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issue #2768:Modify armature test sample and skip some functions to lua
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@ -32,7 +32,7 @@ end
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function ArmatureTestScene:runThisTest()
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cc.ArmatureDataManager:getInstance():addArmatureFileInfo("armature/TestBone0.png", "armature/TestBone0.plist", "armature/TestBone.json")
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cc.ArmatureDataManager:getInstance():addArmatureFileInfo("armature/Cowboy0.png", "armature/Cowboy0.plist", "armature/Cowboy.json")
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cc.ArmatureDataManager:getInstance():addArmatureFileInfo("armature/Cowboy0.png", "armature/Cowboy0.plist", "armature/Cowboy.ExportJson")
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cc.ArmatureDataManager:getInstance():addArmatureFileInfo("armature/knight.png", "armature/knight.plist", "armature/knight.xml")
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cc.ArmatureDataManager:getInstance():addArmatureFileInfo("armature/weapon.png", "armature/weapon.plist", "armature/weapon.xml")
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cc.ArmatureDataManager:getInstance():addArmatureFileInfo("armature/robot.png", "armature/robot.plist", "armature/robot.xml")
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@ -47,7 +47,7 @@ skip = CCBReader::[^CCBReader$ addOwnerCallbackName isJSControlled readByte getC
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ControlUtils::[*],
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ControlSwitchSprite::[*],
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ArmatureDataManager::[CCArmatureDataManager ~CCArmatureDataManager],
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Armature::[createBone updateBlendType getCPBody setCPBody (s|g)etBlendFunc],
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Armature::[createBone updateBlendType getCPBody setCPBody (s|g)etBlendFunc getShapeList ^getBody$],
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Skin::[getSkinData setSkinData],
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ArmatureAnimation::[updateHandler updateFrameData frameEvent],
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Bone::[(s|g)etIgnoreMovementBoneData]
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