name>AssetsManagerTest</name>
|
||||
<comment></comment>
|
||||
<projects>
|
||||
</projects>
|
||||
<buildSpec>
|
||||
<buildCommand>
|
||||
<name>com.android.ide.eclipse.adt.ResourceManagerBuilder</name>
|
||||
<arguments>
|
||||
</arguments>
|
||||
</buildCommand>
|
||||
<buildCommand>
|
||||
<name>com.android.ide.eclipse.adt.PreCompilerBuilder</name>
|
||||
<arguments>
|
||||
</arguments>
|
||||
</buildCommand>
|
||||
<buildCommand>
|
||||
<name>org.eclipse.jdt.core.javabuilder</name>
|
||||
<arguments>
|
||||
</arguments>
|
||||
</buildCommand>
|
||||
<buildCommand>
|
||||
<name>com.android.ide.eclipse.adt.ApkBuilder</name>
|
||||
<arguments>
|
||||
</arguments>
|
||||
</buildCommand>
|
||||
<buildCommand>
|
||||
<name>org.eclipse.cdt.managedbuilder.core.ScannerConfigBuilder</name>
|
||||
<triggers>full,incremental,</triggers>
|
||||
<arguments>
|
||||
</arguments>
|
||||
</buildCommand>
|
||||
</buildSpec>
|
||||
<natures>
|
||||
<nature>com.android.ide.eclipse.adt.AndroidNature</nature>
|
||||
<nature>org.eclipse.jdt.core.javanature</nature>
|
||||
<nature>org.eclipse.cdt.core.cnature</nature>
|
||||
<nature>org.eclipse.cdt.core.ccnature</nature>
|
||||
<nature>org.eclipse.cdt.managedbuilder.core.managedBuildNature</nature>
|
||||
<nature>org.eclipse.cdt.managedbuilder.core.ScannerConfigNature</nature>
|
||||
</natures>
|
||||
<linkedResources>
|
||||
<link>
|
||||
<name>Classes</name>
|
||||
<type>2</type>
|
||||
<locationURI>COCOS2DX/samples/Cpp/AssetsManagerTest/Classes</locationURI>
|
||||
</link>
|
||||
<link>
|
||||
<name>cocos2dx</name>
|
||||
<type>2</type>
|
||||
<locationURI>COCOS2DX/cocos2dx</locationURI>
|
||||
</link>
|
||||
<link>
|
||||
<name>cocosdenshion</name>
|
||||
<type>2</type>
|
||||
<locationURI>COCOS2DX/CocosDenshion</locationURI>
|
||||
</link>
|
||||
<link>
|
||||
<name>extensions</name>
|
||||
<type>2</type>
|
||||
<locationURI>COCOS2DX/extensions</locationURI>
|
||||
</link>
|
||||
<link>
|
||||
<name>scripting</name>
|
||||
<type>2</type>
|
||||
<locationURI>COCOS2DX/scripting</locationURI>
|
||||
</link>
|
||||
</linkedResources>
|
||||
</projectDescription>
|
|
@ -1,68 +0,0 @@
|
|||
eclipse.preferences.version=1
|
||||
org.eclipse.cdt.codan.checkers.errnoreturn=-Warning
|
||||
org.eclipse.cdt.codan.checkers.errnoreturn.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true},implicit\=>false}
|
||||
org.eclipse.cdt.codan.checkers.errreturnvalue=-Error
|
||||
org.eclipse.cdt.codan.checkers.errreturnvalue.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
|
||||
org.eclipse.cdt.codan.checkers.noreturn=-Error
|
||||
org.eclipse.cdt.codan.checkers.noreturn.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true},implicit\=>false}
|
||||
org.eclipse.cdt.codan.internal.checkers.AbstractClassCreation=-Error
|
||||
org.eclipse.cdt.codan.internal.checkers.AbstractClassCreation.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
|
||||
org.eclipse.cdt.codan.internal.checkers.AmbiguousProblem=-Error
|
||||
org.eclipse.cdt.codan.internal.checkers.AmbiguousProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
|
||||
org.eclipse.cdt.codan.internal.checkers.AssignmentInConditionProblem=-Warning
|
||||
org.eclipse.cdt.codan.internal.checkers.AssignmentInConditionProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
|
||||
org.eclipse.cdt.codan.internal.checkers.AssignmentToItselfProblem=-Error
|
||||
org.eclipse.cdt.codan.internal.checkers.AssignmentToItselfProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
|
||||
org.eclipse.cdt.codan.internal.checkers.CaseBreakProblem=-Warning
|
||||
org.eclipse.cdt.codan.internal.checkers.CaseBreakProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true},no_break_comment\=>"no break",last_case_param\=>true,empty_case_param\=>false}
|
||||
org.eclipse.cdt.codan.internal.checkers.CatchByReference=-Warning
|
||||
org.eclipse.cdt.codan.internal.checkers.CatchByReference.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true},unknown\=>false,exceptions\=>()}
|
||||
org.eclipse.cdt.codan.internal.checkers.CircularReferenceProblem=-Error
|
||||
org.eclipse.cdt.codan.internal.checkers.CircularReferenceProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
|
||||
org.eclipse.cdt.codan.internal.checkers.ClassMembersInitialization=-Warning
|
||||
org.eclipse.cdt.codan.internal.checkers.ClassMembersInitialization.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true},skip\=>true}
|
||||
org.eclipse.cdt.codan.internal.checkers.FieldResolutionProblem=-Error
|
||||
org.eclipse.cdt.codan.internal.checkers.FieldResolutionProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
|
||||
org.eclipse.cdt.codan.internal.checkers.FunctionResolutionProblem=-Error
|
||||
org.eclipse.cdt.codan.internal.checkers.FunctionResolutionProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
|
||||
org.eclipse.cdt.codan.internal.checkers.InvalidArguments=-Error
|
||||
org.eclipse.cdt.codan.internal.checkers.InvalidArguments.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
|
||||
org.eclipse.cdt.codan.internal.checkers.InvalidTemplateArgumentsProblem=-Error
|
||||
org.eclipse.cdt.codan.internal.checkers.InvalidTemplateArgumentsProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
|
||||
org.eclipse.cdt.codan.internal.checkers.LabelStatementNotFoundProblem=-Error
|
||||
org.eclipse.cdt.codan.internal.checkers.LabelStatementNotFoundProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
|
||||
org.eclipse.cdt.codan.internal.checkers.MemberDeclarationNotFoundProblem=-Error
|
||||
org.eclipse.cdt.codan.internal.checkers.MemberDeclarationNotFoundProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
|
||||
org.eclipse.cdt.codan.internal.checkers.MethodResolutionProblem=-Error
|
||||
org.eclipse.cdt.codan.internal.checkers.MethodResolutionProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
|
||||
org.eclipse.cdt.codan.internal.checkers.NamingConventionFunctionChecker=-Info
|
||||
org.eclipse.cdt.codan.internal.checkers.NamingConventionFunctionChecker.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true},pattern\=>"^[a-z]",macro\=>true,exceptions\=>()}
|
||||
org.eclipse.cdt.codan.internal.checkers.NonVirtualDestructorProblem=-Warning
|
||||
org.eclipse.cdt.codan.internal.checkers.NonVirtualDestructorProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
|
||||
org.eclipse.cdt.codan.internal.checkers.OverloadProblem=-Error
|
||||
org.eclipse.cdt.codan.internal.checkers.OverloadProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
|
||||
org.eclipse.cdt.codan.internal.checkers.RedeclarationProblem=-Error
|
||||
org.eclipse.cdt.codan.internal.checkers.RedeclarationProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
|
||||
org.eclipse.cdt.codan.internal.checkers.RedefinitionProblem=-Error
|
||||
org.eclipse.cdt.codan.internal.checkers.RedefinitionProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
|
||||
org.eclipse.cdt.codan.internal.checkers.ReturnStyleProblem=-Warning
|
||||
org.eclipse.cdt.codan.internal.checkers.ReturnStyleProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
|
||||
org.eclipse.cdt.codan.internal.checkers.ScanfFormatStringSecurityProblem=-Warning
|
||||
org.eclipse.cdt.codan.internal.checkers.ScanfFormatStringSecurityProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
|
||||
org.eclipse.cdt.codan.internal.checkers.StatementHasNoEffectProblem=-Warning
|
||||
org.eclipse.cdt.codan.internal.checkers.StatementHasNoEffectProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true},macro\=>true,exceptions\=>()}
|
||||
org.eclipse.cdt.codan.internal.checkers.SuggestedParenthesisProblem=-Warning
|
||||
org.eclipse.cdt.codan.internal.checkers.SuggestedParenthesisProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true},paramNot\=>false}
|
||||
org.eclipse.cdt.codan.internal.checkers.SuspiciousSemicolonProblem=-Warning
|
||||
org.eclipse.cdt.codan.internal.checkers.SuspiciousSemicolonProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true},else\=>false,afterelse\=>false}
|
||||
org.eclipse.cdt.codan.internal.checkers.TypeResolutionProblem=-Error
|
||||
org.eclipse.cdt.codan.internal.checkers.TypeResolutionProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
|
||||
org.eclipse.cdt.codan.internal.checkers.UnusedFunctionDeclarationProblem=-Warning
|
||||
org.eclipse.cdt.codan.internal.checkers.UnusedFunctionDeclarationProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true},macro\=>true}
|
||||
org.eclipse.cdt.codan.internal.checkers.UnusedStaticFunctionProblem=-Warning
|
||||
org.eclipse.cdt.codan.internal.checkers.UnusedStaticFunctionProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true},macro\=>true}
|
||||
org.eclipse.cdt.codan.internal.checkers.UnusedVariableDeclarationProblem=-Warning
|
||||
org.eclipse.cdt.codan.internal.checkers.UnusedVariableDeclarationProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true},macro\=>true,exceptions\=>("@(\#)","$Id")}
|
||||
org.eclipse.cdt.codan.internal.checkers.VariableResolutionProblem=-Error
|
||||
org.eclipse.cdt.codan.internal.checkers.VariableResolutionProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
|
||||
useParentScope=false
|
|
@ -1,35 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
package="org.cocos2dx.AssetsManagerTest"
|
||||
android:versionCode="1"
|
||||
android:versionName="1.0">
|
||||
|
||||
<uses-sdk android:minSdkVersion="9"/>
|
||||
<uses-feature android:glEsVersion="0x00020000" />
|
||||
|
||||
<application android:label="@string/app_name"
|
||||
android:icon="@drawable/icon">
|
||||
|
||||
<activity android:name=".Cocos2dxActivity"
|
||||
android:label="@string/app_name"
|
||||
android:screenOrientation="landscape"
|
||||
android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
|
||||
android:configChanges="orientation">
|
||||
|
||||
<!-- Tell NativeActivity the name of our .so -->
|
||||
<meta-data android:name="android.app.lib_name"
|
||||
android:value="game" />
|
||||
|
||||
<intent-filter>
|
||||
<action android:name="android.intent.action.MAIN" />
|
||||
<category android:name="android.intent.category.LAUNCHER" />
|
||||
</intent-filter>
|
||||
</activity>
|
||||
</application>
|
||||
<supports-screens android:anyDensity="true"
|
||||
android:smallScreens="true"
|
||||
android:normalScreens="true"
|
||||
android:largeScreens="true"
|
||||
android:xlargeScreens="true"/>
|
||||
<uses-permission android:name="android.permission.INTERNET"/>
|
||||
</manifest>
|
|
@ -1,92 +0,0 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project name="AssetsManager" default="help">
|
||||
|
||||
<!-- The local.properties file is created and updated by the 'android' tool.
|
||||
It contains the path to the SDK. It should *NOT* be checked into
|
||||
Version Control Systems. -->
|
||||
<property file="local.properties" />
|
||||
|
||||
<!-- The ant.properties file can be created by you. It is only edited by the
|
||||
'android' tool to add properties to it.
|
||||
This is the place to change some Ant specific build properties.
|
||||
Here are some properties you may want to change/update:
|
||||
|
||||
source.dir
|
||||
The name of the source directory. Default is 'src'.
|
||||
out.dir
|
||||
The name of the output directory. Default is 'bin'.
|
||||
|
||||
For other overridable properties, look at the beginning of the rules
|
||||
files in the SDK, at tools/ant/build.xml
|
||||
|
||||
Properties related to the SDK location or the project target should
|
||||
be updated using the 'android' tool with the 'update' action.
|
||||
|
||||
This file is an integral part of the build system for your
|
||||
application and should be checked into Version Control Systems.
|
||||
|
||||
-->
|
||||
<property file="ant.properties" />
|
||||
|
||||
<!-- if sdk.dir was not set from one of the property file, then
|
||||
get it from the ANDROID_HOME env var.
|
||||
This must be done before we load project.properties since
|
||||
the proguard config can use sdk.dir -->
|
||||
<property environment="env" />
|
||||
<condition property="sdk.dir" value="${env.ANDROID_HOME}">
|
||||
<isset property="env.ANDROID_HOME" />
|
||||
</condition>
|
||||
|
||||
<!-- The project.properties file is created and updated by the 'android'
|
||||
tool, as well as ADT.
|
||||
|
||||
This contains project specific properties such as project target, and library
|
||||
dependencies. Lower level build properties are stored in ant.properties
|
||||
(or in .classpath for Eclipse projects).
|
||||
|
||||
This file is an integral part of the build system for your
|
||||
application and should be checked into Version Control Systems. -->
|
||||
<loadproperties srcFile="project.properties" />
|
||||
|
||||
<!-- quick check on sdk.dir -->
|
||||
<fail
|
||||
message="sdk.dir is missing. Make sure to generate local.properties using 'android update project' or to inject it through the ANDROID_HOME environment variable."
|
||||
unless="sdk.dir"
|
||||
/>
|
||||
|
||||
<!--
|
||||
Import per project custom build rules if present at the root of the project.
|
||||
This is the place to put custom intermediary targets such as:
|
||||
-pre-build
|
||||
-pre-compile
|
||||
-post-compile (This is typically used for code obfuscation.
|
||||
Compiled code location: ${out.classes.absolute.dir}
|
||||
If this is not done in place, override ${out.dex.input.absolute.dir})
|
||||
-post-package
|
||||
-post-build
|
||||
-pre-clean
|
||||
-->
|
||||
<import file="custom_rules.xml" optional="true" />
|
||||
|
||||
<!-- Import the actual build file.
|
||||
|
||||
To customize existing targets, there are two options:
|
||||
- Customize only one target:
|
||||
- copy/paste the target into this file, *before* the
|
||||
<import> task.
|
||||
- customize it to your needs.
|
||||
- Customize the whole content of build.xml
|
||||
- copy/paste the content of the rules files (minus the top node)
|
||||
into this file, replacing the <import> task.
|
||||
- customize to your needs.
|
||||
|
||||
***********************
|
||||
****** IMPORTANT ******
|
||||
***********************
|
||||
In all cases you must update the value of version-tag below to read 'custom' instead of an integer,
|
||||
in order to avoid having your file be overridden by tools such as "android update project"
|
||||
-->
|
||||
<!-- version-tag: 1 -->
|
||||
<import file="${sdk.dir}/tools/ant/build.xml" />
|
||||
|
||||
</project>
|
|
@ -1,30 +0,0 @@
|
|||
LOCAL_PATH := $(call my-dir)
|
||||
|
||||
include $(CLEAR_VARS)
|
||||
|
||||
LOCAL_MODULE := game_shared
|
||||
|
||||
LOCAL_MODULE_FILENAME := libgame
|
||||
|
||||
LOCAL_SRC_FILES := hellocpp/main.cpp \
|
||||
../../Classes/AppDelegate.cpp
|
||||
|
||||
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes
|
||||
|
||||
LOCAL_WHOLE_STATIC_LIBRARIES := cocos_jsb_static
|
||||
LOCAL_WHOLE_STATIC_LIBRARIES += jsb_chipmunk_static
|
||||
LOCAL_WHOLE_STATIC_LIBRARIES += jsb_extension_static
|
||||
LOCAL_WHOLE_STATIC_LIBRARIES += jsb_localstorage_static
|
||||
LOCAL_WHOLE_STATIC_LIBRARIES += jsb_network_static
|
||||
LOCAL_WHOLE_STATIC_LIBRARIES += jsb_builder_static
|
||||
|
||||
LOCAL_EXPORT_CFLAGS := -DCOCOS2D_DEBUG=2 -DCOCOS2D_JAVASCRIPT
|
||||
|
||||
include $(BUILD_SHARED_LIBRARY)
|
||||
|
||||
$(call import-module,scripting/javascript/bindings)
|
||||
$(call import-module,scripting/javascript/bindings/chipmunk)
|
||||
$(call import-module,scripting/javascript/bindings/extension)
|
||||
$(call import-module,scripting/javascript/bindings/localstorage)
|
||||
$(call import-module,scripting/javascript/bindings/network)
|
||||
$(call import-module,scripting/javascript/bindings/cocosbuilder)
|
|
@ -1,5 +0,0 @@
|
|||
APP_STL := gnustl_static
|
||||
|
||||
# add -Wno-literal-suffix to avoid warning: warning: invalid suffix on literal; C++11 requires a space between literal and identifier [-Wliteral-suffix]
|
||||
# in NDK_ROOT/arch-arm/usr/include/sys/cdefs_elf.h:35:28: when using ndk-r9
|
||||
APP_CPPFLAGS := -frtti -DCOCOS2D_DEBUG=1 -std=c++11 -Wno-literal-suffix -fsigned-char
|
|
@ -1,14 +0,0 @@
|
|||
#include "AppDelegate.h"
|
||||
#include "platform/android/jni/JniHelper.h"
|
||||
#include <jni.h>
|
||||
#include <android/log.h>
|
||||
|
||||
#define LOG_TAG "main"
|
||||
#define LOGD(...) __android_log_print(ANDROID_LOG_DEBUG,LOG_TAG,__VA_ARGS__)
|
||||
|
||||
using namespace cocos2d;
|
||||
|
||||
void cocos_android_app_init (struct android_app* app) {
|
||||
LOGD("cocos_android_app_init");
|
||||
AppDelegate *pAppDelegate = new AppDelegate();
|
||||
}
|
|
@ -1,15 +0,0 @@
|
|||
# This file is automatically generated by Android Tools.
|
||||
# Do not modify this file -- YOUR CHANGES WILL BE ERASED!
|
||||
#
|
||||
# This file must be checked in Version Control Systems.
|
||||
#
|
||||
# To customize properties used by the Ant build system edit
|
||||
# "ant.properties", and override values to adapt the script to your
|
||||
# project structure.
|
||||
#
|
||||
# To enable ProGuard to shrink and obfuscate your code, uncomment this (available properties: sdk.dir, user.home):
|
||||
#proguard.config=${sdk.dir}/tools/proguard/proguard-android.txt:proguard-project.txt
|
||||
|
||||
# Project target.
|
||||
target=android-10
|
||||
android.library.reference.1=../../../../cocos/2d/platform/android/java
|
|
@ -1,4 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources>
|
||||
<string name="app_name">AssetsManager</string>
|
||||
</resources>
|
|
@ -1,33 +0,0 @@
|
|||
package org.cocos2dx.AssetsManagerTest;
|
||||
|
||||
import android.app.NativeActivity;
|
||||
import android.graphics.PixelFormat;
|
||||
import android.os.Bundle;
|
||||
|
||||
public class Cocos2dxActivity extends NativeActivity {
|
||||
|
||||
@Override
|
||||
protected void onCreate(Bundle savedInstanceState) {
|
||||
// TODO Auto-generated method stub
|
||||
super.onCreate(savedInstanceState);
|
||||
|
||||
//For supports translucency
|
||||
|
||||
//1.change "attribs" in cocos\2d\platform\android\nativeactivity.cpp
|
||||
/*const EGLint attribs[] = {
|
||||
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
|
||||
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
|
||||
//EGL_BLUE_SIZE, 5, -->delete
|
||||
//EGL_GREEN_SIZE, 6, -->delete
|
||||
//EGL_RED_SIZE, 5, -->delete
|
||||
EGL_BUFFER_SIZE, 32, //-->new field
|
||||
EGL_DEPTH_SIZE, 16,
|
||||
EGL_STENCIL_SIZE, 8,
|
||||
EGL_NONE
|
||||
};*/
|
||||
|
||||
//2.Set the format of window
|
||||
// getWindow().setFormat(PixelFormat.TRANSLUCENT);
|
||||
|
||||
}
|
||||
}
|
|
@ -1,20 +0,0 @@
|
|||
//
|
||||
// AssetsManagerTestAppController.h
|
||||
// AssetsManagerTest
|
||||
//
|
||||
// Created by minggo on 2/5/13.
|
||||
// Copyright __MyCompanyName__ 2013. All rights reserved.
|
||||
//
|
||||
|
||||
@class RootViewController;
|
||||
|
||||
@interface AppController : NSObject <UIAccelerometerDelegate, UIAlertViewDelegate, UITextFieldDelegate,UIApplicationDelegate> {
|
||||
UIWindow *window;
|
||||
RootViewController *viewController;
|
||||
}
|
||||
|
||||
@property (nonatomic, retain) UIWindow *window;
|
||||
@property (nonatomic, retain) RootViewController *viewController;
|
||||
|
||||
@end
|
||||
|
|
@ -1,122 +0,0 @@
|
|||
//
|
||||
// AssetsManagerTestAppController.mm
|
||||
// AssetsManagerTest
|
||||
//
|
||||
// Created by minggo on 2/5/13.
|
||||
// Copyright __MyCompanyName__ 2013. All rights reserved.
|
||||
//
|
||||
#import <UIKit/UIKit.h>
|
||||
#import "AppController.h"
|
||||
#import "cocos2d.h"
|
||||
#import "EAGLView.h"
|
||||
#import "AppDelegate.h"
|
||||
|
||||
#import "RootViewController.h"
|
||||
|
||||
@implementation AppController
|
||||
|
||||
@synthesize window;
|
||||
@synthesize viewController;
|
||||
|
||||
#pragma mark -
|
||||
#pragma mark Application lifecycle
|
||||
|
||||
// cocos2d application instance
|
||||
static AppDelegate s_sharedApplication;
|
||||
|
||||
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
|
||||
|
||||
// Override point for customization after application launch.
|
||||
|
||||
// Add the view controller's view to the window and display.
|
||||
window = [[UIWindow alloc] initWithFrame: [[UIScreen mainScreen] bounds]];
|
||||
CCEAGLView *__glView = [CCEAGLView viewWithFrame: [window bounds]
|
||||
pixelFormat: kEAGLColorFormatRGBA8
|
||||
depthFormat: GL_DEPTH_COMPONENT16
|
||||
preserveBackbuffer: NO
|
||||
sharegroup: nil
|
||||
multiSampling: NO
|
||||
numberOfSamples:0 ];
|
||||
|
||||
// Use RootViewController manage CCEAGLView
|
||||
viewController = [[RootViewController alloc] initWithNibName:nil bundle:nil];
|
||||
viewController.wantsFullScreenLayout = YES;
|
||||
viewController.view = __glView;
|
||||
|
||||
// Set RootViewController to window
|
||||
if ( [[UIDevice currentDevice].systemVersion floatValue] < 6.0)
|
||||
{
|
||||
// warning: addSubView doesn't work on iOS6
|
||||
[window addSubview: viewController.view];
|
||||
}
|
||||
else
|
||||
{
|
||||
// use this method on ios6
|
||||
[window setRootViewController:viewController];
|
||||
}
|
||||
|
||||
[window makeKeyAndVisible];
|
||||
|
||||
[[UIApplication sharedApplication] setStatusBarHidden: YES];
|
||||
|
||||
cocos2d::Application::getInstance()->run();
|
||||
return YES;
|
||||
}
|
||||
|
||||
|
||||
- (void)applicationWillResignActive:(UIApplication *)application {
|
||||
/*
|
||||
Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
|
||||
Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
|
||||
*/
|
||||
cocos2d::Director::getInstance()->pause();
|
||||
}
|
||||
|
||||
- (void)applicationDidBecomeActive:(UIApplication *)application {
|
||||
/*
|
||||
Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
|
||||
*/
|
||||
cocos2d::Director::getInstance()->resume();
|
||||
}
|
||||
|
||||
- (void)applicationDidEnterBackground:(UIApplication *)application {
|
||||
/*
|
||||
Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
|
||||
If your application supports background execution, called instead of applicationWillTerminate: when the user quits.
|
||||
*/
|
||||
cocos2d::Application::getInstance()->applicationDidEnterBackground();
|
||||
}
|
||||
|
||||
- (void)applicationWillEnterForeground:(UIApplication *)application {
|
||||
/*
|
||||
Called as part of transition from the background to the inactive state: here you can undo many of the changes made on entering the background.
|
||||
*/
|
||||
cocos2d::Application::getInstance()->applicationWillEnterForeground();
|
||||
}
|
||||
|
||||
- (void)applicationWillTerminate:(UIApplication *)application {
|
||||
/*
|
||||
Called when the application is about to terminate.
|
||||
See also applicationDidEnterBackground:.
|
||||
*/
|
||||
}
|
||||
|
||||
|
||||
#pragma mark -
|
||||
#pragma mark Memory management
|
||||
|
||||
- (void)applicationDidReceiveMemoryWarning:(UIApplication *)application {
|
||||
/*
|
||||
Free up as much memory as possible by purging cached data objects that can be recreated (or reloaded from disk) later.
|
||||
*/
|
||||
cocos2d::Director::getInstance()->purgeCachedData();
|
||||
}
|
||||
|
||||
|
||||
- (void)dealloc {
|
||||
[super dealloc];
|
||||
}
|
||||
|
||||
|
||||
@end
|
||||
|
|
@ -1,8 +0,0 @@
|
|||
//
|
||||
// Prefix header for all source files of the 'AssetsManagerTest' target in the 'AssetsManagerTest' project
|
||||
//
|
||||
|
||||
#ifdef __OBJC__
|
||||
#import <Foundation/Foundation.h>
|
||||
#import <UIKit/UIKit.h>
|
||||
#endif
|
|
@ -1,16 +0,0 @@
|
|||
//
|
||||
// AssetsManagerTestAppController.h
|
||||
// AssetsManagerTest
|
||||
//
|
||||
// Created by minggo on 2/5/13.
|
||||
// Copyright __MyCompanyName__ 2013. All rights reserved.
|
||||
//
|
||||
|
||||
#import <UIKit/UIKit.h>
|
||||
|
||||
|
||||
@interface RootViewController : UIViewController {
|
||||
|
||||
}
|
||||
- (BOOL)prefersStatusBarHidden;
|
||||
@end
|
|
@ -1,79 +0,0 @@
|
|||
//
|
||||
// AssetsManagerTestAppController.h
|
||||
// AssetsManagerTest
|
||||
//
|
||||
// Created by minggo on 2/5/13.
|
||||
// Copyright __MyCompanyName__ 2013. All rights reserved.
|
||||
//
|
||||
|
||||
#import "RootViewController.h"
|
||||
|
||||
|
||||
@implementation RootViewController
|
||||
|
||||
/*
|
||||
// The designated initializer. Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad.
|
||||
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil {
|
||||
if ((self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil])) {
|
||||
// Custom initialization
|
||||
}
|
||||
return self;
|
||||
}
|
||||
*/
|
||||
|
||||
/*
|
||||
// Implement loadView to create a view hierarchy programmatically, without using a nib.
|
||||
- (void)loadView {
|
||||
}
|
||||
*/
|
||||
|
||||
/*
|
||||
// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
|
||||
- (void)viewDidLoad {
|
||||
[super viewDidLoad];
|
||||
}
|
||||
|
||||
*/
|
||||
// Override to allow orientations other than the default portrait orientation.
|
||||
// This method is deprecated on ios6
|
||||
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
|
||||
return UIInterfaceOrientationIsLandscape( interfaceOrientation );
|
||||
}
|
||||
|
||||
// For ios6, use supportedInterfaceOrientations & shouldAutorotate instead
|
||||
- (NSUInteger) supportedInterfaceOrientations{
|
||||
#ifdef __IPHONE_6_0
|
||||
return UIInterfaceOrientationMaskLandscape;
|
||||
#endif
|
||||
}
|
||||
|
||||
- (BOOL) shouldAutorotate {
|
||||
return YES;
|
||||
}
|
||||
|
||||
//fix not hide status on ios7
|
||||
- (BOOL)prefersStatusBarHidden
|
||||
{
|
||||
return YES;
|
||||
}
|
||||
|
||||
- (void)didReceiveMemoryWarning {
|
||||
// Releases the view if it doesn't have a superview.
|
||||
[super didReceiveMemoryWarning];
|
||||
|
||||
// Release any cached data, images, etc that aren't in use.
|
||||
}
|
||||
|
||||
- (void)viewDidUnload {
|
||||
[super viewDidUnload];
|
||||
// Release any retained subviews of the main view.
|
||||
// e.g. self.myOutlet = nil;
|
||||
}
|
||||
|
||||
|
||||
- (void)dealloc {
|
||||
[super dealloc];
|
||||
}
|
||||
|
||||
|
||||
@end
|
Binary file not shown.
Before Width: | Height: | Size: 60 KiB |
|
@ -1,17 +0,0 @@
|
|||
//
|
||||
// main.m
|
||||
// AssetsManagerTest
|
||||
//
|
||||
// Created by minggo on 2/5/13.
|
||||
// Copyright __MyCompanyName__ 2013. All rights reserved.
|
||||
//
|
||||
|
||||
#import <UIKit/UIKit.h>
|
||||
|
||||
int main(int argc, char *argv[]) {
|
||||
|
||||
NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];
|
||||
int retVal = UIApplicationMain(argc, argv, nil, @"AppController");
|
||||
[pool release];
|
||||
return retVal;
|
||||
}
|
|
@ -1,217 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{6D37505F-A890-441D-BD3F-A61E2C0469CE}</ProjectGuid>
|
||||
<RootNamespace>AssetsManagerTest</RootNamespace>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
<PlatformToolset Condition="'$(VisualStudioVersion)' == '10.0'">v100</PlatformToolset>
|
||||
<PlatformToolset Condition="'$(VisualStudioVersion)' == '11.0'">v110</PlatformToolset>
|
||||
<PlatformToolset Condition="'$(VisualStudioVersion)' == '11.0' and exists('$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A')">v110_xp</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
<PlatformToolset Condition="'$(VisualStudioVersion)' == '10.0'">v100</PlatformToolset>
|
||||
<PlatformToolset Condition="'$(VisualStudioVersion)' == '11.0'">v110</PlatformToolset>
|
||||
<PlatformToolset Condition="'$(VisualStudioVersion)' == '11.0' and exists('$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A')">v110_xp</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="..\..\..\..\cocos\2d\cocos2dx.props" />
|
||||
<Import Project="..\..\..\..\cocos\2d\cocos2d_headers.props" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="..\..\..\..\cocos\2d\cocos2dx.props" />
|
||||
<Import Project="..\..\..\..\cocos\2d\cocos2d_headers.props" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup>
|
||||
<_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)$(Configuration).win32\</OutDir>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Configuration).win32\</IntDir>
|
||||
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</LinkIncremental>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)$(Configuration).win32\</OutDir>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Configuration).win32\</IntDir>
|
||||
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
|
||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
|
||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
|
||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
|
||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
|
||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
|
||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<LibraryPath>$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\lib;$(LibraryPath)</LibraryPath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<LibraryPath>$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\lib;$(LibraryPath)</LibraryPath>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Midl>
|
||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MkTypLibCompatible>false</MkTypLibCompatible>
|
||||
<TargetEnvironment>Win32</TargetEnvironment>
|
||||
<GenerateStublessProxies>true</GenerateStublessProxies>
|
||||
<TypeLibraryName>$(IntDir)res.tlb</TypeLibraryName>
|
||||
<HeaderFileName>res.h</HeaderFileName>
|
||||
<DllDataFileName>
|
||||
</DllDataFileName>
|
||||
<InterfaceIdentifierFileName>res_i.c</InterfaceIdentifierFileName>
|
||||
<ProxyFileName>res_p.c</ProxyFileName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>$(ProjectDir)..\Classes;$(EngineRoot);$(EngineRoot)external\spidermonkey\include\win32;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)extensions;$(EngineRoot)cocos\scripting\javascript\bindings;$(EngineRoot)cocos\scripting\auto-generated\js-bindings;$(EngineRoot)cocos\audio\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_WINDOWS;STRICT;DEBUG;_DEBUG;XP_WIN;JS_HAVE___INTN;JS_INTPTR_TYPE=int;COCOS2D_DEBUG=1;COCOS2D_JAVASCRIPT=1;CC_ENABLE_CHIPMUNK_INTEGRATION=1;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>false</MinimalRebuild>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
||||
<DisableSpecificWarnings>4267;4251;4244;%(DisableSpecificWarnings)</DisableSpecificWarnings>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<Culture>0x0409</Culture>
|
||||
<AdditionalIncludeDirectories>$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\include;$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
<PreLinkEvent>
|
||||
<Command>if not exist "$(OutDir)" mkdir "$(OutDir)"
|
||||
xcopy /Y /Q "$(ProjectDir)..\..\..\..\external\spidermonkey\prebuilt\win32\*.*" "$(OutDir)"
|
||||
</Command>
|
||||
</PreLinkEvent>
|
||||
<Link>
|
||||
<AdditionalDependencies>mozjs-25.0.lib;ws2_32.lib;sqlite3.lib;libcurl_imp.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<TargetMachine>MachineX86</TargetMachine>
|
||||
</Link>
|
||||
<PreBuildEvent>
|
||||
<Command>if not exist "$(OutDir)" mkdir "$(OutDir)"
|
||||
if exist "$(OutDir)\AssetsManagerTestRes" rd /s /q "$(OutDir)\AssetsManagerTestRes"
|
||||
mkdir "$(OutDir)\AssetsManagerTestRes"
|
||||
xcopy "$(ProjectDir)..\..\..\..\cocos\scripting\javascript\script\*.js" "$(OutDir)\AssetsManagerTestRes\" /e /Y
|
||||
xcopy "$(ProjectDir)..\Resources" "$(OutDir)\AssetsManagerTestRes\" /e /Y</Command>
|
||||
</PreBuildEvent>
|
||||
<PreBuildEvent>
|
||||
<Message>Copy js and resource files.</Message>
|
||||
</PreBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Midl>
|
||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MkTypLibCompatible>false</MkTypLibCompatible>
|
||||
<TargetEnvironment>Win32</TargetEnvironment>
|
||||
<GenerateStublessProxies>true</GenerateStublessProxies>
|
||||
<TypeLibraryName>$(IntDir)res.tlb</TypeLibraryName>
|
||||
<HeaderFileName>res.h</HeaderFileName>
|
||||
<DllDataFileName>
|
||||
</DllDataFileName>
|
||||
<InterfaceIdentifierFileName>res_i.c</InterfaceIdentifierFileName>
|
||||
<ProxyFileName>res_p.c</ProxyFileName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>$(ProjectDir)..\Classes;$(EngineRoot);$(EngineRoot)external\spidermonkey\include\win32;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)extensions;$(EngineRoot)cocos\scripting\javascript\bindings;$(EngineRoot)cocos\scripting\auto-generated\js-bindings;$(EngineRoot)cocos\audio\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_WINDOWS;STRICT;NDEBUG;XP_WIN;JS_HAVE___INTN;JS_INTPTR_TYPE=int;COCOS2D_JAVASCRIPT=1;CC_ENABLE_CHIPMUNK_INTEGRATION=1;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ExceptionHandling>
|
||||
</ExceptionHandling>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<DebugInformationFormat>
|
||||
</DebugInformationFormat>
|
||||
<DisableSpecificWarnings>4267;4251;4244;%(DisableSpecificWarnings)</DisableSpecificWarnings>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<Culture>0x0409</Culture>
|
||||
<AdditionalIncludeDirectories>$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\include;$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
<PreLinkEvent>
|
||||
<Command>if not exist "$(OutDir)" mkdir "$(OutDir)"
|
||||
xcopy /Y /Q "$(EngineRoot)external\spidermonkey\prebuilt\win32\*.*" "$(OutDir)"
|
||||
</Command>
|
||||
</PreLinkEvent>
|
||||
<Link>
|
||||
<AdditionalDependencies>mozjs-25.0.lib;ws2_32.lib;sqlite3.lib;libcurl_imp.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<TargetMachine>MachineX86</TargetMachine>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
<PreBuildEvent>
|
||||
<Command>if not exist "$(OutDir)" mkdir "$(OutDir)"
|
||||
if exist "$(OutDir)\AssetsManagerTestRes" rd /s /q "$(OutDir)\AssetsManagerTestRes"
|
||||
mkdir "$(OutDir)\AssetsManagerTestRes"
|
||||
xcopy "$(ProjectDir)..\..\..\..\cocos\scripting\javascript\script\*.js" "$(OutDir)\AssetsManagerTestRes\" /e /Y
|
||||
xcopy "$(ProjectDir)..\Resources" "$(OutDir)\AssetsManagerTestRes\" /e /Y</Command>
|
||||
<Message>Copy js and resource files.</Message>
|
||||
</PreBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="main.cpp" />
|
||||
<ClCompile Include="..\Classes\AppDelegate.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="main.h" />
|
||||
<ClInclude Include="resource.h" />
|
||||
<ClInclude Include="..\Classes\AppDelegate.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="res\res.ico" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="res.rc" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\..\..\cocos\2d\cocos2d.vcxproj">
|
||||
<Project>{98a51ba8-fc3a-415b-ac8f-8c7bd464e93e}</Project>
|
||||
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\..\..\cocos\audio\proj.win32\CocosDenshion.vcxproj">
|
||||
<Project>{f8edd7fa-9a51-4e80-baeb-860825d2eac6}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\..\..\cocos\scripting\javascript\bindings\extension\libJSBindingForExtension.vcxproj">
|
||||
<Project>{625f7391-9a91-48a1-8cfc-79508c822637}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\..\..\cocos\scripting\javascript\bindings\proj.win32\libJSBinding.vcxproj">
|
||||
<Project>{39379840-825a-45a0-b363-c09ffef864bd}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\..\..\cocos\storage\local-storage\proj.win32\libLocalStorage.vcxproj">
|
||||
<Project>{632a8f38-d0f0-4d22-86b3-d69f5e6bf63a}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\..\..\extensions\proj.win32\libExtensions.vcxproj">
|
||||
<Project>{21b2c324-891f-48ea-ad1a-5ae13de12e28}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\..\..\external\chipmunk\proj.win32\chipmunk.vcxproj">
|
||||
<Project>{207bc7a9-ccf1-4f2f-a04d-45f72242ae25}</Project>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
|
@ -1,44 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="resource">
|
||||
<UniqueIdentifier>{ca9c9e15-d942-43a1-aa7a-5f0b74ca1afd}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;jpg;jpeg;jpe;png;manifest</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="win32">
|
||||
<UniqueIdentifier>{ccb2323b-1cfa-41ea-bcf4-ba5f07309396}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Classes">
|
||||
<UniqueIdentifier>{e93a77e1-af1e-4400-87d3-504b62ebdbb0}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="main.cpp">
|
||||
<Filter>win32</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\Classes\AppDelegate.cpp">
|
||||
<Filter>Classes</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="resource.h">
|
||||
<Filter>win32</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Classes\AppDelegate.h">
|
||||
<Filter>Classes</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="main.h">
|
||||
<Filter>win32</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="res\res.ico">
|
||||
<Filter>resource</Filter>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="res.rc">
|
||||
<Filter>resource</Filter>
|
||||
</ResourceCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
|
@ -1,11 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<LocalDebuggerWorkingDirectory>$(OutDir)\AssetsManagerTestRes</LocalDebuggerWorkingDirectory>
|
||||
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<LocalDebuggerWorkingDirectory>$(OutDir)\AssetsManagerTestRes</LocalDebuggerWorkingDirectory>
|
||||
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
|
||||
</PropertyGroup>
|
||||
</Project>
|
|
@ -1,37 +0,0 @@
|
|||
#include "main.h"
|
||||
#include "AppDelegate.h"
|
||||
#include "CCEGLView.h"
|
||||
|
||||
USING_NS_CC;
|
||||
|
||||
// uncomment below line, open debug console
|
||||
// #define USE_WIN32_CONSOLE
|
||||
|
||||
int APIENTRY _tWinMain(HINSTANCE hInstance,
|
||||
HINSTANCE hPrevInstance,
|
||||
LPTSTR lpCmdLine,
|
||||
int nCmdShow)
|
||||
{
|
||||
UNREFERENCED_PARAMETER(hPrevInstance);
|
||||
UNREFERENCED_PARAMETER(lpCmdLine);
|
||||
|
||||
#ifdef USE_WIN32_CONSOLE
|
||||
AllocConsole();
|
||||
freopen("CONIN$", "r", stdin);
|
||||
freopen("CONOUT$", "w", stdout);
|
||||
freopen("CONOUT$", "w", stderr);
|
||||
#endif
|
||||
|
||||
// create the application instance
|
||||
AppDelegate app;
|
||||
EGLView eglView;
|
||||
eglView.init("AssetsManagerTest",900,640);
|
||||
|
||||
int ret = Application::getInstance()->run();
|
||||
|
||||
#ifdef USE_WIN32_CONSOLE
|
||||
FreeConsole();
|
||||
#endif
|
||||
|
||||
return ret;
|
||||
}
|
|
@ -1,86 +0,0 @@
|
|||
// Microsoft Visual C++ generated resource script.
|
||||
//
|
||||
#include "resource.h"
|
||||
|
||||
#define APSTUDIO_READONLY_SYMBOLS
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 2 resource.
|
||||
//
|
||||
#define APSTUDIO_HIDDEN_SYMBOLS
|
||||
#include "windows.h"
|
||||
#undef APSTUDIO_HIDDEN_SYMBOLS
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#undef APSTUDIO_READONLY_SYMBOLS
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// English (U.S.) resources
|
||||
|
||||
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
|
||||
#ifdef _WIN32
|
||||
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
|
||||
#pragma code_page(1252)
|
||||
#endif //_WIN32
|
||||
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// TEXTINCLUDE
|
||||
//
|
||||
|
||||
1 TEXTINCLUDE
|
||||
BEGIN
|
||||
"resource.h\0"
|
||||
END
|
||||
|
||||
#endif // APSTUDIO_INVOKED
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Icon
|
||||
//
|
||||
|
||||
// Icon with lowest ID value placed first to ensure application icon
|
||||
// remains consistent on all systems.
|
||||
IDR_MAINFRAME ICON "res\\res.ico"
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Version
|
||||
//
|
||||
|
||||
VS_VERSION_INFO VERSIONINFO
|
||||
FILEVERSION 1,0,0,1
|
||||
PRODUCTVERSION 1,0,0,1
|
||||
FILEFLAGSMASK 0x3fL
|
||||
#ifdef _DEBUG
|
||||
FILEFLAGS 0x1L
|
||||
#else
|
||||
FILEFLAGS 0x0L
|
||||
#endif
|
||||
FILEOS 0x4L
|
||||
FILETYPE 0x2L
|
||||
FILESUBTYPE 0x0L
|
||||
BEGIN
|
||||
BLOCK "StringFileInfo"
|
||||
BEGIN
|
||||
BLOCK "040904B0"
|
||||
BEGIN
|
||||
VALUE "CompanyName", "\0"
|
||||
VALUE "FileDescription", "res Module\0"
|
||||
VALUE "FileVersion", "1, 0, 0, 1\0"
|
||||
VALUE "InternalName", "res\0"
|
||||
VALUE "LegalCopyright", "Copyright \0"
|
||||
VALUE "OriginalFilename", "AssetsManagerTest.exe\0"
|
||||
VALUE "ProductName", "AssetsManagerTest Module\0"
|
||||
VALUE "ProductVersion", "1, 0, 0, 1\0"
|
||||
END
|
||||
END
|
||||
BLOCK "VarFileInfo"
|
||||
BEGIN
|
||||
VALUE "Translation", 0x0409, 0x04B0
|
||||
END
|
||||
END
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#endif // !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
|
Binary file not shown.
Before Width: | Height: | Size: 46 KiB |
|
@ -1,75 +0,0 @@
|
|||
set(APP_NAME hellocpp)
|
||||
|
||||
if(QT)
|
||||
set(PLATFORM_SRC
|
||||
proj.qt/main.cpp
|
||||
)
|
||||
elseif(ANDROID)
|
||||
set(PLATFORM_SRC
|
||||
proj.android/jni/hellocpp/main.cpp
|
||||
)
|
||||
elseif(WIN32)
|
||||
set(PLATFORM_SRC
|
||||
proj.win32/main.cpp
|
||||
)
|
||||
elseif(APPLE)
|
||||
if(IOS)
|
||||
set(PLATFORM_SRC
|
||||
proj.ios/main.m
|
||||
proj.ios/AppController.mm
|
||||
proj.ios/RootViewController.mm
|
||||
)
|
||||
else()
|
||||
set(PLATFORM_SRC
|
||||
proj.mac/main.m
|
||||
)
|
||||
endif()
|
||||
else()
|
||||
set(PLATFORM_SRC
|
||||
proj.linux/main.cpp
|
||||
)
|
||||
endif()
|
||||
|
||||
set(SAMPLE_SRC
|
||||
${PLATFORM_SRC}
|
||||
Classes/AppDelegate.cpp
|
||||
Classes/HelloWorldScene.cpp
|
||||
)
|
||||
|
||||
# add the executable
|
||||
add_executable(${APP_NAME}
|
||||
${SAMPLE_SRC}
|
||||
)
|
||||
|
||||
if(WIN32 AND MSVC)
|
||||
#get our resources
|
||||
add_custom_command(TARGET ${APP_NAME} PRE_BUILD
|
||||
COMMAND ${CMAKE_COMMAND} -E copy_directory
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/Resources ${CMAKE_CURRENT_BINARY_DIR})
|
||||
#get our dlls
|
||||
add_custom_command(TARGET ${APP_NAME} PRE_BUILD
|
||||
COMMAND ${CMAKE_COMMAND} -E copy
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../../../external/win32-specific/gles/prebuilt/glew32.dll
|
||||
${CMAKE_CURRENT_BINARY_DIR})
|
||||
|
||||
add_custom_command(TARGET ${APP_NAME} PRE_BUILD
|
||||
COMMAND ${CMAKE_COMMAND} -E copy
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../../../external/win32-specific/zlib/prebuilt/zlib1.dll
|
||||
${CMAKE_CURRENT_BINARY_DIR}/Debug)
|
||||
|
||||
#Visual Studio Defaults to wrong type
|
||||
set_target_properties(${APP_NAME} PROPERTIES LINK_FLAGS_DEBUG "/SUBSYSTEM:WINDOWS")
|
||||
set_target_properties(${APP_NAME} PROPERTIES LINK_FLAGS_RELEASE "/SUBSYSTEM:WINDOWS")
|
||||
else()
|
||||
set(APP_BIN_DIR "${CMAKE_BINARY_DIR}/bin/${APP_NAME}")
|
||||
|
||||
set_target_properties(${APP_NAME} PROPERTIES
|
||||
RUNTIME_OUTPUT_DIRECTORY "${APP_BIN_DIR}")
|
||||
|
||||
pre_build(${APP_NAME}
|
||||
COMMAND ${CMAKE_COMMAND} -E remove_directory ${APP_BIN_DIR}/Resources
|
||||
COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/Resources ${APP_BIN_DIR}/Resources
|
||||
)
|
||||
endif()
|
||||
|
||||
target_link_libraries(${APP_NAME} audio cocos2d)
|
|
@ -1,88 +0,0 @@
|
|||
#include "HelloWorldScene.h"
|
||||
#include "AppMacros.h"
|
||||
|
||||
#include "CCEventListenerTouch.h"
|
||||
|
||||
USING_NS_CC;
|
||||
|
||||
|
||||
Scene* HelloWorld::scene()
|
||||
{
|
||||
// 'scene' is an autorelease object
|
||||
auto scene = Scene::create();
|
||||
|
||||
// 'layer' is an autorelease object
|
||||
HelloWorld *layer = HelloWorld::create();
|
||||
|
||||
// add layer as a child to scene
|
||||
scene->addChild(layer);
|
||||
|
||||
// return the scene
|
||||
return scene;
|
||||
}
|
||||
|
||||
// on "init" you need to initialize your instance
|
||||
bool HelloWorld::init()
|
||||
{
|
||||
//////////////////////////////
|
||||
// 1. super init first
|
||||
if ( !Layer::init() )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
auto visibleSize = Director::getInstance()->getVisibleSize();
|
||||
auto origin = Director::getInstance()->getVisibleOrigin();
|
||||
|
||||
/////////////////////////////
|
||||
// 2. add a menu item with "X" image, which is clicked to quit the program
|
||||
// you may modify it.
|
||||
|
||||
// add a "close" icon to exit the progress. it's an autorelease object
|
||||
auto closeItem = MenuItemImage::create(
|
||||
"CloseNormal.png",
|
||||
"CloseSelected.png",
|
||||
CC_CALLBACK_1(HelloWorld::menuCloseCallback,this));
|
||||
|
||||
closeItem->setPosition(origin + Point(visibleSize) - Point(closeItem->getContentSize() / 2));
|
||||
|
||||
// create menu, it's an autorelease object
|
||||
auto menu = Menu::create(closeItem, NULL);
|
||||
menu->setPosition(Point::ZERO);
|
||||
this->addChild(menu, 1);
|
||||
|
||||
/////////////////////////////
|
||||
// 3. add your codes below...
|
||||
|
||||
// add a label shows "Hello World"
|
||||
// create and initialize a label
|
||||
|
||||
auto label = LabelTTF::create("Hello World", "Arial", TITLE_FONT_SIZE);
|
||||
|
||||
// position the label on the center of the screen
|
||||
label->setPosition(Point(origin.x + visibleSize.width/2,
|
||||
origin.y + visibleSize.height - label->getContentSize().height));
|
||||
|
||||
// add the label as a child to this layer
|
||||
this->addChild(label, 1);
|
||||
|
||||
// add "HelloWorld" splash screen"
|
||||
auto sprite = Sprite::create("HelloWorld.png");
|
||||
|
||||
// position the sprite on the center of the screen
|
||||
sprite->setPosition(Point(visibleSize / 2) + origin);
|
||||
|
||||
// add the sprite as a child to this layer
|
||||
this->addChild(sprite);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void HelloWorld::menuCloseCallback(Object* sender)
|
||||
{
|
||||
Director::getInstance()->end();
|
||||
|
||||
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
|
||||
exit(0);
|
||||
#endif
|
||||
}
|
|
@ -1,22 +0,0 @@
|
|||
#ifndef __HELLOWORLD_SCENE_H__
|
||||
#define __HELLOWORLD_SCENE_H__
|
||||
|
||||
#include "cocos2d.h"
|
||||
|
||||
class HelloWorld : public cocos2d::Layer
|
||||
{
|
||||
public:
|
||||
// Here's a difference. Method 'init' in cocos2d-x returns bool, instead of returning 'id' in cocos2d-iphone
|
||||
virtual bool init();
|
||||
|
||||
// there's no 'id' in cpp, so we recommend returning the class instance pointer
|
||||
static cocos2d::Scene* scene();
|
||||
|
||||
// a selector callback
|
||||
void menuCloseCallback(Object* sender);
|
||||
|
||||
// implement the "static node()" method manually
|
||||
CREATE_FUNC(HelloWorld);
|
||||
};
|
||||
|
||||
#endif // __HELLOWORLD_SCENE_H__
|
|
@ -1 +0,0 @@
|
|||
709d78b7f3eab27056a98d63e9153b35d57b84bc
|
|
@ -1 +0,0 @@
|
|||
7aa1e9dc799acf384a1c4603054242cc09c1b63e
|
|
@ -1 +0,0 @@
|
|||
9d6facb31897d010352e7b57f4a82715c260408a
|
|
@ -1,68 +0,0 @@
|
|||
eclipse.preferences.version=1
|
||||
org.eclipse.cdt.codan.checkers.errnoreturn=-Warning
|
||||
org.eclipse.cdt.codan.checkers.errnoreturn.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true},implicit\=>false}
|
||||
org.eclipse.cdt.codan.checkers.errreturnvalue=-Error
|
||||
org.eclipse.cdt.codan.checkers.errreturnvalue.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
|
||||
org.eclipse.cdt.codan.checkers.noreturn=-Error
|
||||
org.eclipse.cdt.codan.checkers.noreturn.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true},implicit\=>false}
|
||||
org.eclipse.cdt.codan.internal.checkers.AbstractClassCreation=-Error
|
||||
org.eclipse.cdt.codan.internal.checkers.AbstractClassCreation.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
|
||||
org.eclipse.cdt.codan.internal.checkers.AmbiguousProblem=-Error
|
||||
org.eclipse.cdt.codan.internal.checkers.AmbiguousProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
|
||||
org.eclipse.cdt.codan.internal.checkers.AssignmentInConditionProblem=-Warning
|
||||
org.eclipse.cdt.codan.internal.checkers.AssignmentInConditionProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
|
||||
org.eclipse.cdt.codan.internal.checkers.AssignmentToItselfProblem=-Error
|
||||
org.eclipse.cdt.codan.internal.checkers.AssignmentToItselfProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
|
||||
org.eclipse.cdt.codan.internal.checkers.CaseBreakProblem=-Warning
|
||||
org.eclipse.cdt.codan.internal.checkers.CaseBreakProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true},no_break_comment\=>"no break",last_case_param\=>true,empty_case_param\=>false}
|
||||
org.eclipse.cdt.codan.internal.checkers.CatchByReference=-Warning
|
||||
org.eclipse.cdt.codan.internal.checkers.CatchByReference.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true},unknown\=>false,exceptions\=>()}
|
||||
org.eclipse.cdt.codan.internal.checkers.CircularReferenceProblem=-Error
|
||||
org.eclipse.cdt.codan.internal.checkers.CircularReferenceProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
|
||||
org.eclipse.cdt.codan.internal.checkers.ClassMembersInitialization=-Warning
|
||||
org.eclipse.cdt.codan.internal.checkers.ClassMembersInitialization.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true},skip\=>true}
|
||||
org.eclipse.cdt.codan.internal.checkers.FieldResolutionProblem=-Error
|
||||
org.eclipse.cdt.codan.internal.checkers.FieldResolutionProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
|
||||
org.eclipse.cdt.codan.internal.checkers.FunctionResolutionProblem=-Error
|
||||
org.eclipse.cdt.codan.internal.checkers.FunctionResolutionProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
|
||||
org.eclipse.cdt.codan.internal.checkers.InvalidArguments=-Error
|
||||
org.eclipse.cdt.codan.internal.checkers.InvalidArguments.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
|
||||
org.eclipse.cdt.codan.internal.checkers.InvalidTemplateArgumentsProblem=-Error
|
||||
org.eclipse.cdt.codan.internal.checkers.InvalidTemplateArgumentsProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
|
||||
org.eclipse.cdt.codan.internal.checkers.LabelStatementNotFoundProblem=-Error
|
||||
org.eclipse.cdt.codan.internal.checkers.LabelStatementNotFoundProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
|
||||
org.eclipse.cdt.codan.internal.checkers.MemberDeclarationNotFoundProblem=-Error
|
||||
org.eclipse.cdt.codan.internal.checkers.MemberDeclarationNotFoundProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
|
||||
org.eclipse.cdt.codan.internal.checkers.MethodResolutionProblem=-Error
|
||||
org.eclipse.cdt.codan.internal.checkers.MethodResolutionProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
|
||||
org.eclipse.cdt.codan.internal.checkers.NamingConventionFunctionChecker=-Info
|
||||
org.eclipse.cdt.codan.internal.checkers.NamingConventionFunctionChecker.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true},pattern\=>"^[a-z]",macro\=>true,exceptions\=>()}
|
||||
org.eclipse.cdt.codan.internal.checkers.NonVirtualDestructorProblem=-Warning
|
||||
org.eclipse.cdt.codan.internal.checkers.NonVirtualDestructorProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
|
||||
org.eclipse.cdt.codan.internal.checkers.OverloadProblem=-Error
|
||||
org.eclipse.cdt.codan.internal.checkers.OverloadProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
|
||||
org.eclipse.cdt.codan.internal.checkers.RedeclarationProblem=-Error
|
||||
org.eclipse.cdt.codan.internal.checkers.RedeclarationProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
|
||||
org.eclipse.cdt.codan.internal.checkers.RedefinitionProblem=-Error
|
||||
org.eclipse.cdt.codan.internal.checkers.RedefinitionProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
|
||||
org.eclipse.cdt.codan.internal.checkers.ReturnStyleProblem=-Warning
|
||||
org.eclipse.cdt.codan.internal.checkers.ReturnStyleProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
|
||||
org.eclipse.cdt.codan.internal.checkers.ScanfFormatStringSecurityProblem=-Warning
|
||||
org.eclipse.cdt.codan.internal.checkers.ScanfFormatStringSecurityProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
|
||||
org.eclipse.cdt.codan.internal.checkers.StatementHasNoEffectProblem=-Warning
|
||||
org.eclipse.cdt.codan.internal.checkers.StatementHasNoEffectProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true},macro\=>true,exceptions\=>()}
|
||||
org.eclipse.cdt.codan.internal.checkers.SuggestedParenthesisProblem=-Warning
|
||||
org.eclipse.cdt.codan.internal.checkers.SuggestedParenthesisProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true},paramNot\=>false}
|
||||
org.eclipse.cdt.codan.internal.checkers.SuspiciousSemicolonProblem=-Warning
|
||||
org.eclipse.cdt.codan.internal.checkers.SuspiciousSemicolonProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true},else\=>false,afterelse\=>false}
|
||||
org.eclipse.cdt.codan.internal.checkers.TypeResolutionProblem=-Error
|
||||
org.eclipse.cdt.codan.internal.checkers.TypeResolutionProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
|
||||
org.eclipse.cdt.codan.internal.checkers.UnusedFunctionDeclarationProblem=-Warning
|
||||
org.eclipse.cdt.codan.internal.checkers.UnusedFunctionDeclarationProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true},macro\=>true}
|
||||
org.eclipse.cdt.codan.internal.checkers.UnusedStaticFunctionProblem=-Warning
|
||||
org.eclipse.cdt.codan.internal.checkers.UnusedStaticFunctionProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true},macro\=>true}
|
||||
org.eclipse.cdt.codan.internal.checkers.UnusedVariableDeclarationProblem=-Warning
|
||||
org.eclipse.cdt.codan.internal.checkers.UnusedVariableDeclarationProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true},macro\=>true,exceptions\=>("@(\#)","$Id")}
|
||||
org.eclipse.cdt.codan.internal.checkers.VariableResolutionProblem=-Error
|
||||
org.eclipse.cdt.codan.internal.checkers.VariableResolutionProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
|
||||
useParentScope=false
|
|
@ -1,34 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
package="org.cocos2dx.hellocpp"
|
||||
android:versionCode="1"
|
||||
android:versionName="1.0">
|
||||
|
||||
<uses-sdk android:minSdkVersion="9"/>
|
||||
<uses-feature android:glEsVersion="0x00020000" />
|
||||
|
||||
<application android:label="@string/app_name"
|
||||
android:icon="@drawable/icon">
|
||||
|
||||
<activity android:name=".Cocos2dxActivity"
|
||||
android:label="@string/app_name"
|
||||
android:screenOrientation="landscape"
|
||||
android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
|
||||
android:configChanges="orientation">
|
||||
|
||||
<!-- Tell NativeActivity the name of our .so -->
|
||||
<meta-data android:name="android.app.lib_name"
|
||||
android:value="hellocpp" />
|
||||
|
||||
<intent-filter>
|
||||
<action android:name="android.intent.action.MAIN" />
|
||||
<category android:name="android.intent.category.LAUNCHER" />
|
||||
</intent-filter>
|
||||
</activity>
|
||||
</application>
|
||||
<supports-screens android:anyDensity="true"
|
||||
android:smallScreens="true"
|
||||
android:normalScreens="true"
|
||||
android:largeScreens="true"
|
||||
android:xlargeScreens="true"/>
|
||||
</manifest>
|
|
@ -1,85 +0,0 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project name="HelloWorld" default="help">
|
||||
|
||||
<!-- The local.properties file is created and updated by the 'android' tool.
|
||||
It contains the path to the SDK. It should *NOT* be checked into
|
||||
Version Control Systems. -->
|
||||
<property file="local.properties" />
|
||||
|
||||
<!-- The ant.properties file can be created by you. It is only edited by the
|
||||
'android' tool to add properties to it.
|
||||
This is the place to change some Ant specific build properties.
|
||||
Here are some properties you may want to change/update:
|
||||
|
||||
source.dir
|
||||
The name of the source directory. Default is 'src'.
|
||||
out.dir
|
||||
The name of the output directory. Default is 'bin'.
|
||||
|
||||
For other overridable properties, look at the beginning of the rules
|
||||
files in the SDK, at tools/ant/build.xml
|
||||
|
||||
Properties related to the SDK location or the project target should
|
||||
be updated using the 'android' tool with the 'update' action.
|
||||
|
||||
This file is an integral part of the build system for your
|
||||
application and should be checked into Version Control Systems.
|
||||
|
||||
-->
|
||||
<property file="ant.properties" />
|
||||
|
||||
<!-- The project.properties file is created and updated by the 'android'
|
||||
tool, as well as ADT.
|
||||
|
||||
This contains project specific properties such as project target, and library
|
||||
dependencies. Lower level build properties are stored in ant.properties
|
||||
(or in .classpath for Eclipse projects).
|
||||
|
||||
This file is an integral part of the build system for your
|
||||
application and should be checked into Version Control Systems. -->
|
||||
<loadproperties srcFile="project.properties" />
|
||||
|
||||
<!-- quick check on sdk.dir -->
|
||||
<fail
|
||||
message="sdk.dir is missing. Make sure to generate local.properties using 'android update project' or to inject it through an env var"
|
||||
unless="sdk.dir"
|
||||
/>
|
||||
|
||||
|
||||
<!-- extension targets. Uncomment the ones where you want to do custom work
|
||||
in between standard targets -->
|
||||
<!--
|
||||
<target name="-pre-build">
|
||||
</target>
|
||||
<target name="-pre-compile">
|
||||
</target>
|
||||
|
||||
/* This is typically used for code obfuscation.
|
||||
Compiled code location: ${out.classes.absolute.dir}
|
||||
If this is not done in place, override ${out.dex.input.absolute.dir} */
|
||||
<target name="-post-compile">
|
||||
</target>
|
||||
-->
|
||||
|
||||
<!-- Import the actual build file.
|
||||
|
||||
To customize existing targets, there are two options:
|
||||
- Customize only one target:
|
||||
- copy/paste the target into this file, *before* the
|
||||
<import> task.
|
||||
- customize it to your needs.
|
||||
- Customize the whole content of build.xml
|
||||
- copy/paste the content of the rules files (minus the top node)
|
||||
into this file, replacing the <import> task.
|
||||
- customize to your needs.
|
||||
|
||||
***********************
|
||||
****** IMPORTANT ******
|
||||
***********************
|
||||
In all cases you must update the value of version-tag below to read 'custom' instead of an integer,
|
||||
in order to avoid having your file be overridden by tools such as "android update project"
|
||||
-->
|
||||
<!-- version-tag: 1 -->
|
||||
<import file="${sdk.dir}/tools/ant/build.xml" />
|
||||
|
||||
</project>
|
|
@ -1,20 +0,0 @@
|
|||
LOCAL_PATH := $(call my-dir)
|
||||
|
||||
include $(CLEAR_VARS)
|
||||
|
||||
LOCAL_MODULE := hellocpp_shared
|
||||
|
||||
LOCAL_MODULE_FILENAME := libhellocpp
|
||||
|
||||
LOCAL_SRC_FILES := hellocpp/main.cpp \
|
||||
../../Classes/AppDelegate.cpp \
|
||||
../../Classes/HelloWorldScene.cpp
|
||||
|
||||
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes
|
||||
|
||||
LOCAL_WHOLE_STATIC_LIBRARIES := cocos2dx_static cocosdenshion_static
|
||||
|
||||
include $(BUILD_SHARED_LIBRARY)
|
||||
|
||||
$(call import-module,2d)
|
||||
$(call import-module,audio/android)
|
|
@ -1,5 +0,0 @@
|
|||
APP_STL := gnustl_static
|
||||
|
||||
# add -Wno-literal-suffix to avoid warning: warning: invalid suffix on literal; C++11 requires a space between literal and identifier [-Wliteral-suffix]
|
||||
# in NDK_ROOT/arch-arm/usr/include/sys/cdefs_elf.h:35:28: when using ndk-r9
|
||||
APP_CPPFLAGS := -frtti -DCOCOS2D_DEBUG=1 -std=c++11 -Wno-literal-suffix -fsigned-char
|
|
@ -1,16 +0,0 @@
|
|||
#include "AppDelegate.h"
|
||||
#include "platform/android/jni/JniHelper.h"
|
||||
#include <jni.h>
|
||||
#include <android/log.h>
|
||||
|
||||
#include "cocos2d.h"
|
||||
|
||||
#define LOG_TAG "main"
|
||||
#define LOGD(...) __android_log_print(ANDROID_LOG_DEBUG,LOG_TAG,__VA_ARGS__)
|
||||
|
||||
using namespace cocos2d;
|
||||
|
||||
void cocos_android_app_init (struct android_app* app) {
|
||||
LOGD("cocos_android_app_init");
|
||||
AppDelegate *pAppDelegate = new AppDelegate();
|
||||
}
|
|
@ -1,23 +0,0 @@
|
|||
#!/bin/bash
|
||||
|
||||
append_str=' \'
|
||||
|
||||
list_alldir()
|
||||
{
|
||||
for file in $1/*
|
||||
do
|
||||
if [ -f $file ]; then
|
||||
echo $file$append_str | grep .cpp
|
||||
fi
|
||||
|
||||
if [ -d $file ]; then
|
||||
list_alldir $file
|
||||
fi
|
||||
done
|
||||
}
|
||||
|
||||
if [ $# -gt 0 ]; then
|
||||
list_alldir "$1"
|
||||
else
|
||||
list_alldir "."
|
||||
fi
|
|
@ -1,47 +0,0 @@
|
|||
APPNAME="HelloCpp"
|
||||
APP_ANDROID_NAME="org.cocos2dx.hellocpp"
|
||||
|
||||
if [ -z "${SDK_ROOT+aaa}" ]; then
|
||||
# ... if SDK_ROOT is not set, use "$HOME/bin/android-sdk"
|
||||
SDK_ROOT="$HOME/bin/android-sdk"
|
||||
fi
|
||||
|
||||
if [ -z "${NDK_ROOT+aaa}" ]; then
|
||||
# ... if NDK_ROOT is not set, use "$HOME/bin/android-ndk"
|
||||
NDK_ROOT="$HOME/bin/android-ndk"
|
||||
fi
|
||||
|
||||
if [ -z "${COCOS2DX_ROOT+aaa}" ]; then
|
||||
# ... if COCOS2DX_ROOT is not set
|
||||
# ... find current working directory
|
||||
DIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )"
|
||||
# ... use paths relative to current directory
|
||||
COCOS2DX_ROOT="$DIR/../../../.."
|
||||
APP_ROOT="$DIR/.."
|
||||
APP_ANDROID_ROOT="$DIR"
|
||||
else
|
||||
APP_ROOT="$COCOS2DX_ROOT/samples/$APPNAME"
|
||||
APP_ANDROID_ROOT="$COCOS2DX_ROOT/samples/$APPNAME/proj.android"
|
||||
fi
|
||||
|
||||
echo "NDK_ROOT = $NDK_ROOT"
|
||||
echo "SDK_ROOT = $SDK_ROOT"
|
||||
echo "COCOS2DX_ROOT = $COCOS2DX_ROOT"
|
||||
echo "APP_ROOT = $APP_ROOT"
|
||||
echo "APP_ANDROID_ROOT = $APP_ANDROID_ROOT"
|
||||
echo "APP_ANDROID_NAME = $APP_ANDROID_NAME"
|
||||
|
||||
echo
|
||||
echo "Killing and restarting ${APP_ANDROID_NAME}"
|
||||
echo
|
||||
|
||||
set -x
|
||||
|
||||
"${SDK_ROOT}"/platform-tools/adb shell am force-stop "${APP_ANDROID_NAME}"
|
||||
|
||||
NDK_MODULE_PATH="${COCOS2DX_ROOT}":"${COCOS2DX_ROOT}"/cocos2dx/platform/third_party/android/prebuilt \
|
||||
"${NDK_ROOT}"/ndk-gdb \
|
||||
--adb="${SDK_ROOT}"/platform-tools/adb \
|
||||
--verbose \
|
||||
--start \
|
||||
--force
|
|
@ -1,4 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources>
|
||||
<string name="app_name">HelloCpp</string>
|
||||
</resources>
|
|
@ -1,32 +0,0 @@
|
|||
package org.cocos2dx.hellocpp;
|
||||
|
||||
import android.app.NativeActivity;
|
||||
import android.os.Bundle;
|
||||
|
||||
public class Cocos2dxActivity extends NativeActivity{
|
||||
|
||||
@Override
|
||||
protected void onCreate(Bundle savedInstanceState) {
|
||||
// TODO Auto-generated method stub
|
||||
super.onCreate(savedInstanceState);
|
||||
|
||||
//For supports translucency
|
||||
|
||||
//1.change "attribs" in cocos\2d\platform\android\nativeactivity.cpp
|
||||
/*const EGLint attribs[] = {
|
||||
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
|
||||
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
|
||||
//EGL_BLUE_SIZE, 5, -->delete
|
||||
//EGL_GREEN_SIZE, 6, -->delete
|
||||
//EGL_RED_SIZE, 5, -->delete
|
||||
EGL_BUFFER_SIZE, 32, //-->new field
|
||||
EGL_DEPTH_SIZE, 16,
|
||||
EGL_STENCIL_SIZE, 8,
|
||||
EGL_NONE
|
||||
};*/
|
||||
|
||||
//2.Set the format of window
|
||||
// getWindow().setFormat(PixelFormat.TRANSLUCENT);
|
||||
|
||||
}
|
||||
}
|
|
@ -1,8 +0,0 @@
|
|||
//
|
||||
// Prefix header for all source files of the 'HelloWorld' target in the 'HelloWorld' project
|
||||
//
|
||||
|
||||
#ifdef __OBJC__
|
||||
#import <Foundation/Foundation.h>
|
||||
#import <UIKit/UIKit.h>
|
||||
#endif
|
|
@ -1,97 +0,0 @@
|
|||
/****************************************************************************
|
||||
Copyright (c) 2010-2011 cocos2d-x.org
|
||||
Copyright (c) 2010 Ricardo Quesada
|
||||
|
||||
http://www.cocos2d-x.org
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
||||
****************************************************************************/
|
||||
|
||||
#import "RootViewController.h"
|
||||
|
||||
|
||||
@implementation RootViewController
|
||||
|
||||
/*
|
||||
// The designated initializer. Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad.
|
||||
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil {
|
||||
if ((self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil])) {
|
||||
// Custom initialization
|
||||
}
|
||||
return self;
|
||||
}
|
||||
*/
|
||||
|
||||
/*
|
||||
// Implement loadView to create a view hierarchy programmatically, without using a nib.
|
||||
- (void)loadView {
|
||||
}
|
||||
*/
|
||||
|
||||
/*
|
||||
// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
|
||||
- (void)viewDidLoad {
|
||||
[super viewDidLoad];
|
||||
}
|
||||
|
||||
*/
|
||||
// Override to allow orientations other than the default portrait orientation.
|
||||
// This method is deprecated on ios6
|
||||
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
|
||||
return UIInterfaceOrientationIsLandscape( interfaceOrientation );
|
||||
}
|
||||
|
||||
// For ios6.0 and higher, use supportedInterfaceOrientations & shouldAutorotate instead
|
||||
- (NSUInteger) supportedInterfaceOrientations
|
||||
{
|
||||
#ifdef __IPHONE_6_0
|
||||
return UIInterfaceOrientationMaskAllButUpsideDown;
|
||||
#endif
|
||||
}
|
||||
|
||||
- (BOOL) shouldAutorotate {
|
||||
return YES;
|
||||
}
|
||||
|
||||
//fix not hide status on ios7
|
||||
- (BOOL)prefersStatusBarHidden
|
||||
{
|
||||
return YES;
|
||||
}
|
||||
|
||||
- (void)didReceiveMemoryWarning {
|
||||
// Releases the view if it doesn't have a superview.
|
||||
[super didReceiveMemoryWarning];
|
||||
|
||||
// Release any cached data, images, etc that aren't in use.
|
||||
}
|
||||
|
||||
- (void)viewDidUnload {
|
||||
[super viewDidUnload];
|
||||
// Release any retained subviews of the main view.
|
||||
// e.g. self.myOutlet = nil;
|
||||
}
|
||||
|
||||
|
||||
- (void)dealloc {
|
||||
[super dealloc];
|
||||
}
|
||||
|
||||
|
||||
@end
|
|
@ -1,17 +0,0 @@
|
|||
//
|
||||
// main.m
|
||||
// iphone
|
||||
//
|
||||
// Created by Walzer on 10-11-16.
|
||||
// Copyright 2010 __MyCompanyName__. All rights reserved.
|
||||
//
|
||||
|
||||
#import <UIKit/UIKit.h>
|
||||
|
||||
int main(int argc, char *argv[]) {
|
||||
|
||||
NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];
|
||||
int retVal = UIApplicationMain(argc, argv, nil, @"AppController");
|
||||
[pool release];
|
||||
return retVal;
|
||||
}
|
|
@ -1,18 +0,0 @@
|
|||
#include "../Classes/AppDelegate.h"
|
||||
#include "cocos2d.h"
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <stdio.h>
|
||||
#include <unistd.h>
|
||||
#include <string>
|
||||
|
||||
USING_NS_CC;
|
||||
|
||||
int main(int argc, char **argv)
|
||||
{
|
||||
// create the application instance
|
||||
AppDelegate app;
|
||||
EGLView eglView;
|
||||
eglView.init("HelloCpp",900,640);
|
||||
return Application::getInstance()->run();
|
||||
}
|
|
@ -1,7 +0,0 @@
|
|||
//
|
||||
// Prefix header for all source files of the 'Paralaxer' target in the 'Paralaxer' project
|
||||
//
|
||||
|
||||
#ifdef __OBJC__
|
||||
#import <Cocoa/Cocoa.h>
|
||||
#endif
|
|
@ -1,147 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{B8BF9E81-35FD-4582-BA1C-B85FA365BABB}</ProjectGuid>
|
||||
<RootNamespace>HelloCppwin32</RootNamespace>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<PlatformToolset Condition="'$(VisualStudioVersion)' == '10.0'">v100</PlatformToolset>
|
||||
<PlatformToolset Condition="'$(VisualStudioVersion)' == '11.0'">v110</PlatformToolset>
|
||||
<PlatformToolset Condition="'$(VisualStudioVersion)' == '11.0' and exists('$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A')">v110_xp</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
<PlatformToolset Condition="'$(VisualStudioVersion)' == '10.0'">v100</PlatformToolset>
|
||||
<PlatformToolset Condition="'$(VisualStudioVersion)' == '11.0'">v110</PlatformToolset>
|
||||
<PlatformToolset Condition="'$(VisualStudioVersion)' == '11.0' and exists('$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A')">v110_xp</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="..\..\..\..\cocos\2d\cocos2dx.props" />
|
||||
<Import Project="..\..\..\..\cocos\2d\cocos2d_headers.props" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="..\..\..\..\cocos\2d\cocos2dx.props" />
|
||||
<Import Project="..\..\..\..\cocos\2d\cocos2d_headers.props" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup>
|
||||
<_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)$(Configuration).win32\</OutDir>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Configuration).win32\</IntDir>
|
||||
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)$(Configuration).win32\</OutDir>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Configuration).win32\</IntDir>
|
||||
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
|
||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
|
||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
|
||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
|
||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
|
||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
|
||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<LibraryPath>$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\lib;$(LibraryPath)</LibraryPath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<LibraryPath>$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\lib;$(LibraryPath)</LibraryPath>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\Classes;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;COCOS2D_DEBUG=1;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>true</MinimalRebuild>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
||||
<DisableSpecificWarnings>4267;4251;4244;%(DisableSpecificWarnings)</DisableSpecificWarnings>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<OutputFile>$(OutDir)$(ProjectName).exe</OutputFile>
|
||||
<AdditionalLibraryDirectories>$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<TargetMachine>MachineX86</TargetMachine>
|
||||
<AdditionalDependencies>libcocos2d.lib;libchipmunk.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>
|
||||
</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<AdditionalIncludeDirectories>..\Classes;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
<DisableSpecificWarnings>4267;4251;4244;%(DisableSpecificWarnings)</DisableSpecificWarnings>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<AdditionalDependencies>libcocos2d.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<OutputFile>$(OutDir)$(ProjectName).exe</OutputFile>
|
||||
<AdditionalLibraryDirectories>$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<TargetMachine>MachineX86</TargetMachine>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>
|
||||
</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\Classes\AppDelegate.cpp" />
|
||||
<ClCompile Include="..\Classes\HelloWorldScene.cpp" />
|
||||
<ClCompile Include="main.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\Classes\AppDelegate.h" />
|
||||
<ClInclude Include="..\Classes\AppMacros.h" />
|
||||
<ClInclude Include="..\Classes\HelloWorldScene.h" />
|
||||
<ClInclude Include="main.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\..\..\cocos\2d\cocos2d.vcxproj">
|
||||
<Project>{98a51ba8-fc3a-415b-ac8f-8c7bd464e93e}</Project>
|
||||
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\..\..\external\chipmunk\proj.win32\chipmunk.vcxproj">
|
||||
<Project>{207bc7a9-ccf1-4f2f-a04d-45f72242ae25}</Project>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
|
@ -1,38 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Classes">
|
||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="win32">
|
||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\Classes\AppDelegate.cpp">
|
||||
<Filter>Classes</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\Classes\HelloWorldScene.cpp">
|
||||
<Filter>Classes</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="main.cpp">
|
||||
<Filter>win32</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\Classes\AppDelegate.h">
|
||||
<Filter>Classes</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Classes\HelloWorldScene.h">
|
||||
<Filter>Classes</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="main.h">
|
||||
<Filter>win32</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Classes\AppMacros.h">
|
||||
<Filter>Classes</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
</Project>
|
|
@ -1,11 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<LocalDebuggerWorkingDirectory>$(ProjectDir)..\Resources</LocalDebuggerWorkingDirectory>
|
||||
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<LocalDebuggerWorkingDirectory>$(ProjectDir)..\Resources</LocalDebuggerWorkingDirectory>
|
||||
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
|
||||
</PropertyGroup>
|
||||
</Project>
|
|
@ -1,20 +0,0 @@
|
|||
#include "main.h"
|
||||
#include "../Classes/AppDelegate.h"
|
||||
#include "CCEGLView.h"
|
||||
|
||||
USING_NS_CC;
|
||||
|
||||
int APIENTRY _tWinMain(HINSTANCE hInstance,
|
||||
HINSTANCE hPrevInstance,
|
||||
LPTSTR lpCmdLine,
|
||||
int nCmdShow)
|
||||
{
|
||||
UNREFERENCED_PARAMETER(hPrevInstance);
|
||||
UNREFERENCED_PARAMETER(lpCmdLine);
|
||||
|
||||
// create the application instance
|
||||
AppDelegate app;
|
||||
EGLView eglView;
|
||||
eglView.init("HelloCpp",900,640);
|
||||
return Application::getInstance()->run();
|
||||
}
|
|
@ -1,38 +0,0 @@
|
|||
#ifndef _APP_DELEGATE_H_
|
||||
#define _APP_DELEGATE_H_
|
||||
|
||||
#include "cocos2d.h"
|
||||
|
||||
/**
|
||||
@brief The cocos2d Application.
|
||||
|
||||
The reason for implement as private inheritance is to hide some interface call by Director.
|
||||
*/
|
||||
class AppDelegate : private cocos2d::Application
|
||||
{
|
||||
public:
|
||||
AppDelegate();
|
||||
virtual ~AppDelegate();
|
||||
|
||||
/**
|
||||
@brief Implement Director and Scene init code here.
|
||||
@return true Initialize success, app continue.
|
||||
@return false Initialize failed, app terminate.
|
||||
*/
|
||||
virtual bool applicationDidFinishLaunching();
|
||||
|
||||
/**
|
||||
@brief The function be called when the application enter background
|
||||
@param the pointer of the application
|
||||
*/
|
||||
virtual void applicationDidEnterBackground();
|
||||
|
||||
/**
|
||||
@brief The function be called when the application enter foreground
|
||||
@param the pointer of the application
|
||||
*/
|
||||
virtual void applicationWillEnterForeground();
|
||||
};
|
||||
|
||||
#endif // _APP_DELEGATE_H_
|
||||
|
|
@ -1,93 +0,0 @@
|
|||
/****************************************************************************
|
||||
Copyright (c) 2010-2011 cocos2d-x.org
|
||||
Copyright (c) 2010 Ray Wenderlich
|
||||
|
||||
http://www.cocos2d-x.org
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
||||
****************************************************************************/
|
||||
|
||||
#include "GameOverScene.h"
|
||||
#include "HelloWorldScene.h"
|
||||
|
||||
using namespace cocos2d;
|
||||
|
||||
bool GameOverScene::init()
|
||||
{
|
||||
if( Scene::init() )
|
||||
{
|
||||
this->_layer = GameOverLayer::create();
|
||||
this->_layer->retain();
|
||||
this->addChild(_layer);
|
||||
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
GameOverScene::~GameOverScene()
|
||||
{
|
||||
if (_layer)
|
||||
{
|
||||
_layer->release();
|
||||
_layer = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
bool GameOverLayer::init()
|
||||
{
|
||||
if ( LayerColor::initWithColor( Color4B(255,255,255,255) ) )
|
||||
{
|
||||
auto winSize = Director::getInstance()->getWinSize();
|
||||
this->_label = LabelTTF::create("","Artial", 32);
|
||||
_label->retain();
|
||||
_label->setColor( Color3B(0, 0, 0) );
|
||||
_label->setPosition( Point(winSize.width/2, winSize.height/2) );
|
||||
this->addChild(_label);
|
||||
|
||||
this->runAction( Sequence::create(
|
||||
DelayTime::create(3),
|
||||
CallFunc::create( CC_CALLBACK_0(GameOverLayer::gameOverDone, this)),
|
||||
NULL));
|
||||
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
void GameOverLayer::gameOverDone()
|
||||
{
|
||||
Director::getInstance()->replaceScene( HelloWorld::scene() );
|
||||
}
|
||||
|
||||
GameOverLayer::~GameOverLayer()
|
||||
{
|
||||
if (_label)
|
||||
{
|
||||
_label->release();
|
||||
_label = NULL;
|
||||
}
|
||||
}
|
|
@ -1,55 +0,0 @@
|
|||
/****************************************************************************
|
||||
Copyright (c) 2010-2011 cocos2d-x.org
|
||||
Copyright (c) 2010 Ray Wenderlich
|
||||
|
||||
http://www.cocos2d-x.org
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
||||
****************************************************************************/
|
||||
|
||||
#ifndef _GAME_OVER_SCENE_H_
|
||||
#define _GAME_OVER_SCENE_H_
|
||||
|
||||
#include "cocos2d.h"
|
||||
|
||||
class GameOverLayer : public cocos2d::LayerColor
|
||||
{
|
||||
public:
|
||||
GameOverLayer():_label(NULL) {};
|
||||
virtual ~GameOverLayer();
|
||||
bool init();
|
||||
CREATE_FUNC(GameOverLayer);
|
||||
|
||||
void gameOverDone();
|
||||
|
||||
CC_SYNTHESIZE_READONLY(cocos2d::LabelTTF*, _label, Label);
|
||||
};
|
||||
|
||||
class GameOverScene : public cocos2d::Scene
|
||||
{
|
||||
public:
|
||||
GameOverScene():_layer(NULL) {};
|
||||
~GameOverScene();
|
||||
bool init();
|
||||
CREATE_FUNC(GameOverScene);
|
||||
|
||||
CC_SYNTHESIZE_READONLY(GameOverLayer*, _layer, Layer);
|
||||
};
|
||||
|
||||
#endif // _GAME_OVER_SCENE_H_
|
|
@ -1,316 +0,0 @@
|
|||
#include "HelloWorldScene.h"
|
||||
#include "GameOverScene.h"
|
||||
#include "SimpleAudioEngine.h"
|
||||
|
||||
using namespace cocos2d;
|
||||
|
||||
HelloWorld::~HelloWorld()
|
||||
{
|
||||
if (_targets)
|
||||
{
|
||||
_targets->release();
|
||||
_targets = NULL;
|
||||
}
|
||||
|
||||
if (_projectiles)
|
||||
{
|
||||
_projectiles->release();
|
||||
_projectiles = NULL;
|
||||
}
|
||||
|
||||
// cpp don't need to call super dealloc
|
||||
// virtual destructor will do this
|
||||
}
|
||||
|
||||
HelloWorld::HelloWorld()
|
||||
:_targets(NULL)
|
||||
,_projectiles(NULL)
|
||||
,_projectilesDestroyed(0)
|
||||
{
|
||||
}
|
||||
|
||||
Scene* HelloWorld::scene()
|
||||
{
|
||||
Scene * scene = NULL;
|
||||
do
|
||||
{
|
||||
// 'scene' is an autorelease object
|
||||
scene = Scene::create();
|
||||
CC_BREAK_IF(! scene);
|
||||
|
||||
// 'layer' is an autorelease object
|
||||
HelloWorld *layer = HelloWorld::create();
|
||||
CC_BREAK_IF(! layer);
|
||||
|
||||
// add layer as a child to scene
|
||||
scene->addChild(layer);
|
||||
} while (0);
|
||||
|
||||
// return the scene
|
||||
return scene;
|
||||
}
|
||||
|
||||
// on "init" you need to initialize your instance
|
||||
bool HelloWorld::init()
|
||||
{
|
||||
bool bRet = false;
|
||||
do
|
||||
{
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// super init first
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
CC_BREAK_IF(! LayerColor::initWithColor( Color4B(255,255,255,255) ) );
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// add your codes below...
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// 1. Add a menu item with "X" image, which is clicked to quit the program.
|
||||
|
||||
// Create a "close" menu item with close icon, it's an auto release object.
|
||||
auto closeItem = MenuItemImage::create(
|
||||
"CloseNormal.png",
|
||||
"CloseSelected.png",
|
||||
CC_CALLBACK_1(HelloWorld::menuCloseCallback,this));
|
||||
CC_BREAK_IF(! closeItem);
|
||||
|
||||
// Place the menu item bottom-right conner.
|
||||
auto visibleSize = Director::getInstance()->getVisibleSize();
|
||||
auto origin = Director::getInstance()->getVisibleOrigin();
|
||||
|
||||
closeItem->setPosition(Point(origin.x + visibleSize.width - closeItem->getContentSize().width/2,
|
||||
origin.y + closeItem->getContentSize().height/2));
|
||||
|
||||
// Create a menu with the "close" menu item, it's an auto release object.
|
||||
auto menu = Menu::create(closeItem, NULL);
|
||||
menu->setPosition(Point::ZERO);
|
||||
CC_BREAK_IF(! menu);
|
||||
|
||||
// Add the menu to HelloWorld layer as a child layer.
|
||||
this->addChild(menu, 1);
|
||||
|
||||
/////////////////////////////
|
||||
// 2. add your codes below...
|
||||
auto player = Sprite::create("Player.png", Rect(0, 0, 27, 40) );
|
||||
|
||||
player->setPosition( Point(origin.x + player->getContentSize().width/2,
|
||||
origin.y + visibleSize.height/2) );
|
||||
this->addChild(player);
|
||||
|
||||
this->schedule( schedule_selector(HelloWorld::gameLogic), 1.0 );
|
||||
|
||||
auto dispatcher = Director::getInstance()->getEventDispatcher();
|
||||
auto listener = EventListenerTouchAllAtOnce::create();
|
||||
listener->onTouchesEnded = CC_CALLBACK_2(HelloWorld::onTouchesEnded, this);
|
||||
dispatcher->addEventListenerWithSceneGraphPriority(listener, this);
|
||||
|
||||
_targets = new Array();
|
||||
_targets->init();
|
||||
|
||||
_projectiles = new Array();
|
||||
_projectiles->init();
|
||||
|
||||
// use updateGame instead of update, otherwise it will conflit with SelectorProtocol::update
|
||||
// see http://www.cocos2d-x.org/boards/6/topics/1478
|
||||
this->schedule( schedule_selector(HelloWorld::updateGame) );
|
||||
|
||||
CocosDenshion::SimpleAudioEngine::getInstance()->playBackgroundMusic("background-music-aac.wav", true);
|
||||
|
||||
bRet = true;
|
||||
} while (0);
|
||||
|
||||
return bRet;
|
||||
}
|
||||
|
||||
void HelloWorld::menuCloseCallback(Object* sender)
|
||||
{
|
||||
// "close" menu item clicked
|
||||
Director::getInstance()->end();
|
||||
}
|
||||
|
||||
// cpp with cocos2d-x
|
||||
void HelloWorld::addTarget()
|
||||
{
|
||||
Sprite *target = Sprite::create("Target.png", Rect(0,0,27,40) );
|
||||
|
||||
// Determine where to spawn the target along the Y axis
|
||||
Size winSize = Director::getInstance()->getVisibleSize();
|
||||
float minY = target->getContentSize().height/2;
|
||||
float maxY = winSize.height - target->getContentSize().height/2;
|
||||
int rangeY = (int)(maxY - minY);
|
||||
// srand( TimGetTicks() );
|
||||
int actualY = ( rand() % rangeY ) + (int)minY;
|
||||
|
||||
// Create the target slightly off-screen along the right edge,
|
||||
// and along a random position along the Y axis as calculated
|
||||
target->setPosition(
|
||||
Point(winSize.width + (target->getContentSize().width/2),
|
||||
Director::getInstance()->getVisibleOrigin().y + actualY) );
|
||||
this->addChild(target);
|
||||
|
||||
// Determine speed of the target
|
||||
int minDuration = (int)2.0;
|
||||
int maxDuration = (int)4.0;
|
||||
int rangeDuration = maxDuration - minDuration;
|
||||
// srand( TimGetTicks() );
|
||||
int actualDuration = ( rand() % rangeDuration ) + minDuration;
|
||||
|
||||
// Create the actions
|
||||
FiniteTimeAction* actionMove = MoveTo::create( (float)actualDuration,
|
||||
Point(0 - target->getContentSize().width/2, actualY) );
|
||||
FiniteTimeAction* actionMoveDone = CallFuncN::create( CC_CALLBACK_1(HelloWorld::spriteMoveFinished, this));
|
||||
target->runAction( Sequence::create(actionMove, actionMoveDone, NULL) );
|
||||
|
||||
// Add to targets array
|
||||
target->setTag(1);
|
||||
_targets->addObject(target);
|
||||
}
|
||||
|
||||
void HelloWorld::spriteMoveFinished(Node* sender)
|
||||
{
|
||||
Sprite *sprite = (Sprite *)sender;
|
||||
this->removeChild(sprite, true);
|
||||
|
||||
if (sprite->getTag() == 1) // target
|
||||
{
|
||||
_targets->removeObject(sprite);
|
||||
|
||||
auto gameOverScene = GameOverScene::create();
|
||||
gameOverScene->getLayer()->getLabel()->setString("You Lose :[");
|
||||
Director::getInstance()->replaceScene(gameOverScene);
|
||||
|
||||
}
|
||||
else if (sprite->getTag() == 2) // projectile
|
||||
{
|
||||
_projectiles->removeObject(sprite);
|
||||
}
|
||||
}
|
||||
|
||||
void HelloWorld::gameLogic(float dt)
|
||||
{
|
||||
this->addTarget();
|
||||
}
|
||||
|
||||
// cpp with cocos2d-x
|
||||
void HelloWorld::onTouchesEnded(const std::vector<Touch*>& touches, Event* event)
|
||||
{
|
||||
// Choose one of the touches to work with
|
||||
Touch* touch = touches[0];
|
||||
Point location = touch->getLocation();
|
||||
|
||||
log("++++++++after x:%f, y:%f", location.x, location.y);
|
||||
|
||||
// Set up initial location of projectile
|
||||
Size winSize = Director::getInstance()->getVisibleSize();
|
||||
auto origin = Director::getInstance()->getVisibleOrigin();
|
||||
Sprite *projectile = Sprite::create("Projectile.png", Rect(0, 0, 20, 20));
|
||||
projectile->setPosition( Point(origin.x+20, origin.y+winSize.height/2) );
|
||||
|
||||
// Determinie offset of location to projectile
|
||||
float offX = location.x - projectile->getPosition().x;
|
||||
float offY = location.y - projectile->getPosition().y;
|
||||
|
||||
// Bail out if we are shooting down or backwards
|
||||
if (offX <= 0) return;
|
||||
|
||||
// Ok to add now - we've double checked position
|
||||
this->addChild(projectile);
|
||||
|
||||
// Determine where we wish to shoot the projectile to
|
||||
float realX = origin.x+winSize.width + (projectile->getContentSize().width/2);
|
||||
float ratio = offY / offX;
|
||||
float realY = (realX * ratio) + projectile->getPosition().y;
|
||||
Point realDest = Point(realX, realY);
|
||||
|
||||
// Determine the length of how far we're shooting
|
||||
float offRealX = realX - projectile->getPosition().x;
|
||||
float offRealY = realY - projectile->getPosition().y;
|
||||
float length = sqrtf((offRealX * offRealX) + (offRealY*offRealY));
|
||||
float velocity = 480/1; // 480pixels/1sec
|
||||
float realMoveDuration = length/velocity;
|
||||
|
||||
// Move projectile to actual endpoint
|
||||
projectile->runAction( Sequence::create(
|
||||
MoveTo::create(realMoveDuration, realDest),
|
||||
CallFuncN::create(CC_CALLBACK_1(HelloWorld::spriteMoveFinished, this)),
|
||||
NULL) );
|
||||
|
||||
// Add to projectiles array
|
||||
projectile->setTag(2);
|
||||
_projectiles->addObject(projectile);
|
||||
|
||||
CocosDenshion::SimpleAudioEngine::getInstance()->playEffect("pew-pew-lei.wav");
|
||||
}
|
||||
|
||||
void HelloWorld::updateGame(float dt)
|
||||
{
|
||||
Array *projectilesToDelete = new Array();
|
||||
projectilesToDelete->init();
|
||||
|
||||
Object* it = NULL;
|
||||
Object* jt = NULL;
|
||||
|
||||
// for (it = _projectiles->begin(); it != _projectiles->end(); it++)
|
||||
CCARRAY_FOREACH(_projectiles, it)
|
||||
{
|
||||
auto projectile = dynamic_cast<Sprite*>(it);
|
||||
auto projectileRect = Rect(
|
||||
projectile->getPosition().x - (projectile->getContentSize().width/2),
|
||||
projectile->getPosition().y - (projectile->getContentSize().height/2),
|
||||
projectile->getContentSize().width,
|
||||
projectile->getContentSize().height);
|
||||
|
||||
auto targetsToDelete = new Array();
|
||||
targetsToDelete->init();
|
||||
|
||||
// for (jt = _targets->begin(); jt != _targets->end(); jt++)
|
||||
CCARRAY_FOREACH(_targets, jt)
|
||||
{
|
||||
auto target = dynamic_cast<Sprite*>(jt);
|
||||
auto targetRect = Rect(
|
||||
target->getPosition().x - (target->getContentSize().width/2),
|
||||
target->getPosition().y - (target->getContentSize().height/2),
|
||||
target->getContentSize().width,
|
||||
target->getContentSize().height);
|
||||
|
||||
// if (Rect::RectIntersectsRect(projectileRect, targetRect))
|
||||
if (projectileRect.intersectsRect(targetRect))
|
||||
{
|
||||
targetsToDelete->addObject(target);
|
||||
}
|
||||
}
|
||||
|
||||
// for (jt = targetsToDelete->begin(); jt != targetsToDelete->end(); jt++)
|
||||
CCARRAY_FOREACH(targetsToDelete, jt)
|
||||
{
|
||||
auto target = dynamic_cast<Sprite*>(jt);
|
||||
_targets->removeObject(target);
|
||||
this->removeChild(target, true);
|
||||
|
||||
_projectilesDestroyed++;
|
||||
if (_projectilesDestroyed >= 5)
|
||||
{
|
||||
auto gameOverScene = GameOverScene::create();
|
||||
gameOverScene->getLayer()->getLabel()->setString("You Win!");
|
||||
Director::getInstance()->replaceScene(gameOverScene);
|
||||
}
|
||||
}
|
||||
|
||||
if (targetsToDelete->count() > 0)
|
||||
{
|
||||
projectilesToDelete->addObject(projectile);
|
||||
}
|
||||
targetsToDelete->release();
|
||||
}
|
||||
|
||||
// for (it = projectilesToDelete->begin(); it != projectilesToDelete->end(); it++)
|
||||
CCARRAY_FOREACH(projectilesToDelete, it)
|
||||
{
|
||||
auto projectile = dynamic_cast<Sprite*>(it);
|
||||
_projectiles->removeObject(projectile);
|
||||
this->removeChild(projectile, true);
|
||||
}
|
||||
projectilesToDelete->release();
|
||||
}
|
||||
|
|
@ -1,46 +0,0 @@
|
|||
#ifndef __HELLOWORLD_SCENE_H__
|
||||
#define __HELLOWORLD_SCENE_H__
|
||||
|
||||
#include "cocos2d.h"
|
||||
|
||||
//#include "SimpleAudioEngine.h"
|
||||
|
||||
class HelloWorld : public cocos2d::LayerColor
|
||||
{
|
||||
public:
|
||||
HelloWorld();
|
||||
~HelloWorld();
|
||||
|
||||
// Here's a difference. Method 'init' in cocos2d-x returns bool,
|
||||
// instead of returning 'id' in cocos2d-iphone
|
||||
virtual bool init();
|
||||
|
||||
// there's no 'id' in cpp, so we recommand to return the exactly class pointer
|
||||
static cocos2d::Scene* scene();
|
||||
|
||||
// a selector callback
|
||||
virtual void menuCloseCallback(cocos2d::Object* sender);
|
||||
|
||||
// implement the "static node()" method manually
|
||||
CREATE_FUNC(HelloWorld);
|
||||
|
||||
void spriteMoveFinished(cocos2d::Node* sender);
|
||||
|
||||
void gameLogic(float dt);
|
||||
|
||||
void updateGame(float dt);
|
||||
|
||||
void onTouchesEnded(const std::vector<cocos2d::Touch*>& touches, cocos2d::Event* event);
|
||||
|
||||
|
||||
protected:
|
||||
cocos2d::Array *_targets;
|
||||
cocos2d::Array *_projectiles;
|
||||
int _projectilesDestroyed;
|
||||
|
||||
void addTarget();
|
||||
|
||||
|
||||
};
|
||||
|
||||
#endif // __HELLOWORLD_SCENE_H__
|
|
@ -1,2 +0,0 @@
|
|||
#Do now ignore Marmalade icf files
|
||||
!*.icf
|
|
@ -1,10 +0,0 @@
|
|||
# This .config.txt file documents configuration settings for your
|
||||
# application
|
||||
# The syntax is similar to that in .icf files:
|
||||
#
|
||||
# [GroupName]
|
||||
# Setting Documentation for setting
|
||||
#
|
||||
# e.g.
|
||||
# [MyApplicationGroup]
|
||||
# MySetting Description of what MySetting is for, its default values, etc
|
|
@ -1,9 +0,0 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<classpath>
|
||||
<classpathentry kind="con" path="com.android.ide.eclipse.adt.ANDROID_FRAMEWORK"/>
|
||||
<classpathentry kind="con" path="com.android.ide.eclipse.adt.LIBRARIES"/>
|
||||
<classpathentry exported="true" kind="con" path="com.android.ide.eclipse.adt.DEPENDENCIES"/>
|
||||
<classpathentry kind="src" path="src"/>
|
||||
<classpathentry kind="src" path="gen"/>
|
||||
<classpathentry kind="output" path="bin/classes"/>
|
||||
</classpath>
|
|
@ -1,65 +0,0 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<projectDescription>
|
||||
<name>SimpleGame</name>
|
||||
<comment></comment>
|
||||
<projects>
|
||||
</projects>
|
||||
<buildSpec>
|
||||
<buildCommand>
|
||||
<name>com.android.ide.eclipse.adt.ResourceManagerBuilder</name>
|
||||
<arguments>
|
||||
</arguments>
|
||||
</buildCommand>
|
||||
<buildCommand>
|
||||
<name>com.android.ide.eclipse.adt.PreCompilerBuilder</name>
|
||||
<arguments>
|
||||
</arguments>
|
||||
</buildCommand>
|
||||
<buildCommand>
|
||||
<name>org.eclipse.jdt.core.javabuilder</name>
|
||||
<arguments>
|
||||
</arguments>
|
||||
</buildCommand>
|
||||
<buildCommand>
|
||||
<name>com.android.ide.eclipse.adt.ApkBuilder</name>
|
||||
<arguments>
|
||||
</arguments>
|
||||
</buildCommand>
|
||||
<buildCommand>
|
||||
<name>org.eclipse.cdt.managedbuilder.core.ScannerConfigBuilder</name>
|
||||
<triggers>full,incremental,</triggers>
|
||||
<arguments>
|
||||
</arguments>
|
||||
</buildCommand>
|
||||
</buildSpec>
|
||||
<natures>
|
||||
<nature>com.android.ide.eclipse.adt.AndroidNature</nature>
|
||||
<nature>org.eclipse.jdt.core.javanature</nature>
|
||||
<nature>org.eclipse.cdt.core.cnature</nature>
|
||||
<nature>org.eclipse.cdt.core.ccnature</nature>
|
||||
<nature>org.eclipse.cdt.managedbuilder.core.managedBuildNature</nature>
|
||||
<nature>org.eclipse.cdt.managedbuilder.core.ScannerConfigNature</nature>
|
||||
</natures>
|
||||
<linkedResources>
|
||||
<link>
|
||||
<name>Classes</name>
|
||||
<type>2</type>
|
||||
<locationURI>COCOS2DX/samples/Cpp/SimpleGame/Classes</locationURI>
|
||||
</link>
|
||||
<link>
|
||||
<name>cocos2dx</name>
|
||||
<type>2</type>
|
||||
<locationURI>COCOS2DX/cocos2dx</locationURI>
|
||||
</link>
|
||||
<link>
|
||||
<name>cocosdenshion</name>
|
||||
<type>2</type>
|
||||
<locationURI>COCOS2DX/CocosDenshion</locationURI>
|
||||
</link>
|
||||
<link>
|
||||
<name>extensions</name>
|
||||
<type>2</type>
|
||||
<locationURI>COCOS2DX/extensions</locationURI>
|
||||
</link>
|
||||
</linkedResources>
|
||||
</projectDescription>
|
|
@ -1,68 +0,0 @@
|
|||
eclipse.preferences.version=1
|
||||
org.eclipse.cdt.codan.checkers.errnoreturn=-Warning
|
||||
org.eclipse.cdt.codan.checkers.errnoreturn.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true},implicit\=>false}
|
||||
org.eclipse.cdt.codan.checkers.errreturnvalue=-Error
|
||||
org.eclipse.cdt.codan.checkers.errreturnvalue.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
|
||||
org.eclipse.cdt.codan.checkers.noreturn=-Error
|
||||
org.eclipse.cdt.codan.checkers.noreturn.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true},implicit\=>false}
|
||||
org.eclipse.cdt.codan.internal.checkers.AbstractClassCreation=-Error
|
||||
org.eclipse.cdt.codan.internal.checkers.AbstractClassCreation.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
|
||||
org.eclipse.cdt.codan.internal.checkers.AmbiguousProblem=-Error
|
||||
org.eclipse.cdt.codan.internal.checkers.AmbiguousProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
|
||||
org.eclipse.cdt.codan.internal.checkers.AssignmentInConditionProblem=-Warning
|
||||
org.eclipse.cdt.codan.internal.checkers.AssignmentInConditionProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
|
||||
org.eclipse.cdt.codan.internal.checkers.AssignmentToItselfProblem=-Error
|
||||
org.eclipse.cdt.codan.internal.checkers.AssignmentToItselfProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
|
||||
org.eclipse.cdt.codan.internal.checkers.CaseBreakProblem=-Warning
|
||||
org.eclipse.cdt.codan.internal.checkers.CaseBreakProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true},no_break_comment\=>"no break",last_case_param\=>true,empty_case_param\=>false}
|
||||
org.eclipse.cdt.codan.internal.checkers.CatchByReference=-Warning
|
||||
org.eclipse.cdt.codan.internal.checkers.CatchByReference.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true},unknown\=>false,exceptions\=>()}
|
||||
org.eclipse.cdt.codan.internal.checkers.CircularReferenceProblem=-Error
|
||||
org.eclipse.cdt.codan.internal.checkers.CircularReferenceProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
|
||||
org.eclipse.cdt.codan.internal.checkers.ClassMembersInitialization=-Warning
|
||||
org.eclipse.cdt.codan.internal.checkers.ClassMembersInitialization.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true},skip\=>true}
|
||||
org.eclipse.cdt.codan.internal.checkers.FieldResolutionProblem=-Error
|
||||
org.eclipse.cdt.codan.internal.checkers.FieldResolutionProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
|
||||
org.eclipse.cdt.codan.internal.checkers.FunctionResolutionProblem=-Error
|
||||
org.eclipse.cdt.codan.internal.checkers.FunctionResolutionProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
|
||||
org.eclipse.cdt.codan.internal.checkers.InvalidArguments=-Error
|
||||
org.eclipse.cdt.codan.internal.checkers.InvalidArguments.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
|
||||
org.eclipse.cdt.codan.internal.checkers.InvalidTemplateArgumentsProblem=-Error
|
||||
org.eclipse.cdt.codan.internal.checkers.InvalidTemplateArgumentsProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
|
||||
org.eclipse.cdt.codan.internal.checkers.LabelStatementNotFoundProblem=-Error
|
||||
org.eclipse.cdt.codan.internal.checkers.LabelStatementNotFoundProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
|
||||
org.eclipse.cdt.codan.internal.checkers.MemberDeclarationNotFoundProblem=-Error
|
||||
org.eclipse.cdt.codan.internal.checkers.MemberDeclarationNotFoundProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
|
||||
org.eclipse.cdt.codan.internal.checkers.MethodResolutionProblem=-Error
|
||||
org.eclipse.cdt.codan.internal.checkers.MethodResolutionProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
|
||||
org.eclipse.cdt.codan.internal.checkers.NamingConventionFunctionChecker=-Info
|
||||
org.eclipse.cdt.codan.internal.checkers.NamingConventionFunctionChecker.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true},pattern\=>"^[a-z]",macro\=>true,exceptions\=>()}
|
||||
org.eclipse.cdt.codan.internal.checkers.NonVirtualDestructorProblem=-Warning
|
||||
org.eclipse.cdt.codan.internal.checkers.NonVirtualDestructorProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
|
||||
org.eclipse.cdt.codan.internal.checkers.OverloadProblem=-Error
|
||||
org.eclipse.cdt.codan.internal.checkers.OverloadProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
|
||||
org.eclipse.cdt.codan.internal.checkers.RedeclarationProblem=-Error
|
||||
org.eclipse.cdt.codan.internal.checkers.RedeclarationProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
|
||||
org.eclipse.cdt.codan.internal.checkers.RedefinitionProblem=-Error
|
||||
org.eclipse.cdt.codan.internal.checkers.RedefinitionProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
|
||||
org.eclipse.cdt.codan.internal.checkers.ReturnStyleProblem=-Warning
|
||||
org.eclipse.cdt.codan.internal.checkers.ReturnStyleProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
|
||||
org.eclipse.cdt.codan.internal.checkers.ScanfFormatStringSecurityProblem=-Warning
|
||||
org.eclipse.cdt.codan.internal.checkers.ScanfFormatStringSecurityProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
|
||||
org.eclipse.cdt.codan.internal.checkers.StatementHasNoEffectProblem=-Warning
|
||||
org.eclipse.cdt.codan.internal.checkers.StatementHasNoEffectProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true},macro\=>true,exceptions\=>()}
|
||||
org.eclipse.cdt.codan.internal.checkers.SuggestedParenthesisProblem=-Warning
|
||||
org.eclipse.cdt.codan.internal.checkers.SuggestedParenthesisProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true},paramNot\=>false}
|
||||
org.eclipse.cdt.codan.internal.checkers.SuspiciousSemicolonProblem=-Warning
|
||||
org.eclipse.cdt.codan.internal.checkers.SuspiciousSemicolonProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true},else\=>false,afterelse\=>false}
|
||||
org.eclipse.cdt.codan.internal.checkers.TypeResolutionProblem=-Error
|
||||
org.eclipse.cdt.codan.internal.checkers.TypeResolutionProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
|
||||
org.eclipse.cdt.codan.internal.checkers.UnusedFunctionDeclarationProblem=-Warning
|
||||
org.eclipse.cdt.codan.internal.checkers.UnusedFunctionDeclarationProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true},macro\=>true}
|
||||
org.eclipse.cdt.codan.internal.checkers.UnusedStaticFunctionProblem=-Warning
|
||||
org.eclipse.cdt.codan.internal.checkers.UnusedStaticFunctionProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true},macro\=>true}
|
||||
org.eclipse.cdt.codan.internal.checkers.UnusedVariableDeclarationProblem=-Warning
|
||||
org.eclipse.cdt.codan.internal.checkers.UnusedVariableDeclarationProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true},macro\=>true,exceptions\=>("@(\#)","$Id")}
|
||||
org.eclipse.cdt.codan.internal.checkers.VariableResolutionProblem=-Error
|
||||
org.eclipse.cdt.codan.internal.checkers.VariableResolutionProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
|
||||
useParentScope=false
|
|
@ -1,35 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
package="org.cocos2dx.simplegame"
|
||||
android:versionCode="1"
|
||||
android:versionName="1.0">
|
||||
|
||||
<uses-sdk android:minSdkVersion="9"/>
|
||||
<uses-feature android:glEsVersion="0x00020000" />
|
||||
|
||||
<application android:label="@string/app_name"
|
||||
android:icon="@drawable/icon">
|
||||
|
||||
|
||||
<activity android:name=".Cocos2dxActivity"
|
||||
android:label="@string/app_name"
|
||||
android:screenOrientation="landscape"
|
||||
android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
|
||||
android:configChanges="orientation">
|
||||
|
||||
<!-- Tell NativeActivity the name of our .so -->
|
||||
<meta-data android:name="android.app.lib_name"
|
||||
android:value="game" />
|
||||
|
||||
<intent-filter>
|
||||
<action android:name="android.intent.action.MAIN" />
|
||||
<category android:name="android.intent.category.LAUNCHER" />
|
||||
</intent-filter>
|
||||
</activity>
|
||||
</application>
|
||||
<supports-screens android:anyDensity="true"
|
||||
android:smallScreens="true"
|
||||
android:normalScreens="true"
|
||||
android:largeScreens="true"
|
||||
android:xlargeScreens="true"/>
|
||||
</manifest>
|
|
@ -1,87 +0,0 @@
|
|||
## Prerequisites:
|
||||
|
||||
* Android NDK
|
||||
* Android SDK **OR** Eclipse ADT Bundle
|
||||
* Android AVD target installed
|
||||
|
||||
## Building project
|
||||
|
||||
There are two ways of building Android projects.
|
||||
|
||||
1. Eclipse
|
||||
2. Command Line
|
||||
|
||||
### Import Project in Eclipse
|
||||
|
||||
#### Features:
|
||||
|
||||
1. Complete workflow from Eclipse, including:
|
||||
* Build C++.
|
||||
* Clean C++.
|
||||
* Build and Run whole project.
|
||||
* Logcat view.
|
||||
* Debug Java code.
|
||||
* Javascript editor.
|
||||
* Project management.
|
||||
2. True C++ editing, including:
|
||||
* Code completion.
|
||||
* Jump to definition.
|
||||
* Refactoring tools etc.
|
||||
* Quick open C++ files.
|
||||
|
||||
|
||||
#### Setup Eclipse Environment (only once)
|
||||
|
||||
|
||||
**NOTE:** This step needs to be done only once to setup the Eclipse environment for cocos2d-x projects. Skip this section if you've done this before.
|
||||
|
||||
1. Download Eclipse ADT bundle from [Google ADT homepage](http://developer.android.com/sdk/index.html)
|
||||
|
||||
**OR**
|
||||
|
||||
Install Eclipse with Java. Add ADT and CDT plugins.
|
||||
|
||||
2. Only for Windows
|
||||
1. Install [Cygwin](http://www.cygwin.com/) with make (select make package from the list during the install).
|
||||
2. Add `Cygwin\bin` directory to system PATH variable.
|
||||
3. Add this line `none /cygdrive cygdrive binary,noacl,posix=0,user 0 0` to `Cygwin\etc\fstab` file.
|
||||
|
||||
3. Set up Variables:
|
||||
1. Path Variable `COCOS2DX`:
|
||||
* Eclipse->Preferences->General->Workspace->**Linked Resources**
|
||||
* Click **New** button to add a Path Variable `COCOS2DX` pointing to the root cocos2d-x directory.
|
||||
![Example](https://lh5.googleusercontent.com/-oPpk9kg3e5w/UUOYlq8n7aI/AAAAAAAAsdQ/zLA4eghBH9U/s400/cocos2d-x-eclipse-vars.png)
|
||||
|
||||
2. C/C++ Environment Variable `NDK_ROOT`:
|
||||
* Eclipse->Preferences->C/C++->Build->**Environment**.
|
||||
* Click **Add** button and add a new variable `NDK_ROOT` pointing to the root NDK directory.
|
||||
![Example](https://lh3.googleusercontent.com/-AVcY8IAT0_g/UUOYltoRobI/AAAAAAAAsdM/22D2J9u3sig/s400/cocos2d-x-eclipse-ndk.png)
|
||||
* Only for Windows: Add new variables **CYGWIN** with value `nodosfilewarning` and **SHELLOPTS** with value `igncr`
|
||||
|
||||
4. Import libcocos2dx library project:
|
||||
1. File->New->Project->Android Project From Existing Code.
|
||||
2. Click **Browse** button and open `cocos2d-x/cocos2dx/platform/android/java` directory.
|
||||
3. Click **Finish** to add project.
|
||||
|
||||
#### Adding and running from Eclipse
|
||||
|
||||
![Example](https://lh3.googleusercontent.com/-SLBOu6e3QbE/UUOcOXYaGqI/AAAAAAAAsdo/tYBY2SylOSM/s288/cocos2d-x-eclipse-project-from-code.png) ![Import](https://lh5.googleusercontent.com/-XzC9Pn65USc/UUOcOTAwizI/AAAAAAAAsdk/4b6YM-oim9Y/s400/cocos2d-x-eclipse-import-project.png)
|
||||
|
||||
1. File->New->Project->Android Project From Existing Code
|
||||
2. **Browse** to your project directory. eg: `cocos2d-x/cocos2dx/samples/Cpp/TestCpp/proj.android/`
|
||||
3. Add the project
|
||||
4. Click **Run** or **Debug** to compile C++ followed by Java and to run on connected device or emulator.
|
||||
|
||||
|
||||
### Running project from Command Line
|
||||
|
||||
$ cd cocos2d-x/samples/Cpp/TestCpp/proj.android/
|
||||
$ export NDK_ROOT=/path/to/ndk
|
||||
$ ./build_native.sh
|
||||
$ ant debug install
|
||||
|
||||
If the last command results in sdk.dir missing error then do:
|
||||
|
||||
$ android list target
|
||||
$ android update project -p . -t (id from step 6)
|
||||
$ android update project -p cocos2d-x/cocos2dx/platform/android/java/ -t (id from step 6)
|
|
@ -1,92 +0,0 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project name="SimpleGame" default="help">
|
||||
|
||||
<!-- The local.properties file is created and updated by the 'android' tool.
|
||||
It contains the path to the SDK. It should *NOT* be checked into
|
||||
Version Control Systems. -->
|
||||
<property file="local.properties" />
|
||||
|
||||
<!-- The ant.properties file can be created by you. It is only edited by the
|
||||
'android' tool to add properties to it.
|
||||
This is the place to change some Ant specific build properties.
|
||||
Here are some properties you may want to change/update:
|
||||
|
||||
source.dir
|
||||
The name of the source directory. Default is 'src'.
|
||||
out.dir
|
||||
The name of the output directory. Default is 'bin'.
|
||||
|
||||
For other overridable properties, look at the beginning of the rules
|
||||
files in the SDK, at tools/ant/build.xml
|
||||
|
||||
Properties related to the SDK location or the project target should
|
||||
be updated using the 'android' tool with the 'update' action.
|
||||
|
||||
This file is an integral part of the build system for your
|
||||
application and should be checked into Version Control Systems.
|
||||
|
||||
-->
|
||||
<property file="ant.properties" />
|
||||
|
||||
<!-- if sdk.dir was not set from one of the property file, then
|
||||
get it from the ANDROID_HOME env var.
|
||||
This must be done before we load project.properties since
|
||||
the proguard config can use sdk.dir -->
|
||||
<property environment="env" />
|
||||
<condition property="sdk.dir" value="${env.ANDROID_HOME}">
|
||||
<isset property="env.ANDROID_HOME" />
|
||||
</condition>
|
||||
|
||||
<!-- The project.properties file is created and updated by the 'android'
|
||||
tool, as well as ADT.
|
||||
|
||||
This contains project specific properties such as project target, and library
|
||||
dependencies. Lower level build properties are stored in ant.properties
|
||||
(or in .classpath for Eclipse projects).
|
||||
|
||||
This file is an integral part of the build system for your
|
||||
application and should be checked into Version Control Systems. -->
|
||||
<loadproperties srcFile="project.properties" />
|
||||
|
||||
<!-- quick check on sdk.dir -->
|
||||
<fail
|
||||
message="sdk.dir is missing. Make sure to generate local.properties using 'android update project' or to inject it through the ANDROID_HOME environment variable."
|
||||
unless="sdk.dir"
|
||||
/>
|
||||
|
||||
<!--
|
||||
Import per project custom build rules if present at the root of the project.
|
||||
This is the place to put custom intermediary targets such as:
|
||||
-pre-build
|
||||
-pre-compile
|
||||
-post-compile (This is typically used for code obfuscation.
|
||||
Compiled code location: ${out.classes.absolute.dir}
|
||||
If this is not done in place, override ${out.dex.input.absolute.dir})
|
||||
-post-package
|
||||
-post-build
|
||||
-pre-clean
|
||||
-->
|
||||
<import file="custom_rules.xml" optional="true" />
|
||||
|
||||
<!-- Import the actual build file.
|
||||
|
||||
To customize existing targets, there are two options:
|
||||
- Customize only one target:
|
||||
- copy/paste the target into this file, *before* the
|
||||
<import> task.
|
||||
- customize it to your needs.
|
||||
- Customize the whole content of build.xml
|
||||
- copy/paste the content of the rules files (minus the top node)
|
||||
into this file, replacing the <import> task.
|
||||
- customize to your needs.
|
||||
|
||||
***********************
|
||||
****** IMPORTANT ******
|
||||
***********************
|
||||
In all cases you must update the value of version-tag below to read 'custom' instead of an integer,
|
||||
in order to avoid having your file be overridden by tools such as "android update project"
|
||||
-->
|
||||
<!-- version-tag: 1 -->
|
||||
<import file="${sdk.dir}/tools/ant/build.xml" />
|
||||
|
||||
</project>
|
|
@ -1,21 +0,0 @@
|
|||
LOCAL_PATH := $(call my-dir)
|
||||
|
||||
include $(CLEAR_VARS)
|
||||
|
||||
LOCAL_MODULE := game_shared
|
||||
|
||||
LOCAL_MODULE_FILENAME := libgame
|
||||
|
||||
LOCAL_SRC_FILES := hellocpp/main.cpp \
|
||||
../../Classes/AppDelegate.cpp \
|
||||
../../Classes/HelloWorldScene.cpp \
|
||||
../../Classes/GameOverScene.cpp
|
||||
|
||||
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes
|
||||
|
||||
LOCAL_WHOLE_STATIC_LIBRARIES := cocos2dx_static cocosdenshion_static
|
||||
|
||||
include $(BUILD_SHARED_LIBRARY)
|
||||
|
||||
$(call import-module,audio/android)
|
||||
$(call import-module,2d)
|
|
@ -1,5 +0,0 @@
|
|||
APP_STL := gnustl_static
|
||||
|
||||
# add -Wno-literal-suffix to avoid warning: warning: invalid suffix on literal; C++11 requires a space between literal and identifier [-Wliteral-suffix]
|
||||
# in NDK_ROOT/arch-arm/usr/include/sys/cdefs_elf.h:35:28: when using ndk-r9
|
||||
APP_CPPFLAGS := -frtti -DCOCOS2D_DEBUG=1 -std=c++11 -Wno-literal-suffix -fsigned-char
|
|
@ -1,16 +0,0 @@
|
|||
#include "AppDelegate.h"
|
||||
#include "platform/android/jni/JniHelper.h"
|
||||
#include <jni.h>
|
||||
#include <android/log.h>
|
||||
|
||||
#include "HelloWorldScene.h"
|
||||
|
||||
#define LOG_TAG "main"
|
||||
#define LOGD(...) __android_log_print(ANDROID_LOG_DEBUG,LOG_TAG,__VA_ARGS__)
|
||||
|
||||
using namespace cocos2d;
|
||||
|
||||
void cocos_android_app_init (struct android_app* app) {
|
||||
LOGD("cocos_android_app_init");
|
||||
AppDelegate *pAppDelegate = new AppDelegate();
|
||||
}
|
|
@ -1,23 +0,0 @@
|
|||
#!/bin/bash
|
||||
|
||||
append_str=' \'
|
||||
|
||||
list_alldir()
|
||||
{
|
||||
for file in $1/*
|
||||
do
|
||||
if [ -f $file ]; then
|
||||
echo $file$append_str | grep .cpp
|
||||
fi
|
||||
|
||||
if [ -d $file ]; then
|
||||
list_alldir $file
|
||||
fi
|
||||
done
|
||||
}
|
||||
|
||||
if [ $# -gt 0 ]; then
|
||||
list_alldir "$1"
|
||||
else
|
||||
list_alldir "."
|
||||
fi
|
|
@ -1,62 +0,0 @@
|
|||
APPNAME="SimpleGame"
|
||||
APP_ANDROID_NAME="org.cocos2dx.simplegame"
|
||||
|
||||
# read local.properties
|
||||
|
||||
_LOCALPROPERTIES_FILE=$(dirname "$0")"/local.properties"
|
||||
if [ -f "$_LOCALPROPERTIES_FILE" ]
|
||||
then
|
||||
[ -r "$_LOCALPROPERTIES_FILE" ] || die "Fatal Error: $_LOCALPROPERTIES_FILE exists but is unreadable"
|
||||
|
||||
# strip out entries with a "." because Bash cannot process variables with a "."
|
||||
_PROPERTIES=$(sed '/\./d' "$_LOCALPROPERTIES_FILE")
|
||||
for line in $_PROPERTIES
|
||||
do
|
||||
declare "$line"
|
||||
done
|
||||
fi
|
||||
|
||||
if [ -z "${SDK_ROOT+aaa}" ]; then
|
||||
echo "SDK_ROOT not defined. Please define SDK_ROOT in your environment or in local.properties"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
if [ -z "${NDK_ROOT+aaa}" ]; then
|
||||
echo "NDK_ROOT not defined. Please define NDK_ROOT in your environment or in local.properties"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
if [ -z "${COCOS2DX_ROOT+aaa}" ]; then
|
||||
# ... if COCOS2DX_ROOT is not set
|
||||
# ... find current working directory
|
||||
DIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )"
|
||||
# ... use paths relative to current directory
|
||||
COCOS2DX_ROOT="$DIR/../../../.."
|
||||
APP_ROOT="$DIR/.."
|
||||
APP_ANDROID_ROOT="$DIR"
|
||||
else
|
||||
APP_ROOT="$COCOS2DX_ROOT/samples/$APPNAME"
|
||||
APP_ANDROID_ROOT="$COCOS2DX_ROOT/samples/$APPNAME/proj.android"
|
||||
fi
|
||||
|
||||
echo "NDK_ROOT = $NDK_ROOT"
|
||||
echo "SDK_ROOT = $SDK_ROOT"
|
||||
echo "COCOS2DX_ROOT = $COCOS2DX_ROOT"
|
||||
echo "APP_ROOT = $APP_ROOT"
|
||||
echo "APP_ANDROID_ROOT = $APP_ANDROID_ROOT"
|
||||
echo "APP_ANDROID_NAME = $APP_ANDROID_NAME"
|
||||
|
||||
echo
|
||||
echo "Killing and restarting ${APP_ANDROID_NAME}"
|
||||
echo
|
||||
|
||||
set -x
|
||||
|
||||
"${SDK_ROOT}"/platform-tools/adb shell am force-stop "${APP_ANDROID_NAME}"
|
||||
|
||||
NDK_MODULE_PATH="${COCOS2DX_ROOT}":"${COCOS2DX_ROOT}"/cocos2dx/platform/third_party/android/prebuilt \
|
||||
"${NDK_ROOT}"/ndk-gdb \
|
||||
--adb="${SDK_ROOT}"/platform-tools/adb \
|
||||
--verbose \
|
||||
--start \
|
||||
--force
|
|
@ -1,15 +0,0 @@
|
|||
# This file is automatically generated by Android Tools.
|
||||
# Do not modify this file -- YOUR CHANGES WILL BE ERASED!
|
||||
#
|
||||
# This file must be checked in Version Control Systems.
|
||||
#
|
||||
# To customize properties used by the Ant build system edit
|
||||
# "ant.properties", and override values to adapt the script to your
|
||||
# project structure.
|
||||
#
|
||||
# To enable ProGuard to shrink and obfuscate your code, uncomment this (available properties: sdk.dir, user.home):
|
||||
#proguard.config=${sdk.dir}/tools/proguard/proguard-android.txt:proguard-project.txt
|
||||
|
||||
# Project target.
|
||||
target=android-10
|
||||
android.library.reference.1=../../../../cocos/2d/platform/android/java
|
|
@ -1,4 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources>
|
||||
<string name="app_name">SimpleGame</string>
|
||||
</resources>
|
|
@ -1 +0,0 @@
|
|||
~/bin/android-sdk/platform-tools/adb shell am start org.cocos2dx.simplegame/android.app.NativeActivity
|
|
@ -1,33 +0,0 @@
|
|||
package org.cocos2dx.simplegame;
|
||||
|
||||
import android.app.NativeActivity;
|
||||
import android.graphics.PixelFormat;
|
||||
import android.os.Bundle;
|
||||
|
||||
public class Cocos2dxActivity extends NativeActivity {
|
||||
|
||||
@Override
|
||||
protected void onCreate(Bundle savedInstanceState) {
|
||||
// TODO Auto-generated method stub
|
||||
super.onCreate(savedInstanceState);
|
||||
|
||||
//For supports translucency
|
||||
|
||||
//1.change "attribs" in cocos\2d\platform\android\nativeactivity.cpp
|
||||
/*const EGLint attribs[] = {
|
||||
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
|
||||
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
|
||||
//EGL_BLUE_SIZE, 5, -->delete
|
||||
//EGL_GREEN_SIZE, 6, -->delete
|
||||
//EGL_RED_SIZE, 5, -->delete
|
||||
EGL_BUFFER_SIZE, 32, //-->new field
|
||||
EGL_DEPTH_SIZE, 16,
|
||||
EGL_STENCIL_SIZE, 8,
|
||||
EGL_NONE
|
||||
};*/
|
||||
|
||||
//2.Set the format of window
|
||||
// getWindow().setFormat(PixelFormat.TRANSLUCENT);
|
||||
|
||||
}
|
||||
}
|
|
@ -1,33 +0,0 @@
|
|||
/****************************************************************************
|
||||
Copyright (c) 2010 cocos2d-x.org
|
||||
|
||||
http://www.cocos2d-x.org
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
||||
****************************************************************************/
|
||||
|
||||
@class RootViewController;
|
||||
|
||||
@interface AppController : NSObject <UIAccelerometerDelegate, UIAlertViewDelegate, UITextFieldDelegate,UIApplicationDelegate> {
|
||||
UIWindow *window;
|
||||
RootViewController *viewController;
|
||||
}
|
||||
|
||||
@end
|
||||
|
|
@ -1,8 +0,0 @@
|
|||
//
|
||||
// Prefix header for all source files of the 'HelloWorld' target in the 'HelloWorld' project
|
||||
//
|
||||
|
||||
#ifdef __OBJC__
|
||||
#import <Foundation/Foundation.h>
|
||||
#import <UIKit/UIKit.h>
|
||||
#endif
|
|
@ -1,17 +0,0 @@
|
|||
//
|
||||
// main.m
|
||||
// iphone
|
||||
//
|
||||
// Created by Walzer on 10-11-16.
|
||||
// Copyright 2010 __MyCompanyName__. All rights reserved.
|
||||
//
|
||||
|
||||
#import <UIKit/UIKit.h>
|
||||
|
||||
int main(int argc, char *argv[]) {
|
||||
|
||||
NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];
|
||||
int retVal = UIApplicationMain(argc, argv, nil, @"AppController");
|
||||
[pool release];
|
||||
return retVal;
|
||||
}
|
|
@ -1,18 +0,0 @@
|
|||
#include "../Classes/AppDelegate.h"
|
||||
#include "cocos2d.h"
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <stdio.h>
|
||||
#include <unistd.h>
|
||||
#include <string>
|
||||
|
||||
USING_NS_CC;
|
||||
|
||||
int main(int argc, char **argv)
|
||||
{
|
||||
// create the application instance
|
||||
AppDelegate app;
|
||||
EGLView eglView;
|
||||
eglView.init("SimpleGame",900,640);
|
||||
return Application::getInstance()->run();
|
||||
}
|
|
@ -1,7 +0,0 @@
|
|||
//
|
||||
// Prefix header for all source files of the 'Paralaxer' target in the 'Paralaxer' project
|
||||
//
|
||||
|
||||
#ifdef __OBJC__
|
||||
#import <Cocoa/Cocoa.h>
|
||||
#endif
|
|
@ -1,812 +0,0 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<archive type="com.apple.InterfaceBuilder3.Cocoa.XIB" version="7.10">
|
||||
<data>
|
||||
<int key="IBDocument.SystemTarget">1080</int>
|
||||
<string key="IBDocument.SystemVersion">12D78</string>
|
||||
<string key="IBDocument.InterfaceBuilderVersion">3084</string>
|
||||
<string key="IBDocument.AppKitVersion">1187.37</string>
|
||||
<string key="IBDocument.HIToolboxVersion">626.00</string>
|
||||
<object class="NSMutableDictionary" key="IBDocument.PluginVersions">
|
||||
<string key="NS.key.0">com.apple.InterfaceBuilder.CocoaPlugin</string>
|
||||
<string key="NS.object.0">3084</string>
|
||||
</object>
|
||||
<object class="NSArray" key="IBDocument.IntegratedClassDependencies">
|
||||
<bool key="EncodedWithXMLCoder">YES</bool>
|
||||
<string>NSCustomObject</string>
|
||||
<string>NSMenu</string>
|
||||
<string>NSMenuItem</string>
|
||||
</object>
|
||||
<object class="NSArray" key="IBDocument.PluginDependencies">
|
||||
<bool key="EncodedWithXMLCoder">YES</bool>
|
||||
<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
|
||||
</object>
|
||||
<object class="NSMutableDictionary" key="IBDocument.Metadata">
|
||||
<string key="NS.key.0">PluginDependencyRecalculationVersion</string>
|
||||
<integer value="1" key="NS.object.0"/>
|
||||
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|
||||
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|
||||
<bool key="EncodedWithXMLCoder">YES</bool>
|
||||
<object class="NSCustomObject" id="1021">
|
||||
<string key="NSClassName">NSApplication</string>
|
||||
</object>
|
||||
<object class="NSCustomObject" id="1014">
|
||||
<string key="NSClassName">FirstResponder</string>
|
||||
</object>
|
||||
<object class="NSCustomObject" id="1050">
|
||||
<string key="NSClassName">NSApplication</string>
|
||||
</object>
|
||||
<object class="NSMenu" id="649796088">
|
||||
<string key="NSTitle">AMainMenu</string>
|
||||
<object class="NSMutableArray" key="NSMenuItems">
|
||||
<bool key="EncodedWithXMLCoder">YES</bool>
|
||||
<object class="NSMenuItem" id="694149608">
|
||||
<reference key="NSMenu" ref="649796088"/>
|
||||
<string key="NSTitle">SampleGame</string>
|
||||
<string key="NSKeyEquiv"/>
|
||||
<int key="NSKeyEquivModMask">1048576</int>
|
||||
<int key="NSMnemonicLoc">2147483647</int>
|
||||
<object class="NSCustomResource" key="NSOnImage" id="35465992">
|
||||
<string key="NSClassName">NSImage</string>
|
||||
<string key="NSResourceName">NSMenuCheckmark</string>
|
||||
</object>
|
||||
<object class="NSCustomResource" key="NSMixedImage" id="502551668">
|
||||
<string key="NSClassName">NSImage</string>
|
||||
<string key="NSResourceName">NSMenuMixedState</string>
|
||||
</object>
|
||||
<string key="NSAction">submenuAction:</string>
|
||||
<object class="NSMenu" key="NSSubmenu" id="110575045">
|
||||
<string key="NSTitle">SampleGame</string>
|
||||
<object class="NSMutableArray" key="NSMenuItems">
|
||||
<bool key="EncodedWithXMLCoder">YES</bool>
|
||||
<object class="NSMenuItem" id="238522557">
|
||||
<reference key="NSMenu" ref="110575045"/>
|
||||
<string key="NSTitle">About SampleGame</string>
|
||||
<string key="NSKeyEquiv"/>
|
||||
<int key="NSMnemonicLoc">2147483647</int>
|
||||
<reference key="NSOnImage" ref="35465992"/>
|
||||
<reference key="NSMixedImage" ref="502551668"/>
|
||||
</object>
|
||||
<object class="NSMenuItem" id="304266470">
|
||||
<reference key="NSMenu" ref="110575045"/>
|
||||
<bool key="NSIsDisabled">YES</bool>
|
||||
<bool key="NSIsSeparator">YES</bool>
|
||||
<string key="NSTitle"/>
|
||||
<string key="NSKeyEquiv"/>
|
||||
<int key="NSKeyEquivModMask">1048576</int>
|
||||
<int key="NSMnemonicLoc">2147483647</int>
|
||||
<reference key="NSOnImage" ref="35465992"/>
|
||||
<reference key="NSMixedImage" ref="502551668"/>
|
||||
</object>
|
||||
<object class="NSMenuItem" id="609285721">
|
||||
<reference key="NSMenu" ref="110575045"/>
|
||||
<string key="NSTitle">Preferences…</string>
|
||||
<string key="NSKeyEquiv">,</string>
|
||||
<int key="NSKeyEquivModMask">1048576</int>
|
||||
<int key="NSMnemonicLoc">2147483647</int>
|
||||
<reference key="NSOnImage" ref="35465992"/>
|
||||
<reference key="NSMixedImage" ref="502551668"/>
|
||||
</object>
|
||||
<object class="NSMenuItem" id="481834944">
|
||||
<reference key="NSMenu" ref="110575045"/>
|
||||
<bool key="NSIsDisabled">YES</bool>
|
||||
<bool key="NSIsSeparator">YES</bool>
|
||||
<string key="NSTitle"/>
|
||||
<string key="NSKeyEquiv"/>
|
||||
<int key="NSKeyEquivModMask">1048576</int>
|
||||
<int key="NSMnemonicLoc">2147483647</int>
|
||||
<reference key="NSOnImage" ref="35465992"/>
|
||||
<reference key="NSMixedImage" ref="502551668"/>
|
||||
</object>
|
||||
<object class="NSMenuItem" id="1046388886">
|
||||
<reference key="NSMenu" ref="110575045"/>
|
||||
<string key="NSTitle">Services</string>
|
||||
<string key="NSKeyEquiv"/>
|
||||
<int key="NSKeyEquivModMask">1048576</int>
|
||||
<int key="NSMnemonicLoc">2147483647</int>
|
||||
<reference key="NSOnImage" ref="35465992"/>
|
||||
<reference key="NSMixedImage" ref="502551668"/>
|
||||
<string key="NSAction">submenuAction:</string>
|
||||
<object class="NSMenu" key="NSSubmenu" id="752062318">
|
||||
<string key="NSTitle">Services</string>
|
||||
<object class="NSMutableArray" key="NSMenuItems">
|
||||
<bool key="EncodedWithXMLCoder">YES</bool>
|
||||
</object>
|
||||
<string key="NSName">_NSServicesMenu</string>
|
||||
</object>
|
||||
</object>
|
||||
<object class="NSMenuItem" id="646227648">
|
||||
<reference key="NSMenu" ref="110575045"/>
|
||||
<bool key="NSIsDisabled">YES</bool>
|
||||
<bool key="NSIsSeparator">YES</bool>
|
||||
<string key="NSTitle"/>
|
||||
<string key="NSKeyEquiv"/>
|
||||
<int key="NSKeyEquivModMask">1048576</int>
|
||||
<int key="NSMnemonicLoc">2147483647</int>
|
||||
<reference key="NSOnImage" ref="35465992"/>
|
||||
<reference key="NSMixedImage" ref="502551668"/>
|
||||
</object>
|
||||
<object class="NSMenuItem" id="755159360">
|
||||
<reference key="NSMenu" ref="110575045"/>
|
||||
<string key="NSTitle">Hide HelloCpp</string>
|
||||
<string key="NSKeyEquiv">h</string>
|
||||
<int key="NSKeyEquivModMask">1048576</int>
|
||||
<int key="NSMnemonicLoc">2147483647</int>
|
||||
<reference key="NSOnImage" ref="35465992"/>
|
||||
<reference key="NSMixedImage" ref="502551668"/>
|
||||
</object>
|
||||
<object class="NSMenuItem" id="342932134">
|
||||
<reference key="NSMenu" ref="110575045"/>
|
||||
<string key="NSTitle">Hide Others</string>
|
||||
<string key="NSKeyEquiv">h</string>
|
||||
<int key="NSKeyEquivModMask">1572864</int>
|
||||
<int key="NSMnemonicLoc">2147483647</int>
|
||||
<reference key="NSOnImage" ref="35465992"/>
|
||||
<reference key="NSMixedImage" ref="502551668"/>
|
||||
</object>
|
||||
<object class="NSMenuItem" id="908899353">
|
||||
<reference key="NSMenu" ref="110575045"/>
|
||||
<string key="NSTitle">Show All</string>
|
||||
<string key="NSKeyEquiv"/>
|
||||
<int key="NSKeyEquivModMask">1048576</int>
|
||||
<int key="NSMnemonicLoc">2147483647</int>
|
||||
<reference key="NSOnImage" ref="35465992"/>
|
||||
<reference key="NSMixedImage" ref="502551668"/>
|
||||
</object>
|
||||
<object class="NSMenuItem" id="1056857174">
|
||||
<reference key="NSMenu" ref="110575045"/>
|
||||
<bool key="NSIsDisabled">YES</bool>
|
||||
<bool key="NSIsSeparator">YES</bool>
|
||||
<string key="NSTitle"/>
|
||||
<string key="NSKeyEquiv"/>
|
||||
<int key="NSKeyEquivModMask">1048576</int>
|
||||
<int key="NSMnemonicLoc">2147483647</int>
|
||||
<reference key="NSOnImage" ref="35465992"/>
|
||||
<reference key="NSMixedImage" ref="502551668"/>
|
||||
</object>
|
||||
<object class="NSMenuItem" id="632727374">
|
||||
<reference key="NSMenu" ref="110575045"/>
|
||||
<string key="NSTitle">Quit HelloCpp</string>
|
||||
<string key="NSKeyEquiv">q</string>
|
||||
<int key="NSKeyEquivModMask">1048576</int>
|
||||
<int key="NSMnemonicLoc">2147483647</int>
|
||||
<reference key="NSOnImage" ref="35465992"/>
|
||||
<reference key="NSMixedImage" ref="502551668"/>
|
||||
</object>
|
||||
</object>
|
||||
<string key="NSName">_NSAppleMenu</string>
|
||||
</object>
|
||||
</object>
|
||||
<object class="NSMenuItem" id="586577488">
|
||||
<reference key="NSMenu" ref="649796088"/>
|
||||
<string key="NSTitle">View</string>
|
||||
<string key="NSKeyEquiv"/>
|
||||
<int key="NSKeyEquivModMask">1048576</int>
|
||||
<int key="NSMnemonicLoc">2147483647</int>
|
||||
<reference key="NSOnImage" ref="35465992"/>
|
||||
<reference key="NSMixedImage" ref="502551668"/>
|
||||
<string key="NSAction">submenuAction:</string>
|
||||
<object class="NSMenu" key="NSSubmenu" id="466310130">
|
||||
<string key="NSTitle">View</string>
|
||||
<object class="NSMutableArray" key="NSMenuItems">
|
||||
<bool key="EncodedWithXMLCoder">YES</bool>
|
||||
<object class="NSMenuItem" id="204933491">
|
||||
<reference key="NSMenu" ref="466310130"/>
|
||||
<string key="NSTitle">Toggle Fullscreen</string>
|
||||
<string key="NSKeyEquiv">f</string>
|
||||
<int key="NSKeyEquivModMask">1048576</int>
|
||||
<int key="NSMnemonicLoc">2147483647</int>
|
||||
<reference key="NSOnImage" ref="35465992"/>
|
||||
<reference key="NSMixedImage" ref="502551668"/>
|
||||
</object>
|
||||
</object>
|
||||
</object>
|
||||
</object>
|
||||
<object class="NSMenuItem" id="713487014">
|
||||
<reference key="NSMenu" ref="649796088"/>
|
||||
<string key="NSTitle">Window</string>
|
||||
<string key="NSKeyEquiv"/>
|
||||
<int key="NSKeyEquivModMask">1048576</int>
|
||||
<int key="NSMnemonicLoc">2147483647</int>
|
||||
<reference key="NSOnImage" ref="35465992"/>
|
||||
<reference key="NSMixedImage" ref="502551668"/>
|
||||
<string key="NSAction">submenuAction:</string>
|
||||
<object class="NSMenu" key="NSSubmenu" id="835318025">
|
||||
<string key="NSTitle">Window</string>
|
||||
<object class="NSMutableArray" key="NSMenuItems">
|
||||
<bool key="EncodedWithXMLCoder">YES</bool>
|
||||
<object class="NSMenuItem" id="1011231497">
|
||||
<reference key="NSMenu" ref="835318025"/>
|
||||
<string key="NSTitle">Minimize</string>
|
||||
<string key="NSKeyEquiv">m</string>
|
||||
<int key="NSKeyEquivModMask">1048576</int>
|
||||
<int key="NSMnemonicLoc">2147483647</int>
|
||||
<reference key="NSOnImage" ref="35465992"/>
|
||||
<reference key="NSMixedImage" ref="502551668"/>
|
||||
</object>
|
||||
<object class="NSMenuItem" id="575023229">
|
||||
<reference key="NSMenu" ref="835318025"/>
|
||||
<string key="NSTitle">Zoom</string>
|
||||
<string key="NSKeyEquiv"/>
|
||||
<int key="NSKeyEquivModMask">1048576</int>
|
||||
<int key="NSMnemonicLoc">2147483647</int>
|
||||
<reference key="NSOnImage" ref="35465992"/>
|
||||
<reference key="NSMixedImage" ref="502551668"/>
|
||||
</object>
|
||||
<object class="NSMenuItem" id="299356726">
|
||||
<reference key="NSMenu" ref="835318025"/>
|
||||
<bool key="NSIsDisabled">YES</bool>
|
||||
<bool key="NSIsSeparator">YES</bool>
|
||||
<string key="NSTitle"/>
|
||||
<string key="NSKeyEquiv"/>
|
||||
<int key="NSKeyEquivModMask">1048576</int>
|
||||
<int key="NSMnemonicLoc">2147483647</int>
|
||||
<reference key="NSOnImage" ref="35465992"/>
|
||||
<reference key="NSMixedImage" ref="502551668"/>
|
||||
</object>
|
||||
<object class="NSMenuItem" id="625202149">
|
||||
<reference key="NSMenu" ref="835318025"/>
|
||||
<string key="NSTitle">Bring All to Front</string>
|
||||
<string key="NSKeyEquiv"/>
|
||||
<int key="NSKeyEquivModMask">1048576</int>
|
||||
<int key="NSMnemonicLoc">2147483647</int>
|
||||
<reference key="NSOnImage" ref="35465992"/>
|
||||
<reference key="NSMixedImage" ref="502551668"/>
|
||||
</object>
|
||||
</object>
|
||||
<string key="NSName">_NSWindowsMenu</string>
|
||||
</object>
|
||||
</object>
|
||||
<object class="NSMenuItem" id="448692316">
|
||||
<reference key="NSMenu" ref="649796088"/>
|
||||
<string key="NSTitle">Help</string>
|
||||
<string key="NSKeyEquiv"/>
|
||||
<int key="NSMnemonicLoc">2147483647</int>
|
||||
<reference key="NSOnImage" ref="35465992"/>
|
||||
<reference key="NSMixedImage" ref="502551668"/>
|
||||
<string key="NSAction">submenuAction:</string>
|
||||
<object class="NSMenu" key="NSSubmenu" id="992780483">
|
||||
<string key="NSTitle">Help</string>
|
||||
<object class="NSMutableArray" key="NSMenuItems">
|
||||
<bool key="EncodedWithXMLCoder">YES</bool>
|
||||
<object class="NSMenuItem" id="105068016">
|
||||
<reference key="NSMenu" ref="992780483"/>
|
||||
<string key="NSTitle">SampleGame Help</string>
|
||||
<string key="NSKeyEquiv">?</string>
|
||||
<int key="NSKeyEquivModMask">1048576</int>
|
||||
<int key="NSMnemonicLoc">2147483647</int>
|
||||
<reference key="NSOnImage" ref="35465992"/>
|
||||
<reference key="NSMixedImage" ref="502551668"/>
|
||||
</object>
|
||||
</object>
|
||||
<string key="NSName">_NSHelpMenu</string>
|
||||
</object>
|
||||
</object>
|
||||
</object>
|
||||
<string key="NSName">_NSMainMenu</string>
|
||||
</object>
|
||||
<object class="NSCustomObject" id="976324537">
|
||||
<string key="NSClassName">AppController</string>
|
||||
</object>
|
||||
<object class="NSCustomObject" id="755631768">
|
||||
<string key="NSClassName">NSFontManager</string>
|
||||
</object>
|
||||
</object>
|
||||
<object class="IBObjectContainer" key="IBDocument.Objects">
|
||||
<object class="NSMutableArray" key="connectionRecords">
|
||||
<bool key="EncodedWithXMLCoder">YES</bool>
|
||||
<object class="IBConnectionRecord">
|
||||
<object class="IBActionConnection" key="connection">
|
||||
<string key="label">terminate:</string>
|
||||
<reference key="source" ref="1050"/>
|
||||
<reference key="destination" ref="632727374"/>
|
||||
</object>
|
||||
<int key="connectionID">449</int>
|
||||
</object>
|
||||
<object class="IBConnectionRecord">
|
||||
<object class="IBActionConnection" key="connection">
|
||||
<string key="label">orderFrontStandardAboutPanel:</string>
|
||||
<reference key="source" ref="1021"/>
|
||||
<reference key="destination" ref="238522557"/>
|
||||
</object>
|
||||
<int key="connectionID">142</int>
|
||||
</object>
|
||||
<object class="IBConnectionRecord">
|
||||
<object class="IBOutletConnection" key="connection">
|
||||
<string key="label">delegate</string>
|
||||
<reference key="source" ref="1021"/>
|
||||
<reference key="destination" ref="976324537"/>
|
||||
</object>
|
||||
<int key="connectionID">495</int>
|
||||
</object>
|
||||
<object class="IBConnectionRecord">
|
||||
<object class="IBActionConnection" key="connection">
|
||||
<string key="label">performMiniaturize:</string>
|
||||
<reference key="source" ref="1014"/>
|
||||
<reference key="destination" ref="1011231497"/>
|
||||
</object>
|
||||
<int key="connectionID">37</int>
|
||||
</object>
|
||||
<object class="IBConnectionRecord">
|
||||
<object class="IBActionConnection" key="connection">
|
||||
<string key="label">arrangeInFront:</string>
|
||||
<reference key="source" ref="1014"/>
|
||||
<reference key="destination" ref="625202149"/>
|
||||
</object>
|
||||
<int key="connectionID">39</int>
|
||||
</object>
|
||||
<object class="IBConnectionRecord">
|
||||
<object class="IBActionConnection" key="connection">
|
||||
<string key="label">performZoom:</string>
|
||||
<reference key="source" ref="1014"/>
|
||||
<reference key="destination" ref="575023229"/>
|
||||
</object>
|
||||
<int key="connectionID">240</int>
|
||||
</object>
|
||||
<object class="IBConnectionRecord">
|
||||
<object class="IBActionConnection" key="connection">
|
||||
<string key="label">hide:</string>
|
||||
<reference key="source" ref="1014"/>
|
||||
<reference key="destination" ref="755159360"/>
|
||||
</object>
|
||||
<int key="connectionID">367</int>
|
||||
</object>
|
||||
<object class="IBConnectionRecord">
|
||||
<object class="IBActionConnection" key="connection">
|
||||
<string key="label">hideOtherApplications:</string>
|
||||
<reference key="source" ref="1014"/>
|
||||
<reference key="destination" ref="342932134"/>
|
||||
</object>
|
||||
<int key="connectionID">368</int>
|
||||
</object>
|
||||
<object class="IBConnectionRecord">
|
||||
<object class="IBActionConnection" key="connection">
|
||||
<string key="label">unhideAllApplications:</string>
|
||||
<reference key="source" ref="1014"/>
|
||||
<reference key="destination" ref="908899353"/>
|
||||
</object>
|
||||
<int key="connectionID">370</int>
|
||||
</object>
|
||||
<object class="IBConnectionRecord">
|
||||
<object class="IBActionConnection" key="connection">
|
||||
<string key="label">showHelp:</string>
|
||||
<reference key="source" ref="1014"/>
|
||||
<reference key="destination" ref="105068016"/>
|
||||
</object>
|
||||
<int key="connectionID">493</int>
|
||||
</object>
|
||||
<object class="IBConnectionRecord">
|
||||
<object class="IBActionConnection" key="connection">
|
||||
<string key="label">toggleFullScreen:</string>
|
||||
<reference key="source" ref="976324537"/>
|
||||
<reference key="destination" ref="204933491"/>
|
||||
</object>
|
||||
<int key="connectionID">537</int>
|
||||
</object>
|
||||
</object>
|
||||
<object class="IBMutableOrderedSet" key="objectRecords">
|
||||
<object class="NSArray" key="orderedObjects">
|
||||
<bool key="EncodedWithXMLCoder">YES</bool>
|
||||
<object class="IBObjectRecord">
|
||||
<int key="objectID">0</int>
|
||||
<object class="NSArray" key="object" id="0">
|
||||
<bool key="EncodedWithXMLCoder">YES</bool>
|
||||
</object>
|
||||
<reference key="children" ref="1048"/>
|
||||
<nil key="parent"/>
|
||||
</object>
|
||||
<object class="IBObjectRecord">
|
||||
<int key="objectID">-2</int>
|
||||
<reference key="object" ref="1021"/>
|
||||
<reference key="parent" ref="0"/>
|
||||
<string key="objectName">File's Owner</string>
|
||||
</object>
|
||||
<object class="IBObjectRecord">
|
||||
<int key="objectID">-1</int>
|
||||
<reference key="object" ref="1014"/>
|
||||
<reference key="parent" ref="0"/>
|
||||
<string key="objectName">First Responder</string>
|
||||
</object>
|
||||
<object class="IBObjectRecord">
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||||
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<Import Project="..\..\..\..\cocos\2d\cocos2dx.props" />
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<Optimization>Disabled</Optimization>
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<ProjectReference Include="..\..\..\..\cocos\audio\proj.win32\CocosDenshion.vcxproj">
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<Project>{f8edd7fa-9a51-4e80-baeb-860825d2eac6}</Project>
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<ProjectReference Include="..\..\..\..\external\chipmunk\proj.win32\chipmunk.vcxproj">
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@ -1,41 +0,0 @@
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<ClCompile Include="..\Classes\GameOverScene.cpp">
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<ClInclude Include="main.h">
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@ -1,11 +0,0 @@
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<LocalDebuggerWorkingDirectory>$(ProjectDir)..\Resources</LocalDebuggerWorkingDirectory>
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<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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|
@ -1,20 +0,0 @@
|
|||
#include "main.h"
|
||||
#include "../Classes/AppDelegate.h"
|
||||
#include "CCEGLView.h"
|
||||
|
||||
USING_NS_CC;
|
||||
|
||||
int APIENTRY _tWinMain(HINSTANCE hInstance,
|
||||
HINSTANCE hPrevInstance,
|
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LPTSTR lpCmdLine,
|
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int nCmdShow)
|
||||
{
|
||||
UNREFERENCED_PARAMETER(hPrevInstance);
|
||||
UNREFERENCED_PARAMETER(lpCmdLine);
|
||||
|
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// create the application instance
|
||||
AppDelegate app;
|
||||
EGLView eglView;
|
||||
eglView.init("SimpleGame",900,640);
|
||||
return Application::getInstance()->run();
|
||||
}
|
Some files were not shown because too many files have changed in this diff Show More
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Reference in New Issue