mirror of https://github.com/axmolengine/axmol.git
[ci skip][AUTO]: updating luabinding & jsbinding automatically
This commit is contained in:
parent
03892caed5
commit
4fc0366e4d
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@ -1405,14 +1405,16 @@ getTerrainSize : function (
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/**
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* @method getIntersectionPoint
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* @param {cc.Ray} arg0
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* @return {vec3_object}
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*/
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getIntersectionPoint : function (
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ray
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* @param {cc.Ray|cc.Ray} ray
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* @param {vec3_object} vec3
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* @return {bool|vec3_object}
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*/
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getIntersectionPoint : function(
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ray,
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vec3
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)
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{
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return cc.Vec3;
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return false;
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},
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/**
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@ -888,6 +888,16 @@ PhysicsSprite3D : function (
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*/
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cc.Physics3DWorld = {
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/**
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* @method setGravity
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* @param {vec3_object} arg0
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*/
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setGravity : function (
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vec3
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)
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{
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},
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/**
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* @method stepSimulate
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* @param {float} arg0
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@ -929,11 +939,9 @@ physics3dworlddes
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},
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/**
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* @method removePhysics3DConstraint
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* @param {cc.Physics3DConstraint} arg0
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* @method removeAllPhysics3DObjects
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*/
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removePhysics3DConstraint : function (
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physics3dconstraint
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removeAllPhysics3DObjects : function (
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)
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{
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},
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@ -973,9 +981,21 @@ hitresult
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},
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/**
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* @method removeAllPhysics3DObjects
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* @method getGravity
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* @return {vec3_object}
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*/
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removeAllPhysics3DObjects : function (
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getGravity : function (
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)
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{
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return cc.Vec3;
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},
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/**
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* @method removePhysics3DConstraint
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* @param {cc.Physics3DConstraint} arg0
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*/
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removePhysics3DConstraint : function (
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physics3dconstraint
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)
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{
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},
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@ -4022,22 +4022,43 @@ bool js_cocos2dx_3d_Terrain_getIntersectionPoint(JSContext *cx, uint32_t argc, j
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{
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JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
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bool ok = true;
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JS::RootedObject obj(cx, args.thisv().toObjectOrNull());
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JS::RootedObject obj(cx);
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cocos2d::Terrain* cobj = NULL;
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obj = args.thisv().toObjectOrNull();
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js_proxy_t *proxy = jsb_get_js_proxy(obj);
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cocos2d::Terrain* cobj = (cocos2d::Terrain *)(proxy ? proxy->ptr : NULL);
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cobj = (cocos2d::Terrain *)(proxy ? proxy->ptr : NULL);
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JSB_PRECONDITION2( cobj, cx, false, "js_cocos2dx_3d_Terrain_getIntersectionPoint : Invalid Native Object");
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do {
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if (argc == 2) {
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cocos2d::Ray arg0;
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ok &= jsval_to_ray(cx, args.get(0), &arg0);
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if (!ok) { ok = true; break; }
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cocos2d::Vec3 arg1;
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ok &= jsval_to_vector3(cx, args.get(1), &arg1);
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if (!ok) { ok = true; break; }
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bool ret = cobj->getIntersectionPoint(arg0, arg1);
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jsval jsret = JSVAL_NULL;
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jsret = BOOLEAN_TO_JSVAL(ret);
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args.rval().set(jsret);
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return true;
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}
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} while(0);
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do {
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if (argc == 1) {
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cocos2d::Ray arg0;
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ok &= jsval_to_ray(cx, args.get(0), &arg0);
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JSB_PRECONDITION2(ok, cx, false, "js_cocos2dx_3d_Terrain_getIntersectionPoint : Error processing arguments");
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if (!ok) { ok = true; break; }
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cocos2d::Vec3 ret = cobj->getIntersectionPoint(arg0);
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jsval jsret = JSVAL_NULL;
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jsret = vector3_to_jsval(cx, ret);
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args.rval().set(jsret);
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return true;
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}
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} while(0);
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JS_ReportError(cx, "js_cocos2dx_3d_Terrain_getIntersectionPoint : wrong number of arguments: %d, was expecting %d", argc, 1);
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JS_ReportError(cx, "js_cocos2dx_3d_Terrain_getIntersectionPoint : wrong number of arguments");
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return false;
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}
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bool js_cocos2dx_3d_Terrain_getNormal(JSContext *cx, uint32_t argc, jsval *vp)
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@ -2280,6 +2280,26 @@ void js_register_cocos2dx_physics3d_PhysicsSprite3D(JSContext *cx, JS::HandleObj
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JSClass *jsb_cocos2d_Physics3DWorld_class;
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JSObject *jsb_cocos2d_Physics3DWorld_prototype;
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bool js_cocos2dx_physics3d_Physics3DWorld_setGravity(JSContext *cx, uint32_t argc, jsval *vp)
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{
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JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
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bool ok = true;
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JS::RootedObject obj(cx, args.thisv().toObjectOrNull());
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js_proxy_t *proxy = jsb_get_js_proxy(obj);
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cocos2d::Physics3DWorld* cobj = (cocos2d::Physics3DWorld *)(proxy ? proxy->ptr : NULL);
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JSB_PRECONDITION2( cobj, cx, false, "js_cocos2dx_physics3d_Physics3DWorld_setGravity : Invalid Native Object");
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if (argc == 1) {
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cocos2d::Vec3 arg0;
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ok &= jsval_to_vector3(cx, args.get(0), &arg0);
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JSB_PRECONDITION2(ok, cx, false, "js_cocos2dx_physics3d_Physics3DWorld_setGravity : Error processing arguments");
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cobj->setGravity(arg0);
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args.rval().setUndefined();
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return true;
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}
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JS_ReportError(cx, "js_cocos2dx_physics3d_Physics3DWorld_setGravity : wrong number of arguments: %d, was expecting %d", argc, 1);
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return false;
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}
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bool js_cocos2dx_physics3d_Physics3DWorld_stepSimulate(JSContext *cx, uint32_t argc, jsval *vp)
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{
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JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
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@ -2357,32 +2377,20 @@ bool js_cocos2dx_physics3d_Physics3DWorld_init(JSContext *cx, uint32_t argc, jsv
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JS_ReportError(cx, "js_cocos2dx_physics3d_Physics3DWorld_init : wrong number of arguments: %d, was expecting %d", argc, 1);
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return false;
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}
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bool js_cocos2dx_physics3d_Physics3DWorld_removePhysics3DConstraint(JSContext *cx, uint32_t argc, jsval *vp)
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bool js_cocos2dx_physics3d_Physics3DWorld_removeAllPhysics3DObjects(JSContext *cx, uint32_t argc, jsval *vp)
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{
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JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
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bool ok = true;
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JS::RootedObject obj(cx, args.thisv().toObjectOrNull());
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js_proxy_t *proxy = jsb_get_js_proxy(obj);
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cocos2d::Physics3DWorld* cobj = (cocos2d::Physics3DWorld *)(proxy ? proxy->ptr : NULL);
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JSB_PRECONDITION2( cobj, cx, false, "js_cocos2dx_physics3d_Physics3DWorld_removePhysics3DConstraint : Invalid Native Object");
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if (argc == 1) {
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cocos2d::Physics3DConstraint* arg0;
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do {
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if (args.get(0).isNull()) { arg0 = nullptr; break; }
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if (!args.get(0).isObject()) { ok = false; break; }
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js_proxy_t *jsProxy;
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JSObject *tmpObj = args.get(0).toObjectOrNull();
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jsProxy = jsb_get_js_proxy(tmpObj);
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arg0 = (cocos2d::Physics3DConstraint*)(jsProxy ? jsProxy->ptr : NULL);
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JSB_PRECONDITION2( arg0, cx, false, "Invalid Native Object");
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} while (0);
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JSB_PRECONDITION2(ok, cx, false, "js_cocos2dx_physics3d_Physics3DWorld_removePhysics3DConstraint : Error processing arguments");
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cobj->removePhysics3DConstraint(arg0);
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JSB_PRECONDITION2( cobj, cx, false, "js_cocos2dx_physics3d_Physics3DWorld_removeAllPhysics3DObjects : Invalid Native Object");
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if (argc == 0) {
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cobj->removeAllPhysics3DObjects();
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args.rval().setUndefined();
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return true;
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}
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JS_ReportError(cx, "js_cocos2dx_physics3d_Physics3DWorld_removePhysics3DConstraint : wrong number of arguments: %d, was expecting %d", argc, 1);
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JS_ReportError(cx, "js_cocos2dx_physics3d_Physics3DWorld_removeAllPhysics3DObjects : wrong number of arguments: %d, was expecting %d", argc, 0);
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return false;
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}
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bool js_cocos2dx_physics3d_Physics3DWorld_isDebugDrawEnabled(JSContext *cx, uint32_t argc, jsval *vp)
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@ -2446,20 +2454,50 @@ bool js_cocos2dx_physics3d_Physics3DWorld_rayCast(JSContext *cx, uint32_t argc,
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JS_ReportError(cx, "js_cocos2dx_physics3d_Physics3DWorld_rayCast : wrong number of arguments: %d, was expecting %d", argc, 3);
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return false;
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}
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bool js_cocos2dx_physics3d_Physics3DWorld_removeAllPhysics3DObjects(JSContext *cx, uint32_t argc, jsval *vp)
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bool js_cocos2dx_physics3d_Physics3DWorld_getGravity(JSContext *cx, uint32_t argc, jsval *vp)
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{
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JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
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JS::RootedObject obj(cx, args.thisv().toObjectOrNull());
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js_proxy_t *proxy = jsb_get_js_proxy(obj);
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cocos2d::Physics3DWorld* cobj = (cocos2d::Physics3DWorld *)(proxy ? proxy->ptr : NULL);
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JSB_PRECONDITION2( cobj, cx, false, "js_cocos2dx_physics3d_Physics3DWorld_removeAllPhysics3DObjects : Invalid Native Object");
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JSB_PRECONDITION2( cobj, cx, false, "js_cocos2dx_physics3d_Physics3DWorld_getGravity : Invalid Native Object");
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if (argc == 0) {
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cobj->removeAllPhysics3DObjects();
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cocos2d::Vec3 ret = cobj->getGravity();
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jsval jsret = JSVAL_NULL;
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jsret = vector3_to_jsval(cx, ret);
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args.rval().set(jsret);
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return true;
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}
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JS_ReportError(cx, "js_cocos2dx_physics3d_Physics3DWorld_getGravity : wrong number of arguments: %d, was expecting %d", argc, 0);
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return false;
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}
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bool js_cocos2dx_physics3d_Physics3DWorld_removePhysics3DConstraint(JSContext *cx, uint32_t argc, jsval *vp)
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{
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JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
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bool ok = true;
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JS::RootedObject obj(cx, args.thisv().toObjectOrNull());
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js_proxy_t *proxy = jsb_get_js_proxy(obj);
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cocos2d::Physics3DWorld* cobj = (cocos2d::Physics3DWorld *)(proxy ? proxy->ptr : NULL);
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JSB_PRECONDITION2( cobj, cx, false, "js_cocos2dx_physics3d_Physics3DWorld_removePhysics3DConstraint : Invalid Native Object");
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if (argc == 1) {
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cocos2d::Physics3DConstraint* arg0;
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do {
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if (args.get(0).isNull()) { arg0 = nullptr; break; }
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if (!args.get(0).isObject()) { ok = false; break; }
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js_proxy_t *jsProxy;
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JSObject *tmpObj = args.get(0).toObjectOrNull();
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jsProxy = jsb_get_js_proxy(tmpObj);
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arg0 = (cocos2d::Physics3DConstraint*)(jsProxy ? jsProxy->ptr : NULL);
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JSB_PRECONDITION2( arg0, cx, false, "Invalid Native Object");
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} while (0);
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JSB_PRECONDITION2(ok, cx, false, "js_cocos2dx_physics3d_Physics3DWorld_removePhysics3DConstraint : Error processing arguments");
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cobj->removePhysics3DConstraint(arg0);
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args.rval().setUndefined();
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return true;
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}
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JS_ReportError(cx, "js_cocos2dx_physics3d_Physics3DWorld_removeAllPhysics3DObjects : wrong number of arguments: %d, was expecting %d", argc, 0);
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JS_ReportError(cx, "js_cocos2dx_physics3d_Physics3DWorld_removePhysics3DConstraint : wrong number of arguments: %d, was expecting %d", argc, 1);
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return false;
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}
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bool js_cocos2dx_physics3d_Physics3DWorld_addPhysics3DObject(JSContext *cx, uint32_t argc, jsval *vp)
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@ -2766,15 +2804,17 @@ void js_register_cocos2dx_physics3d_Physics3DWorld(JSContext *cx, JS::HandleObje
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};
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static JSFunctionSpec funcs[] = {
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JS_FN("setGravity", js_cocos2dx_physics3d_Physics3DWorld_setGravity, 1, JSPROP_PERMANENT | JSPROP_ENUMERATE),
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JS_FN("stepSimulate", js_cocos2dx_physics3d_Physics3DWorld_stepSimulate, 1, JSPROP_PERMANENT | JSPROP_ENUMERATE),
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JS_FN("needCollisionChecking", js_cocos2dx_physics3d_Physics3DWorld_needCollisionChecking, 0, JSPROP_PERMANENT | JSPROP_ENUMERATE),
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JS_FN("collisionChecking", js_cocos2dx_physics3d_Physics3DWorld_collisionChecking, 0, JSPROP_PERMANENT | JSPROP_ENUMERATE),
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JS_FN("init", js_cocos2dx_physics3d_Physics3DWorld_init, 1, JSPROP_PERMANENT | JSPROP_ENUMERATE),
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JS_FN("removePhysics3DConstraint", js_cocos2dx_physics3d_Physics3DWorld_removePhysics3DConstraint, 1, JSPROP_PERMANENT | JSPROP_ENUMERATE),
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JS_FN("removeAllPhysics3DObjects", js_cocos2dx_physics3d_Physics3DWorld_removeAllPhysics3DObjects, 0, JSPROP_PERMANENT | JSPROP_ENUMERATE),
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JS_FN("isDebugDrawEnabled", js_cocos2dx_physics3d_Physics3DWorld_isDebugDrawEnabled, 0, JSPROP_PERMANENT | JSPROP_ENUMERATE),
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JS_FN("removeAllPhysics3DConstraints", js_cocos2dx_physics3d_Physics3DWorld_removeAllPhysics3DConstraints, 0, JSPROP_PERMANENT | JSPROP_ENUMERATE),
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JS_FN("rayCast", js_cocos2dx_physics3d_Physics3DWorld_rayCast, 3, JSPROP_PERMANENT | JSPROP_ENUMERATE),
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JS_FN("removeAllPhysics3DObjects", js_cocos2dx_physics3d_Physics3DWorld_removeAllPhysics3DObjects, 0, JSPROP_PERMANENT | JSPROP_ENUMERATE),
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JS_FN("getGravity", js_cocos2dx_physics3d_Physics3DWorld_getGravity, 0, JSPROP_PERMANENT | JSPROP_ENUMERATE),
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JS_FN("removePhysics3DConstraint", js_cocos2dx_physics3d_Physics3DWorld_removePhysics3DConstraint, 1, JSPROP_PERMANENT | JSPROP_ENUMERATE),
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JS_FN("addPhysics3DObject", js_cocos2dx_physics3d_Physics3DWorld_addPhysics3DObject, 1, JSPROP_PERMANENT | JSPROP_ENUMERATE),
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JS_FN("setDebugDrawEnable", js_cocos2dx_physics3d_Physics3DWorld_setDebugDrawEnable, 1, JSPROP_PERMANENT | JSPROP_ENUMERATE),
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JS_FN("removePhysics3DObject", js_cocos2dx_physics3d_Physics3DWorld_removePhysics3DObject, 1, JSPROP_PERMANENT | JSPROP_ENUMERATE),
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@ -134,15 +134,17 @@ bool js_cocos2dx_physics3d_Physics3DWorld_constructor(JSContext *cx, uint32_t ar
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void js_cocos2dx_physics3d_Physics3DWorld_finalize(JSContext *cx, JSObject *obj);
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void js_register_cocos2dx_physics3d_Physics3DWorld(JSContext *cx, JS::HandleObject global);
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void register_all_cocos2dx_physics3d(JSContext* cx, JS::HandleObject obj);
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bool js_cocos2dx_physics3d_Physics3DWorld_setGravity(JSContext *cx, uint32_t argc, jsval *vp);
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bool js_cocos2dx_physics3d_Physics3DWorld_stepSimulate(JSContext *cx, uint32_t argc, jsval *vp);
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bool js_cocos2dx_physics3d_Physics3DWorld_needCollisionChecking(JSContext *cx, uint32_t argc, jsval *vp);
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bool js_cocos2dx_physics3d_Physics3DWorld_collisionChecking(JSContext *cx, uint32_t argc, jsval *vp);
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bool js_cocos2dx_physics3d_Physics3DWorld_init(JSContext *cx, uint32_t argc, jsval *vp);
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bool js_cocos2dx_physics3d_Physics3DWorld_removePhysics3DConstraint(JSContext *cx, uint32_t argc, jsval *vp);
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bool js_cocos2dx_physics3d_Physics3DWorld_removeAllPhysics3DObjects(JSContext *cx, uint32_t argc, jsval *vp);
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bool js_cocos2dx_physics3d_Physics3DWorld_isDebugDrawEnabled(JSContext *cx, uint32_t argc, jsval *vp);
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bool js_cocos2dx_physics3d_Physics3DWorld_removeAllPhysics3DConstraints(JSContext *cx, uint32_t argc, jsval *vp);
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bool js_cocos2dx_physics3d_Physics3DWorld_rayCast(JSContext *cx, uint32_t argc, jsval *vp);
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bool js_cocos2dx_physics3d_Physics3DWorld_removeAllPhysics3DObjects(JSContext *cx, uint32_t argc, jsval *vp);
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bool js_cocos2dx_physics3d_Physics3DWorld_getGravity(JSContext *cx, uint32_t argc, jsval *vp);
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bool js_cocos2dx_physics3d_Physics3DWorld_removePhysics3DConstraint(JSContext *cx, uint32_t argc, jsval *vp);
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bool js_cocos2dx_physics3d_Physics3DWorld_addPhysics3DObject(JSContext *cx, uint32_t argc, jsval *vp);
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bool js_cocos2dx_physics3d_Physics3DWorld_setDebugDrawEnable(JSContext *cx, uint32_t argc, jsval *vp);
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bool js_cocos2dx_physics3d_Physics3DWorld_removePhysics3DObject(JSContext *cx, uint32_t argc, jsval *vp);
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@ -4,6 +4,13 @@
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-- @extend Ref
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-- @parent_module cc
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--------------------------------
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-- set gravity for the physics world
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-- @function [parent=#Physics3DWorld] setGravity
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-- @param self
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-- @param #vec3_table gravity
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-- @return Physics3DWorld#Physics3DWorld self (return value: cc.Physics3DWorld)
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--------------------------------
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-- Simulate one frame.
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-- @function [parent=#Physics3DWorld] stepSimulate
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@ -24,10 +31,9 @@
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-- @return Physics3DWorld#Physics3DWorld self (return value: cc.Physics3DWorld)
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--------------------------------
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-- Remove a Physics3DConstraint.
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-- @function [parent=#Physics3DWorld] removePhysics3DConstraint
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-- Remove all Physics3DObjects.
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-- @function [parent=#Physics3DWorld] removeAllPhysics3DObjects
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-- @param self
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-- @param #cc.Physics3DConstraint constraint
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-- @return Physics3DWorld#Physics3DWorld self (return value: cc.Physics3DWorld)
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--------------------------------
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@ -43,9 +49,16 @@
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-- @return Physics3DWorld#Physics3DWorld self (return value: cc.Physics3DWorld)
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--------------------------------
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-- Remove all Physics3DObjects.
|
||||
-- @function [parent=#Physics3DWorld] removeAllPhysics3DObjects
|
||||
-- get current gravity
|
||||
-- @function [parent=#Physics3DWorld] getGravity
|
||||
-- @param self
|
||||
-- @return vec3_table#vec3_table ret (return value: vec3_table)
|
||||
|
||||
--------------------------------
|
||||
-- Remove a Physics3DConstraint.
|
||||
-- @function [parent=#Physics3DWorld] removePhysics3DConstraint
|
||||
-- @param self
|
||||
-- @param #cc.Physics3DConstraint constraint
|
||||
-- @return Physics3DWorld#Physics3DWorld self (return value: cc.Physics3DWorld)
|
||||
|
||||
--------------------------------
|
||||
|
|
|
@ -3978,6 +3978,56 @@ int lua_register_cocos2dx_physics3d_PhysicsSprite3D(lua_State* tolua_S)
|
|||
return 1;
|
||||
}
|
||||
|
||||
int lua_cocos2dx_physics3d_Physics3DWorld_setGravity(lua_State* tolua_S)
|
||||
{
|
||||
int argc = 0;
|
||||
cocos2d::Physics3DWorld* cobj = nullptr;
|
||||
bool ok = true;
|
||||
|
||||
#if COCOS2D_DEBUG >= 1
|
||||
tolua_Error tolua_err;
|
||||
#endif
|
||||
|
||||
|
||||
#if COCOS2D_DEBUG >= 1
|
||||
if (!tolua_isusertype(tolua_S,1,"cc.Physics3DWorld",0,&tolua_err)) goto tolua_lerror;
|
||||
#endif
|
||||
|
||||
cobj = (cocos2d::Physics3DWorld*)tolua_tousertype(tolua_S,1,0);
|
||||
|
||||
#if COCOS2D_DEBUG >= 1
|
||||
if (!cobj)
|
||||
{
|
||||
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_physics3d_Physics3DWorld_setGravity'", nullptr);
|
||||
return 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
argc = lua_gettop(tolua_S)-1;
|
||||
if (argc == 1)
|
||||
{
|
||||
cocos2d::Vec3 arg0;
|
||||
|
||||
ok &= luaval_to_vec3(tolua_S, 2, &arg0, "cc.Physics3DWorld:setGravity");
|
||||
if(!ok)
|
||||
{
|
||||
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_physics3d_Physics3DWorld_setGravity'", nullptr);
|
||||
return 0;
|
||||
}
|
||||
cobj->setGravity(arg0);
|
||||
lua_settop(tolua_S, 1);
|
||||
return 1;
|
||||
}
|
||||
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Physics3DWorld:setGravity",argc, 1);
|
||||
return 0;
|
||||
|
||||
#if COCOS2D_DEBUG >= 1
|
||||
tolua_lerror:
|
||||
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_physics3d_Physics3DWorld_setGravity'.",&tolua_err);
|
||||
#endif
|
||||
|
||||
return 0;
|
||||
}
|
||||
int lua_cocos2dx_physics3d_Physics3DWorld_stepSimulate(lua_State* tolua_S)
|
||||
{
|
||||
int argc = 0;
|
||||
|
@ -4122,7 +4172,7 @@ int lua_cocos2dx_physics3d_Physics3DWorld_collisionChecking(lua_State* tolua_S)
|
|||
|
||||
return 0;
|
||||
}
|
||||
int lua_cocos2dx_physics3d_Physics3DWorld_removePhysics3DConstraint(lua_State* tolua_S)
|
||||
int lua_cocos2dx_physics3d_Physics3DWorld_removeAllPhysics3DObjects(lua_State* tolua_S)
|
||||
{
|
||||
int argc = 0;
|
||||
cocos2d::Physics3DWorld* cobj = nullptr;
|
||||
|
@ -4142,32 +4192,29 @@ int lua_cocos2dx_physics3d_Physics3DWorld_removePhysics3DConstraint(lua_State* t
|
|||
#if COCOS2D_DEBUG >= 1
|
||||
if (!cobj)
|
||||
{
|
||||
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_physics3d_Physics3DWorld_removePhysics3DConstraint'", nullptr);
|
||||
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_physics3d_Physics3DWorld_removeAllPhysics3DObjects'", nullptr);
|
||||
return 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
argc = lua_gettop(tolua_S)-1;
|
||||
if (argc == 1)
|
||||
if (argc == 0)
|
||||
{
|
||||
cocos2d::Physics3DConstraint* arg0;
|
||||
|
||||
ok &= luaval_to_object<cocos2d::Physics3DConstraint>(tolua_S, 2, "cc.Physics3DConstraint",&arg0, "cc.Physics3DWorld:removePhysics3DConstraint");
|
||||
if(!ok)
|
||||
{
|
||||
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_physics3d_Physics3DWorld_removePhysics3DConstraint'", nullptr);
|
||||
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_physics3d_Physics3DWorld_removeAllPhysics3DObjects'", nullptr);
|
||||
return 0;
|
||||
}
|
||||
cobj->removePhysics3DConstraint(arg0);
|
||||
cobj->removeAllPhysics3DObjects();
|
||||
lua_settop(tolua_S, 1);
|
||||
return 1;
|
||||
}
|
||||
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Physics3DWorld:removePhysics3DConstraint",argc, 1);
|
||||
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Physics3DWorld:removeAllPhysics3DObjects",argc, 0);
|
||||
return 0;
|
||||
|
||||
#if COCOS2D_DEBUG >= 1
|
||||
tolua_lerror:
|
||||
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_physics3d_Physics3DWorld_removePhysics3DConstraint'.",&tolua_err);
|
||||
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_physics3d_Physics3DWorld_removeAllPhysics3DObjects'.",&tolua_err);
|
||||
#endif
|
||||
|
||||
return 0;
|
||||
|
@ -4266,7 +4313,7 @@ int lua_cocos2dx_physics3d_Physics3DWorld_removeAllPhysics3DConstraints(lua_Stat
|
|||
|
||||
return 0;
|
||||
}
|
||||
int lua_cocos2dx_physics3d_Physics3DWorld_removeAllPhysics3DObjects(lua_State* tolua_S)
|
||||
int lua_cocos2dx_physics3d_Physics3DWorld_getGravity(lua_State* tolua_S)
|
||||
{
|
||||
int argc = 0;
|
||||
cocos2d::Physics3DWorld* cobj = nullptr;
|
||||
|
@ -4286,7 +4333,7 @@ int lua_cocos2dx_physics3d_Physics3DWorld_removeAllPhysics3DObjects(lua_State* t
|
|||
#if COCOS2D_DEBUG >= 1
|
||||
if (!cobj)
|
||||
{
|
||||
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_physics3d_Physics3DWorld_removeAllPhysics3DObjects'", nullptr);
|
||||
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_physics3d_Physics3DWorld_getGravity'", nullptr);
|
||||
return 0;
|
||||
}
|
||||
#endif
|
||||
|
@ -4296,19 +4343,69 @@ int lua_cocos2dx_physics3d_Physics3DWorld_removeAllPhysics3DObjects(lua_State* t
|
|||
{
|
||||
if(!ok)
|
||||
{
|
||||
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_physics3d_Physics3DWorld_removeAllPhysics3DObjects'", nullptr);
|
||||
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_physics3d_Physics3DWorld_getGravity'", nullptr);
|
||||
return 0;
|
||||
}
|
||||
cobj->removeAllPhysics3DObjects();
|
||||
lua_settop(tolua_S, 1);
|
||||
cocos2d::Vec3 ret = cobj->getGravity();
|
||||
vec3_to_luaval(tolua_S, ret);
|
||||
return 1;
|
||||
}
|
||||
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Physics3DWorld:removeAllPhysics3DObjects",argc, 0);
|
||||
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Physics3DWorld:getGravity",argc, 0);
|
||||
return 0;
|
||||
|
||||
#if COCOS2D_DEBUG >= 1
|
||||
tolua_lerror:
|
||||
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_physics3d_Physics3DWorld_removeAllPhysics3DObjects'.",&tolua_err);
|
||||
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_physics3d_Physics3DWorld_getGravity'.",&tolua_err);
|
||||
#endif
|
||||
|
||||
return 0;
|
||||
}
|
||||
int lua_cocos2dx_physics3d_Physics3DWorld_removePhysics3DConstraint(lua_State* tolua_S)
|
||||
{
|
||||
int argc = 0;
|
||||
cocos2d::Physics3DWorld* cobj = nullptr;
|
||||
bool ok = true;
|
||||
|
||||
#if COCOS2D_DEBUG >= 1
|
||||
tolua_Error tolua_err;
|
||||
#endif
|
||||
|
||||
|
||||
#if COCOS2D_DEBUG >= 1
|
||||
if (!tolua_isusertype(tolua_S,1,"cc.Physics3DWorld",0,&tolua_err)) goto tolua_lerror;
|
||||
#endif
|
||||
|
||||
cobj = (cocos2d::Physics3DWorld*)tolua_tousertype(tolua_S,1,0);
|
||||
|
||||
#if COCOS2D_DEBUG >= 1
|
||||
if (!cobj)
|
||||
{
|
||||
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_physics3d_Physics3DWorld_removePhysics3DConstraint'", nullptr);
|
||||
return 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
argc = lua_gettop(tolua_S)-1;
|
||||
if (argc == 1)
|
||||
{
|
||||
cocos2d::Physics3DConstraint* arg0;
|
||||
|
||||
ok &= luaval_to_object<cocos2d::Physics3DConstraint>(tolua_S, 2, "cc.Physics3DConstraint",&arg0, "cc.Physics3DWorld:removePhysics3DConstraint");
|
||||
if(!ok)
|
||||
{
|
||||
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_physics3d_Physics3DWorld_removePhysics3DConstraint'", nullptr);
|
||||
return 0;
|
||||
}
|
||||
cobj->removePhysics3DConstraint(arg0);
|
||||
lua_settop(tolua_S, 1);
|
||||
return 1;
|
||||
}
|
||||
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Physics3DWorld:removePhysics3DConstraint",argc, 1);
|
||||
return 0;
|
||||
|
||||
#if COCOS2D_DEBUG >= 1
|
||||
tolua_lerror:
|
||||
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_physics3d_Physics3DWorld_removePhysics3DConstraint'.",&tolua_err);
|
||||
#endif
|
||||
|
||||
return 0;
|
||||
|
@ -4630,13 +4727,15 @@ int lua_register_cocos2dx_physics3d_Physics3DWorld(lua_State* tolua_S)
|
|||
|
||||
tolua_beginmodule(tolua_S,"Physics3DWorld");
|
||||
tolua_function(tolua_S,"new",lua_cocos2dx_physics3d_Physics3DWorld_constructor);
|
||||
tolua_function(tolua_S,"setGravity",lua_cocos2dx_physics3d_Physics3DWorld_setGravity);
|
||||
tolua_function(tolua_S,"stepSimulate",lua_cocos2dx_physics3d_Physics3DWorld_stepSimulate);
|
||||
tolua_function(tolua_S,"needCollisionChecking",lua_cocos2dx_physics3d_Physics3DWorld_needCollisionChecking);
|
||||
tolua_function(tolua_S,"collisionChecking",lua_cocos2dx_physics3d_Physics3DWorld_collisionChecking);
|
||||
tolua_function(tolua_S,"removePhysics3DConstraint",lua_cocos2dx_physics3d_Physics3DWorld_removePhysics3DConstraint);
|
||||
tolua_function(tolua_S,"removeAllPhysics3DObjects",lua_cocos2dx_physics3d_Physics3DWorld_removeAllPhysics3DObjects);
|
||||
tolua_function(tolua_S,"isDebugDrawEnabled",lua_cocos2dx_physics3d_Physics3DWorld_isDebugDrawEnabled);
|
||||
tolua_function(tolua_S,"removeAllPhysics3DConstraints",lua_cocos2dx_physics3d_Physics3DWorld_removeAllPhysics3DConstraints);
|
||||
tolua_function(tolua_S,"removeAllPhysics3DObjects",lua_cocos2dx_physics3d_Physics3DWorld_removeAllPhysics3DObjects);
|
||||
tolua_function(tolua_S,"getGravity",lua_cocos2dx_physics3d_Physics3DWorld_getGravity);
|
||||
tolua_function(tolua_S,"removePhysics3DConstraint",lua_cocos2dx_physics3d_Physics3DWorld_removePhysics3DConstraint);
|
||||
tolua_function(tolua_S,"addPhysics3DObject",lua_cocos2dx_physics3d_Physics3DWorld_addPhysics3DObject);
|
||||
tolua_function(tolua_S,"setDebugDrawEnable",lua_cocos2dx_physics3d_Physics3DWorld_setDebugDrawEnable);
|
||||
tolua_function(tolua_S,"removePhysics3DObject",lua_cocos2dx_physics3d_Physics3DWorld_removePhysics3DObject);
|
||||
|
|
|
@ -253,6 +253,8 @@ int register_all_cocos2dx_physics3d(lua_State* tolua_S);
|
|||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
Loading…
Reference in New Issue