mirror of https://github.com/axmolengine/axmol.git
Merge pull request #11806 from MSOpenTech/v3-winrt-ad-fix
V3: updates to app.xaml code to correctly support touches on Microsoft Ads
This commit is contained in:
commit
50aa8dba47
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@ -1,21 +1,128 @@
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#include "App.xaml.h"
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#include "OpenGLESPage.xaml.h"
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using namespace Platform;
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using namespace Windows::ApplicationModel;
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using namespace Windows::ApplicationModel::Activation;
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using namespace Windows::Foundation;
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using namespace Windows::Foundation::Collections;
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using namespace Windows::UI::Xaml::Media::Animation;
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using namespace Windows::UI::Xaml;
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using namespace Windows::UI::Xaml::Controls;
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using namespace Windows::UI::Xaml::Controls::Primitives;
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using namespace Windows::UI::Xaml::Data;
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using namespace Windows::UI::Xaml::Input;
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using namespace Windows::UI::Xaml::Interop;
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using namespace Windows::UI::Xaml::Media;
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using namespace Windows::UI::Xaml::Navigation;
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using namespace cocos2d;
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App::App()
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{
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InitializeComponent();
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Suspending += ref new SuspendingEventHandler(this, &App::OnSuspending);
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}
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void App::OnLaunched(Windows::ApplicationModel::Activation::LaunchActivatedEventArgs^ e)
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/// <summary>
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/// Invoked when the application is launched normally by the end user. Other entry points
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/// will be used when the application is launched to open a specific file, to display
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/// search results, and so forth.
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/// </summary>
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/// <param name="e">Details about the launch request and process.</param>
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void App::OnLaunched(LaunchActivatedEventArgs^ e)
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{
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if (mPage == nullptr)
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auto rootFrame = dynamic_cast<Frame^>(Window::Current->Content);
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// Do not repeat app initialization when the Window already has content,
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// just ensure that the window is active.
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if (rootFrame == nullptr)
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{
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mPage = ref new OpenGLESPage(&mOpenGLES);
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// Create a Frame to act as the navigation context and associate it with
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// a SuspensionManager key
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rootFrame = ref new Frame();
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// TODO: Change this value to a cache size that is appropriate for your application.
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rootFrame->CacheSize = 1;
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if (e->PreviousExecutionState == ApplicationExecutionState::Terminated)
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{
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// TODO: Restore the saved session state only when appropriate, scheduling the
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// final launch steps after the restore is complete.
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}
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// Place the page in the current window and ensure that it is active.
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Windows::UI::Xaml::Window::Current->Content = mPage;
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Windows::UI::Xaml::Window::Current->Activate();
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// Place the frame in the current Window
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Window::Current->Content = rootFrame;
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}
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if (rootFrame->Content == nullptr)
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{
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#if WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP
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// Removes the turnstile navigation for startup.
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if (rootFrame->ContentTransitions != nullptr)
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{
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_transitions = ref new TransitionCollection();
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for (auto transition : rootFrame->ContentTransitions)
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{
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_transitions->Append(transition);
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}
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}
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rootFrame->ContentTransitions = nullptr;
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_firstNavigatedToken = rootFrame->Navigated += ref new NavigatedEventHandler(this, &App::RootFrame_FirstNavigated);
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#endif
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// When the navigation stack isn't restored navigate to the first page,
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// configuring the new page by passing required information as a navigation
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// parameter.
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rootFrame->Content = mPage = ref new OpenGLESPage(&mOpenGLES);
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#if 0
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if (!rootFrame->Navigate(OpenGLESPage::typeid, e->Arguments))
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{
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throw ref new FailureException("Failed to create initial page");
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}
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#endif
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}
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// Ensure the current window is active
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Window::Current->Activate();
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}
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#if WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP
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/// <summary>
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/// Restores the content transitions after the app has launched.
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/// </summary>
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void App::RootFrame_FirstNavigated(Object^ sender, NavigationEventArgs^ e)
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{
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auto rootFrame = safe_cast<Frame^>(sender);
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TransitionCollection^ newTransitions;
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if (_transitions == nullptr)
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{
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newTransitions = ref new TransitionCollection();
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newTransitions->Append(ref new NavigationThemeTransition());
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}
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else
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{
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newTransitions = _transitions;
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}
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rootFrame->ContentTransitions = newTransitions;
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rootFrame->Navigated -= _firstNavigatedToken;
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}
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#endif
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/// <summary>
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/// Invoked when application execution is being suspended. Application state is saved
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/// without knowing whether the application will be terminated or resumed with the contents
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/// of memory still intact.
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/// </summary>
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void App::OnSuspending(Object^ sender, SuspendingEventArgs^ e)
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{
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(void) sender; // Unused parameter
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(void) e; // Unused parameter
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// TODO: Save application state and stop any background activity
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}
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@ -13,6 +13,16 @@ namespace cocos2d
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virtual void OnLaunched(Windows::ApplicationModel::Activation::LaunchActivatedEventArgs^ e) override;
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private:
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#if WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP
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Windows::UI::Xaml::Media::Animation::TransitionCollection^ _transitions;
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Windows::Foundation::EventRegistrationToken _firstNavigatedToken;
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void RootFrame_FirstNavigated(Platform::Object^ sender, Windows::UI::Xaml::Navigation::NavigationEventArgs^ e);
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#endif
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void OnSuspending(Platform::Object^ sender, Windows::ApplicationModel::SuspendingEventArgs^ e);
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OpenGLESPage^ mPage;
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OpenGLES mOpenGLES;
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};
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@ -1,21 +1,128 @@
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#include "App.xaml.h"
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#include "OpenGLESPage.xaml.h"
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using namespace Platform;
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using namespace Windows::ApplicationModel;
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using namespace Windows::ApplicationModel::Activation;
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using namespace Windows::Foundation;
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using namespace Windows::Foundation::Collections;
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using namespace Windows::UI::Xaml::Media::Animation;
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using namespace Windows::UI::Xaml;
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using namespace Windows::UI::Xaml::Controls;
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using namespace Windows::UI::Xaml::Controls::Primitives;
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using namespace Windows::UI::Xaml::Data;
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using namespace Windows::UI::Xaml::Input;
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using namespace Windows::UI::Xaml::Interop;
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using namespace Windows::UI::Xaml::Media;
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using namespace Windows::UI::Xaml::Navigation;
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using namespace cocos2d;
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App::App()
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{
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InitializeComponent();
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Suspending += ref new SuspendingEventHandler(this, &App::OnSuspending);
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}
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void App::OnLaunched(Windows::ApplicationModel::Activation::LaunchActivatedEventArgs^ e)
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/// <summary>
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/// Invoked when the application is launched normally by the end user. Other entry points
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/// will be used when the application is launched to open a specific file, to display
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/// search results, and so forth.
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/// </summary>
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/// <param name="e">Details about the launch request and process.</param>
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void App::OnLaunched(LaunchActivatedEventArgs^ e)
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{
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if (mPage == nullptr)
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auto rootFrame = dynamic_cast<Frame^>(Window::Current->Content);
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// Do not repeat app initialization when the Window already has content,
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// just ensure that the window is active.
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if (rootFrame == nullptr)
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{
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mPage = ref new OpenGLESPage(&mOpenGLES);
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// Create a Frame to act as the navigation context and associate it with
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// a SuspensionManager key
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rootFrame = ref new Frame();
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// TODO: Change this value to a cache size that is appropriate for your application.
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rootFrame->CacheSize = 1;
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if (e->PreviousExecutionState == ApplicationExecutionState::Terminated)
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{
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// TODO: Restore the saved session state only when appropriate, scheduling the
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// final launch steps after the restore is complete.
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}
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// Place the page in the current window and ensure that it is active.
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Windows::UI::Xaml::Window::Current->Content = mPage;
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Windows::UI::Xaml::Window::Current->Activate();
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// Place the frame in the current Window
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Window::Current->Content = rootFrame;
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}
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if (rootFrame->Content == nullptr)
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{
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#if WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP
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// Removes the turnstile navigation for startup.
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if (rootFrame->ContentTransitions != nullptr)
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{
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_transitions = ref new TransitionCollection();
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for (auto transition : rootFrame->ContentTransitions)
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{
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_transitions->Append(transition);
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}
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}
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rootFrame->ContentTransitions = nullptr;
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_firstNavigatedToken = rootFrame->Navigated += ref new NavigatedEventHandler(this, &App::RootFrame_FirstNavigated);
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#endif
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// When the navigation stack isn't restored navigate to the first page,
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// configuring the new page by passing required information as a navigation
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// parameter.
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rootFrame->Content = mPage = ref new OpenGLESPage(&mOpenGLES);
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#if 0
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if (!rootFrame->Navigate(OpenGLESPage::typeid, e->Arguments))
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{
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throw ref new FailureException("Failed to create initial page");
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}
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#endif
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}
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// Ensure the current window is active
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Window::Current->Activate();
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}
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#if WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP
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/// <summary>
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/// Restores the content transitions after the app has launched.
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/// </summary>
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void App::RootFrame_FirstNavigated(Object^ sender, NavigationEventArgs^ e)
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{
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auto rootFrame = safe_cast<Frame^>(sender);
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TransitionCollection^ newTransitions;
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if (_transitions == nullptr)
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{
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newTransitions = ref new TransitionCollection();
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newTransitions->Append(ref new NavigationThemeTransition());
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}
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else
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{
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newTransitions = _transitions;
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}
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rootFrame->ContentTransitions = newTransitions;
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rootFrame->Navigated -= _firstNavigatedToken;
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}
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#endif
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/// <summary>
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/// Invoked when application execution is being suspended. Application state is saved
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/// without knowing whether the application will be terminated or resumed with the contents
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/// of memory still intact.
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/// </summary>
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void App::OnSuspending(Object^ sender, SuspendingEventArgs^ e)
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{
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(void) sender; // Unused parameter
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(void) e; // Unused parameter
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// TODO: Save application state and stop any background activity
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}
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@ -13,6 +13,16 @@ namespace cocos2d
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virtual void OnLaunched(Windows::ApplicationModel::Activation::LaunchActivatedEventArgs^ e) override;
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private:
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#if WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP
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Windows::UI::Xaml::Media::Animation::TransitionCollection^ _transitions;
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Windows::Foundation::EventRegistrationToken _firstNavigatedToken;
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void RootFrame_FirstNavigated(Platform::Object^ sender, Windows::UI::Xaml::Navigation::NavigationEventArgs^ e);
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#endif
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void OnSuspending(Platform::Object^ sender, Windows::ApplicationModel::SuspendingEventArgs^ e);
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OpenGLESPage^ mPage;
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OpenGLES mOpenGLES;
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};
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@ -1,21 +1,128 @@
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#include "App.xaml.h"
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#include "OpenGLESPage.xaml.h"
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using namespace Platform;
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using namespace Windows::ApplicationModel;
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using namespace Windows::ApplicationModel::Activation;
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using namespace Windows::Foundation;
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using namespace Windows::Foundation::Collections;
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using namespace Windows::UI::Xaml::Media::Animation;
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using namespace Windows::UI::Xaml;
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using namespace Windows::UI::Xaml::Controls;
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using namespace Windows::UI::Xaml::Controls::Primitives;
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using namespace Windows::UI::Xaml::Data;
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using namespace Windows::UI::Xaml::Input;
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using namespace Windows::UI::Xaml::Interop;
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using namespace Windows::UI::Xaml::Media;
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using namespace Windows::UI::Xaml::Navigation;
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using namespace cocos2d;
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App::App()
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{
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InitializeComponent();
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Suspending += ref new SuspendingEventHandler(this, &App::OnSuspending);
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}
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void App::OnLaunched(Windows::ApplicationModel::Activation::LaunchActivatedEventArgs^ e)
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/// <summary>
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/// Invoked when the application is launched normally by the end user. Other entry points
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/// will be used when the application is launched to open a specific file, to display
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/// search results, and so forth.
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/// </summary>
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/// <param name="e">Details about the launch request and process.</param>
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void App::OnLaunched(LaunchActivatedEventArgs^ e)
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{
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if (mPage == nullptr)
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auto rootFrame = dynamic_cast<Frame^>(Window::Current->Content);
|
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|
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// Do not repeat app initialization when the Window already has content,
|
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// just ensure that the window is active.
|
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if (rootFrame == nullptr)
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{
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mPage = ref new OpenGLESPage(&mOpenGLES);
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// Create a Frame to act as the navigation context and associate it with
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// a SuspensionManager key
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rootFrame = ref new Frame();
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// TODO: Change this value to a cache size that is appropriate for your application.
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rootFrame->CacheSize = 1;
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if (e->PreviousExecutionState == ApplicationExecutionState::Terminated)
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{
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// TODO: Restore the saved session state only when appropriate, scheduling the
|
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// final launch steps after the restore is complete.
|
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}
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|
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// Place the page in the current window and ensure that it is active.
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Windows::UI::Xaml::Window::Current->Content = mPage;
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Windows::UI::Xaml::Window::Current->Activate();
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// Place the frame in the current Window
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Window::Current->Content = rootFrame;
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}
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if (rootFrame->Content == nullptr)
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{
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#if WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP
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// Removes the turnstile navigation for startup.
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if (rootFrame->ContentTransitions != nullptr)
|
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{
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_transitions = ref new TransitionCollection();
|
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for (auto transition : rootFrame->ContentTransitions)
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{
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_transitions->Append(transition);
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}
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}
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rootFrame->ContentTransitions = nullptr;
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_firstNavigatedToken = rootFrame->Navigated += ref new NavigatedEventHandler(this, &App::RootFrame_FirstNavigated);
|
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#endif
|
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|
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// When the navigation stack isn't restored navigate to the first page,
|
||||
// configuring the new page by passing required information as a navigation
|
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// parameter.
|
||||
|
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rootFrame->Content = mPage = ref new OpenGLESPage(&mOpenGLES);
|
||||
|
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#if 0
|
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if (!rootFrame->Navigate(OpenGLESPage::typeid, e->Arguments))
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{
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throw ref new FailureException("Failed to create initial page");
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}
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#endif
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}
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|
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// Ensure the current window is active
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Window::Current->Activate();
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}
|
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|
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#if WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP
|
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/// <summary>
|
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/// Restores the content transitions after the app has launched.
|
||||
/// </summary>
|
||||
void App::RootFrame_FirstNavigated(Object^ sender, NavigationEventArgs^ e)
|
||||
{
|
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auto rootFrame = safe_cast<Frame^>(sender);
|
||||
|
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TransitionCollection^ newTransitions;
|
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if (_transitions == nullptr)
|
||||
{
|
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newTransitions = ref new TransitionCollection();
|
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newTransitions->Append(ref new NavigationThemeTransition());
|
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}
|
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else
|
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{
|
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newTransitions = _transitions;
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}
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rootFrame->ContentTransitions = newTransitions;
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rootFrame->Navigated -= _firstNavigatedToken;
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}
|
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#endif
|
||||
|
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/// <summary>
|
||||
/// Invoked when application execution is being suspended. Application state is saved
|
||||
/// without knowing whether the application will be terminated or resumed with the contents
|
||||
/// of memory still intact.
|
||||
/// </summary>
|
||||
void App::OnSuspending(Object^ sender, SuspendingEventArgs^ e)
|
||||
{
|
||||
(void) sender; // Unused parameter
|
||||
(void) e; // Unused parameter
|
||||
|
||||
// TODO: Save application state and stop any background activity
|
||||
}
|
||||
|
|
|
@ -13,6 +13,16 @@ namespace cocos2d
|
|||
virtual void OnLaunched(Windows::ApplicationModel::Activation::LaunchActivatedEventArgs^ e) override;
|
||||
|
||||
private:
|
||||
|
||||
#if WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP
|
||||
Windows::UI::Xaml::Media::Animation::TransitionCollection^ _transitions;
|
||||
Windows::Foundation::EventRegistrationToken _firstNavigatedToken;
|
||||
|
||||
void RootFrame_FirstNavigated(Platform::Object^ sender, Windows::UI::Xaml::Navigation::NavigationEventArgs^ e);
|
||||
#endif
|
||||
|
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void OnSuspending(Platform::Object^ sender, Windows::ApplicationModel::SuspendingEventArgs^ e);
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||||
|
||||
OpenGLESPage^ mPage;
|
||||
OpenGLES mOpenGLES;
|
||||
};
|
||||
|
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