mirror of https://github.com/axmolengine/axmol.git
ImGUIEXT addRenderLoop support global without any target scene
This commit is contained in:
parent
cde039b34b
commit
500e913517
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@ -4,63 +4,122 @@
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NS_CC_EXT_BEGIN
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static uint32_t fourccValue(const std::string& str) {
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if (str.empty() || str[0] != '#') return (uint32_t)-1;
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uint32_t value = 0;
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memcpy(&value, str.c_str() + 1, std::min(sizeof(value), str.size() - 1));
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return value;
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if (str.empty() || str[0] != '#') return (uint32_t)-1;
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uint32_t value = 0;
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memcpy(&value, str.c_str() + 1, std::min(sizeof(value), str.size() - 1));
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return value;
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}
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// TODO: Rename to ImGuiEXTLayerBlock
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// Because it's only used for block event when ImGui::IsAnyWindowHovered() == 'true'
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class ImGuiEXTRenderer : public Layer
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class ImGuiEXTEventTracker {
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public:
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virtual ~ImGuiEXTEventTracker() {}
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};
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// Track scene event and check whether routed to the scene graph
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class ImGuiEXTSceneEventTracker : public ImGuiEXTEventTracker
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{
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CC_CONSTRUCTOR_ACCESS:
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bool initWithImGuiEXT()
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{
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if (!Layer::init())
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return false;
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public:
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bool initWithScene(Scene* scene)
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{
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#ifdef CC_PLATFORM_PC
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// note: when at the first click to focus the window, this will not take effect
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auto listener = EventListenerTouchOneByOne::create();
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listener->setSwallowTouches(true);
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listener->onTouchBegan = [this](Touch* touch, Event*) -> bool {
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if (!_visible)
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return false;
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return ImGui::IsAnyWindowHovered();
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};
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_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
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_trackLayer = utils::newInstance<Layer>();
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// add by halx99
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auto stopAnyMouse = [=](EventMouse* event) {
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if (ImGui::IsAnyWindowHovered()) {
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event->stopPropagation();
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}
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};
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auto mouseListener = EventListenerMouse::create();
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mouseListener->onMouseDown = mouseListener->onMouseUp = stopAnyMouse;
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_eventDispatcher->addEventListenerWithSceneGraphPriority(mouseListener, this);
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// note: when at the first click to focus the window, this will not take effect
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auto listener = EventListenerTouchOneByOne::create();
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listener->setSwallowTouches(true);
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listener->onTouchBegan = [this](Touch* touch, Event*) -> bool {
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return ImGui::IsAnyWindowHovered();
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};
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_trackLayer->getEventDispatcher()->addEventListenerWithSceneGraphPriority(listener, _trackLayer);
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// add by halx99
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auto stopAnyMouse = [=](EventMouse* event) {
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if (ImGui::IsAnyWindowHovered()) {
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event->stopPropagation();
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}
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};
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auto mouseListener = EventListenerMouse::create();
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mouseListener->onMouseDown = mouseListener->onMouseUp = stopAnyMouse;
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_trackLayer->getEventDispatcher()->addEventListenerWithSceneGraphPriority(mouseListener, _trackLayer);
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scene->addChild(_trackLayer, INT_MAX);
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#endif
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// add an empty sprite to avoid render problem
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// const auto sp = Sprite::create();
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// sp->setGlobalZOrder(1);
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// sp->setOpacity(0);
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// addChild(sp, 1);
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// add an empty sprite to avoid render problem
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// const auto sp = Sprite::create();
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// sp->setGlobalZOrder(1);
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// sp->setOpacity(0);
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// addChild(sp, 1);
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/*
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* There a 3 choice for schedule frame for ImGui render loop
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* a. at visit/draw to call beginFrame/endFrame, but at ImGui loop, we can't game object and add to Scene directly, will cause damage iterator
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* b. scheduleUpdate at onEnter to call beginFrame, at visit/draw to call endFrame, it's solve iterator damage problem, but when director is paused
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* the director will stop call 'update' function of Scheduler
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* And need modify engine code to call _scheduler->update(_deltaTime) even director is paused, pass 0 for update
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* c. Director::EVENT_BEFORE_DRAW call beginFrame, EVENT_AFTER_VISIT call endFrame
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*/
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return true;
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}
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/*
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* There a 3 choice for schedule frame for ImGui render loop
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* a. at visit/draw to call beginFrame/endFrame, but at ImGui loop, we can't game object and add to Scene directly, will cause damage iterator
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* b. scheduleUpdate at onEnter to call beginFrame, at visit/draw to call endFrame, it's solve iterator damage problem, but when director is paused
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* the director will stop call 'update' function of Scheduler
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* And need modify engine code to call _scheduler->update(_deltaTime) even director is paused, pass 0 for update
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* c. Director::EVENT_BEFORE_DRAW call beginFrame, EVENT_AFTER_VISIT call endFrame
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*/
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~ImGuiEXTRenderer()
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{
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}
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return true;
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}
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~ImGuiEXTSceneEventTracker()
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{
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#ifdef CC_PLATFORM_PC
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if (_trackLayer) {
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if (_trackLayer->getParent())
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_trackLayer->removeFromParent();
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_trackLayer->release();
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}
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#endif
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}
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private:
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Layer* _trackLayer = nullptr;
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};
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class ImGuiEXTGlobalEventTracker : public ImGuiEXTEventTracker
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{
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static const int highestPriority = (std::numeric_limits<int>::min)();
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public:
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bool init()
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{
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#ifdef CC_PLATFORM_PC
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// note: when at the first click to focus the window, this will not take effect
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auto eventDispatcher = Director::getInstance()->getEventDispatcher();
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_touchListener = utils::newInstance<EventListenerTouchOneByOne>();
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_touchListener->setSwallowTouches(true);
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_touchListener->onTouchBegan = [this](Touch* touch, Event*) -> bool {
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return ImGui::IsAnyWindowHovered();
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};
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eventDispatcher->addEventListenerWithFixedPriority(_touchListener, highestPriority);
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// add by halx99
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auto stopAnyMouse = [=](EventMouse* event) {
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if (ImGui::IsAnyWindowHovered()) {
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event->stopPropagation();
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}
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};
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_mouseListener = utils::newInstance<EventListenerMouse>();
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_mouseListener->onMouseDown = _mouseListener->onMouseUp = stopAnyMouse;
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eventDispatcher->addEventListenerWithFixedPriority(_mouseListener, highestPriority);
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#endif
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return true;
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}
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~ImGuiEXTGlobalEventTracker() {
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#ifdef CC_PLATFORM_PC
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auto eventDispatcher = Director::getInstance()->getEventDispatcher();
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eventDispatcher->removeEventListener(_mouseListener);
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eventDispatcher->removeEventListener(_touchListener);
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_mouseListener->release();
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_touchListener->release();
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#endif
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}
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EventListenerTouchOneByOne* _touchListener = nullptr;
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EventListenerMouse* _mouseListener = nullptr;
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};
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static ImGuiEXT* _instance = nullptr;
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@ -68,400 +127,404 @@ std::function<void(ImGuiEXT*)> ImGuiEXT::_onInit;
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void ImGuiEXT::init()
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{
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ImGui_ImplCocos2dx_Init(true);
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ImGui_ImplCocos2dx_Init(true);
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ImGui::StyleColorsClassic();
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ImGui::StyleColorsClassic();
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auto eventDispatcher = Director::getInstance()->getEventDispatcher();
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eventDispatcher->addCustomEventListener(Director::EVENT_BEFORE_DRAW, [=](EventCustom*) { beginFrame(); });
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eventDispatcher->addCustomEventListener(Director::EVENT_AFTER_VISIT, [=](EventCustom*) { endFrame(); });
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auto eventDispatcher = Director::getInstance()->getEventDispatcher();
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eventDispatcher->addCustomEventListener(Director::EVENT_BEFORE_DRAW, [=](EventCustom*) { beginFrame(); });
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eventDispatcher->addCustomEventListener(Director::EVENT_AFTER_VISIT, [=](EventCustom*) { endFrame(); });
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}
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ImGuiEXT* ImGuiEXT::getInstance()
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{
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if(_instance == nullptr)
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{
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_instance = new ImGuiEXT();
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_instance->init();
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if (_onInit)
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_onInit(_instance);
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}
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return _instance;
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if (_instance == nullptr)
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{
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_instance = new ImGuiEXT();
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_instance->init();
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if (_onInit)
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_onInit(_instance);
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}
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return _instance;
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}
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void ImGuiEXT::destroyInstance()
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{
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if (_instance)
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{
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auto eventDispatcher = Director::getInstance()->getEventDispatcher();
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eventDispatcher->removeCustomEventListeners(Director::EVENT_AFTER_VISIT);
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eventDispatcher->removeCustomEventListeners(Director::EVENT_BEFORE_DRAW);
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if (_instance)
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{
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auto eventDispatcher = Director::getInstance()->getEventDispatcher();
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eventDispatcher->removeCustomEventListeners(Director::EVENT_AFTER_VISIT);
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eventDispatcher->removeCustomEventListeners(Director::EVENT_BEFORE_DRAW);
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ImGui_ImplCocos2dx_Shutdown();
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delete _instance;
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_instance = nullptr;
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}
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ImGui_ImplCocos2dx_Shutdown();
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delete _instance;
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_instance = nullptr;
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}
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}
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void ImGuiEXT::setOnInit(const std::function<void(ImGuiEXT*)>& callBack)
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{
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_onInit = callBack;
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_onInit = callBack;
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}
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float ImGuiEXT::scaleAllByDPI(float userScale)
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{
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// Gets scale
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float xscale = 1.0f;
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glfwGetMonitorContentScale(glfwGetPrimaryMonitor(), &xscale, nullptr);
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auto zoomFactor = userScale * xscale;
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// Gets scale
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float xscale = 1.0f;
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glfwGetMonitorContentScale(glfwGetPrimaryMonitor(), &xscale, nullptr);
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auto zoomFactor = userScale * xscale;
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auto imFonts = ImGui::GetIO().Fonts;
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auto imFonts = ImGui::GetIO().Fonts;
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// clear before add new font
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auto fontConf = imFonts->ConfigData; // copy font config data
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// clear before add new font
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auto fontConf = imFonts->ConfigData; // copy font config data
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if (zoomFactor != _contentZoomFactor) {
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for (auto& fontConf : imFonts->ConfigData)
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{
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fontConf.SizePixels = (fontConf.SizePixels / _contentZoomFactor) * zoomFactor;
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}
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if (zoomFactor != _contentZoomFactor) {
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for (auto& fontConf : imFonts->ConfigData)
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{
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fontConf.SizePixels = (fontConf.SizePixels / _contentZoomFactor) * zoomFactor;
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}
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// Destory font informations, let implcocos2dx recreate at newFrame
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ImGui_ImplCocos2dx_DestroyDeviceObjects();
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// Destory font informations, let implcocos2dx recreate at newFrame
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ImGui_ImplCocos2dx_DestroyDeviceObjects();
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ImGui::GetStyle().ScaleAllSizes(zoomFactor);
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ImGui::GetStyle().ScaleAllSizes(zoomFactor);
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_contentZoomFactor = zoomFactor;
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}
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_contentZoomFactor = zoomFactor;
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}
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return zoomFactor;
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return zoomFactor;
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}
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void ImGuiEXT::addFont(const std::string& fontFile, float fontSize, CHS_GLYPH_RANGE glyphRange)
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{
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auto imFonts = ImGui::GetIO().Fonts;
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const ImWchar* imChars = nullptr;
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switch (glyphRange) {
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case CHS_GLYPH_RANGE::GENERAL:
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imChars = imFonts->GetGlyphRangesChineseSimplifiedCommon();
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break;
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case CHS_GLYPH_RANGE::FULL:
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imChars = imFonts->GetGlyphRangesChineseFull();
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break;
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}
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auto imFonts = ImGui::GetIO().Fonts;
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const ImWchar* imChars = nullptr;
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switch (glyphRange) {
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case CHS_GLYPH_RANGE::GENERAL:
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imChars = imFonts->GetGlyphRangesChineseSimplifiedCommon();
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break;
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case CHS_GLYPH_RANGE::FULL:
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imChars = imFonts->GetGlyphRangesChineseFull();
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break;
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}
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imFonts->AddFontFromFileTTF(fontFile.c_str(), fontSize * _contentZoomFactor, nullptr, imChars);
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imFonts->AddFontFromFileTTF(fontFile.c_str(), fontSize * _contentZoomFactor, nullptr, imChars);
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}
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void ImGuiEXT::clearFonts()
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{
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ImGui::GetIO().Fonts->Clear();
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ImGui::GetIO().Fonts->Clear();
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}
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/*
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* begin ImGui frame and draw ImGui stubs
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*/
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* begin ImGui frame and draw ImGui stubs
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*/
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void ImGuiEXT::beginFrame()
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{
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// create frame
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ImGui_ImplCocos2dx_NewFrame();
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// create frame
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ImGui_ImplCocos2dx_NewFrame();
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// draw all gui
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this->update();
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// draw all gui
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this->update();
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// render
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ImGui::Render();
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// render
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ImGui::Render();
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}
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/*
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* flush ImGui draw data to engine
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*/
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void ImGuiEXT::endFrame() {
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ImGui_ImplCocos2dx_RenderDrawData(ImGui::GetDrawData());
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ImGui_ImplCocos2dx_RenderPlatform();
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ImGui_ImplCocos2dx_RenderDrawData(ImGui::GetDrawData());
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ImGui_ImplCocos2dx_RenderPlatform();
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}
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void ImGuiEXT::update()
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{ // drived by ImGuiEXTRenderer
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// clear things from last frame
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usedCCRefIdMap.clear();
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usedCCRef.clear();
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// drawing commands
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for (auto& pipline : _renderPiplines)
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pipline.second.frame();
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// clear things from last frame
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usedCCRefIdMap.clear();
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usedCCRef.clear();
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// drawing commands
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for (auto& pipline : _renderPiplines)
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pipline.second.frame();
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// commands will be processed after update
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// commands will be processed after update
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}
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bool ImGuiEXT::addRenderLoop(const std::string& id, Scene* scene, std::function<void()> onFrame)
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bool ImGuiEXT::addRenderLoop(const std::string& id, std::function<void()> func, Scene* target)
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{
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// TODO: check whether exist
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auto fourccId = fourccValue(id);
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if (_renderPiplines.find(fourccId) != _renderPiplines.end())
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{
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return false;
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}
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// TODO: check whether exist
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auto fourccId = fourccValue(id);
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if (_renderPiplines.find(fourccId) != _renderPiplines.end())
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{
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return false;
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}
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auto renderer = utils::newInstance<ImGuiEXTRenderer>(&ImGuiEXTRenderer::initWithImGuiEXT);
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scene->addChild(renderer, INT_MAX, fourccId);
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_renderPiplines.emplace(fourccId, RenderPipline{ renderer, std::move(onFrame) });
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ImGuiEXTEventTracker* tracker;
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if (target)
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tracker = utils::newInstance<ImGuiEXTSceneEventTracker>(&ImGuiEXTSceneEventTracker::initWithScene, target);
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else
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tracker = utils::newInstance<ImGuiEXTGlobalEventTracker>();
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return true;
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if (tracker) {
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_renderPiplines.emplace(fourccId, RenderPipline{ tracker, std::move(func) });
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return true;
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}
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return false;
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}
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void ImGuiEXT::removeRenderLoop(const std::string& id)
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{
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auto fourccId = fourccValue(id);
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const auto iter = _renderPiplines.find(fourccId);
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if (iter != _renderPiplines.end()) {
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auto renderer = iter->second.renderer;
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if (renderer->getParent())
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renderer->removeFromParent();
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renderer->release();
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_renderPiplines.erase(iter);
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}
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auto fourccId = fourccValue(id);
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const auto iter = _renderPiplines.find(fourccId);
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if (iter != _renderPiplines.end()) {
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auto tracker = iter->second.tracker;
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delete tracker;
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_renderPiplines.erase(iter);
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}
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}
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static std::tuple<ImVec2, ImVec2> getTextureUV(Sprite* sp)
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{
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ImVec2 uv0, uv1;
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if (!sp || !sp->getTexture())
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return { uv0,uv1 };
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const auto rect = sp->getTextureRect();
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const auto tex = sp->getTexture();
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const float atlasWidth = (float)tex->getPixelsWide();
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const float atlasHeight = (float)tex->getPixelsHigh();
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uv0.x = rect.origin.x / atlasWidth;
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uv0.y = rect.origin.y / atlasHeight;
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uv1.x = (rect.origin.x + rect.size.width) / atlasWidth;
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uv1.y = (rect.origin.y + rect.size.height) / atlasHeight;
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return { uv0,uv1 };
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ImVec2 uv0, uv1;
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if (!sp || !sp->getTexture())
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return { uv0,uv1 };
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const auto rect = sp->getTextureRect();
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const auto tex = sp->getTexture();
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const float atlasWidth = (float)tex->getPixelsWide();
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const float atlasHeight = (float)tex->getPixelsHigh();
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uv0.x = rect.origin.x / atlasWidth;
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uv0.y = rect.origin.y / atlasHeight;
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uv1.x = (rect.origin.x + rect.size.width) / atlasWidth;
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uv1.y = (rect.origin.y + rect.size.height) / atlasHeight;
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return { uv0,uv1 };
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}
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void ImGuiEXT::image(Texture2D* tex, const ImVec2& size, const ImVec2& uv0, const ImVec2& uv1,
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const ImVec4& tint_col, const ImVec4& border_col)
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const ImVec4& tint_col, const ImVec4& border_col)
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{
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if (!tex)
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return;
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auto size_ = size;
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if (size_.x <= 0.f) size_.x = tex->getPixelsWide();
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if (size_.y <= 0.f) size_.y = tex->getPixelsHigh();
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ImGui::PushID(getCCRefId(tex));
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ImGui::Image((ImTextureID)tex, size_, uv0, uv1, tint_col, border_col);
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||||
ImGui::PopID();
|
||||
if (!tex)
|
||||
return;
|
||||
auto size_ = size;
|
||||
if (size_.x <= 0.f) size_.x = tex->getPixelsWide();
|
||||
if (size_.y <= 0.f) size_.y = tex->getPixelsHigh();
|
||||
ImGui::PushID(getCCRefId(tex));
|
||||
ImGui::Image((ImTextureID)tex, size_, uv0, uv1, tint_col, border_col);
|
||||
ImGui::PopID();
|
||||
}
|
||||
|
||||
void ImGuiEXT::image(Sprite* sprite, const ImVec2& size, const ImVec4& tint_col, const ImVec4& border_col)
|
||||
{
|
||||
if (!sprite || !sprite->getTexture())
|
||||
return;
|
||||
auto size_ = size;
|
||||
const auto rect = sprite->getTextureRect();
|
||||
if (size_.x <= 0.f) size_.x = rect.size.width;
|
||||
if (size_.y <= 0.f) size_.y = rect.size.height;
|
||||
ImVec2 uv0, uv1;
|
||||
std::tie(uv0, uv1) = getTextureUV(sprite);
|
||||
ImGui::PushID(getCCRefId(sprite));
|
||||
ImGui::Image((ImTextureID)sprite->getTexture(), size_, uv0, uv1, tint_col, border_col);
|
||||
ImGui::PopID();
|
||||
if (!sprite || !sprite->getTexture())
|
||||
return;
|
||||
auto size_ = size;
|
||||
const auto rect = sprite->getTextureRect();
|
||||
if (size_.x <= 0.f) size_.x = rect.size.width;
|
||||
if (size_.y <= 0.f) size_.y = rect.size.height;
|
||||
ImVec2 uv0, uv1;
|
||||
std::tie(uv0, uv1) = getTextureUV(sprite);
|
||||
ImGui::PushID(getCCRefId(sprite));
|
||||
ImGui::Image((ImTextureID)sprite->getTexture(), size_, uv0, uv1, tint_col, border_col);
|
||||
ImGui::PopID();
|
||||
}
|
||||
|
||||
bool ImGuiEXT::imageButton(Texture2D* tex, const ImVec2& size, const ImVec2& uv0, const ImVec2& uv1,
|
||||
int frame_padding, const ImVec4& bg_col, const ImVec4& tint_col)
|
||||
int frame_padding, const ImVec4& bg_col, const ImVec4& tint_col)
|
||||
{
|
||||
if (!tex)
|
||||
return false;
|
||||
auto size_ = size;
|
||||
if (size_.x <= 0.f) size_.x = tex->getPixelsWide();
|
||||
if (size_.y <= 0.f) size_.y = tex->getPixelsHigh();
|
||||
ImGui::PushID(getCCRefId(tex));
|
||||
const auto ret = ImGui::ImageButton((ImTextureID)tex,
|
||||
size_, uv0, uv1, frame_padding, bg_col, tint_col);
|
||||
ImGui::PopID();
|
||||
return ret;
|
||||
if (!tex)
|
||||
return false;
|
||||
auto size_ = size;
|
||||
if (size_.x <= 0.f) size_.x = tex->getPixelsWide();
|
||||
if (size_.y <= 0.f) size_.y = tex->getPixelsHigh();
|
||||
ImGui::PushID(getCCRefId(tex));
|
||||
const auto ret = ImGui::ImageButton((ImTextureID)tex,
|
||||
size_, uv0, uv1, frame_padding, bg_col, tint_col);
|
||||
ImGui::PopID();
|
||||
return ret;
|
||||
}
|
||||
|
||||
bool ImGuiEXT::imageButton(Sprite* sprite, const ImVec2& size, int frame_padding, const ImVec4& bg_col,
|
||||
const ImVec4& tint_col)
|
||||
const ImVec4& tint_col)
|
||||
{
|
||||
if (!sprite || !sprite->getTexture())
|
||||
return false;
|
||||
auto size_ = size;
|
||||
const auto rect = sprite->getTextureRect();
|
||||
if (size_.x <= 0.f) size_.x = rect.size.width;
|
||||
if (size_.y <= 0.f) size_.y = rect.size.height;
|
||||
ImVec2 uv0, uv1;
|
||||
std::tie(uv0, uv1) = getTextureUV(sprite);
|
||||
ImGui::PushID(getCCRefId(sprite));
|
||||
const auto ret = ImGui::ImageButton((ImTextureID)sprite->getTexture(),
|
||||
size_, uv0, uv1, frame_padding, bg_col, tint_col);
|
||||
ImGui::PopID();
|
||||
return ret;
|
||||
if (!sprite || !sprite->getTexture())
|
||||
return false;
|
||||
auto size_ = size;
|
||||
const auto rect = sprite->getTextureRect();
|
||||
if (size_.x <= 0.f) size_.x = rect.size.width;
|
||||
if (size_.y <= 0.f) size_.y = rect.size.height;
|
||||
ImVec2 uv0, uv1;
|
||||
std::tie(uv0, uv1) = getTextureUV(sprite);
|
||||
ImGui::PushID(getCCRefId(sprite));
|
||||
const auto ret = ImGui::ImageButton((ImTextureID)sprite->getTexture(),
|
||||
size_, uv0, uv1, frame_padding, bg_col, tint_col);
|
||||
ImGui::PopID();
|
||||
return ret;
|
||||
}
|
||||
|
||||
void ImGuiEXT::node(Node* node, const ImVec4& tint_col, const ImVec4& border_col)
|
||||
{
|
||||
if (!node)
|
||||
return;
|
||||
const auto size = node->getContentSize();
|
||||
const auto pos = ImGui::GetCursorScreenPos();
|
||||
Mat4 tr;
|
||||
tr.m[5] = -1;
|
||||
tr.m[12] = pos.x;
|
||||
tr.m[13] = pos.y + size.height;
|
||||
if (border_col.w > 0.f)
|
||||
{
|
||||
tr.m[12] += 1;
|
||||
tr.m[13] += 1;
|
||||
}
|
||||
node->setNodeToParentTransform(tr);
|
||||
ImGui::PushID(getCCRefId(node));
|
||||
ImGui::Image((ImTextureID)node,
|
||||
ImVec2(size.width, size.height), ImVec2(0, 0), ImVec2(1, 1), tint_col, border_col);
|
||||
ImGui::PopID();
|
||||
if (!node)
|
||||
return;
|
||||
const auto size = node->getContentSize();
|
||||
const auto pos = ImGui::GetCursorScreenPos();
|
||||
Mat4 tr;
|
||||
tr.m[5] = -1;
|
||||
tr.m[12] = pos.x;
|
||||
tr.m[13] = pos.y + size.height;
|
||||
if (border_col.w > 0.f)
|
||||
{
|
||||
tr.m[12] += 1;
|
||||
tr.m[13] += 1;
|
||||
}
|
||||
node->setNodeToParentTransform(tr);
|
||||
ImGui::PushID(getCCRefId(node));
|
||||
ImGui::Image((ImTextureID)node,
|
||||
ImVec2(size.width, size.height), ImVec2(0, 0), ImVec2(1, 1), tint_col, border_col);
|
||||
ImGui::PopID();
|
||||
}
|
||||
|
||||
bool ImGuiEXT::nodeButton(Node* node, int frame_padding, const ImVec4& bg_col, const ImVec4& tint_col)
|
||||
{
|
||||
if (!node)
|
||||
return false;
|
||||
const auto size = node->getContentSize();
|
||||
const auto pos = ImGui::GetCursorScreenPos();
|
||||
Mat4 tr;
|
||||
tr.m[5] = -1;
|
||||
tr.m[12] = pos.x;
|
||||
tr.m[13] = pos.y + size.height;
|
||||
if (frame_padding >= 0)
|
||||
{
|
||||
tr.m[12] += (float)frame_padding;
|
||||
tr.m[13] += (float)frame_padding;
|
||||
}
|
||||
else
|
||||
{
|
||||
tr.m[12] += ImGui::GetStyle().FramePadding.x;
|
||||
tr.m[13] += ImGui::GetStyle().FramePadding.y;
|
||||
}
|
||||
node->setNodeToParentTransform(tr);
|
||||
ImGui::PushID(getCCRefId(node));
|
||||
const auto ret = ImGui::ImageButton((ImTextureID)node,
|
||||
ImVec2(size.width, size.height), ImVec2(0, 0), ImVec2(1, 1), frame_padding, bg_col, tint_col);
|
||||
ImGui::PopID();
|
||||
return ret;
|
||||
if (!node)
|
||||
return false;
|
||||
const auto size = node->getContentSize();
|
||||
const auto pos = ImGui::GetCursorScreenPos();
|
||||
Mat4 tr;
|
||||
tr.m[5] = -1;
|
||||
tr.m[12] = pos.x;
|
||||
tr.m[13] = pos.y + size.height;
|
||||
if (frame_padding >= 0)
|
||||
{
|
||||
tr.m[12] += (float)frame_padding;
|
||||
tr.m[13] += (float)frame_padding;
|
||||
}
|
||||
else
|
||||
{
|
||||
tr.m[12] += ImGui::GetStyle().FramePadding.x;
|
||||
tr.m[13] += ImGui::GetStyle().FramePadding.y;
|
||||
}
|
||||
node->setNodeToParentTransform(tr);
|
||||
ImGui::PushID(getCCRefId(node));
|
||||
const auto ret = ImGui::ImageButton((ImTextureID)node,
|
||||
ImVec2(size.width, size.height), ImVec2(0, 0), ImVec2(1, 1), frame_padding, bg_col, tint_col);
|
||||
ImGui::PopID();
|
||||
return ret;
|
||||
}
|
||||
|
||||
std::tuple<ImTextureID, int> ImGuiEXT::useTexture(Texture2D* texture)
|
||||
{
|
||||
if (!texture)
|
||||
return { nullptr,0 };
|
||||
return { (ImTextureID)texture,getCCRefId(texture) };
|
||||
if (!texture)
|
||||
return { nullptr,0 };
|
||||
return { (ImTextureID)texture,getCCRefId(texture) };
|
||||
}
|
||||
|
||||
std::tuple<ImTextureID, ImVec2, ImVec2, int> ImGuiEXT::useSprite(Sprite* sprite)
|
||||
{
|
||||
if (!sprite || !sprite->getTexture())
|
||||
return { nullptr,{},{},0 };
|
||||
ImVec2 uv0, uv1;
|
||||
std::tie(uv0, uv1) = getTextureUV(sprite);
|
||||
return { (ImTextureID)sprite->getTexture(),uv0,uv1,getCCRefId(sprite) };
|
||||
if (!sprite || !sprite->getTexture())
|
||||
return { nullptr,{},{},0 };
|
||||
ImVec2 uv0, uv1;
|
||||
std::tie(uv0, uv1) = getTextureUV(sprite);
|
||||
return { (ImTextureID)sprite->getTexture(),uv0,uv1,getCCRefId(sprite) };
|
||||
}
|
||||
|
||||
std::tuple<ImTextureID, ImVec2, ImVec2, int> ImGuiEXT::useNode(Node* node, const ImVec2& pos)
|
||||
{
|
||||
if (!node)
|
||||
return { nullptr,{},{},0 };
|
||||
const auto size = node->getContentSize();
|
||||
Mat4 tr;
|
||||
tr.m[5] = -1;
|
||||
tr.m[12] = pos.x;
|
||||
tr.m[13] = pos.y + size.height;
|
||||
node->setNodeToParentTransform(tr);
|
||||
return { (ImTextureID)node,pos,ImVec2(pos.x + size.width,pos.y + size.height),getCCRefId(node) };
|
||||
if (!node)
|
||||
return { nullptr,{},{},0 };
|
||||
const auto size = node->getContentSize();
|
||||
Mat4 tr;
|
||||
tr.m[5] = -1;
|
||||
tr.m[12] = pos.x;
|
||||
tr.m[13] = pos.y + size.height;
|
||||
node->setNodeToParentTransform(tr);
|
||||
return { (ImTextureID)node,pos,ImVec2(pos.x + size.width,pos.y + size.height),getCCRefId(node) };
|
||||
}
|
||||
|
||||
void ImGuiEXT::setNodeColor(Node* node, const ImVec4& col)
|
||||
{
|
||||
if (node)
|
||||
{
|
||||
node->setColor({ uint8_t(col.x * 255),uint8_t(col.y * 255),uint8_t(col.z * 255) });
|
||||
node->setOpacity(uint8_t(col.w * 255));
|
||||
}
|
||||
if (node)
|
||||
{
|
||||
node->setColor({ uint8_t(col.x * 255),uint8_t(col.y * 255),uint8_t(col.z * 255) });
|
||||
node->setOpacity(uint8_t(col.w * 255));
|
||||
}
|
||||
}
|
||||
|
||||
void ImGuiEXT::setNodeColor(Node* node, ImGuiCol col)
|
||||
{
|
||||
if (node && 0 <= col && col < ImGuiCol_COUNT)
|
||||
setNodeColor(node, ImGui::GetStyleColorVec4(col));
|
||||
if (node && 0 <= col && col < ImGuiCol_COUNT)
|
||||
setNodeColor(node, ImGui::GetStyleColorVec4(col));
|
||||
}
|
||||
|
||||
void ImGuiEXT::setLabelColor(Label* label, const ImVec4& col)
|
||||
{
|
||||
if (label)
|
||||
{
|
||||
label->setTextColor(
|
||||
{ uint8_t(col.x * 255),uint8_t(col.y * 255),uint8_t(col.z * 255),uint8_t(col.w * 255) });
|
||||
}
|
||||
if (label)
|
||||
{
|
||||
label->setTextColor(
|
||||
{ uint8_t(col.x * 255),uint8_t(col.y * 255),uint8_t(col.z * 255),uint8_t(col.w * 255) });
|
||||
}
|
||||
}
|
||||
|
||||
void ImGuiEXT::setLabelColor(Label* label, bool disabled)
|
||||
{
|
||||
if (label)
|
||||
setLabelColor(label, ImGui::GetStyleColorVec4(disabled ? ImGuiCol_TextDisabled : ImGuiCol_Text));
|
||||
if (label)
|
||||
setLabelColor(label, ImGui::GetStyleColorVec4(disabled ? ImGuiCol_TextDisabled : ImGuiCol_Text));
|
||||
}
|
||||
|
||||
void ImGuiEXT::setLabelColor(Label* label, ImGuiCol col)
|
||||
{
|
||||
if (label && 0 <= col && col < ImGuiCol_COUNT)
|
||||
setLabelColor(label, ImGui::GetStyleColorVec4(col));
|
||||
if (label && 0 <= col && col < ImGuiCol_COUNT)
|
||||
setLabelColor(label, ImGui::GetStyleColorVec4(col));
|
||||
}
|
||||
|
||||
ImWchar* ImGuiEXT::addGlyphRanges(const std::string& key, const std::vector<ImWchar>& ranges)
|
||||
{
|
||||
auto it = glyphRanges.find(key);
|
||||
// the pointer must be persistant, do not replace
|
||||
if (it != glyphRanges.end())
|
||||
return it->second.data();
|
||||
glyphRanges[key] = ranges;
|
||||
if (ranges.empty())
|
||||
glyphRanges[key].push_back(0);
|
||||
return glyphRanges[key].data();
|
||||
auto it = glyphRanges.find(key);
|
||||
// the pointer must be persistant, do not replace
|
||||
if (it != glyphRanges.end())
|
||||
return it->second.data();
|
||||
glyphRanges[key] = ranges;
|
||||
if (ranges.empty())
|
||||
glyphRanges[key].push_back(0);
|
||||
return glyphRanges[key].data();
|
||||
}
|
||||
|
||||
void ImGuiEXT::mergeFontGlyphs(ImFont* dst, ImFont* src, ImWchar start, ImWchar end)
|
||||
{
|
||||
if (!dst || !src || start > end)
|
||||
return;
|
||||
for (auto i = start; i <= end; ++i)
|
||||
{
|
||||
const auto g = src->FindGlyphNoFallback(i);
|
||||
if (g)
|
||||
{
|
||||
// TODO
|
||||
// dst->AddGlyph(g->Codepoint, g->X0, g->Y0, g->X1, g->Y1, g->U0, g->V0, g->U1, g->V1, g->AdvanceX);
|
||||
}
|
||||
}
|
||||
dst->BuildLookupTable();
|
||||
if (!dst || !src || start > end)
|
||||
return;
|
||||
for (auto i = start; i <= end; ++i)
|
||||
{
|
||||
const auto g = src->FindGlyphNoFallback(i);
|
||||
if (g)
|
||||
{
|
||||
// TODO
|
||||
// dst->AddGlyph(g->Codepoint, g->X0, g->Y0, g->X1, g->Y1, g->U0, g->V0, g->U1, g->V1, g->AdvanceX);
|
||||
}
|
||||
}
|
||||
dst->BuildLookupTable();
|
||||
}
|
||||
|
||||
int ImGuiEXT::getCCRefId(Ref* p)
|
||||
{
|
||||
int id = 0;
|
||||
const auto it = usedCCRefIdMap.find(p);
|
||||
if (it == usedCCRefIdMap.end())
|
||||
{
|
||||
usedCCRefIdMap[p] = 0;
|
||||
usedCCRef.pushBack(p);
|
||||
}
|
||||
else
|
||||
id = ++it->second;
|
||||
// BKDR hash
|
||||
constexpr unsigned int seed = 131;
|
||||
unsigned int hash = 0;
|
||||
for (auto i = 0u; i < sizeof(void*); ++i)
|
||||
hash = hash * seed + ((const char*)&p)[i];
|
||||
for (auto i = 0u; i < sizeof(int); ++i)
|
||||
hash = hash * seed + ((const char*)&id)[i];
|
||||
return (int)hash;
|
||||
int id = 0;
|
||||
const auto it = usedCCRefIdMap.find(p);
|
||||
if (it == usedCCRefIdMap.end())
|
||||
{
|
||||
usedCCRefIdMap[p] = 0;
|
||||
usedCCRef.pushBack(p);
|
||||
}
|
||||
else
|
||||
id = ++it->second;
|
||||
// BKDR hash
|
||||
constexpr unsigned int seed = 131;
|
||||
unsigned int hash = 0;
|
||||
for (auto i = 0u; i < sizeof(void*); ++i)
|
||||
hash = hash * seed + ((const char*)&p)[i];
|
||||
for (auto i = 0u; i < sizeof(int); ++i)
|
||||
hash = hash * seed + ((const char*)&id)[i];
|
||||
return (int)hash;
|
||||
}
|
||||
|
||||
#if defined(HAVE_IMGUI_MARKDOWN)
|
||||
|
@ -473,64 +536,64 @@ static ImGui::MarkdownImageData ImGuiMarkdownInvalidImageData = { false, false,
|
|||
|
||||
void MarkdownLinkCallback(ImGui::MarkdownLinkCallbackData data)
|
||||
{
|
||||
if (ImGuiMarkdownLinkCallback)
|
||||
{
|
||||
ImGuiMarkdownLinkCallback(
|
||||
{ data.text, (size_t)data.textLength }, { data.link, (size_t)data.linkLength }, data.isImage);
|
||||
}
|
||||
if (ImGuiMarkdownLinkCallback)
|
||||
{
|
||||
ImGuiMarkdownLinkCallback(
|
||||
{ data.text, (size_t)data.textLength }, { data.link, (size_t)data.linkLength }, data.isImage);
|
||||
}
|
||||
}
|
||||
|
||||
ImGui::MarkdownImageData MarkdownImageCallback(ImGui::MarkdownLinkCallbackData data)
|
||||
{
|
||||
if (!data.isImage || !ImGuiMarkdownImageCallback)
|
||||
return ImGuiMarkdownInvalidImageData;
|
||||
Sprite* sp; ImVec2 size; ImVec4 tint_col; ImVec4 border_col;
|
||||
std::tie(sp, size, tint_col, border_col) = ImGuiMarkdownImageCallback(
|
||||
{ data.text, (size_t)data.textLength },
|
||||
{ data.link, (size_t)data.linkLength });
|
||||
if(!sp || !sp->getTexture())
|
||||
return ImGuiMarkdownInvalidImageData;
|
||||
auto size_ = size;
|
||||
const auto rect = sp->getTextureRect();
|
||||
if (size_.x <= 0.f) size_.x = rect.size.width;
|
||||
if (size_.y <= 0.f) size_.y = rect.size.height;
|
||||
ImVec2 uv0, uv1;
|
||||
std::tie(uv0, uv1) = getTextureUV(sp);
|
||||
ImGuiEXT::getInstance()->getCCRefId(sp);
|
||||
return { true, true, (ImTextureID)sp->getTexture(), size_,uv0, uv1, tint_col, border_col };
|
||||
if (!data.isImage || !ImGuiMarkdownImageCallback)
|
||||
return ImGuiMarkdownInvalidImageData;
|
||||
Sprite* sp; ImVec2 size; ImVec4 tint_col; ImVec4 border_col;
|
||||
std::tie(sp, size, tint_col, border_col) = ImGuiMarkdownImageCallback(
|
||||
{ data.text, (size_t)data.textLength },
|
||||
{ data.link, (size_t)data.linkLength });
|
||||
if (!sp || !sp->getTexture())
|
||||
return ImGuiMarkdownInvalidImageData;
|
||||
auto size_ = size;
|
||||
const auto rect = sp->getTextureRect();
|
||||
if (size_.x <= 0.f) size_.x = rect.size.width;
|
||||
if (size_.y <= 0.f) size_.y = rect.size.height;
|
||||
ImVec2 uv0, uv1;
|
||||
std::tie(uv0, uv1) = getTextureUV(sp);
|
||||
ImGuiEXT::getInstance()->getCCRefId(sp);
|
||||
return { true, true, (ImTextureID)sp->getTexture(), size_,uv0, uv1, tint_col, border_col };
|
||||
}
|
||||
|
||||
static std::string ImGuiMarkdownLinkIcon;
|
||||
static ImGui::MarkdownConfig ImGuiMarkdownConfig = {
|
||||
MarkdownLinkCallback, MarkdownImageCallback, "" };
|
||||
MarkdownLinkCallback, MarkdownImageCallback, "" };
|
||||
|
||||
void ImGuiEXT::setMarkdownLinkCallback(const MdLinkCallback& f)
|
||||
{
|
||||
ImGuiMarkdownLinkCallback = f;
|
||||
ImGuiMarkdownLinkCallback = f;
|
||||
}
|
||||
|
||||
void ImGuiEXT::setMarkdownImageCallback(const MdImageCallback& f)
|
||||
{
|
||||
ImGuiMarkdownImageCallback = f;
|
||||
ImGuiMarkdownImageCallback = f;
|
||||
}
|
||||
|
||||
void ImGuiEXT::setMarkdownFont(int index, ImFont* font, bool seperator, float scale)
|
||||
{
|
||||
if (index < 0 || index >= ImGui::MarkdownConfig::NUMHEADINGS)
|
||||
return;
|
||||
ImGuiMarkdownConfig.headingFormats[index] = { font,seperator };
|
||||
ImGuiMarkdownConfig.headingScales[index] = scale;
|
||||
if (index < 0 || index >= ImGui::MarkdownConfig::NUMHEADINGS)
|
||||
return;
|
||||
ImGuiMarkdownConfig.headingFormats[index] = { font,seperator };
|
||||
ImGuiMarkdownConfig.headingScales[index] = scale;
|
||||
}
|
||||
|
||||
void ImGuiEXT::setMarkdownLinkIcon(const std::string& icon)
|
||||
{
|
||||
ImGuiMarkdownLinkIcon = icon;
|
||||
ImGuiMarkdownConfig.linkIcon = ImGuiMarkdownLinkIcon.c_str();
|
||||
ImGuiMarkdownLinkIcon = icon;
|
||||
ImGuiMarkdownConfig.linkIcon = ImGuiMarkdownLinkIcon.c_str();
|
||||
}
|
||||
|
||||
void ImGuiEXT::markdown(const std::string& content)
|
||||
{
|
||||
ImGui::Markdown(content.c_str(), content.size(), ImGuiMarkdownConfig);
|
||||
ImGui::Markdown(content.c_str(), content.size(), ImGuiMarkdownConfig);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
|
@ -10,145 +10,145 @@
|
|||
|
||||
NS_CC_EXT_BEGIN
|
||||
|
||||
class ImGuiEXTRenderer;
|
||||
class ImGuiEXTEventTracker;
|
||||
class ImGuiEXT
|
||||
{
|
||||
friend class ImGuiEXTRenderer;
|
||||
void init();
|
||||
friend class ImGuiEXTRenderer;
|
||||
void init();
|
||||
public:
|
||||
|
||||
enum class CHS_GLYPH_RANGE {
|
||||
NONE,
|
||||
GENERAL,
|
||||
FULL
|
||||
};
|
||||
enum class CHS_GLYPH_RANGE {
|
||||
NONE,
|
||||
GENERAL,
|
||||
FULL
|
||||
};
|
||||
|
||||
enum {
|
||||
DEFAULT_FONT_SIZE = 13 // see imgui.cpp
|
||||
};
|
||||
enum {
|
||||
DEFAULT_FONT_SIZE = 13 // see imgui.cpp
|
||||
};
|
||||
|
||||
static ImGuiEXT* getInstance();
|
||||
static void destroyInstance();
|
||||
static void setOnInit(const std::function<void(ImGuiEXT*)>& callBack);
|
||||
static ImGuiEXT* getInstance();
|
||||
static void destroyInstance();
|
||||
static void setOnInit(const std::function<void(ImGuiEXT*)>& callBack);
|
||||
|
||||
/// <summary>
|
||||
/// Scale ImGui with majorMoniter DPI scaling
|
||||
/// </summary>
|
||||
/// <param name="userScale">Usually is 1.0</param>
|
||||
/// <param name="fontFile">The full path of .ttc/.ttf file</param>
|
||||
/// <returns>The final contentZoomFactor = userScale * dpiScale</returns>
|
||||
float scaleAllByDPI(float userScale);
|
||||
float getContentZoomFactor() const { return _contentZoomFactor; }
|
||||
/// <summary>
|
||||
/// Scale ImGui with majorMoniter DPI scaling
|
||||
/// </summary>
|
||||
/// <param name="userScale">Usually is 1.0</param>
|
||||
/// <param name="fontFile">The full path of .ttc/.ttf file</param>
|
||||
/// <returns>The final contentZoomFactor = userScale * dpiScale</returns>
|
||||
float scaleAllByDPI(float userScale);
|
||||
float getContentZoomFactor() const { return _contentZoomFactor; }
|
||||
|
||||
/// <summary>
|
||||
/// Add ImGui font with contentZoomFactor
|
||||
/// </summary>
|
||||
/// <param name="fontFile"></param>
|
||||
/// <param name="glyphRange"></param>
|
||||
void addFont(const std::string& fontFile, float fontSize = DEFAULT_FONT_SIZE, CHS_GLYPH_RANGE glyphRange = CHS_GLYPH_RANGE::NONE);
|
||||
void clearFonts();
|
||||
/// <summary>
|
||||
/// Add ImGui font with contentZoomFactor
|
||||
/// </summary>
|
||||
/// <param name="fontFile"></param>
|
||||
/// <param name="glyphRange"></param>
|
||||
void addFont(const std::string& fontFile, float fontSize = DEFAULT_FONT_SIZE, CHS_GLYPH_RANGE glyphRange = CHS_GLYPH_RANGE::NONE);
|
||||
void clearFonts();
|
||||
|
||||
/// <summary>
|
||||
/// Add a ImGui render loop to specific scene
|
||||
/// </summary>
|
||||
/// <param name="id">The FOURCC id of render loop, starts with '#', such as "#abcd"</id>
|
||||
/// <param name="target">the target scene to render ImGui</param>
|
||||
/// <param name="func">the ImGui render loop</param>
|
||||
bool addRenderLoop(const std::string& id, Scene* target, std::function<void()> func);
|
||||
/// <summary>
|
||||
/// Add a ImGui render loop to specific scene
|
||||
/// </summary>
|
||||
/// <param name="id">The FOURCC id of render loop, starts with '#', such as "#abcd"</id>
|
||||
/// <param name="func">the ImGui render loop</param>
|
||||
/// <param name="target">The target scene to track event, nullptr for global, useful for global GM tools</param>
|
||||
bool addRenderLoop(const std::string& id, std::function<void()> func, Scene* target);
|
||||
|
||||
/// <summary>
|
||||
/// Remove ImGui render loop
|
||||
/// </summary>
|
||||
/// <param name="id">FOURCC starts with '#', such as "#abcd"</id>
|
||||
void removeRenderLoop(const std::string& id);
|
||||
/// <summary>
|
||||
/// Remove ImGui render loop
|
||||
/// </summary>
|
||||
/// <param name="id">FOURCC starts with '#', such as "#abcd"</id>
|
||||
void removeRenderLoop(const std::string& id);
|
||||
|
||||
// imgui helper
|
||||
void image(
|
||||
Texture2D* tex,
|
||||
const ImVec2& size,
|
||||
const ImVec2& uv0 = ImVec2(0, 0),
|
||||
const ImVec2& uv1 = ImVec2(1, 1),
|
||||
const ImVec4& tint_col = ImVec4(1, 1, 1, 1),
|
||||
const ImVec4& border_col = ImVec4(0, 0, 0, 0));
|
||||
void image(
|
||||
Sprite* sprite,
|
||||
const ImVec2& size,
|
||||
const ImVec4& tint_col = ImVec4(1, 1, 1, 1),
|
||||
const ImVec4& border_col = ImVec4(0, 0, 0, 0));
|
||||
bool imageButton(
|
||||
Texture2D* tex,
|
||||
const ImVec2& size,
|
||||
const ImVec2& uv0 = ImVec2(0, 0),
|
||||
const ImVec2& uv1 = ImVec2(1, 1),
|
||||
int frame_padding = -1,
|
||||
const ImVec4& bg_col = ImVec4(0, 0, 0, 0),
|
||||
const ImVec4& tint_col = ImVec4(1, 1, 1, 1));
|
||||
bool imageButton(
|
||||
Sprite* sprite,
|
||||
const ImVec2& size,
|
||||
int frame_padding = -1,
|
||||
const ImVec4& bg_col = ImVec4(0, 0, 0, 0),
|
||||
const ImVec4& tint_col = ImVec4(1, 1, 1, 1));
|
||||
// imgui helper
|
||||
void image(
|
||||
Texture2D* tex,
|
||||
const ImVec2& size,
|
||||
const ImVec2& uv0 = ImVec2(0, 0),
|
||||
const ImVec2& uv1 = ImVec2(1, 1),
|
||||
const ImVec4& tint_col = ImVec4(1, 1, 1, 1),
|
||||
const ImVec4& border_col = ImVec4(0, 0, 0, 0));
|
||||
void image(
|
||||
Sprite* sprite,
|
||||
const ImVec2& size,
|
||||
const ImVec4& tint_col = ImVec4(1, 1, 1, 1),
|
||||
const ImVec4& border_col = ImVec4(0, 0, 0, 0));
|
||||
bool imageButton(
|
||||
Texture2D* tex,
|
||||
const ImVec2& size,
|
||||
const ImVec2& uv0 = ImVec2(0, 0),
|
||||
const ImVec2& uv1 = ImVec2(1, 1),
|
||||
int frame_padding = -1,
|
||||
const ImVec4& bg_col = ImVec4(0, 0, 0, 0),
|
||||
const ImVec4& tint_col = ImVec4(1, 1, 1, 1));
|
||||
bool imageButton(
|
||||
Sprite* sprite,
|
||||
const ImVec2& size,
|
||||
int frame_padding = -1,
|
||||
const ImVec4& bg_col = ImVec4(0, 0, 0, 0),
|
||||
const ImVec4& tint_col = ImVec4(1, 1, 1, 1));
|
||||
|
||||
void node(
|
||||
Node* node,
|
||||
const ImVec4& tint_col = ImVec4(1, 1, 1, 1),
|
||||
const ImVec4& border_col = ImVec4(0, 0, 0, 0));
|
||||
bool nodeButton(
|
||||
Node* node,
|
||||
int frame_padding = -1,
|
||||
const ImVec4& bg_col = ImVec4(0, 0, 0, 0),
|
||||
const ImVec4& tint_col = ImVec4(1, 1, 1, 1));
|
||||
void node(
|
||||
Node* node,
|
||||
const ImVec4& tint_col = ImVec4(1, 1, 1, 1),
|
||||
const ImVec4& border_col = ImVec4(0, 0, 0, 0));
|
||||
bool nodeButton(
|
||||
Node* node,
|
||||
int frame_padding = -1,
|
||||
const ImVec4& bg_col = ImVec4(0, 0, 0, 0),
|
||||
const ImVec4& tint_col = ImVec4(1, 1, 1, 1));
|
||||
|
||||
std::tuple<ImTextureID, int> useTexture(Texture2D* texture);
|
||||
std::tuple<ImTextureID, ImVec2, ImVec2, int> useSprite(Sprite* sprite);
|
||||
std::tuple<ImTextureID, ImVec2, ImVec2, int> useNode(Node* node, const ImVec2& pos);
|
||||
std::tuple<ImTextureID, int> useTexture(Texture2D* texture);
|
||||
std::tuple<ImTextureID, ImVec2, ImVec2, int> useSprite(Sprite* sprite);
|
||||
std::tuple<ImTextureID, ImVec2, ImVec2, int> useNode(Node* node, const ImVec2& pos);
|
||||
|
||||
static void setNodeColor(Node* node, const ImVec4& col);
|
||||
static void setNodeColor(Node* node, ImGuiCol col);
|
||||
static void setLabelColor(Label* label, const ImVec4& col);
|
||||
static void setLabelColor(Label* label, bool disabled = false);
|
||||
static void setLabelColor(Label* label, ImGuiCol col);
|
||||
static void setNodeColor(Node* node, const ImVec4& col);
|
||||
static void setNodeColor(Node* node, ImGuiCol col);
|
||||
static void setLabelColor(Label* label, const ImVec4& col);
|
||||
static void setLabelColor(Label* label, bool disabled = false);
|
||||
static void setLabelColor(Label* label, ImGuiCol col);
|
||||
|
||||
ImWchar* addGlyphRanges(const std::string& key, const std::vector<ImWchar>& ranges);
|
||||
static void mergeFontGlyphs(ImFont* dst, ImFont* src, ImWchar start, ImWchar end);
|
||||
int getCCRefId(Ref* p);
|
||||
ImWchar* addGlyphRanges(const std::string& key, const std::vector<ImWchar>& ranges);
|
||||
static void mergeFontGlyphs(ImFont* dst, ImFont* src, ImWchar start, ImWchar end);
|
||||
int getCCRefId(Ref* p);
|
||||
|
||||
#if defined(HAVE_IMGUI_MARKDOWN)
|
||||
// markdown
|
||||
// markdown
|
||||
|
||||
using MdLinkCallback = std::function<void(const std::string&, const std::string&, bool)>;
|
||||
using MdImageCallback = std::function<std::tuple<Sprite*, ImVec2, ImVec4, ImVec4>(const std::string&, const std::string&)>;
|
||||
using MdLinkCallback = std::function<void(const std::string&, const std::string&, bool)>;
|
||||
using MdImageCallback = std::function<std::tuple<Sprite*, ImVec2, ImVec4, ImVec4>(const std::string&, const std::string&)>;
|
||||
|
||||
void setMarkdownLinkCallback(const MdLinkCallback& f);
|
||||
void setMarkdownImageCallback(const MdImageCallback& f);
|
||||
void setMarkdownFont(int index, ImFont* font, bool seperator, float scale = 1.f);
|
||||
void setMarkdownLinkIcon(const std::string& icon);
|
||||
void markdown(const std::string& content);
|
||||
void setMarkdownLinkCallback(const MdLinkCallback& f);
|
||||
void setMarkdownImageCallback(const MdImageCallback& f);
|
||||
void setMarkdownFont(int index, ImFont* font, bool seperator, float scale = 1.f);
|
||||
void setMarkdownLinkIcon(const std::string& icon);
|
||||
void markdown(const std::string& content);
|
||||
#endif
|
||||
|
||||
private:
|
||||
// perform draw ImGui stubs
|
||||
void beginFrame();
|
||||
void update();
|
||||
void endFrame();
|
||||
// perform draw ImGui stubs
|
||||
void beginFrame();
|
||||
void update();
|
||||
void endFrame();
|
||||
|
||||
private:
|
||||
static std::function<void(ImGuiEXT*)> _onInit;
|
||||
|
||||
struct RenderPipline {
|
||||
ImGuiEXTRenderer* renderer;
|
||||
std::function<void()> frame;
|
||||
};
|
||||
static std::function<void(ImGuiEXT*)> _onInit;
|
||||
|
||||
std::unordered_map<uint32_t, RenderPipline> _renderPiplines;
|
||||
struct RenderPipline {
|
||||
ImGuiEXTEventTracker* tracker;
|
||||
std::function<void()> frame;
|
||||
};
|
||||
|
||||
std::unordered_map<Ref*, int> usedCCRefIdMap;
|
||||
// cocos objects should be retained until next frame
|
||||
Vector<Ref*> usedCCRef;
|
||||
std::unordered_map<std::string, std::vector<ImWchar>> glyphRanges;
|
||||
std::unordered_map<uint32_t, RenderPipline> _renderPiplines;
|
||||
|
||||
float _contentZoomFactor = 1.0f;
|
||||
std::unordered_map<Ref*, int> usedCCRefIdMap;
|
||||
// cocos objects should be retained until next frame
|
||||
Vector<Ref*> usedCCRef;
|
||||
std::unordered_map<std::string, std::vector<ImWchar>> glyphRanges;
|
||||
|
||||
float _contentZoomFactor = 1.0f;
|
||||
};
|
||||
|
||||
NS_CC_EXT_END
|
||||
|
|
Loading…
Reference in New Issue