Merge pull request #11806 from MSOpenTech/v3-winrt-ad-fix

V3: updates to app.xaml code to correctly support touches on Microsoft Ads
This commit is contained in:
minggo 2015-05-13 13:39:29 +08:00
commit 50aa8dba47
6 changed files with 369 additions and 18 deletions

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@ -1,21 +1,128 @@
#include "App.xaml.h" #include "App.xaml.h"
#include "OpenGLESPage.xaml.h" #include "OpenGLESPage.xaml.h"
using namespace Platform;
using namespace Windows::ApplicationModel;
using namespace Windows::ApplicationModel::Activation;
using namespace Windows::Foundation;
using namespace Windows::Foundation::Collections;
using namespace Windows::UI::Xaml::Media::Animation;
using namespace Windows::UI::Xaml;
using namespace Windows::UI::Xaml::Controls;
using namespace Windows::UI::Xaml::Controls::Primitives;
using namespace Windows::UI::Xaml::Data;
using namespace Windows::UI::Xaml::Input;
using namespace Windows::UI::Xaml::Interop;
using namespace Windows::UI::Xaml::Media;
using namespace Windows::UI::Xaml::Navigation;
using namespace cocos2d; using namespace cocos2d;
App::App() App::App()
{ {
InitializeComponent(); InitializeComponent();
Suspending += ref new SuspendingEventHandler(this, &App::OnSuspending);
} }
void App::OnLaunched(Windows::ApplicationModel::Activation::LaunchActivatedEventArgs^ e) /// <summary>
/// Invoked when the application is launched normally by the end user. Other entry points
/// will be used when the application is launched to open a specific file, to display
/// search results, and so forth.
/// </summary>
/// <param name="e">Details about the launch request and process.</param>
void App::OnLaunched(LaunchActivatedEventArgs^ e)
{ {
if (mPage == nullptr) auto rootFrame = dynamic_cast<Frame^>(Window::Current->Content);
// Do not repeat app initialization when the Window already has content,
// just ensure that the window is active.
if (rootFrame == nullptr)
{ {
mPage = ref new OpenGLESPage(&mOpenGLES); // Create a Frame to act as the navigation context and associate it with
// a SuspensionManager key
rootFrame = ref new Frame();
// TODO: Change this value to a cache size that is appropriate for your application.
rootFrame->CacheSize = 1;
if (e->PreviousExecutionState == ApplicationExecutionState::Terminated)
{
// TODO: Restore the saved session state only when appropriate, scheduling the
// final launch steps after the restore is complete.
}
// Place the frame in the current Window
Window::Current->Content = rootFrame;
} }
// Place the page in the current window and ensure that it is active. if (rootFrame->Content == nullptr)
Windows::UI::Xaml::Window::Current->Content = mPage; {
Windows::UI::Xaml::Window::Current->Activate(); #if WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP
// Removes the turnstile navigation for startup.
if (rootFrame->ContentTransitions != nullptr)
{
_transitions = ref new TransitionCollection();
for (auto transition : rootFrame->ContentTransitions)
{
_transitions->Append(transition);
}
}
rootFrame->ContentTransitions = nullptr;
_firstNavigatedToken = rootFrame->Navigated += ref new NavigatedEventHandler(this, &App::RootFrame_FirstNavigated);
#endif
// When the navigation stack isn't restored navigate to the first page,
// configuring the new page by passing required information as a navigation
// parameter.
rootFrame->Content = mPage = ref new OpenGLESPage(&mOpenGLES);
#if 0
if (!rootFrame->Navigate(OpenGLESPage::typeid, e->Arguments))
{
throw ref new FailureException("Failed to create initial page");
}
#endif
}
// Ensure the current window is active
Window::Current->Activate();
}
#if WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP
/// <summary>
/// Restores the content transitions after the app has launched.
/// </summary>
void App::RootFrame_FirstNavigated(Object^ sender, NavigationEventArgs^ e)
{
auto rootFrame = safe_cast<Frame^>(sender);
TransitionCollection^ newTransitions;
if (_transitions == nullptr)
{
newTransitions = ref new TransitionCollection();
newTransitions->Append(ref new NavigationThemeTransition());
}
else
{
newTransitions = _transitions;
}
rootFrame->ContentTransitions = newTransitions;
rootFrame->Navigated -= _firstNavigatedToken;
}
#endif
/// <summary>
/// Invoked when application execution is being suspended. Application state is saved
/// without knowing whether the application will be terminated or resumed with the contents
/// of memory still intact.
/// </summary>
void App::OnSuspending(Object^ sender, SuspendingEventArgs^ e)
{
(void) sender; // Unused parameter
(void) e; // Unused parameter
// TODO: Save application state and stop any background activity
} }

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@ -13,6 +13,16 @@ namespace cocos2d
virtual void OnLaunched(Windows::ApplicationModel::Activation::LaunchActivatedEventArgs^ e) override; virtual void OnLaunched(Windows::ApplicationModel::Activation::LaunchActivatedEventArgs^ e) override;
private: private:
#if WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP
Windows::UI::Xaml::Media::Animation::TransitionCollection^ _transitions;
Windows::Foundation::EventRegistrationToken _firstNavigatedToken;
void RootFrame_FirstNavigated(Platform::Object^ sender, Windows::UI::Xaml::Navigation::NavigationEventArgs^ e);
#endif
void OnSuspending(Platform::Object^ sender, Windows::ApplicationModel::SuspendingEventArgs^ e);
OpenGLESPage^ mPage; OpenGLESPage^ mPage;
OpenGLES mOpenGLES; OpenGLES mOpenGLES;
}; };

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@ -1,21 +1,128 @@
#include "App.xaml.h" #include "App.xaml.h"
#include "OpenGLESPage.xaml.h" #include "OpenGLESPage.xaml.h"
using namespace Platform;
using namespace Windows::ApplicationModel;
using namespace Windows::ApplicationModel::Activation;
using namespace Windows::Foundation;
using namespace Windows::Foundation::Collections;
using namespace Windows::UI::Xaml::Media::Animation;
using namespace Windows::UI::Xaml;
using namespace Windows::UI::Xaml::Controls;
using namespace Windows::UI::Xaml::Controls::Primitives;
using namespace Windows::UI::Xaml::Data;
using namespace Windows::UI::Xaml::Input;
using namespace Windows::UI::Xaml::Interop;
using namespace Windows::UI::Xaml::Media;
using namespace Windows::UI::Xaml::Navigation;
using namespace cocos2d; using namespace cocos2d;
App::App() App::App()
{ {
InitializeComponent(); InitializeComponent();
Suspending += ref new SuspendingEventHandler(this, &App::OnSuspending);
} }
void App::OnLaunched(Windows::ApplicationModel::Activation::LaunchActivatedEventArgs^ e) /// <summary>
/// Invoked when the application is launched normally by the end user. Other entry points
/// will be used when the application is launched to open a specific file, to display
/// search results, and so forth.
/// </summary>
/// <param name="e">Details about the launch request and process.</param>
void App::OnLaunched(LaunchActivatedEventArgs^ e)
{ {
if (mPage == nullptr) auto rootFrame = dynamic_cast<Frame^>(Window::Current->Content);
// Do not repeat app initialization when the Window already has content,
// just ensure that the window is active.
if (rootFrame == nullptr)
{ {
mPage = ref new OpenGLESPage(&mOpenGLES); // Create a Frame to act as the navigation context and associate it with
// a SuspensionManager key
rootFrame = ref new Frame();
// TODO: Change this value to a cache size that is appropriate for your application.
rootFrame->CacheSize = 1;
if (e->PreviousExecutionState == ApplicationExecutionState::Terminated)
{
// TODO: Restore the saved session state only when appropriate, scheduling the
// final launch steps after the restore is complete.
}
// Place the frame in the current Window
Window::Current->Content = rootFrame;
} }
// Place the page in the current window and ensure that it is active. if (rootFrame->Content == nullptr)
Windows::UI::Xaml::Window::Current->Content = mPage; {
Windows::UI::Xaml::Window::Current->Activate(); #if WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP
// Removes the turnstile navigation for startup.
if (rootFrame->ContentTransitions != nullptr)
{
_transitions = ref new TransitionCollection();
for (auto transition : rootFrame->ContentTransitions)
{
_transitions->Append(transition);
}
}
rootFrame->ContentTransitions = nullptr;
_firstNavigatedToken = rootFrame->Navigated += ref new NavigatedEventHandler(this, &App::RootFrame_FirstNavigated);
#endif
// When the navigation stack isn't restored navigate to the first page,
// configuring the new page by passing required information as a navigation
// parameter.
rootFrame->Content = mPage = ref new OpenGLESPage(&mOpenGLES);
#if 0
if (!rootFrame->Navigate(OpenGLESPage::typeid, e->Arguments))
{
throw ref new FailureException("Failed to create initial page");
}
#endif
}
// Ensure the current window is active
Window::Current->Activate();
}
#if WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP
/// <summary>
/// Restores the content transitions after the app has launched.
/// </summary>
void App::RootFrame_FirstNavigated(Object^ sender, NavigationEventArgs^ e)
{
auto rootFrame = safe_cast<Frame^>(sender);
TransitionCollection^ newTransitions;
if (_transitions == nullptr)
{
newTransitions = ref new TransitionCollection();
newTransitions->Append(ref new NavigationThemeTransition());
}
else
{
newTransitions = _transitions;
}
rootFrame->ContentTransitions = newTransitions;
rootFrame->Navigated -= _firstNavigatedToken;
}
#endif
/// <summary>
/// Invoked when application execution is being suspended. Application state is saved
/// without knowing whether the application will be terminated or resumed with the contents
/// of memory still intact.
/// </summary>
void App::OnSuspending(Object^ sender, SuspendingEventArgs^ e)
{
(void) sender; // Unused parameter
(void) e; // Unused parameter
// TODO: Save application state and stop any background activity
} }

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@ -13,6 +13,16 @@ namespace cocos2d
virtual void OnLaunched(Windows::ApplicationModel::Activation::LaunchActivatedEventArgs^ e) override; virtual void OnLaunched(Windows::ApplicationModel::Activation::LaunchActivatedEventArgs^ e) override;
private: private:
#if WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP
Windows::UI::Xaml::Media::Animation::TransitionCollection^ _transitions;
Windows::Foundation::EventRegistrationToken _firstNavigatedToken;
void RootFrame_FirstNavigated(Platform::Object^ sender, Windows::UI::Xaml::Navigation::NavigationEventArgs^ e);
#endif
void OnSuspending(Platform::Object^ sender, Windows::ApplicationModel::SuspendingEventArgs^ e);
OpenGLESPage^ mPage; OpenGLESPage^ mPage;
OpenGLES mOpenGLES; OpenGLES mOpenGLES;
}; };

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@ -1,21 +1,128 @@
#include "App.xaml.h" #include "App.xaml.h"
#include "OpenGLESPage.xaml.h" #include "OpenGLESPage.xaml.h"
using namespace Platform;
using namespace Windows::ApplicationModel;
using namespace Windows::ApplicationModel::Activation;
using namespace Windows::Foundation;
using namespace Windows::Foundation::Collections;
using namespace Windows::UI::Xaml::Media::Animation;
using namespace Windows::UI::Xaml;
using namespace Windows::UI::Xaml::Controls;
using namespace Windows::UI::Xaml::Controls::Primitives;
using namespace Windows::UI::Xaml::Data;
using namespace Windows::UI::Xaml::Input;
using namespace Windows::UI::Xaml::Interop;
using namespace Windows::UI::Xaml::Media;
using namespace Windows::UI::Xaml::Navigation;
using namespace cocos2d; using namespace cocos2d;
App::App() App::App()
{ {
InitializeComponent(); InitializeComponent();
Suspending += ref new SuspendingEventHandler(this, &App::OnSuspending);
} }
void App::OnLaunched(Windows::ApplicationModel::Activation::LaunchActivatedEventArgs^ e) /// <summary>
/// Invoked when the application is launched normally by the end user. Other entry points
/// will be used when the application is launched to open a specific file, to display
/// search results, and so forth.
/// </summary>
/// <param name="e">Details about the launch request and process.</param>
void App::OnLaunched(LaunchActivatedEventArgs^ e)
{ {
if (mPage == nullptr) auto rootFrame = dynamic_cast<Frame^>(Window::Current->Content);
// Do not repeat app initialization when the Window already has content,
// just ensure that the window is active.
if (rootFrame == nullptr)
{ {
mPage = ref new OpenGLESPage(&mOpenGLES); // Create a Frame to act as the navigation context and associate it with
// a SuspensionManager key
rootFrame = ref new Frame();
// TODO: Change this value to a cache size that is appropriate for your application.
rootFrame->CacheSize = 1;
if (e->PreviousExecutionState == ApplicationExecutionState::Terminated)
{
// TODO: Restore the saved session state only when appropriate, scheduling the
// final launch steps after the restore is complete.
}
// Place the frame in the current Window
Window::Current->Content = rootFrame;
} }
// Place the page in the current window and ensure that it is active. if (rootFrame->Content == nullptr)
Windows::UI::Xaml::Window::Current->Content = mPage; {
Windows::UI::Xaml::Window::Current->Activate(); #if WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP
// Removes the turnstile navigation for startup.
if (rootFrame->ContentTransitions != nullptr)
{
_transitions = ref new TransitionCollection();
for (auto transition : rootFrame->ContentTransitions)
{
_transitions->Append(transition);
}
}
rootFrame->ContentTransitions = nullptr;
_firstNavigatedToken = rootFrame->Navigated += ref new NavigatedEventHandler(this, &App::RootFrame_FirstNavigated);
#endif
// When the navigation stack isn't restored navigate to the first page,
// configuring the new page by passing required information as a navigation
// parameter.
rootFrame->Content = mPage = ref new OpenGLESPage(&mOpenGLES);
#if 0
if (!rootFrame->Navigate(OpenGLESPage::typeid, e->Arguments))
{
throw ref new FailureException("Failed to create initial page");
}
#endif
}
// Ensure the current window is active
Window::Current->Activate();
}
#if WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP
/// <summary>
/// Restores the content transitions after the app has launched.
/// </summary>
void App::RootFrame_FirstNavigated(Object^ sender, NavigationEventArgs^ e)
{
auto rootFrame = safe_cast<Frame^>(sender);
TransitionCollection^ newTransitions;
if (_transitions == nullptr)
{
newTransitions = ref new TransitionCollection();
newTransitions->Append(ref new NavigationThemeTransition());
}
else
{
newTransitions = _transitions;
}
rootFrame->ContentTransitions = newTransitions;
rootFrame->Navigated -= _firstNavigatedToken;
}
#endif
/// <summary>
/// Invoked when application execution is being suspended. Application state is saved
/// without knowing whether the application will be terminated or resumed with the contents
/// of memory still intact.
/// </summary>
void App::OnSuspending(Object^ sender, SuspendingEventArgs^ e)
{
(void) sender; // Unused parameter
(void) e; // Unused parameter
// TODO: Save application state and stop any background activity
} }

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@ -13,6 +13,16 @@ namespace cocos2d
virtual void OnLaunched(Windows::ApplicationModel::Activation::LaunchActivatedEventArgs^ e) override; virtual void OnLaunched(Windows::ApplicationModel::Activation::LaunchActivatedEventArgs^ e) override;
private: private:
#if WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP
Windows::UI::Xaml::Media::Animation::TransitionCollection^ _transitions;
Windows::Foundation::EventRegistrationToken _firstNavigatedToken;
void RootFrame_FirstNavigated(Platform::Object^ sender, Windows::UI::Xaml::Navigation::NavigationEventArgs^ e);
#endif
void OnSuspending(Platform::Object^ sender, Windows::ApplicationModel::SuspendingEventArgs^ e);
OpenGLESPage^ mPage; OpenGLESPage^ mPage;
OpenGLES mOpenGLES; OpenGLES mOpenGLES;
}; };