mirror of https://github.com/axmolengine/axmol.git
Merge pull request #11806 from MSOpenTech/v3-winrt-ad-fix
V3: updates to app.xaml code to correctly support touches on Microsoft Ads
This commit is contained in:
commit
50aa8dba47
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@ -1,21 +1,128 @@
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#include "App.xaml.h"
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#include "App.xaml.h"
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#include "OpenGLESPage.xaml.h"
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#include "OpenGLESPage.xaml.h"
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using namespace Platform;
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using namespace Windows::ApplicationModel;
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using namespace Windows::ApplicationModel::Activation;
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using namespace Windows::Foundation;
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using namespace Windows::Foundation::Collections;
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using namespace Windows::UI::Xaml::Media::Animation;
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using namespace Windows::UI::Xaml;
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using namespace Windows::UI::Xaml::Controls;
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using namespace Windows::UI::Xaml::Controls::Primitives;
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using namespace Windows::UI::Xaml::Data;
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using namespace Windows::UI::Xaml::Input;
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using namespace Windows::UI::Xaml::Interop;
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using namespace Windows::UI::Xaml::Media;
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using namespace Windows::UI::Xaml::Navigation;
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using namespace cocos2d;
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using namespace cocos2d;
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App::App()
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App::App()
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{
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{
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InitializeComponent();
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InitializeComponent();
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Suspending += ref new SuspendingEventHandler(this, &App::OnSuspending);
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}
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}
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void App::OnLaunched(Windows::ApplicationModel::Activation::LaunchActivatedEventArgs^ e)
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/// <summary>
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/// Invoked when the application is launched normally by the end user. Other entry points
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/// will be used when the application is launched to open a specific file, to display
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/// search results, and so forth.
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/// </summary>
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/// <param name="e">Details about the launch request and process.</param>
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void App::OnLaunched(LaunchActivatedEventArgs^ e)
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{
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{
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if (mPage == nullptr)
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auto rootFrame = dynamic_cast<Frame^>(Window::Current->Content);
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// Do not repeat app initialization when the Window already has content,
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// just ensure that the window is active.
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if (rootFrame == nullptr)
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{
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{
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mPage = ref new OpenGLESPage(&mOpenGLES);
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// Create a Frame to act as the navigation context and associate it with
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// a SuspensionManager key
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rootFrame = ref new Frame();
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// TODO: Change this value to a cache size that is appropriate for your application.
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rootFrame->CacheSize = 1;
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if (e->PreviousExecutionState == ApplicationExecutionState::Terminated)
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{
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// TODO: Restore the saved session state only when appropriate, scheduling the
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// final launch steps after the restore is complete.
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}
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// Place the frame in the current Window
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Window::Current->Content = rootFrame;
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}
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}
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// Place the page in the current window and ensure that it is active.
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if (rootFrame->Content == nullptr)
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Windows::UI::Xaml::Window::Current->Content = mPage;
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{
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Windows::UI::Xaml::Window::Current->Activate();
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#if WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP
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// Removes the turnstile navigation for startup.
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if (rootFrame->ContentTransitions != nullptr)
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{
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_transitions = ref new TransitionCollection();
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for (auto transition : rootFrame->ContentTransitions)
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{
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_transitions->Append(transition);
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}
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}
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rootFrame->ContentTransitions = nullptr;
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_firstNavigatedToken = rootFrame->Navigated += ref new NavigatedEventHandler(this, &App::RootFrame_FirstNavigated);
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#endif
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// When the navigation stack isn't restored navigate to the first page,
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// configuring the new page by passing required information as a navigation
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// parameter.
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rootFrame->Content = mPage = ref new OpenGLESPage(&mOpenGLES);
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#if 0
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if (!rootFrame->Navigate(OpenGLESPage::typeid, e->Arguments))
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{
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throw ref new FailureException("Failed to create initial page");
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}
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#endif
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}
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// Ensure the current window is active
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Window::Current->Activate();
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}
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#if WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP
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/// <summary>
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/// Restores the content transitions after the app has launched.
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/// </summary>
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void App::RootFrame_FirstNavigated(Object^ sender, NavigationEventArgs^ e)
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{
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auto rootFrame = safe_cast<Frame^>(sender);
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TransitionCollection^ newTransitions;
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if (_transitions == nullptr)
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{
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newTransitions = ref new TransitionCollection();
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newTransitions->Append(ref new NavigationThemeTransition());
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}
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else
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{
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newTransitions = _transitions;
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}
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rootFrame->ContentTransitions = newTransitions;
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rootFrame->Navigated -= _firstNavigatedToken;
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}
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#endif
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/// <summary>
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/// Invoked when application execution is being suspended. Application state is saved
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/// without knowing whether the application will be terminated or resumed with the contents
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/// of memory still intact.
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/// </summary>
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void App::OnSuspending(Object^ sender, SuspendingEventArgs^ e)
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{
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(void) sender; // Unused parameter
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(void) e; // Unused parameter
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// TODO: Save application state and stop any background activity
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}
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}
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@ -13,6 +13,16 @@ namespace cocos2d
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virtual void OnLaunched(Windows::ApplicationModel::Activation::LaunchActivatedEventArgs^ e) override;
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virtual void OnLaunched(Windows::ApplicationModel::Activation::LaunchActivatedEventArgs^ e) override;
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private:
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private:
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#if WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP
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Windows::UI::Xaml::Media::Animation::TransitionCollection^ _transitions;
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Windows::Foundation::EventRegistrationToken _firstNavigatedToken;
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void RootFrame_FirstNavigated(Platform::Object^ sender, Windows::UI::Xaml::Navigation::NavigationEventArgs^ e);
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#endif
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void OnSuspending(Platform::Object^ sender, Windows::ApplicationModel::SuspendingEventArgs^ e);
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OpenGLESPage^ mPage;
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OpenGLESPage^ mPage;
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OpenGLES mOpenGLES;
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OpenGLES mOpenGLES;
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};
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};
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@ -1,21 +1,128 @@
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#include "App.xaml.h"
|
#include "App.xaml.h"
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||||||
#include "OpenGLESPage.xaml.h"
|
#include "OpenGLESPage.xaml.h"
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||||||
|
|
||||||
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using namespace Platform;
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using namespace Windows::ApplicationModel;
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||||||
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using namespace Windows::ApplicationModel::Activation;
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using namespace Windows::Foundation;
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using namespace Windows::Foundation::Collections;
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using namespace Windows::UI::Xaml::Media::Animation;
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||||||
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using namespace Windows::UI::Xaml;
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using namespace Windows::UI::Xaml::Controls;
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using namespace Windows::UI::Xaml::Controls::Primitives;
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using namespace Windows::UI::Xaml::Data;
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||||||
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using namespace Windows::UI::Xaml::Input;
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||||||
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using namespace Windows::UI::Xaml::Interop;
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||||||
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using namespace Windows::UI::Xaml::Media;
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using namespace Windows::UI::Xaml::Navigation;
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using namespace cocos2d;
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using namespace cocos2d;
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||||||
|
|
||||||
App::App()
|
App::App()
|
||||||
{
|
{
|
||||||
InitializeComponent();
|
InitializeComponent();
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||||||
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Suspending += ref new SuspendingEventHandler(this, &App::OnSuspending);
|
||||||
}
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}
|
||||||
|
|
||||||
void App::OnLaunched(Windows::ApplicationModel::Activation::LaunchActivatedEventArgs^ e)
|
/// <summary>
|
||||||
|
/// Invoked when the application is launched normally by the end user. Other entry points
|
||||||
|
/// will be used when the application is launched to open a specific file, to display
|
||||||
|
/// search results, and so forth.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="e">Details about the launch request and process.</param>
|
||||||
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void App::OnLaunched(LaunchActivatedEventArgs^ e)
|
||||||
{
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{
|
||||||
if (mPage == nullptr)
|
auto rootFrame = dynamic_cast<Frame^>(Window::Current->Content);
|
||||||
|
|
||||||
|
// Do not repeat app initialization when the Window already has content,
|
||||||
|
// just ensure that the window is active.
|
||||||
|
if (rootFrame == nullptr)
|
||||||
{
|
{
|
||||||
mPage = ref new OpenGLESPage(&mOpenGLES);
|
// Create a Frame to act as the navigation context and associate it with
|
||||||
|
// a SuspensionManager key
|
||||||
|
rootFrame = ref new Frame();
|
||||||
|
|
||||||
|
// TODO: Change this value to a cache size that is appropriate for your application.
|
||||||
|
rootFrame->CacheSize = 1;
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||||||
|
|
||||||
|
if (e->PreviousExecutionState == ApplicationExecutionState::Terminated)
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||||||
|
{
|
||||||
|
// TODO: Restore the saved session state only when appropriate, scheduling the
|
||||||
|
// final launch steps after the restore is complete.
|
||||||
|
}
|
||||||
|
|
||||||
|
// Place the frame in the current Window
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||||||
|
Window::Current->Content = rootFrame;
|
||||||
}
|
}
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||||||
|
|
||||||
// Place the page in the current window and ensure that it is active.
|
if (rootFrame->Content == nullptr)
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||||||
Windows::UI::Xaml::Window::Current->Content = mPage;
|
{
|
||||||
Windows::UI::Xaml::Window::Current->Activate();
|
#if WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP
|
||||||
|
// Removes the turnstile navigation for startup.
|
||||||
|
if (rootFrame->ContentTransitions != nullptr)
|
||||||
|
{
|
||||||
|
_transitions = ref new TransitionCollection();
|
||||||
|
for (auto transition : rootFrame->ContentTransitions)
|
||||||
|
{
|
||||||
|
_transitions->Append(transition);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
rootFrame->ContentTransitions = nullptr;
|
||||||
|
_firstNavigatedToken = rootFrame->Navigated += ref new NavigatedEventHandler(this, &App::RootFrame_FirstNavigated);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
// When the navigation stack isn't restored navigate to the first page,
|
||||||
|
// configuring the new page by passing required information as a navigation
|
||||||
|
// parameter.
|
||||||
|
|
||||||
|
rootFrame->Content = mPage = ref new OpenGLESPage(&mOpenGLES);
|
||||||
|
|
||||||
|
#if 0
|
||||||
|
if (!rootFrame->Navigate(OpenGLESPage::typeid, e->Arguments))
|
||||||
|
{
|
||||||
|
throw ref new FailureException("Failed to create initial page");
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
// Ensure the current window is active
|
||||||
|
Window::Current->Activate();
|
||||||
|
}
|
||||||
|
|
||||||
|
#if WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP
|
||||||
|
/// <summary>
|
||||||
|
/// Restores the content transitions after the app has launched.
|
||||||
|
/// </summary>
|
||||||
|
void App::RootFrame_FirstNavigated(Object^ sender, NavigationEventArgs^ e)
|
||||||
|
{
|
||||||
|
auto rootFrame = safe_cast<Frame^>(sender);
|
||||||
|
|
||||||
|
TransitionCollection^ newTransitions;
|
||||||
|
if (_transitions == nullptr)
|
||||||
|
{
|
||||||
|
newTransitions = ref new TransitionCollection();
|
||||||
|
newTransitions->Append(ref new NavigationThemeTransition());
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
newTransitions = _transitions;
|
||||||
|
}
|
||||||
|
|
||||||
|
rootFrame->ContentTransitions = newTransitions;
|
||||||
|
|
||||||
|
rootFrame->Navigated -= _firstNavigatedToken;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Invoked when application execution is being suspended. Application state is saved
|
||||||
|
/// without knowing whether the application will be terminated or resumed with the contents
|
||||||
|
/// of memory still intact.
|
||||||
|
/// </summary>
|
||||||
|
void App::OnSuspending(Object^ sender, SuspendingEventArgs^ e)
|
||||||
|
{
|
||||||
|
(void) sender; // Unused parameter
|
||||||
|
(void) e; // Unused parameter
|
||||||
|
|
||||||
|
// TODO: Save application state and stop any background activity
|
||||||
}
|
}
|
||||||
|
|
|
@ -13,6 +13,16 @@ namespace cocos2d
|
||||||
virtual void OnLaunched(Windows::ApplicationModel::Activation::LaunchActivatedEventArgs^ e) override;
|
virtual void OnLaunched(Windows::ApplicationModel::Activation::LaunchActivatedEventArgs^ e) override;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
|
||||||
|
#if WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP
|
||||||
|
Windows::UI::Xaml::Media::Animation::TransitionCollection^ _transitions;
|
||||||
|
Windows::Foundation::EventRegistrationToken _firstNavigatedToken;
|
||||||
|
|
||||||
|
void RootFrame_FirstNavigated(Platform::Object^ sender, Windows::UI::Xaml::Navigation::NavigationEventArgs^ e);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
void OnSuspending(Platform::Object^ sender, Windows::ApplicationModel::SuspendingEventArgs^ e);
|
||||||
|
|
||||||
OpenGLESPage^ mPage;
|
OpenGLESPage^ mPage;
|
||||||
OpenGLES mOpenGLES;
|
OpenGLES mOpenGLES;
|
||||||
};
|
};
|
||||||
|
|
|
@ -1,21 +1,128 @@
|
||||||
#include "App.xaml.h"
|
#include "App.xaml.h"
|
||||||
#include "OpenGLESPage.xaml.h"
|
#include "OpenGLESPage.xaml.h"
|
||||||
|
|
||||||
|
using namespace Platform;
|
||||||
|
using namespace Windows::ApplicationModel;
|
||||||
|
using namespace Windows::ApplicationModel::Activation;
|
||||||
|
using namespace Windows::Foundation;
|
||||||
|
using namespace Windows::Foundation::Collections;
|
||||||
|
using namespace Windows::UI::Xaml::Media::Animation;
|
||||||
|
using namespace Windows::UI::Xaml;
|
||||||
|
using namespace Windows::UI::Xaml::Controls;
|
||||||
|
using namespace Windows::UI::Xaml::Controls::Primitives;
|
||||||
|
using namespace Windows::UI::Xaml::Data;
|
||||||
|
using namespace Windows::UI::Xaml::Input;
|
||||||
|
using namespace Windows::UI::Xaml::Interop;
|
||||||
|
using namespace Windows::UI::Xaml::Media;
|
||||||
|
using namespace Windows::UI::Xaml::Navigation;
|
||||||
using namespace cocos2d;
|
using namespace cocos2d;
|
||||||
|
|
||||||
App::App()
|
App::App()
|
||||||
{
|
{
|
||||||
InitializeComponent();
|
InitializeComponent();
|
||||||
|
Suspending += ref new SuspendingEventHandler(this, &App::OnSuspending);
|
||||||
}
|
}
|
||||||
|
|
||||||
void App::OnLaunched(Windows::ApplicationModel::Activation::LaunchActivatedEventArgs^ e)
|
/// <summary>
|
||||||
|
/// Invoked when the application is launched normally by the end user. Other entry points
|
||||||
|
/// will be used when the application is launched to open a specific file, to display
|
||||||
|
/// search results, and so forth.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="e">Details about the launch request and process.</param>
|
||||||
|
void App::OnLaunched(LaunchActivatedEventArgs^ e)
|
||||||
{
|
{
|
||||||
if (mPage == nullptr)
|
auto rootFrame = dynamic_cast<Frame^>(Window::Current->Content);
|
||||||
|
|
||||||
|
// Do not repeat app initialization when the Window already has content,
|
||||||
|
// just ensure that the window is active.
|
||||||
|
if (rootFrame == nullptr)
|
||||||
{
|
{
|
||||||
mPage = ref new OpenGLESPage(&mOpenGLES);
|
// Create a Frame to act as the navigation context and associate it with
|
||||||
|
// a SuspensionManager key
|
||||||
|
rootFrame = ref new Frame();
|
||||||
|
|
||||||
|
// TODO: Change this value to a cache size that is appropriate for your application.
|
||||||
|
rootFrame->CacheSize = 1;
|
||||||
|
|
||||||
|
if (e->PreviousExecutionState == ApplicationExecutionState::Terminated)
|
||||||
|
{
|
||||||
|
// TODO: Restore the saved session state only when appropriate, scheduling the
|
||||||
|
// final launch steps after the restore is complete.
|
||||||
|
}
|
||||||
|
|
||||||
|
// Place the frame in the current Window
|
||||||
|
Window::Current->Content = rootFrame;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Place the page in the current window and ensure that it is active.
|
if (rootFrame->Content == nullptr)
|
||||||
Windows::UI::Xaml::Window::Current->Content = mPage;
|
{
|
||||||
Windows::UI::Xaml::Window::Current->Activate();
|
#if WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP
|
||||||
|
// Removes the turnstile navigation for startup.
|
||||||
|
if (rootFrame->ContentTransitions != nullptr)
|
||||||
|
{
|
||||||
|
_transitions = ref new TransitionCollection();
|
||||||
|
for (auto transition : rootFrame->ContentTransitions)
|
||||||
|
{
|
||||||
|
_transitions->Append(transition);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
rootFrame->ContentTransitions = nullptr;
|
||||||
|
_firstNavigatedToken = rootFrame->Navigated += ref new NavigatedEventHandler(this, &App::RootFrame_FirstNavigated);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
// When the navigation stack isn't restored navigate to the first page,
|
||||||
|
// configuring the new page by passing required information as a navigation
|
||||||
|
// parameter.
|
||||||
|
|
||||||
|
rootFrame->Content = mPage = ref new OpenGLESPage(&mOpenGLES);
|
||||||
|
|
||||||
|
#if 0
|
||||||
|
if (!rootFrame->Navigate(OpenGLESPage::typeid, e->Arguments))
|
||||||
|
{
|
||||||
|
throw ref new FailureException("Failed to create initial page");
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
// Ensure the current window is active
|
||||||
|
Window::Current->Activate();
|
||||||
|
}
|
||||||
|
|
||||||
|
#if WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP
|
||||||
|
/// <summary>
|
||||||
|
/// Restores the content transitions after the app has launched.
|
||||||
|
/// </summary>
|
||||||
|
void App::RootFrame_FirstNavigated(Object^ sender, NavigationEventArgs^ e)
|
||||||
|
{
|
||||||
|
auto rootFrame = safe_cast<Frame^>(sender);
|
||||||
|
|
||||||
|
TransitionCollection^ newTransitions;
|
||||||
|
if (_transitions == nullptr)
|
||||||
|
{
|
||||||
|
newTransitions = ref new TransitionCollection();
|
||||||
|
newTransitions->Append(ref new NavigationThemeTransition());
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
newTransitions = _transitions;
|
||||||
|
}
|
||||||
|
|
||||||
|
rootFrame->ContentTransitions = newTransitions;
|
||||||
|
|
||||||
|
rootFrame->Navigated -= _firstNavigatedToken;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Invoked when application execution is being suspended. Application state is saved
|
||||||
|
/// without knowing whether the application will be terminated or resumed with the contents
|
||||||
|
/// of memory still intact.
|
||||||
|
/// </summary>
|
||||||
|
void App::OnSuspending(Object^ sender, SuspendingEventArgs^ e)
|
||||||
|
{
|
||||||
|
(void) sender; // Unused parameter
|
||||||
|
(void) e; // Unused parameter
|
||||||
|
|
||||||
|
// TODO: Save application state and stop any background activity
|
||||||
}
|
}
|
||||||
|
|
|
@ -13,6 +13,16 @@ namespace cocos2d
|
||||||
virtual void OnLaunched(Windows::ApplicationModel::Activation::LaunchActivatedEventArgs^ e) override;
|
virtual void OnLaunched(Windows::ApplicationModel::Activation::LaunchActivatedEventArgs^ e) override;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
|
||||||
|
#if WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP
|
||||||
|
Windows::UI::Xaml::Media::Animation::TransitionCollection^ _transitions;
|
||||||
|
Windows::Foundation::EventRegistrationToken _firstNavigatedToken;
|
||||||
|
|
||||||
|
void RootFrame_FirstNavigated(Platform::Object^ sender, Windows::UI::Xaml::Navigation::NavigationEventArgs^ e);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
void OnSuspending(Platform::Object^ sender, Windows::ApplicationModel::SuspendingEventArgs^ e);
|
||||||
|
|
||||||
OpenGLESPage^ mPage;
|
OpenGLESPage^ mPage;
|
||||||
OpenGLES mOpenGLES;
|
OpenGLES mOpenGLES;
|
||||||
};
|
};
|
||||||
|
|
Loading…
Reference in New Issue