mirror of https://github.com/axmolengine/axmol.git
Const love: std::function<void(Texture2D*)> -> const
std::function<void(Texture2D*)>&
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@ -93,7 +93,7 @@ std::string TextureCache::getDescription() const
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return StringUtils::format("<TextureCache | Number of textures = %d>", static_cast<int>(_textures.size()));
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}
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void TextureCache::addImageAsync(const std::string &path, std::function<void(Texture2D*)> callback)
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void TextureCache::addImageAsync(const std::string &path, const std::function<void(Texture2D*)>& callback)
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{
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Texture2D *texture = nullptr;
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@ -117,7 +117,7 @@ public:
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* Supported image extensions: .png, .jpg
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* @since v0.8
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*/
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virtual void addImageAsync(const std::string &filepath, std::function<void(Texture2D*)> callback);
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virtual void addImageAsync(const std::string &filepath, const std::function<void(Texture2D*)>& callback);
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/** Returns a Texture2D object given an Image.
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* If the image was not previously loaded, it will create a new Texture2D object and it will return it.
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